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The funny is farmers always say they're an important part of the game because they're the reason a lot of the highly sought after recipes 'n such are available on the markets for the rest of the community to obtain.
I argue if this is indeed true and the farming community was forced out....I do not find it out of the realm of possibility the Devs would simply allow the markets themselves to sell the things farming community blessed the rest of us with. I don't think perhaps 1 purple recipe per day or week outrageous.
The rationale for this would be it takes x# of runs for a farmer to come across a purple recipe. The Devs simply have to put a price tag on those recipes when the house puts them up for bid.
After all, they do seem to be working towards giving the community at large what they want in the new expansion.
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How is this related to this thread? -
You know what? I recant that.
I do not believe this is abuse of the system; it does not, in my mind, violate the spirit of a series of numbers I am not privy to.
If anything it finally gives us a hard and fast ruling.
The Time:Reward ratio, applicable only to tickets (though one might extrapolate to things purchasable with tickets), is Six minutes:1,500 tickets. -
A hard cap to rewards gained in a mission, as has been argued by myself and others, is little more than a half-baked, rushed Band-Aid that violates the spirit of the Risk:Reward ratio that Positron repeatedly talks about.
This behavior in no way, shape or form violates a Risk:Reward ratio. If anything, it is subjecting you to harder mobs (as has been discussed elsewhere).
Oh -- it was around this point in my post I went and looked and found that Positron had changed his message.
Abuse is now, Disregard for the risk and/or time to reward ratio whereas before time was not mentioned.
Alright, it is abuse.
Edit: Dangling preposition. -
Interesting idea Xenite.
It seems like a colossal investment of time and energy for a rather small reward the way you explain it, but it gave me an idea.
What if we standardize a ticket farm map? By that I mean, what if we create the perfect ticket farm map, host it somewhere and encourage everyone to post it with the understanding that five starring these maps is to be expected?
We might want to limit this to friends, family, SG mates, etc. until we know whether or not this is an illegal map, but I think there's a good potential for the map black market somebody posted about yesterday. -
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... there are all sorts of potential balance issues throughout the entire game that 1-50 co-op might cause...
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What would those be? -
2 a: a number of individuals assembled together or having some unifying relationship
3 a: an assemblage of related organisms often used to avoid taxonomic connotations when the kind or degree of relationship is not clearly define -
As per Merriam-Webster:
1 : a party or group (as within a government) that is often contentious or self-seeking
4: an arrangement of groups or forces in relation to one another <new alignments within the political party>
Kind've splittin' hairs, don't'cha think? -
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How wonderful. Now, Let's see you do it on a rad/rad defender.
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Can I borrow yours? -
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There are no rewards now in MA missions. Custom created critters NERFED, tickets for mish's NERFED, Hard mish's NERFED because they "could" be used as farms, There are no salvage drops, there are no recipe drops and content continues to be shoved down our throats. Now it's back to grinding for anything you need because there is no way to get it anymore without grinding or farming. Regular mish's are the way to go again. At least you get salvage drops and recipe drops.
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I just got 3.5 million influence in about 25 minutes fighting lieutenants that never had a chance to harm me (they do pure fire against my spines/fire) whilst being aided by Arch-Villains that did little more than follow me around with dispersion bubbles.
They should probably put a hard cap on influence too; then I won't use it at all.
Oh, and the best part? They were all absolutely adorable. They're a custom group of mine called "Pandamen". -
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It's funny. The only change so far that's cheesed me off is the removal of chicken tug.
Why? WHYYYYY??
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I [censored] you not: The animation is really long and mobs were getting "stuck" in it. So people were using it for NPC's as an exploit to keep them from being able to attack before a group could come in and wipe out a mob while they were still tugging on their chickens.
So to speak.
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Heh -- abusive chicken tugging. -
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You know, the constant acerbic, insulting spew about the developers is really tiring and dull.
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Comes with the territory; whenever the devs do something a player doesn't like it is a personal affront. -
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Somebody probably stayed up nights figuring out how to use the animation to get something for nothing.
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Mayhap the animation was too amusing when compared to the amount of risk necessary to see it. -
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Lol
As the heavy would say
"Cry some more!.....Cry some more."
Now the AE is fixed and working as intended.
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Good thing you're here to tell us exactly how it is supposed to work.
I sure hope nobody comes on and offers a different opinion on the subject; that would just confuse the hell out of everything. -
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A good example, though this was awhile ago, was the idea that defeating an AV earned you an SO. The KHTF had 10 AVs so you could get 10 SOs. This was a risk versus reward issue. Then the KHTF was changed so that only defeating 10 AVs got you the SO. I know, single origin enhancements aren't a big deal now but this was before Issue 9 I believe. Tis was a violation of the risk versus reward philosophy as the risk hand not changed, but the reward did.
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Err, yes the reward changed, but that doesn't mean it violated the risk:reward ratio. The devs would argue that it brought it in line with the risk:reward ratio. -
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Do you really expect to see them back? Kind of like the COP will be back any day now.
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I don't expect to be in the game long enough for it to matter either way. -
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Thank you for the insightful response to my post. I see you made it to the 5th word, quite an accomplishment.
Would you like to continue discussing genetics or perhaps we could discuss the main topic of my thread.
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I would absolutely adore an intelligent conversation on psychology, genetics, development, etc. Unfortunately, I have to get going for class (funny enough, a psych class), but I would be happy to read and respond to whatever you have to say on the subject when I return. -
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I was born a strategist.
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No you were not; that's not how that works. -
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It's been said, it should be said again: Getting to the ticket cap is a very rare thing indeed.
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In your experience playing the way you play; that doesn't make it applicable to everyone else. -
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Why are so many animations and map? and enemis group being remouved?
I dont get it.
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Spite. Pure, unbridled spite directed at you. Specifically you.
You did this to us.
Jerk. -
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I will miss the chiken tug animation, though.I wonder why they keep removing stuff and never saying why?
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The assumption has been to take bugs out of the game until such a time as they can be fixed and reintegrated -- but, while that makes sense for maps, I'm struggling to understand how it applies to emotes. -
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Anyways, the cap is irrevelant and a nice instance of "Dev-spin".
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This is something I don't think either side realizes.
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Oh I realize it -- though I don't believe I fall into either one of those sides.
It was a lazy, half-baked Band-Aid. -
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What's interesting to me is that you will now be able to sort out some real quality arcs just by some of the maps that are chosen. My own, for example, begins with a really, really small map ... because that's what the story calls for! If I were to change that, it wouldn't be the same story ... it would just be another farm.
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That's even more arbitrary than judging by a cover.
Henceforth I will read no books set in New York.
You can tell that they're all bad, because they're set in New York. -
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Content?
*offers the OP a doggie biscuit* Down, boy.
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Please don't condescend to fellow posters; it adds nothing to the discussion and makes you look like a jerk. -
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Cry me a river. Stop playing AE for rewards. Play AE because its fun, living, changing, evolving content. A breath of fresh air in a world of persistent world grinding. AE is an ideal concept that has been defiled by the materialistic exp gorging and mad ticket grabbing frenzies of people like you.
If you hadn't tried to break the system for your own selfish purposes, people would still be getting normal rewards for my stories, instead of the deflated rewards that they get now. Luckily, the stories are so entertaining, that nobody else seems to notice the difference.
Please evolve.
Your melancholy Messiah, Captain-Cosmic, Virtue
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So, just to clarify, not playing the game for the same reasons you do or in the same way that you do is playing it for my "own selfish reasons"?
Sure, I'll accept that.
I play this game to have fun; that's one of the more selfish reasons to do anything.