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Posts
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Task Forces and Trials will continue to contain Elite Bosses, ArchVillains and Giant Monsters. There will be no changes here.
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Several of us have said by far the biggest problem with the new bosses was when a TF hits more bosses in a small room than there are members on the team. A team of 4 heroes walking trying to get to the reactor are going to have to overcome rooms of 5 or 6 Tank Swipers.
But instead of fixing that you are going to leave it as is and screw with the parts that the majority of players were already adapting to.
Decidedly bleah.
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How does "rolling back the boss changes" == "leaving things as is"? -
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As you can see, most people have said that your decision to roll back the boss changes was very smart. I too think it was a good idea. But still, I think you are wrong to make us HAVE to group up for bosses. Yes, I think grouping should be encouraged but personally I think everyone should be able to solo doing missions all the way up to level 50 if they wish. Street sweeping is not fun. That's not why we play your game. We play your game to be heroes. In the comics, heroes fight bosses alone all the time. Even the wimpy controller type heroes like Dr. Strange.
Players don't need to be forced into teamplay. We have task forces and a need for friends. We will group up when we feel like. Please stop thinking that you HAVE to force us to group up. I want to be able to choose.
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Gubwhuh? Where does he say that people will have to team for bosses? If they rollback the changes, then bosses will be more easily soloable. States states (heh) that default difficult missions when soloed will have lts. instead of bosses. If you feel you can handle soloing bosses, ramp up the difficulty. All of these proposed changes are to allow soloing, but to give benefit for teaming.
I think you missed the point here entirely. -
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But doesn't that happen in the majority of missions?
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What I have noticed is that boss spawns are reduced. My blaster (23) had a missions with 2 +1 bosses that I could not solo. Period. I even tried levelling up and hitting it at 24. Nope. Died every time.
Tried it on test after the boss changes went in, and instead of 2 bosses, there were 2 lts. In this case, soloing has become _easier_ for all but a few missions.
It also appears to me that street spawn bosses are much more infrequent, with more spawns with large groups of minions. -
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Does anyone know if there might be a badge they are not telling us about? Like a badge for getting so many treats. I could see them doing this, rewarding those that trick or treat so much that they get 1000 treats or so.
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I had the same thought.
I was also kind of hoping there was a badge for getting all of the other badges, but there doesn't seem to be.
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Of course, if there is a as of yet unknown badge, there could be a bagde for getting all of the badges, and we just haven't seen it yet. -
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Also an odd note particular to the Nazi's of WWII. They were heavily into the occult and mysticism. This doesn't really surprise me at all.
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Sure, and the Germans had plans to have "sleeper" agents in occupied terrirtories after the war to run a resistance / sabotage, type operations. There were called Werewolves. -
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If you have ever grouped with one good Kinetics defender, You'd know how much they can increase the whole group's offensive abilities. With 3? That's insane. Really, really insane. You'd be oneshotting minions with brawl.
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Except you will have hit your damage cap... Now, 2 kins and a Rad w/ EF will allow for the mob to take more damage than the cap.. Or even 1 FF and 2 Rads.
mmmmm, Radiation.. Glhlhlhlhhlhh... -
Ok, I have taken the, ahem, Liberty of creating Mobile Chernobyl , a supergroup for radiation types. All you need to join is to have at least one radiation in your primary or secondary.. X/Rad controllers are welcome as well. If interested send a tell or email to BioCide.