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Posts
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Quote:we need to make them DRINK THE KOOL-AID!We need to step up our game. Possibly also take it to the next level, give 110%, and/or think out of the box.
PsychotiX on Freedom is just under 650 million prestige. It wasn't that long ago that they passed us.
I've been busily catching up to my pals in 'that other game', but I'm about to cap out and will have more time to stoke the CoH fires. -
Quote:I lack the capacity to confuse anyone with your pre-existing levels of disorder.And I still lmao whenever you try and trot out this dribble. I often wonder if you are just that dense and really believe that, or if you are just trying to confuse those who've seen the market can be rigged into thinking it cant ?
r/e bid creeping, it wastes my time and my real time > my play monies. I'd rather massively overpay than mess about with re-bidding. My salvage bidding has evolved over time, nowadays I start at 25k for 'junk' commons, 40k for 'junk' uncommons and either 50k or 2x 'last five' for 'junk' rares. For stuff people actually want I just double the high end of the 'last five'.
Recipes, I place one bid at what I think is a good BUY IT NAO price, if it doesn't fill I put in some lower but still high bid and let it marinate. -
Quote:As I'm fond of pointing out, real time > play monies.I'm building up to 30 or so merits so that if I find an alt that I finally decide to properly IO, then should I decide I need a Panacea or Gladiators +def recipe, I can get it without spending absurd amounts of inf, all I'll be spending is my own time.
Not saying your way of doing things is wrong- it's your time, not mine...as long as you're enjoying yourself everybody wins.
But it's vastly inefficient.
I don't understand why people get hung up on not paying 'ridiculous' prices, when you can earn tremendous sums by mixing a bit of know-how with a tiny investment of time. A billion is just a number in this game, it doesn't have any intrinsic value, you can rack up as many as you like.
I have no idea how many hours of play 35 a-merits represent, but I wager there are any number of approaches that would earn the same payoff for a much smaller time investment. -
Quote:hax! =PDuring the bulk of this time, I had zero outstanding bids, so there was no demand at all, artificial or otherwise.
a totally random aside, I'm finding it much, much easier to make money in 'that other game' than here, even as a relative n00b. All the tricks that work here work even better there. -
Quote:To what end?Again, I disagree. I don't think that ascribing motivation to any particular bid is a fruitless exercise -- I find that it's pretty easy to determine "quality" bids v. "painting" bids.
Even handwaving away its fundamental mystery, motivation is irrelevant.
Stuff is worth what it's worth, people will pay what they pay.
The ability of marketeers to convince others to pay too much for junk is one of the great forum myths of all time. -
Quote:i'm saying the motivations behind bids are unknowable and irrelevant.Well, I guess if you feel that a bid for 10 inf is equivalent to a bid for 10mm inf (or even if 1mm bids for 10 inf each are equivalent to a single bid for 10mm) I should thank you, because you are really making my life easier!
Ascribing motivation to a bid is as pointless and silly as ascribing morality to market behavior.
Is your hypothetical bid for 10 inf a clever gambit by some marketeer, or an ignorant but earnest attempt to buy something at a comically low price by an uneducated 'casual' gamer?
We can't know, and it doesn't matter. The bid is what it is. -
Quote:A bid is a bid is a bid. Sub-dividing between "serious" and "not serious" bids is as pointless as pretending there is such an animal as "artifical" demand.I don't agree, because you have no way of knowing what the bid is until you hit it. Additional bids give the illusion of price support on or about the last 5. Since you have no idea if a bid is for 10mm inf or for 1 inf, sellers will work off the information they have -- most of the time that inf is last 5 traded.
demand is demand. bids are bids. the motivations of the players making them is unknowable and thus irrelevant. -
no, but then I don't have very many. Aside from my ar/dev (who I dragged to 50 kicking and screaming just so I could see if throwing billions of inf at an UBERBUILD would make him fun again), my 50s are all characters I really, really liked playing.
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as I've said many times, demand is demand is demand is demand.
There is no such thing as 'artificial' demand. A bid represents interest in an item- what motivates the bidder is unknowable and irrelevant.
Maybe the buyer wants to delete a ton of salvage, maybe they want to craft a billion enhancements, maybe they want to re-sell it at a profit, maybe....who knows, who cares, it doesn't matter.
The market doesn't care about anything except the bid itself. -
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Quote:So, let me get this straight- you'd prefer prices be determined by supply and demand, rather than by supply and demand?The main difference is that prices would be set by supply and demand instead of the system we have now which is based instead on how much people are willing to pay for things and how available they are.
An interesting distinction! -
Buyers have much more influence over prices realized than sellers.
I'm not sure how anyone could interact with the market for any length of time and come to any other conclusion. Head injury maybe? -
It's as good as a vet reward as it would be for anything else.
Assuming it *will* be gated in some way, however they go about it would be greeted with vocal complaints by somebody.
Some 'other game' lets you buy remote AH access for a monthly fee. Imagine the doomcrying and whining that would trigger here.
That said, I wouldn't kick if you could buy it with $$$ or some suitably immense pile of inf. I won't be eligible until November (damn you, ED!) and would happily pick it up early if I could.
But in making it a vet reward requiring a nearly comical investment of time and money they're clearly stating that it's not something they want very many players having access to. As devs, that's their prerogative. -
it really is too bad brilliant ideas like price caps and vendors that sell stuff at what the poster thinks is a fair price get shot down over and over, isn't it.
Oh well, at least the market does what the devs intended it to do, even if it fails to fulfill the Utopian visions of resident socialists and moralizers. -
get rid of merits, tickets, amerits and all other alternative currencies.
also drop weighting.
and add lots more stuff to buy.
that would work, you figure?
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A friend gifted me 12 months of That Other Game(tm) recently and I came across one fantastic innovation since my last visit a few years back- for a nominal fee you can tend your marketing online.
As micropayments are all the rage lately, PLEASE TAKE MY MONEY by adding this feature to CoH. =P
TIA! -
I'd like periodic name purges on inactive accounts, but I've never had trouble getting 'good' names for my characters.
I've never found it to be as impossible as some folk claim. -
This thread inspired me to pay a visit to the forums of "some other" game that's going FTP.
Good times....definitely puts the dooooomcrying we've been getting around here in perspective. =P -
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While cover blurb comparisons with Leiber's Fafhrd and the Gray Mouser books are more wishful thinking than literary reality, The Lies of Locke Lamora by Scott Lynch is an engaging, straightforward read. If it fails to completely kindle your imagination, it at least avoids insulting your intelligence.
As for SF, the best thing I've read in forever was Counting Heads by David Marusek. Probably my favorite SF novel since Gibson's Neuromancer. -
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