Nefandus

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  1. sorry I didn't specifically say the numeric date but August 1st is correct and I would be delighted if it was added to anyones calendar lol many thanks SJNB
  2. Well I'm somewhat surprised that someone has decided to steal my thunder a bit (crimson_knight) by hosting a TF Marathon Friday , but hopefully it's because I left a good impression from the few that I did before.

    Whatever CK's intentions are my marathon is still being run the way I do which isn't what everyone might expect.

    Saturday at 1:00 PM (afternoon) Eastern Standard Time, I plan on kicking off the marathon.

    my team has 6 spots on it as a good buddy from RL plans on being on with me all day.

    ATs are open and flexible. If you can only participate for a one or two of the TFs that's ok I'm sure with Channel Awesome we can fill in any holes or if anyone wants to run the later TFs but not the early ones that's ok too, just let me know either way with an in-game email to my main/namesake Nefandus.

    Rules of the TF Marathon: You participate throughout the TF, be relaxed and most importantly have fun.

    If you want to switch out toons for different TFs that's ok too, no worries.

    Things you should know: TFs will not be speed run, as befits the title of the event, A Marathon. We won't necessarily clear every mission but we won't skip ahead either (unless deemed absolutely necessary although I intend for it not to be). Usually I tend to go with whack anything that gets in the way and not worry about it otherwise.

    Tentative schedule (subject to change due to tf timing et ceterra): Positron @ 1 pm , Synapse @ 4pm-6pm-ish, Sister Psyche 7-9pm-ish, Citadel (still say Bastion was a better name ) 10 pm-12 am-ish, Manticore 1 am-3 am-ish finishing up with Numina 4-7ish. Times are rough estimate only some may go faster or slower than anticipated. I'm fairly open on this stuff. All times are Eastern Standard Time but I'm from Wyoming which is Rocky Mountain Standard Time, hopefully nobody gets confused.

    Look forward to seeing you all for DBXP weekend and some Nefandus Marathon Fun.
  3. Awesome

    (that's my nam submission for the channel)

    my alternative suggestion is:

    Awesomesauce


    (sorry, had to)
  4. Nefandus

    Hami Raid

    I always am up for a hami raid but had to work so I'm sorry I missed out and sorry if it didn't work out optimially but maybe I'll be lucky and be able to attend the next. Unfortunately I can't sign up for it without knowing a specific time/date due to work (reason I missed out this weekend). I'd do it next weekend but I was already planning my own little mini-event I guess you'd call it.
  5. It's always heart-wrenching to learn of personal loss like this in a person's life but the best thing you can do for yourself and them is to remember all the good things you shared with them in the time you had. In that way you can keep a part of them alive in yourself. My heartfelt condolences to you Xisha, if I spent more time in game I would offer my services to you as these others have but lately it seems I don't usually have enough time to comb my own hair anymore. If you do see me on though feel free to ask and if I can I will be most happy to assist you in game however I best can.
  6. Slightly different but mostly similar:

    Don't you love having an event coming up.

    Don't you hate it when you realize your main still has the event mission from said event LAST YEAR :X
  7. Don't you love it when you sell a common salvage for 5x what it's worth on the Market.

    Don't you hate it when you realize that was the last piece of salvage you needed to craft an IO?
  8. [ QUOTE ]
    Don’t you love it when you see someone else [censored] about the lack of content on the red side?

    Don’t you hate it when you have to play on the blue side to break the monotony and discover you can’t stand playing a hero?

    [/ QUOTE ]

    I don't have that problem so I guess not lol I love both sides and the content on each (albeit there's lots I haven't done yet on both)
  9. Don't you love it when you get an awesome team that burns through missions like napalm?

    Don't you hate it when after 2 missions everyone has to go do something else and you get stranded?
  10. Don't you love it when: You accidentally sell some 1,000 inf salvage for 100,000?

    Don't you hate it when: You accidentally sell some 10,000,000 inf recipes for 10 inf?
  11. Nefandus

    PW's war journal

    After that I joined a Citadel TF organized on LBx. The team leader asked for a debuffer, so I played Virtual Girl (28 rad/psy defender), who already has the TF badge but could use the exp/merits. Our team mix was:

    psy/mental blaster
    fire/mental blaster
    inv/nrg tanker
    katana/will scrapper
    ice/rad controller
    katana/dark scrapper <-------(was ME!! )
    katana/regen scrapper
    rad/sonic defender (me)
  12. The unofficial roleplay server has been found more or less to be Virtue, but don't let that stop you. Rping in CoH 'generally' has to do with acting out the character (flaws/virtues/vices/quirks) of your hero/villain. My hero whose name I shamelessly stole for my forum persona is sometimes difficult to roleplay-he's a soul reaper(think grim reaper but exemp'd down a bit) who is actually a servant spirit of the King of the Land of the Dead according to roman mythology (Pluto that is) that has in the last century had two kheldian-esque fusions with humans from Earth (one was a Norweigan in his 20s at the start of WWII, the other I have not fully developed yet). Due to a certain semi-mystical law, he cannot 'unfuse' from his human host without them dying, and for them to die he must leave them. His mere occupation of their body means that so long as he needs to exist in the Land of the Living they are basically immortal. I've been forming this character since my forum registration date and still adding to him. The result is that when I roleplay him he tends to either talk a lot(manifesting personality traits taken from previous human hosts) or not much at all(falling back on more 'higher being' traits). A very complex character, to be sure. However I also have a hero and a villain copy of him(alternate reality) who I recently made. The alternate reality version is actually more fun to play as he has the personality of the hero, with a little more seriousness involved-he works for the 'bad guys' but doesn't feel like he's any more evil than the hero version does.

    You could always keep it simple with the poor mutant viking who got sucked through a time/space rift and is coping with the present lol. The only real limitation to your rping is your own imagination. The basic rules are not talking about real world events as though they were happening in the game and when someone asks you a question or makes a comment you reply in the manner your hero/villain would reply based on their personality. Some people do the *ooc and talk about Real Life, or the ((man I hated that new <insert lame movie/comicbook/whathaveyou>, what'd you think?)). Some people are just die-hard perma-rpers...I can think of two and both are actually on liberty a lot hehe.

    If you're looking for a place, I might suggest finding a 'local neighborhood' i.e. Kings Row that you like or that as you design your characters' concept(s) and use that as a basis, or if your character is from somewhere else then the first place they saw/realized they wanted to be a hero/villain in Paragon City/Rogue Isles.
  13. Interviewer: Hello Nefandus

    Nefandus: Salve, amicum meum.

    Interviewer:....uh...

    Nefandus: It's latin.

    Interviewer: Ah....I see....well, may I ask you what made you decide to come to Paragon City?

    Nefandus: Most certainly. I sensed the boundless energies of the planes battling here and after a short time fighting the Rikti invaders in Asia I sensed a conflict of great magnitude building here.

    Interviewer: I see. What were your first impressions of the heroes of this city and the general environment for them?

    Nefandus: I found a small group of them (heroes) tolerable, many were spending more time parading around in their latest costumes for currency than actually bringing Justice to the unjust. As for the city, surprisingly many of the citizens seemed to resent the heroes-for a variety of reasons.

    Interviewer: oh.....well has anything in the last two years changed your mind?

    Nefandus: Not particularly. The more experience they gain, the more willing to aid others-even of far lesser security level-they've become. There are many fledgling heroes entering the city who can learn from the past mistakes of these heroes, myself included.

    Interviewer: Mistakes you say? Are there any that you feel stand out as ones that you learned the most from?

    Nefandus: Well for one thing, never insult a demon to their face. it ends badly.

    Interviewer: Hehe I'll bet. Speaking of demons, I heard a rumour that you sent one packing straight to....heck. Is that true?

    Nefandus: Hell is more accurate, and yes it is true. Demons are rather complicated, the only real power a mortal has over them is knowing their true name. Most mortals don't even have the strength to say a demon's name. However, I am not completely mortal. All the same I hunted the demon referred to as the Envoy of Shadow for several weeks before I could determine it's true name and send it back to the plane it belonged in.

    Interviewer: That sounds terribly dangerous. How did you feel when you delivered the final blow to it?

    Nefandus: Drained, exhausted....but content with completing my mission. It took almost a full team of heroes to aid me in many of the encounters, even with the powers of Darkness at my command.

    Interviewer: Obviously your career has been exciting. I see your Hero ID states your security level is 38, you're classified as a scrapper. How long did it take you to achieve that?

    Nefandus: Not counting my original appearance here, which was very brief as it was determined my original host had earned his place at Pluto's table before I reached a security level of 20, or the months I spent under trial, I've been active in Paragon City for a little less than two years. Next August will be my true annum secundum.

    Interviewer: Trial, you say?

    Nefandus: Not something of the mortal plane, I was brought before Pluto himself to show just cause for me to begin again in Paragon City, after my first anchor was called to the Shadowlands.

    Interviewer: So, you're actually similar to a kheldian, in that your true spirit coexists within the shell of another being.

    Nefandus: That is....close to what it is, yes.

    Interviewer: I'm curious, Nefandus, where did you get your name from, and what can you tell me about the ancient legends you claim to belong to?

    Nefandus: Direct translation of my name means Underworld, again it is latin. However my name does not mean Hell, but rather the Shadowlands, the afterlife. I dwell in the House of Pluto when I am not called to this plane. It is a place of cold, and shadows, and can be enough to terrify a corrupt mortal who has never been there. As to the legends, most of them are as can be expected exaggerations. One in particular says that I killed Brutus, but that is not true. I was there, but not for him. His spirit was true, even if his judgement was clouded. Some thought of me as a reaper, if not THE Grim Reaper. To some extent that is true. I usually have lethal methods, but sometimes it is enough to capture a villain, so as to bring many worse ones to Justice.

    Interviewer: My but that is quite something. I'm afraid we only have time for one more question, Nefandus-What is the most rewarding part of this life, as a hero, for you?

    Nefandus: Well, the answer I would venture to be two-fold. I'm here because I must be, it is my purpose. However, what I truly take pleasure from is the comrades I've made here. When their day comes, I hope to sit and feast with them at Pluto's table and recount our adventures. I also do not wish that day come any sooner than it must and consider it my obligation to preserve their lives to the end. The fellowship of true heroes is something truly inspiring.

    Interviewer: Well, Nefandus, I'm afraid that is all the time we have, I thank you for your time and wish you luck.

    Nefandus: Vale, amicum meum.
    __________________________________________________ _____________
    Here's my example-would anyone else like to give it a shot?
  14. I think lord Recluse is laughing his a$$ off right now.....

    (suspects that droid is Lord recluse-or thinks he is)
  15. Had a random thought while I was hopping around freedom falls this morning: why not post a thread for interviewing your hero(fav/most pow/quirkiest[spelling?]/most well known/least known etc) or villain. I had a thought of two ways to do it, one have one person, say me for example be the interviewer and ask a series of questions which you can answer as you please-or post your own q/a list. thoughts?
  16. Nefandus

    Questions Only

    Wasn't it something about Leroy Jenkins?
  17. Last Knight of the Blade

    Entry: 2
    It's not easy being Green

    This strange new world has changed me in some unusual ways. Those who have seen me in action may have never noticed but despite all of my 'superhuman' ability I have one failing. I wear darkened glasses. It has been discovered that some forms of radiation have amplified my ocular light sensitivity. These forms of radiation were known to the Templar Order, but for some reason or other my genetic line is alone in this malleable state. Even with the mixing of lines that has come into acceptability for my people in the last three hundred years (a century before I came to be) it seems as though only those sharing my direct genetic descent carry the mutating gene. I know of only one other living blood relation-whose identity I can not divulge, for their safety and my own.

    Here on the planet Earth I try to blend in somewhat with the civilians which for some part my wearing glasses does, I also have a formal suit that I wear mostly for special occasions and I am metabolicly able to consume many of the foods humans do. However, there are some things that do not seem like they will change. Despite the accepting attitude of most heroes and their allies many of the citizens of Paragon City have feelings ranging from fear and resentment to outright hatred towards those not of this world. Some even dislike heroes generally, not considering the persistence they have in putting their lives in harm's way to protect the innocent. Coming from a long tradition of self-discipline and a lifelong pledge to protect the Templar Order these feelings towards 'aliens' almost disgust me. I can see how an invasion of one's home by some unknown and all-hating enemy like the Rikti, or the dread of an implacable predator stalking one as the Nictus are bent on can polarize one's view of those different than them. All the same, one of the first lessons learned by any Knight of the Blade is that fear is an instinct designed to protect one life or many, just as rage is one to defend one or many. Fear is also easily manipulated by those who know how and can use it to their advantage, as anger may be as well. Both are able to become so powerful as to blind a being to all reason and logic at times. I pity the hate-mongers of Paragon City who do not realize that they are not only stooping to the level of the virulent xenophobia that the invaders justify their actions with-whe they bother with justification at all-but are playing right into the trap laid for them.

    The Last of the High Templar has made sure to tell me on more than one occasion that I be cautious about what I say, the tonality of my voice, and how I stand. Someone may unconciously read intentions, possibly projected, and react to my presence without thinking or knowing. I know the truth in his warnings through the training Knights of the Blade recieve-however he is better at knowing such things through his own training. Being aware of one's physical surroundings is necessary for a trained warrior. Being aware of the climate of emotion takes much more work. That is the lesson I am learning here. For every action there is an equally opposite reaction, sometimes even equal and opposite.

    __________________________________________________ _

    (Located on Liberty Server)
  18. The Luciano Family is a mobster family in the style of the Godfather. We are just starting up but are seeking creative players to join us on Liberty Server. The only requisites are that you model yourself as a mobster, wear the family crest in the family colors(sg mode through lvl 25 and afterwards at your discretion) and bring a good attitude and a willingness to work with others. All ATs and powersets are welcome, and if you would like Underboss Jules has compiled a list of suitable first and last names which anyone is free to consult if they wish. We have a few longterm goals and plan on rewarding people by rank/contribution (not just prestige) to the group. One of our conceptual bonuses is that we are an archrival family to the Marcones (The Family). If you would like to hear more about The Luciano Family send an in-game email to Underboss Jules or the two consigliere Gabe Platoro and Leo Luciano . you can also send a pm to @subanimus .
  19. Last Knight of the Blade
    Entry:1
    I am Warpblade

    Due to my training and station in the Order of the Templar I am by default cynical-especially after what happened to our people. However, it was decided that I would come to this world to learn why and how these humans and their heroes were able to stop the invasion by the Nictus and their one-time allies the Rikti. When I am able to, I discuss my thoughts with the Last of the High Templar, who is among the few who also came to Earth. He has always tempered my cynicism with hope and an outlook of buoyancy and it was his decision to try and work alongside the heroes that crystalized my purpose for me.

    When I entered Atlas Park it was quiet. A few heroes were talking quietly underneath the large statue of a man carrying the world on his back which I learned was to commemorate a great hero who fell in battle. I spoke to Ms. Liberty briefly and she directed me to the registrar to choose a name. I corrected her and told her that my people do not take names, but recieve titles, or ranks. It is our belief that words have inherent power, and therefore a name has even more. If we have no name then no one has power over us.

    As I stood silently regarding the statue of Atlas, a name filled with power, strength and devotion I had something of an epiphany. While we of the Order of the Templar did not choose names, but were given titles-so as to not give our enemies the power over us I realized part of the truth of why we failed to drive the darkness back. By giving up our names we not only took away others' power over us, we took away our power over our selves. I resolved then and there to lead and teach my people by example. I took the name Warpblade, my own personal choice-not a title or a rank- but a name, an expression of self. I settled upon that name for personal reasons tied to my one-time rank as a Knight of the Blade.

    I knew that when I next sought out the High Templar he would have something to say about this. He told me that if I went through with this the Order would most likely cast me out, and forget that I existed. I replied that they would have no choice but to remember me. I am the first to have a name, an identity of self, in a longer history then any records or memory of our people. I encouraged him to follow my choice and become the second. When I left him he was deep in brooding thought.

    Now I have taken on the appointed task of continuing the tradition of the Knights of the Blade in the Templar Order. I have not yet informed the Prophets or the Council of my choice to take a name and become myself. The title of my apprentice is Knight of the Blade Apprentice. To participate in the herowork of Paragon City he must choose a unique moniker and has managed to come up with a vague enough name to hold true to our teachings. The Templar Alchemist is his heroic title, and was selected with the aid of the leadership of the group known as the Path of the Alchemist, as well as the Council. When the time comes they will all know that my heroic appelation is not merely for the purpose of becoming a hero, but is my chosen expression of self.

    I am Warpblade. For me the name courses with single-minded determination, the power to change, and the power to attack the dark powers that attempt to corrupt, enslave, and destroy the Liberty of Life. I am a weapon, but I am also a shield.

    __________________________________________________

    (Located on Liberty Server)
  20. Prologue Part 2: The History of the Creation of the Templar Order continued...

    As the First Keeper of Light and his compatriots travelled to the other planets and reconnected with the changed peoples they had no inkling of the arrival of the Nictus and the Rikti. Through some fortuitous luck the Nictus and Rikti did not discover the other four worlds for several hundred years.

    When the Keeper of the Light managed to reunite the four planets and the changed groups of their people they came to the conclusion that they could no longer refer to themselves as a whole as one race, due to the significant changes wrought by the supernova. It was then that the Prophets suggested that the people take the name of the philosophical/spiritual Order of the Templar which the Keeper of Light himself had founded.

    When all this had occured the Prophets at last sensed the intrusion of the Nictus and the Rikti into that region of the galaxy. They brought together the great leaders of the Order from the four worlds and warned them of the dangerous enemy that was approaching ominously close. They determined that there would be no way to send all of the Order, as space travel had almost been lost completely, save for the efforts of the Keeper of the Light and his founding group of followers. The great leaders of the four worlds declared that a select few would be chosen, a mere forty-thousand, to represent and continue the traditions of the four remaining worlds. They spent over a century constructing the four 'Worldseekers' as they called the large city-sized craft that would scatter across the stars, searching for some new world, or allies against the coming threat.

    When at last the four Worldseekers left, carrying along with them five of the Prophets the remaining peoples prepared for a final assault by the Nictus and the Rikti. The last knowledge of the end for the four worlds is a carefulyl guarded secret, as the final communications sent to the Worldseekers were forbidden to be looked upon without the counsel and approval of the Five Prophets.

    So it was for yet many more centuries that the Remnant of the Templar Order journeyed, in search of a new home or allies. All they seemed to find was the ruin left in the Rikti and the Nictus' wake.
    ________________________________________________

    Ok, That is the Prologue. If you wish to comment, criticize or offer thoughts please do. I will begin posting the 'in character' Journals of the Templar very soon.
  21. You own the LOTR Board Game...the first one...

    You know what colors Mighty Mouse wears....

    You purchased an atari with your own money....

    You remember who Space Ghost's friends were...

    You watched Birdman before he became a lawyer...

    You loved Lorn Greene as Adama....

    You read the books from the series Lorn Greene starred in as Adama....

    You know who Lou Ferrigno is....

    (here's the funny part....I'm 18 heehee.....I can't attest to the atari that's my oldest brothers' he's 33 now)

    here's a real winner for you though:

    You watched the Beatles on the Ed Sullivan show, or the Muppets first appearance, which was also on the Ed Sullivan show. lol thank goodness for pbs!

    PS
    Make note of the title change I made hehe
  22. Cool. I like it a lot. Manticore eh, nice. You have a flair for creativity friend.
  23. Prologue Part 1: The History of the Creation of the Templar Order

    To begin let us explain the Templar Order. Ages and Ages ago there was a race of beings, alien to Earth. They existed similarly to the way we humans do, just beginning to explore their local region of space. They had begun to colonize several planets when disaster struck. The chief governing body of their worlds was destroyed in an unexpected supernova. The unimaginable radiation storms from the star's explosion traveled for several lightyears, coming close enough to the rest of their inhabited worlds that it made leaving the shielding magnetic field of their planets all but impossible.

    For millenia the people of the five worlds were stranded, and continued to progress in different ways. On one planet they learned to commune with each other through their minds, and through exploring their innermost being began to learn the mastery of what we call telepathic kinesis. On another they became fierce warrior-hunters who learned to track the terrible mutated predators that began to ravage them after the storms came. On a third planet, what was once their homeworld, they gained the ability to absorb radiation and redirect it.

    The two worlds farthest from the stormfront changed in a less physical manner. They began to create two schools of thought that would be integral to their race. One was the concept that words have a power unto themselves, as thoughts and ideas. The continuation from this was that if words (and therefore names) had power then by changing the name their race called itself in the presence of others so that no one who was not of them would really have true power over them. This came about separately but simultaneously on these two worlds and from different sources.

    On one of them a different, but intelligent and self-aware race was discovered. The only names given for them historically are The Prophets and Bringers of Light. These beings appeared to the stranded civilization as demi-gods. They were believed to exist on a higher plane and merely cast a shadow on ours. As it turned out they had always been aware of the race that was separated across five worlds, even before they had begun colonizing new worlds.

    On the last planet these changes came about differently. A fued had begun between two factions on the planet. One believed they were the only survivors and that they were chosen by an all-powerful deity who had no name. The other believed it was possible that not only had others of their race continued but that there were even other sentient beings in the universe. As the infighting became worse they approached self-annihilation when one of the most important figures in the history of the Order of the Templar proposed that the only way to know for certain would be to search for the survivors (if any existed). They had to research the locations of the other four worlds and journey to them.

    Part of the difficulty with this was that two-thousand of our years had passed since the storm. Space travel had actually devolved to nearly the point we ourselves have reached. In this way it came to be that a religious group formed around the historic figure who christened himself as the First Keeper of Light. As the two sides continued to argue and discuss the issue this group pioneered scientific research. When the people of this world had determined they were able to send out a ship on a century long journey (their lifetimes last as long as 1,000 years, sometimes longer) to the other four worlds it was determined that the First Keeper of Light would choose the travelers personally and would lead the flight.

    However, only twenty years after they had departed a darkness fell on the world. The two factions began to lash out not only with words but violence as well. They had nearly reached a self-induced apocalypse when the true source revealed itself. A race known to us as the Nictus had been manipulating the politics of this world and when they were ready they and their allies the Rikti conquered the world. The Nictus for the living energy and the durability of the race that became known as the Templar Order, while the Rikti assimilated some of their technology and processed the raw materials of that world for to prolong their continuing conquest of the galaxy. Very few of the remaining inhabitants of that world survived the inital sweep of the Nictus and Rikti. Those that did became slave laborers and lived out the last thousand years of their lives in unimagineable agony.
  24. Nefandus

    Mob Vs Spawn

    I'd want to know what your source(s) for these definitions is/are and how much effort you put into finding them-then and only then will I accept such a universalism. There are a rare few dictionaries that would really give you any useful definitions and background information and to my knowledge none of the ones on the internet is one of them. Not flaming you, I just want to know where you came up with these strict definitions. I am probably going to look the word mob up in a dictionary myself and see what I can find. A hint: if it doesn't have detailed word origins and the translated definitions of those then don't bother with it. THAT is MY literary contribution for the day-thank you and good hunting. Oh and please NEVER say this: orientated. It isn't a word. Oriented, or an orientation is correct. Just throwing that out there.
  25. Very good 'realistic' take on a mish. I enjoyed it very much. I hope you do some more work like this. My only advice to you is find a REAL dictionary...say...the Oxford English Dictionary....and look up some of the words you think of using. Even though this is prose there's nothing wrong with a poet's touch. You can paint a picture with words, create a mood. Look for the interrelationships between different words, to help knit a well-written story on a deeper level. This is some very advanced advice but think about the sounds that words make, i.e. a lot of 's' sounds might make one thinking of the slushing, slurping sound of sewage...or the fluids seeping from the zombie. Think of hard sounds that make the air stop...like t or ch (as in chur'ch'). That sort of thing. Very well done though, I think. Keep it up mate.