MisterD

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  1. Agree with this...I have played two MMs through the trials, and a third through apex/tin mage only.
    On the normal incarnate tfs, if the team is going fast..and most are, my zombies are basically dead before I can even think about healing them. Dont even get me started on the Director 11 fight...or the sewer part of Apex.
    I know that teams 'could' go slow, but why should they have to slow down for one member? Hell, I wont slow down for any single person on the team if the rest can, and want to go fast.
    As people said..it just seems like a poor design, where MMs are concerned. Not that I really know how they could make more MM friendly.
    For the trials..bafs are great for my 2 mms, especially door fighting. Lams...same as the others here. I dont even bother with pets during collecting..just used my secondary (dark and storm). I have never gotten the thread table..on either toon.

    On thing they could try.... all of teh lore pets have a +50% aoe def bonus..I think something like this would be a huge help for MMs on the trails. Maybe make it a lower bonus, but something. Aoes just shred most pets way to fast, especially melee dependent ones. Even some kind of hp buff for lower tier pets.
  2. Way to insult someone for saying he likes teams to follow his style...then go and get emo about the very same thing Jman
  3. Exactly! lol. I kick people from teams on my brutes if they do anything BUT buff me. Any sign on attacks etc..bye bye!
  4. How is ice armour for brutes anti fury? Compare it to Dark Armour, that has TWO powers that flat out stop you being attacked. Apparently that works just dandy with fury (and I have a DA brute, its fine), so I fail to see how a minor slow to enemies would kill fury generation. If you are going to be that picky about balance, every single brute primary set would need its animation/damage/end cost looked at, in order to balance the way they impart Fury.
    Again, saying Ice Armour is counter productive to Fury, is just rubbish
  5. Totally coooooooool. Gives me the same wow! factor I got reading the names for teh demon summoning powers for the first time, and to some extent pain domination too.
    Some really cool ideas and icons too. Different enough from other sets but also fits for a super powered person. Really like the power giving a +special effect..neat unique buff
  6. As someone who likes doing big teams, as well as solo and smaller ones..I think something like this would be a great idea. To add my own ideas..

    If the system worked in a similar way to tips (and that would be good) then running the missions on an altered difficulty should give NO change to reward. That’s right..none. We can all do 5 tips per day, for two days, and get out A merit..regardless if we are running on +4 or -1. The time involved in the 'difficulty' not the level and toughness of the foes.

    Before merits came along, a typical tf reward would give you the change to get rare recipes, like gamblers and numis, now we can earn them in FOUR days with A merits. That is four days of solo fun at whatever pace you like, about an hour each day. I regard that as a pretty good deal. I also view a rare/very rare Incarnate salvage drop as the rough equal of lucking out and getting a top tier recipe from a tf reward in the past. Judging by that, you SHOULD be able to get a rare/very rare salvage drop in 4 days of solo tip-like incarnate content. Remember, that would be a single bit...as opposed to the multiple rares possible by grinding the trials multiple times in that same period.

    I would say..get whoever is responsible for writing the tips missions, especially the crossing over tips, in a room with cookies and milk and get them working on similar little stories for solo incarnate play. Better yet, make them all occur IN praetoria, since there is zero reason to go back, or even go there in the first place. Have people select a basic Loyalist or Resistance contact, and they dish out the missions like radios.

    Also, this would be a chance to further the lore in Praetoria a bit, since we STILL haven’t got any post 20 content, and there is so many cool story lines going on. As well as a way to play against the prae earth factions and characters.

    As far as mission rewards go..well. Doing them should give iXP, at a set value. This would function to stop a fire kin type running one mission at +4/8 and unlocking destiny in 15 minutes. Maybe even cap the total iXP per mission, with a small bonus for completion. Going on the rough rate of 10 bafs/4 lams to unlock the judge/int powers..something like those 10 missions, over the 2 days, would give around..33%? So each would take 6 days or solo play to unlock, an hour each day. Maybe longer for your destiny and lore.

    Oh and another thing...make the 'final' type mission (in the vein of the morality tip missions) a Moral Choice. That is..make it count towards the 'complete moral choices to earn this badge' badge, since it’s rather hard to actually get 5 done going through Praetoria.

    regarding rewards..perhaps every 2 days, you can pick a common Trial component, OR save it up for the second 'choice' mission, and pick a Random drop, including the 4 com/unc/rar/vr tables, but not thread. This would give people a chance to get the good stuff. Oh and forgot..have uncommons drop for special objectives during the normal missions themselves, a la the first time you do a bonus objective on the trials.

    Any thoughts?
  7. In regards to rebirth core not getting the self rez..and barrier getting it. Well, its pretty damn silly. Barrier is the only Destiny that has little difference in the Core and Radial, besides the rez which as people have said..makes no sense at all.
    Shouldn't Barrier have been one side with a higher +res, one side with more +def? So you could get say..a min of X% res, X+Y% def all the time, or a min of X+Y% res, X% def? Allowing you to pick the stat you need the most.
    Then rebirth core could get the rez, which fits much better anyway.
  8. Quote:
    Originally Posted by EarthWyrm View Post
    Is there a guide somewhere on "How to make sure your suggestions don't get implemented"? Because this really ought to be added to it.

    I'd put it right after the entry on, "Suggest how an event should run after it has already started."

    In terms of framing this, OP, perhaps a better tactic would have been, "I've looked at the Praetorian invasion information, and thought this idea might be interesting to consider for future invasion scenarios". That might be a little better-received.
    Gee, sorry I only just HAD the idea today, and not before the event started. Maybe next time I will be sure to have any ideas in the proper time frame? In regard to making sure suggestions dont get implemented...if I actually thought there was a tiny tiny chance of them LISTENING to a good idea and acting on it, maybe then I would try to frame the suggestion a little more politely. As it stands, there is a bucketload of evidence that they dont listen, that they just do whatever they want, regardless of weather its a good or bad idea. Case in point, and yes, bringing it up again, i13 and pvp. So many good ideas..and they ignored pretty much every one of them.
    So by all means..you can keep having faith in nice polite suggestions being listened too..I am not going to.
    Another example. About a year ago, me and a friend were complaining how hard it is to invite your own toons to a personal SG..since there is no way to send a global type SG invite. My friend sent a suggestion into support..and they wrote back saying..Wow thats a great idea! I am forwarding it onto the game development. And you know what? We STILL cant do that. Oh yeah, I understand there is more important things to look at in the game..but how long would that take, seriously?
  9. As the title says...so we have everyone running about on their lvl 50 toons, grinding TWO trials over and over and over. With people getting burnt out very quickly. So...surely these invasions would be a PERFECT chance to provide another, albeit temporary, way to get iXP?
    I heard shards were dropping from teh mobs, all well and good. Except that, after having your alpha done, shards are worthless.
    How about make the mobs drop threads and give iXP to BOTH slots? Even if it was just a lesser amount of xp..it would be something. All this stuff about trying to get over X people logging for the events....maybe if I could get some ixp on my less played alts, I would be more inclined to log into a different server.
    Cant believe no dev thought of this. Actually..yes I can. Cause it would actually make sense and be a good idea. And they don't do things like that.
  10. I am assuming you need a better connection or PC Mr 37...maybe then you will get to see these mysterious bits in the trials. Gee, what ARE adds? Never heard the term during all the other pve content? Come on. Or do you dc in that too?
    Also, how does giving instructions AFTER the trail has begun, constitute a bad raid team? Thats just stupid. You are saying a leader should form the team of 16/24 people, then when everyone is ready to go...say 'Hang on guys, gimme 5-10 mins while I lay out exactly what we do in each bit of the trail!' If I joined a league like that, Id quit and join the other team in broadcast forming, thats lf1 more and ready to kick off.
    When I lead, I assume that most people know what is going on. And that if they dont, they will ask. Crazy notion right? If they ask..I will gladly tell them. Ever if they dont, I always give a lil briefing for whatever it is. Like..'clear streets, courtyards, turrets etc,' 'team 1 to warehouse, 2 to lab,' 'use acids on glowing doors, wait by teh container spawn, dont aggro.'
    Granted, not the most detailed instructions, but nothing in these is really that tricky. Oh, temp powers on the HUGE glowing doors? Wow thats crazy! Nothing like that in the game before...! Oh wait..maybe I dc'd during that part of mission X..
  11. Ahh yes I see now that DA gets the recovery res. The power itself, murky cloud, only has text for the end drain..have to look at the detailed to see it.
    As for end drain and recovery resist always being linked..well, no. They surely are not. That's why elec gets end drain from one power, recovery from another. And it is also why FA gets end drain prot from consume...but NO recovery resist. So in the case of da, they are indeed linked. In all cases, uh uh.
  12. You dont play fiery aura but just assumed the OP was wrong about the end drain res? Good job.
    The recovery resist stat in the combat that is just that..for Recovery Debuffs. End drain is different. Drain is when you get hit by X and lose X% points of endurance. A recovery debuff is lowering the rate in which you regain endurance.
    Lots of attacks that drain end also do a recovery debuff and vice versa.
    Im pretty sure Consume is only for the end drain..which isnt reported. Compare this with an elec armour that gets end drain and recovery resistance. Thats why 99.99% of pve, you will never get sapped on an elec. Whereas a Dark Armour (or FA with consume) WILL be sapped..because they only have the end drain resist.
  13. Do not forget the 'Team 1 has finished in the lab, head to the warehouse to help the other team guys' which means...'My team has finished cause we rock and the other team sucks, I am going to dance like a pillock in the cutscene area and not help one bit more.'

    Oh and...'Melees please pull Nightstar to the courts' which translates to 'Sorry we are all worthless melees who cant be bothered or handle pulling, so we will let the squishies do it, die a few times, then moan they did a terrible job.'

    Another...'Team 1 to warehouse, team 2 to lab,' which to some people means, 'Go to whichever spot you like, regardless of where your team is, pay no attention to the fact your team is in the other area asking for help, do not wonder why the names of all the people in said area are all colored different (ie, not on your team).'
  14. I think some of the perceived problems for stalkers stem for imbalances in other ATs.
    For instance...stalker hp at 1600 max is NOT that bad. When you compare it with a blaster, the most damaging AT in the game, ALSO with that same max hp...well, it makes me go wtf. Not to mention the fact blasters get their own mini fury, which makes no sense to me as a concept. They should have got the ability to fire when mezzed and kept the old defience. Comparing with blasters and scrappers again, stalker build up NEEDS to be 100%. They are meant to be redsides best damage AT, yet its only 80..while blueside gets two ATs at 100. Not just for balance..it makes sense they should be doing more burst damage.

    As someone else said, the stalker placate really really needs to be finally fixed, and give a secondary effect similar to the bane spider one. Something like a small to hit and def, particularly aoe def, buff. It’s very annoying using placate, starting your AS and having the guy next to the target hit you instead.

    This would also help address the fact that a defence set stalker is just all round better, because you don’t get tagged from hide as much. I notice this a great deal playing my regen stalker vs my nin. The regen has a much much harder time getting as off, especially when it’s just after a placate.

    The fact that stalkers inherent is simply the AS doing more damage, and the team critical buff, is a bit weak. Not that the crit chance isn’t nice, but if the stalker is still lagging behind the scrapper in damage stakes, it doesn’t mean much to me. Not to mention the fact stalkers have to rely on AS for their big burst damage hits, especially with some sets.

    Hide should be a part of stalkers inherent. It makes sense. Inherent hide, then every set gets another power to help survive. Why cant regen get quick recovery etc etc?

    Since AS is the only single attack in the game that as well as being almost required for the AT to work, has a huge activation and interrupt time. Given this..I think that using AS should give a small defence buff, as you get down low into position and line up your victim. Makes sense right? Also, the act and int time for the power itself, should scale depending on the priority of your target.

    For example..if your AS'ing a minion...well, that’s a weak target, you don’t need to speed hours getting sneaky behind a minion or putting all your power into the hit itself. So the animation should be faster. Likewise, if it’s a high value boss or eb, your going to take your time picking your spot, and hitting as hard as you can.

    This could be similar to the scaling damage the devs tried before, but needs a hard minimum damage threshold, to stop the situation where the stalker can’t kill a +1 lt in one hit.

    Further on the AS subject...smash and lethal damage sets are hit way way too hard by npc resists for their major attack. Things like trying to kill a malta boss with a lethal AS etc etc, it is damn annoying. Using AS should apply a damage resistance debuff on the target, from the stalker only. Something like - 10-20%, combined with a build up of 100% damage, would help address S/L damage. Just make the -res resistible, like bruising is. It make sense to..the stalker picking his spot for maximum damage.

    Oh and my last idea has to do with pvp damage, mostly just to do with the utterly stupid situation of spirit sharks. If it is a melee AT, your melee attacks do normal damage, simple. If your ranged, your range stuff is normal. If you are a melee AT, with a range attack, it should do LESS damage. Common sense ftw?
  15. Yes..the interface procs were stated as having a max of 4 (I think) stacks per target..so you could not have a league full of people with one proc, and floor a particular stat.
  16. Lets see if I can present this clearly..

    All of the T4 interface procs have two effects, the main one at 100/75/X % then the second one and whatever value.
    My question is....are these debuff effects linked in regard to the Four Stack limit for said effect.
    In other words...say your in a league, and 4 people have already hit the AV with attacks doing the 100% chance for -to hit from Whatever Interface, if you then attack with YOUR t4, I am assuming it will...
    Refresh the -to hit?
    Replace that stack of debuff?
    Do nothing at all, because the game already 'sees' the 4 stacks on the target?

    And..how does that function via the secondary effect? If it is ignoring the first effect due to max stacking, will it also not bother to apply the secondary effect also?

    I have a lot of the T3 75% fire damage procs on my toons. And I was looking at the damage logs while fighting Nightstar, and noticed that well into the fight, the game wasn't reporting my reactive dot as firing.

    Now, this could just be due to lots and lots of stuff going on and the server missing the dot. It could just be me missing the dot reports. OR it could be that 4 other people in the league, with the -res proc, have reached stack limit, and locked my dot effect out of proc'ing, because the game sees it as max.

    Not saying this wouldnt be sort of fair (since no other proc can work beyond 4 anyway) but it just got me thinking. If anyone has wondered about this or has an answer to how it works..
  17. I did a BAF trail last night. That is, last night for me, in Aus. So it would be like..6am stateside? Surely not peak time in the least. And it was just so so so laggy. The ambush mobs were porting in, in stages, then being knocked back in slow motion. Pulling the AVs to the helipad made for one huge collection of powers spamming...and I dc'd twice during the final fight.

    Prior to the patch last week, I had NEVER dc'd during an iTrial due to that. I have done rikti ship raids with at least 5 teams, zombie invasions in Atlas on Freedom server. And have never dc'd. This is getting stupid.

    As people are saying..we all want to advance our 50s, yet this lag is killing any remaining scraps of fun that the new content has. Which, after doing 200+ of both trails, is very very small amounts of fun.

    I have seen people of Freedom forming 16 man BAF teams, just to try and cut down on the lag. Doesn’t work to well, because it ends up a big pile on the AVs anyway.

    Surely it has something to do with 24 people ALL nukes, destiny aoe buffs, and interface procs, all adding up as more data to be sent back and forth. Not to mention 2 pets each, also getting buffs etc.

    Someone was talking about CoX sending more data..I can confirm this. This month, in about 15 days of lots and lots of iTrials, I somehow went of my download data limit, which I had never done in a full month before this.

    Also, claiming the lag can be fixed by going for the 'keep em seperated' badge is just a stop gap fix at best, and silly at worst. Not every league CAN complete the trails that way, not every league wants to. What's next, cut down lag by only using single target powers, no aoes, no pets? Minimum graphics settings for everyone who lags on a BAF?

    Let’s be serious..nearly all of us had zero problem before these trails came along, and I would say only some minor issues before that oh so great patch last week. Have all our PCs suddenly turned into relics? Of course not.

    Again, the trails are already getting boring and repetative (to put it mildly). Having them as boring, repetative and laggy to the point of inplayability just is not good. All credit to the Devs for adding something new and on a bigger scale...but surely they have to be asking..if no one’s having fun waiting for a 30 sec power to recharge in less than 2 mins, and then dc'd at the end...what is the point?
  18. MisterD

    LFG tool sucks

    As the title says, the LFG tool SUCKS. I would go on to list why, but I am currently so annoyed at it, that I could not talk about it without swearing a lot. Please..if you hate it to, say so. It will make you feel better.

    In the interests of not leaving this a snarky post and having a real bug...we dc'd from a Lambda and ended up in an ae fire farm. Lovely bug
  19. Well given how the Devs handled AE, a great idea in theory, but anyone with 5 mins play time in PI could have predicted would end up the farming tool it has become...
    My trail participation system would be..look at whatever the devs came up with, and do the polar opposite.
    Random system pls
  20. Havent read this thread yet..cause I am sure I will agree with it all. Just pointing out a similar one
    http://boards.cityofheroes.com/showthread.php?t=255708

    Listing issues when MMs, which covers the ones with poison as well as ideas and suggestions. I think a dev or redname was looking at that thread also.
  21. Dont forget you CAN stack the power siphon itself, not just the 'siphons.' With some decent rech from sets, and hasten, you can. As well as....every critical from Concentrated Strike will recharge the PS power, instantly. So the more you use CS in that 20 sec duration of the power siphon, the more chances you have on it getting a crit, and springing back to full rech.
  22. As Bas said, I don't think it is just people being stupid. Every single Lambda I have done, there is NEVER 10 acids to be had as we exit that build. Not once. Now, some of those times, yes, it could well have been people being stupid, not checking, not knowing how, missing instructions, whatever. Hell, I missed the acid in my own tray once, as the leader, while I was asking the others to check..lol.
    Seems more likely to me that not every glowie gives a temp..that would also fit in with teh MO badges being the collecting of 10 acids/nades. Whats so hard about collecting 10 if all the glowies do in fact drop 1?
    Also, the fact 10 dont drop, means teams have to get the spawning crates and chamber in the courtyard, adding another layer of (kinda) strategy to the fight.
    Even on the 8 man run I did, in which I personally knew the entire team..we didnt get all 10 doors down as soon as we left the lab.
  23. I run my bots storm out of BG mode all the time..I never use it. And pretty sure psuedo pets dont count..on Lambda runs, fro the glowies, I dismiss all my pets and just use hurricane/tornado/lightning storm to help scatter mobs at crates.
    As another sample..started my scrapper today. One common reward, one ultra rare, 6 and 6 uncommon and rare. Surely a sample like like, assuming it was random, would have more commons. I think the systems just screwy
  24. Same thing as Dis did...
    I was doing a lvl 50 paper in gv, mobs set for one. Killed all in a spawn but one, then had a single tier one pet shoot it. And the only numbers I saw were the 3 tics on energy damage for the laser, one lot of smashing for his brawl..no fire damage.
  25. MisterD

    BAF Griefing?

    I was the leader who took over that BAF. Maybe he was griefing, maybe not..either way, the teams were totally terrible when I joined, then ended up with the star. As Cray said, its bad form to quit, and definately seemed like he was forming silly teams on purpose. Team 1 had a decent mix, tank/support, damage/control. Team 2 was ALL scrappers, team 3 was ALL brutes/tanks.
    I think we ended up going in with 20, cause people were quitting, assuming we had no chance. Which I didnt think we did. Then lost more on the loading, so about 17 as a final count. With only THREE support toons I might add..a kin, a rad (I think) and a bubble mm.
    And we totally smashed it....no escaped prisoners, avs dead together first time. SO if you were on the BAF..thanks for sticking with it.
    In regards to the previous leader..I dont think english is his first language. But surely the word 'stupid' translates into some other tongues.