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Quote:I didn't "start" marketeering until after 18. The niches are there - identifying a "good" one imho is the largest hurdle into becoming a marketeer.Journal people? Does anyone have an ongoing one since Issue 18? It seems that there is a ton of behavior of this sort going on right now - You guys are still having success? It seems almost all of the relatively obtainable enhancements on there have at least 8 or so available to buy these days.
As for the journals, the nice thing about them is when someone like Fury posts a pic of what they sold, you can go and look at all of the enhancements and see if any of them are still good. If you keep looking, eventually everything that was good at one point usually becomes good again at some other point. Pop over to the Market forums and have a look in the guides section.
If you like, you can read this.
Please read the entire thread as it is my personal journey into marketeering. I wasn't afraid to ask questions or request clarification on points I didn't understand. Near the end, someone (forget who atm) links a thread which describes in detail what a "good" niche is. Ironically, I had pretty much figured it out for myself the previous night. *shrug*
**NOTE** I never did find exactly what I had requested in the original thread. My signature contains the closest thing I can find to "diet" marketeering, but the profits are (relatively) very low. Since that original post I have become a "lazy marketeer". I flip less than 5 slots a day on average. Nothing special. I simply decided to go after bigger fish and make up the difference from volume in gross profits. This fits my laziness much better than turning all of my slots at least once a day
And yes, you can do just fine being a lazy marketeer. I have given away over 2 billion in the past week and have outfitted 3 characters from the ground up since I started marketeering.
Good luck! I know you'll be fine - I can already see you have the patience to learn! -
Quote:Actually, you were a ton more likely to get AS'd while being on blue side. I suspect that is the main reason they were more valuable blue vs red.That's interesting, since, IMO, you're vastly more likely to be blinded or face a stealthed foe on red side.
The +perception would be "nice" in a lot of build for red-side characters, but from a PvE perspective, its more of a "plus" than a requirement. -
Thank you for the response!
I see you have used Hami-O's in your build. How are those affected by exemping? Are they just "scaled down" like the rest of the level 50 enhancements that don't meet the 20% rule?
Also, without the hero accolades or physical perfection, at 30 this build would have some serious end issues. I know we get inherent stam in 19, but I still would like to play it before then.
The last thing I should note, which I guess I should have mentioned in the original post, was that I won't be using purples or anything else "expensive". This is an alt I play on occasion - not terribly often - and pretty much all I do with it is TFs.
Thanks again for the help. If anyone is sitting on an exemping build for spinces/sr that has overcome these issues, I'd love to see it! -
Been beating my head against this for well over an hour. I would like to be able to exemp to 25 and not be squishy. I'd also like to have some attacks. I don't have the vet powers and using temps to do a TF seems.. well, I'd rather not.
I do have ninja run, so I don't need a travel power.
I just can't seem to get both attacks and def in there. It seems to be one or the other.
Anyone got a build I can look at? Preferably one that doesn't rely on vet powers for the attacks?
Thanks!
Extra credit: From the wiki about exemping affecting enhancements -
Quote:So what about enhancements that give 2 bonuses but one is over 20% and one is under 20%? Nearly all of the def/end IOs are like this - the end reduction is considerably higher than the def. I'm curious if it negates the whole "under 20 rule" or if it all passes the "under 20 rule" or if the def passes but somehow the end does not.1. The Minor Bonus Threshold. The game doesn't scale down bonuses that are small to begin with. Any individual benefits of 20% or less are unaffected by Exemplaring down as far as level 21. Enhancement benefits of 10% or less are unaffected by Exemplaring to levels 11-20. Benefits of 5% or less are never reduced by Exemplaring. Ignore Steps 2 and 3 for each separate bonus you have that's at or below these minimums.
Thanks again! -
Quote:Try looking into things that show a better potential than things that are traditionally what people want.I think my failing is in recognizing what to attempt to try to buy, craft and sell. The things I know people want, like Obliteration, Touch of Death, etc, all are too expensive to attempt this with and in short supply. The random things I try... Don't turn out so well. I'm sitting on a number of Luck of the Gambler's, Far Strike's, Bruising Blow's and Steadfast Protection's that are just languishing in there right now, not priced particularly high or anything.
I've found more than a few niches where I was "hmmm... I had no idea people even used this set..."
Languishing = not making you a thing. Pull em, list em for a lot less than you are (even if you're listing low) and get rid of em.
A good thing to do for looking for new niches is to look at IOs that the journal people list. Go through their list and see if any of it is good. If it is, make 2 and move on. -
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Quote:My sig.Well, i went to flip earlier to see what all the fuss was about. I just did some simple pieces of salvage. Ruby and Steel. I place a stack of 10 on each. I bid 2222 for each of the stacks.(they were selling for 50k each or so) I logged for an hour to go get my son from school. When i got back I had bought each of the stacks. I relisted to sell for 22k each. I went to farm with my cousin for an hour. Went back to WW and they had all sold for anywhere from 30k-50k each and i made somewhere in the ballpark of 1mil inf on all of them.
Small number indeed. I make a ton more selling recipes, but its easy inf. Not really worth it for me to search thru for pieces to play with. Id rather play my toons and just sell drops. Though i can't complain because imma buy it nao guy usually but the stuff can be bought easily with time invested. Salvage wise, recipes are different due to drop rates and all.
My conclusion is that flipping isnt all that bad because people decide to pay more for getting it asap. But i still dont like the idea of buying up ALL of stuff in order to just raise the prices for everyone else. That to me says alot about someone. And i hope they arent like that in real life. That's all for now.
A guide to being lazy about flipping salvage.
My kids do it. They clear about 10 mil a week. Considering they're generating about 1/10th of that through actual play, they're doing pretty awesome.
If I can teach them marketeering, I intend to put them to work in the IO mines. -
I highly doubt that there is a game mechanic that allows things such as salvage, recipes, and enhancements to drop from critters in this game. Unless there is some new TF I haven't heard about?
Screenshot or it didn't happen imo.
Everyone and I mean everyone knows that flippers generate all of the salvage in this game. This is how they control the market and induce casual players to pay hundreds if not thousands of inf for something like a piece of salvage.
Incidentally, this particular NMI has sentimental value. It is the one I purchased for 500 inf when Goat was trying to buy them all.
I like this salvage so much, I think I shall give it a name.
People, I am pleased to inform you that the above NMI has been named Bob. Bob is for sale for 666,666,666 inf.
Come and get him!
Rawr! -
Wow. Seebs went back for seconds on that post. Personally, I gave Zombie up as a lost cause, but apparently Seebs disagrees.
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Quote:The niches shift frequently. There are enough people marketeering to ensure that what was great today, may only be so-so tomorrow. However, because they shift often, you can always find a new one.I have the same problem. I think the mistake is on me... I'm picking small niches. I also made the mistake of grabbing like 10 horribly cheap LotG recipes, failing to notice that they each require about 5 million-worth of salvage to craft.
I keep falling into those pratfalls and not noticing what actually can make some money.
Also, is it just me or are a lot of the, what may have once been considered "niche" enhancements, are they now in abundance? It does seem like a lot of people are utilizing this method, because I don't ever remember seeing 23 level 30 Acc/Dam Pounding Slugfests available to buy at once before recently (that's a random example).
The following were my "down falls" when I started marketeering. I was confused, frustrated, and just plain old pissy about it. I did more reading and figured out what I was doing wrong. After figuring it out, it took about 8 or 9 days to make a billion. It works that well. Here's the things I was doing wrong:
Pick items with small numbers of enhancements for sale. If you're competing with 95 other sellers, your odds diminish greatly.
Set a minimum for your slots. I started with 10 mil. I have since increased it to 25 mil. I like doing less work - but the pay isn't as good. Once you have a minimum, look at enhancements first, recipes second. Find enhancements that sell for 10 mil + (or whatever your floor) and 5 have sold today.
Look at the recipe for the enhancement you found. If it take a rare salvage, add 4 mil to the recipe price (for quickly calculating prices). If the recipe + 4 mil is less than the "last 5" on the enhancement, you're good.
For recipes that don't take rare salvage, add 1 mil.
List LOW! This one baffled me for a long time - Stuff selling for 20 mil. I'm listing mine at 15.7, why aren't mine selling?!
Pick a %. Buy your recipe and and mats. Make the enhancement and mark it up your %. You may choose 50%, 75%, 500%. Whatever is fine. I mark mine up 25% then bump it over the next creeping hurdle (if my profit ays list it at 4.8 mil, I'll list it for 5.1 to get past that 5 mil hump)
You may end up listing an enhancement that sells for 20 mil for 8 mil. This is fine! You WILL sell some at 10 mil. You WILL sell more at 20 mil. People are sheep and most will bid exactly what the last 5 bid. Listing low ensures that yours sell first. Profit is profit. If you're turning a slot twice a day for 4 mil a pop (cause people keep buying yours low) you're still making more than if you turn that slot once every 2 days for 8 mil.
If you do get stuck with an enhancement that isn't moving, pull it, list it ridiculously low and walk away. Pulling 3 IOs and getting 5 mil instead of 20 is fine if they're just clogging up your market. Leaving things up too long is a hard habit to break.
Do not and I repeat do NOT try to corner any niche. Make 2 - find another niche. Come back to it, sure! But don't camp there! You'll lose a lot - this mistake has cost me hundreds of millions. A recent venture into "cornering an IO" cost me 500 mil. Yay me... lol.
Stick to max level and for the more patient, min level recipes. Max level recipes sell faster. Min level sell for more. Pick your poison. These 2 ends of the spectrum are about volume sales. You're best bet is almost always here.
I did many experiments in the beginning with mid-levels and going across a range. These failed every time. Trust in the people who have been doing this a long time (not me) - max level is where its at people!
**NOTE** This doesn't always mean 50. Some IOs stop at 40, 35, 30, and 20.
If you have any other questions, I would be happy to answer them as best I can. Of course you may prefer a more seasoned marketeer. In which case, Fury is quite knowledgeable and helpful. -
Quote:This was indeed missed in the guide. I have added it above, and since Fulmens did a nice job of writing this up, I simply quoted it into the guide (giving credit of course). I also quoted it because I'm lazy. But that's neither here nor there.I know you were trying to keep it short, and you could have talked more about EVERYTHING, but "time vs. money" is a good topic that maybe is worth putting more words into. A few unorganized thoughts below:
1) Figure out what's "a penny" to you. Like the "Take a penny, leave a penny" tray, this is the amount you don't worry about. If you have 10 million inf, "a penny" might be 1000 inf; if you have a billion, "a penny" might be half a million. Don't stress the pennies.
2) Money and time: most "price spikes" last 5 minutes or less. Let's call it 10 minutes. I consider there to be four categories of time: RIGHT NAO, 10 minutes, overnight, and "next Tuesday." RIGHT NAO is fine if we're talking about a penny or two. 10 minutes will get you past, as I said, most price spikes. Overnight will get you a decent price on a recipe that sells at 5+ per day [Crushing Impact at 50,for instance] or a rare salvage. Next Tuesday [meaning you let an entire weekend plus the monday bump go by] will get you some pretty rare stuff at a pretty good price. I'm kind of amazed at what sells on Friday night and Sunday night. So figure out what's expensive and how long you're going to wait, and bid accordingly. -
Thanks 4!
As you can see, this can really get involved and could be even longer than it already is. As I said, a lot of things hit the cutting room floor for this guide and I'm hoping most of it was just expanding on an idea that is already shown.
In regards to your "special character for special needs" - I tried to make this as generic as I could considering that people such as myself, who only had 1 character or one character suited to doing these alternate methods of purchasing, might be reading it. For some of it (due to size) I allow the reader to expand on the knowledge and put it into practice as best they can with the tools available to them.
The flipping portions of your response are helpful, but I wanted to stay away from the marketeering aspect as much as I could for this guide. Many other people have done a fantastic job of writing guides in regards to marketeering, and I will leave that discussion to them.
**SPECIAL NOTE** If anyone is interested in marketeering guides, in my signature I have a guide for "making inf while you sleep". In that guide are several links to very well done guides and journals which deal specifically with marketeering. I suggest reading them, even if you never intend to take up the hobby - much of what is there is a basis for what is above.
Or, you can pop over to the Market Guides and FAQ thread and check out the guides section there. Often the Market Forum has great additional information. However; please ignore the countless threads about flippers. It seems to be an extra hobby for some of us to heatedly debate what is flipping and who it affects and how much.
Please keep the comments coming! -
Quote:Ok - everyone really needs to stop with this. In relative terms, the CoP is hard. FOR THIS GAME.The nerf is probably in anticipation of Incarnate rewards being tied to it or some other thing the devs don't want to comment on. Still this kind of bites since it means non optimal teams will have one less tool to work with.
Since it is obvious that regular teams can do a sub 15 minute CoP already I don't really see the point of banning nukes anyhow. The time needed to get 24 x 3 nukes far outweighs the benefit for a fast team anyhow. I can probably see a fast team doing a CoP in 8 minutes flat if everyone was sync'd perfectly and using nukes, but the collective time needed to farm so many nukes makes that less effective than just running in and being coordinated.
The CoP nuke nerf is just going to benefit the haves while the have nots are going to be left out in the cold once again.
Every encounter is exactly the same in this game. Smash stuff, kill an AV. Here they offer you content which requires the absolute minimum of coordination and the player's solution to this problem is: Get a bigger hammer. This is always the solution to any problem in this game becuase that's how the Dev's have chosen to make it. Its cake people. It really is.
I did this encounter for the first time and I laughed my *** off. This is what passes for hard in this game. The group I was with was trying to figure out how to kill the first wave of spawns (before the shield ever comes down on the AV) faster. They didn't address taking them down faster between shields - they simply wanted to take down the first group faster. The only group of spawns that just doesn't matter. Not one bit.
When I pointed out that we could easily finish the CoP, it was cancelled "because not everyone brought nukes like they were supposed to!".
This is the reason nukes got banned. 99% of the runs of CoP were requiring that you not only be X AT, but that you have nukes, shivs, boards with nails in them, anything and everything that could constitute a bigger hammer.
We were talking about this trial today on a global channel and you know what someone said? They said "Without nukes, how are we supposed to take down the AV in 45 seconds?!"
Big hint:
You're not.
*gasp*
The rewards are fine - its a 15 minute trial. It something that will be run later when people learn how to do this REALLY HARD thing on a whim, like the impromptu mother ship raids that happen now. And the pug CoPs will be done in less time than it takes to get the 24 people together. 10 merits for 20 minutes of your time is not all that bad - most servers can't run the ITF in 20 minutes - so it works out.
Heck, I'm sure in a few months someone will have this down so pat that they might even do a CoP run at least once a week if not more for the "quick merits".
People still kill Hami - obviously getting people together to do things (on most servers) is not an issue. -
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Quote:Look respectable! People might be coming by!
Quickly runs out to put on the ummm "good" avatar...?
Sure thing boss! -
Quote:I thought about the bid vs for sale thing as well - and honestly you can only say it truly applies when there are 0 bidding. Anything else, even up to 100 or more, can be people low-balling stacks of 10 in hopes of getting something. I only recently began pulling my stacks of 10 bids that I had on every purple recipe and enhancement. Some filled - most didn't - but the bids were there just the same.Nice guide. Unless Last 5, you might want to mention looking at the numbers up for sale and number of bids. As a rule of thumb, the more up for sale relative to number of bids, the more likely somebody has it listed very low in hopes of getting the next sale, and therefore starting at a low number in bid creeping is more likely to pay off.
I guess in the end it was left out because its fairly subjective and really only applies if the number of bids is really low or the number for sale is really high. I will add a portion about only the sales as those tend to be less skewing -
Remember - if he kicks you just go die. You can rez at the base
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Quote:The majority of capital in the stock market is there as capital investment, not for speculation.
Really, there can be no more discussion if you have such profound misconceptions of economics and the stock market and make such unfounded assertions.
You know nothing of economics or how the stock market works. You take the unintended and abused aspect of market speculation and think that's the whole of it. Asserting otherwise doesn't make it true.
Right.
You're right. I'm clueless and you know everything. Thank you for the enlightenment.
have a nice life man, I'm sure you've earned it.
Edit: Thanks for the new line on my signature. I like it -
Hi.
Please remove the sissies from the critter data base. Bad guys can be cautious, but being a sissy is just not ok.
As a level 4 - I got stuck in Skyway by myself. (Long story)
I wanted to get a free ride back to my base, so I jumped a group of level 15's hoping to die.
Not 1 guy. A group.
My hopes were dashed the moment I jumped them as they... scattered to the 4 winds.
I had to chase one down and while I was doing that, the incidental fall damage + random critters taking pot shots at me finally did me in.
But the guy I chased never once turned and fired. Not once. I have no idea where his friends went.
These critters were 11 levels higher than me (almost 4 times my level!) and they ran when I engaged them.
Please fix this. Seriously, this is getting old.
Thanks! -
Quote:Ummm... no.
Buying a stock and selling it for a higher price is *supposed to* happen because the value of the business, which the stock represents, has increased. It's called investment and stocks are a *tool* to invest in a business.
The misunderstanding comes from you equating buying and selling stocks in the way that *speculators* do. Speculators buy low and sell high not so much on the increased value of the business the stock represents, but on the *perceived* value which is driven by lots of things other than actual value.
Perceived value of a stock that is *thought to be* 'hot' makes it in high demand, whether or not the business is doing well. High demand drives up its price. But if the quarterly returns show the business is tanking, then the value drops greatly and all those who bought on the bubble going up are now out a lot of real money.
Speculative bubbles nearly destroyed this country in 1939 and almost again in 2008 -- partly in thanks to flippers who were buying and selling on perception and demand (i.e., speculating, i.e., flipping) rather than on a reasonable real value of the stocks.
When people have a retirement account, they are structured to assume a return of about 7% interest per year which is in line with historical growth in Gross Domestic Product. IOW, the gains come from actual increase in value of the business which the stock represent. That's not flipping. Flippers speculate and try to game the stock market to get much higher yields, thus destabilizing the whole economy.
So how's that for irony? This thread was to applaud the supposedly stabilizing influence of flippers. And when flippers point to stocks, it pretty much indicts them for doing something truly evil... in the very ethical sense of the word that the cutesy 'ebil' tries to hide.
First off, ditch the attitude, you only make yourself look foolish. I can do that for you well enough, I don't need your help.
Flipping as defined by the people of this game is either:
Buying 1 product and then selling that product for a profit.
OR
Buying the parts of a larger product, assembling that product, then selling the completed product at a profit to the whole.
Either works - but this thread makes the assumption that we are using the first definition. If you disagree, read the first post. If you still disagree, I can point out any billions of real world examples for the later. Namely, anything you purchase that is not raw product you pulled out of the Earth yourself.
Moving on...
By that definition, anything you do in real life where you purchase something, then intend to sell it for a profit after doing nothing with it, is flipping.
Stocks fall under this jurisdiction quite nicely. You think the guy managing your mutual fund would keep his job very long if he didn't attempt to buy low and sell high? His only interest in any company is what actions it is currently undertaking that will potentially adjust the stock price. You make this same argument in a sideways fashion:
Quote:The misunderstanding comes from you equating buying and selling stocks in the way that *speculators* do. Speculators buy low and sell high not so much on the increased value of the business the stock represents, but on the *perceived* value which is driven by lots of things other than actual value.
Hell, the entireity of Wall Street is dedicated to "Flipping" in one way, shape, or form. For you to classify only the day traders who manipulate prices for a VERY short amount of time as the only "flippers" in the market makes you look just silly. You call them speculators. As I showed above, everyone in the market even a tiny bit is a speculator. Your definition is only self-serving in this case.
If you are going to make the assertion that flippers in this game are like day traders, be my guest. The impact a day trader or even a group of day traders working together has a similar impact on the price of a single stock as a flipper has on the price of a piece of salvage. You'd be proving the point of this thread. Works for me.
As for your "speculative bubbles" nonsense - it wasn't and isn't the speculation in the market that causes the hurt - its the speculation of credit investors like banks who do loans to people they should not be giving loans to for way more than they should have gotten in the first place that causes market instability. You'd think that after having just gone through this that you'd understand that.
It is not the speculation of the investors in the companies - it is the speculation of large companies investing in individuals who cause the problems with the market. Enough people can't pay their mortgage and the "perceived value" of that lending institution goes in the toilet. Day traders, mutual fund management firms, hell, even the guy on E*Trade had very little impact on the outcome of that scenario beyond providing the lending institutions with the funds to make these bad decisions.
By that logic, you could then assign blame to the market for its speculation in a company that is publicly traded but goes belly up. -
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Quote:Troll failExample fail.
That's not the same as flipping. Unless, of course, someone is buying and selling the same stock OVER AND OVER. Yes, some people do this. But most don't.
You buy a stock. You try to sell it for a profit. Quantity is not relevant. But hey, thanks for playing. I was amused for almost a whole second!
Continue. -
Quote:A flipper already beat them to that lower sales price, cleared the market of all the ones selling at a lower price and now have them listed at a higher price.
That does indeed affect the price.
And yes, players compete against each other for the low priced item... but then so do the flippers, increasing competition.
Really. I'd like to see this. Given that hundreds if not thousands of pieces of salvage work their way through the market in a day (when discussing these "flippable" ones) I would genuinely like to see someone buy "all of the ones selling at a lower price".
In fact, Goat attempted this. He didn't flip them, so storage was irrelevant. While he was doing this, I was able to purchase one well below his bidding at the time.
So your statement is a blanket statement, which is false to begin with, and you assume that 1 person can control a particular salvage to the point of being able to buy them all.
Quote:Wow. One rarely sees this kind of pulled-out-the-rear straw man. Would you mind quoting where I demanded sales be instant please?
Now get back on topic people!!
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