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Posts
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Joined
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Quote:The devs want it to be relatively random and I don't see suggestions to make it even more deterministic than it already is getting much play.Lets you trade in cards you don't use to get the costumes and rares, or other cards you like better.
Also, I like it being random.
so /unsigned. -
oh yes, saw a guy in one of the globals on Freedom with a name that gave me a chuckle:
DontNerfMeBro
I'm assuming he was some sort of ss/fire brute.. -
set looks super cool.
can't wait to burn some packs chasing it.
also can't wait for the next round of wailing & garment rending from the but I'll only buy it from a STOOOOOOOOOORE crowd. -
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Quote:Yes.*edit*
And Arcanum was a piece of work. Easily the most imaginative Fantasy setting in at least my experience, wrapped around one of the most technically flawed games I've ever played. Yikes!
I loved everything about that game.....except actually playing it. -
first thing that came to mind when I saw your reference to Arcanum (haven't thought about THAT game in a loooong time) was
Smith Piston
Or you could super it up by reversing it-
Piston Smith (with or without a 'the') -
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Quote:Well, I said somewhere else that they were a horrible use of a token and they are.I *THINK* it had to do with some of the bonuses being tied behind VIP content... Like Catalysts - can Premium players use those?
Also, the Super Pack option is worse than most of the other repeatable options IMO. Next set might be a bit better, but I'm still hesitant to call them worthwhile.
But in a game that will sell you SOs and common recipes for merits it's hardly the worst deal they offer. -
Quote:I'm not sure what they gain by making the super packs VIP Tier 9 rather than just plain ol' Tier 9.I have never seen any reason for this change at all anywhere on the forums. The May 31 patch notes only states "Super Packs are now available in the Tier 9 VIP section.". It made no mention of it being removed from the non VIP tier 9. I just looked at the comments on the May 31 patch notes in News, Events & Discussions, and it seems not a single comment on the super packs at all.
Does anybody know what reason they had to slap me in the face and take away a reward that I was able to get for almost 2 months? (super packs were added to the non VIP tier 9 reward March 6, 2012, and moved to VIP tier 9 May 31st. I looked up the patch notes.)
As each token represents substantial material support given to the game, either in the form of subscribing or buying stuff outright, it seems churlish to wall the super packs off behind the VIP Only barrier.
I'd pause at describing it as a slap in the face, but if I were in your shoes I'd detect a definite sense of ingratitude emanating from Paragon Studios. -
Quote:I'd have no problem trading some of the "balance" imposed by the annoying QOL penalties the set brings to the table for a reduction in game efficiency.
The only way it will GET that polish is if there are some nerfs that come with reexamining the set. THIS WAS TOLD TO ME DURING THE ISSUE 21 BETA. I have no reason to believe that this stance has changed yet.
There are far better ways to balance a set than sure it's amazing, but we'll make it so annoying no one will WANT to play it. -
Quote:The mechanics are dumb because they're dumb- it's poor game design and it makes no thematic sense. You can ignore the problem of the invisible MM, but it exists regardless- they don't target the player because it's smart, but because it's baked into the game.Being visible or not wasn't in the context of my reply. Invisibility wasn't mentioned in the post I quoted.
But limitations themselves aren't dumb just because it's not what you'd prefer. The mechanic behind perception is what it is and the devs would change it if they knew how.
That I would prefer they be otherwise is beside the point- it's an irritating, wrongheaded mechanism by any measure.
Quote:Personally, I think the mechanic of needing to breath and/or being unable to breath underwater and being unable to fly is stupid too. Why can't we just fly when we want to or not need to breath like we can in the game? -
Quote:what about when that smaller guy with a gun is functionally invisible, but you just somehow know exactly where he is anyway?But this could go beyond that logic really. Would you actually try to engage a tall armored killing machine directly? That's just dumb. What about the smaller guy with a gun that's obviously working with the robot? Slightly less dumb but not smart either.
There's no need to overthink this- it's a stupid game mechanic, probably due to some limitation in the code that would be a giant PITA to fix which is why they haven't fixed it. -
Quote:AR is almost entirely sm/l damage, the most highly resisted damage type in the game. I'm sure they'll do some tweaking- a change this substantial almost guarantees it- but IMO they could drop this change in exactly as proposed without making the set overpowered in any way.And as I already mentioned will Assault Rifle be nerfed (AoE) for its new found Single target DPS? AR is already near the top as a master of cones and AoE, but throw in the instant Snipe and its single target damage shoots to the top. Throw in that I already see how much more potent Ignite is for AR Corruptor (my main) and it is easy to see this change will propel AR Corruptors to the very top.
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not a ton of Stone experience here, but my brute is 27 and I'm really enjoying him so far.
He may not be high enough for Granite yet, but he's certainly high enough for me to have become thoroughly disenchanted with Rooted. The movement pentalty & inability to jump is a ridiculous price to pay for status protection. It seems to me a relic of a previous regieme's balance ethos- remember when status protection on /inv meant you couldn't move at all? Game balance through player irritation/annoyance is an old philosophy that is happily largely extinct aside from a few remaining exceptions like Rooted.
Another old problem still present in /stone is incompatible toggles.
DA was originally a nightmare of incompatible toggles, which they eventually fixed.
Granite may be all that, but making it incompatible with all your other defensive toggles is an old, bad idea and it should be changed, even if that means reducing its stand-alone efficiency.
(the whole toggle thing HAS to be a Jack Emmert hangup- I remember when his "fun solution" to the 'problem' of Instant Healing was to make Instant Healing incompatible with Integration? *eyeroll*)
I'm having fun with the set and I'll keep playing it regardless, but those two old style design quirks strike me as the place to make whatever changes may come. -
It's been quiet on the actual gameplay front this week. We've been having a hitting problem with my son & our response is a "no teevee/no videogames" ban after each outburst. Which is working, but every bump in the road cuts down on my potential CoH time.
Another thread inspired me to log in MANT, my plant/fire dom, to reacquaint myself. Alas, he was yet another victim of RESPEC FEVER- a couple of his attacks were patchily frankenslotted with generics and mismatched set pieces, most were empty.
So I've been slowly slotting him up on the fly while running occasional missions with the slider lower than usual. For some reason (probably related to the Crazy 88's) he only had 25m on him, which was *almost* enough to get him fully frankenslotted without having to exercise too much patience...but not quite.
Interesting note for marketeers/build enthusiasts:
by far his largest expense was salvage.
I didn't spend over 1m on any of the recipes, but reliably high prices on rare salvage & the general updraft on the prices of many Uncommons devoured most of his bankroll.
Happily, I recalled I still had a few odds and ends from Super Packs that I hadn't claimed yet- I pulled in a few off-brand ATOs (kheldian, Soldier of Arachnos) and insta-sold them for enough to finish his build.
He's still a lot of fun- I'd mostly stopped playing him after the last big change to Domination, which ne needed a respect to leverage. Apparently I did the respec, but then forgot to slot him out. =P
Got him up to level 40 over the course of the week, and will probably make him my default 'high level' guy to work on. I don't have a dom at 50 and he's my favorite of several I play, so it's time to tame my alt-itis and power on through with him.
My other 'main' this week was Scab Factory, who is a sort of perfect storm. Super fun to play, two sets I'm unfamiliar with so leveling is free of the foot-tapping yeah yeah yeah, let's hurry up and get to the GOOD powers! aspect, and one of those characters who I'm just completely satisfied with conceptually.
He's up to 27, mostly on the strength of running task forces as chronicled in this thread.
I did manage to run one terrific story arc, Vincent Ross'. Really enjoyable, in spite of 'starring' some really annoying factions- Legacy Chain & Wyvern aren't too bad on this guy but those Slag Golems are just a huge PITA.
But fun story, plenty of meat there for people who dig the lore side of the game, and several missions with terrific game mechanics- the Blood Crystal itself is a great, eerie artifact- the first time I ran into it I sat up straight and said "what the HELL is that!" I thought maybe my video card was going wonky on me. Very neat.
And the mission where you have to GO INSIDE the thing was fantastic, again in spite of those dang Slag Golems. I have to admit really liking these sorts of "fight off waves of attackers while the timer runs" missions- I forgot to turn my difficulty down, and +0/x3 was just about perfect on this arc. It was always close fought, I burned a lot of inspirations and died a couple of times, but had a great time doing it.
I'm saving the finale for tonight or tomorrow night, whichever affords me some uninterrupted time to pay them close attention.
Highly recommended arc, very fun.
The only other character I did anything with aside from marketeering was my ar/dev blaster The Big Payback. I'm running him through a bunch of random stuff at +0/X6 so I'll have a good feel for how he plays now and can compare and contrast after the I24 changes.
He's growing on me just slightly. Gun Drone in particular is better than I've been giving it credit for. Making it insta-cast was a major buff- the AI is still garbage, the damage is still insignificant, the duration is still too short, but the ability to just throw one out whenever you want is a useful PANIC BUTTON. It still needs a buff IMO, but now it has more utility than just being a set mule, which is a major improvement. -
Quote:Hurrah, another satisfied customer! =)Damn you Nethergoat! Now I need to look up Bonsai Trees... I mean, I know what the are, but feel somehow I don't know enough about them (and I suspect, their longevity or lack thereof) to get you joke.
How DARE you make me go forth and learn something new..... -
Quote:B_I, out of respect for your longstanding obsession with this subject I'll muzzle my snark and answer it straight.General reply: You know, I remember back in the Mists of Prehistory, when the costume packs were first introduced. The argument was thus:
haters: "oh God, here we go. This is the top of the slippery slope, they're starting out small and as we go along more and more stuff is going to be gated by real-world money transactions. GAH"
apologists: "SHUT UP! You know nothing! Our developers would never, ever do that! We're going to get most stuff for free, just every now and then we'll get a special pack. Besides, they're not done yet! This is gonna be awesome, just wait and see what they do!" *insert would-be witty inspirational-poster .jpeg here*
I won't quibble with the accuracy of your two caricatures, but you're ignoring a third faction (mine, BTW) which said "if superpacks fund more new content, bring 'em on!"
And dating back to the Wedding Pack, that's what these types of 'extras' have done.
Quote:....Well, we have waited and we have seen. And I have to say, I was completely wrong. They WERE NOT done tweaking things. The end-result: Not only do we pay for 98% of the cool stuff.... wait for it..... we're going to have to GAMBLE for it on top of that! ROFL! That is a twist even I didn't foresee, and I'm pretty pessimistic.
Subscribers get a point stipend, longtime subscribers get a bonus on top of that. While it certainly isn't sufficient to buy ALL the new stuff as it comes out, it absolutely covers more than 2%.
Quote:I think eventually all new costume pieces will only be available like this. They might throw us a token set of tights every now and then, but the good stuff is gonna be in these packs.
You're no more right now than you were then.
Or didn't you miss that this last issue included Leather Armor & Chainmail 'free' costume sets?
As much as I like the super pack distribution method, they'd be crazy to make it the ONLY way to get costume sets. As a sort of fun alternative distribution method it is quite successful, but make it the tentpole of their business model and many of the complaints in this thread suddenly become valid.
Quote:I am all for the company making money, but at some point it just becomes completely undignified money-grubbing and I think gating costume-pieces behind games of chance is it. Sorry, got to call it like I see it. -
Quote:It's dying like a Bonsai tree....People have been saying this since 2006. Since that was six years ago, it would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.
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You didn't have any, why the double standard?
Quote:It is a premium set just like the Carnival of Light set, the Circle of Thorns set, the Barbarian set, the Retro Sci-Fi set, the Steampunk set, or any of the other sets out there....
Quote:...except for one aspect: all the rest are available either on a per piece basis or as a bundle. The only costumes that aren't bundled cost less than 400 points total.
You know what, Superman, Batman, Spider Man, Iron Man and Darkseid are all exactly alike, except for one thing....Darkseid wants to wipe out all sentient life so he can get down with Death.
Quote:Hah, not even Arcanaville would be willing to say exactly how much cash this generated. Especially with the stipends, bonus points, or paragon reward tokens out there.
Amazing how little it takes to make you recognize existing alternative methods of attainment!
Quote:Making the costume parts & pet available after the "print run" does nothing to change that.
But you'd be happy, so I'm sure they'll get right on it- after all, you'd be happy to pay 400 points!
Quote:Pot, meet Kettle.
and this is from another post, but it too hilarious to just pass over:
Quote:Name one 600 point costume set. Doesn't exist.
Oh wait...yes it does, they added it while I was gone for a year!
Huh, I wonder what that has to do with the point values of junk on the market? I have this nagging feeling there's a connection.... -
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Quote:I'd like a car that ran on tap water, alas they only consume gasoline.It doesn't matter how random it is or is not... The fact remains that there is no non-random method of buying these items, yet there is for most of the consumables in the packs.
SO UNFAIR!
Quote:Not asking that if pleases everyone. What is being asked for is that when a pack gets replaced, the items get a different distribution system. Not only that, but the next distribution system doesn't have to involve "just giving them away".
It's a pretty simple mechanism, one that has been as far as I can see spectacularly successful.
Making the main draw available in some other way detracts from what makes the packs work so well- as such, I don't see it being in the best business interests of Paragon Studios.
Quote:Will this please everyone? No. Will it please more customers than it ticks off? Yes.
No.
Did is please more customers than it ticked off?
Yes.
Next.
Quote:Does Paragon Studios still get money (or eliminate stipend "debts")? Yes.
No need to undermine its effectiveness by pandering to a minority of complainers.
Quote:Not a binary situation
Whether or not you like the costume is irrelevant as they won't be changing the (spectacularly successful) distribution channel.
It's a premium set and you're not willing to pay that premium.
Quote:Every time I think I'd buy some points for something in the market, I think of the super packs and DO NOT BUY THE POINTS because of how I feel about the super packs. That is me not giving them money.
Quote:That good will towards the company when lost, multiplied by a number of players (I don't think I'm alone on this, though I might be), should be scary.
In this case whatever pain is being caused by the scorn of a vocal minority can be healed by applying a huge poultice of cold, hard cash.
Quote:Again, you don't go into business to annoy your potential customers and that is the only thing being accomplished here.
But, narcissism noted. -
Quote:This isn't my experience at all.A few years ago I played on Triumph. My SG dissolved. I could not find teams. I moved to Freedom. I eventually decided I did not like the farm spam and moved to Virtue.
It seems that I am not alone in my desires as Virtue is now packed, Freedom seems to be declining, and most other servers seem to be almost dead.
Well, aside from Virtue being packed.
Freedom is the same as it ever was.
My other servers also seem the same as they ever were- never super active high pop destinations, but with their own communities and appeal to longtime residents.
Virtue is a terrific server for easy teaming, plus I like the effort a lot of the RP'ers put into their characters costumes and back stories. I'd recommend anyone without a character there make one- it's a vibrant, busy, fun place.
But so is Freedom, although you'll tend to end up teaming with more ss/fire tanks that hit 'random' at creation than carefully outfitted characters with elaborate backstories.
And I still love my original server Triumph, which has never been a population powerhouse but has always had a tight, friendly community...and still does. -
Quote:So what?Being weighted doesn't take away the fact the the process is still random.
You have great odds.
If you're not happy with that, don't play.
Quote:Can a player "open" 100 packs and not get the complete costume set? Yes. Is is likely? No, not really. That doesn't change the fact that it is possible. Arcanaville pegged the odds of the Black Wolf at 1 in 420 packs. Does this mean that for every 420 packs sold that a wolf gets "picked" or that there can't be 420 players opening 1 pack getting the pet? No, as people have a fondness of saying, "random is random."
And I've gone out of my way to except the wolf pet from my comments in this thread. If you want the wolf pet then yeah, that's totally random and yeah you could buy a whole **** ton of packs chasing it. That's why I keep disclaimering it.
For costume stuff, if you buy some packs you'll get the junk.
Quote:Programmers weight randomness all the time and you can see it in many places in this game. From the enhancement/salvage/etc. drop tables to tables at the end of trials to critter spawn groups are all weighted random tables. The difference is that super packs involve real money.
sub fees, computer hardware, internet connections, none of this is free.
Super Packs are of a piece with every other game reward- an ephemeral prize for a capital investment. And as with every other game reward, it is impossible for the distribution system to please everyone.
Don't like 'em, don't buy em.