NeonPower

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  1. I agree with the episode 1 thingy.

    I would be more than happy to see something like an underwater base that doesn't actually involve any underwater travel. If you could stand next to the window and watch fish, sharks, wales, rays etc swimming past in a nice vibrant coral reef i would be very very satisfied =)
  2. Quote:
    Originally Posted by Finduilas View Post
    The stealth IOs work for 120 seconds after the power they are slotted in is activated, just like the regen & recovery uniques and the Kismet +Acc.

    So slotting it in a passive would essentially make the stealth "always on" which is why they cannot be slotted in passives. (Just the stealth IOs, not the other 120 second IOs) Slotting it in a toggle--the best choice by far, IMO--means it stays on while the toggle is running and 120 seconds after it is turned off. Slotting it in a click power means it will be active for 120 seconds.
    sweet =) that does sound best

    btw, if i'm having ninja run as my travel power would it be best to take hurdle or swift from the fitness pool, and how fast will i be going with either of them =)
  3. I haven't gotten to play it yet, my character is still in mercy, waiting for a little day job time.

    with the celerity stealth IO, does it work like a toggle or does it only work for a few mins?
  4. Quote:
    Originally Posted by JLove View Post
    Oh God, how can I say this without turning up as an unrecognizable charred corpse along some dusty highway ditch wearing a diaper full of Texas sized fire ants with my eyes replaced with screwdrivers?

    Remember way back in the day when this thread got started and everyone was like “WOW those are great resistance costume pieces, I can’t wait to wear them, splat, splat, splat,” and “Oh super keen, first I changed my desktop to a lolz cat and now my crippling depression doesn’t seem so bad anymore, because I have a reason to live again, I get to wear glowing stuff.” Well, get out a mop and find something sharp. That picture is of a NPC, not a new costume set.

    Me so sorry about that there wasn’t a clearer explanation of what was going on in the screenshot, I really am. But when you get down it and think about this rationally, this is really your fault, you jumped to a conclusion. You know I told you a thousand times not to do that, but I guess I need to teach you another lesson in the silence of the basement, next to the treadmill you don’t use anymore. Looks like you and I won’t be going over to your mothers for dinner like you planned. Canceled! The writing is on the wall baby, you are going to just have to tell the neighbors how clumsy you are, and just deal with it. Let the guilt of your wrong doings lead you on a path to righteousness. You’re welcome.

    See how I turned that around, take a note kids.
    huh, am i the only person who knew that was an npc and wasn't expecting that as costume pieces.

    Although it would be cool to have them unlockable with an accolade you get for joining and completing a resistance story arc. but then again, if it's not in going rogue, there's nothing that says it wont be in a future issue =)




    Ps: How come the praetorian Hamidon is remarkably like the hydra??? could it be that the hydra are rikti earths devouring earth?? and the praetorian counterpart is a mix of the two??

    Also with the hamidon being the source of praetorias beauty we better be able to go and look at it without it killing us and stuff. Cos that would be sooo awesome =D



    Pps: Emperor Cole is actually awesome =D
  5. Basically i have built this char as a perma hasten ninja run travel power everything killer.

    At max fury (90%) all my attacks are doing over 300 damage each hit and have very fast recharge, good to hit, but a bit high end cost compared to everything else. with buildup and the proc, i'm getting 413 damage out of my weakest attack which recharges in just over one and a half seconds.

    With that damage and that speed, would this build be a solid AV killer. I am aware that fire is quite rarely resisted, but when it is it's resisted a hell of a lot like with infernal.

    Also how many mph does ninja run add for jump and run speeds at lvl 50. So i know how fast i shall be running with it active =)

    Thanx for reading and here's my build, hope you like it =D


    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Adamant Flame: Level 50 Mutation Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(37)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def(3), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-EndRdx(5)
    Level 2: Focused Senses -- RedFtn-Def(A), RedFtn-EndRdx(7), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(9)
    Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
    Level 6: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dam%(27), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), RgnTis-Regen+(17), Heal-I(17)
    Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
    Level 18: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43)
    Level 20: Evasion -- RedFtn-Def(A), RedFtn-EndRdx(21), RedFtn-Def/EndRdx(21), RedFtn-Def/Rchg(23), RedFtn-Def/EndRdx/Rchg(23)
    Level 22: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(25), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(27)
    Level 24: Boxing -- EndRdx-I(A)
    Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
    Level 28: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam(34), Aegis-ResDam/Rchg(34)
    Level 30: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
    Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 35: Quickness -- Run-I(A)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(50)
    Level 41: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(43)
    Level 44: Web Envelope -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(46), GravAnch-Immob/EndRdx(48), GravAnch-Hold%(50)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 7.38% Defense(Fire)
    • 7.38% Defense(Cold)
    • 5.81% Defense(Energy)
    • 5.81% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 8.63% Defense(Ranged)
    • 7.06% Defense(AoE)
    • 92.5% Enhancement(RechargeTime)
    • 68% Enhancement(Accuracy)
    • 10% FlySpeed
    • 191.2 HP (12.8%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 13.8%
    • 17% (0.28 End/sec) Recovery
    • 62% (3.88 HP/sec) Regeneration
    • 11.3% Resistance(Fire)
    • 11.3% Resistance(Cold)
    • 5% Resistance(Toxic)
    • 15% RunSpeed
    ------------
    Set Bonuses:
    Hecatomb
    (Fire Sword)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Resistance(Toxic)
    Red Fortune
    (Focused Fighting)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Red Fortune
    (Focused Senses)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Agile)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Touch of Death
    (Cremate)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Numina's Convalescence
    (Health)
    • 12% (0.75 HP/sec) Regeneration
    • 28.1 HP (1.88%) HitPoints
    Luck of the Gambler
    (Dodge)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Crushing Impact
    (Incinerate)
    • MezResist(Immobilize) 2.2%
    • 16.9 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Red Fortune
    (Evasion)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Steadfast Protection
    (Tough)
    • 3% Defense(All)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Luck of the Gambler
    (Lucky)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Crushing Impact
    (Greater Fire Sword)
    • MezResist(Immobilize) 2.2%
    • 16.9 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Armageddon
    (Fire Sword Circle)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Gravitational Anchor
    (Web Envelope)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Jump)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  6. Quote:
    Originally Posted by OneWhoBinds View Post
    Basically, with maxed out health and Energize up, you're looking at about... 375% regen, or 23.5 hp/sec (Not considering any +HP from Accolades.) On the other hand, lets look at a set where Regen is an integral part of its survivability: Willpower. With Fast Healing, Health, and Rise to the Challenge with no one in range... all unenhanced, WP has a Regen rate of 315% (19.7 HP/Sec without HPT; 23.7 HP/Sec with HPT unslotted; 25.6 hp/sec HPT maxed out.) Max the regen for each, without enemies in RttC range... 523% Regen (32.7 HP/Sec without HPT; 39.2 HP/Sec with HPT unslotted; 42.4 HP/Sec when HPT is maxed for Heal.)
    I have my /WP scrapper build on about 74 hp/s with one enemy in range. so maxing out regen in ElA is not going to be worth the effort concidering what you can accomplice with regen based sets.

    If i were you i would slot for defense. LoTG is a very good set as it gives a pretty descent regen and hp increase as well as being a defense enhancing set. i've got combat jumping and weave 4 and 3 slotted with LoTG.

    I also have 33% defence to S/L and 28% defence to melee which will defend against about 2/3 of attacks without concidering the tohit chance, but feel free to correct me if thats wrong =P

    Anyhow my point is, go for defence. if you have a ST based primary kinetic combat is a descent set, and can ge gotten from lvl 35 rare recipie rolls pretty nicely, if you can't pay the colossal price for them on the market.
  7. I bet you guys can't wait till going rogue brings demon summoning to the table =P


    ps: congrats on ataining top 100 =)
  8. Loving the picks, they looks amazing!!! i can't wait for going rogue!!!!
  9. When i saw the thread i have to say i thought you meant Electric melee, which would be an awesome combo.

    Energy melee is a bit of a shoddy set in my eyes. i would suggest going with something else as energy doesn't really bring anything major to the table.

    With SR's added recharge redux you can get to perma hasten speed which is pretty sweet and with set's like ElM especially you would be able to fire off some pretty high damage chains which could down a whole mob in seconds.

    What other set's have you not tried as im guessing you don't want to be repeating sets.
  10. Quote:
    Originally Posted by Siolfir View Post
    I'm assuming that you didn't mean to type defense. Especially since they share the base defense numbers with 2 other ATs and have higher hit points than either of those, and everything you mentioned talks about offense.

    But they do have the lowest damage scale of any melee AT - although one attack pushes them past Tankers due to Fury, and if you can maintain the damage cap (find a nice kinetic or two) you'll end up having the highest sustained damage over time of any melee AT despite the lowest scale...
    lol, my bad, changed my post now =P
  11. becaue brutes have the lowest base attack of all the melee AT's their damage does not increase as much with every level. therefore at the lower levels, when fury is up you do a considerably larger ammount of damage than the other AT's because the damage boost is constant.

    Also, the 95% bonus to defense mean you get less from build up and set bonus +dam because of the fractioning, therefore your damage will always be considerably good through every level rather than considerably so when you have IO'd =D
  12. Quote:
    Originally Posted by Tonality View Post
    Set bonuses dramatically increase your survivability and break your reliance of buffs from the team. What it sounds like is that your team was short on support, despite you being the only brute. Having a Veat, a FF, or a /cold would have drastically increased your survivability. Not to mention a thermal.

    Sets will help you when your team doesn't synergize, which is exactly what it sounds like. In this case, I'll blame both the lack of set IOs (if you have the cash now, get some reactives and kinetic combats slotted) and probably moreso, the team.
    we had a widow, 1 defenders, 1 corruptor and 2 controllers plus a scrapper and blaster. with the buff set's being 2 kinetics, 1 traps and something else i don't remember. lol

    But anyways, my build is pretty lacking right now, and is pretty much the lvl 39 equiv of my first build posted. so pretty shoddy. So i'm guessing i won't be as much of a fail once i've gotten my build in shape =P

    thanx for the posts so far btw =)
  13. I would like to add that, i did an ITF yesterday with my brute. I am lvl 39 and i was Sk'd to 49 for the mission and so all the enemies were 2/3 levels higher than me. I was the only brute on the team and there were no tanks so i was the only player with taunt in their attacks. I spend most of the time facing the ground with my health bar empty. I repeatedly got downed within the second by groups of cimorans, and even with my god mode power (giving me capped S/L res) on i was still balancing on the edge of death.

    Is this to be expected in these circumstances or is there something wrong here???

    PS: i had one Basic IO for res and def in each power and an acc, end, rech and damage IO in each attack.
  14. Quote:
    Originally Posted by Gospel_NA View Post
    Honestly, I've gotten nearly all my kinetic combats from AE, by running a few arcs from time to time and using my tickets to roll silver 30-34. I've gotten quite a few nice rolls that way. Another way is to do orbro missions that exempt you to level 35. Your drops will all be in that range and it helps target that drop level.
    hmmmm, your pretty clever, i personally wouldn't have thought of that unless i was pointed in the direction =P

    Also, Charnage, you build doesn't seem to want to open you sure the coding worked??
  15. Money is not problem for me, not because i have a lot of it, but because i don't mind spending time earning it. I didn't think of using merits though. Is there anything useful i could buy with AE tickets, as doing one arc seems to give you about 250 of them which is mental

    I'm liking the build so far as well, appart from the attacks not being 6 slotted which is what i would have liked, but i guess you cant have that without sacrificing a lot of the build. This is one of the reasons i'm not the biggest fan of inv as sometimes i end up having too many slots or too many power choices with other sets, which tbh i quite like.
  16. I've revised my build, and i think it's looking a lot better =)

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Adamant Blade: Level 50 Science Brute
    Primary Power Set: Claws
    Secondary Power Set: Invulnerability
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping

    Villain Profile:
    Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Hectmb-Dam%(25)
    Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam(17), ImpArm-ResDam/Rchg(17)
    Level 2: Temp Invulnerability -- ImpArm-ResPsi(A), ImpArm-ResDam(34), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam/Rchg(34)
    Level 4: Dull Pain -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(45), RechRdx-I(46), RechRdx-I(46)
    Level 6: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Achilles-ResDeb%(9)
    Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), GSFC-Build%(13)
    Level 10: Swift -- Run-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Unyielding -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(36)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), RgnTis-Regen+(21), Heal-I(21)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23)
    Level 22: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Acc/Rchg(27)
    Level 24: Focus -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(29), Apoc-Dmg/EndRdx(29), Apoc-Dmg(31)
    Level 26: Eviscerate -- Armgdn-Dmg(A), Armgdn-Dmg/EndRdx(31), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(33)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(37)
    Level 30: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam(37), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam/Rchg(39)
    Level 32: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(39), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/Rchg(40)
    Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
    Level 38: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rng(43), Mocking-Taunt/Rchg/Rng(43)
    Level 41: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
    Level 44: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-ResDam(46), ImpArm-ResPsi(50)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(48)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 24.3% Defense(Smashing)
    • 24.3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 12.4% Defense(Psionic)
    • 13.6% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 13.1% Max End
    • 33% Enhancement(Accuracy)
    • 30% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 309.2 HP (20.6%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 13.8%
    • 18% (0.3 End/sec) Recovery
    • 90% (5.63 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 15% Resistance(Psionic)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Kinetic Combat
    (Strike)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Impervium Armor
    (Resist Physical Damage)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • 3% Resistance(Psionic)
    Impervium Armor
    (Temp Invulnerability)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • 3% Resistance(Psionic)
    Numina's Convalescence
    (Dull Pain)
    • 12% (0.75 HP/sec) Regeneration
    • 28.1 HP (1.88%) HitPoints
    Kinetic Combat
    (Slash)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Kinetic Combat
    (Follow Up)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Steadfast Protection
    (Unyielding)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(All)
    Numina's Convalescence
    (Health)
    • 12% (0.75 HP/sec) Regeneration
    • 28.1 HP (1.88%) HitPoints
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    Scirocco's Dervish
    (Spin)
    • 10% (0.63 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    Apocalypse
    (Focus)
    • 16% (1 HP/sec) Regeneration
    • 45 HP (3%) HitPoints
    • 4% DamageBuff(All)
    Armageddon
    (Eviscerate)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    Luck of the Gambler
    (Invincibility)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Impervium Armor
    (Resist Elements)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • 3% Resistance(Psionic)
    Impervium Armor
    (Resist Energies)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • 3% Resistance(Psionic)
    Luck of the Gambler
    (Tough Hide)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Impervium Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • 3% Resistance(Psionic)
    Luck of the Gambler
    (Weave)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Brawl)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)



    Iv'e got softcapped S/L with 1 enemy, better damage and better attacks. The order in which iv'e taken the powers looks ok so hopefully you guys will aprove of the changes ;P
  17. Hey guys, I have a claws/inv brute sitting at lvl 38 and was hoping i could get some advice on my build before i start saving salvage and budgeting for it more specifically.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Adamant Blade: Level 50 Science Brute
    Primary Power Set: Claws
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping

    Villain Profile:
    Level 1: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
    Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(11)
    Level 4: Dull Pain -- Mrcl-Rcvry+(A), Mrcl-Heal(23), Mrcl-Heal/Rchg(42), RechRdx-I(42), RechRdx-I(42)
    Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15)
    Level 8: Follow Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(15), Rec'dRet-Pcptn(17), GSFC-Build%(39)
    Level 10: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23)
    Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(25), Aegis-ResDam/Rchg(25), Aegis-Psi/Status(27), Aegis-ResDam/EndRdx/Rchg(43)
    Level 18: Hurdle -- Jump-I(A)
    Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Numna-Heal/EndRdx(29), Heal-I(29), RgnTis-Regen+(31)
    Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(33), P'Shift-EndMod/Acc/Rchg(33)
    Level 24: Focus -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(33), Apoc-Dmg/EndRdx(34), Apoc-Acc/Rchg(34), Apoc-Dmg/Rchg(45)
    Level 26: Eviscerate -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(34), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
    Level 30: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 32: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rng(37), Mocking-Taunt/Rchg/Rng(40), Mocking-Acc/Rchg(40)
    Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
    Level 38: Unstoppable -- ImpArm-ResPsi(A), S'fstPrt-ResDam/Def+(45)
    Level 41: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(45), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46)
    Level 44: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx/Rchg(46), ImpArm-ResDam(48), ImpArm-ResDam/EndRdx(48)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 19.9% Defense(Smashing)
    • 19.9% Defense(Lethal)
    • 7.69% Defense(Fire)
    • 7.69% Defense(Cold)
    • 9.56% Defense(Energy)
    • 9.56% Defense(Negative)
    • 4.88% Defense(Psionic)
    • 11.4% Defense(Melee)
    • 8.63% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 4.05% Max End
    • 55% Enhancement(RechargeTime)
    • 24% Enhancement(Accuracy)
    • 5% FlySpeed
    • 241.8 HP (16.1%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 9.9%
    • MezResist(Stun) 2.2%
    • 20% Perception
    • 11.5% (0.19 End/sec) Recovery
    • 74% (4.63 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 9% Resistance(Psionic)
    • 10% RunSpeed
    • 2.5% XPDebtProtection
    ------------
    Set Bonuses:
    Kinetic Combat
    (Swipe)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor
    (Resist Physical Damage)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Reactive Armor
    (Temp Invulnerability)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Miracle
    (Dull Pain)
    • 2.5% (0.04 End/sec) Recovery
    • 28.1 HP (1.88%) HitPoints
    Obliteration
    (Spin)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Rectified Reticle
    (Follow Up)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    • 6% (0.38 HP/sec) Regeneration
    • 20% Perception
    Reactive Armor
    (Resist Elements)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Blessing of the Zephyr
    (Super Speed)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Aegis
    (Unyielding)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3% Resistance(Psionic)
    Numina's Convalescence
    (Health)
    • 12% (0.75 HP/sec) Regeneration
    • 28.1 HP (1.88%) HitPoints
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Apocalypse
    (Focus)
    • 16% (1 HP/sec) Regeneration
    • 45 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Armageddon
    (Eviscerate)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Invincibility)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Reactive Armor
    (Resist Energies)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Luck of the Gambler
    (Tough Hide)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Impervium Armor
    (Unstoppable)
    • 3% Resistance(Psionic)
    Steadfast Protection
    (Unstoppable)
    • 3% Defense(All)
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Impervium Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • 3% Resistance(Psionic)
    Luck of the Gambler
    (Weave)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)



    So that's my build so far but i seem soo far from the softcap that it just doesn't feel like it's the best it can be doing.

    I wan't my char to be able to survive x8 mobs, and if possible +4 as well. I also wan't to be able to generate fury real fast so i can do lots of damage quickly and get everything dead before they've got too many attacks through my defenses.

    Also with health and stamina, i wanna keep those the same in terms of slotting, i don't mind losing one slot on stamina, but i want health to stay the same =)

    Looking forward to all your wise wisdom

    -NP
  18. I guess if i soft capped my defense it'd be better to have the agro then the pets, but i thought since the pets are more disposable then my char that it'd be better to keep me alive than to keep them alive. but if i can keep both of us alive then why bother choosing =D
  19. well i rolled a bots/traps mm before and got it to about lvl 28 before deleting it. it was pretty awesome, but i didn't like the powers that were rooted. like how triage becon didn't follow you round. and moving was something i used to do quite a bit. i guess seeing as that was ages ago it'll probably be different now but i wouldn't want to get my char up to lvl 20 or so to find out that it's just as annoying as last time.

    And the attack thing is because, the attacks are pretty rubbish compared to the bots, and like to suck end (as i remember) it keeps the agro away from you and on the bots as well as allowing you to concentrate more on stuff like buffing de-buffing etc...


    I have a necro/fire mm sitting at levl 2 or so, which i made mainly for concept reasons but never got off the ground. could be worth a shot actually using it.
  20. Hey, i'm thinking of rolling a Mastermind, but im stuck on which mastermind i would enjoy playing. i want mostly ranged pets, and i want a secondry that has shields and i will have stuff to do.

    I don't plan on taking any attacks from my primary and so my secondry should have some powers that require me to actually do something. Bots/FF wasn't really for me, too boring.

    I was leaning towards Bots/Fire but i won't really be doing anything untill level 35ish when i get my first debuff.

    Any suggestions??
  21. I can imagine this being very hard to create but what about range vs accuracy type powers.

    I have always thought it'd be easier to hit something if you stood closer, but no matter how far you are from an enemy you hit the same. If your ranged powers were more more accurate the close to an enemy that would be more realistic, especially when you end up firing a power vertically because you missed at very close range =P. This could also be used with damage, becasue we all know that a shotgun at close range is brutal whereas a shotgun as long range is pretty pathetic.

    Also on the subject of scaling buffs. Hows about shields that get stronger if there are other shields also effecting the char, or buffs that work in the same way as things like RttC or Invins. Or maybe a DeBuff that gets stronger for every enemy in range, though that be too overpowered.

    The more adventurouse the effect the better!!

    ^_^
  22. A way arround this that i could see would be having a shield fixed to the back of each arm, that way it wouldn't interfere with the weapons. although it would be quite stupid and not worth the time spent working it into the game. Claws and stone armour on the other hand...

    Ps: on the subject of overpowering. AAO + rage = 90%+ damage bonus all the friggin time!!! plus the stackable mag 3 stuns, holds and the knockback that Super Strength has kinda adds to that...
  23. I'm already a member, i use it all the time =P. but i can't remember the last time i was on a team that wasn't a TF. I miss doing *8 +4 farm missions. and i very rearely see more than one person when i'm running arround anywhere.

    CoH/V needs to get some advertising done. They should show the going rogue trailer on british tv add's and get more articles in gaming mags =)

    Or if thats not worth the money, then they could always add the EU servers to the US ones and make CoH/V global =)
  24. Quote:
    Originally Posted by Rent_ View Post
    Post Deleted
    I would have to buy another account to use the US servers, and i'd lose all my EU characters.

    not gona happen unless they merge EU and US servers, trust me.


    So far unions sounds about as populated as defiant, i thought union had a higher population??
  25. Hey guys, i play on defiant but it always seems real quiet over there and i've heard that union is a lot more populated than defiant. So how populated is union? are there frequent TF's and the such? and is getting a team togehter pretty easy most of the time??

    Thanx =)
    -NP