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Quote:If I'm Solo in Siren's usually it's because I needed to be there for five hours to get the badge for my Accolade before the I16 changes. Otherwise I'm getting my Temp invis and leaving. Or I got my nukes and I'm leaving. Or I got my Shivans and I'm leaving. (Note, I have no illusions any of these scenarios would ever really happen successfully solo on Freedom, just saying.)
But, what is "winning" in Sirens, for example - Are you a failure if your team
doesn't control the zone? How about Warburg or Bloody Bay? How do
you "win" there???
How do you "win" if you play solo?
If I'm on a team in a zone there really isn't any 'winning' or 'losing', it's just about killing some time before I join a TF, practice, hockey game starts on TV, whatever. It's just something to de-stress and kick back and relax.
Hey Silit, the leaves are getting scarce up here for my giraffe neck.
Any idea when the schedule will be posted?
Quote:i think they need to remove droning and just put up walls where hero to villains cant fight or enter kinda like in warburg with hero and hero fighting where it turns off your target to them when you get close the boat / flyer.
it is a sad tactic to use. its used on base sitting but its not like you cant go around the base sitters.
Or spend billions on an IO, I guess.
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Quote:Huh. There's been some kind of massive cultural shift recently?Quote:Maybe sometime after you divorce yourself from the smug condescension.
As of right now, you're simply going to rip on whatever I say.
So feel free, as I'm thoroughly sick of this subject (again).
There isn't a way to fix it (Marketeering) unless individuals put effort into it.
THere isn't a way to fix it (PvP IOs) short of a new system. I suggested a PvP Merit system in the "PvP IOs aren't being produced" thread in the PvP section...award Merits to all participants in PvP events, award more for kills, winning, saves...price random PvP IO rolls at 30-40 PvP Merits (Avid PvPers PvP A LOT) and thus more supply is introduced into the game.
That or increasing the drop rate...
Ack misquoted there, sorry.
Generally PvPers in an organized setting will keep the jabs to themselves; as for the KB issue it's resolvable by IO slotting, pretty much and you need a high amount of them to cover all the bases. -
Quote:If you're playing a Sonic...Depends quite a bit on your role. If you're playing a Blaster, a successful character will be one that is able to dish damage out, while being able to run out of LoS at any second. .
"Proj, I'm going to nuke rush them with Dreadful Wail. I'll have time to phase before they Storm me off the globe."
Everyone: "STFU Syph."
Quote:i dont have to kill anyone or even win a match to be successful, as long as i make someone, somewhere, rage or get emo.One thing I've loved coming to Freedom is seeing barrier just rip into various people on Arena chat, it can sometimes get more entertaining than the matches.
Quote:to me Success is Winning, Failure is losing. Epic failure is causing your teams loss.
At the heart of it all - its winning. Barrier causing someone to rage and emo out is /win. Getting killed is not a guarranteed failure because it might be your roll to be vengeance bait.
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To me success is knowing your role, performing your role well and having your teammates not be nervous or jumpy when you're on the team, because they know you'll blast, emp, buff, debuff, whatever and there aren't (many) gaps in those processes.
Obviously being at the top of various ladders is success as well, but that's more team oriented. Individual success is having your teammate's back and doing your job properly. -
Welcome back!
If you haven't done so, install the Training Room to check out Dual Pistols and give feeback on it!
People who pre-order Going Rogue will have access to Dual Pistols in DOUBLE XP March 4-7!
Have fun, roll a new alt, get crazy! -
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Farming is solo to me. Set to 6-7 players, +1 level and go from there.
I don't want others getting my drops; I will take a close friend of sgmate along at times since the drops are going into the same sg bins, but that's about it.
Pretty much everything Perfect Pain said...I team for Merits and badges and just for fun, basically...but when I want to achieve stuff I usually do it alone or in small groups because my usual casual play groups don't want to spend time farming for damage, debt, mob kills by level 30/35. -
While the content redside is much better than blueside, pretty much all my villains are going blueside so I can dive deep into the Merit trough, accumulating hundreds of Merits which I will then turn into blueside goods.
I will move a hero redside to get badges there, but that's about it. -
There is just too much influence being generated and not enough sinks for said inf. On top of that, people can just drop money for inf at RMters, making more influence come into the game (yes, the money was generated ingame...) as well.
The Dev's best recourse might be well to fill bids for the "bid holders" such as level 53 recipes, odd-levelled Hamis and so on, thus removing billions of influence from the game completely. That or block bids on nonexistant items.
In the end though, if the Devs really want to fix things they can, and quickly:
-Add an ingame store that sells ALL non-PvP Recipes at a set influence price. If the store sells Miracle procs at 20 mil, people will use that and, sadly, ignore the markets. Or as peterpeter (I believe) said, they can lower the Merit costs of recipes and random rolls and ticket costs of rolls to trivial amounts....or even allow us to pay influence for random rolls.
Actually, I'd love the ability to pay influence to vendors for random rolls...that would crank out [i]thousands[i] of new recipes into the system Or the devs could just flip the switch and drop hundreds of recipes into the market from a 'dummy account', removing inf by the millions (billions?) as well.
Either way, I look forward to whatever happens. If recipes crash, so be it. If an alternate supply is created, so be it. If inf sinks are created, so be it.
Bring on change. -
Quote:Tankers have low damage but can take damage and so on.well thanks for the tips everyone. I will create a toon on Freedom tonight.
One last thing tho. What would be the better choice as in most likely I will have to do alot of things solo, which class or whatever you call it in this game is best for someone that is going to be soloing alot when there are no groups around?
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Scrappers are great for soloing, they can deal out respectable damage and take it too.
Blasters deal TONS of damage but are a glass cannon, more or less. But if it's dead it can't hit you back
Redside you might want to go Brute, Corruptor or Mastermind...the latter are fun but you'll have a mini-game of controlling/buffing/recasting your pets
Edit: I suggest a Katana or Broadsword or Martial Arts Scrapper with Regeneration Secondary. Regen is click active...and very squishy as it has NO defense but it heals a lot and requires some mad click action to stay alive, very kinetic.Invulnerability is a popular set with new players as well.
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AddendUmbing Yoclant, he was quite the conversation piece in the day.
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Right.
In your case I'd head over to your chosen server forum and find their main teaming network and go from there. Or post in that server forum that you're new and need a head start.
I do hear you though, it's empty at times out there. -
Some stuff that might help:
Join one of the big badge channels like Cozmic's Playground, Infinity Badges, BMT of Champion...lots of teaming through there.
People are often in mission instances so you don't see them outside. Use the search tool and send them a tell, ask if they need help or want to group up.
Some servers are just population light. Try Freedom or Virtue for non-stop zaniness.
Nice having you around. -
You red circle your self-rez, like Rise of the Phoenix or whatever and let it do its thing, I imagine. Likely need more than one of a farm target though.
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Quote:Silent Method actually had a cool method in the day that used a Freak farm, his Fire Tanker, a 46, a 41, a level 2 (!) and your alt. It's waaay since been patched but it got you to 50 in notime flat.Once again, 1-50 in 3 hours is BS. Why would it not be possible to do that before AE when someone could have a level 46 sk them but now when everyone is auto level 49? 1-50 in 3 hours would take some major grinding and major skill and in that case would be well deserved. I'd love for someone to show me how to ding 50 in 3 hours. Besides, with prices the way they are, the 3-5 mill I earn from farming AE runs and the lousy drops get drained. I make a ton more money x8 +0 on BM getting purps.
i16 Anyone? Super AE/SK nerf. AE xp is pretty much on par with normal missions.
There are some AE missions that reward commensurately more xp than canon ones...and they aren't hard to find either. Nota: I am not part of the 1-50 in 3 group, but the usual suspect missions are usually circulating in PvP circles. -
If you don't want to increase drop rates give an alternate supply.
[Psypunk]
Ideas (Shoot down/modifiy as you wish)
Siren's Call bounty system:
I used to love going to Siren's Call but really, there's no need anymore with maxed builds at 50 and RV being hopping.
Modify the Bouty System so that the 6,000 bounty (or whatever it is) for a SO is instead applied to a random roll for a PvPIO. If you want some PvPIOs to maintain their value, lock them out of the roll table.
Issues with this include killsteals, of course, and farming for them. The killsteal issue could be resolved by having a tab of the player performing the most attacks on the target getting the IOs. The farming issue is always going to be there. Farming happens now, it always will so not sure where to go with it. If you want to disincentivize farming you need a higher supply output.
PvP Merits:
The PvE Merit system is based on time for rewards. Applying this to PvP could be problematic because matches generally last 10 minutes (sudden death is largely ignored at the higher end) and time in zone doesn't necessarily equate to getting kills.
Make this a participation thing...if you're in an 8 v 8 match you get a Merit on completion. You can add extra Merits for getting the most kills or getting kills. To disincentivize kill farming, also think about getting Merits for good healing skills...if you AP someone back from a potential death, grant a Merit for that. The problem is, of course, you could set up a farm where someone would just spike a target like a petless MM and your Empath could just gather up the Merits, of course.
In an ideal world, both teams would get Merits. Give each team member 2-3 Merits for participating (per member, so 16-24 Merits per team per match) and add more Merits for kills, saves, etc.
Make the Merit vendors about equivalent to PvE. Unfortunately, the low pool of IOs here (let's be honest, there aren't recipes available at level ranges, JUST recipes) means you might have to set the roll cost fairly high. It doesn't make sense to have it be 20 Merits or something...
Say in our practices last night, one of the matches ended 18-11 or something. So that would be 3 Merits to each team member for playing. Give the Emps 2-4 Merits for making saves. Give the Blasters 2-4 Merits for kills. In the end you'd get 10-20 Merits in a match. The rapid accumulation of Merits means you'd need to make rolls around 40-50 merits each at least.
The zone problem is...people KS. Some people are really good at KSing. The game/power system ensures that DoT powers can kill off a target someone has been working so Merits could be hard to gauge then. You might want a lower Merit output in zone. Reward time in zone more...after a half hour out there you get 5 Merits. If you get kills you get 1 Merit or something...not sure what the best methodology to work this would be as I just zone for kicks and I rarely get kills myself.
(As an aside, cages would become somewhat lulzy as you might see people caging targets on low HP to prevent Merits from being awarded)
Of course, at this point you have to decide how rare you want stuff to be. Should PvPIOs be as rare as purples? Not in my humble opinion. Should they be rare? Sure. You shouldn't get them with every kill. It shouldn't take hundreds upon hundreds of kills either...
[/Psypunk]
TLDR:
The new system awards Merits automatically to PvPers in Arenas and to Zone PvPers. It tends to reward teaming more (a good thing imo) as team members get a set amount on match completion.
This would require some extra work on the Devs parts and of course some checks and balances, but you'd get more recipes into the system (hopefully) by players PvPing regularly and dumping excess in the Markets.
Even if you don't dump your excess, you still get more IOs generated overall.
So:
Merit vendors in Arenas and PvP hospitals/zone entrances.
Random Rolls at around 40-50 Merits each.
Weight rolls as needed/desired. Exlcude some recipes if needed, if you really want some recipes to be drop only.
People PvP, recipes generated, supply increases, profit? -
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Welcome to dUmb, EnD_Reitanna.
Also, glhf Eternal P A I N. -
My Rad/Ice went without for a while, my Bubbler could probably do without as well.
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Tarikoss used to be lower. It was also redside Katie prior to Merits being included in the game...sadly, it got hit badly by the change in reward implementation.
Tarikoss isn't too bad though. You can ghost a few of the missions and move briskly. Still, I do agree that there is a vast disparity in Merit/rewards between both sides. The Devs haven't really found a solution though, outside of having villains go blue in Going Rogue. -
Weather (We kind of have this in the form of winter in some instances)
Citizens not pushing us around
Merged markets
Wall climbing
Removal of the aggro cap
Flowing hair -
So did you guys discuss banning any powers or is everything a go?