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what you personally chose to do doesn't affect the overriding imperative of efficient gameplay for the bulk of players in this game, i/e instead of running Quick Katies for rolls, grind ITFs for outsized piles of merits.
Obviously lots of players play the game lots off different ways, but the bulk of them are reward driven and will thus flow toward the path of least resistance. When the devs change the rules, they change those paths and the behavior of their reward seeking playerbase. -
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I just don't see any possible problem.
I have two one-person SGs with fairly elaborate bases on upgraded plots, I have an extremely restricted play schedule and I literally don't even notice it when I have to pay the rent. I run all my alts in SG mode all the time, but that's it.
It's just not that big a deal, man. -
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base rent seems negligible to me, but maybe that's just because I remember the 'good' old days.
I find the necessity to pay it in person at City Hall or that dumb building I can never find in CoV much more aggravating than the amount. -
that was pretty cool.
I like how snazzy and professional the dev segments looked.
looking forward to GR, it may yet inspire me to get a new computer. -
I'll be able to check for myself after his upcoming respec as caltrops will be losing most of its plumage.
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For the last month or so my blaster has been living in the MA building turning tickets into $$$$, and it's been a handy measure of his increasing capability.
He started off at +0/x3, back when he was mainly frankenslotted.
When I'd upgraded to mostly pretty good sets, he was rolling along at +0/x5.
Now that he's approaching the finish line of his build and is rocking 'good' sets plus a couple of sets of purples, he's cruising through +0/x8 without breaking a sweat. I'm thinking about bumping it up to +1 to see what happens- I doubt it would be efficient, but I kinda want to see if he can handle it.
Thanks to the wonders of MA he's been able to buy pretty much whatever he wants with minimal patience while maintaining a fairly steady 500 million bankroll. Selling crafted IOs from ticket generated recipes is fantastically lucrative. He's only missing a couple of pieces from the final build now, and the main impediment is my dislike of respec'ing, plus the fact that I'm looking at multiple respecs unless I just want to throw away a bunch of good IOs, I've got way more than inventory can handle. =/ -
Quote:I have Caltrops triple slotted for slow, maybe that's it?My biggest problem is that it's unreliable. I honestly can't replicate Goat's results, and I don't know why that is, but I'd REALLY like to see Igniteuseful for its full damage, or close to it, on at least one target without having to rely on the AI not running away or additional support powers.
Quote:Sure, if you're /dev. My mitigation from my secondary is....well, look at my sig and tell me how much mitigation I have in that PoS secondary.
I have my /dev blinders on lately.
I can absolutely see taking grenade if you don't have any better mitigation available. -
look, how about we all just agree to collectively put AF on ignore?
it's reaching the point where I'm tempted to ignore the people who keep feeding him with replies just to avoid accidental exposure to the bad faith, intentionally obtuse and provocative balderdash he posts.
Go yell at the wall if you're desperate for a futile activity to fill your afternoon, it'll make as much difference as engaging AF in "debate". -
Quote:I think it IS fun.Why should it change? Because it's NOT FUN, and that's the only measure that really matters.
I enjoy overcoming obstacles and reaching the point where my characters no longer have to be concerned with end is a fun obstacle to overcome.
Since your fun is no more valid than mine, please find a valid argument to make against the current endurance status quo.
The other point is that end is a balance factor for the game.
If it were nullified entirely they would need to introduce some new balance factor which I doubt very much you would think is "fun".
There are no free lunches in MMO gaming. Sure you can keep wishing for that Magic Pony to come along and make everything all better, but it ain't gonna happen. -
Quote:I've been generating a LOT of MA tickets the last month or so and rolling everything in the bronze 35-39 range. Whenever I fill up my inventory (currently 25 recipes on my ar/dev) I get between 40-50% 'keepers', defined as recipes going for 500k+ with plenty of outstanding bids. Anything below that threshold I delete on the spot. For a while I was checking the disparity between recipe and crafted IO, but the IO won so often and by such a ridiculous margin that now I just craft everything and either stick it in base storage (all the Melee stuff, anticipating the eventual arrival of the Kinetic Melee set) or list it.This means that for the drops you are getting, perhaps 10-30% of them are craft worthy. Maybe more, it's just a WAG. That means there's the salvage and crafting overhead attached rollling - potentially 11x more overhead than just buying a single recipe and listing it on the market.
For me, I have to balance that with the convenience and 'down time' of NOT running another TF. In some ways it also is easier since I have too many merits to deal with. Blasting away 200-250 merits in one go is alot easier to manage than waiting on all sorts of bids because I decided to roll 500 merits to avoid the cap.
Making the assumption that there's about the same % of junk in the corresponding merit pool (which may be totally wrong, I don't roll many merits so I have no idea), and given the greater prevalence of ultra valuable recipes, rolling seems like a no-brainer to me.
The recent changes to the email system largely negate the volume issues. If I find myself drowning in drops with my market slots clogged, I just farm stuff out to alts. But I've found that pricing stuff to move mostly takes care of the issue. Undercutting the going rate by enough to come in below the marketeers but above where the bottom feeders are looking for deals results in a quick sale at the high end of the current price range 8 times out of 10.
And one of the only handy features of the new market interface, 'find salvage', makes getting what you need super easy. I wildly overpay so I get it NAO, which keeps my slots free without affecting my profit in any meaningful way. When the recipe is going for 1 mil and the crafted IO is going for 10, spending 100k on salvage right nao instead of 20k with an overnight wait is a no brainer.
None of this will make crafting appealing to someone who hates it, but it isn't the PITA it used to be and the profits are absolutely ridiculous. -
I can see it having some utility as bonus mitigation, but I very, very rarely need anything besides caltrops to keep me cozy and warm. Plus as I mostly solo he doesn't exemp much, so I've usually got the full panoply of ar/dev goodness (such as it is) to draw on.
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Quote:I don't see a problem there.However, my point was that instead of simply giving someone rewards, when you have a currently free-choice system in place, you're essentially telling someone that they now cannot save up for a specific purchase and MUST take whatever gets doled out to them when they get X number of merits and trigger a roll.
Of course, I don't think people should be able to hoard merits to buy specific pieces of loot so we're probably dealing with an unbridgeable philosophical chasm. -
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Quote:this I can totally agree with- the activation time is pretty unconscionable.My problem with Ignite, now that it is no longer spammable, is its cast time.
Quote:Full Auto. 16 targets. That is all. I would even argue that Flamethrower should be expanded to 16 as well. It's a huge cone. If AR is intended to be an AoE-focused set, and its AoE output is mostly in the form of cones, it can break a few rules, especially since unlike the other AoE sets (Fire, Archery, Rad Blast to an extent) it suffers in the single-target department.
Quote:M30 Grenade: possibly add a slight Fire DoT effect to it? Or replace the lethal component with Fire...this power seems to be considered one of the skippables, so something should be done to make it more attractive within the context of the set without unbalancing it. Adding a less-resisted damage type makes sense to me.
if it did good damage or didn't send people flying all over the place (knockdown instead of back, or a stun component or something) I'd certainly give it a chance.
As is it's a power with several drawbacks and no real selling points. -
I am very disappointed by the typo in the thread title.
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I assume he's using the Alt-O-Holic definition of 'exploit', which is "any game behavior I don't personally engage in".