Nethergoat

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  1. Quote:
    Originally Posted by EmperorSteele View Post
    So in other words, you can't exploit it. Good!

    In other words, it does not provide rewards in line with other content of its type, which means many fewer players will bother running it.

    Far from being 'good', that's a shame because it's a fun little TF.
  2. Quote:
    Originally Posted by SpittingTrashcan View Post
    Every reward system, including the one we had before merits, "tells people how to play the game."
    Which is my point.

    Disparaging a proposed system for 'telling people how to play the game' ignores the fact that EVERY change to game balance does the same thing.
  3. Quote:
    Originally Posted by Hyperstrike View Post
    This is dangerously close to telling these people how they should play the game and what they should do with the fruits of their own labor.
    Adding merits in the first place "told people how they should play the game", i/e relentlessly grind certain TFs that reward merits efficiently.

    Players like myself who don't have the time for that sort of gameplay were cut completely out of the system.


    The real solution for merits is to delete them from the game, but alas that'll never happen.
  4. I'm positive that the same perception issue that affected TF rolls affects random merit rolls, i/e Evil Ryu's insistence that he "always" got a Crap of the Hunter (at least until he started that thread to track TF rolls and suddenly started getting good stuff too *rolleyes*).

    For someone who's positive they'll get junk rolling random and who has the time to grind out a meaningful supply of merits, of course they're going to save up for the 'sure thing'.

    Merits also created a bit of a self fulfilling prophecy by vastly increasing supply at the level cap.
    More action = more buyers = better returns = people willing to roll random waiting until 50 because that's where the money is

    The system needs some sort of mechanism for forcing rolls.
  5. report 'em, those tags are sufficient cause for a modsmack.
  6. Quote:
    Originally Posted by TonyV View Post
    A good spam filter would be nice. If they could contract the guy who developed Google's spam filter, that would be awesome. It would probably also be moderately expensive.
    functionality equivalent to Googles would be much more than "moderately" expensive, and that expense would be ongoing.

    for a minor game system like email I don't see it being a smart way to invest limited resources.

    I guess their approach to the problem is sub optimal from the viewpoint of someone who uses email alot, but it dealt with the issue quite effectively from a resource standpoint.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    I have well-slotted Caltrops on mine and I try to use Ignite as much as I can. I still almost never get more than a single enemy in the Ignite patch for more than a dozen or so ticks (out of about 50). Seriously, at a range of 4 feet, it's barely enough to hold one enemy, and while you can hold multiple in it if they're shoulder-to-shoulder, you can't really get them to bunch up like that and STAY like that without AoE immobilize. And I've tried. Believe me, I've tried.
    My experience is much different.

    I've been farming MA lately and any big spawn pulled onto a patch of caltrops generates ample damage to justify the effort. Not to mention that guys running around because they're on fire don't shoot at me.

    Some get out, but some run in.

    Maybe it's a numbers game- I've been rolling at +0/x8 the last couple of days, so there are ample targets for my flaming love. =)
  8. I don't like merits either, but at least they addressed an actual gameplay concern. IMHO they did it poorly, but there was a reason for them to exist.

    tickets are just ridiculous.


    I can run one farm mission at +0/x8 on my ar/dev blaster (who isn't even kitted out yet) cap my tickets for that map in less than 30 minutes, roll bronze recipes and fill up my inventory with tickets to spare.

    compare to 'traditional' farming, where clearning a farm map in 30 minutes will net you a meager handful of set IO drops among all the other stuff.

    Tradional farming, you'll probably get a couple of generics (figure 400k worth) some common & uncommon salvage (not worth counting), let's be generous and say two good rares (4 million or so). The money is in those IO set recipes, which you're only getting a few of.

    In MA I'm "sacrificing" my salvage and generic drops (less than 5 million inf, being generous) for 30 or so IO recipe drops.

    You cannot roll that many recipes without getting quite a few good ones, often REALLY good ones.

    They keep nibbling around the edges of MA, patching this or that "exploit", but the problem is much more fundamental. The structure of the whole system is much more efficient than playing the "real" game, and efficiency is like a bug light for farmers.


    /edit
    I forgot the one advantage of 'traditional' farming- purple drops.
    As they are actually rare, I think MA farming still comes out ahead over time because every map pays off, guaranteed.
  9. I disagree, random is infinitely more enjoyable than the tedium of hoarding merits or burning big piles of tickets recipe rolls.

    I farm MA because it is vastly more efficient than anything else you can do- which is a problem.

    Another "hey kids, pick your own rewards!" system larded atop those we're already afflicted with would not be an improvement.
  10. Quote:
    Originally Posted by ROBOKiTTY View Post
    What about a method for self-regulation, similar to what AE tickets can be used for, but for the whole game? Self-controlled drop rate sliders.

    there's this thing called MA you might want to check out.


    I'm against lessening the randomness of the system any further than they already have.
  11. I like 'pure' inf sinks that just eat inf and without delivering anything meaningful in return.

    Badges are a great idea. I'd also love to see them add in some craftable pets ala WoW (the parrots and whatnot). Another WoW idea I'd like to see migrate over is the system they have for earning 'rep' with various factions. You trade in X number of trade goods (cloth, silk, whatever) for a point of rep, get enough points and it opens up missions and gear and stuff. It's more of a junk sink than an inf sink, I guess, but it would be a nice way to purge the market of oversupplied drops.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    I have to ask something here - does anyone honestly use Ignite for AoE damage? Because I've neither seen it nor been able to reproduce it more than once in a blue moon, because it has less range than a melee attack.

    If we can all concede that Ignite works mostly as a single-target-attack supplement, then why not make it a single-target attack similar to Incinerate, only with an additional melee-range damage aura put on the ignited target?
    Ignite is a fantastic AoE for any solo blaster who can significantly slow down a spawn. My AR/Dev combines it with a well slotted caltrops to great effect. It would also pair well with /ice.

    And of course on any team with a controller it is worth its weight in gold.
  13. the more builds the merrier, keep 'em coming!
  14. Quote:
    Originally Posted by Aura_Familia View Post
    What do you all think?
    I like the idea, but it's waaaaaaaaaaaaaaaaaaaaay too cheap for its utility.
  15. Quote:
    Originally Posted by rian_frostdrake View Post
    ok, norton sent me 4 warnings for those links. just saying.
    Norton is tired of holding hands and wants to get to second base.
  16. Quote:
    Originally Posted by Luminara View Post
    There should be one. This isn't a fan-operated and moderated website, it's an official, company-owned, operated and controlled website and as such it requires that company presence at all times. For their own protection, if for no other reason, they should have at least one moderator on duty, monitoring and policing these forums, at all times.

    Not having a moderator for even a few hours leaves them liable for anything that happens here. Legally liable. Which is bad for them.
    I don't buy the legal liability, but they should absolutely have more of a mod presence here, especially on the weekend. This has always been the case.

    I'm an admin for a busy forum for a pay site and at any given time we've got a couple of admins and between five and ten mods hanging out keeping an eye on things. It's not directly relateable since NC has to pay people to do the job, but at the very least the mods we have could spend more time hanging out here and less time doing whatever sort of office chores they get saddled with.
  17. I've long been on the fence as to whether AF is genuinely as deluded as he appears or is a bad faith operator who's only goal is to generate drama.

    Uber's efforts in this thread have resoundingly answered that question at least.
  18. Nethergoat

    Crazy Idea

    x2 is small potatoes.

    I say X10 rewards weekend!
  19. my characters are 'done' when I no longer enjoy playing them.

    and even that isn't a permanent state, witness my AR/Dev who I retired in disgust after ED wrecked his efficiency but who I am now playing again and having fun with in a quest to kit him out with a l337 high end IO build.
  20. Quote:
    Originally Posted by McNum View Post
    Really?

    I thought you guys were better than this. Store exclusive ingame preorder items in a multiplayer game is the worst trend in video games so far. Sure, they're not that powerful, but it's a really bad precedent.

    I'm disappointed. I really thought NCSoft were better than this.
    well, they did the same thing when the game launched with preorders getting prestige sprints.

    and again with CoV with the exclusive costume pieces.

    I don't like the practice, but it's been a consistent activity throughout the histoy of the game.
  21. Quote:
    Originally Posted by Frosticus View Post

    It's not necessarily the design of it that is terrible, just that Vahz with their abundance of -rech and Cot with ruin mages and spec demons are just a PITA at that level.
    I don't know if it was our weird team composition or what, but on my run all of us at some point or another commented on how the normally annoying enemies (vaz, cot, clocks) weren't bugging us.

    The only time they were a noticeable drag on the fun was the final mission after our cutscreen-induced team wipe. That left a lot of Ruin Mages and their stupid bubbles clustered in a confined space, which was indeed a PITA to clean up.
  22. I'd never run pt 1 again for the reward, it was absolutely piebald.

    But it was fun, I'd certainly run it with a different team composition just to see how that last mission played out.