Nalrok_AthZim

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  1. Quote:
    Originally Posted by Ironik View Post
    Besides the awards and accolades I've won for language arts, I've won national and regional awards for my filmmaking and video work. Three of those is for documentary films. Both recent versions of iMovie and FCP incorporated changes that I suggested to Apple. (You're welcome.) I also won some website design awards about 12 years ago before I lost interest in that type of work, but I'm belaboring the point.
    Normally I never say this, but... pics or it never happened. What name should I look for on the developer list for iMovie/FCP?

    Edit: As an additional note, saying your suggestion for a feature/change was used in a major program by a major company isn't much of an 'accomplishment.' TONS of people make suggestions, and most of them are all for the same thing.
  2. Quote:
    Originally Posted by Turgenev View Post
    I didn't italicize in the quote though. See the preceding sentence from me.

    Turg: 1
    Ironblade: 0

    :-)
    Looks italicized to me. Turg: 0
  3. Quote:
    Originally Posted by Kai View Post
    'Oh, well, this isn't attached to anything, we'll just pull this part that's not working out.....' *breaks six other systems* '..oops.'
    This is why I hate PHP.
  4. I'm not gonna lie, Steelclaw. The title made me think, "Uh oh. Too soon."

    But you've done a wonderful thing here. Good karma around ya, brother.
  5. Quote:
    Originally Posted by LISAR View Post
    Maybe I'm not the brightest villain but turning someone into a glowing god to see if it kills them seems like a bad idea. Seem you would want to capture, break mind, then test super serum to reduce chances of having to fight someone you just gave an unspecified amount of raw power to.
    I know it has plot holes, I just barfed it up on lunch break. :P Besides, if you're truly a villain even a godlike hero won't be a match for you. :3
  6. Quote:
    Originally Posted by FloatingFatMan View Post
    Globals are being done differently. If two people have a global of '@MrPlayer', then the EU one will get a letter dropped, and will becomg '@MrPlaye'. This will continue until the name is unique. You will then get a global rename token so you can rename to what you want.

    This is, in my opinion, a TERRIBLE way to deal with is as it can seriously mangle your name. If we HAVE to be the victims of this, at least make it '@MrPlayer.EU'
    You're pretty right; I'd hate to see you become @FloatingFatMa. That'd just make me think of a Tyler Perry movie.
  7. As far as characters, I'd like to offer up a few more.

    Nalrok: We all know Nalrok, he's the big friendly (but wrathful) demon.

    Tyranny of Silence: Donovan Acevedo, the head Ambassador of Arachnos. He's mute, and speaks only via telepathy. He's extremely charismatic, very logical, and able to talk his way in and out of any situation. However, his training has left him at the peak of human condition: The emergency reflexes every human possesses (like when you can lift a car off of yourself to preserve your own life) are constantly at his call. This leaves him exhausted at the end of the day; a poor night's sleep will almost cripple him physically.

    Emotionless: He is his name. Raised in a facility that trained him to be the perfect soldier, he was kept free of emotion with an advanced injection. His first missed dose led to the slaughter of the entire facility. He took all of the formula that he could and stashed it in the Isles. His current goal is to find a scientist to synthesize the formula; if that doesn't happen, he will run out and lose himself to the restrained feelings he's been injecting away for twenty-eight years. He is calm, quiet, and unquestioning. If given orders, he will follow them unless they are foolhardy. If asked a question, he will answer honestly. If fought, he will dance his sword through you without a sound. He currently has a small connection with Rularuu.

    Catastrophus: The grandson of a long-dead Oranbegan magus, and the owner of a small chain of flower shops across the isles. He can manipulate a substance known as Red Onyx. Multiple villains have disappeared after attempting to rob his shops. He's tall, bald, and quick to use sharp words. He'll fight alongside those who've shown him kindness, and will smash in the faces of those who dislike him. Imagine if Vin Diesel's character in Triple-X was a flower shop owner who could summon giant hammers made of red rock.
  8. Quote:
    Originally Posted by LISAR View Post
    It's kinda hard to show a grand evil multi tiered master plan in 1 mission though.
    Quote:
    Tip: Glowing Cylinder of Blue Liquid

    Investigate? *click*

    You found this glowing cylinder in a small box. A barcode is laser-etched into it's casing. Upon closer inspection, you notice the bottom of the casing has information in a tiny font.

    "Chemical Formula X-A2: Divinity Serum
    CAUTION: This formula, when injected, will grant organic entities the ability to summon seismic waves and generate blinding amounts of light.
    Side effects may include: Nausea, blindness, paralysis, death.
    DO NOT ALLOW THIS FORMULA TO BE COMPROMISED!"


    This is too good. You found a serum that will essentially turn you in to a glowing god, able to crack the foundations of the earth with but a thought. However, those side effects look too nasty to go ahead and use it. You suddenly have an idea.

    Villain: A public announcement over a hijacked news channel will alert any nearby heroes to your new find. You can lure them to a secure location, ensnare them, and then use them as your own personal guinea pig!
    The first part of the mission will be you clearing out a Crey base or something. You sweep it of enemies, then secure the end room with a trap of some sort. Click a glowie, a hero spawns. They're trapped by you, and you click another glowie to inject them with the serum. It gives them powers, and they break free. You fight them, you win, mission complete.

    Quote:
    Rogue: This serum must be worth millions. The side effects make you unwilling to use it. But things like this are invaluable to the highest bidder. You decide to tip off the Rogue Isles News Network. Every deep-pocketed megalomaniac in the whole country will want to buy this thing from you!
    You start a mission with a friendly-con Malta/Crey NPC in front of you. They tell you to go to a room to meet the buyer. It's an ambush. Fight your way out, mission complete.

    ---

    It's not difficult to imagine stuff like this up. I'd love to see something like the Villain option over all these "oh look, this phone belongs to Flambeaux, I should go injure her for some reason" tips.
  9. Quote:
    Originally Posted by Kiana Wolf View Post
    Congratulations, Nal. You explained the joke.
    So I 'hit the nail on the head?' 8D


    Quote:
    Originally Posted by Kiana Wolf View Post
    Suffice to say 'mistakes were made', then. But you can't very well blame the current staff for not immediately fixing years old problems, given the situation. (Now, fixing new problems, that should be expected.)
    I suppose. It still sort of stinks, and under your next quote I'll tell you why.

    Quote:
    Originally Posted by Kiana Wolf View Post
    I'll answer you with another question: Was Praetoria necessary? I mean, strictly speaking. Other than trying to sell an expansion pack, that is. Was it necessary to add several large, well designed areas and quite a few story arcs? Why not just a new tutorial area and leave it at that?

    No, the new NPCs weren't necessary. But from a business stand point, hey, "Look at the new shiny! Do you want it?" is a valid strategy. Money made from selling item packs can be reinvested into fixing those bugs, you know.
    If that's the case I would much prefer to see content added for the players, not for marketing.
  10. Quote:
    Originally Posted by Twisted Toon View Post
    Just because you're a sociopathic-homicidal-nutcase doesn't mean you can't make clever plots for indiscriminate chaos and mayhem.
    Not according to most villain tips.

    "Oh look a thing. This thing points to that person. I know! I'll go beat them up for laughs! That'll show them."
  11. Quote:
    Originally Posted by Kiana Wolf View Post
    Hey, they have to look better than just recycling mob models. I mean, first time I walked into the D I started pounding 1 and wondering why I couldn't hit that.
    Insert Pocket D and 'hitting that' joke here.

    Quote:
    Originally Posted by Warp_Factor View Post
    I'll do you one better. I have two sgmates and a couple other friends who work in the video game industry. One of them works on an mmorpg. What you just said is just plain incorrect.
    I worked on a small-scale MMO during my college days. Now while that doesn't compare to a major MMO these days, myself and the six other gents working on it made sure to fix bugs as soon as they came about. While what I said isn't incorrect I suppose it's just how P Studios does things.

    I'll ask another question, since what I'm saying isn't viewed as satisfactory: Were these NPC's necessary?
  12. Quote:
    Originally Posted by Kenuck View Post
    2. Make the core games (COH/COV) free-to-play. No restrictions on levels or ATs. That includes the Epics.
    Saw this and stopped reading. As beneficial as it may seem, F2P would bring a culture of players who'd really give this game a bad name. CoX has one of the best communities ever, and F2P would destroy that.

    Plus, this game needs money to survive. Without it, say goodbye to free issues and say hello to an abomination similar to the C-Store over at Cryptic (pay for everything! New powersets, costume slots, temp powers, inspirations, enhancements, you name it).
  13. Quote:
    Originally Posted by Lothic View Post
    I'd agree good spelling and grammar won't directly help you do those other things.
    But it will make you look more intelligent and credible in a forum such as this.

    When the typed word is all you have to go on in this arena there's no point in jumping in with a flawed arsenal at your disposal.
    Eh. I am what I am and I don't really care what other people think of me anymore. If they think I'm dim-witted because I made a typo, then that should speak volumes for who they are character and not who I am.
  14. Quote:
    Originally Posted by Ironik View Post
    Whatever it is you're good at, I'm better at spelling and grammar than you are at that. .
    Your spelling and grammar won't cut together a video. Or write a PHP server-side script. Or design an entire website. Or tweak the audio for a two-hour long documentary. Or paint up a 40GB piece of art for a client.

    Though I will commend you for having the brass balls to say something like that. :P
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    Yeah, I checked, I have no bold PMs from the last month. I've been following my PM box pretty closely the last few days, so I'd have spotted a new one if it popped up.
    It's the Ghost of Winter Event's Past.
  16. Quote:
    Originally Posted by Warp_Factor View Post
    His point stands, like it or not. The people who work on adding npcs are not the same people who fix code. Getting angry about it won't magically imbue artists and entry level coders with the know-how to fix fundamental flaws in a 7 year old game engine.
    Quote:
    Originally Posted by DumpleBerry View Post
    I've experienced all of those bugs, and none of them negatively affected my gameplay beyond a.) asking a GM for help or b.) dropping the mission. Five minutes.

    To say that adding content to the game until the buzzing of a gnat across a gymnasium is swatted is a slap in the face is...well, a slap in the face.
    Then let me put this another way, to reply to both of you: Seeing stuff like the furry NPCs is disappointing when there are other things that could be worked on. I fully understand that the guy who makes NPCs isn't the guy who fixes bugs, hell, I hold a Bachelor's Degree from a school that emphasizes such things. However, I also know how workflows usually work and when "custom" furry NPC's in the D show up in means they had a higher priority for the game's design team than longstanding bugs.

    And don't even get me started on how much **** needs to be done to the Mac client.
  17. Quote:
    Originally Posted by Chico View Post
    you don't need to be sarcastic.
    Being told that I don't know anything repeatedly gets annoying.

    Quote:
    Originally Posted by Chico View Post
    back to topic, have you ever made a AE mission? What one of the tips you get on the loading screen?

    "Custom enemies takes a lot of space in AE missions..."
    I have 3 published arcs up, so yes, I have. And I have an enemy group with over 20 custom mobs (10 minions, 5 lieutenants, 3 bosses, 1 EB, 1 AV). I still have 46% of my filesize remaining with 4 missions accounted for in that arc.

    Quote:
    Originally Posted by Chico View Post
    Me, like you, cant say how exact character customise work on CoX, but at least, i know the game tell me that custom things are hard to maintain.
    The entire game works on this custom system, and the only thing I remember any dev ever saying against MM pet customization boiled down to "It'd take too long for our liking and isn't something we need to prioritize" (though apparently furry NPC's in Pocket D are).

    Quote:
    Originally Posted by Diggis View Post
    That space is space in a 100kb text file.
    That filesize was increased.
  18. Quote:
    Originally Posted by Reppu View Post
    Except those AE missions aren't constantly in use, and you can't change every single enemy, to the very last one, to have something unique about them.

    A group of enemies looks the same, period. They might be different from other enemies, but each enemy in that group has fifty twin brothers.

    There is a huge difference between AE enemies who are rarely used, and six Mastermind pets constantly in use.
    You can still add fifty separate enemy looks into one enemy group, making more and more choices available. Plus, enemies spawn in MUCH greater numbers than mastermind henchmen.

    Quote:
    Originally Posted by Reppu View Post
    Also, please don't pretend you understand how the memory system of this game works. You aren't a developer :< And we've been told how this would hurt the servers.
    I know how MMO client-server relations work. I helped with a beta for a (now-defunct) college campus-only MMO (technical college). The entire game is on YOUR hard drive, and YOUR client communicates with the server with JUST TEXT. Seriously, get a bandwidth measuring application and watch your upload/download pipes. I highly doubt either of them will exceed 50k/sec. If the servers ran the client in addition to their own databases, I might believe you. Don't assume I know nothing just because I'm not a redname.

    Quote:
    Originally Posted by Reppu View Post
    I'll see if I can't find the quote from a while back that summed up what would have to be done. But keep in mind this; all of your saved costumes and powers are in this format. Thus, I'm /guessing/ it's how it's done.

    We'd honestly need a dev of some sort to really say for sure how plausible this is.
    Posi, BaBs, and Castle all said it was too much work. Hands have changed, BaBs and Castle are gone, and there's new devs in town. Remember when BaB said custom power colors was too much work? That changed. Besides, saved costume files are on YOUR computer, not Paragon's.


    Quote:
    Originally Posted by Reppu View Post

    Okay, let's try it like this. Right now, let's say the files are...

    Mastermind_Thug_Minion_Model
    Mastermind_Thug_Lieutenant_Model
    Mastermind_Thugs_Boss_Model

    Change the pet type name, and there. You have the basic models. Now, add a 1, 2, and 3 at the end, for the powers that change their appearance.

    In theory, you have 9 models set in stone, for the six primaries.

    With the changes proposed, you'd have...

    Mastermind_Thug_Minion3_Model1
    Mastermind_Thug_Minion2_Model2
    Mastermind_Thug_Minion1_Model3
    Mastermind_Thug_Minion2_Model4
    Mastermind_Thug_Minion2_Model5
    Mastermind_Thug_Minion3_Model6
    Mastermind_Thug_Minion2_Model7
    Mastermind_Thug_Minion1_Model8

    etc etc etc etc etc etc

    The server would have to make a file for every single Mastermind, in the whole game, with the slightest of changes, constantly at the ready. This is a far-cry bigger deal than an AE Mission map, where the majority of those are never in use anyway, and are only loaded up for short periods at a time.

    This would be something constantly in use, with the minions dying left and right as they always do, constantly being reloaded. The slightest differences between each pet is a new file. And another new file for each upgrade.

    Please convince me this is not a big deal, just because AE exists.
    The server has to make a file for every character YOU have. Accounts can have up to 36 characters, all with 5 costume slots. Do the math: That's 180 costumes. Know what, though? Those costumes are displayed by the client only. If you could edit the client, you could change the Fedora hat into a giant pink afro if you wanted. Does this affect the server? No. Does this affect other players? No, they only see a Fedora. The only impact this would have is on the data-handling capabilities of the client, like any MMO game. The graphical tasks of this game vastly outweigh those of the data handling.
  19. Quote:
    Originally Posted by Twisted Toon View Post
    The Joker comes to mind when I think of sociopathic-homicidal-nutcase.
    But, that could just be me.
    But there's still a great degree of planning to his schemes and actions. What he does at first is only a ruse to hide something bigger.
  20. Quote:
    Originally Posted by DumpleBerry View Post
    Sure, I'll be that guy.

    Yes, yes you are. Because the people who make new NPCs are totally the same people who are working on the bugs that...oh hey, no one actually mentioned. I mean, outside of that knockback collision bug. Which, really, is pretty pathetic.
    How about the bug that causes mobs who phase (see: most enemies in Praetoria) to still attack you despite being untargetable? How about the bug that causes the Ice Mistral SF to spawn ONE mob under the map on a defeat-all? Or the "scoot you and another person across the map" spawn location bug? Or how some doors don't open and you have to run through them, often times mapserving? Or the lag in the ITF?

    Before you make a snide comment about the integrity of something I said, consider there might actually be more to the issue than just what you see.
  21. Quote:
    Originally Posted by Reppu View Post
    You don't get it. It's not just being able to re-color stuff. You're asking for unique costume pieces, for each of your six pets.

    Consider the amount of memory needing to be spread, world-wide, for every single Mastermind's six pets, for even the /slightest/ change in model.

    Since you don't seem to grasp this? The game would not be able to deal with that sort of sheer memory. That would equal one hero/villain, suddenly equaling /seven/ at once.

    No. This wouldn't work. Sorry.
    And what makes you think the server can't already handle that? If your argument really was the case, why aren't AE missions putting an extreme load on the server? Do you even KNOW how little bandwidth this game uses? Character files and information are literally just text.

    Telling me that the server can't handle extra players is like telling me your car can't handle extra driving.
  22. Quote:
    Originally Posted by Avatea View Post
    Animal Pack Costume NPCs have been added to Pocket D and Studio 55.
    I hate to be an antagonist, but really?

    We have numerous bugs and THIS is what resources were spent on? I don't really care how little effort it took to implement these guys, why are they priority over other well-known bugs?
  23. No, you're not alone.

    First bug fix should be the one that puts enemies in walls if you knock them back.
  24. Quote:
    Originally Posted by Chico View Post
    you dont know it.

    if u can add auras to your pets? 6 new flashing auras will stain the server. Or for sure, old pc's.
    God forbid I should ever apply upgrades to demons, zombies, robots, and ninjas then.

    If I don't know it, that must mean you know it. Right? Seriously, explain why something like this, a purely aesthetic choice, would impact the server. I'd be delighted to hear it.
  25. Tanking the Phalanx.

    *poof*

    "@#$%!"

    Oh, and it persists through resurrect.