Neuronia

PvP Bootcamp Mentor
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  1. Neuronia

    Animated Tails

    Quote:
    Originally Posted by RoboBug View Post
    neverbefore have I wanted to reenter pvp. Screaming Catgirl, Ice/sonic corr would like to join a team once i17 goes live.
    Made a tiger-themed Clawls/Invuln Broot, going to PL/IO over 2xp. >.>
  2. The Merit system needs work.

    I proposed a Merit System in the Market forums. Simply award Merits on completion of team matches 1-3 per player. Award additional Merits for being on the winning team (3-5) and a lesser amount to each member of the losing team (1-3). Additionally, see about incentivizing Merits in PvP for good play. A timely phase that saves you should get a Merit, so should a good heal. Award them for kills as well, but stagger these so you can't just set up a Merit farm in the Arena.

    Make the sales 40 Merits for a random roll. Exclude recipes you think should remain at the high end as needed, if you only want these as drops.

    For zone play, award Merits for time spent in zone outside of bases. A base buffer shouldn't be getting anything. Award 1-3 Merits for every 50-10 minutes spent in a zone. Award additional Merits for accomplishing zone objectives (perhaps?) or even winning various stages of combat. Of course, to avoid farming you can cap how many Merits a player can earn in a certain amount of time.

    Do not under any circumstances award Merits uniquely for kills. That will create farming/exploitive scenarios which should be discouraged. A close 4-3 match should be rewarded just as much as a 12-2 one, if not more.

    Place the Merit vendors in the Arenas and base hospitals in zones.

    Other items:

    Restore cages to 6 seconds or so. Keep cage suppression, but change that so that the cage durations lessen if the same target is under that attribute.

    Remove global resists altogether or at least reduce them somewhat.

    Otherwise list looks interesting, but no comment on the AS etc stuff as it doesn't involve my style of play.
  3. Quote:
    Originally Posted by Siolfir View Post
    *munches popcorn, takes legal dictionary from Neuronia*
    I just picked a new one up last month for my work, great stuff. Getting my synonyms/antonyms this week.

    Anyway, here are the combined standings:

    Combined standings

    Post Op We'll Talk: 7,950 points
    Reacharound ftw: 7,050 points
    Used 2 be good:7,050 points
    Black on Black Crime: 4,350 points
    dUmb: 4,350 points
    Eternal P A I N: 2,900 points
  4. Right, but as you see from your own explanation, points are divided in a Division 6 and Division 8 pool, nominally for purposes of dividing experienced and learning PvPers.

    Note, as well, that you get less points to win a game in Division 6. This could lead to our same scenario where we get teams with an equal amount of points, leading to another need to seperate teams. In our case with dUmb we'd have 750x3 more points, but the D6 line-up never competed against a complete D8 line-up. Of course, you can make the argument (valid) that Eternal P A I N's D6 line-up is fielding their D8 team as well, and that's fair.

    To be fair, the playoffs for D6 and D8 look seperate to me. I could be wrong (well, it seems clear as elucidated by yourself that I'm not, given the clear seperation of Div 6 and Div 8) in which case there should not have been a Div 6 and Div 8 format to begin with, but simply a new ladder with a requirement for new players to be fielded by teams. This is getting us off track, of course.

    The real issue is, how much credit do we want to assign to kill stats as dividers in the case of ties. Do we allow renames of teams if we move to an alpha-numeric format? If so, Team A1 team Al look suspiciously as if they are contrevening the PvPEC's own bar-code method. No one would take such an argument seriously, to be certain.

    In the end, as with anything in the league, I'm going to need a consensus from the PvPEC braintrust and a leader vote to settle this hot-button, controversial and not to say very timely issue. Heck, in the end a vote might not even be necessary if amalgamation is, in fact, de mise in this case.

    Here's what I could do...I could list D6 and D8 separately (as the teams, are in fact, separate though united in PvP kinship) while also posting an aggregated format as well. You might have trouble convincing some of the more hardcore PvPers that this is, in fact, a wise course of action as some of them have viewed Div6 with a tone of condescension to begin with. This could lead to unforeseen dramatics, which we've been earnestly trying to avoid.

    In the end though, perhaps the best issue would be finding a happy medium. All I'm really looking for is consistency in recording accurate data so the rest of the League knows where it stands, so to speak, as pertains to its individual rankings.

  5. I honestly don't know. Just trying to help out here, I thought the D6 and D8 were seperate as D6 teams often don't field a lot of D8ers either way.

    I've been operating the standings as follows:

    Total up wins.
    In event of tie in wins, Kills scored for/Kills scored against. That's why POWT is currently at the top of the standings, while U2BG played tighter games.

    If you guys all want, I can just combine both D6 and D8 standings, but my understanding was that D6 and D8 would be doing seperate playoffs; the standings don't seem to impact much either way as this seems to be a round-robin format overall. If it were a top to bottom playoff format, overall standing and performance would matter more.

    Of course, if kills for and against shouldn't be used as a metric, then we can just sort people by the first letter of their team's name...which would be Post Op, Reach Around, Used to...Black on Black, dUmb, Eternal P A I N...so basically what we have now, with less drama and potential e-peen swagger/waving due to personal kill stats.

    From a simply heuristic standpoint, it might be good to just go as is and see how it goes. Alternative scoring methods would be possible though. We could use the chess system which ranks people from a base 1600 points (but we're using a 1,000 point for a win system, which would have to be modified for that point scoring pool) and lower/raise the points according to the number of participants, assigning each a "K" value. I think we have 6 points, so a winning team would gain 6 and a losing team would lose 6 with 3 points for a draw. Even this isn't ideal as it doesn't recognize the flow of games and kill stats.

    Of course, if kill stats aren't relevant...we go back to square one, deciding whether or not D6 and D8 should be amalgamated. History shows us that they aren't, however. Taking a league I'm familiar with, the NHL...teams are scored on the professional level while the AHL teams are scored on their own. You could make the argument that we're not getting paid to do this (Who knows, some teams might have sponsors) so the differentiation could be by skill, rather than age as tends to be in professional leagues. And if you go by skill...I don't think anyone is arguing that vince, peril and co. are quite good, but they seem to be unfarily punished by the overclocking of kills by other teams AND their alpha-numeric stance as well.

    In the end, I'd prefer keeping the standings seperate for a number of reasons, but will go with whatever team leaders choose is the appropriate course of action. I'll disagree, of course, with that course of action if it goes contrary to my current scoring methods. I won't complain, per se, but I may go passive aggressive on the issue and use base editing tools as I did with the old Integrity base on test to write messages on base walls.

    Your thoughts?
  6. Div 8 Standings:

    Post Op We'll Talk: 6,000 points
    Reacharound ftw: 6,000 points
    Used 2 be good:6,000 points
    Black on Black Crime: 2,100 points
    dUmb: 2,100 points
    Eternal P A I N: 1,750 points
  7. I'll work on this during the week with key recipes and a few random ones thrown in. I'll look at salvage as well and write it out in this thread (hopefully by Friday); bear in mind though, that 2xp must be factored in to any prices this week and the next few weeks. I may have to just do this tonight or Tuesday to avoid price spikes.
  8. Quote:
    Originally Posted by macskull View Post
    Adding M3z, Anichi, Peritus, Ownage, Aura, and Sorrows.
    Can we get Psypunk too? I miss his WALL OF TEXT powah.

  9. U2bg 4-2
    U2bg 6-2
    U2bg 6-5

    Extremely fun matches guys, thanks!
    Edit: No PvP IOs for us.
  10. I was talking about this with an in-game friend:

    Too many loose ends:

    The 5th Column are all over the streets and...nothing. You would think that the mayor (who is the mayor?) would be noticing that a formerly world-spanning fascist organization is taking over parts of the city. At the very least the PPD or Longbow should be fighting them, instead of the internecine fighting between the Council and 5th Column.

    The Coming Storm, when is it going to happen? What is it?

    Old canon material needs updating...there are still arcs that refer to thwarting a second Rikti invasion. I guess they haven't seen the War Zone.
    Even that aside, if you were...there are many cool zones that are dead except for XPing and salvage farming, and that's a shame.

    Past that, there are too many deliveries heroside still and one hopes that will get cleaned up; story arcs don't really start until level 10+ unless you count the Hollows. A lot of the story arcs heroside are long; though many have interesting stories and they do reward a large amount of Merits, the tedium of many defeat alls isn't great.

    Redside is much better but lacks a few TFs...one in the 30-34 range would be great as well as one in the 40-45 range.

    The game is still fun overall though and I don't get to pile mobs into corners and crush them in many other games so...second account will likely get Going Rogue as well.
  11. I wrote a huge post last night but it got eaten by the internets *Shakes fist*.

    Essentially, my level 35 Ninja/Storm is a 'casual' project (ignore Born in Battle, High Pain Threshold and Force of Nature ) that got to 80 Merits by level 35 doing Story Arcs, the odd Strike Force and regular gameplay. Now, she's certainly on the high end of the good ramdom rolls as I got a LOTG: 7.5, Miracle: +Recovery, Devastation: Dam/Rech and Pacing: Chance for Recharge Slow. Even so, selling normal drops like an Obliteration here and there got her 20-30 million influence. Adding in those two drops got me close to 300,000,000...but that's not a completely expected occurence.

    Even my Spine/SR Scrapper had close to 80,000,000 by level 38 by selling drops and vendoring the odd Merit roll. The slighest contact with the Market will get you enough to outfit in Single Origins for the rest of your career. What you do with the rest is up to you...
  12. Listed Redside:

    LOTG 7.5 (35) at 167,000,000 and some change.

    No sales yet but willing to wait it out
  13. lolz at this ending in Warburg, got a kill on Vanessa as well hehe.

    Fun event, thanks all.
  14. Quote:
    Originally Posted by Varkarrus View Post
    I'm a total noob, and am somewhat overwhelmed. I got the idea of enhancements and inspirations now, but I still don't really know what to do.

    First of all, I'm still on trial time. Does this mean I can't use Architect Entertainment? I clicked on everything. I did the tour, talked to all the holograms, and so on. It just says that I can't use it from this location.

    Second of all, how do you fly? I want to make a flying character. I'm going to delete the one I already have in lieu for a better prepared, better looking one.

    Third of all, what's a good noobish starting class?

    Fourth of all, what's the best server?
    AE is locked to trial accounts, nominally as an anti-RMT measure.

    To fly, get to level 6 and take Air Superiority or Hover then Fly at 14. To do this, when you hit 6 choose "Other power pool" then "Flight" then "Hover" or "Air Superiority". At level 14, choose "Fly".

    Blasters or Scrappers are great for new players.

    The "best" server for you will depend on whether you like lots of people or fewer people. Try Freedom, it's heavily populated (lots of crowd noise too) and you can then try lower pop servers afterwards.

    Slot your attacks 1 accuracy/2-3 damage and either endurance reduction or recharge to start.

    Edit: I saw you bought Architect Edition.

    Here's what you do. Go to your PlayNC account (it'll be at plaync.com, sign in with "Joe's Accountname/Password" then upgrade your account with the Architect code. This will give you a month of free gametime and let you choose one of the bonus packs. A month should be enough to let you know if you really like gameplay.
  15. Quote:
    Originally Posted by Acemace View Post
    My wife is going to pee herself.


    .
    *SQUEEEEEEEEEEE*!!

    I have pastiche toons in the old "bunny outfits" these will look great on.

    Ambivalent about the new Posi TF. Hopefully it remains 66 Merits and doesn't get decreased to 40-42, it's still a massive slog even with the new addons (haven't seen them but...).

    Great to hear about the Silver Mantis TF and Market engine improvements yay!

    Also, did I hear we could now do our own inf transfers? Oooh same server transfers, not a bad start. Wish I could do them across servers though, maybe later?

    Good stuff.
  16. Updated

    Div 8 Standings:

    Post Op We'll Talk: 3,000 points
    Used 2 be good: 3,000 points
    Reacharound ftw: 3,000 points
    dUmb: 1,050 points
    Black on Black Crime: 1,050 points
    Eternal P A I N: 700 points
  17. Quote:
    Originally Posted by Silit View Post
    Forfeits are 0. I don't know in which context you are talking about DQs.
    Thanks, I'll update the rankings.

    Referring to this:

    Quote:
    Originally Posted by Mirage_Mage View Post
    I think Eternal P A I N should have 700 points due to the first round forfeit, also im not sure whether Black on Black Crime got DQ'd on their first round ?
  18. No idea; how are the League bigwigs handling forfeits? Are they 0 points or 350 for a loss? What about disqualifications?

    Anyway, see you guys on practice night.
  19. Div 8 Standings:

    Post Op We'll Talk: 3,000 points
    Used 2 be good: 3,000 points
    Reacharound ftw: 3,000 points
    dUmb: 1,050 points
    Black on Black Crime: 1,050 points
    Eternal P A I N: 1,050 points
  20. dUmb vs. Reach Around FTW

    Match 1: 5-1 RAFTW Skyway
    Match 2: 7-6 RAFTW Steel (?)
    Match 3: 7-3 RAFTW Skyway

    GGs RAFTW
    (Correcting match 2)
  21. Quote:
    Originally Posted by UberGuy View Post
    They don't have to be rated. There's a 5 minute timer on getting a drop from a given target, just like there is on rep in the zones, as TopDoc said. Between that and the drop rate, it's unlikely you'll see one.
    UberGuy pretty much nailed it. Even in severely lopsided matches (20-30 to 1 or 2) nary an IO has dropped. Your best bet is probably Arena farming with a slow kill rate on something with an auto rez, or just Arena farming period.

    (Though I have seen the odd group that carries 20 awakens, goes to a high building in Warburg and lines up to be defeated, helps work the rep badges too)
  22. Gl tonight Kat, Bitter, Scribe and everyone.
  23. Quote:
    Originally Posted by Jaso View Post
    if that was all venge did...>.>
    Yeah, it also heals, adds ToHit (which will get DRd as well), etc etc...it isn't banned. If you feel the power should be re-examined, talk to Peril or one of the League leaders about it. Don't think you'll see much of it around the matches, to be honest.

    Stranger things have happened though.
  24. In about 8 hours from now...

    9:00 p.m. Eastern.