Mr_Pierce

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  1. Let us not forget, Reboot. I would give anything to have that series on BluRay, running at 720, with some 5.1 DTS. PLEASE!!!
  2. Quote:
    Originally Posted by bAss_ackwards View Post
    I'm thankful for the awesome community! So thankful actually, that I buy 30 day game-time cards and PM codes to folks that I really appreciate posting on here. They really make the community as a whole better and deserve a little reward!
    That awesome! I'm proud to share a server with someone as giving as you bAss. I might have to take up this cool habit myself.
  3. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    STEP 1: Make one Mids' build that doesn't have any Fitness powers in it. Save X number of slots at the end that you plan to use on Health and Stamina.

    STEP 2: Make a second Mids' build that has nothing BUT the Fitness powers in it. Use only the X number of slots left over from Step 1.

    STEP 3: Respec your character.

    The people who work on the Mids' tool aren't paid to do so. They don't work for Paragon Studios or NCSoft. They do it as a labor of love for the game and the player base. Man up and deal with not having an update right now; one will likely be available soon.
    Yeah, you go ahead and make a complex PVP build with the steps you gave me, and try to figure out if you have enough recovery to run everything with SJ and SS running. It isn't easy to Min/Max without having everything laid before you.

    Besides, I wasn't complaining. I realize that Mids is made by Titan Network and they are working on an update for i19. I was showing my excitement for the release. No need to get condescending.
  4. CRAP! Where's my Mid's Update!? How am I going to do all these respecs without a pre-build?? And don't even bring up the whole modified mids thing. I want my official release.
  5. The thing that stands out to me is that there was actually a discussion thread created for this announcement. They don't do that for every patch maintenance do they?
  6. Quote:
    Originally Posted by GuyPerfect View Post
    Aw, poor min/maxer running a little dry on orange numbers; they're not coming in fast enough? Listen to yourself. You gotta kill things faster in an internet game the sole purpose of which is to take time?

    Okay, maybe I'm making an assumption or two. Let's say your powers aren't exclusively slotted for damage and recharge for a moment. Oh wait, no, if that were true you wouldn't need Stamina. Carry on, then!

    See how I'm exaggerating here? That's the same thing the members of the Church of Stamina (who religiously take it at level 20) have been doing for years. "I have to rest after every Rikti Monkey unless I take Stamina! Only a super rare uber build doesn't have problems with Endurance without taking Stamina!"

    What a load of bullony. It's okay if an enemy takes more than ten seconds to kill, really. People aren't going to ever learn that, though, now that Stamina's forced on everyone at level 2. C'est la vie, I suppose. Can't say I never tried to help. (-:
    Trolls gonna troll.

    BTW, what AT do you primarily play? Just curious.

    I personally am loving everything about i19 and look forward to playing around in MIDs for hours on end. I'm odd that way. It's all a matter of opinion really. I'm not going to bat anyone across the face because they don't adhere to this mindset. You are who you are, and that's it.

    /2 inf
  7. Depends on how long it takes for you to switch out pieces, honestly.

    I'd say Option 1, assuming that art assets can be dropped back in fairly quickly, in a case-by-case scenario where maybe there is too drastic of a distance for the player base. Update all of the pieces you want, and then if there is a player uproar over one piece or other, then simply add the legacy version in under a new name. Seems simple enough.

    However, if adding the legacy pieces back in would take 2-3 months, making the players wait for their classic looks back, then Option 2 seems like the safer route. There really aren't that many glaringly bad pieces left in the game, so I don't think it would hurt the game's overall feel to new players and you get to keep the veteran players happy.

    I can see why so many people are going with Option 2, but I don't think it's necessary to leave EVERY piece in the game. Judging by the update that was done to the Gladiator shoulder pads, I feel comfortable with the idea of you completely updating any piece you want in the game. There wasn't a big difference in the look and feel and the geometry stayed the same.

    The flip side of this argument is the metallic tights, which people continue to complain about. The problem here is that all the player base seems to want, is the older version back in the game as a secondary option. Had you guys dropped it back in within a few patches after Issue 17, I think people would be more open to Option 1. Unfortunately, you guys have added several patches and launched an entire expansion, without giving the players their original, non-shiny, metallic tights back. Bad form.

    Hope that helps some with perspective. I love what you're doing David, keep it up. You're the man!
  8. Quote:
    Originally Posted by Jade_Forest View Post
    But do you have cookies? Funk promised cookies.... why don't you promise cookies too?
    We have oatmeal raisin cookies!!!
  9. Quote:
    Originally Posted by Neuronia View Post
    Do people prefer a Wednesday or Friday for a PvP Event, basically 4 rounds of 2 v 2 (random seedings) with a 2 out of 3 finals.

    Trying to get a day with best turnout for everyone.
    I say Wednesday! Friday is the night everyone goes out, hangs with "real" people, and does stuff they'll regret later.
  10. Welcome City/Lite! I can't wait to see how you fit into our team's dynamics. It's going to be sweet!
  11. Hey BP! Glad to have your presence felt here on the forums.

    Now, instead of bombarding you with a ton of questions that you can't answer or don't have the time to, I'm going to try my best to summon up where I think this game would benefit the most for the least amount of money in advertising. Hopefully this is constructive enough to get your brain juices flowing on how to make our beloved game more widely accepted.

    WARNING: EPICALLY LONG POST FORTHCOMING!


    Still with me? Good...

    I want to start by saying that I think the biggest issue with our game's advertising (or lack there-of) is that there is a serious lack of awareness. People who remember seeing those small ads when the game first came out, don't know that we're still here. People who might have played 3 years ago, don't know that a LOT has changed in the time they were away. People who might have researched the game during the release of CoV, but didn't like what they saw then, might not be aware of the ground breaking additions that have been incorporated into the game since.


    The biggest asset that City of Heroes has going for it is the amazing list of accomplishments that this MMO has over all the others.

    It's really that simple. Get the awareness out there. Let people see the long list of features that this game has, that no other MMO has, and allow them to compare that to their current/favorite. Then they will start to see that maybe they ARE missing something special.

    How many other MMOs can say that they came BEFORE WoW and lived to tell the tale? How many other MMOs can say that they have the most comprehensive, expansive character creator in the business? How many other MMOs can say that they have the most passionate and active forum community in the business? How many other MMOs can say that their Devs post daily and have an openness about their designs as ours?

    Just posting a long, bullet-point list of every feature this game has, and laying it beside another MMO would potentially be enough to open the eyes of the most negative of viewers. My friends and I have a game we play where we list off things we like about our respective MMOs and then counter offer with something we think is better. A list would only increase such debates.

    The examples I have presented below are meant to be cheap, effective ways to gain the awareness this game needs through advertising. These are in no way the full extent of what could be done, but they highlight the biggest and simplest ideas in my opinion. With all that in mind, I present to you my long list of advertisement awesomeness!


    1. Request an Update to Game Summaries and Reviews: This has been said by a few people and I think that it would greatly help our cause. Websites like IGN, MMORPG, Metacritic, etc all have information on CoH that has been stored since it's inception that anyone can just go and recall. It would be great if those blurbs were updated to incorporate all of the HUGE, AMAZING updates this game has received over the last 6 years. That Way, when someone goes to look up info on the game, they don't see screen shots from Beta, or read about how there are 5 Classes/ATs in the game.

    When Going Rogue is released, all the cookie cutter stuff you guys hand out for websites to post to promote the game's release should include instructions on placing all CoH, CoV, and Going Rogue information all under the same header. It isn't that terribly hard to go back through and edit a few tags and reorganize their information. This would have a huge effect on the people who won't give this game a chance because it's "old". They think like that because of what they see readily available to them on these sort of websites.


    2. Give Us a Real Online Store: If for some reason NCsoft doesn't want you posting a ton of merchandise on their website, set up a subdomain for CoH.com that has eCommerce and put all those wonderful trinkets you guys have had laying around for years inside for us to finally purchase. Others have said it, but we don't really care about Con freebies. That's what Costume Codes are for!

    Give the players who already play this game a way to support you beyond the occasional Booster Pack and Boxed Expansion. With bumper stickers, t-shirts, hoodies, posters and the like, it becomes much easier for us to show off our love for the game and make others realize what they might be missing. There are so many items that you could make for fairly cheap and sell in the store that would bring in extra revenue. The community has been asking for statues, figures, and plushies for SIX YEARS...we're not kidding. We'll buy them. A lot of them.

    And when I say merchandise, I don't mean a blue shirt with the CoH logo on it. Grab the Marketing Artists that are getting paid to make box art and posters for the game to come up with some really amazing and funny shirt designs. It's not hard. Ask the community here for some ideas, I'm sure you'll get a ton that all make perfect sense and would have an awesome factor that would make us want to purchase them.


    3. Free Advertisement from Internet Media: This game is amazingly fun, incredibly different, and has a lot of things to offer that no other MMO has. Give free trials to some choice websites on the internet that has a lot of traffic. Let them test the game for themselves and you might find that they are so elated at how awesome this game is, that they'll run and tell their audience.

    Send Sexy J or BaBs to a few Headquarters with a rig that has some unreleased stuff on it, and let them toss out some great humor while the person tests out the super secret stuff. You'd be amazed at how far a little kindness and some top secret stuff will go to make a person excited about a project. We have amazing Developers with great personalities. Let them "hang out" with some of these people for an afternoon and see what comes of it.

    Which brings me to...


    4. Do Guest Appearances on TV and in Magazines: It shouldn't be too terribly hard to get a small 5 minute guest spot on G4 or GameTrailer's. Give our amazing Devs some air time, let them show just how cool they are and how passionate they are about the game they have been making for six years. Like someone else said, how many other games on the market are being designed by a female Lead? Get War Witch on a guest panel and have her talk about how women fit into the industry. Have her show up on MSNBC where they are talking about the negative effects of video games on kids, and have her stand up for the industry she's helping lead.

    Likewise in print. Have the Devs get interviewed in Magazines. PC World, GameDesigner, Game Informer...they are all popular magazines that get read by an entirely different audience. If you can get a little blurb in a magazine about the game, or about the MMO business, then you'll get word of the game circulating again. It'll bring out interest from readers and rejuvenate the awareness of our little dark corner of the MMO business.


    5. Advertise on Youtube: Not with pop up ads and side panel stuff! What I mean is, take idea #3 above, and do it for some of the larger members of Youtube. Toss some cool videos and info towards Machinama and LikeTotallyAwesome. Let them play with the game and get acquainted with it and ask them to post their opinion on their respective channel. Heck, even offer to pay them a little to advertise the game in a video. Just a small mention in a 4 minute video can garner HUGE press.

    Everyone is on Youtube these days for one reason or another. Reach out to these large audiences and see what sticks. If anything, it will get more people looking at the game. That's a start to getting new members who will stay. The more people talk about the game, good or bad, the more press it will receive, and the more people will keep it fresh on their mind that the game is still out there.

    Even better, would be to have a person start a Youtube account that does updates and new vlogs about the game. Talk about the updates and advances the game is making, and when times are slow, talk about things that happened to them in their SG or on a really bad PuG TF. This would be more for the community that already exists, but if popular enough, could gain a great awareness of the game and it's kind of community. A figure-head that could represent the community and give us a presence on Youtube could be huge. If nothing else, a lot of fun. (Hire me, or at least buy me a nice Webcam and I'll do it for free!)


    6. Advertise on Hulu: The more expensive idea. Unlike the Youtube suggestion, here I actually DO want you to run traditional ads. For less than half of what it would cost on Television, you can run short 15-30 second clips on Hulu in-between and before a show. Tons of people use Hulu to catch up on their favorite shows, and no one has a way to avoid those commercials. Unlike banner ads or little pop-ups, these clips are in their face and talking to them.

    HOWEVER!

    Don't go and blow your money on stupid, washed up, no-name actors (Shatner aside). Do something quick, cute, and catchy...preferably with something from the actual game. Those "I'm a Hero, I'm a Villain" ads were the right idea, but try something a little more original. If it's funny enough, catchy enough, then it will stick with the user. They might become interested in the game, or at the very least research it a little.

    Again, awareness is the key. Let the user decide if they like the game. All you care about is getting the name to circulate among friends and family. Don't tell them how much they love the game already. Those ads NEVER work for me. Another big NO NO is trying to do a 15 second montage of epic scenes with some John Williams type music behind it. As cool as some of those may seem, they never really get the point of the game across. More often than not, these sort of commercials sell music more than they do the actual game (See Dante's Inferno)

    If the advertisement gained enough approval and Marketing saw that it was actually working, then it might be reasonable to consider a release to Television. This is only in the event that the ad works and proves effective. I would not advise doing television ads prior to said success.


    7. Make a Mobile App: Something simple that could be put on the Apple Store and Droid Phones could be a huge venue for gaining awareness. Pretty much everyone has a smart phone these days and having a small app that relates to this game would bring in a whole slew of new customers that may have never even considered playing an MMO before. Don't make it too costly, or maybe even offer it for free. It could be a character builder like Mids or even a small, low poly version of our in-game character design interface. I for one would spend countless hours playing on a Mids for my iPhone. There would never be a time where I was bored waiting in line!


    *DEEP BREATH*


    And that's my list! Hopefully I didn't put you to sleep or make you so bored that you just skipped over my post. I want to help the game become even brighter and somehow obtain the awareness that it deserves.

    Thanks BP!
  12. Quote:
    Originally Posted by Zombie Man View Post
    So why isn't someone from marketing or publishing here to answer the questions?

    Why isn't Customer Relations handling this as the go-between, which is their job? Why isn't EMpulse, who is head of Customer Relations here handling this? Why doesn't she even have her PMs enabled?

    It seems that Paragon Studios is still divided Cryptic v. NCSoft, i.e., developers v. publishers. Developers interact, publishers only reluctantly react to outright problems (such as connectivity issues through a support ticket). Why can't the NCSoft publishing arm actually communicate with the player base like the developers do?

    We've had Jack Emmert and Matt Miller talk to us, why can't Bryan Clayton?
    ^^^OMG...THIS!^^^

    Zombie has hit it on the head I think. I agree that marketing as a whole sucks and we should get a helluva lot more press for this game. (Maybe when GR comes out??) But this really bothers me to think that our Devs, even the biggest ones at the top, have the time and put forth the effort to answer our questions, but the guys in suits are...what exactly? Getting their nails done?
  13. Add my vote to the YES party. Granite armor feels awesome because of the heavy foot steps and the screen shake. If you can keep those things, but give us a nice design that still shows us underneath the armor, I am ALL for this change.

    BRING ON THE CUSTOMIZABLE ARMOR!
  14. [ QUOTE ]
    [ QUOTE ]
    Is anyone else missing auras and animation in the character select screen?

    It's all good and fine while i'm in game, but the character select screen and the ICON screen both show the character standing completely still and none of my auras show up.

    Yes: I bought the booster pack.
    No: It wasn't doing it before today.

    [/ QUOTE ]

    BackAlleyBrawler addressed this in another thread :


    [ QUOTE ]
    Just a head's up, we've verified this issue in this particular incremental build. Not sure what's caused it, as we can't even replicate with the latest code/assets, but the programmers are looking into it.

    Right now, it appears to be purely cosmetic, and only affects characters in the costume creator/tailor screen. So we're considering it a non-critical, but high priority bug. If anyone knows of any similar effects outside of those areas, please let us know as soon as possible.

    [/ QUOTE ]

    -d

    [/ QUOTE ]

    Awesome, thanks for the update!
  15. Is anyone else missing auras and animation in the character select screen?

    It's all good and fine while i'm in game, but the character select screen and the ICON screen both show the character standing completely still and none of my auras show up.

    Yes: I bought the booster pack.
    No: It wasn't doing it before today.
  16. [ QUOTE ]
    Oh no! You mean things might happen during development that push an *estimated* time back!

    Say it ain't so! Obviously that never happens *Anywhere* else.

    Go visit the dairy section, you're in danger of running low on cheese to go with that.

    Oh, by the way... we had to pay for the *last* expansion - NOT ISSUE - as well.

    [/ QUOTE ]

    See what you did!? You made Memphis mad!!! Now i15 won't come out until he's good and ready for us to have it. Thanks a lot!

    On a more serious note, I have to agree with everything you said.
  17. [ QUOTE ]
    *looks at watch and taps foot then throws hands in the air in frustration*

    [/ QUOTE ]

    I think you meant to type "/e waiting"
  18. [ QUOTE ]
    2:30 pm CST time here now, (12:30 PDT) no test server yet!

    Tech/KK

    [/ QUOTE ]

    Yeah, joke's on those of us who expected them to be on time

    Guess I should go work on my finals for an hour and wait this thing out.
  19. [ QUOTE ]
    [ QUOTE ]
    *twitch*

    I'm going to go play some inFamous while I wait for the server to pop back up before the anticpation kill me.

    [/ QUOTE ]Ok, I can't do it knowing that any minutes, the server can come back up early.

    *go back to checking the Server*

    [/ QUOTE ]

    Yeah, I doubly can't play inFamous right now! The server thing and finals are due tomorrow. Now issue 15 on test!? My finals are never getting done!! GAHHH!!!
  20. [ QUOTE ]
    [ QUOTE ]
    I blinked, did I miss it!?

    [/ QUOTE ]

    Yes!

    [/ QUOTE ]

    NOOOOOOOOOOOOOOOOO!!!!!!!

    /vader
  21. Mr_Pierce

    Closed Beta

    Anyone else find the silence around here deafening?

    I know the Devs get the quietest just before they open the floodgates on an issue, but man, this week has been super slow in the red name department. (with the exception of Castle's rant)

    I had imagined that beta would start this week, seeing as how there was nothing to really test with the copying of Freedom. I guess next week is going to be the sweet spot, which is unfortunate for me because I have finals. They could at least show a screenshot of some faces or something...
  22. I've got a friend who is looking to make a new storm toon and he's trying to come up with good names. The one he wants most is...

    Distopia

    If you guys happen to possess similar names or know someone who does, please let me know!

    Thanks!