MunkiLord

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  1. MunkiLord

    SG idea for GR

    Quote:
    Originally Posted by Slope View Post
    Well everyone knows this is a bit of a problem, here's my solution(s)

    Vigilantes and Rogues stay with their Heroes and Villains side respectively.
    When they make the full switch they go inactive and appear offline, they can't do anything unless they go back which they become active again
    CON: Not able to join another SG/VG

    Second;
    When they make the full switch they are kicked from the SG/VG and are able to join new ones. When they make the switch back, a message pops up asking if they want to re-join.
    CON: Might not work

    I don't see the point. I think you're finding a solution to a problem that doesn't exist.
  2. MunkiLord

    Windows 7

    Quote:
    Originally Posted by Memphis_Bill View Post
    Yes. I will not deal with webmail unless I have no choice. I cannot stand the slow, clunky way most webmail sites are presented. I far prefer being able to get to my email, refer to past email, etc. whether or not I have a connection. (Thunderbird user here.) Plus some of my email gets large attachments - I'd rather just download it once instead of each and every time I go to that message.

    Email app > any webmail for me. (And yes, I even use it to get Hotmail from the account I've had since before MS owned it, as well as my Gmail accounts.)
    I'm with you on this one. I prefer using an Email client. But since my current living situation means no privacy and sharing my computer, I am forced to stick to accessing all my email through the web.

    While I still prefer using Thunderbird, Gmail is pretty good now that I have it set up the way I want.
  3. Quote:
    Originally Posted by Nethergoat View Post
    Bout time.
    I second that. Better late than never.

    Quote:
    Originally Posted by Sharker_Quint View Post
    well, i hate to bring up the negative here, but this just makes it a lot easier for RMT to get the new peeps. all they have to do is email a trivial amount of infl/inf(prob 10,000-50,000) to a player and tell them that if they would like more to contact them. and we all know new players emails come turned on for everyone and unless they know that they can turn it off we're going to have a problem.

    like i said, i hate to bring this part of it up, but someone had to do it.
    I'm not worried about it.

    Quote:
    Originally Posted by Demobot View Post
    Fantastic news. I'm wondering how it'll work in practice. Will emailed influence be immediately claimed upon reading the email? If not, this could work as an alternative influence banking method.
    Good question. I'm wondering that also.
  4. MunkiLord

    Stamina?

    To add to my previous post, I think stamina is a nice power to have and it does make the game more enjoyable for me in general. But it is not needed to play the game effectively, that is a fact.
  5. MunkiLord

    Stamina?

    Quote:
    Originally Posted by dbuter View Post
    I'm new to the game, but I've heard that pretty much every character needs stamina. Is this true?
    No it's not true. Stamina is nice to have, but it is not needed.
  6. Quote:
    Originally Posted by Ben_Arizona View Post
    Even in the skyscraper parts of Steel Canyon, enough of them have ledges that it's easy to keep gaining height and making relatively clear jumps even if you're not going in a straight line towards your target (you can bounce off the windows on most of them, too, if you don't mind looking silly). I love superjumping through Steel Canyon because I'm almost always going from skyscraper top to skyscraper top by the time I'm out of midtown, and that's just fun.
    Looking silly is out of the question! Why be a hero if you're not gonna look cool?
  7. Quote:
    Originally Posted by Miladys_Knight View Post
    Do I detect....... Sarcasm?
    No. Sarcasm is against the rules.
  8. Quote:
    Originally Posted by AmazingMOO View Post
    What, if any, defender combos would you consider running Fitness-less?

    Some time back I made a Cold/Dark defender. I figured that between Defenders' inherent Vigilance, Heat-loss at l32, and maybe Conserve Power with APPs, I'd be pretty well set to live a Fitness-less life if I stayed mainly in groups.

    However, at 27, I'm beginning to wonder if it's worth the agony. I'm slotted heavily for end reduction with at least 1 on all my Cold Domination powers. (3 on Arctic Fog) I've been concentrating on AoE control effects from the Dark sel, and have slotted them for end reduction as well. However, I frequently never get to use them because I seem to go through my endurance using only my Cold Domination powers pretty darn skippy.
    I skipped Fitness on my Cold/Dark Defender. Now I PL'd all the way to 50 and then sunk over a billion influence into the build for massive recharge and lots of defense, so I don't know how that would have worked out had I played to 50.

    But with perma hasten and near perma Heat Loss the only end redux I have is because of IO sets.

    Not sure how helpful my answer is since you're going about this a different way than I did.
  9. Quote:
    Originally Posted by Westley View Post
    There really is no point to the OP at all, as none of us have any power to change the situation. The OP should have just petitioned, perhaps told her friends to petition, and then moved on.

    Anything else is really just drama-based attention seeking. And I should know, we can smell our own.
    This.
  10. Quote:
    Originally Posted by Fulmens View Post
    ... so you're holding a position based on characters you haven't played? That's interesting, and I will keep it in mind when ignoring your posts in future.
    I agree, there is no way he should possibly come to any kind of conclusion like that based on all the wonderful things said about those builds. Especially if he admits that he isn't sure if he's right and welcomes others opinions. How dare he!!
  11. Quote:
    Originally Posted by Demondante View Post
    Oh, and in addition to this, unique IO's for immobilization protection would be nice too, we got knockback and what not, throw me a bone and make an immob one so i can finally skip combat jumping for once.
    I think adding unique IOs that offer 1-3 mag protection for various status effects would be nice. If it were added, I think it would be best if a single IO only protected from one effect(example, immob or hold protection, not both from one IO).

    But more importantly, I think combat jumping is freakin awesome. The combat movement it offers makes me cry happy tears.

    Quote:
    Oh yeah, and another one, almost forgot.... a global bank type system. Basicly my lvl 50 goes to the bank, can drop influence or salvage into it, and another toon, on my one account, under the same global, can take it out or deposit there own stuff. Would make moving things between my toons soooo much easier when friends aren't around.
    /signed a million times.
  12. Quote:
    Originally Posted by Psylenz View Post
    I do know that 8 defenders > 8 blasters in all cases.
    fixed.
  13. Quote:
    Originally Posted by fallenz View Post
    Sigh. I just earned my first FAIL sign. I do not know if I should be proud or sad. The worse part, my fellow scrappers gave it to me.
    Why not be both?
  14. Quote:
    Originally Posted by Bill Z Bubba View Post
    So.. create a character with the same name on the target server, move old, rename, delete placeholder?
    The really obvious, simple answer occurred to me shortly after the post you quoted. Not sure why it took that long, I'm usually smarter than that.
  15. I may take you up on that, I'll hit you up in PM if I decide to do it. Thanks. And I'll also do the same for anyone else as long as it isn't Freedom(my slots are full on that server.
  16. Quote:
    Originally Posted by peterpeter View Post
    The one thing to look out for is names. I've been finding that my name is usually already taken on the new server when I move a character. You get a free rename token. If you move off of one server, and then come back later, there is no guarantee that someone won't have taken your name while you were gone.
    I'm actually hoping someone has my name on one of the characters I'm thinking about transferring.
  17. Cool, thanks for the quick answer.
  18. Since the OP's question was answered I'll add in another question so I don't have to start a new thread.

    If I move a character for free now, will I be able to move him back to my home server at a later date if I want? I ask because I play a particular character a lot and I was thinking of moving him over to a new server(besides Freedom) for a while to earn some prestige to start up a new personal SG and get some teleporters. I'm thinking I don't want him to remain on the new server forever(though I could always change my mind). I'm happy to pay for a transfer back to Freedom at a later date, but a friend mentioned he thought that wasn't allowed/possible for some reason. I just want to confirm that before I make my move. Thanks.
  19. MunkiLord

    Let us solo TFs

    Quote:
    Originally Posted by Aett_Thorn View Post

    There are two ways to fix it (probably more, but I think that these are the two main ones):

    1) Remove the teaming restrictions, put in a little caption saying that it's very hard content to do solo or with small teams, and remove the intent of the TF as being team content. Or,

    2) Keep the intent, and make the TFs worthy of being team content.
    Personally I would be fine with option 2. But as long as most of the Task Forces are able to be soloed, I don't see a point in keeping the restriction around. If someone chooses to ignore a TF warning when they try to solo it, they have nobody to blame but themselves.

    Hell the way they TFs are now(at least several of the original six), I've thought about selling spots for a few million influence for people to just log in for the last mission so they can get merits. With the right build, they just aren't very hard. The supersidekicking system just made them that much easier for level 50s that want to do them as well.
  20. I think the benefit would probably be small for most people. Sounds really just like a time saver.
  21. Sounds like a good idea to me. I don't PvP, and I play on Freedom. I like when I team with PvPers for task forces I like it because often they just want to get through it as fast as possible for the reward and XP. I like that.
  22. MunkiLord

    Let us solo TFs

    Quote:
    Originally Posted by Clouded View Post
    You can avoid the hoops...run the TFs as designed.
    True, but it is a much more enjoyable experience for everybody if people that don't want to team are not forced to.
  23. MunkiLord

    Let us solo TFs

    Some content in the game will still be directed at teams only.

    I don't understand why people insist on making others jump through hoops to enjoy themselves. Especially when it won't hurt them in any way.
  24. MunkiLord

    Let us solo TFs

    I can buy the work argument as well. Obviously we have no idea how much work a change like that would require, but if it is any significant amount then I can understand the feature not being implemented. But much like you, I'll keep asking for it.
  25. Quote:
    Originally Posted by LionL View Post
    After 5+ yrs in the game, I'm running my 1st Claws/SR Scrap. She just dinged lvl 16. It'd seem that....with SR's "Quickness" and a few I/Os in later lvls to further increase movement speed...Hasten may not be necessary.

    Can "Quickness" + various I/Os = Hasten? Or should I take Hasten, as well, for added recharge?

    Thanks in advance!
    With claws hasten isn't required to get a good attack chain. That being said, I take hasten on pretty much every character I have, primarily because I also take SS + CJ as my travel power on almost every character.