Nethergoat

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  1. Quote:
    Originally Posted by Mandur12 View Post
    By providing more information, but not transparent information, it just seems to me that the ones who benefit the most are *still* the ones who expend the effort to know the system.
    This will always be true regardless of what steps anyone takes.

    WoW has all kinds of history available to buyers. That didn't stop me (or any other informed marketeer) from making a killing.

    Thinking that changing the way the market operates will suddenly transform low information participants into savvy competitors is, at best, wishful thinking.
  2. Nethergoat

    Redside purples

    Random drops are random.
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    No offence intended, but this shows me you don't really understand how the statistic of powers work. The powers that cost you the most endurance in actual practice are the ones that have a cost of about 4 or 5 endurance points. Reducing their cost may only shave off half a point or a single point, but when that power is being used ten times more often than your high-recharge power, that is a SIGNIFICANT reduction in cost. This is why I cite DPE, EPA and EPS. It's about power efficiency, not power cost.
    good stuff Sam, clearly stated and much better sourced than my Cliff's Notes version.
  4. Quote:
    Originally Posted by Tenzhi View Post
    Yes, it is. Quite often, it's only about 1-2 points.
    Don't be obtuse.

    The powers where it's worth slotting endredux at all will see substantial savings from one slot.

    and for some low end/high recharge powers that get spammed constantly 1 or 2 points adds up to big savings over the course of a spawn or two.
  5. Nethergoat

    i/o prices

    Quote:
    Originally Posted by Talen_Lee View Post
    hoof-holding, surely
    one hopes they'd know better than to get fresh with me.
  6. Quote:
    Originally Posted by Tenzhi View Post
    If I sacrafice accuracy or damage for End Red, then every time I miss or don't quite kill them with the power I just doubled the slightly reduced cost.
    one SO or generic IO's worth of end reduction isn't "slight".
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    Or that, I guess. I prefer to look at the numbers because a lot of rare salvage pieces don't sell well, so listing them TOO low would sell them for, like, 5 and lose me some Inf. I gather that doesn't add up to much, but it's a lot like what I do, just with trivially lower base prices.
    Whatever floats your boat, Sam!

    I flip uncommons sometimes- the inf I make is trivial, but the exercise entertains me.

    And that's the point of playing a game, isn't it. =D
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    This is NOT "marketeering." It doesn't require knowledge of the market, it doesn't require research, it doesn't require long, boring machinations. You basically look at the prices, look at the bidders and sellers, and either list for 1 (say) or move on to the next item.
    or, don't even bother looking at the prices for most stuff and just list for 1 (or 5, or 100, or any suitably low number) and vendor anything that doesn't sell instantly. I'm doing this on my aforementioned stalker.....here, let me find the thread....here we go.
    50 million inf at level 32, all from running contact missions and pricing drops to move.

    Unless you crave purples and PvP IOs you can make more inf than you can ever spend by simply playing 'normally' and selling your junk on the market.
  9. Quote:
    Originally Posted by Stone Daemon View Post
    Well, I don't know...I think I'm going to have to agree with Einsam. While it is certainly *possible* to go without stamina on the builds you are referring to (regen/willpower), the sad truth is most players pick up stamina in conjunction with QR anyways.
    my willpower stalker is pushing 35. I took swift & hurdle but not Stamina- he doesn't need it. He's a concept character I'm playing without recourse to set IOs, he's using generics only, and one -end in his main attacks keeps him rolling along.

    In the past I've also played a DM/Fire brute and an emp/elec defender that didn't take stamina. I have a fire/axe tank who was able to put it off for a good while via canny use of set IOs with +rec bonuses.

    As Cat noted, making stamina inherent would trivialize the entire structure of endurance and make quite a few powers useless. They might as well just chuck the whole idea out the window.

    I wouldn't hold my breath on that happening.
  10. Quote:
    Originally Posted by graystar_blaster View Post
    why do you think were going opposite to storage
    hoarding impacts liquidity and liquidity is a major part of the BM's issues.
    As the devs adamantly oppose a market merger, they're stuck with half-measure solutions- reducing or eliminating storage for a wide range of marketable items would increase market supply.

    Just a guess on my part, but it seems much more likely than their taking any steps to increase storage.
  11. Quote:
    Originally Posted by Heat101 View Post
    I agree this is a good idea, without the interest. They could just expand the functionality of the vault we already have. Make it hold Items, Inf, Enhancements.
    I have a sneaking suspicion they're going to be moving in the opposite direction on storage for physical goods, although I would like someplace official to stash my excess inf.
  12. it's grrrrrRRRRRRRRRATZ!

  13. IMHO the funnest part of any game is learning how things work.

    Having it all explained up front would really irritate me.

    The information is available for those who care to seek it out but doesn't get in the way of people who'd rather learn by doing than reading.
  14. Nethergoat

    i/o prices

    Quote:
    Originally Posted by eryq2 View Post
    Some people aren't capable of normal conversation based on how they were raised....
    I bet you were gazing longingly into the mirror when you typed that.
  15. Nethergoat

    i/o prices

    Quote:
    Originally Posted by Talen_Lee View Post
    Sure, hence why I ridiculed him. Same as I would if he'd complained about his farm being shut down. The devs put the information there, it's at the top of the page; what more do you want?
    hand-holding and a lollipop.
  16. Great name, two hooves up!
  17. Quote:
    Originally Posted by Kitsune9tails View Post
    One of the many things PvP needs (IMHO) is a reason for people who might possibly be swayed to PvP to go into the zones specifically to fight other players.
    The main thing they need to improve if they want 'casual gamers' to give PvP a shot is the population of PvP zones.

    I would absolutely dabble in PvP if there was anyone around to PvP with when I poke my head in one of the zones.

    The game suffers from having what little PvP there is spread across multiple servers and zones (not to mention the arena). I'm not motivated enough to 'set up' a game of PvP in advance, but I'd happily join the fray if there was zone action going on when I popped in to run some missions or log time for a day job.
  18. Quote:
    Originally Posted by M_I_Abrahms View Post
    This is true. However, so is PvPers telling people to stay out of 'their yard' with one breath, and complaining about PvP being ignored by the devs with the next.
    Truly, PvP is the gift that keeps on giving.
  19. people whining about having to enter PvP zones for PvP zone rewards will never stop being funny.
  20. somebody obviously wasn't here for those halcyon days of RMT TRIAL ACCOUNT FEVA.

    Let's just say there's a reason for all those restrictions.

    As for the BUY ME! box making a nuisance of itself....a trial account is basically an advertisement for the game. A certain amount of intrusion is to be expected.
  21. Quote:
    Originally Posted by UberGuy View Post
    It never really struck me like that. I think it's more likely that they spent a lot of time on the invention system itself, and possibly the market back-end, and either didn't have as much time to sink into the interface design, didn't have the in-game tools to make a better interface, or both.
    entirely possible- I'm not a software kinda guy and stuff that seems completely ridiculous to me could be laid at the feet of faulty or limited tools.
  22. Nethergoat

    i/o prices

    Quote:
    Originally Posted by gec72 View Post
    Hmm, something tells me I'm 1) not pushing my brute enough and 2) burning too few insps (bad habit of clogging up my tray with Tier 3s that just sit there).
    when I had the time to burn on DA zombie runs with my fire blaster I'd have a handful of inspiration effects going at any given time. I'd manually delete rez's and collect defense by moving them to one side, everything else got burned as it dropped by pounding my F1 key when I filled up.

    it's sort of amazing how much they increase your efficiency.
  23. there needs to be a badge for this kind of wanton inf destruction!
  24. Quote:
    Originally Posted by UberGuy View Post
    That's in open beta now, so anyone can go see what that entails.

    Edit: My feeling is that it's passable now, but what they originally had as the new interface was worse than the one now on live. Part of that was it being incomplete. Part of it was it genuinely not being engineered very well with respect to how those of us who use the market regularly actually use it.

    ...Which does very little for my faith in changes to the actual fundamentals of the market economy itself.
    I've always viewed the market interface as an extension of the vendor interface- designed more to slow you down than to facilitate anything.

    IMHO that kind of thinking is taking the 'time sink' philosophy a little too far. =P
  25. Nethergoat

    i/o prices

    Quote:
    Originally Posted by eryq2 View Post
    That's all you'll get in the market section.
    well, besides all the free advice on how to get fabulously wealthy, the grooming tips, the fabulous recipes and Swellguy letting you borrow his virtual truck to move, sure.