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Posts
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Joined
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Quote:This is all very true. I always found it astounding how bad fixing one small thing can bork a whole game...I think part of the problem with your suggestion is that many of the bugs and issues we're experiencing didn't actually happen on Beta and in fact weren't seen until the Issue went to the Live environment.
This isn't that uncommon that a Beta will go relatively smooth and then when it hits Live there's tons of unforeseen issues.
An example would be the scroll bar on the Server Select menu. They couldn't fix that in Beta because it wasn't an issue in Beta.
It's not like there are -that- many Beta testers in relation to the live population. I'm grateful to the Beta testers that take the time to actually test for bugs so we can all benefit but there's only so much that they can do to find bugs.
And one other thing to consider: fixing one thing can potentially break something else.
With all the years of coding that's gone into this game it must be a nightmare for them to track stuff down.
Anyway, just another opinion on the subject. As Loth said, the game will always be a work in progress and nothing will change that. An MMO is "finished' when the servers go offline :P -
Quote:I could ice skate uphillNope, we don't. Instead we need folks that defend a game blindly to tell us what we know and don't know. After all, who knows us better than a forum cheerleader, eh?
You guys have done SUCH a great job over the last 7 years guiding this game to it's resounding success.
Always someone trying to iceskate uphill. -
Quote:It's called 'cherry picking' and forumites love it.Ok, I'm going to put your experience into question, with your permission (I would rather this does not deevolve into a shooting match), but first I would ask that you actually read my suggestion again so you can correct your misjudgments and incorrect assumptions/assessments.
I really don't think I need to point out the inaccuracies and exaggerations in your post. Just take time to read the suggestion again, correct your viewpoint to properly reflect what I am asking for, and THEN we can have a debate on the merits or pitfalls of that suggestion.
To be fair...my suggestion could be complete garbage. But we can't have that discussion unless you know what I am asking for and properly state it for the sake of the argument. -
Quote:You know he's repeatedly said leave it in it's current state...My experience does not "justify" what you call a bad opinion. It only makes me understand that given the situation at hand what the Devs appear to be doing to handle it seems much more realistic from an engineering and business point of view than the relatively extreme and unjustifiable suggestions you're offering.
I understand downtime of any kind is bad and annoying. But suggesting they should essentially stop doing anything other than to "overwork" the current build and re-release CoH:Freedom at a later date when it's finally "finished" is both practically and effectively impossible. No software application of this size is ever technically "done" nor is it ever held back until ALL the bugs are fixed. If Devs in general tried to do that then nothing would ever be released. -
Quote:Hah but people jumping all over it does big time! Nothing helps like picking out one exaggerated statement, harping on it, and ignoring everything else!Well you certainly dont need all caps and ?!?!?!!??!!? thats for sure. And its true, servers down more than up isnt going to help.
Nevertheless, in a reasonable assessment, there has been what I would term an excessive amount of downtime of late.
Mmmm forums.. -
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Quote:Oh, Hyper.Farming isn't a frowned upon activity.
Farming EXPLOITS is a frowned upon activity.
It's always been frowned upon by lots of people on these forums alone. Add in all the other MMO's since Meridian 59 and well. It is frequent. Very frequent. Heck, it's pretty frequent just from me personally. -
Quote:^one of the best posts of the month
"you want picture of a horse? Boom!"
lol
i will gladly pay for this kind of entertainment. I laughed for a good solid 60 seconds and am still giggling. I will certainly make a charitable contribution for this post. Shoot me your global
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Quote:Whats your global?Yo, what up, playas? What you know about inf?
I got all my dude(tte)s on Virtue, but the richest one has like 15 million inf. Lame! How will I buy fancy IOs and other goods and services from the Auction House? How will I put clothes on my babies?
I know how. You will give me inf.
You want a picture of a horse?
Boom, done. Gimme inf.
What's that? You don't want a horse? You want a creepy dude with a gas mask? Okay. Gimme inf.
Look what happens.
I don't want your money! 'cos that kind of talk's prohibited here. I just need some millions of inf to live like a balla on Virtue.
I will start the bidding at 5 inf. -
Quote:I ABSOLUTELY second this overalls thing! How else am I supposed to make all my creepy doll characters!?Overall, the thread seems pretty civilized. I enjoy discussions like this. It's always interesting to see how different people perceive the same thing.
One thing is certain though - everyone enjoys the game in a different way whether it's slight differences or drastic differences.
Mmmm I wish we had an "overalls" costume piece. I would so make a "farmer" costume.
And on that note... can we get a Pitch Fork as a customizable weapon for Staff Melee please? -
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Quote:Honestly it wasn't a personal attack and I wondered if it'd be taken that way.How exactly am I "broadening" the definition? What is the exact definition as it existed prior to this alleged "broadening"?
I've heard people refer to themselves as "farming" materials, or particular enemy groups (for a badge), or whatever else, in this game and others, for years. You're telling me all of these people were part of some sinister plot to make a particular activity seem better, when most of them were in games that didn't even have AE?
I am skeptical.
If there's a distinction, please identify the distinction, and explain why it should matter. Why should I object more to someone killing lots of fire mobs in AE than to someone killing lots of behemoths in some regular mission? Why should I object more to someone killing lots of S/L mobs in AE than to someone farming them in PI radio missions?
In short: If you think it's "pure justification", could you explain why the justification doesn't work? Because if there's not actually a flaw in the argument, then apparently the justification has succeeded and the thing in question is justified.
I don't really care either way, myself. I have put probably 10x as much time into AE story arcs as I have into AE "farms", and I certainly have a lot more fun doing them.
I suppose my definition of farming would be large amounts of purely repetitive activity at the expense of everything else in the most expedient and streamlined way possible. edit: I forgot intent. Intent to grind nonstop the most efficient way possible.
The justification doesn't work because it makes waking up in the morning and going to work farming. It makes EVERYTHING you do that's repetitive for any benefit farming.
I don't agree that radio missions are farming. They're time consuming and semi random. Completely inefficient. -
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Quote:It's an intentional broadening of a definition to make everything seem like a frequently frowned upon activity. Pure justification.Well, that's the thing.
If my goal is to do the same thing over and over to get XP, say, street-sweeping in Perez Park? Yeah, that's farming.
If I'm going around adventuring because adventuring is fun, and I get levels, then I'm not farming.
As long as the action is basically repetitive and driven by the mechanical rewards, yes, it's farming. Same emotional experience, same effects on my future gameplay, and so on. -
Quote:I'd agree with Solar above for the most part I think.What is your definition of "farming" then? In every MMO I've ever played, people have "farmed" materials, "farmed" whatever the PvP reward was, "farmed" for money, "farmed" for XP. It's all the same activity, so far as I can tell. If you're doing something over and over to get the same reward, you're farming. If you're playing whatever looks fun without much regard to rewards, you're not.
If I get together with some friends and we do tip missions and mostly stay in character and play up the Noble Hero thing, we're not farming. If I get together with friends and we rush through five tip missions as fast as we can to get a morality mission which we also rush through because all we care about is the a-merit, we're farming.
I don't really see why it matters what you're farming. Does it really matter whether the reward is "tickets" or "inf" or "the badges for my T9 raid gear"? I don't think it does. -
Quote:My gripe is the definition is so broad logging into the game becomes farming. Do you log in to get experience to level up? Farming. It's ludicrous.I would agree that the Incarnate Trials is a type of farming.
I would disagree that running 10 tips + 1 alignment towards an A merit and farming for tickets are both farming.
(Not that there's anything wrong with either mind you)
Farming, to me, is not having to travel from place to place while running the same task.
AE farm = Run mission, pop out of mission, go right back in, rinse, repeat
Tip Missions = Run mission, hopefully get more tips during the mission, pop out of mission, travel to next, rinse, repeat.
Granted I still think both situations are repetitive... -
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Quote:I'd just like to say this opinion is one I don't agree with. That is all.Nearly all MMO activity is farming. Incarnate trials? You know, the ones people do to get threads and stuff, because when they get enough threads, they get something they want? Farming. There is no real difference between me running five tip missions to progress towards an a-merit and me running 5 AE missions to progress towards a stack of alchemical silver to dump on the market.
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Quote:Pretty sure this won't stop them from trying. A lot.gold sellers wouldnt be able to make a lot of free poeple anyway because free accounts are limited to 25 mil in cap as well as no IOs unless they buy access to them
premium accounts-maybe maybe not, really depends on their paragon reward rank, low paragon rewards means low inf cap -
I actually managed to miss Twinshots entire starting arc 2 or 3 times because of the new sewer stuff.
/signed -
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A data chunk would be awesome.
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Quote:Well, I keep seeing it pop up in forum threads that aren't shut down, so it's at least glossed over. Paragon may 'understand' but it's a hot-button topic they can't really afford to take stance on either way so I doubt they'll officially sanction this thread or anything but they may not close it....given that it's what most people use the AE for? Zwillinger even said in the latest Ustream that Paragon Studios understands that a lot of people like to farm. So I just wanted to check if it was safe to discuss it here.
I mean there's this thread over in the brute forum about which character makes the very best farmer:
http://boards.cityofheroes.com/showthread.php?t=250051
...so it SEEMS like Paragon Studios doesn't have a problem with this. I just wanted to be sure.
Sorry for making a thread about this as a conversational topic. I couldn't find any official word on the matter. Was hoping someone in the AE community would know.
Please note I'm not talking about exploits. (Those are things that MARTy handles.) I'm talking about running AE missions that are reward-centric. (That you can often repeat in the same manner as Incarnate Trials.)
Cheers! -
Here's what I'd probably do. So you have a template to mess around with.
I'm no build ninja, but it should be a pretty solid starting point.
I didn't change any of your powers or anything however.
Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(23), S'fstPrt-ResDam/Def+(46)
Level 2: Lightning Field -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(13), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(33)
Level 4: Haymaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/Rchg(15), C'ngImp-Dmg/EndRdx(33)
Level 6: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 10: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
Level 12: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 14: Fly -- Zephyr-Travel/EndRdx(A)
Level 16: Grounded -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31)
Level 18: Rage -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(21)
Level 20: Lightning Reflexes -- Flight-I(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 26: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 28: Energize -- Dct'dW-Heal/Rchg(A), Dct'dW-Rchg(33), Dct'dW-Heal/EndRdx(34), Dct'dW-EndRdx/Rchg(50), Dct'dW-Heal/EndRdx/Rchg(50)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
Level 32: Foot Stomp -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 35: Power Sink -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(40), LkGmblr-Def(40), LkGmblr-Def/EndRdx/Rchg(40)
Level 41: Mu Lightning -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg(42), Decim-Dmg/Rchg(43)
Level 44: Ball Lightning -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rng(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(46)
Level 47: Summon Striker -- BldM'dt-Acc(A), BldM'dt-Dmg/EndRdx(48), BldM'dt-Acc/Dmg(48), BldM'dt-Acc/EndRdx(48), BldM'dt-Acc/Dmg/EndRdx(50)
Level 49: Super Jump -- Zephyr-Travel/EndRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(39), RgnTis-Regen+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(19), P'Shift-EndMod(19)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1356;653;1306;HEX;| |78DA6D935B6F124114C767615B0A94164A29BD40B949A954D6127DD6A86D13B5189| |4C45742E9081804B26C137DF33368A2F1F2A0A9F7676FDFC56FA0B6FA016CF1ECF9| |8F68B36E607EBBFFF9CFCC3967664AB7D7C685B87B5668FE0BED5ABF5F3D6FEE58D| |253A9B764A72E85470831CF52B524DB521A959D9E34AB15CB949D86D58CA16B4DDE| |909DBE34D6DBB26E99AD7AF59C79AB6B862E769A927C96F1E7C55FEE76DBC646BBD| |5685AE3FCBE296BBD56A7E1E38F4A4FCAED003CB6853A22EBBD56DD5001EC544BB5| |BE25CD3BB3145596FE694DA867E016655B10AEABC035C64485B16B5BD83BD0C522B| |DE4842F0D2418332946214A888B17B65BD9B5814B88A218176EC62FFE9A3960240F| |1919B2BA1185EE96C296F46DA0CE98D862246B0C1FD57444053D82A04711F428820| |E22E82C4DEB513E0F7C63F08D1DF1BDA4D68B68DD5E24378BAC6691D53C527D450E| |BFF2F9E18BC1B708DF227C7E5A34807545E00B67F89A3E26D5D0C934D768FE7F33E| |4A80D71A107AED02E0F9D7E0E3C63BCA1AE302612E10C976386968B40D222F64B51| |140E84BD449A7AA208C4155D61F3D2116864985391CEDD64E92DB50B6A2F164A3C5| |BB2CC485D661437812B0C37CD105789C5915106196590510635394E6D424D9BC019| |48E10CA470068EE198E4714CDEF1C6A00EE90730DC03EE33745A37ABD6CD0639941| |C72CF4D03614695A65B56EB2E3F151CCA13E031F090917FC4A8917D45D9573E7341| |4E7C023E021F1885F78C2DB21BCA6EECB374F21BF015F8CE28EE31A214F4AA2AF72| |A0E464C1F5E40FAD123F20E65D5A1141DCA298772DAA16CE8C34B3CD874F49675D5| |498AC6CA9E6F788B95F2E3AFE2D22EF1C62E5DE73AE7CFF0A1DE770CF9F9EF10ECE| |414B6700A1BEA0D0E2FFFE0374A7BDFC6| |-------------------------------------------------------------------|
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