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IIRC it was that the weapon needed to go through "redraw" in order for the weapon's model to spawn in the hand.
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Quote:I'm not entirely wrong here, so don't automatically dub me as incorrect. I made the assumption that mattman would be playing in windowed mode for the entirety of his play session. That said, he'd only need to worry about waiting for the login to appear at the start of the game. Hell, if you look, I even mention that what I say applies during the client booting. No need to suddenly jump on my back about it.Incorrect; it will work any time when not in a loading screen. The start up screen (Minus the log in part) would be considered a loading screen.
Mattman: If you're quick, you can hit Command+Enter as your screen turns black and you'll window the game before the wait. -
I have a screenshot of a post back in GR closed beta that details every Tier 4 Insp... not sure if I'm allowed to post it or not.
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On the continuing topic of VEAT alternatives, try a Crabstermind.
What's a Crabstermind? A Crab Spider Soldier with the following powers:
TT: L
TT: M
TT: A
Call Reinforcements
Summon Spiderlings
Summon Blaster (Mace PPP)
Not only can you sit in the back and fling a veritable wall of death downrange, you have 6 pets to keep enemies occupied. And even if they do break through, you have a ton of defense and extremely respectable resistance to keep you in the game, as well as some nasty melee attacks. -
Quote:Hahahahaha, oh wow.Yes. Resist Energies gives you 25% resistance to end-drain effects.
It is available at level 12 on Tanks.
No, it's not. It's available to Invulnerability characters only.
Shield has no form of endurance drain mitigation; your best bet, as suggested, is to slot for more defense and get defense-granting sets/powers to get closer to 45% positional defense. -
For those of you following the argument outside of opinions, I had a friend roll a Fire/EnA Brute alongside my Fire/ElA Brute. We're pacted and currently level 22 thanks to Trick or Treating for a few good hours. She dies significantly more in missions than I do. All available armors taken.
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Slot endurance reduction. Yes, it affects pet attack power end cost. No, it does not only affect the summon cost.
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Quote:Tankers:I disagree.
You forgot:
- Brutes have fury as their primary inherent.
- Brutes have melee damage as their primary powerset
All the other things you listed are secondary to assist the inherent. Look at their damage cap, highest in the game. Brutes *can* be good tanks depending on the set, but don't *have* to be tanks.
Brutes:
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Quote:That's pretty accurate. Scrapper damage is a lot like a wrecking ball; you can smash it into things all day but you don't use the base of the machine to bust stuff up. Brute's are more like the giant ball of death from Indiana Jones and the Temple of Doom; sure, it starts off slow, but once it gains enough speed that whole thing is now an instrument of pain.
I guess Scrapper +damage is just on their primary attacks? whereas Bute Fury applies to all we throw downrange? Decisions decisions, which way to take the Frankenblaster.
Scrapper crits (in my experience) are just for their primaries, but Fury is a global damage buff. -
Quote:Tell you what. I'll roll up a Fire/Elec brute and let you know how it comes out. Sound good?OK...So my OPINION of Fiery Melee/Electric Armor being a weak combination is WRONG? How can anyone's OPINION be WRONG? Guess I'll go back to working on the I19 version of Mid's and leave the trolls and know it alls here on the forums...
To the OP: Hope you have fun with whatever you build...Peace out... -
Quote:Repulsing Torrent != Shockwave. Comparing them is a bad idea.Okay, I rarely run scrappers. Mostly cause I suck at it, but for this experiment I will throw it in the hat as an experiment. Still though, any word on Range for kinetic Melee?
The other reason Kinetic Melee is still in the running (the first being I do not see claws attacking 40 ft, does anybody even think about these things but me?) is the levels you get the powers, and comparable damage. Claws High dam ranged ST at 18, KM at 26. Claws Cone Mod Dam at 32, KM at 8. So even though you wait a few levels for the high damage (lets face it, 18-26 is a hot afternoon) the diff between 8 and 32 is a lifetime. -
Quote:Oh lord no. Repulsing Torrent is like a cone Hand Clap with a puny damage effect added.I've not played a Kinetic Melee Brute (or Scrapper or Tanker), but I thought Repulsing Torrent was similar to Shockwave.
If that's the case, Claws and KM would tie.
Quote:Imho, probably the best you're going to get for "ranged" attack damage will be from either Claws or Kinetic Melee, with SS coming up a close third, and those paired with Fire Armor.
Both Claws and KM have two ranged attacks, although KM's second ranged attack-Repulsing Torrent-is more of a "mitigation tool" than a ton of damage, but, it does recharge faster than Shockwave for Claws, so it's a bit of a toss-up. Add to either of those Primaries a decent ranged attack from your patron powers--and there are SEVERAL different options to choose from, although I lean more towards "Gloom" for ST--and you've got yourself a pretty decent ranged "Brute" class. Pair this with the secondary Fire Armor so that you can stack a bit of damage increase on all of those ranged attack with Fiery Embrace, and I think you'll be very pleased.
You might also consider a Scrapper though, for ranged damage. I mean, if you're staying mostly at range, then any Scrapper or Brute has little to worry about as far as survivability goes, so a Scrapper would work fine as well. One nice thing about a Scrapper would critical chances on your ranged attacks and that they start out with higher damage modifiers. You might not maintain a solid amount of Fury on a Brute when attacking at range, so that could hinder some of your overall damage output. A Scrapper doesn't have to worry about the Fury Dance for his damage. -
Quote:Fixed. See, who needs Frenzy when I'm around to point out things that will never be? XDPut scrapper on the end of that and my fury spikes even higher.
Quote:Also, don't forget that ALL of the Epics and Patron Pools have ranged attacks in them. I don't know much that beats a good fireball. -
Melee:
Kinetic Melee (Burst, Focused Burst)
Super Strength (Hurl, Foot Stomp)
Claws (Focus, Spin Shockwave, Eviscerate)
Armor:
Shield Defense (Shield Charge)
Epics/Patrons:
Soul Mastery (Gloom, Dark Obliteration, Darkest Night, Soul Tentacles).
Too bad you can't make Claws/Shield/Soul. -
Quote:But no one is going to go purely on armor toggles alone, unless they're brand-spankin'-new to the game and haven't learned better.OK..So this is raw data with no counting on recharge times, just the bare sets. If you take all of the things that make up the sets, then you have to consider BALANCE, in which case I will conceed they all are equally bad or good.
Quote:OK, so +damage makes up for lack of a heal of any type in Shield? Fiery Embrace is in Fiery Armor which I rated higher than Electric so what's your point? And Quick Recovery is in Willpower, which I rated higher than Shield, and it's not a defense or resistance power, so your point?
Quote:Non-standard defensive measures, oh you mean damage mitigation, (knockdown, mez, damage debuff), which I did take into account
Quote:(thus Fiery Melee as it has very vanilla damage) and as for Armors,
Quote:Electric Armor's 5.8% End drain (75% base Acc) is more effective than BURN w/Fiery Embrace?
Quote:Neither does Dark, so Fire and Dark are worse than Electric? Oh and Fire is Resistance, Dark is Combo, so you can't really compare across the breakdowns or we go back to equally as bad or good as you want.
Quote:Both ARE listed in my post, Fire's heal is at 4, and comes up more often, and Electric at 28 both heal for 25%. Electrics unenhanced regen is 12 HPs a second at level 50 which means nothing, so your point again? I chose Electric due to the base numbers, as I stated![/i]
Quote:If Mid's is worthless as a tool for comparison, then what did you base your critic of my OPINION on? You gave no solid info on why I was wrong in stating Fire Melee/Electric armor was a weak set compared to other combos. Instead of telling me why my OPINION is wrong or misguided, why don't you give the OP YOUR OPINION on the worst combo? Post count padding aside, the OP was asking for peoples take on the worst Brute combo, I gave mine, what's yours?
Quote:Your Brute would rock with Rage, which is why I pared my weakest choice with Fire!
Quote:But compared to Stone, Willpower and Invuln, Shield does fall a bit short. Not to mean it's the worst, that's why I chose Electric to be my worst.
I'm going to offer you three bits of advice.
1. Do not use base numbers from Mid's as the foundation for an argument.
2. Do not criticize or judge a set until you have played it to 41 at the very least.
3. You must understand that every player in this game can and will enhance the values they can, when they can.
I really hate to say it but you're severely damaging your own credibility, and are probably coming off as a troll. -
That doesn't mean you shouldn't slot your toggles for end reduction either. I like this guide, it's good advice. Unfortunately it sort of feels like the OP is saying "Don't bother slotting up your armor until way later."
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Yeah, but now that I read his sig and (for some reason) have the correct dates now (last time I looked it was 2010 not 2009) I'm redacting my earlier post. I would still say it's a bit much to say it was his idea, though...
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Quote:You've never played Electric Armor, have you? You didn't account for Grounded, nor did you account for target caps on all sets. Your post is essentially "here's what sucks when everything sucks." My SS/Elec Brute is damn near unstoppable.Using the number in the current Mid's, and making a listing of resistance, defense and combination based sets, I have put together these 3 lists. These are base numbers with no enhances or sets:
Resistance
1. Electric Armor - S 26.3, L 26.3, F 26.3, C 26.3, E 61.9, N 22.5, T 0, P 26.3, 25% heal, 100% regen, no +HP
2. Fiery Armor - S 22.5, L 22.5, F 67.5, C 15, E 22.5, N 22.5, T 15 (with heal), P 0, 25% heal, no +HP
Defense
1. Energy Aura - S 16.5, L 16.5, F 18.8, C 18.8, E 20.6, N 14.3, P 3.8, M 3.8, R 3.8, A 3.8 some very minor resistance, 3% (per mob) heal, no +HP
2. Super Reflexes - M 19.5, R 19.5, A 19.5 no +HP
Combined
1. Dark Armor - RES S 22.5, L 22.5, F 22.5, C 22.5, E 15, N 30, T 10, P 37.5
DEF to all 3.8, 30% (per mob) heal, no +HP
2. Invulnerability - RES S 33.8, L 33.8, F 15, C 15, E 15, N 15, T 15 (with heal), P 0
DEF to all but P 8.3 (per mob), 40% Heal, 40% +HP
3. Shield Defense - RES 11.3 to all but P, auto +HP, no heal
4. Stone Armor - RES S 7.5, L 7.5, F 18.8, C 18.8, E 0, N 0, T 15 (with heal), P 0
DEF S 12, L 12, F 0, C 0, E 12, N 12, P 18.9, 40% Heal, 40% +HP
Granite - RES S 45, L 45, F 37.5, C 37.5, E 37.5, N 37.5, T 52.5 (with heal), P 0
DEF to all but P 15%, 40% Heal, 40% +HP
5. Willpower - RES S 22.5, L 22.5, F 5.6, C 5.6, E 5.6, N 5.6, T 5.6, P 20.6
DEF S 2.5, L 2.5, F 9.8, C 9.8, E 9.8, N 9.8, P 7.5, +200% Regen, +20% HP
(both auto)
Lookin at this, Electric is the weakest resist set, Energy is the weakest defense set and Shield is the weakest combo set.
Paring these with the worst possible attacks is what would make a truely bad brute. I would recommend Fire Melee as the loose set due to lack of added mitigation (knockdown, disorient, end drain, etc...) and it only has 1 AoE and 1 ranged (short range) cone. Also it has a draw time on the sword animations which adds a little time to these attacks.
Yes after looking at the base numbers, Fire/Electric would be the most Craptastic Brute combo.
Cheers... -