MrCaptainMan

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  1. QR

    Striga Islands TF is one of the best in the game. Its got some great unique maps, its not too long, it can be completed with a small number of players (Its even Duo-able!) and the final battle is epic stuff.

    I totally recommend it if you want to see what a GOOD TF can be like.

    Other thoughts - fight your way through the sewers from Atlas Park to Kings Row with low level toons - thats not too difficult either, but its cool to sya you've gone from AP to KR UNDERGROUND!

    I also second the Faultline arc. great.

    The Frekolympics arc finishes with a nice mission too.

    An additional comment to the CC suggestion - a Bio competition? Bios are sometimes sadly neglected by players I feel.

    Eco.
  2. QR

    because I can't TOTALLY ignore them. By that, I mean that the cretin who's fouling broadcast is still actually going to be there present in the zone, and probably attacking me. To me, a mute adversarial Player is basically just an EB with extremely good AI and impossible-to-ditch aggro. If the ignore function made me immaterial to them and made them invisible and immaterial to me, then I'd be able to enjoy learning how to PvP in the company of the PvPers who play, fight, win and lose with civility and good-humour.

    I wouldn't want to limit the ability to communicate either, Mahogany. I was thinkiong more of an optional thing.

    Eco.
  3. QR

    I understand that there are PvPers out there who don't act like twats in chat, I'm not trying to paint you all with the same brush. Grinnz and 1st, you make fair points.

    Unfortunately (for me, I guess ) I play CoH rather than WoW or any other MMOs because of the genre. For me, using the /ignore command or turning off my chat window would be a bit like reading a Spiderman comic with all the speech bubbles removed.

    My favourite fights in PvE are with AVs and EBs, and their chat during combat is of course scripted, and is the typical 'mwahaha' and 'curses!' stuff spewed out by the Green Goblin etc in the comics. It's much more fun for me to fight a villain with a unique costume and character than any other council or freak minion.

    PvP is obviously a fantastic place to get a massive assortment of uniquely costumed villains (and heroes from the other side) to fight against, but turning off the chat for me sort of turns them into colorful minions with excellent AI - I still don't feel any 'aliveness'.

    As I said, I'm fully aware that its ridiculous to expect someone to laboriously type out a long-winded witty insult or come up with Spidey's snappy comebacks on the fly WHILST also dealing with the fast pace of PvP combat, so it's sort of a shame, but since there isnt a happy medium between a totally mute experience (and even then you can still; see the speech bubbles, can't you?) and a chatbar fukll of 'your mom' garbage, folk like myself are not going to be attracted to it.

    As an aside, my GF plays Toontown Online - the chat there is restricted to stock phrases selected from a pulldown menu. Something similar could be implemented in CoH PvP, maybe linked to binds or macros. What do you think?

    Eco.
  4. [ QUOTE ]
    [ QUOTE ]
    Occasionally I pop into the PvP forums to have a look at how you PvP guys view it, and stuff. I say 'you PvP guys' because I don't PvP. I go to BB for Shivans quite often, and Warburg for nukes sometimes, but the only PvPing I do is the occasional gank from Hide on my Stalker while she's in BB getting some Shivans. Even that's just a passing opportunity kill.


    The sole reason I don't bother learning to PvP is the appalling trash talk that I see in broadcast.

    Eco.

    [/ QUOTE ]
    My response is: Get over it, ignore it, and realize that it doesn't affect actual PvPers.

    [/ QUOTE ]

    Well, thanks for the advice, but to take each of your suggestions in order:

    I don't need to 'get over it', I think...because I'm not actually sure what you mean, tbh. Isnt 'getting over it' what you do after something bad has happened that's finished? Like a bereavement, for example? It's like 'come to terms with it AND MOVE ON, isn't it? Since the thing I was referring to ie trashtalk is still happening, I can hardly put it behind me, can I, if i'm to enter into PvP.

    Ignoring it is what i do, for the most part, although since it appears to me to be an unavoidable part of PvP (in much the same way that broadcast in PvE zones and the various chat channels I have up are to me an integral part of what I like about this MULTIPLAYER game), ignoring PvP as much as possible is how I do this.

    As for realising that it doesn't affect 'actual PvPers', do you mean that the OP isn't one? I guess that's irrelevant to me, eiother way, since I'm not.

    'Trashtalk', in the commonly encountered form that we can see every day in BB and Sirens is in my opinion childish, ignorant, intellectually bereft mouth farting.

    Spidey's form of trashtalk, however, is witty. If only there was a way of encouragin that sort of dialogue ingame, I reckon you'd get a load more people like myself interested in PvP. I don't mind losing a PvP fight, as long as whoever beats me does it with entertaining panache. I'm not interested in swearylolnoob comments from teabagging prebubescents, however.

    Eco.
  5. Occasionally I pop into the PvP forums to have a look at how you PvP guys view it, and stuff. I say 'you PvP guys' because I don't PvP. I go to BB for Shivans quite often, and Warburg for nukes sometimes, but the only PvPing I do is the occasional gank from Hide on my Stalker while she's in BB getting some Shivans. Even that's just a passing opportunity kill.


    The sole reason I don't bother learning to PvP is the appalling trash talk that I see in broadcast.

    Eco.
  6. Not sure of exact date, but Ive got the 39month vet reward and my sub hasnt lapsed since I started.

    Early memories that stand out....

    The tutorial with my first hero, en en blaster. so excited to be playing after lapping up the movies and screenshots for ages.

    Getting my first cape! running around making the cape blow around lol.

    Seeing The Clockwork king for the first time. 'He's a giant clockwork robot...with a BRAIN IN A JAR for a head!!!' That still blows me away to this day, and i use it whenever I'm trying to convince friends to play - 'Dude, you can fight a giant clockwork robot with a BRAIN IN A JAR for a head!!!'

    The final Freakolympics map for the first time, with the dance music gradually getting louder and louder until you get to the final room. Which is a great room.

    Going tourist with my first toon to see the 'dangerous' places, like Portal Corp. I think I swam from the ferry all the way round the island to avoid the mobs, and when I stood in front of the stargate for the first time I thought it looked sooo cool. Cos it does.

    I remember the excitement of getting to new levels and asking in channels 'I'm level 30 now! Which zones can I go to now?' - then checking them out.

    My first visit to Eden, flying across the landscape, seeing the Hive appear in the distance. Man, it looked so high!

    Likewise my first sight of the crashed Rikti mothership back in the RCS zone. How cool is that, when you see it with virgin eyes?

    My first Frostfire mission. Ice on the floor! weeeee! And then - a proper hardcore supervillain! brilliant fight.

    Now I've seen a lot more, it's sometimes easy to forget how fresh and fantastic it all was. Luckily I still love it, and luckily, I still havent seen it all. Last week I went to the Storm palace for the first time, just to have a look, and it's really cool too (If sadly underused storywise). I cant wait to go there for an actual reason. Whatever it is.

    I'm not leaving anytime soon. CoH (And CoV, for that matter) rocks.

    Eco.
  7. [ QUOTE ]
    Hmmm guess I could help my tiny (3 person/4toon) VG on Virtue by using those trial codes I have laying around, dual boxing, and inviting a horde of useless alts. Just seems an annoying and akward reward that promotes the wrong type of play (I suspect to hear a lot of recruiting going on and a lot of people after the awarding complaining about being kicked from their SG, not everyone is aware of this upcoming award so may think they're getting legit SG invites).

    I think a flat reward regardless of SG size would be more useful. As others have pointed out the small SGs won't get as much of a bonus (between 10 and 24 my villain got 100k prestige for his VG and that's about 75% of the VGs prestige since there's onloy 3 other members) while the big SGs that will get more probably won't notice it as much unless they are mostly inactive accounts or new and went on a recruiting spree.

    Of course they could encourage SGs to trim inactive members by making the reward reverse proportional: give 20k prestige for each member LESS than the new cap that the SG has, then even a SG at the old cap would get 1.5mil prestige while a 1 person SG would get just shy of 3mil

    [/ QUOTE ]

    I'm not agreeing with this , but I will repeat my long-term thoughts on the SG system - small SGs get the shaft. If the FF lived in Paragon, they'd be living in a one room bedsit, not the Baxter Building. Our SGs should be called SUper ORGANISATIONS, rather, becasue the majority of them are like SHIELD, not teh X-Men. I'd like to see a comic book about a supergroup with 150 members. Well, actually, I wouldn't.

    Eco.

    [EDIT] I'd like to qualify one of the statements up there by adding that small SGs get the shaft compartitively, if you look at whet the large SGs get. What we little uns can do is still better than nothing. It would be nice if the scaling was altered somehow in regard to base costs and prestige earning.

    eco.

  8. "Those of you who have been around know how much I love story and characters."

    I didn't know this, myself, but hearing it makes me smile wide and long. Excellent. For me, CoH/V is all about the story (coupled with the great game mechanics of course), and this is exactly what I want to hear.

    Eco.
  9. [ QUOTE ]

    I'll summerize what I said on page 4, of the 13 million plus people that were playing MMORPGs in July 06, less than 400,000 players were playing PVE only games. Of the PVE only games you can track, all but one, disney's toontown for kids (with 110,000 subscribers and meant for pre teens), has been dying.



    [/ QUOTE ]

    Have toyu tried ciomparing the figures for games that ONLY have PvP and games that do contain PvE as well? I don't know how many people play Counterstrike or Battlefield or all those other twicth games with no PvE content, but that would give another way of looking at your premise.

    You say:
    Games with PvE only = fail
    Games with PvE+PvP = win
    Therefore PvP = win.

    Maybe we need a
    Games with PvP only = ?
    to fully compare?


    [ QUOTE ]


    I also don't have anything against PVE people. I do have something against people trying to eject PVP from this game.
    The title and the rebutals for 58 pages were focused on a select group that would like to see all pvp removed from COX.

    [/ QUOTE ]

    Well in that case I actually support you broadly in that I don't wish to see PvP removed from CoX. None of the changes to the game itroduced because of the need for PvP balancing have caused me any annoyance particularily, and even the few times Ive dabbled in PvP with my Stalker have been fun for an hour.

    There's plenty of room in CoX for both camps imo.

    I stand however by my refutation of your claim that PvE content is boring and not long-lasting enough for EVERYONE (or even almost everyone).


    Eco.
  10. [ QUOTE ]

    Yeah, well ... every game cited as proof has spent a lot of time and money on PvE content (it's typically the lion's share of the budget, but much of that work goes directly into PvP content too). If it were only PvP that paid the bills, they wouldn't bother at all - you could level up a character based on PvP performance, and trade currency earned in PvP for your upgrades. But despite the FUD elements ("PvP pays the bills. PvE does not." ) and oversimplifications, there are fair points behind the overstatements. I don't think it's willful disinformation, but a lot is being conveniently overlooked. I mean, if you swapped "PvP" for "PvE" throughout, it holds up just as well.

    Or, to say that people finish the PvE content and so it's not relevant is as valid as saying that people never finish the PvE content despite years of subscription (in five years, I never got through all of EverQuest!) and so it's all that's relevant. Both statements begin true, yet neither one ends genuinely.

    If the only draw of Warcraft were the PvP, the queue for a BG would take days. Imagine being in a lineup 9 million people long!! WoW is a spectacular phenom - you've got a huge number of people ignoring the PvP and working through the PvE alone and slowly getting through it. Plus, you've got a huge number that burn PvE as fast as possible to focus on raiding - a huge chunk of whom are doing so only to be better equipped at PvP. You've got a sizable group, too, who find the perfect twinkable BG and stop levelling to only play that one BG with that character. And the fourth half of 'em are doing some or all of the above ...

    One of the reasons cited (you'll have to find the quotes yourself if you need citations, and there is much more involved than what I am about to paraphrase) by WoW developers for changing both the raid and PvP structuring is that those "hardcore" markets weren't sweeping through the game population as they'd anticipated. To sustain those game elements, they needed to soften the curve and broaden the appeal, to get more of the casual, non-raiding, non-PvP players playing the content that would keep them locked into the game. That is, raids and PvP.

    Yes, both of those are vital to the game. No, neither one exists in it's own bill paying vacuum. All elements are important to Blizzard's model and they want raiders to quest, questers to PvP and PvPers to quest and raid too. That's the money, baby! (And if there's one thing Blizzard knows by now, it's the money!)

    Even Warhammer Online, an IP that just screams out PvP, is working on PvE content (and they may trump all comers by how they blend PvE with PvP by what I've been reading). One of the reasons they've delayed shipping the game is to work on the starting areas for Dwarves and Greenskins. This gives them some opportunities to rework other PvE elements too. And I'm sure they'll be addressing PvP too but if you read the full interview balance and netcode were in place, it was the early environments that needed work.

    Mark Jacobs: "The most challenging aspect of development has been the delivery of exciting quests that immerse you in the ongoing war efforts as well as designing, testing and balancing our "Careers." Over the years we have proven that we can create great and lasting Realm vs. Realm systems -- now we have to take both our RvR and PvE systems to the next level. That takes a lot of time, energy and focus to pull off."

    The complete interview (about the WO:AoR's delay) can be read at http://pc.gamespy.com/pc/warhammer-o...783684p1.html.

    Yeah, the next big thing (okay, one of them) in PvP/RvR is also working on their PvE game too. And why not? If you overlook either side of the coin, you better have a damn good reason. Certainly you can build a pure PvP game and find an audience and you can build a pure PvE game and find your audience but the best way to be popular is to broaden your appeal without pissing anyone off. (D'uh!)

    But to say "PvE/P pays the bills, PvP/E does not" is as stupid as saying "Steak is food, potatoes are not". Balance your diet already, and stop talking with your mouth full. The day PvE/P pays the bills and PvP/E does not is the day game companies stop creating PvP/E content. If you were a game developer, would you really turn down all the subscriptions of those who prefer PvE/P to PvP/E?

    "Player created content" is the challenge pf playing other players. Look in the PvP zones or the Arenas. You won't always find anyone there but if you keep heading back you will. If you haven't tried it you might be pleased, or you might be bored. Everybody's different.

    [/ QUOTE ]

    Everything you've said here is eminently sensible and well-put.

    I agree with you completely.

    The realisation the the 'player-created content' montioned sometimes in regard to PvP is simply Players having a fight is a bit disappointing for me personally. I was thinking more of story-driven content. Never mind.

    Eco.
  11. [ QUOTE ]
    [ QUOTE ]
    and PvE nuts that think PvE is the way to keep a playerbase around....thats simply is not true, because content is pretty much blasted through in days...

    [/ QUOTE ]

    True the content is done and done over. But for me teaming is the best thing in this game. each team is different weither we have team-wipes or if we blow through mishs it is fun for me.

    [/ QUOTE ]

    [/ QUOTE ]

    Jeez, this thread ius huge. Here's a good point tho that I think illustrates another difference between PvPers and PvEers. PvPers often claim that the content is zapped thru in a very short time, and isnt worth repeating becasue its broing.

    As a PvE-centric player, it's taken me 27 months to get my main to lvl 42, and a few alts to the late 20s. I savour the content, wneh it seems to me that if you're rushing thru it to get your PvP-perfect 50 built, then of course its going to seem dull and be over with fast.

    And I agree that different teams make whole new missions out of the PvE content. Ive done Frostifre dozens of times, for example, and I still enjoy it. Don't forget that in an 8-man PvE team, there are 8Ps

    Eco.
  12. [ QUOTE ]
    PVP isn't optional for COX's long term survival. The PVE is stale and most people in the anti pvp crowd turn to badge hunting just to keep themselves entertained. Most of the people I talked to had servers that went through a shock when the zone bugs effectively shut down pvp on most servers from november to february. Most people stopped logging in and serveral people quit, who are only now coming back. Since COX is a game of many alts, these people turned out to be a lot of toons people had known in other venues.

    On one of the first four pages on this thread someone brought up that SWG had been pvp centric as it's end game and had then switched to pve for a bit. They incorrectly assumed that's what hurt that game. By contrast, in 2003, SWG had the biggest openning of any MMORPG which it lost by being eclipsed by WOW. It's numbers dropped overnight and half it's servers closed by becoming a grind game with Jedi and the CU. It numbers were harmed even worse by becoming even more PVE centric NGE. SWG had to suck up that PVP paid the bills to begin regrowing now.

    While approaching 9 million paying subscribers, which is more than the Nelson rating of most tv shows, WOW has servers that are labeled PVE and Roleplaying, which have pvp zones and have pvp hot options. Eve Online, MXO, Guildwars, COX, Vanguard, and every other game have the pvp components. Warhammer, Age of Conan, Gods & Heroes: Rome Rising, Star Trek Online, Marvel, DC, Firefly Online, and World of Darkness Online, are being pre built with PVP in mind and that's every major game being released from 2007-2009.

    PVP pays the bills. PVE does not.

    That's not me saying that. That's the entire video game industry saying that. They are saying that now. They are saying that through 2010 and quite possibly beyond.

    In fact, PVE does the opposite of pay the bills. PVE only develops a core of players that burn through 3 month of development in a weekend. Does that make them happy? Not at all, they go on to cry on whatever forum board that another 3 months of development can't be done instantly to stop their boredom.

    As much as the anti pvp crowd might stalk these forums and scream endlessly in the throws of obsessive compulsive disorder that they don't like pvp in this game. This game will have to have it and balance it to survive.

    If the developers of this game ever get silly enough to listen to the screams of the anti pvp crowd, this game will have its life support plug pulled much sooner. Right now, without the balance issues being fixed, this game is expected to only edge out a suvivable profit by the time Marvel and DC come out. Paradoxically, NCSoft is developing Marvel and I'll bet real money it's being required to be absolutely balanced from the beginning.

    PVP creates long time rivalries. PVP creates player driven content. PVP communities are the group that stay with a game for years in the highest numbers.

    You might believe in your heart pvp doesn't pay the bills. But all the industrial side market research for the past two years says that you are saying the world is flat.

    Here is your proof from just one major developer, watch all 7:26 minutes: http://youtube.com/watch?v=ZOTRjWGxmjI

    [/ QUOTE ]

    I think I've managed to boil your point down to its basics, which is this: you like PvP and you don't like PvE, in CoH at least.

    Fair enough. 'killing the myth' etc was a bit grandiose though, don't you think, for such a simple point?

    As far as paying the bills etc. I've been playing for 2 and a half years, and I'm still far from bored with the PvE content. Every Issue brings me more, too. You say there's Player-created content from PvP. If you tell me where I can find it, I'd love to give it a go to see how it compares to the story arcs of the PvE game.


    Eco.
  13. [ QUOTE ]
    I'm starting to wonder... isn't it VASTLY possible that the devs are allowed to log on as states, just to keep up his appearances?

    I sometimes wonder if that's really Jack at all anymore.

    Maybe he reads the forums everyday, but he sure doesn't read his PMs everyday. ::looks hard at Jack::

    [/ QUOTE ]

    Obviously there's a whole load of Statesman robot doubles, and this was one of them replying.

    Like with Superboy and Smallville.

    Eco
  14. [ QUOTE ]
    I like PvP when it is in the spirit of good sportsmanship, "Marquis of Queesnbury Rules", good "clean" fun.

    I dislike players that smack-talk (trash-talk, whatever), bait, gank, et al. They make me leave the zone with a bad taste in my mouth vowing never to return.

    I royally suck at PvP, I admit that up front. I 'think' I might enjoy it more if the juvenile player attitude wasn't so prevelant.

    Do I like PvP? My answer is a qualified 'maybe'.

    [/ QUOTE ]

    I agree with eberything you say here.

    But my outcome is a reluctant NO until it changes somehow.

    Eco.
  15. We are living under the velvet heel of a Mad God. And he's dancin' the discobeat foxtrot to a polka played on the insanitylute of a berserk lunatic.

    I'm serious.
  16. The fact that this thread is STILL going in my opinion makes an absolute mockery of the Rules , specifically this part, which has already been quoted earlier I believe.

    "6. Censorship Posts.

    All posts referring to message board censorship will be removed."

    This thread is directly violating the forum rules and the reds are not only letting it slide, they have posted in it.

    Its madness. Madness, I tell you.

    Eco.
  17. I also [censored] my vote to the big red ball request.

    However, i think it should be a Giant Monster spawn, fairly rare, that doesn't do any damage but just bounces around the zone ragdoll style till it takes a certain amount of damage, then it explodes. And anybody still in the zone when it does is one-shotted. And all the mobs too.

    ..lol ok, maybe not that last bit.

    Eco.
  18. [quote[ QUOTE ]
    No and here is why you are wrong, which can be ascertained from the definitions of both words, which are found in most common dictonaries.

    Grief; noun.
    1, deep mental anguish, as that arising from bereavement. 2 a source of sorrow or anguish. 3 annoyance or frustration.

    Notice no pural acknowledgement

    Grieve; verb. grieved, grieving.
    1 to cause sorrow: to distress. 2 to feel or express grief (Latin for gravdre, to burden)

    Now number one in "grieve" sums it all up as to the action. But since it is a verb in order to convey it as an action, one must make it pural, hench it become grieving.

    Now, if you can find the definition of the word "griefing" in the dictonary ( no such word exists) , sorry but you won't because it's the pural of grieve, as stating a "grieving" action and a feeling that was caused by it. See the pural of the word now, the action and the feeling caused by it?

    [/ QUOTE ]

    *beats INTRUDER over the head with the spine of 'The Big Book of Reality'*

    Why don't you just become one of those miserable English teachers trying to cling to their generation's syntactic dogma as if it will outlive them. At least then I can openly despise you.

    [/ QUOTE ]

    Im an English teacher. Im only slightly miserable at present because facemaker ran away from me. But I have to agree with you. Intruders grasp of english is appalling.

    Whats with the 'plural' stuff, Intruder? Plurals are the multiple forms of nouns. They have nothing to do with verbs mate. Turning 'grieve' into 'grieving' is putting it into the continuous form, not pluralising it. And the 'to cause sorrow or distress;to harm' definition of 'to grieve' is, in my dictionary and on dictionary.com, classed as 'archaic'. I have never heard anyone, ever, in my thirty five years of life, use 'to grieve' in that archaic sense, but I have frequently heard and used 'to grief' in the meaning that is well-known and used amongst gamers.

    Here endeth (that's archaic too) the lesson.

    Eco.

    EDIT; for sp.

  19. [ QUOTE ]


    WoW - I played for a bit but I always seem to get frustrated. I hate the lack of travel power, and the fact that there aren't mission waypoints. I spend ages looking for where my mission is going on a vague description in my log, then I get there and find all the baddies at +4 in level to me. My main got to level 9 and found she was getting missions with baddies that were level 13. That's just not fun.


    [/ QUOTE ]

    Exactly how I feel. I bought WoW a couiple of weeks ago becasue Ive got a buddy in the UK plays it and he was ranting about it and nagging me to give it a try.

    World Of Running it should be called. Im still on the first month and I did promise Id give it a good try with benefit of the doubt and stuff, but...

    Its just annoying. It looksa awesome, but the endless running and dying and all the little things we takce for granted in CoH like waypoints and distance-to-target markers are absent.

    Its a real shame, becasue its an amazing world theyve crafted.

    Which reminds me - crafting - Rasp.

    And durability. meh.

    Its just NOT QWORTHY of taking me away from CoH.
  20. Well I say, roll on the Euro release!

    Its eleven o clock in the morning here in Poland, and can I find anyone to team with? Can I bugger. Logging on at half nine this morning to find a huge group of heroers in Atlas all going "Whoo Im tired!", "Gnight Jonboy" etc and in The Hollows theres people saying "Anyone wanna hunt for half hour before I crash?"

    A mite depressing, seeing as Im ready for Positron!

    Now before I get burned, I must stress this isnt a moan or a rant - Im certainly not going to salg someone off for living according to the timezone they live in, and if anything, Im the one with the weird hours, seeing as Im playing on the US servers. I still fervently rue the segregation that will arise when the Euro Servers go live, but I will be switching, however grim it will be to say goodbye to those few US friends Ive made.

    It will just be nice to know we're all on much the same clocks, that's all.
  21. [ QUOTE ]



    The game will be available in Poland. It'll also be available for download. The language you play in will be determined by which server you choose, and all European players will be able to select any of the European servers.



    [/ QUOTE ]

    ah...so they don't plan to segregate us Brits from the French by virtue of which version we buy then. My (newly in Feb) downloaded version will let me access a French server just as a version bought in a shop in Berlin will let a German access a Spanish server. That isn't as bad as seemed earlier.

    ...hang on.

    If this is the case, then why won't it let me access the US SERVERS?

    Bah. Now Im still irritated and confused to boot.

    MrCaptainmMan (Freedom)
  22. [ QUOTE ]


    So, if you have any questions about CoH Europe, ask away and I'll do my best to answer them...

    Cheers,

    Bridger

    [/ QUOTE ]

    Guess I must have misunderstood this...

    MrCaptainMan (Freedom)
  23. [ QUOTE ]
    [ QUOTE ]
    I don't want to be forced to choose between my new US friends and a whole load of new as-yet-unmade Brit friends.

    [/ QUOTE ]
    So it's sorta like, you'd like your cake, and you want to eat it, too?

    [/ QUOTE ]

    Damn right.

    What I mean is, in February Im going to have to choose between staying with my current version and subscription, with the advantage of having a by then hopefully half-decent hero and some solid teammates to play with but the disadvantage of terrible timezone differences, or saying byebye to them and starting over with the UK server, with a new Hero and another 30 quid or whatever to buy the game, with the advantage of being sure that most people I meet in-game are going to be eating lunch and ghoing to bed/getting up in RL at the same time as me.

    Of course there is the third option, which Im surprised Bridger hasnt mentioned yet to back up his 'we aint forcing you to choose' claim, which is to continue to subscribe to the US version AND buy the UK one too. That way I have the choice and NCSoft gets twice the subscription. Then they could pay Bridger a bit more and he wouldnt have to moonlight and then he'd have enough time to answer my query about downloading. I mean, he must be really busy doing something, or surely he'd have read and replied by now?

    MrCaptainMan (Freedom)
  24. Uh, Mr Biridger, sir? Could you reply to my query about the download availability of the UK version - if and when?

    Cheers,

    MrCaptainMan (freedom)

    PS while Im here I might as well reiterate how strongly I don't want to be segregated from the new friends Ive made on the US servers. And if you come out with the old 'We aren't forcing you to switch' chestnut, then let me say I don't want to be forced to choose between my new US friends and a whole load of new as-yet-unmade Brit friends.