Myrmydon

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  1. Invul/SS – 50
    WP/SS – 50
    Ice/Ice – 43
    Dark/Fire – 37
    Fire/Fire – 30
    Stone/Stone – 19
    SD/EM – 11

    I would rank them from favorite to least:

    WP
    Dark
    Invul
    Ice
    SD
    Fire
    Stone

    I was away for 4 months during the release of SD, so I am just now getting into it. From what I have seen so far, SD might just replace Invul in the order above.
  2. [ QUOTE ]
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    Makes perfect sense to me if the Level 43 was a tank.

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    This.

    If it wasn't:

    *Headdesk*

    Can we get the teleporter ready for teleport to the Phantom Zone?

    Yeah, only one for now.

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    Seeing PL'd turds flying around in those diamond-shaped prisons throughout Paragon would be hilarious.
  3. [ QUOTE ]
    *grin*

    But yeah you'll notice the Fire Tankers who are chiming up have fairly thorough IO'd builds.

    Most newbie Fire Tankers I've seen think that just adding Tough/Weave will turn them into a Stoner.

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    It doesn't?
  4. [ QUOTE ]
    Two weeks ago, I was playing my Elec Melee / Willpower Brute. I was level 19, and teamed with a level 28 Arachnos Widow. I kept running out of endurance, and said I couldn't wait until level 20 and Stamina.

    "What's Stamina?"

    ...

    Then I looked at her badges, and saw she had the 21 month veteran reward badge. :\ I don't think she was joking, either.

    [/ QUOTE ]


    Just take Quick Recovery first...
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    After that MA debacle, its not like a bug on test for a few days matters, to be honest.

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    What debacle? Many of us are enjoying the MA immensly. No issues there. MA is tremendous fun.

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    The "MA debacle" line is something I've heard a lot of; the farmers have been trying to spread panic and outrage since they got their exploits nerfed.

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    Heh, someone calling me a farmer and an exploiter really did make me laugh. I should have read this thread three days ago.
  6. [ QUOTE ]
    FWIW I have tanked Lord Recluse without support on a fire tank....with a full tray of oranges and a 500 million inf build. The odds of getting a pug invite to a STF with a fire tank, however, are not good. Probably better to just roll the stone.

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    1 down, 542524251 to go...
  7. All I want is to be able to pick the level of IO I can roll for with tickets, so I don't have to bother with auction-gougers if I don't want to.
  8. [ QUOTE ]
    Too bad, it would be better for everyone if it was Elf Stalker who was fake and didn't really exist.

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    Nah, that would be a significant reduction in hilarity here.
  9. [ QUOTE ]
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    What if we go with the idea of a damage boost against Boss/EB/AV/GM class mobs?

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    Would you accept one if it came with a corresponding decrease in defenses vs the same mobs? If the answer is yes, then you really want to play a Scrapper.

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    I am well aware of the game balance effect and trying to discuss this civilly. No need to climb up on a high horse and tell me what I want.
  10. After that MA debacle, its not like a bug on test for a few days matters, to be honest.
  11. What if we go with the idea of a damage boost against Boss/EB/AV/GM class mobs?
  12. [ QUOTE ]
    endurance use

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    Decreased End Usage would be nice, I have to agree there.
  13. [ QUOTE ]
    Wait till you hit your 20s and beyond. You'll be asked to group more then your wife.

    In the teens (and I hate to say this) Tankers just don't shine well ... almost to the point we feel we're being carried.

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    Yes, I have to agree with Kruunch on this. It does sometimes feel like Tanks are being carried through the lower levels, however, that does change dramatically once you hit SO range.
  14. [ QUOTE ]
    All three charts show fire being the big winner with lethal the loser.

    Suck it, scrappers!

    ...

    waitaminute... that's mean. Good thing we get crits!

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    Scrappers have access to Fire now, Bill.
  15. [ QUOTE ]
    It's not a question of whether people want another damage boost for tankers. If the latest MA brouhaha is any indication, players will take every advantage afforded them and capitalize on it to the Nth degree.

    It's a question of whether a second damage boost is truly needed for tankers and what price will have to be paid to get it? If tankers are truly in danger of extinction because of blue side brutes than a token damage boost will do nothing to save them because by their very nature brutes and scrappers will always deliver more damage more consistently than tankers.

    If the point of the exercise is to "save tankers" than they need something that brutes and scrappers do not currently have and can never duplicate.

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    Yes, I can completely understand not wanting to "Rob Peter to pay Paul" with any changes that could be used to compensate for something like what Johnny suggests. I am not a fan of extreme changes myself, however, I am not opposed to something that would make Tankers more unique than just Gauntlet. Maybe some kind of Guard ability or even the Defender level of bonuses in Leadership, as has been suggested. For the record, I don't feel Tankers need much of anything (apart from some more proliferation) and the Devs have stated several times that they think that Tankers perform well enough, however, talking about ideas certainly doesn't hurt.

    Honestly, if we're talking about inherent tweaks, Defenders could use a couple that might effect them as well as their teammates (yes, I am aware that there is another forum for this ).
  16. It sounds like you are just running into the type of people that are not for you, playstyle-wise. Don't get discouraged, you'll find what you're looking for if you keep at it.
  17. Saying that most Tankers would not want to play with a damage boost against Boss, EB, AV, and GM class enemies is likely not true and borderline insanity, however, everyone is entitled to their opinion.


    Johnny, even though I think there are times you have the personality of a wet mop when trying to get your ideas across, I have and still do agree with several of them. Maybe you should get a PR agent or something to try and give ideas to Castle on this type of thing. It may have taken forever to get Invul, Warmace, Dark Melee, and several other sets buffed, but they did get buffed after enough civil discussion was had about the issues.
  18. I went with Presence instead of Fighting on my WP/SS and have been glad that I did when running MA missions. You'd be surprised how much mitigation Fear provides against unknown assailants.
  19. [ QUOTE ]
    Thematically, I can accept Tankers holding back on the lesser foes; minions, LTs...IF they were able to open up on the Bosses, EBs AVs and GMs.


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    Now this idea has merit, actually. That's pretty much how all of the "Comic-Book Tanks" operate.
  20. There is entirely too much Knockback in the game for Willpower to forego Taunt so long. You do know that Taunt debuffs a target's range as well, right?
  21. "Evidently Mister Ringo's an educated man...Now I really hate him."
  22. Type R Players. That might work.