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yeah, earning isn't really the problem with redside it's supply of the 'good stuff', especially below 50.
This reminds me to update my 'casual player earning' thread- I managed to clear a level since I originally posted it. -
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Quote:Ok, so I know this is my first post. And I know this will likely get flamed to all get out, but here it is anyway. Before ranting about having bajillions of influence or ruining your uber marketeering skillz.. Please take into consideration that for this game to thrive and continue to grow it needs to be newbie friendly.
there is no market more newbie friendly than ours.
get drops, throw them on the market, sell them, PROFIT!
You don't need to know anything to make a small fortune selling your junk, and an actual "newbie" would have no need of a large fortune. -
PvP threads always deliver.
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Quote:So is saying hello, or shaking hands, or any one of a number of other social conventions that fall under the heading of "good manners" or "being polite".
I mean, really, the flood of 'GRATZ' and the odd people who have personalised/macro variants with upbeat "you're doing great!", or "enjoy your new powers, dude!", or whatever, it's a pointless social wart, a ridiculous -ritual- which means precisely nothing.
These sorts of rituals have substantial social value to communities. -
I like the idea- various changes to the game have effectively neutered supply below 50, this would redress the balance for those interested.
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Quote:absolutely.Noodling around with salvage is quite time consuming for the piddly amount earned, but it's fascinating and horrifying at the same time, and a great way for lowbie alts with no startup cash to marketeer.
on the subject of 'crazy' mark ups, here's a screenshot for your consideration.
I listed a couple of fortunes for 15k and sold one for 650k in spite of a 10k price in the last 5. Amused, I took a screenshot. Before I logged out, someone else paid 750k for my other one.
For a Fortune.
It's not real money, but getting relatively big inf for 'junk' drops always tickles my funny bone. I ran off and ran a couple of newpapers just to get more 'junk' to list so I could see what happens.
/edit
this also illustrates the utility of my habit of listing salvage a bit above the low end of the 'last 5', or a bit above whatever the flipper is buying at if their price point is obvious- if you see a bunch of 15,411's in a row, list at 15,500. He won't get the buy and you'll undercut his listing price and get the next sale) -
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TY, I couldn't find it. -
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Quote:So, uh... who's been paying 200,000 infamy for a Thorn Tree Vine on the Black Market?
'Cause, you know, dang!
there was a window during the height of Meow Fever where I was flipping uncommon salvage just for the sheer novelty of buying "junk" for 1-10k and selling it for 100k+.
For some players the convenience of NAO trumps essentially insignificant differences in price.
Honestly, when you have a few hundred million plus inf banked, what's the difference between 2k, 20k or 200k? Or even 2,000,000?
Insignificant. -
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for some players it is.
For instance, right now Smurph is offering 20 billion inf for some people to write MA arcs to his specifications.
Players will accumulate vast fortunes regardless of where the 'official' inf cap is. It would be nice if the game accommodated financial reality instead of forcing those of us who enjoy accumulating inf to use workarounds. -
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oh lawd, please don't quote AF's typographic dribble!
It defeats the whole point of having him on ignore.
Although, silver lining: it does remind me why I put him there in the first place.
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Quote:The second half of the technique is to offer loyalty rewards with perfect timing. When the tracking system notices that a particular player is close to reaching his specific pain point, a friendly attendee is dispatched to the player, with a nice greeting and some loyalty rewards - some coupons to the steakhouse, some free tickets to a nearby show, or even small denominations of cashback - and the gamer is suddenly happier to leave on a high note (there's a Seinfeld reference there too...).
If the intent is that they "leave on a high note" I'll eat my hat.
I mean, maybe that's the corporate spin, but let's be realistic here.
The intent is to milk the rubes for more $$$.
Also, Harrah's is an absolute toilet (at least the one in Vegas), it doesn't surprise me that they'd try to bribe people to stick around. -
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Quote:And it never will.wtf guise!?!?! i thought this was about me--err i mean buy-out button?
anyways, this:
while the majority of player here proclaim the game isnt DYING, it isnt exactly bringing in the masses.
It's a niche game who's strongest appeal is to a very specific demographic (comic book fans).
We've never had broad appeal and barring some kind of seismic shift in pop culture we never will. Chasing "the masses" is a waste of time and energy.
What they can do, which is what they've been doing lately, is work at appealing more strongly to the kind of folk who are inclined to like the game.
Like broadway, CoH can be classified as a "fabulous invalid", its demise forever predicted but never forthcoming.
WoW was supposed to kill it, Warhammer was supposed to kill it, Age of Conan was supposed to kill it, LotRO was supposed to kill it, CO was supposed to kill it....etc etc etc.
Our population is relatively small by MMO standard, but it is also remarkably loyal by MMO standards. We'll keep chugging along, TYVM.
Quote:your stance on the subject is biased. youve played this game w/o fail throught thick and thin, issue after issue.
When they screw up badly enough I vote with my feet- I took off prior to ED, came back for CoV but refused to play heroes at all until the market came along and mostly redressed the crimes wrought by ED.
I boycotted MA when Posi threw his tantrum, and I still refuse to create any arcs for it in spite of my initial enthusiasm.
Ask around, I'm anything but an uncritical booster of the game in general or subsystems that I find lacking.
I'm harshing on your mellow because the entire basis for your suggestion is garbage. You're completely uniformed about our market, ditto for WoW's AH, and so unsurprisingly your suggestion is an abject failure of an idea.
Quote:you are part of a community that has/will exist till the very end.
I'm going to take a page from Fulmens' book and add you to the Rogue's Gallery of my ignore list. Like most of the others who reside there, you have bad ideas, state them poorly and are completely unaffected by the intrusion of reality into your Utopia of ignorance.
Enjoy the game, for as long as you can stand not having a NAO button, and the next time you're crusing the WoW AH try and pay attention to what's really going on, because it's not what you think it is. -
Quote:Whiners have already been thrown a handful of bones, in the form of merits, MA tickets and drop weighting.But your so called l337 rewards are in the same class with trap of the hunters and lethargic, perplex, but the average player doesn't seem to have a problem having those drop yet they are in the same tier with the 3 i mentioned above. This is what frustrates them.
What do you think would mollify them, a dev flying over their house in a helicopter and dropping a crate of LotG 7.5's in their back yard?
Most of the "good" rewards in this game are absolutely available to anyone willing to make even a slight effort to earn them.
There is a point at which making things too available nullifies their value as rewards, and costs you more players than it placates. -
Quote:a part time 'casual player' who is disappointed that their inefficient play style doesn't earn them the game's best rewards is an entitlement case and a poor candidate for retention.BUT if i was a casual weekend player who played and ran taskforces and i had to HOPE that a purple would drop, or even the non purple supposedly more common then a purple, Miracle +recovery, Numina +/+, or an LOTG 7.5 i would be kinda mad after awhile. I mean look at it this way it would take alot of TF's for the casual player to obtain those 3 by using merits.
l337 rewards require effort, and should require effort.
That sort of treadmill will attract many more goal oriented players than it will lose whiny entitlement cases. -
Quote:So yeah, the sun is losing power and will eventually collapse.Not once did i use the word Dying. i said loosing more subscriptions then its gaining. Which means they a loosing PROFIT, not money but profit. If something is not profitable then it will no longer be a priority and ultimately get the axe.
Let's all wring our hands and worry about it, k?