Nephili

Citizen
  • Posts

    15
  • Joined

  1. Great... Rather rediculous, considering that the difficulty on some of the missions is a bit... um... yeah. (I'm looking at you, Dr. Steffard... waves of 6 +1 level ghouls coming without any pause in between is not balanced...)
  2. Quote:
    Originally Posted by Father Xmas View Post
    It's smart enough to know that when the store server is down and you have more than 12 characters on a server that there must have been slots assigned to that server. However deleting a character and freeing up one of the over 12 slots means that the game can't ask the store where the extra slots you have paid for or were rewarded are assigned (or not assigned yet) so voila, it's gone until the store is up. It's been this way since they introduced extra slots to this game.

    Should purchased slots be like booster codes, yes. Is it a poor, at least annoying design considering all the store downtime recently, yes. Do we need 5 threads on this, no but I understand the need to vent.
    I would argue that, if it's true, as people say, that it has been this way from the beginning... we need MORE threads on this. The Devs clearly know about this, it's inexcusable that they havn't fixed it, don't let them just ignore it.
  3. Quote:
    Originally Posted by Vox_Doom View Post
    Got a reply from support, they're working on fixing it asap. Which is all we can ask right now. So thanks for that.
    Agreed, for now... in the future, though... They better fix this for good, theres no reason the store going down should have this effect, other then poor design.
  4. Also ridiculous is the lack of any response from the Dev's to any of the multiple threads about this issue... yeah, it's late, but some of them have got to be online, what with the whole 'expansion launching today' thing and all... Even a "we're looking into this" would be nice... although a "To make up for this, we'll be allowing free server transfers for the next few days, so you can go make a character on another server and move them over once we fix this" would be even nicer.... hint hint...
  5. Quote:
    Originally Posted by Ghost Falcon View Post
    Hmm...the in-game store appears to be online, and after checking with our Ops team, no outtages were reported.

    Please note that we did publish a new build to the Live servers today, and that if you logged in right after the publish was completed, the online store may not be immediately visible/available.

    If you come across this again on the EU servers, please file a Support Ticket.
    1) It's down again.

    2) Even if it comes back up in five minutes... BAD DESIGN IS BAD. The flag/database field/whatever you wanna call it that stores how many slots I've redeemed/purchased shouldn't be a part of the 'store', it should be a part of 'my account'. If I can log in and play, I should be able to use the slots I've PAID YOU MONEY FOR. PERIOD. Get the store back up... and then FIX BAD DESIGN, PLEASE.
  6. Yeah, this is stupid... Who's bright idea was it to make it so slots I've paid for go unavailable when the store is down... I mean, the client somehow figures out what characters I have, what level they are, what they look like, etc. when I log on... why not store the number of slots available THERE, instead of linking it with the store. If it wasn't for this, I'd say hey, it's an expac launch, stuff goes down.. but when I can't create a praetorian character because I have no other characters I'm willing to delete.... FIX IT, NAO!
  7. Quote:
    Originally Posted by Reiska View Post
    This happens whenever the store goes down. Nothing you can do but wait for it to come back.
    Ugh, that's ridiculous... Devs, please fix this, the store going down should prevent me from buying new stuff, not using the stuff I've already bought!
  8. It's very annoying... all my slots, including the one I'd purchased, were used actually... I went and deleted a character, and now the slot that character was in is showing unavailable!
  9. The exact same thing happened to me! I spent real money unlocking that character slot, I am NOT happy about it going missing...
  10. Quote:
    Originally Posted by Bill Z Bubba View Post
    Ok... so we are seeing the same halo issue.

    Meaning DoF is still a no go with FSAA. At least Ultra Water and Desaturation FX (sepia mode during flashback) is no longer breaking FSAA.
    This is true... I just wish it could get resolved the rest of the way... I saved up a long time for this card, it's a pain having the game I use if for the most not work right with it :/
  11. Ugh... I hate full screen, but just to be sure for you, I tried, same issue :P

    And I posted a link to a screenshot in my first post, didn't know if the forums here allowed BBcode or not, I'll edit it to embed the pic now, but what Bill is seeing is the exact same thing, though it's a bit less obvious in his screenshots. Heres a blowup of the problem to clarify a bit.
  12. Quote:
    Originally Posted by Bill Z Bubba View Post
    That's a freaky resolution. What monitor are you running on?

    Does FSAA look better if you drop it down to 4X?
    I'm running it windowed, resized enough to let me see the bottom of my IM windows behind it, hence the odd resolution :P

    And nah, it looks bad at any level of FSAA, turning either it off or Depth of Field off is the only way to make it look good. I'm currently running it with FSAA maxed out and DoF and AO off just because I value a lack of jaggies more then I value blurryness in the distance, but it would be nice to be able to have both.
  13. Quote:
    Originally Posted by Texas Justice View Post
    Please download and run CoH Helper and post the output into a reply here. It will give us the relevant hardware and driver information as well as showing the in game graphics settings. No need to host it elsewhere, just paste it here. It's a lot cleaner in looks than the Game Advisor and DXDIAG reports and easier to find what we need.

    Zloth now has it updated to be compliant with I17 and show the UM stuffz.

    You may also want to boot into the games Safe Mode and then readjust the settings. Sometimes things seem to get stuck showing one thing when they are actually doing something else.
    ---System information gathered by CoH Helper version 0.2.0.2---

    DxDiag gathered at May 2, 2010 18:12 (-05:00)
    Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
    System Manufacturer: System manufacturer
    System Model: System Product Name
    BIOS: BIOS Date: 07/28/09 13:58:50 Ver: 08.00.15
    Central Processor: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz (8 CPUs), ~2.8GHz
    Memory: 4096MB
    .Net Memory Report: 1166MB out of 4086MB available
    Page File: 2278MB (5891MB currently in use)
    Windows directory location: C:\Windows
    DirectX: DirectX 11
    DirectX Diag version: 6.01.7600.16385 (64-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.

    No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: ATI Radeon HD 5900 Series
    Manufacturer / Chip: ATI Technologies Inc. / ATI display adapter (0x689C)
    Video Memory: 2789 MB
    Driver Version: 8.723.0.0
    Driver Date: 4/6/2010 8:22:38 PM
    Driver Language: English

    Sound Device Description: Speakers (VIA High Definition Audio)
    Driver File: viahduaa.sys
    Driver Version: 6.00.0001.7500
    Driver Date: 9/17/2009 8:04:18 PM

    Sound Device Description: SPDIF Interface (TX1) (VIA High Definition Audio)
    Driver File: viahduaa.sys
    Driver Version: 6.00.0001.7500
    Driver Date: 9/17/2009 8:04:18 PM

    Sound Device Description: Digital Output Device (HDMI TX0) (VIA High Definition Audio)
    Driver File: viahduaa.sys
    Driver Version: 6.00.0001.7500
    Driver Date: 9/17/2009 8:04:18 PM


    WMI Information
    Motherboard Manufacturer: ASUSTeK Computer INC.
    Motherboard Model: (empty)
    Motherboard Product: P7P55D DELUXE
    Motherboard Version: Rev 1.xx
    BIOS Manufacturer: American Megatrends Inc.
    BIOS Name: BIOS Date: 07/28/09 13:58:50 Ver: 08.00.15
    BIOS Version: ACRSYS - 20090728
    BIOS Release: 20090728000000.000000+000


    Registry Information for Current User
    Resolution: 1661x1024
    3D Resolution: 1661x1024 (Not using renderscale)
    Full Screen: No
    Maximized: No
    Screen Position: 1683, 0
    Refresh Rate: 60Hz
    Vertical Sync Enabled: Yes


    Physics Quality: High
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No


    Anti-aliasing: 8x
    Anisotropic Filtering: 16x
    Texture LOD Bias: Smooth
    Water Effects: Ultra quality
    Bloom: 1.000 (turned on)
    Depth of Field Enabled: No
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: Medium?


    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 2.000
    Entity Detail Level: 2.000
    Shadows Enabled: Yes
    Shadow Mode: Shadow maps
    Shadow Map Shader: High quality
    Environmental Reflections: Ultra quality
    Advanced Occlusion Settings: Yes
    Ambient Occlusion: High quality
    Occlusion Strength: Off
    Blur: Trilateral
    Ambient Resolution: Quality


    Gamma Correction: 0.595
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: 0.331
    Music Sound Volume: 0.198

    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 1.000
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 285288 bytes/second
    Current Game Version: 1800.201003300904.10T4r
    Installation Directory: C:\Program Files (x86)\City of Heroes

    Mod files in the Data directory
    No modifications found
  14. Quote:
    Originally Posted by panthera View Post
    Patience

    I know, it is annoying, but until ATI solves it in their drivers, AA and AO can't work together in the 5-series cards.
    So till then you must choose if you prefer AA or AO.
    As I said, it happens with just AA on alone, AO just makes it WORSE.

    Quote:
    Originally Posted by Ravenous33 View Post
    It is and has been a known issue for a while no. The options are FSAA or AO but not both

    I will note that the Jaggies should only appear with FSAA and AO on but not with just FSAA...

    So first what card do you have?
    What driver are you running?
    and what are your settings in the CCC and in Game
    Card is the 5970, as I mentioned in my original post.
    Drivers are the Catalyst 10.4 drivers, as of right now, they're the ones you get if you go to ATI's site to download the newest, the date they list there for them is 4/28 iirc.
    My settings in CC are set to 'application controlled' for everything where that is an option. I've tried it with catalyst AI off, on low, and on high, with no change. In game, I had everything turned up near the max except AA/AO... I just turned off advanced settings and tried every one of the preset quality levels... from lowest to highest... found out it appeared when I went up from 'performance' to recommended. after a bit more playing around, it seems to be a combination of having field of depth effects and AA turned on at the same time. Turning Field of Depth off fixes the blockiness between edges and the sky, I'm gonna try to find some windows someplace since I'm not at wentworth's anymore and see if it fixes it there, I'll update this post when I've figured that out.

    edit:
    Yep! AA and Depth of Field together, even with AO turned off fully, cause the blockiness
  15. Been having this issue since the new patch (Didn't have it previously due to AA just plain not working on ATI cards...)

    Turning on AA creates absolutely horrible blockiness around any sort of translucent surface (The windows at wentworths, the... well, walls/floor/ceiling at the D, etc...) turning AO on just makes it much worse.

    Heres a quick screenshot to show what I mean:



    And the game advisor output:

    http://pastebay.com/96634

    As for my computer... I'm running windows 7 64bit, an intel i5 CPU, and a ATI Radeon 5970 GPU
    Any ideas?

    Edit: It seems to be Depth of Field that causes the problem, turning it off fixes it