Necrotech_Master

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  1. Quote:
    Originally Posted by Master-Blade View Post
    It's not a bug. TF/SFs are level-locked when you start them.

    Task Forces


    I believe it was done to prevent this type of scenario:
    A lvl 50 (or higher than the TF) starts the TF, but DC's at some point through the TF.
    The star is given to somebody lower than the maximum lvl of the TF and everybody is EX'd to that lvl for the next mission, despite the foes being higher.

    I'm sure there was probably an exploit or other issue this was intended to fix as well, but the point is that it IS intended (for now).

    Basically, if you don't want to fight a lvl 25 at lvl 23, then wait until you are lvl 25 or get a lvl 25 on your team to host it for you.
    it was also to prevent the scenario of a group of lvl 35 poeple lking 1 lvl 50 down to 35 then starting an ITF, if the lvl 50 stayed LK'd through the entire sf, then the last mish he could un lk and be a lvl 50 in a lvl 35 mish and easily solo rommy (rommy would be only a lvl 36 if he was spawned before the 50 unlk'd)
  2. dont forget valkyrie still has the original MoG too
  3. ive also done some more datamining too, and i tested battles with an ally and patrols with allies and both of them reduce xp as well

    this blanket fix of an exploit is affected EVERY allied thing in the mish (as i stated earlier but hadnt done enough datamining)
  4. Quote:
    Originally Posted by Forbin_Project View Post
    You can doubt it all you want but I was in I9 closed beta and the devs flat out told us the reason was to prevent hoarding.

    And yes a character can hold 20 recipes, but you are forgeting that it wasn't until recently that we could store items in the market indefinitely. The market originally had the 60 day rule where everything left in the market slots got deleted after 60 days.

    Every 2 months some moron would make an angry post that he lost hundreds of millions when the markets 60 day rule deleted everything he was storing.

    Oh yeah players could also use their other characters to store recipes. Of course they had to have two accounts to safely move recipes between characters or trust someone to help them move recipes.

    So yes hoarding was possible if a player was willing to jump thru hoops to do it.



    Now don't be confused, we're just explaining what the devs told us. I doubt anyone would object if the devs changed their minds and gave us recipe storage.
    i understand the devs wanted to prevent hoarding, i was just trying to point out that hoarding already exists and i17 will just make it easier for poeple to solo hoard (not needing a transfer partner)

    also, if devs were concerned with hoarding, why did they even add the storage devices to sg's?
  5. dont poeple already hoard recipies? a lvl 50 toon can hold 20 recipes, then each toon can hold about 16-20 "stored" on the market, when i17 is out we will be able to store more within the emails

    dont forget poeple also have multiple toons they store stuff on too, or even multiple accounts, so i highly doubt that hoarding is an issue since poeple already can do that

    as for the original idea, i say the recipes should be intertwined with the enhancement storage instead of making a new object
  6. i would have to throw in my 2 cents and agree with everyone that GW power is NOT a bug

    cheap? yes it is, but its a signature NPC, but it doesnt stop poeple from winning

    ALL of the signature NPCs have cheap powers, just look at half the freedom phalanx for pete's sake

    statesman is a shining example of this
    posi? hes a rad/rad defender with [overload]
    synapse runs super speed with no end cost and has version of flurry thats strong and is cone, and his whirlwind does dmg

    i could continue, but all of the signature NPCs are supposed to be unique and challenging, if they were exactly like players then they would be no challenge at all
  7. GW mostly does negative dmg, but the hold she has is ALWAYS 100 mag regardless of what rank she is, she could be a boss class signature and the hold will still be mag 100
  8. Quote:
    Originally Posted by Bionic_Flea View Post
    I think Mac was saying to be careful what you wish for.
    honestly, i havent hardly touched AE in months because i prefer running normal content to get drops (trying more for purples, which are unattainable in AE by any means), therefore tickets are fairly useless to me
  9. Quote:
    Originally Posted by Aura_Familia View Post
    Sure, until the NEXT time an exploit is fine that increases the number of tickets you can get via some stupendous exploit, then the devs rush a patch out that kills not only it but ONCE again causes problems for others, then the exploiters ind another one, and so on.

    I'd prefer they just stop wasting time and keep it for what many of the "the ae is for storytelling purposes only" folks have been saying.
    i havent hardly run any AE mishs in months because i prefer to get actual drops over tickets (no purples from tickets), i honestly dont care about merits either (since merits cant get purples either)

    most of the reason i hardly touch AE is because of the bad rewards, i already dislike running AEs because of no drops other than tickets, but less than 80% xp/inf/prestige of a normal mob makes it extremely annoying, especially when the custom enemy group is also 4x harder than a normal mob

    when that last exploit was out, with the mm pets and whatnot, i tried it once to see what poeple were talking about and instantly /bugged it and then did a "report for content" on the mish then exited and never touched it again because i knew that was over the top
  10. Quote:
    Originally Posted by Aura_Familia View Post
    No remove ALL rewards from the AE=problem solved.
    if all the rewards were removed from the system then i would never use it.

    i dont mind the story arcs and stuff, but it would feel like im running every story on test mode, essentially wasting my time, because i feel the story is only half the arc, the other half is how fun the mishs are and no rewards would kill the fun of the AE for me at least.

    i understand that removing rewards would be the easy fix, but then 3/4 of the pop that uses AE currently would just never play stuff there unless they were extremely bored

    if they just removed xp and left in inf/prestige/tickets, i would prolly be fine with that
  11. Quote:
    Originally Posted by Zamuel View Post
    Minor note but escorts can be made to fight alongside you as you escort them.
    true, but if the escort was to betray you, you wouldnt want to be fighting some overpowered AV that mezzed you so bad you couldnt do anything, or self buffed enough that it would be nearly unkillable, and if it did die somehow, then you would fail the mish

    escorts i guess should be nerfed some in that case, but prolly 7 out of 10 times they are non-combat unless it was story critical (the other portion of the time)

    i still dont see how captives and defend objects fall into the "nerf" category though since captives are noncombat and are essentially placeholders and defend objects can be killed but they dont do anything other than sit there
  12. Quote:
    Originally Posted by macskull View Post
    But, but! This is a good change because it is going to stop the exploiting!
    this would be the objective IF they only made rewards reduced for allies that actually participated in battle

    but instead they nerfed captives, defend objects, and escorts all 3 of which the ally in it is nothing more than a placeholder

    patrols, battles, and ally boss spawns are unaffected by this so it wont really be stopping the use of buffing allies (they wont directly buff you, but you can make a group of baddies that just uses the AoE buffs and you sit under them)
  13. IMHO i think this nerf was a little too much

    someone did some testing for what actually drops xp and what not in the thread here

    apparently defend objects, escorts, and captives all reduce xp for being nothing more than interactable, while ally patrols and allies in battles will not affect anything
  14. Quote:
    Originally Posted by Katie V View Post
    No. I'm still testing, but what counts vs what doesn't count is strange:
    • Ally objectives count
    • Escort objectives count
    • Release Captive objectives count
    • Defend an Object objectives count
    • Allied patrols do not count.
    • Allies in a "battle" objective do not count.
    • Allied bosses do not count.
    ah, well i havent done any super detailed testing yet, even so, this is still a large portion of the objectives

    how does a defend object reduce xp anyway? its an object that does nothing

    i think this was a more "blanket" fix that didnt work properly, i could see something else coming to fix this in another couple weeks or with i17

    captives, escorts, and defend objects should not count to the reduced xp, while battles, ally bosses, ally anything else that actually fights should reduce xp
  15. the AE change made it so any critter considered an ally (ie blue box) will decrease rewards

    this includes:
    • allies
    • escorts
    • captives
    • ally bosses
    • allies in a battle
    • basically anything that has a blue box that does not attack you
    i do think it was a tad much, i mean, for allies that actually participated in battle it would be an issue, but captives which dont do anything, or escorts, its just no point to include them unless you only have 1 in the mish
  16. Quote:
    Originally Posted by Venture View Post
    a) If the story absolutely can't work without a specific character then the odds are that you don't even have a story. You probably have just a bunch of stuff that happened.

    b) Characters like the Honoree, which are built to be fought by teams and/or are supposed to require TF-specific temp powers to fight, should not be available in the MA in the first place. At least not until we have the ability to gate arcs by actual team size.
    the temp power is not required to kill the honoree anymore they changed that awhile ago so the power you get in LGTF is nothing more than a placeholder and some fancy FX

    the only one that is easier with a temp power to defeat is the dr aeon from STF, although i dont know if he got fixed or not so that he only uses his [aeon special] once

    i know the ms liberty who uses [liberty belt] either does not use it anymore or was removed
  17. Quote:
    Originally Posted by Arcanaville View Post
    Actually, essentially this feature was supposed to be in the AE from I14 beta. For some reason it never went in correctly. But this specific situations (creating allies specifically designed to assist a player in combat in the AE) is something that I personally a) warned the devs about *before* I14 went into beta, b) specifically warned the devs about *during* I14 beta, c) created several missions specifically to demonstrate the exploitability issue in I14 beta, and d) got assurances two fixes were being considered. One of them was setting the allies so that only one would assist the player at any one time, no matter how many of them there were (which I think ended up being problematic) and the other was setting the reward system to consider combat-capable allies "team members" which meant in essence you'd be splitting your rewards with them no differently than if another player was helping you.

    Because of all the chaos surrounding the AE reward system after launch, I never bothered to go back and check to see if this issue was ultimately resolved until not that long ago. But I can say with absolute certainty that while something going on now might have reminded them to look at this, nothing that is happening now is especially new in terms of this problem.
    well they technically did one of those fixes from the beginning

    they did make it so that allies that do dmg will decrease rewards like a confused enemy which prevented poeple from giving them an AV ally that could slaughter anything in 1 shot

    the new fix wasnt an issue before because until we could choose custom power selections, the allies would definitly have attack powers and the only thing you could do was make non-combat pets that ran dispersion bubbles or the sonic bubble

    with the custom ally settings we could get rid of attack powers entirely or give them mez sets and only pick the powers that did no dmg
  18. i have a heroside toon who has plenty of base salvage and im planning to delete and remake him in the future and i know base salvage doesnt drop anymore and i know some poeple want complete collections, so this will be ongoing offer until i remake the toon or until i run out of base salvage

    if you are interested in purchasing some of the salvage, contact me in-game with global @Necrotech Master

    or leave a message on this post and we can arrange a time to meet

    items will be sold on a first come first serve basis or to the highest bidder

    these items no longer drop in game, so if your missing something to complete that collection or a memento of times past, contact me if you wish to purchase and of the items listed, as things start to sell, then i will update this post to show that

    edit: minimum bid is 1000 influence per piece

    i currently have (as a reminder this is HERO side):
    • [amulet]...........................SOLD OUT!
    • [arachnos gun]..................SOLD OUT!
    • [armor shard]....................SOLD OUT!
    • [bio sample]......................SOLD OUT!
    • [body armor fragment]........SOLD OUT!
    • [bracer]...........................SOLD OUT!
    • [charm]............................SOLD OUT!
    • [clockwork fragment]..........SOLD OUT!
    • [cortex device]..................SOLD OUT!
    • [cybernetic charger]...........SOLD OUT!
    • [dna mutation]...................SOLD OUT!
    • [dangerous chemicals].........SOLD OUT!
    • [demonlogica]....................SOLD OUT!
    • [devouring culture].............SOLD OUT!
    • [echip].............................SOLD OUT!
    • [exotic alloy].....................SOLD OUT!
    • [fir bolg hand]....................SOLD OUT!
    • [glittershrooms]..................SOLD OUT!
    • [graphite compsite].............SOLD OUT!
    • [hamidon lichen].................SOLD OUT!
    • [hydra dna sample].............SOLD OUT!
    • [meat cleaver]...................SOLD OUT!
    • [mercury circuits]...............SOLD OUT!
    • [military intelligence]...........SOLD OUT!
    • [nemesis weapon]...............SOLD OUT!
    • [nictus memento]................SOLD OUT!
    • [nictus tech]......................SOLD OUT!
    • [orichalcum].......................SOLD OUT!
    • [paragon police files]............SOLD OUT!
    • [portal tech].......................SOLD OUT!
    • [potion].............................SOLD OUT!
    • [rikti armor fragment]...........SOLD OUT!
    • [rikti communications device].SOLD OUT!
    • [sky raider anti grav unit]......SOLD OUT!
    • [sky raider device]...............SOLD OUT!
    • [sky raider weapon]..............SOLD OUT!
    • [steam powered engine]........SOLD OUT!
    • [steam tech implant].............SOLD OUT!
    • [titanium]............................SOLD OUT!
    • [vacuum circuits]..................SOLD OUT!
    • [witch's hat]........................SOLD OUT!
    total amount of salvage.................0 pieces left
  19. Quote:
    Originally Posted by Derangedpolygot View Post
    and stacks
    we can still stack veng, but we can only stack it if it activates at the same time
  20. Necrotech_Master

    Freeform Respecs

    i like this idea, i have a lvl 50 dark melee/stone brute i want to move just 1 enhance slot to a different power but dont want to go through the hassle of a respec

    /signed
  21. Necrotech_Master

    Ninja Run Blues

    the ones that wont work with it i know of are combat jump, super leap, and super speed

    all sprint powers (the generic one and veteran sprints) will all work with ninja run, fly and hover can work with ninja run, and teleport will work with ninja run
  22. Necrotech_Master

    Ninja Run Blues

    the only things that stack with ninja run are fly or teleport powers, and sprints, all other running/leaping powers are mutually exclusive with ninja run
  23. i like this idea, would give the poeple who dont have surveillance or a power analyzer the ability to keep track of whats happening to the enemy
  24. this does seem like an exact clone of something like the broadsword set, but using the dmg that the vanguard use with their melee sets

    im with everyone else about not cloning the powersets