NaoGal

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  1. NaoGal

    Who is dead?

    Quote:
    Originally Posted by Megajoule View Post
    "On the contrary, sir, I think this project is very important. It is you I take lightly."
    Ah, I loved that episode...

    Also, as a slight counter-point to something that was said here...
    If a man had to sacrifice 50,000 people in order to save 5,000,000, does that make him an irredeemable murderer?

    Or could the argument be made that...
    "The needs of the many outweigh the needs of the few?"
  2. NaoGal

    Who is dead?

    Quote:
    Originally Posted by Nalrok_AthZim View Post
    Considering every dialogue option you get with Prometheus involves him being a snarky, self-righteous, egotistical bunghole, I don't think ANYONE should agree with him.

    Seriously, why is the keeper of the Incarnate Lore a giant blueberry-colored ***hole?

    Whether or not someone agrees with Prometheus is totally up to them.
    The guy has his own agenda, I think... And whatever his endgame is, I seriously doubt that it includes all of us keeping god-like powers from a source that he obviously shows the utmost contempt for. Not to mention his comments when you start talking about Ascension...
  3. NaoGal

    Who is dead?

    Quote:
    Originally Posted by Zombieluvr View Post
    By which I mean to say that, in the grand cosmic scheme of things, the petty problems of two planets located on the sticks of on the butt end of their respective dimensionally counterpart galaxies don't amount to a hill of beans.

    In the grand scheme of all creation, yeah, you are probably right.
    Then again, these two little planets (or just one little planet if you count just Primal Earth) have attracted the attention of a terrifyingly powerful race that devours the collective potential of entire species and civilizations...
    aka, The Battalion.
    As far as I can tell, Prometheus is the only one saying that we should abandon Praetoria to the Hamidon and its Devouring Earth, and from a certain point of view I can understand his reasoning... To him, (at least the way he is portraying things) the Battalion is the far greater threat...
    That doesn't mean we should agree with him though.
    Even if we did completely abandon Praetoria, what's to say that Prae-Hami won't try to come after us? It's hatred of humanity could be a driving factor in how far it would go to try and eradicate us all.

    All this being said, I just can't see how the developers would go through all the time and effort of creating Praetoria (all the zones, which include the Underground and First/Night Ward, new enemies, new game assets, and who knows how many more things I can't think of...) and end up just trashing it. I think (hope?) they have more plans for Tyrants homeworld... We just don't know about them yet.
  4. Quote:
    Originally Posted by Slaunyeh View Post
    It? Singular? Sure, I would play through that too when the one time was called the RWZ.

    Nalrok_AthZim already posted a comprehensive list of just how much content you would actually have to "OOCly justify" for this to be an even remotely fair comparison. It covers how many years?

    But perhaps you are just a better person than us. That's fine, but I don't see how that's helping the rest of us. It's just a prettier way to say "deal with it".

    We have been. For a long time.

    You know, its funny... my entire post there and the first thing you single out my use of the word 'It', implying that, if the Devs ever did make such and arc/trial/whatever, that I believe there should only be one.

    *looks over her posts very carefully, trying to see where she said or implied that...*

    As for me perhaps being a better person...
    Your words, not mine.
    But... thanks for the compliment.
  5. Quote:
    Originally Posted by Nalrok_AthZim View Post
    You can just call me out, y'know. XD

    Actually, hindsight being what it is, I should have direct quoted you, or /not/ direct quoted Charcoal, and not done both.
    Apologies for that... x.x
  6. Quote:
    Originally Posted by Slaunyeh View Post
    You forget, we're villains.

    But seriously. Some does not equal all. Or even most. And I've never seen anyone actually suggest this seriously (unlike the blue-side nutjobs who seriously suggest dropping red-side support entirely). I've said what I have to say on the subject, though, especially after that "perceived slight" comment. That's the kind of uninformed drivel that almost makes me wish that blue-side had it as bad as red side. "Go play some old content in Ouroboros" indeed. Thank you, that's very helpful.

    Uninformed drivel?
    First and foremost, let me repeat something that you most conveniently seemed to have missed or forgot...

    Quote:
    Originally Posted by NaoGal View Post
    (This last part is nothing more then my own point of view… As always, take it or leave it as you see fit…)
    My 'uninformed drivel' is no more right or wrong then your 'uninformed drivel' that the Devs hate red-side because they focus on co-op content that everyone can play, regardless of what their alignment is.
    At least I am commenting on what some have written here already...

    You're right on one thing. 'Some does not equal all. Or even most.' I merely brought it up because it had been mentioned right here in this very thread...
    Also please, point out where I made the broad, sweeping statement that /all/ people who play villains want co-op content that forced heroes to do something bad for "the greater good". Or is that just something else you perceived a certain way because I pointed out the logical fallacy of ‘two wrongs making a right’?

    Quote:
    Originally Posted by Charcoal_EU View Post
    I think you misunderstood. By "extreme measures" I was suggesting that co-op (and therefore hero) players should have to do things that are evil but necessary in the context of a major crisis/war.
    If co-op forces villains to save the world it should also force heroes to kill civilians.
    And then some (not all… just making sure that’s clear) thought that was a great idea with comments along the lines of,
    ‘Yeah, I'd love to see what would happen if the shoe was on the other foot for just one issue.’


    And like I also said, and will repeat again...
    Everyone is forced into some kind of content on this game regardless of them being heroes, villains, or some flavor in between. Just a few examples...


    I have to deal with the fact that, apparently my hero derives all her powers from some all powerful entity called the Well of Furies. Why? Because some arrogant titan standing at the end of time said so.

    I have to deal with that fact that I can’t save my doppelganger after the fight with Protean at the end of the Jenni Adair arc.

    I have to deal with the fact that I can’t un-Rikti-fy Hero-1, or permeately defeat U’Kon Gr’ai in a mothership raid, or stop Hro’Dtohz from teleporting away…

    Or being forced to help Pendragon claim Excalibur in the Belladonna arc, despite repeated warnings that he shouldn’t...
    Actually as I write this... I’d say that sounds like either complete idiocy on the part of the hero, or pure chaotic mischief on the part of a villain…
    ‘Yeah, I’m with you there Pendragon ol’ buddy… You /should/ claim that sword! Those Black Knights are just trying to hold you back. They don’t know what they are talking about! *villain snickers to themselves as Pendragon takes Excalibur and gets possessed by it* Oh… this ought to be good… Ack! He’s attacking me now!’
    Of course, in a perfect gaming world, you would be given the option of not fighting the IDF in the next mission. I guess it would have been better if Sinclair decided to hunt you down, stalking you across the map and sniping at you with that bow and arrow of his.
    But hey, that’s just how I ‘perceive’ it and that’s my opinion, right?

    Oh, and for the record, if the Devs ever did create a co-op arc/trial/whatever where heroes were forced into doing something despicable… I /would/ play through it. And I would either rationalize my reason for doing it ICly, or run it OOCly and not acknowledge it otherwise. I sure as hell wouldn’t pitch a fit over it like it’s assumed most blue-siders would

    Quote:
    Originally Posted by Slaunyeh View Post
    Now excuse me, I have a Peter Themari arc to re-run.

    I'm done.
    You go have fun with that. Hope you have a wonderful day. *waves*
  7. Quote:
    Originally Posted by EmperorSteele View Post
    It sounds like we need a trial version of "Crisis on Infinite Earths", where the Good guys went to confront the Anti-Monitor, while the Bad Guys went back in time to try and prevent that dude on OA from seeing the Beginning of Time, because at that point, it didn't matter if the Villains killed half of OA: If they or the good guys failed, there'd be no future to mess up anyway.

    But they still lost because of ego and incompetence. I would trollolol if the "villain" portion of a co-op trial became free-for-all PvP because each villain wants to be THE ONE to click the glowie/get the final shot/do whatever...

    And just how many people would whine and cry and scream over THAT?

    Oh, it gets better: The one villain left standing has to fight all the Heroes, because they wouldn't take too kindly to a single villain killing half the team...

    I think that's part of the trouble with writing villain-themed co-op content: Just TEAMING with other villains normally is a sketchy enough proposition. Add heroes to the mix, and it gets messy.

    You know what? I like this idea...
    /signed

  8. Quote:
    Originally Posted by Dante View Post
    Nope, not really. I'm disappointed more than anything else. But the fact remains, for villains, once they reach level 50, their story stops dead. Unless they want to run the LRSF for eternity, there is nothing for them to do other than team up with heroes.

    And again, this is not to do with characters who are mindless thugs. Those ones are easy. Wind them up and point them in the direction of Bad Guy of the Month. But for any others, who want to gain money, power, influence over others, there is nothing, nowt, zilch, nada.

    All the examples you cite are good reasons to lay aside differences and work together. But when it's been employed over and over and over again, it gets dull and demonstrates lazy writing and development. Give villains something beyond 50 to do other than saving the day once again and I'll be happy. Until then, meh.

    Oh and for what it's worth, I'm not keen on co-op content of any variety even if it does make heroes do questionable things. I'd rather see shorter but multiple arcs for different alignments. Most of First and Night Ward were just padding and having different routes through the zone for heroes and villains would have been far more interesting.

    Using Ouroboros to go back and do redside missions that you missed isn't an option?
    Tip missions that reinforce your alignment... which have some of the darkest, most 'villiny' content available in the game, IMO.
    Dark Astoria is all about the post-50 game... with a lead in about a guy thats threatening to kill you... Oh, and there are villain options for talking to NPCs there to...
    To say that there are /no/ options for villains after 50 is an exercise in hyperbole...
  9. Thank you all for answering my questions, though I am not sure I completely understand your reasoning on some points... (But that's me, not a reflection of your ability to explain yourselves...)

    So it all boils down to a couple of simple things...

    -The text isn't really suited for how some villains would play or act.
    Honestly, I see this less then is portrayed here, since most of what NPCs say throughout the game seem rather neutral to me. How you interpret the way your character says those words (or even if they actually say them) is up to you.

    -Too many co-op zones geared towards 'Hero' content.
    The Rikti Warzone... Where both heroes and villains alike are told point blank when they first arrive to basically stow whatever grudges they have with each other, against an enemy that attacked /everyone/ regardless of which side they were on...

    Cimerora and First Ward/Night Ward... Stand alone areas that really have only a loose connection with anything else. Imperious doesn't really care who you are. He just wants his position of authority back. And not to mention Sister Aurelia, who only deals with villains...

    Apex and Tin Mage TFs... Again, fighting against an enemy that didn't care which side you fell on. If anything, the Paragon City got the short end of that stick because because they got hit more then the Rogue Isles did.

    The iTrials... Striking back against an enemy that has already attacked Primal Earth in the above mentioned TFs. Perhaps more villains would take all that far more personally if they were interrupted by the Praetorian offensive while they were out trying to get a hotdog... (No, don't take that comment too seriously, I'm trying to inject a touch of humor here...)

    Fighting against Mot and all of Dark Astoria... Again, dealing with an entity that would basically devour everything and everyone, regardless of whether your a hero, villain, or Joe average civilian. And during which, despite what some might say, allows for some pretty dark, despicable choices to be made…

    The battle against Emperor Cole... Why would you want to side with somebody that would eventually destroy you and replace you with one of his (much more controllable with much less free will) Olympian Guard? Or at best, keep you around under the control of a very harsh thought police, and Praetor Tillman, who has no issues what so ever with cutting out those problematic, troublesome parts of peoples psyche that lead to silly things like free will.


    (This last part is nothing more then my own point of view… As always, take it or leave it as you see fit…)

    All this (and more) being said... hey... it is, in the end your opinion that matters to you (just like mine matters to me.) If your playing someone that honestly, truly didn't give a damn if the world was destroyed or not, then hey, that's your prerogative. I can't fathom that kind of character. I've tried. It doesn't work for me...
    Despite what has been said here, /all/ characters are forced to do things a certain way at times. To point out the Incarnate content is silly to me, because you are pointing at the... what? The last, 5 to 10% of the game as an entire whole? (And even that amount is being generous, I think...)
    This game allows players to do more then most other MMOs have ever even pretended to offer. Everything from creating your characters back story, to customizing their appearance, to giving them multiple story-arcs to follow as they progress on their way to level 50, and even beyond with the inclusion of Dark Astoria and the iTrials.
    As harsh as this sounds, the reasons people have given as to why they are unhappy about how villains are treated are nothing more then perceived slights against them. Nobody is forcing anyone to play through, and/or acknowledge anything in this game. If someone is absolutely adamant about no longer paying for this game on those grounds… Well, nothing I or anybody else says will likely change their minds…

    Last, (and most likely, least on this entire subject…)
    It’s been stated that some would love to see co-op content where the heroes are forced to do something despicable ‘for the greater good’… Really? It has been stated again and again how villains have been forced into doing heroic-type stuff ‘for the greater good’, which you say is wrong and not fair… So you’d want the same thing to happen in the other direction? By that line of thinking, two wrongs somehow make things right? That sounds less like someone wanting to make the game better, and more like they would rather try and spread their unhappiness to others...
  10. Honestly and without any snark intended, I have to ask two questions...

    1) Why are you playing villains that are so vehement against helping defend their home when their very lives and existence is on the line?
    Are they really that bat-**** crazy that they don't care of they die? (Which I suppose is a viable answer, but then I have to ask why you do any content at all... aside from just street sweeping and killing everything in sight... And also... why would you really want to play such a character anyway? o.O)
    Or, are you ignoring the limitations of the game and saying something along the lines of 'Yeah, my villain is just going to pop into his little pocket dimension and giggle like a school girl as the world burns.' or 'He would never die. He could take on the Battalion on his own with one hand tied behind his back...'
    Which kind of leads into my next question...

    2) Why are you insisting on following the lore of the game to the point where it starts to hinder your enjoyment of it?
    Yes, there is an overall meta-story to the game. Sure, some people don't like it. But /WHY/ are you insisting that it must all apply to your character in some way, shape or form, if it's hindering your enjoyment of the game?
    Why on earth would you get so worked up about the perceived way some words are displayed by an NPC?
    CoX gives you, the player, the wonderful ability to pick and choose what story elements actually apply to your character.
    For example, you could run the Magisterium trial to unlock your Hybrid Slot, beat up Tyrant, get the badges even... But nowhere does it say you have to acknowledge that you have done it.
    That's just one example, and probably not the best one out there, but you get the idea...
  11. Quote:
    Originally Posted by Necrotech_Master View Post
    i personally feel at this point shards are fairly superfluous since they are only useable on the alpha and doing incarnate level content your not gonna see any anyway

    i think the original reason we went to threads in the first place was to slow down the poeple who were stockpiling hundreds or thousands of shards prior to i21 when we got the other incarnate powers (it didnt really slow anything down for them and its kind of pointless now lol)

    I don't feel that shards have become completely redundant.
    Unlike threads, which drop from Incarnate-level content only, shards can drop from pretty much anything. And 10 shards + 1 million Inf = 10 threads once a day. Or, you can not pay the 1 million Inf and still get 5 threads from 10 shards.
    It's helpful if you're trying to craft that last piece of iSalvage and find that you're a few threads short.
  12. Quote:
    Originally Posted by Hopeling View Post
    Hm...

    So hypotheticals about what might happen lore-wise, rather than what actually happens in-game, are only valid when you make them?

    I mean, you can either say "you can't actually go to another dimension because the game doesn't let you", or you can say "I'll stop and possibly kill your villain permanently even though player heroes can't attack nor do anything to interfere with player villains outside of pvp zones and there is no perma-death", but trying to use both arguments just makes no sense.

    No more or less valid then when you or anyone else makes them. To quote myself in my first response to this thread...

    Quote:
    Originally Posted by NaoGal View Post
    If this ends up sounding harsh.. well.. we all have our opinions. Yours is going to be no more valid then mine. So take what you will from this.
    As for using both arguments, as you say... One deals with a 'what-if' situation where the villains could do what every person that plays them seems to want to do (I.E. 'win') and what I would want to do with my hero in that particular case. Both are not possible, and quite frankly, I doubt it ever will be.
    The second deals with the hard fact that there are some things that this game will simply not allow you to do. Some of those things include, but are not limited to; Randomly slaughtering civilians. Jumping to some other dimension (besides Praetoria or the Shadow Shard) and eating popcorn while Primal Earth burns. Permanently killing the Hamidon (he just gets better). Jumping beyond the Sonic Barriers to play with the Devouring Earth out there...
    The truth of the matter is, /neither/ the villains or the heroes can ever truly -WIN- the game. That's not how any MMO I have ever seen works...
  13. Quote:
    Originally Posted by Nightphall View Post
    Well there is a reason the GTA games sell the way they do....

    Going that route, CoV then would have had to have an M rating, even with the toned down violence. (according to some)
    Which I would bet money on the company not wanting and going to great lengths to avoid... which in a way is kinda sad, but then again, there are kids that play this game. GTA, as near as I can tell, we never aimed at children (even if it often ended up in their hands... but that's a whole different topic...)

    Quote:
    Originally Posted by Lazarillo View Post
    I think part of the problem, rather, is that most villains don't even get to do that. I'd qualify Dean/Leonard as "comic book villain", and as others have noted, they are both great arcs. There are a few others in similar ranges (Mortimer Kal, Vincent Ross, and even the first 3-4 SSAs), however, there's nothing in the endgame for that. It's always just "tag along with the heroes", which isn't very convincing, especially given that a self-serving villain can just hop a portal to another world if things got particularly bad, anyway, so the whole "save the world, to rule it" is pretty shaky, too.
    The only problem I have with this line of thinking is your assertion that any 'self-serving villain can just hope a portal to another world'.
    Sure, that sounds great on paper, or in a character Bio, but unfortunately, the reality is you have a choice between Primal Earth, Praetoria, and the Shadow Shard.
    That's it. Outside of a few instances where you go through Portal Corps. Unless you add the fact that some people RP their SG base as a different dimension...
    Your villains, regardless of their self-assessed levels of power, can not just leave, outside of logging out of the game and never logging back in.
    Once you realize that unfortunate bit of reality (that is enforced by the limits of the game itself) you might see why it would often better benefit said villains to 'tag along with the heroes'.
  14. Quote:
    Originally Posted by Wing_Leader View Post
    Yeah, and whose fault is that? The reason CoV failed wasn't because the marketplace wasn't into the notion of playing villains; it was because when they got a taste of Paragon's idea of villainy, they turned away and said "No thanks." Perhaps if the Devs had delivered a City of Villains game worthy of the name, the results would have been profoundly different. In this sense I think the developers made their own bed and now we are all having to lay in it.
    CoV failed? I would have to disagree with that. But thats just my uneducated opinion (much like yours or anyone elses...)
    Perhaps it didn't do what they wanted it to do. Perhaps they figured players wouldn't want to play homicidal maniacs and instead wanted to play the more campy villains of the old gold and silver age comics.
    Or maybe they had more plans down the road that never really came to fruition. Lets face it, this game as a whole has gone through more changes in direction then we may ever know. Doesn't change the fact that the Devs are still going to create content that the most number of people can play.
  15. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Why are my VILLAINS, who are NOT HEROES, continuously written in to high level content as de facto heroes to save the day?
    They aren't.
    /YOU/ are the one that is saying that.
    You seem to insist that NPCs -must- acknowledge your villain as a villain, and not just one more super-powered being out of thousands in the middle of a crisis. And yes, an inter-dimensional war between two worlds (not to mention the looming threat of the Battalion) counts as a crisis.
  16. If this ends up sounding harsh.. well.. we all have our opinions. Yours is going to be no more valid then mine. So take what you will from this. And yes, I play characters on both red and blue side, and also playing through gold-side as well, so while I claim to be an expert on nothing, I have experience with most of the playable factions in the game...


    So basically, the general gist of the complaints I get from wanna-be villains is that you can't be villains.
    There is nothing 'villain-y' about teaming up with wanna-be heroes to fight off a universal threat that would crush both sides if it could...
    The problem becomes one of simple practicality, really.

    If the villain(s) wins, then that means the hero(s) would have to lose. Villains rarely take prisoners, thus the heroes would be killed.
    Something like what Reichsman did to anyone that threatened to gain any level of power, if I remember the lore correctly. That ended up coming back to haunt him when he tried to invade Primal Earth, because while he was powerful, he couldn't take on all the super-powered heroes that came to Earths defense... but I digress...
    So just for the sake of argument... Your villain wins. Causes havoc and chaos. Sets themselves up as overlord. Watches the world burn. Whatever.
    /MY/ hero wouldn't allow that to happen. And she would 'cross the line' if need be by killing your villain to make sure that it wouldn't. (And I'm ignoring the people who say their villain is unkillable/wouldn't die/is immortal/is a twink/whatever, because the game doesn't really allow that. We are all immortal thanks to the Medi-porter McGuffin Devices.)
    But that's not fair, right? How so? As it is, the heroes don't always win either. Has anyone been able to save their doppelganger after the fight with Protean at the end of the Jenni Adair arc?

    So, what it all boils down to is, your villain wouldn't be helping heroes fight against Cole /NO MATER WHAT!/
    Narrow-minded thinking aside (because there are a lot of reasons why villains would fight against Cole and his regime, ranging from 'He's a threat to my future plans to rule the multiverse!' to 'That SOB owes me 10 bucks!' to simply 'Me no like you!') if you really, absolutely can not find any reason why your villain would dare to team up with heroes, all because of a line or two from some NPC... then don't. There is nobody to blame on that but yourself.
    /You/ are the one that made your character so crazy/homicidal/anti-social/whatever that they can't play outside their little box. Nowhere does it say that CoX is supposed to be tailor-made to fit everyone's character fantasies.
    -The Devs make co-op content because it's simply the most cost effective content they can make, allowing the most number of players to do the largest number of things in the game.-
    Would it be great to have villain-only content were you end up not getting screwed over, the bad guy wins and? Sure I guess. Would it be worth the time to implement it? Apparently, the Devs don't think so. I can suppose that if City of Villains had become as big a juggernaut (relatively speaking) as City of Heroes had been out of the gate, then who knows.. Maybe they would be plenty of story arcs where you can unload the stress of real life out by slaughtering innocents, bullying incompetent underlings, and be an all around ***-hole to your hearts content.
    I suppose if thats /really/ what makes you happy, you can make your own personal arc in the AE... :P
  17. To the OPs question...

    I don't PvP much because I don't care for the mental 12 year olds and D-Bags that seem to frequently gravitate towards it.

    Yeah, if I go into a PvP zone, then I know I'm fair game. I'm not going to cry foul if someone attacks me while I'm trying to get a Shivan Shard or what have you. Nor am I going to get worked up if I go head to head with someone and they beat me. Hell, I'd like to hope I could at least put up a decent fight and we can both walk away afterwards going 'Hey, good fight.'

    Instead, what I usually ended up with was 'HAHA loser!' or 'PWND B****!!!11!11', or a number of other obscenities that I have had thrown at me, even on the rare occasions when I came out on top.

    Sadly, no amount of altering code, fixing game mechanics, or balancing ATs will ever fix that problem, and it will always be there no matter what game you play.
  18. 'What is a man? A miserable little pile of secrets!' - Dracula
  19. My main, Elltenia, has a respect/hate relationship with Battle Maiden and her followers from War Earth.
    A bit of backstory on this...
    Elltenia is from a fantasy-based, 'Tolken-esque' world where humans occupy the same world as elves, dwarves, goblins and many other races. When she ended up on Primal Earth, all the technology and laws gave her more then just a minor headache!
    Fast-forward a few years. Elltenia has acclimated to this world a bit (..shes still isn't all that fond of technology though..) and has been hired by Portal Corps along with a few other heroes to do some exploratory work through their portals. She ends up on War Earth, battling against enemies she can finally understand fully. She ended up fighting against Battle Maiden herself, but couldn't defeat her, so she grudgingly had to retreat. (OOCly, we lost too many party members to RL, and there wasn't enough of us to beat her as an AV. Story-wise, it worked great for my character. )
    Fast-forward a bit more, and the Praetorian offensive against Primal Earth begins. Low and behold, look who's leading the offensive against Steel Canyon. (It was a purely epic moment when I Ell charged headlong at Battle Maiden (much to the surprise of the rest of the team, who were going 'WTF?!') and used [Head Splitter]. BM used the same attack, and both ended up getting knocked off their feet!)

    To a lesser extent, Elltenia's favorite enemies are The Warriors, the Traitor Cimerorians, and the CoT, simply because they are enemies that she can understand and, on a certain level, empathize with.
  20. NaoGal

    Fixing PvP?

    Quote:
    Originally Posted by Forbin_Project View Post
    Paint me as the bad guy all you like but the truth of the matter is that the minority of verbally abusive PvPers drove away more PvP curious PvEers than broken PvP mechanics ever did.
    On this part, I have to agree. It mirrors what I have thought for a long time, actually. The stereo-type of the 'angry little PvPer' might be old, but really, getting berated, cursed at, and called multiple unsavory names gets really old, be it done inPvP or PvE.
  21. 400 Paragon Points for the convenience of being able to use Roman costume pieces on your level one characters (or any level characters if you haven't done the ITF...)
    Roman Shields thrown in as well...
    Plus! The brand new Cupids Bow (which looks really good, by the way... Was that originally in the concept art for the Celestial Set? I seem to recall seeing a bow in those pictures...)

    Doesn't seem all that bad a deal to me. A lack of 3 - 4 broadswords and 3 battleaxes (most of which can be gained without ever touching the ITF) is hardly a deal breaker for me.

    And for the record, 90% of my characters are weapon-based. So while the missing swords and axes would have been nice, I'm hardly going to jump on the latest bandwagon and crucify the Devs for excluding them.
  22. Quote:
    Originally Posted by Paladin View Post
    What's unfortunate is that, along with Freedom, the civility and entitlement on the forums that was rising has spiked to toxic levels. The amount of USELESS CAPS and petty complaints being touted as the most important issues ever and the lack of recognition to problems already addressed, communication, et. al. by the Dev team is seriously making reading these forums a chore. If there's one thing I'd ask for, it would be to find a way to discourage snarkattacks - Censorship of thought is bad, but censorship of how people get those thoughts across is important if you want to avoid driving away those constructive souls who may have something useful to contribute to your forums.

    This.
    I can understand being upset and wanting to voice your opinion on something, but I have to agree that it's getting a bit much.
    The Devs are human. The company isn't perfect. And not everyone is going to be happy with everything.
    I don't post her a lot, because I have found that my opinion on things very often goes against the overly-vocal few who seem to think their opinion is better then everyone elses. Honestly, from what I have read here, I wonder why some of these people are even still playing! (Not that I want people to leave, I'm just saying...)
    Seriously, let the opinions be heard, but curb the vitrol spewing.
  23. An amusing little package from the store. I question whether it's actually worth 400 Paragon Points though...
  24. Which Hazard Zones were you trying to get to? The reason I ask is that some zones have a lock of some kind on them.
    For example, Cimerora requires you to have not only done the arc to be able to enter the Midnighters Club, but also be level 35 before you can actually enter the zone.
    The Hive and the Shadow Shard are other examples where you have to be a certain level to enter.
    Or if you are Praetorian, you have to be level 20 and have done the mission arc to be able to go to Primal Earth.
    Now I don't know how the details of how all that works, code-wise, but I think the idea was to keep people from getting into zones that they shouldn't otherwise be able to get into yet.
  25. Hmm, looks like the Ascension Armor was a bit of a prelude for some of the things to come. Not that I think it's a bad thing. Really good looking costume pieces shown there.
    Kudos to the art team.