Neofusion

Apprentice
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  1. Wow not one reply? lol Was thinking something like this

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Neofusion: Level 50 Science Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Char -- Acc(A), Hold(3), RechRdx(15), Dmg(36), Dmg(37), Dmg(37)
    Level 1: Radiant Aura -- Heal(A), Heal(15), RechRdx(43), Heal(43)
    Level 2: Fire Cages -- Acc(A), Acc(3), EndRdx(11), EndRdx(23), Dmg(34), Dmg(34)
    Level 4: Accelerate Metabolism -- RechRdx(A), RechRdx(5), RechRdx(5), EndMod(37), EndMod(40), EndMod(46)
    Level 6: Radiation Infection -- ToHitDeb(A), ToHitDeb(7), EndRdx(7), ToHitDeb(39)
    Level 8: Hot Feet -- EndRdx(A), EndRdx(9), Dmg(9), EndRdx(27), Acc(27), Dmg(40)
    Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(36)
    Level 12: Flashfire -- Acc(A), Acc(13), RechRdx(13), Dsrnt(17), RechRdx(17), Dsrnt(19)
    Level 14: Super Speed -- Run(A)
    Level 16: Hurdle -- Jump(A)
    Level 18: Health -- Heal(A), Heal(19), Heal(46)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Enervating Field -- EndRdx(A), EndRdx(23)
    Level 24: Cinders -- Acc(A), Acc(25), Hold(25), RechRdx(40)
    Level 26: Bonfire -- RechRdx(A)
    Level 28: Choking Cloud -- EndRdx(A), Hold(29), EndRdx(29), Hold(31), EndRdx(31), Hold(31)
    Level 30: Lingering Radiation -- Acc(A), RechRdx(46), TmpRdns-Acc/Slow(50), TmpRdns-EndRdx/Rchg/Slow(50)
    Level 32: Fire Imps -- Acc(A), Dmg(33), Dmg(33), Dmg(33), Acc(34), RechRdx(43)
    Level 35: Stealth -- DefBuff(A), DefBuff(36), DefBuff(42)
    Level 38: EM Pulse -- Acc(A), RechRdx(39), RechRdx(39)
    Level 41: Indomitable Will -- RechRdx(A), RechRdx(42), RechRdx(42)
    Level 44: Mind Over Body -- ResDam(A), ResDam(45), EndRdx(45), S'fstPrt-ResKB(45)
    Level 47: Psionic Tornado -- Acc(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50)
    Level 49: Mutation -- RechRdx(A)
    ------------
    Level 1: Brawl -- Dmg(A)
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Containment
    Level 6: Ninja Run



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  2. Ok so im 32, spent a day and made 20mil (i know thats not alot) then could not play for a few days, would it be bad to do this right now... (See build below) or should i start doing sets now, or wait tell 50 for sets? Or.... is it a waste to do everyhing as a generic IO instead of SO's despite them being a boost from SO's.

    I apologize for seeming dumb-founded about IO's... just had too much OT @ work and have not had a chance to sit down and try to understand IO's. If someone could link me to some research material that would be a BIG help.

    On a side note i was thinking of dropping AS and Fly in order to somehow fit in SuperSpeed and Stealth in order to stealth missions. What is the most adviseable method for this? powers or io's?

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Neofusion: Level 50 Science Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Char -- Acc-I(A), Hold-I(3), RechRdx-I(15), Dmg-I(36), Dmg-I(37), Dmg-I(37)
    Level 1: Radiant Aura -- Heal-I(A), Heal-I(15), RechRdx-I(43), Heal-I(43)
    Level 2: Fire Cages -- Acc-I(A), Acc-I(3), EndRdx-I(11), EndRdx-I(23), Dmg-I(34), Dmg-I(34)
    Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5), EndMod-I(37), EndMod-I(40), EndMod-I(46)
    Level 6: Radiation Infection -- ToHitDeb-I(A), ToHitDeb-I(7), EndRdx-I(7), ToHitDeb-I(39)
    Level 8: Hot Feet -- EndRdx-I(A), EndRdx-I(9), Dmg-I(9), EndRdx-I(27), Acc-I(27), Dmg-I(40)
    Level 10: Air Superiority -- Acc-I(A), Acc-I(11)
    Level 12: Flashfire -- Acc-I(A), Acc-I(13), RechRdx-I(13), Dsrnt-I(17), RechRdx-I(17), Dsrnt-I(19)
    Level 14: Fly -- Flight-I(A), Flight-I(42)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Heal-I(A), Heal-I(19), Heal-I(46)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
    Level 24: Cinders -- Acc-I(A), Acc-I(25), Hold-I(25), RechRdx-I(40)
    Level 26: Bonfire -- RechRdx-I(A)
    Level 28: Choking Cloud -- EndRdx-I(A), Hold-I(29), EndRdx-I(29), Hold-I(31), EndRdx-I(31), Hold-I(31)
    Level 30: Lingering Radiation -- Acc-I(A), RechRdx-I(46), TmpRdns-Acc/Slow(50), TmpRdns-EndRdx/Rchg/Slow(50)
    Level 32: Fire Imps -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(33), Acc-I(34), RechRdx-I(43)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 38: EM Pulse -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Mind Over Body -- ResDam-I(A), ResDam-I(45), EndRdx-I(45), S'fstPrt-ResKB(45)
    Level 47: Psionic Tornado -- Acc-I(A), Dmg-I(48), Dmg-I(48), Dmg-I(48), RechRdx-I(50)
    Level 49: Mutation -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Containment
    Level 6: Ninja Run



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  3. This work? As for boxing yes im game for getting it but no clue how to work out the sockets the way i want without moving powers.... Recall friend is just a filler, no real clue what else to pick up @ 50 since sockets are spent elsewhere.

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Neostigmata: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Teleportation
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- ResDam(A), ResDam(3), ResDam(3), EndRdx(13)
    Level 1: Jab -- Acc(A), Dmg(11), Dmg(11), Dmg(37), EndRdx(39), RechRdx(45)
    Level 2: Dull Pain -- Heal(A), Heal(7), Heal(7), RechRdx(13), RechRdx(17), RechRdx(46)
    Level 4: Haymaker -- Acc(A), Dmg(5), Dmg(5), Dmg(31), EndRdx(34), RechRdx(45)
    Level 6: Hasten -- RechRdx(A), RechRdx(27), RechRdx(34)
    Level 8: Unyielding -- ResDam(A), ResDam(9), ResDam(9), EndRdx(17)
    Level 10: Taunt -- Acc(A), Taunt(40), Taunt(40), Taunt(43), RechRdx(46), RechRdx(50)
    Level 12: Resist Physical Damage -- ResDam(A), ResDam(15), ResDam(15)
    Level 14: Super Speed -- Run(A)
    Level 16: Hurdle -- Jump(A)
    Level 18: Health -- Heal(A), Heal(19), Heal(19)
    Level 20: Invincibility -- DefBuff(A), DefBuff(21), DefBuff(21), ToHit(27), EndRdx(45)
    Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
    Level 24: Knockout Blow -- Acc(A), Dmg(25), Dmg(25), Dmg(37), EndRdx(37), RechRdx(40)
    Level 26: Boxing -- Acc(A)
    Level 28: Tough Hide -- DefBuff(A), DefBuff(29), DefBuff(29)
    Level 30: Rage -- ToHit(A), EndRdx(31), RechRdx(31), RechRdx(34)
    Level 32: Tough -- ResDam(A), ResDam(33), ResDam(33), EndRdx(33)
    Level 35: Weave -- DefBuff(A), DefBuff(36), DefBuff(36), EndRdx(36)
    Level 38: Resist Energies -- ResDam(A), ResDam(39), ResDam(39)
    Level 41: Foot Stomp -- Acc(A), Dmg(42), Dmg(42), Dmg(42), EndRdx(43), RechRdx(43)
    Level 44: Conserve Power -- EndRdx(A), RechRdx(46)
    Level 47: Physical Perfection -- EndMod(A), EndMod(48), EndMod(48), Heal(48), Heal(50), Heal(50)
    Level 49: Recall Friend -- EndRdx(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 6: Ninja Run



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  4. What things did i do? Intending to use this to work towards IO's im pretty broke atm and need to get some $ going in order to IO myself out. I followed a similar build based closely to his information, only did a few things different on the choices though... as for sockets i made my best judgement =/
  5. Any help would be great.

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Neostigmata: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Teleportation
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- ResDam(A), ResDam(3), ResDam(3), EndRdx(13), EndRdx(37)
    Level 1: Jab -- Acc(A), Dmg(11), Dmg(11), EndRdx(39)
    Level 2: Dull Pain -- Heal(A), Heal(7), Heal(7), RechRdx(13), RechRdx(17), RechRdx(46)
    Level 4: Haymaker -- Acc(A), Dmg(5), Dmg(5), Dmg(31), EndRdx(34), RechRdx(45)
    Level 6: Hasten -- RechRdx(A), RechRdx(27), RechRdx(34)
    Level 8: Unyielding -- ResDam(A), ResDam(9), ResDam(9), EndRdx(17)
    Level 10: Taunt -- Acc(A), Taunt(40), Taunt(40), Taunt(43), RechRdx(46), RechRdx(50)
    Level 12: Resist Physical Damage -- ResDam(A), ResDam(15), ResDam(15)
    Level 14: Super Speed -- Run(A)
    Level 16: Hurdle -- Jump(A)
    Level 18: Health -- Heal(A), Heal(19), Heal(19)
    Level 20: Invincibility -- DefBuff(A), DefBuff(21), DefBuff(21), ToHit(27), EndRdx(45)
    Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
    Level 24: Knockout Blow -- Acc(A), Dmg(25), Dmg(25), Dmg(37), EndRdx(37), RechRdx(40)
    Level 26: Boxing -- Acc(A)
    Level 28: Tough Hide -- DefBuff(A), DefBuff(29), DefBuff(29)
    Level 30: Rage -- ToHit(A), EndRdx(31), RechRdx(31), RechRdx(34)
    Level 32: Tough -- ResDam(A), ResDam(33), ResDam(33), EndRdx(33), EndRdx(45)
    Level 35: Weave -- DefBuff(A), DefBuff(36), DefBuff(36), EndRdx(36), EndRdx(46)
    Level 38: Resist Energies -- ResDam(A), ResDam(39), ResDam(39)
    Level 41: Foot Stomp -- Acc(A), Dmg(42), Dmg(42), Dmg(42), EndRdx(43), RechRdx(43)
    Level 44: Conserve Power -- EndRdx(A)
    Level 47: Physical Perfection -- EndMod(A), EndMod(48), EndMod(48), Heal(48), Heal(50), Heal(50)
    Level 49: Recall Friend -- EndRdx(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 6: Ninja Run



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  6. What level IO's should i be buying at 30? and will i ever end up with a mix of 25-50 IO's?
  7. What changes should i make to this build to make IOing it more efficient? ie slots/what IO's etc.

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Neofusion: Level 50 Science Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Char -- Acc(A), Hold(3), RechRdx(15), Dmg(36), Dmg(37), Dmg(37)
    Level 1: Radiant Aura -- Heal(A), Heal(15), RechRdx(43), Heal(43)
    Level 2: Fire Cages -- Acc(A), Acc(3), EndRdx(11), EndRdx(23), Dmg(34), Dmg(34)
    Level 4: Accelerate Metabolism -- RechRdx(A), RechRdx(5), RechRdx(5), EndMod(37), EndMod(40), EndMod(46)
    Level 6: Radiation Infection -- ToHitDeb(A), ToHitDeb(7), EndRdx(7), ToHitDeb(39)
    Level 8: Hot Feet -- EndRdx(A), EndRdx(9), Dmg(9), EndRdx(27), Acc(27), Dmg(40)
    Level 10: Air Superiority -- Acc(A), Acc(11)
    Level 12: Flashfire -- Acc(A), Acc(13), RechRdx(13), Dsrnt(17), RechRdx(17), Dsrnt(19)
    Level 14: Fly -- Flight(A), Flight(42)
    Level 16: Hurdle -- Jump(A)
    Level 18: Health -- Heal(A), Heal(19), Heal(46)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Enervating Field -- EndRdx(A), EndRdx(23)
    Level 24: Cinders -- Acc(A), Acc(25), Hold(25), RechRdx(40)
    Level 26: Bonfire -- RechRdx(A)
    Level 28: Choking Cloud -- EndRdx(A), Hold(29), EndRdx(29), Hold(31), EndRdx(31), Hold(31)
    Level 30: Lingering Radiation -- Acc(A), RechRdx(46), TmpRdns-Acc/Slow(50), TmpRdns-EndRdx/Rchg/Slow(50)
    Level 32: Fire Imps -- Acc(A), Dmg(33), Dmg(33), Dmg(33), Acc(34), RechRdx(43)
    Level 35: Hasten -- RechRdx(A), RechRdx(36), RechRdx(36)
    Level 38: EM Pulse -- Acc(A), RechRdx(39), RechRdx(39)
    Level 41: Indomitable Will -- RechRdx(A), RechRdx(42), RechRdx(42)
    Level 44: Mind Over Body -- ResDam(A), ResDam(45), EndRdx(45), S'fstPrt-ResKB(45)
    Level 47: Psionic Tornado -- Acc(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50)
    Level 49: Mutation -- RechRdx(A)
    ------------
    Level 1: Brawl -- Dmg(A)
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Containment
    Level 6: Ninja Run



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  8. Was looking through some builds i found and this one makes the most sense im just not sure about the IO's.

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Neokin: Level 50 Natural Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Power Pool: Fighting
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(5), Lock-%Hold(36), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/EndRdx/Rchg/Hold(37)
    Level 1: Transfusion -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(9), Numna-Heal(15), Numna-Regen/Rcvry+(17), Numna-Heal/EndRdx/Rchg(23)
    Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(5), Enf'dOp-Acc/Immob/Rchg(7), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Immob/Rng(15), Enf'dOp-Acc/Immob(17)
    Level 4: Siphon Power -- Acc-I(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Siphon Speed -- P'ngTtl-Acc/Slow(A), P'ngTtl-Rng/Slow(11), P'ngTtl-Acc/EndRdx(11), P'ngTtl-Dmg/Slow(43), P'ngTtl--Rchg%(46), P'ngTtl-EndRdx/Rchg/Slow(48)
    Level 12: Flashfire -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(13), RzDz-Acc/EndRdx(13), RzDz-Stun/Rng(27), RzDz-Acc/Stun/Rchg(50)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Health -- Heal-I(A)
    Level 18: Cinders -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(19), NrncSD-Acc/EndRdx(19), NrncSD-Hold/Rng(21), NrncSD-Dam%(31), NrncSD-Acc/Hold/Rchg(37)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
    Level 22: Stealth -- RedFtn-Def/Rchg(A), RedFtn-Def(23), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40), RedFtn-EndRdx(40), RedFtn-Def/EndRdx(50)
    Level 24: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(29), Oblit-Acc/Dmg/Rchg(31)
    Level 26: Boxing -- Acc-I(A)
    Level 28: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(29), EndRdx-I(31)
    Level 30: Weave -- DefBuff-I(A), DefBuff-I(34), EndRdx-I(36)
    Level 32: Fire Imps -- SvgnRt-Acc/Dmg(A), SvgnRt-PetResDam(33), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(33), SvgnRt-Acc/Dmg/EndRdx(34), SvgnRt-Acc(34)
    Level 35: Transference -- RechRdx-I(A), RechRdx-I(36), EndMod-I(39), Acc-I(39), EndMod-I(43)
    Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), Acc-I(48)
    Level 41: Fissure -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(42), RzDz-Acc/EndRdx(42), RzDz-Stun/Rng(42), RzDz-Acc/Stun/Rchg(43)
    Level 44: Seismic Smash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(45), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dam%(46), T'Death-Dmg/EndRdx/Rchg(46)
    Level 47: Rock Armor -- DefBuff-I(A), EndRdx-I(48), DefBuff-I(50)
    Level 49: Smoke -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 6: Ninja Run



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  9. Went ahead and put in Mutation so... this?

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Neofusion: Level 50 Science Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Char -- Acc(A), Hold(3), RechRdx(15), Dmg(36), Dmg(37), Dmg(37)
    Level 1: Radiant Aura -- Heal(A), Heal(15), RechRdx(43), Heal(43)
    Level 2: Fire Cages -- Acc(A), Acc(3), EndRdx(11), EndRdx(23), Dmg(34), Dmg(34)
    Level 4: Accelerate Metabolism -- RechRdx(A), RechRdx(5), RechRdx(5), EndMod(37), EndMod(40), EndMod(46)
    Level 6: Radiation Infection -- ToHitDeb(A), ToHitDeb(7), EndRdx(7), ToHitDeb(39)
    Level 8: Hot Feet -- EndRdx(A), EndRdx(9), Dmg(9), EndRdx(27), Acc(27), Dmg(40)
    Level 10: Air Superiority -- Acc(A), Acc(11)
    Level 12: Flashfire -- Acc(A), Acc(13), RechRdx(13), Dsrnt(17), RechRdx(17), Dsrnt(19)
    Level 14: Fly -- Flight(A), Flight(42)
    Level 16: Hurdle -- Jump(A)
    Level 18: Health -- Heal(A), Heal(19), Heal(46)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Enervating Field -- EndRdx(A), EndRdx(23)
    Level 24: Cinders -- Acc(A), Acc(25), Hold(25), RechRdx(40)
    Level 26: Bonfire -- RechRdx(A)
    Level 28: Choking Cloud -- EndRdx(A), Hold(29), EndRdx(29), Hold(31), EndRdx(31), Hold(31)
    Level 30: Lingering Radiation -- Acc(A), RechRdx(46), TmpRdns-Acc/Slow(50), TmpRdns-EndRdx/Rchg/Slow(50)
    Level 32: Fire Imps -- Acc(A), Dmg(33), Dmg(33), Dmg(33), Acc(34), RechRdx(43)
    Level 35: Hasten -- RechRdx(A), RechRdx(36), RechRdx(36)
    Level 38: EM Pulse -- Acc(A), RechRdx(39), RechRdx(39)
    Level 41: Indomitable Will -- RechRdx(A), RechRdx(42), RechRdx(42)
    Level 44: Mind Over Body -- ResDam(A), ResDam(45), EndRdx(45), S'fstPrt-ResKB(45)
    Level 47: Psionic Tornado -- Acc(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50)
    Level 49: Mutation -- RechRdx(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 6: Ninja Run



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  10. First i want to say thank you Local_man :P, second im on justice server been wondering if freedom has a higher population though hehe.

    Also with frankenslotting what would i honestly be looking to get?
  11. I've been following Local_mans post of his build im level 21 but i have no way of affording any of his slots for a very, very long time what should i do?

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Capt. Fantastic: Level 50 Mutation Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery
    Hero Profile:
    Level 1: Char -- HO:Endo(A), HO:Nucle(3), HO:Perox(15), HO:Perox(36), RechRdx-I(37), RechRdx-I(37)
    Level 1: Radiant Aura -- Numna-Heal(A), Numna-Heal/Rchg(15), Numna-EndRdx/Rchg(43), Numna-Heal/EndRdx/Rchg(43)
    Level 2: Fire Cages -- Enf'dOp-Acc/EndRdx(A), GravAnch-Acc/Immob/Rchg(3), TotHntr-Acc/EndRdx(11), Posi-Dam%(23), TotHntr-Dam%(34), GravAnch-Hold%(34)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(37), Efficacy-EndMod/EndRdx(40), RechRdx-I(46)
    Level 6: Radiation Infection -- HO:Enzym(A), HO:Enzym(7), HO:Enzym(7)
    Level 8: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(9), HO:Nucle(9), TmpRdns-Dmg/Slow(27), TmpRdns-EndRdx/Rchg/Slow(27), EndRdx-I(40)
    Level 10: Air Superiority -- Acc-I(A), Acc-I(11)
    Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(17), Stpfy-Acc/Stun/Rchg(17), RechRdx-I(19)
    Level 14: Fly -- Frbd-EndRdx(A), Frbd-Fly(42)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Mrcl-Rcvry+(46)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(39)
    Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
    Level 24: Cinders -- HO:Endo(A), HO:Endo(25), RechRdx-I(25), RechRdx-I(40)
    Level 26: Bonfire -- RechRdx-I(A)
    Level 28: Choking Cloud -- UbrkCons-EndRdx/Hold(A), UbrkCons-Dam%(29), Lock-%Hold(29), EndRdx-I(31), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Hold(31)
    Level 30: Lingering Radiation -- Acc-I(A), RechRdx-I(46), TmpRdns-Acc/Slow(50), TmpRdns-EndRdx/Rchg/Slow(50)
    Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(34), S'bndAl-Build%(43)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 38: EM Pulse -- HO:Endo(A), HO:Endo(39), RechRdx-I(39)
    Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), HO:Membr(42)
    Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), ImpArm-ResDam/Rchg(45), S'fstPrt-ResKB(45)
    Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Super Speed -- Clrty-Stlth(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Containment
    Level 0: Ninja Run
  12. Ended up going Fire/Rad and loving it :P, level 19 in just under 4 hours of sewers/missions/radio :P
  13. Im stuck on which to do, i like both, but i want to be able to solo/team effectively.
  14. I totally plan on IO'ing i just need to level and get the money for it hehe. Im really not seeing how i could put Burn in w/o screwing up sockets on fire sword, tough, incinerate and greater fire sword later on.
  15. I want SS/Hasten, should i put more end redux in them the attacks? So 4 total for the KB then?

    This work for the end sockets?

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Neostigmata: Level 50 Science Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Fire Shield -- EndRdx(A), EndRdx(3), ResDam(15), ResDam(19), ResDam(25)
    Level 1: Scorch -- Acc(A), Dmg(50), Dmg(50)
    Level 2: Fire Sword -- Acc(A), Acc(3), Dmg(5), Dmg(9), EndRdx(11), EndRdx(40)
    Level 4: Combustion -- Acc(A), Acc(5), Dmg(7), Dmg(11), EndRdx(13), EndRdx(37)
    Level 6: Healing Flames -- RechRdx(A), RechRdx(7), Heal(15), Heal(17), Heal(19), RechRdx(33)
    Level 8: Consume -- Acc(A), Acc(9), RechRdx(25), RechRdx(33), EndMod(34), EndMod(45)
    Level 10: Hasten -- RechRdx(A), RechRdx(42), RechRdx(50)
    Level 12: Plasma Shield -- EndRdx(A), EndRdx(13), ResDam(17), ResDam(27), ResDam(27)
    Level 14: Super Speed -- Run(A)
    Level 16: Hurdle -- Jump(A)
    Level 18: Health -- Heal(A), Heal(46), Heal(48)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Blazing Aura -- EndRdx(A), EndRdx(23), Taunt(23), Dmg(31), Dmg(34), Dmg(43)
    Level 24: Boxing -- Acc(A)
    Level 26: Taunt -- Taunt(A)
    Level 28: Fire Sword Circle -- Acc(A), Acc(29), Dmg(29), Dmg(31), EndRdx(31), EndRdx(43)
    Level 30: Fiery Embrace -- RechRdx(A), RechRdx(43), RechRdx(48)
    Level 32: Tough -- EndRdx(A), EndRdx(33), ResDam(34), ResDam(42), ResDam(42)
    Level 35: Incinerate -- Acc(A), Acc(36), Dmg(36), Dmg(36), EndRdx(37), EndRdx(37)
    Level 38: Greater Fire Sword -- Acc(A), Acc(39), Dmg(39), Dmg(39), EndRdx(40), EndRdx(40)
    Level 41: Build Up -- RechRdx(A), RechRdx(48)
    Level 44: Weave -- EndRdx(A), EndRdx(45), DefBuff(45), DefBuff(46), DefBuff(46)
    Level 47: Rise of the Phoenix -- RechRdx(A)
    Level 49: Temperature Protection -- ResDam(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 6: Ninja Run



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  16. Would it be possible for you to show how you would socket/enh it if it was in SO's (for leveling, i can't afford IO's) VERY interested in making a Spine/Elec.
  17. My problem is trying to understand if i even need hasten if not ok yeah ill drop it for CJ/SJ, but im just trying to figure out where im throwing those 2 other sockets, could someone post the changes to my build so i can see what you mean?

    As for Burn/Combustion what should i drop to get them both w/o losing def/resists?

    I'd prefer to keep SS but /shrug, if making/getting kb io's is honestly easier, and keeping hasten is worthwhile then i'd much prefer to do that... i don't know just confused about the whole IO situation as it is O.o

    Would it work better if i took tough/weave/acro earlier?
  18. Mostly team or solo, i just like to have a build as a guide.
  19. How would i want to socket CJ 3 slot?, and why don't I want hasten? Something like this? Only thing that sucks is im level 10 and would have to wait for the first respec trial.

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Neostigmata: Level 50 Science Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Fire Shield -- EndRdx(A), EndRdx(3), ResDam(15), ResDam(19), ResDam(25)
    Level 1: Scorch -- Acc(A), Dmg(50), Dmg(50)
    Level 2: Fire Sword -- Acc(A), Acc(3), Dmg(5), Dmg(9), Dmg(11), RechRdx(40)
    Level 4: Combustion -- Acc(A), Acc(5), Dmg(7), Dmg(11), Dmg(13), EndRdx(37)
    Level 6: Healing Flames -- RechRdx(A), RechRdx(7), Heal(15), Heal(17), Heal(19), RechRdx(33)
    Level 8: Consume -- Acc(A), Acc(9), RechRdx(25), RechRdx(33), EndMod(34), EndMod(45)
    Level 10: Combat Jumping -- DefBuff(A), DefBuff(42), DefBuff(50)
    Level 12: Plasma Shield -- EndRdx(A), EndRdx(13), ResDam(17), ResDam(27), ResDam(27)
    Level 14: Super Jump -- Jump(A)
    Level 16: Hurdle -- Jump(A)
    Level 18: Health -- Heal(A), Heal(46), Heal(48)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Blazing Aura -- EndRdx(A), Acc(23), EndRdx(23), Dmg(31), Dmg(34), Dmg(43)
    Level 24: Taunt -- Taunt(A)
    Level 26: Boxing -- Acc(A)
    Level 28: Fire Sword Circle -- Acc(A), Acc(29), Dmg(29), Dmg(31), Dmg(31), EndRdx(43)
    Level 30: Fiery Embrace -- RechRdx(A), RechRdx(43), RechRdx(48)
    Level 32: Tough -- EndRdx(A), EndRdx(33), ResDam(34), ResDam(42), ResDam(42)
    Level 35: Incinerate -- Acc(A), Acc(36), Dmg(36), Dmg(36), Dmg(37), EndRdx(37)
    Level 38: Greater Fire Sword -- Acc(A), Acc(39), Dmg(39), Dmg(39), Dmg(40), EndRdx(40)
    Level 41: Build Up -- RechRdx(A), RechRdx(48)
    Level 44: Weave -- EndRdx(A), EndRdx(45), DefBuff(45), DefBuff(46), DefBuff(46)
    Level 47: Rise of the Phoenix -- RechRdx(A)
    Level 49: Temperature Protection -- ResDam(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 6: Ninja Run



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  20. Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Neofusion: Level 50 Science Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Radiation Blast
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Leadership

    Hero Profile:
    Level 1: Radiant Aura -- Heal(A), Heal(3), Heal(17)
    Level 1: Neutrino Bolt -- Acc(A), DefDeb(3), Dmg(15), Dmg(48)
    Level 2: Accelerate Metabolism -- RechRdx(A), RechRdx(5), RechRdx(7), EndMod(7), EndMod(17), EndRdx(34)
    Level 4: Irradiate -- Acc(A), DefDeb(5), Dmg(23), Dmg(27), EndRdx(31), EndRdx(37)
    Level 6: Radiation Infection -- ToHitDeb(A), ToHitDeb(9), ToHitDeb(9), DefDeb(15), DefDeb(25), DefDeb(40)
    Level 8: Hasten -- RechRdx(A), RechRdx(11), RechRdx(11)
    Level 10: Hurdle -- Jump(A)
    Level 12: Lingering Radiation -- RechRdx(A), RechRdx(13), Acc(13), Acc(27), Slow(37), Slow(40)
    Level 14: Super Speed -- Run(A)
    Level 16: Health -- Heal(A), Heal(23), Heal(45)
    Level 18: Choking Cloud -- Hold(A), Hold(19), Hold(19), EndRdx(25), EndRdx(46)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Enervating Field -- EndRdx(A)
    Level 24: Recall Friend -- RechRdx(A)
    Level 26: Maneuvers -- DefBuff(A), DefBuff(42), DefBuff(42), EndRdx(43)
    Level 28: Cosmic Burst -- Acc(A), DefDeb(29), Dmg(29), Dmg(31), EndRdx(31), EndRdx(46)
    Level 30: Mutation -- RechRdx(A)
    Level 32: EM Pulse -- Acc(A), Hold(33), Hold(33), RechRdx(33), RechRdx(34), EndRdx(34)
    Level 35: Neutron Bomb -- Acc(A), DefDeb(36), Dmg(36), Dmg(36), EndRdx(37), EndRdx(43)
    Level 38: Atomic Blast -- Acc(A), DefDeb(39), Dmg(39), Dmg(39), EndRdx(40), EndRdx(46)
    Level 41: Tactics -- ToHit(A), ToHit(42), ToHit(43), EndRdx(48)
    Level 44: Vengeance -- DefBuff(A), DefBuff(45), DefBuff(45), Range(48)
    Level 47: Teleport Foe -- Range(A)
    Level 49: Fallout -- RechRdx(A), RechRdx(50), Dmg(50), Dmg(50)
    ------------
    Level 1: Brawl -- Acc(A)
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Vigilance
    Level 6: Ninja Run



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  21. When should i be looking to IO my build? When should i put CJ in, or should i just start doing IO's ? i plan to do more at 50 but can't afford it right now. Or should i re-socket for burn? And i would need atleast 4 IO's but should really get 12?
  22. With SO socketing and then a build for when i can afford to IO it. I've seen alot of the Fire/Rad builds but i do not have the inf to afford ANY of them form level 1. Any help would be greatly appreciated.