-
Posts
2452 -
Joined
-
Quote:If you go in with the bias that you're "forced" to do anything, it's going to affect how you feel about the behavior and how you engage in it. You already come in feeling anxious and angry, it's no doubt you don't feel very interested in social behavior.
Now before anyone says, I was assuming anything above, the poster confirms it right here.
How do you know? I'll have you know I often chat with people during the trial, after, and often wait around to see if something else is going on unless I need a break or have somewhere to be.
You emphasized the wrong word here. It is your experience. Not everyone else.
Yes, you're absolutely right, my experience is of course coloured by my preconceptions etc, I'm not trying to say that the trial makes everyone act/react like that. I intentionally used 'it's my experience' a few times in my post because I'm very aware of the fact thst different folks see it differently.
I was just trying to rebut the idea that 'soloers are antisocial types who might as well be playing a single-player game' that is sometimes held by the trial-supporters (i don't mean you), and that for some, the rapid pace of the trials, coupled with not using vent or being able to type quickly and fight at the same time, makes social interaction in them difficult, stressful and a bit moot.
Eco -
I can't understand why anyone is bothered about dying anyway? It's not like there's a long corpse-run or negative XP or whatever. It's trivial.
Eco -
Quote:I'm fine with this too. In fact, I'd be very happy with more of these mini-yet-epic arcs to solo.Double posting here.
I was wondering if any of the forumites who support casual progression would be opposed if Mender Ramiel's arc (including the Trapdoor fight) was used as reference for the bare minimum difficulty for casual incarnate progress.
Eco -
Quote:But I DO have discussions with playets in the game. When I solo I'm constantly chatting in The channels I'm in. ironically, the one time I CAN'T be sociable with my imgame friends is on a trial, because there's no time to stop and smell the roses.I suppose that's how a lot of people do it. But I don't think the devs want us to play that way. You're "supposed" to use the trials to see how other people play, and use that as a basis for inviting them to supergroups, or private global channels that have superseded supergroups (because of hero/villain teaming).
People in those supergroups and private channels do natter on after the trial is over. They help each other out with missions and set up things like TFs, hami and mothership raids, etc. You might not have discussions with players in the game, but you obviously have a sense of community with players in the forums.
Quote:A lot of people don't even know about the forums, and just play the game. The devs want to get them engaged with each other in the game, to help keep players around longer.
I'm not saying you're doing it wrong. I'm saying that I think the devs believe things should work a certain way, and arrange things to encourage that model. It's pretty obvious what they want us to do, because they reward us so much more handsomely when we do certain things. The profusion of rewards for trials and WSTs indicates they really, really want us to do them.
But a lot of people who game aren't really into making social groups. They're used to playing single-player games, and don't mind spending a lot of time online alone. The problem is that if the devs were to make an easy solo track for getting these rewards, everyone would take that track because it will almost certainly be more efficient than running trials because of their immense startup overhead.
Personally, I don't like doing trials because getting a group of 16-24 players together has that overhead (often 30-40 minutes on some servers at some times of the day), and with that many players server performance during the trial is often very poor.
I used to dislike doing TFs for similar reasons, but since I was invited to a private channel where people run a lot of TFs/SFs, running TFs is basically as painless as running regular missions, only you get a big pile of reward merits or incarnate salvage.
To paraphrase the big-headed aliens in The Cage: "Wrong playing is punishable. Right playing will be as quickly rewarded."
It's didactic and overbearing, I agree. But it really is more fun to have a bunch of people who are willing to help you out at any juncture.
It's my belief that the Devs introduced this trial system not because they want us to socialise or because they think it'll foster community formation, but simply because they see from WoW that what to me is boring repetitive whack-a-mole content will be embraced by a large proportion of players who play without the need for a narrative to maintain their interest, and they can also perhaps leech some WoW players with 'CoH has got endgame raiding just like WoW now.'
The sense I get from the trials is that they make a sense of imagination irrelevant. The NPCs and events are reduced to mechanics to be overcome and QTEs to be ticked off. I've done the BAF quite a few times now, and I still don't really know what the plot is.
Eco
It -
Quote:It's my experience that being forced to do the BAF over and over to get my Incarnate gear does nothing to encourage me to socialise with the other people I team with.Here's my take on why they're doing this.
There's a common perception that City of Heroes is "dead" because there aren't hordes of people roaming the streets hacking wolves to pieces.
We play almost exclusively in instances. And frankly, it's a whole lot easier to play in those instances with just a couple of people. People you already know. Even with TFs, where you need 4-8 players, you can almost always fill the team with acquaintances.
That means you don't really need to meet other people. When I started out I was in a SG with 20-30 other people. Over time all but three of us quit the game. And we never really needed to meet other people to do the content we wanted to do.
By having large trials the devs are forcing us to be more sociable. They're creating spaces where people congregate to form trials. (That isn't strictly necessary, but that's how we're choosing to do it.) We're forced to meet new people, and expand the number of acquaintances we have so that we can fill trials with people who have similar goals.
The other aspect of this is that by giving better rewards for certain content, they are gating lots of people through the same content (trials and weekly strike targets). The devs are creating more opportunities for large team content to be done.
Games like this are social experiences. The more people you know, the greater the sense of camaraderie, and the more likely it is you'll stick around. If all your friends up and leave, and you've only got a few friends, you'll probably follow them.
I go to pocket D and say 'Blaster lf BAF' and wait for an invite. I'm surrounded by strangers, and my mood is tbh impatient and grumpy. I want to get it over with, so all i'm doing is scanning the broadcast for 'BAF forming pst' and the like. I'm certainly not there to chat or make friends.
When the trial starts, stopping to have a natter is the last thing anyone does.
And when it's done, it's 'gj all tx for team' and everyone logs out.
it's my experience that SOLOING encourages me to be more sociable because it allows me the time and opportunity to pasue whenever i want and chat in the various channels I'm a member of.
Sociability in an MMO isn't having your avatar stood next to another avatar firing off powers. It's communicating with other people. And it's my experience that PuG trials discourage all but the most basic specific goal-driven communication, ie 'team A to South' or 'To me' and suchlike.
Eco. -
One irony for me abt iTrials (and TFs in general, tbh) is that if They scaled so I could solo them or at least duo them with a friend (I am in an SG of 3 people lol), they would be great, I think. But in a group of 24, they're just AoE lagfests.
Eco -
The few BAFs and one Lambda I've been on have all been such rapid chaotic affairs with nobody really bothering to chat or explain what's going on.
I think I know what to do on the BAF now (kill robots, then kill fools, then kill Nighwing and Seige at the same rate?) but nobody's really explained it. The text also spawns under a window for me (in my case the map) so it's useless.
They give us total freedom in where we want the various components of our UI to be on our screens, and then they in essence say 'oh, bit not up in the top left of the screen'.
For me, the BAF is sth I have to endure in order to get my incarnate stuff.
That's surely not what the Devs want, unless their aim is to get people doing the iTrials for any reason at all, not just because they enjoy them. Datamining doesn't reveal the expressions on iTrialers faces, does it?
Mine's generally a resigned grimace.
Eco
Edit: to the OP, if you want the Incarnate ztuff, I'd recommend the BAF. It's not difficult, it all happens on a tennis court, and you only have to put up with it for half hour or so. Everyone fights in a big blob so you dont need to go looking for healers either.
It's rubbish tbh lol. -
Is it worthy of a DC? What do we think?
My opinion is:
Hell, yes!
It's funny without being too silly, it fits fine in canon, it's got a nice progression of missions, it's full of well-written narrative and enjoyable mechanics, and it's managed to stand the test of time vs endless crappy farm arcs, multiple arbitrary anti-PL nerfs and withstand the profanity filter.
It's got my vote, for sure.
Eco. -
Quote:Awesome idea. Simple, expansive, inclusive, the content is already there and the scaling tech already exists.Which is why I suggested that some of the level 50 content get an Incarnate mode where every mob can scale to 54, and come with new tricks if necessary. Level shifts anyone?
Boom, there's you additional Incarnate content.
EDIT: Yes I know that mode will take some time to created.
Eco -
Is there a reason why incarnaes beig able to use their abilities in all normal content is bad? At that stage they've probably done all the story arcs etc anyway, right?
I'd quite like to be able to revisit all the TFs in the game after becomigg an Incarnate, to see if I could solo them. I don't see why this is undesirable.
I'm not even sure what the point of 'endgame' conent is anyway once you've ground enough trials to fully slot your Incarnate abilities. What do you do with your toon? Just repeat iTrials fOrever?
I'm honestly baffled as to why one mission (which the iTrials I've seen essentially are) is worth doing over and over and over. It's like havg a library available and just taking out one short book and reading it repeatedly and nothing else.
Eco -
Quote:Well said, Sam.The argument that "People do raids, therefore people WANT to do raids," aside from being a logical fallacy of a pretty obvious nature, is slowly being proved wrong by the many people who are starting to make the counter-argument of "I like to team and I like raids, but I'm getting burned out and I want something else."
What people want is more content. I don't know what Paragon Studios' deal is, but the rate at which they've produced content is somewhere between slow and "mid-air stall." In the past year, we've gotten all of three Trials, two TFs and two arcs, and I21 is promising a new zone that's all of 6 levels in range - 20-26. I don't know if they're holding content back to sell with Freedom or if 3/4 of the studio are working on Freedom content or if they just fired everybody, but I've not seen content introduction this slow during the dark days of the Post-CoV 15.
When Cryptic Studios sold the City of Heroes franchise to NCsoft, along with their entire City of Heroes team, I could tangibly feel the re-investment. Suddenly, there were no more talks of "This would take too much work." or "We don't have the manpower to do that." The studio hired new people, stepped on the gas and started not just releasing "biggest bang for the buck" additions, but actually releasing what I call "luxuries" - additions that make the game better but aren't always Issue showpieces or likely to score high on banner ads. We got several ATs revisited and - in my opinion - fixed up, we saw power customization, we saw lots of things of this nature. Even if you didn't like one particular aspect of a new Issue, there was always something else interesting for you.
These days it feels like we're back down to 15 people working on the game, picking only the highest-value targets, focusing on only one thing and working as though directed by marketing, rather than good game design. The thing is, what people want is raids AND solo content, and there's no reason that it has to be JUST one or the other. We paid Paragon Studios a significant amount of money recently - $20 for an expansion, $10 for the Booster that came with it, another $10 for the Animal Booster, another $10 for the Steampunk Booster. They should have had the money to work on more than one raid per Issue, so it becomes a question of what, exactly, it is that I'm paying for. Freedom, though, is the most likely answer.
---
If you think that what the players want is "raids, raids and more raids," you are provably wrong. Even the people who want raids are starting to ask for other things as well, and more raids won't alleviate these desires. If we keep seeing mostly just new raids, this will only get worse and those browbeating fans of practically anything else will just lose more of their support.
Eco -
TFs:
Anything I can solo or duo with a friend.
SF:
See TFs
Story arcs:
Most of them, but I can't stand Crimson or his friends arcs. Dull.
RADIOS/PAPER:
Useful for a brief gameplay session. Usually fun.
TRIALS:
find few fun to play. They are repetitive maps/enemies and get stale quick and the plot never changes.
I hate teaming with people over vent because i dont like finding out that my teammate Olympian God sounds like a 13-yr oldbwith a nasal problem.
Eco -
Quote:So story arcs created by literate, careful writers who spend effort, time and inspiration on thought-out narratives and balanced mechanics have the door slammed on them by this filter, whilst textless moronic farm arcs sail through because "dgfhggh" isn't on the list.My best arc "Splintered Shields" is down partly because of this. (And, IIRC, it doesn't like the name "Victor Praetorius", which is funny because it's one of my PCs.)
There's not enough facepalm in the universe for this situation.
I thought Aeon used to be one of us? Doesn't he see how crap this is? What does he do all day? This is disgraceful.
Eco -
Quote:Nope. The longer and/or harder the target is, the more bonus XP it awards. Conversely, if they select a really easy target (say, Katie Hannon?), they can make it award less bonus XP.
Also: For the OP: http://paragonwiki.com/wiki/Weekly_Strike_Target
Paragon Wiki is a great place to stop for simple questions like these.
Yeah, but then I don't get the interesting discussions that come with the info!
Thanks v much everyone.
Eco -
When Freedim goes live, are they doing away with the minimum start limits for TFs?
Eco -
-
I'm not saying 'pics or it didn't happen', lol, but more info than 'We played sth. That is all' would be nice.
Eco -
I think to save time they should just secretly PM you with a 'give us a list of 20 arcs you'd DC', and then use that to DC an arc every week.
Eco -
Quote:I dont mean i want to earn Incarnate stuff in the AE. I want to use my cool Incarnate abilities when I'm in a lvl 50 AE arc.Incarnates are not related in any way shape or form to AE. If you want incarnate abilities, you have to run incarnate trials. You can also go do the slow route and do shards.
I personally don't understand why people expect the same amount of effort and man-hours to go into trial incarnates and not solo incarnates.
Incarnate abilities are not meant to just be used in iTrials.
Eco -
I just did a BAF, out of idle curiosity more than anything else. The one Lambda I tried when it went libe was a borrible exoerience of running into a warehouse, dying, repeat.
I joined a queue for anhtjing and after ten minutes i was in a PUG BAF. I zoned in, said 'hi, my first BAF, what do I do?' and sb said 'lol follow the herd'. Then i stood in the middle of a giant mess of AoEs on a tennis court for 20 mins spamming my attacks (en/en blaster). At one point during this, my team ran over to some doors and I spammed my attacks for a bit there before going back to the tennis court.
Then it finished and Seige and Nightwing were dead.
It was dull as ditchwater. I got some astral merits and a common, but the actual Trial was:
a. easy
b. short
c. boring
I can do one of those a day to get my Incarnate stuff, I guess, but it'll be like having cold showers whilst waiting for decorators to finish reinstalling a boiler in my house, ie something to put up with not enjoy.
What on earth do people see in these things?
Eco -
Quote:What need is there for a fully slotted Incarnate? Why does he need those abilities? To do the Trials? And then what? To do them again? Over and over?That seems to be the most side-stepped question. *Currently* (it may well change in the future when they release solo incarnates stuff, which I believe will happen in some form) there's nothing in the game designed for the level of power that high-end incarnate powers grant. They're expressly designed for the Incarnate trials...not even just teams....but for the trials. If one isn't doing the trials for *whatever* reason, where is the *need* for solo incarnate power acquisition at a faster rate?
edit- and granted there are people that do amazing things solo..I'm talking from the dev standpoint, though. What need is there for a non-trial player to have the abilities that were expressly designed for use in the trials?
Sounds hideous to me, but fill your boots if it turns you on.
I want Incarnate abilities to feel awesome when I'm soloing Lvl 50 AE story arcs.
But even if I just wanted them to stand in Atlas saying "look at me, I'm uber!", that is reason enough to be entitled to earn them via a rrasonable and fun solo path.
Eco -
Quote:You're laboring under the misapprehension that people ARE asking for this. They're NOT. Some of this stuff can be completed in a few days by relentless grinding of the trials. Great, fine and wonderful for those that want to do it that way.
But those that don't wish to grind trials, or are simply unable/unwilling to play them (for whatever reason) are being given a alternate system that kicks up the time necessary to generate similar rewards by an order of magnitude or more.
Do the math from Bill's original post. See how long and expensive it'd be to unlock each of the 4 tiers simply by relying on random shard drops.
Then tell me it's a load of crap.
And how much Inf did you burn in the shard-to-thread and thread-to-exp conversion? Is it realistic to tell someone to save up for 7+ months, then spend a few hundred million?
What'd be nice would be a series of missions (like Tips) that'd generate an Astral or two every day you ran the set of missions, then would generate an Empyrean at the end of an arc with an "alignment mission" type finishing mission. That and random thread drops here and there. Or better yet, if the missions are multi-objective, thread drops for completing the objectives.
It'd be SLOWER than relentlessly grinding trials, but not "a few days vs 7-12 months" slower.
It would also be a hell of a lot more fun IMO
Eco -
Quote:"a few iTrials a week" is NOT what I define as Casual. It may be to you, and I've got no problem with that, but please don't tell me it is for everyone.That's a lot of polarized points based on comparing hard core grinders against what amounts to soloers or VERY casual players. Why can't you play a few iTrials a week while generating shards solo and converting Notices to threads? That's certainly on the casual side and it wouldn't take very long to augment a character with incarnate abilities. Solo content contributing? Check. Task Forces contributing? Check. And of course iTrials are the bread and butter-- as they should be.
Eco -
I can't understand why some people don't want the game to be more inclusive. I don't think any of the solo-centric players are advocating removal of iTrials or altering them at all. We just want an easier alternative than the one that's there now. Since the iTrial-lovers like their iTrials as they are, how wpuld an easier solo path affect them negatively?
It's the same old 'I do it my way, you should too, and if you don't like it I don't care' attitude that's so prevalemt in WoW.
Sad.
Eco -
Quote:Okay....come up with a definition of "fun" that every single player in the game will agree with, and they might get on that for you.
One person's fun is another person's horrible waste of time. That isn't going to change, because it's human nature. No two people in the world will enjoy exactly the same things to the exact same degree, and have the exact same opinion on what is fun about it. It just won't ever happen.
"Make the game fun" is a ridiculous demand, simply because what is fun varies so widely from person to person.
If everyone enjoyed exactly the same thing there would only ever be one kind of entertainment in existence. One kind of video game. One genre of movie, one sport, one type of music, one book. It might even go even further and there would only be one example of any of those things. If everyone liked the same movie, and didn't like any other movies, what would be the point of making any other movies? If everyone liked WoW, and nothing else, it's unlikely that anything would exist BUT WoW.
The very fact that there is such a wide variety of things you can do to entertain yourself is, in and of itself, concrete proof that "Make it fun" is a completely impossible demand to meet.
But ypu can make loads of different types of movies snd books and songs etc that as a whole will satidlsfy everyone.
'make the game fun' for everyone is possible. Ypu make the incarnate system fun for peeps who like to team for challemge by giving them an iTrial system that they think is fun. You make the Incarnate system fun for 'those whoprefer to solo' by giving them a solo path to follow that they also think is fun.
We, the CoH playerbase, have one of these. Now we just need the other.
Eco