Nethergoat

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  1. as a longtime ar/dev player I'm happy with the upcoming changes.

    that said, I don't see them being enough by themselves to bring /dev up to par.
    it's still an old set with a couple of really good powers and a bunch of crummy ones.

    They need to massively improve Time Bomb & re-think Trip Mines, plus Taser & Gun Drone could both do with some buffing. The instant casting time makes Drone worth taking now, but it's still a 'meh' power.
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    A while ago, I was told that Rick Dakan, the Cryptic Studios lead designer before Jack Emmert, was working with a writer whose name escapes me, who was said to be responsible for a LOT of the early game history. Things like the Rikti war, Oranbega, the 5th Column and so forth. Now, I can't say how much of this I'm misremembering and how much I was plainly mislead on, but I always wanted to remember that guy's name so I can quote him, and I just never did.
    Dakan also did RPG supplement work back in the day.
    And of course Zeb Cook, the head of the old CoV project, was an oldschool AD&D author.

    Lotta RPG genes in the CoH pool.
    Maybe they should go back to that well to find someone to keep lore 'in check' so to speak....
  3. Quote:
    Originally Posted by gameboy1234 View Post
    Yeah, doing nothing but DfB is mind-blowingly boring and makes you a dunce on how to play, but running one once in a while is just silly fun.
    It's a great resource to have- a big team mission that doesn't take a huge time commitment and that you can basically run any time you want- at least on a high population server.

    I've rolled up several defenders & controllers over the past couple of weeks, which I'd never have done in the 'old days'. But thanks to DFB/DIB I can get them enough levels to where they aren't absolutely painful to solo which is most of what I do. And with the LFG channel finding teams is just much simpler than it was in the old days.

    Quote:
    Originally Posted by Organica View Post
    That sounds like what I'd consider a more normal Manticore. It's not exciting, but it should be run fairly quickly and thus not feel too tedious. There are several things you can stealth or plan ahead for that speed it along.
    I actually ended up running two over the last few days- it's what everybody was doing, for whatever reason, so I tagged a long.

    The second team I was on made a mockery of the whole thing- it was the team that *should* have had the slider turned up. I was expecting the worst as it was not one, not two, but THREE tanks, one brute, a couple of scrappers plus one blaster and my kin/dark defender.

    But there must have been some heavily IO's builds in the mix because stuff was just evaporating. I barely got to use Fulcrum Shift at all- by the time I got to a spawn it was usually down to a few lieutenants & bosses with just a bit of health left. The shield tank in particular had some attack (I'm assuming Shield Charge) that just vaporised minions.

    I got another level out of it, so not much to complain about. It was fast enough that I didn't mind feeling like a PL tag-along, and there was one really cool character on the team, Thunder Girl, who had a terrific golden age style costume. There was some entertaining semi-RP running banter even though this was on Freedom...all in all not a bad night's play.


    Oh, and of course....ALTS!

    I got a costume idea messing around online- something based on the old monochrome computer monitors of my youth, in particular the green text on black look provided by my old Epson CP/M machine.

    Messed around with a couple of looks before finally finding one I liked. Tried out a couple of names, different powersets, until it finally occured to me that no set but Beam Rifle would do. Which I didn't own, so of course I had to immediately blow 800 points that I'd been storing up for the new round of Super Packs.

    Ah well, easy come easy go!
    Also, my son could easily have spent them on some kind of absolute garbage while he was busily burning up all my reward tokens, so CARPE DIEM!

    So was born Cathode Ray, beam rifle/radiation (of course) corrupter.

    I'm super happy with his costume and after running a couple of DFBs and doing some missions in Steel I'm almost in love with Beam Rifle (it's just so SMOOTH! and looks so GOOD! and OMG is disintegrate FUN!)

    I'll try and remember to get a screenie tonight- he turned out really well. This might be one of those rare costumes I nail on the first try and never have to fiddle with.

    On the marketeering front, turning crummy purples into great ones is both comically profitable and highly addictive. I've abandoned all of my other schemes and put everyone on the purple chase- it's too much of a good thing to last very long, and in fact I'm already seeing prices creep, creep, creep upward.

    I've been able to pick up 2-3 a day and sell them pretty quickly at my price point, barring losing a few tens of millions to irritating bid creepers. Really, when you're blowing 300m on a crafted IO who cares if you get it for 280m? If you're that worried about money just craft the darn thing yourself!

    But this is the ultimate illustration of my longstanding belief that marketeers naturally gravitate to the easiest profit for the least work. I had various profitable schemes going on other characters- the Goat was doing booming sales on Steadfast -KB IO's for example, selling 15-20 a day for between 10-20m.

    Which is a tidy profit and a nice gig, but that's 15-20 recipes to buy, a bunch of salvage to collect, a fairly volatile market (when I got in I was getting 30m per IO and got stuck with a whole bunch of overpriced junk I had to re-list, probably thanks to some other marketeer moving in and undercutting me).

    So let's say I'm selling 10 of those a day for 10m. 100m, minus costs- figure about 1m each for materials, and however much for marketing fees.
    80-90m in profits?

    I'm consistently getting at least 130m in profit on each of the purples I'm moving.

    So why buy, craft & sell 10 Steadfasts when I can buy, craft, convert & sell one purple for at least 40m more in profit?
  4. Quote:
    Originally Posted by Samuel_Tow View Post

    It honestly feels like the original City of Heroes fictional universe had an actual, professional writer involved in it at some point.
    It did- Jack Emmert.


    As little respect as I have for him as a game dev, he was a very talented author of pen & paper RPG supplements including one of my all time favorites, Children o' the Atom for one of my all time favorite fantasy worlds, Deadlands: Hell on Earth.

    I think that experience served him well "worldbuilding" the CoH backstory, although it gave him some backwards notions of what's fun. There are a lot of things that work terrifically well in a pen and paper setting that are DEATH in an MMO, and I don't think he's figured out what they are to this day.
  5. Quote:
    Originally Posted by EmperorSteele View Post
    ... Am I to assume that you're personally responsible for like HALF the bids on any high ticket item at any given moment? Cuz that's terrible!
    not even close.


    the thing about marketeering is that it leaves obvious fingerprints that other marketeers spot. When you see someone running a sweet gig, you want in on some of that action. So pretty much any "good" niche with a high enough volume is going to be home to scads of marketeers who're all jostling for position with each other (and everyone else bidding and selling as well).


    Go take a look at Clockwork Winders- unless something has changed in the past week or so, there should be like 1700 listed an 0 bidding. That's all due to me, or rather it's all due to the people who started messing around with them once I bought up the supply for a few days just because I got tired of there being none available when my crafter needed them.

    When I started a typical number of listings would be 40, or 60 with no bids.
  6. Usually this is easy- when in doubt, slot for recharge.
    Barring a carefully planned out UberBuild, anyway.

    But with this guy recharge isn't really needed, and I find myself at something of a loss.

    What bonuses would be helpful?

    I'm thinking melee def maybe, as he spends a lot of his time hanging out in close and people's accuracy is usually pretty bad anyway with his Tentacles and various other acc debuffs going.

    But, all ideas welcome!
  7. Quote:
    Originally Posted by Fulmens View Post
    OK. 32 billion dropped off. We are still behind, 1.310 billion prestige to 1.288 billion. So we're 22 million prestige -> 11 billion inf behind.

    Go team!
    wait, what's happening?
    We're going after Freedom?

    I have some billions for the INFcincerator, in that case....although I don't think I have any Freedom 88's, so I'll need an invite or something.


    /edit
    oh wait, still on virtue- whew!

    okay, no invite needed- I'll stoke the INFcincerator after work.
  8. Provided no money changed hands for those two auras I don't see why they wouldn't eventually add them to the store. Current users would have no legitimate grounds for complaint as they have no material investment in the auras.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    You're probably right. I just want the studio to hire at least one person whose sole job is to read other people's work and correct it. In essence, I want someone to go over the game's texts and storylines who can't have the excuse of "Oh, he was too busy animating bugs away with his pocket calculator to worry about how 'rediculous' is spelled!" I want this to be a job, not just someone's side project for whenever there's spare time.
    This is entirely possible and should be a priority, mainly because it's the sort of thing you could assign to a minimum-ish wage intern or temp with a degree in literature.

    Minor investment, big payoff.

    Of course, the devs may have data showing most of the playerbase are sub-literate thumb typists who think '4' is a word, in which case we ought not hold our breath... =P

    Quote:
    Originally Posted by Samuel_Tow View Post
    Here's something I just noticed, which I will henceforth call the "the alright epidemic." I'll turn over two pages at once and skip the whole discussion about whether "alright" is an actual word (it isn't) and just accept that we're using it without question. Moving on from that... Why does every text box in Night Ward start with that word? Seriously, I went through a full conversation with both Montague and Hellewise and Stray and nearly every text screen they showed me started with that word. "Alright, you need to..." "Alright, lets..." "Alright, I found..."
    I'm with you on this 100%.
    There are MANY redundant & repeated words in descriptive mission text, not to mention heavy reliance on meaningless placeholders like 'alright'.
    And I know where they come from, because I have the same problem on my blog if I just bang out a post without re-reading it- there's a tendency when you're just trying to get something down for your brain to get stuck on a word. I do it here on the forums too- the other day I did a post on the Manticore TF, re-read it and discovered I'd used the word "tedious" some ridiculous number of times- accurate, sure, but just lazy writing. I left one in and found different ways to phrase the others so that things read more smoothly.

    If I can do it for a blog or forum post, surely they can do it for commercial game content.



    Quote:
    Originally Posted by Arcanaville View Post
    Alright, if it bothers you that much you should consider making a list of them and PMing them to the devs.
    Hah!

    Quote:
    Originally Posted by Samuel_Tow View Post
    I'll close by saying this: I like the old Launch City of Heroes story arcs the best of the whole game. I know the Nethergoat and the Techbot will kick me in the shins and say they're horrible gameplay, and they are. But I like the STORIES they tell and the way they tie into the broader world.
    The problem here is CoH is a game, and it doesn't matter if your story has the historical scope and human insight of Shakespeare if the gameplay doesn't in some way reflect (and hopefully amplify) the text.

    I can't count how many times I played those arcs you're so fond of back in the day....and I literally don't remember a single plot detail of ANY of them. All I remember is how tedi...er, BORING endless generic kill alls and street hunts were.

    Contrast to stuff like the Freakalympics, which I've only played a couple of times but which I remember quite vividly (and not just because it's newer). In a game the story must be reflected somehow in the construction of the missions. To misquote Marshall McLuhan, "the medium is the message".

    You can write a Pulitzer prize winning story, but if I have to log in to CoH to experience it I expect gameplay to match. If I don't get it I'm going to say "Gawd this sucks!" and go do something else.
  10. I'd love ISC, but not if I had to give up Shiver.

    It's a terrific power- the mitigation is one of the main reasons I played my fire/ice blaster all the way to 50 instead of dropping him in frustration like so many other blasters over the years.

    Shiver + Damage would be like chocolate + peanut butter....MMMmmmmm!
  11. I've been ragging on the Manticore TF in another thread, but everyone and their brother was forming them this morning so I thought I'd catch on with Caffreak, my just barely level 30 kin/dark defender.

    I still wouldn't call it 'fun', but running it at base difficulty on a big team that knew what it was doing was much less tedious and much more rewarding than my last experience. Several missions were spent in relaxed discussion at the bricks train station while someone jogged off to stealth a mission or complete a hunt, then we'd re-convene for the next 'real' mission.

    Hit 31 and nearly 32- I was close enough that I generally just go street sweeping for a bit, but soloing this guy doesn't qualify as enjoyable. Our last mission was in AP for some reason, and I had a notion- why not run a DFB for a couple of quick nuggets?

    Put one together in about 30 seconds (literally- one message on LFG and I was swamped with tells, had to turn a couple of people down) and it worked a treat- hit 32 plus a couple of nuggets and now Caffreak is my first character to get Fulcrum Shift.

    Wheee!
  12. Nethergoat

    SSA #2 Episode 2

    Quote:
    Originally Posted by Venture View Post
    Prometheus, Silos (both in full-on Smug Snake mode), time travel, forced rescue by Penny Sue^H^H^HYin...now they're just trying to torque people off.
    Well, as long as it's the right people.


    Played the red side last night, really liked it. Fun, amusing, immersive, and occasionally challenging.

    Two hooves up.
  13. Quote:
    Originally Posted by Organica View Post
    It took me a while to craft it because I needed a Rikti Alloy and they were going for 7 million each with only 46 left for sale. I left a bid up for more than 20 minutes while I read in the living room. I ran a friend's AE farm, set for only +1 mind you, and that only earned me a couple of hundred tickets -- I'd forgotten how many it took to buy a piece of rare salvage, 540 tickets. Bleah. So I finally caved and spent 7 million for 1 piece of salvage. I wanted to get to bed, after all.
    Proof that patience is a virtue, I threw up my hands at Rikti Alloy prices and put in a bid for 2.1m that was filled in the am.

    Not that it really matters when you're crafting stuff that's going to turn you a 100m+ profit, but it was the principle of the thing! =P
  14. with 7 years of play under my belt I love the DFB.

    It spares me having to bother friends to catch a PL up to a 'fun' level, which is what I did in the "good old days".

    And I like the new lowbie stuff- it's fun & reasonably efficient, but with as many alts as I create even good story content gets old fast.


    If I were dictator I'd rig it so every new account had to "unlock" it by getting to XX level at least once- as with the prior wave of MA farms, it shouldn't be the be all end all of the low level game and new players in particular would benefit from getting some missions in before they got the Fast Forward button.

    But it's a great resource for people who've played the low level game to death.
  15. haven't been on much, but tonight running a lowbie friendly AE mission we came across a Hellion dancing by a boom box.

    After I 'arrested' him, the boy said

    "Uh, dada....I don't think we should attack him when he's dancing."


    "Okay, you're right."
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    Honestly? I can believe it, but I'd say that at the very least someone who speaks English well will do just fine. Hell, I'd do it for free, but they'd never hire me
    well, I'm not defending the general failure to spell check and apply the rules of punctuation to in-game text. =P

    Just saying hiring a story editor in the traditional sense is probably outside the financial purview of Paragon Studios...
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    Bottom line is they need an editor. At least one. What I mean by "editor" is a person whose sole job, or at least primary job to where he can put everything else aside, is to read through all of the stories suggested BEFORE they go into production to catch any glaring continuity problems, and then once more read through all the text of the finished arc to take a pickaxe to the writing. Mark for spelling, word choice, redundancy, sentence structure, grammar and general narrative. I get that QA exists sort of for this, but QA seem to be concerned with showstopping bugs and give text errors a very low priority and "writing" no priority at all. What Paragon Studios need is someone who's willing to tell people their baby is ugly because a LOT of the worst excesses would have been avoided if someone other than the people directly making the story were involved BEFORE the story were finished and put on Beta.
    people who are good at that job don't come cheap, which is why books cost money.

    video games are always going to prioritize gameplay over text content.
  18. Quote:
    Originally Posted by Aura_Familia View Post

    Some folks are more picky than others.
    some people insist on pretending imaginary problems are real.
  19. my idiosyncratic personal odyssey as a returning player is available via the link in my sig.

    and welcome back!
  20. Quote:
    Originally Posted by Dysmal View Post
    Nice thread Goat, I've recently got back in to the game and this has been useful for sorting out what all has changed and been added.
    Glad it was helpful!

    I'm still getting surprised by stuff (although the sheer volume and quantity of my astonishment has leveled off), so I guess I'll keep on doing it.


    So, the Kal TF was terrific.
    Super fun and getting it started was easy peasy- put the boy to bed, logged in to a tell from Aurora, sent a ping to Organica, tossed a comment out on the LFG channel while she switched characters and before I knew it we had six slots filled. Organica has a friend who was up for it, so I passed her the star. One more LFG signal flare and we were full and ready to roll.

    General comments:

    Travel time is basically eliminated on this TF- nearly all the missions sent us to the ferry, which caused a short-circuit in the Old School part of my gaming brain. Every single time I was jumping away from the ferry, looking around confusedly for the next mission door only to find it was right back at the ferry.

    Not to look a gift horse in the mouth, but I don't mind some travel when it's thematically appropriate. I'm not a fan of the pointless zone-hopping of the older blue TFs but this was tilted a *tiny bit* too far in the other direction. The ferry was one of the stars of the show. It gave me a little of the same feeling I get running stuff in the MA- never having to physically go anywhere for these missions in far flung corners of the game world was a bit immersion breaking.


    Still....much preferable to getting sent to Crey's Folley to canoodle with 40 freaks.

    We had a strong team and basically steamrolled 99% of everything that got in our way. One exception were the Midnighters, who prefaced some crazy attacks with BIG RED LETTERS flashing across my screen- I guess I was supposed to run away or something? Alas, brute lock is strong and some huge thing happened and we had some fatalities.

    Happily, between our empath and various vet rez powers there wasn't much down time & after that initial wave of disaster we made short work of things.


    Another tough nut was Infernal, who wasn't much trouble except when he was one-shotting someone. Again, not a huge problem with our various rez's.

    Which made me consider the gameplay 'value' of death...debt isn't anything these days so the only remaining down side to dying is inconvenience- and if you don't have to hit the hospital and run back, there isn't even that.

    Anyway.

    Our only really tough fight was in the final mission at Positron's place. We ended up getting *way* too many robots mad at us at some point and they were doing some kind of damage I had no answer for. A team wipe was averted with a timely Assemble the Team from our empath. We all woke up, took the fight to Posi and made short work of things.

    This was pretty much everything I liked in a TF- short, diverse, cool maps, fun enemies, very rewarding (I picked up a level + three nuggets) and fun teammates.

    But my favorite thing about it was all the NPCs in various cutscenes having to address our team leader with a straight face.

    eg:

    Odysseus: A most admirable display of martial cunning, AE Baby. I salute you.

    and the absolute best, given his travails with the entire system:

    Positron: AE Baby! Return Numina to me and I will let you go.


    Which admittedly tickled me more than it would most others, but still very entertaining.

    So, a grand success all 'round, except for the failure of my GUI toggle bind.
  21. well, my dum gui toggle didn't work, but here are a couple of shots anyway. =/

    Pre-TF lineup!


    Preparing to put the smackdown on Positron


    He's in there somewhere....


    me, Organica, Aurora Girl, one of Organica's pals and PUG'ers recruited via LFG. Full report later!
  22. That was fun!

    Thanks, ladies.

    Screens forthcoming.
  23. Nethergoat

    TwitchTV + PvP

    I don't pvp myself, but I would totally tune in for some kind of PVP match broadcast with informed commentary.