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great thread title, great screenie- 5 stars for you, sir!
/clap -
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Quote:Really?wow, im amazed. a buyout button is not a game ruining, market crashing idea. simply an easy way to get stuff done. i dont like bidding. nether do most ppl.
So you're a mind reader now?
Quote:and why omfg, why would they NOT try and emulate WoWs AH? its WORKS! ppl dont complain! they is no way to exploit it!
Or, you've never actually played WoW or been on their forums.
Here's my favorite "exploit" from when I roamed The Barrens-
One, hit the Undercity, buy Bronze Rods (i think they were bronze- it's been a while) from the vendor down the road for a few silver, list them for a few gold, reel in the profits. This basic tactic works for any item that is available cheaply from a vendor in an inconvenient location.
I liked it fine and I made a lot of gold "exploiting" low information users just like I do here. It isn't any better, it's just different.
Quote:ppl need to realize that this game is dieing.
Are you even being serious in this thread, or are you just issuing missives from under the bridge you call home? -
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Quote:Well, the markets works better if you put up your bids then go play the game.well standing around a market, like it were a slot machine is not my idea of fun but w/e blows up ur skirt.
Maybe that's your problem?
It isn't built to be used like a store and if you insist on using it like a store it can impose a substantial convenience fee.
I've always found it easier to modify my behavior to suit reality than to insist reality change to suit my behavior.
I suppose YMMV.
Quote:ppl flame the idea of a buy-out option because it would ultimately lead to a stabilized a market. one where low lvl common salvage and recipes stay at low lvl prices and rare/wanted/higher lvl stuff is priced accordingly.
Salvage is distributed the way it is in order to funnel inf from the high levels to the low. That's intentional.
Quote:I have NO problems dropping millions on something that should be priced as such.
Players determine what SHOULD be expensive on an hour to hour, day to day basis.
Again, its designed that way intentionally.
Quote:I have a problem when i go to the market to get a low-lvl item, usually got for 5000. the last 5 bid sold for a reasonable amount, around 5000. there are currently upwards of 80-100 on the market, and maybe 30-40 (if that) bidding. i put in my 5000...nothing. cancel: bid 7500....nothing. cancel: bid 50k nothing. (meanwhile NONE are selling at all) finnally i get pissed and maybe get it for 100K. this happens all the time, for junk!
Second, if you don't want to pay that much inf to get it RITE NAO, put in a bid and walk away.
For high volume stuff like common salvage ("junk" in your parlance) any reasonable bid will fill very quickly. Often I'll have 'reasonable' bids fill before I finish making the rest of my bids and closing the market window. Or I'll run a mission and voila, my bids have filled.
Again, I'd suggest modifying your behavior instead of railing against the system.
Quote:in WoW, junk is junk. and you pay junk prices. mostly because their AH allows you to SEE what ppl are selling stuff for and everyone is generally happy.
Alas, your dream is doomed. -
Quote:Well, here is some common ground.nvr said i cared either way, jus stating a fact of life in this game. idc what i pay as long as i get it.
Quote:no, the market sux in this game. it doesnt allow you to do anything easy.
It makes the "game" more interesting, and the market is as much a game as any other CoH system. -
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Quote:If someone finds the market distasteful for whatever reason, they can still earn a fortune doing nothing but dumping off their drops and picking up their inf. This takes at most a few minutes per session.Well to be fair, you can log in for a few minutes and get your marketing done and run off an play, but I have spent hours at the market, and I doubt I'm the only one who posts here who can say that.
If someone enjoys the market, as I do, then sure you can spend a lot of time at Wents fiddling with this or that experiment.
But, that level of interaction is entirely optional.
The belief that the only way to to make inf on the market is to slave over a hot interface for hours at a time is a ridiculous myth that's become one of the deader horses on the forums. -
Welcome aboard!
Now go forth and exploit the filthy Casuals! -
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Quote:It's cheaper for them to step on their players than it is to stand up to other corporations with legal departments that may or may not take issue with this or that name/costume/whatever.So, are the mods working under the assumption that if something shows up in another game, then it must be copyrighted? Are they doing lookups on the US copyright database (http://www.copyright.gov/)?
"Diablo" shows up 512 times..."Izual" doesn't.... I'm just wondering what the guidelines are. -
hey look here's another Izual, quick someone rat him out to the Twitter Police so they can generic him!
it's all so ridiculous. -
Quote:until AE produces purples or gets totally nerfed, prices will keep going up for them. so, if you plan to ever use them, it is probably wise to keep them unless you need that revenue to kickstart some marketeering scheme that will net you more than you would save by keeping them.
well, except that GR is going to pull EVERYONE out of MA for a good while, and the new 'global enhancements' are an unknown quantity that may supplant some of the demand for purples.
If I were going to place a bet, purple prices are going to crater (relatively speaking) following the release of GR. When, if, and how strongly they rebound will depend on factors we aren't aware of at this time. -
Quote:I agree to a certain extent, but it seems there is Inf inflation - recipes that used to sell in the 10s of millions are now in the hundreds of millions. Are those recipes that much more valuable/in demand, or has the value of influence been watered down? I guess that's my big question.
For every recipe that has soared in value another had plummeted.
If you think the stuff you're holding will appreciate, or at least hold value, it would make sense to keep it.
Of course, you might guess wrong and end up taking a bath.
I personally prefer the (relative) stability, portability and convinience of inf.
Probably no big deal either way, inf flowing as it does like water. -
as there is no telling what kind of market hijinks the devs will think up next, I prefer to keep my assets liquid for flexibility.
I remember when people bragged about their vast stores of super valuable Rare Arcane Salvage.....heh.
The same sort of devaluation can hit anything in the game at a dev's whim.
Inf isn't exactly rock solid itself, but it's more stable than anything else we can get hold of. -
I really liked the animation on CO's pointy demon tail, although the barb on the end was bigger than I liked.
But wow, some of those look gawdawful. -
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*eagerly awaits the new animation for 'run', Invisible Bike*
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Quote:When you ding L45 and are a SO-only character, how many will you purchase between that moment until L50?
Depends- will they be watching their SOs wither away, dealing with greatly reduces efficiency until they turn red, or will they be buying fresh stacks for combining so their power level stays constant?
=P -
Quote:I wouldn't consider someone who played the game 30+ hours a week to be casual by any definition. So I disagree. There is some correlation between time played and this intrinsic quality that we refer as "casual".
Not necessarily.
Yes, more play time tends to 'educate' a player in efficient methods gameplay, pulling them away from the sort of inefficient, haphazard behaviors that I use to define 'casual'.
but I know several people who's approach to the game is entirely casual (in that they don't really care about 'good' builds or careful slotting or fast levelling, they take whatever powers look fun, slot whatever is handy and play whatever missions fall in their laps) even though they've accumulated thousands of hours of play time.
Playtime can certainly be an indicator of 'hardcoreness', but behavior is the defining boundary separating a casual player from a 'serious' one. -
MA has much sexier animations, so MA wins.
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Quote:I found it to be a time consuming process that I hated so much I would just log off a character who's enhancements had just gone read and go play someone else for a while.Outside of needing missions to unlock the stores, I find reslotting SOs to be very easy. It takes what, all of 5 minutes?
Kitting out with IOs is much simpler (at least the way I do it) even though there is a temporal component absent from SOs.
Open market, place lowball bids on crafted generic IOs, wait for badgers to dump their wares cheap, pick up and slot wins.
Most of my bids fill overnight. Even the ones that take a few days aren't a bother, as the enhancements I'm replacing with them don't weaken and expire so I can afford to wait.
I hated fishing through disorganized lists of enhancements with intentionally confusing, non-descriptive names. I prefer the system where 'accuracy' is called 'accuracy', even if I have to pick up my enhancement the next day. -
the # of hours you play doesn't necessarily have any bearing on whether or not you're a "casual" gamer.
I'm playing maybe 5 hours a month lately, and I'm far from casual.
Someone else could be playing 30 hours a week but doing it in an unfocused, inefficient way that would meet anyone's definition of 'casual'.
Casual is a mindset and an approach to the game, not temporal measurement of time played.