MisterNick

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  1. [ QUOTE ]
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    A def debuff of 10% is eliminated or;

    A def debuff of 10% is reduced to 8.92%?

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    The latter.

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    WhoopDeDoo...

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    You're not thinking about the fact that a) these stack and b) they don't pay any attention to the sourceof the debuff. I.e., if you have Agile and Dodge, at level 50, incoming defense debuffs are reduced by 21.6% just by those two, regardless of whether the source of the debuff is a ranged, melee or even AoE attack.

    All told, a level 50 SR scrapper can have a 97.6% resistance to all defense debuffs before factoring Elude. A level 50 Ice tank can have 81.6% resistance to debuffs. A level 50 stone tank has 81.6% resistance to defense debuffs without Granite Armor running, and 68% while it is running.
  2. [ QUOTE ]

    Ice Armor does about as well as SR. Ice Tankers have increased survivability because of increased hit points, but you could take Ice in its current form and make it a scrapper set without unbalancing the scrappers who take it.

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    That's possibly true, but it's because Ice is balanced against scrapper Invuln and Regen, as well as the new and improved Dark Armor. It would still outdo SR. The upshot of this is that it should be buffed, but not that the sets are equal defensively.

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    It's true that Elude has a crash, but you never have to fight when Elude is down, either, and given that an SR could tank pretty much any AV in the game without an autohit power while running Elude... It doesn't matter hit points you have or don't have if you're not getting hit.

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    You are getting hit, it's just not more than 5% of the time. How many hit points you have does matter, because many if not most AVs can either one-shot or two-shot a scrapper without Dull Pain (or Hoarfrost). Perhaps not at even levels (that depends on the AV), but if you're on a team you're generally fighting +1 or worse AVs.

    Non-AV performance is even more disparate. The extra healing factor of Hoarfrost (+40% health is also +40% regen) makes an enormous difference in how many hits you can take. Beyond the +40% cap, which helps avoid one-shotting or alphas, Hoarfrost is also a periodic self-heal, something which defensive sets badly need and which SR tends to go outside to get an interruptible, powered-down version of for the cost of two powers and a pool selection.

    Beyond that, it is extremely unfair to compare SR's performance with Elude to Ice's general performance. Elude is a two-minute click with a crash that flatlines your endurance for one minute afterward, and has, at best, a two-minute down time--okay, 109 seconds if it's six-slotted with +3 recharge and you have Hasten and Quickness. It's only up half the time, and for half of the time that it's up you can't regain endurance. An SR that used it all the time would only move through missions half as fast. Elude should be taken into account in balancing the two, but the indication we should take from it is that Hibernation should be fixed, not that SRs make equivalent tankers.
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    Well, I wasn't justifying it as much as I was explaining it. I think you're downplaying things a bit--Hoarfrost is a huge increase in survivability--but barring Elude's temporary boost, Ice should probably equal, if not exceed SR here.

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    Huge is an exaggeration. Ice does about as well as SR when you figure Elude into things.

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    Mmm, granted, I haven't played both, but given that Hoarfrost doesn't have a crash and can be made perma, I would think that Ice does notably better than SR--which is as it should be. I really don't think they're even, but compared to each other, rather than the game as a whole, they seem fine.
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    Ice tanks do have better defenses, all told. Hoarfrost alone makes a huge difference in survivability. SR has greater resistance to defense debuffs in total because SR *only* has defense. If you look, you'll see that they added debuff resistance to all the defense powers of defensive sets. The reason that SR looks like it has better numbers is that it doesn't have the damage resistance or the slow debuff of Ice Armor.

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    Ice only has resists to cold, fire, and toxic damage - which it has no defense against.

    Hoarfrost doesn't make such a huge difference that Ice should have less resistance to defense debuffs.

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    Well, I wasn't justifying it as much as I was explaining it. I think you're downplaying things a bit--Hoarfrost is a huge increase in survivability--but barring Elude's temporary boost, Ice should probably equal, if not exceed SR here.
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    States...comparing the numbers btwn SR and Ice, it looks like the scrapper can totally out-perform the tank for resisting def debuffs. If they both have all relevant toggles on, the scrapper has a higher total resistance than the tank does!

    And from Havoc's number crunching spreadsheets, it looks like SR was already superior to the Ice tank.

    These changes sound great! Don't get me wrong. Between this, and dmg resistance insps, Ice tanks will be doing a LOT better than before. But I still think a tank should have a better base defense than a scrapper.

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    Ice tanks do have better defenses, all told. Hoarfrost alone makes a huge difference in survivability. SR has greater resistance to defense debuffs in total because SR *only* has defense. If you look, you'll see that they added debuff resistance to all the defense powers of defensive sets. The reason that SR looks like it has better numbers is that it doesn't have the damage resistance or the slow debuff of Ice Armor.
  6. Yarr!

    Anyway, well done. Does this apply only to defense debuffs, or to ToHit buffs applied against someone with a defense set? The latter are as much a problem as the former, and functionally almost the same.
  7. MisterNick

    I5

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    Thanks States. Issue 5 has not been the doomsday that many said it would be and for that I'm thankful.



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    You have to be kidding. Paragon is now a ghost town. My friends list is permantly gray.


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    The servers are consistently more full than they were before I5 hit. That much is obvious just from the login screen. Maybe youre friends don't play anymore, but I5 did not drop off the number of people logging in.
  8. Is there a reason that this wasn't applied to defense debuffs, or was that also just missed in the patch notes?
  9. Personally, I rebind all of my inspiration keys and all of the HUD keys a-purpose, because I never use the keyboard for those things and I don't want to be able to do them by accident. I can't imagine a situation in which I'd need to change my HUD so fast that I couldn't use a single mouse click.

    As far as "do not touch" goes, you should never rebind the middle mouse button to anything you'll want to hold down for, such as jump or forward. Holding it down engages the swivel camera regardless of what's bound to the key. Similarly, ESC is the standard "unqueue" key, which frees whatever is bound to that key; rebinding that means that to a power means that you have a tossup as to whether the power tries to execute and then unqueues, or vice versa.
  10. [ QUOTE ]

    Thanks for the report. Call me paraniod, but it sounds to me like them shoving the MMO into the crapper is intentional. With so many other ways to make money, who needs a hokey computer game that'll die out in a year or two anyway?

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    BWahahaha!

    They're going to ditch a subscriber-based MMO to try to make money off of a pen and paper RPG? Not even an RPG that they publish, but rather one that they only receive licensing fees on?

    BWAHAHAHAHAHA!

    HAHAHA!

    Look, it's just not possible. Whatever you think of the decisions that are being made, Cryptic and NCSoft are going to do what they think will grow the game best. Maybe they're wrong, but there's no money to be made in being peripherally involved in an RPG and a CCG, and publishing a couple of genre novels.
  11. MisterNick

    XP and I5

    This is a total nerf to the debt badges! How hard are those things going to be to earn now???? And they're putting in THREE MORE??!?!1?

    I swear, if this patch goes live with debt nerfed like this, I'll threaten to quit very loudly, and even make implications that other, anonymous people I know are planning to leave! In droves! DROVES, I tell you!
  12. "We are not ninjas! We are Chinese! Ninjas are Japanese!", Wu, Brain Smasher . . . a Love Story.

    Anyway, why are we all assuming that the Coralax are the aquatic arechtype? A quick search shows not a single instance of a red name saying anything of the sort, only folks inferring it back when we only knew two names of new archetypes.

    Maybe I missed something someone was told at a con, but it sounds much more plausible to me that the BotBS is the aquatic type and that the Coralax is something else. Corax is a Greek word for crow, but we already know that they're not winged, so perhaps it's a seer type, kind of a combination of "corax" and "parallax".

    P.s. Statesman is an Incarnate of Democracy, methinks. Hence the references to Greece.
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    Geko is the source; he said so in a post of his. But I don't feel like crawling through search results to find it. But I read his post myself when he posted it.

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    So, no then? All right, can you at least give a reason why this would be the case?
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    No, Maneuvers is 6.25% for everyone, even defenders.

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    Can you cite a source on that?
  15. Does anyone have an actual source on the lack of a defender/controller bonus for Maneuvers? Or a rationale for Maneuvers' being different in that respect?