Spines/SR Exemping build?


Doomguide

 

Posted

Been beating my head against this for well over an hour. I would like to be able to exemp to 25 and not be squishy. I'd also like to have some attacks. I don't have the vet powers and using temps to do a TF seems.. well, I'd rather not.

I do have ninja run, so I don't need a travel power.

I just can't seem to get both attacks and def in there. It seems to be one or the other.

Anyone got a build I can look at? Preferably one that doesn't rely on vet powers for the attacks?

Thanks!


Extra credit: From the wiki about exemping affecting enhancements -

Quote:
1. The Minor Bonus Threshold. The game doesn't scale down bonuses that are small to begin with. Any individual benefits of 20% or less are unaffected by Exemplaring down as far as level 21. Enhancement benefits of 10% or less are unaffected by Exemplaring to levels 11-20. Benefits of 5% or less are never reduced by Exemplaring. Ignore Steps 2 and 3 for each separate bonus you have that's at or below these minimums.
So what about enhancements that give 2 bonuses but one is over 20% and one is under 20%? Nearly all of the def/end IOs are like this - the end reduction is considerably higher than the def. I'm curious if it negates the whole "under 20 rule" or if it all passes the "under 20 rule" or if the def passes but somehow the end does not.

Thanks again!


 

Posted

My understanding is each enhancement value is looked at individually for the purpose of scaling or not for exemplar. So a Def/End IO would be checked separately for both its Def and End values.

Simplest way to avoid any issues if you are looking to exemplar down to level 25 is, in this case, to use level 25 IO's as much as possible. At that point you'll be both unaffected by any scaling and keep all set bonuses. I'll point out that while purple IO's are effected by scaling that when scaled by the exemplar value (.733) to level 25 the actually added value equals or exceeds a similar non-purple IO. That is a Dam/End Armageddon, for example, when scaled from 33.13% Dam and 33.13% End (its base values) to level 25 for exemplar work ends up being worth 24.28% Dam and 24.28% End ... in other words about 4% ahead of a level 25 Dam/End Scirroco's.

Post inherent Fitness keeping both defense and a decent number of attacks should get far far easier ... particularly for */SR. It should be possible to approach or keep the soft cap for both melee and range with /*SR while exemping to level 25.

I don't have a spines build, I do have a Mid's build for my claws/SR. Remove the Glad +3% def proc and her values should be right around 43% vs both melee and range. I'd say 43% or so should more than adequate for anything pve might throw at you at level 25 particularly with teammates and/or inspires added to the picture.

The potentially larger issue isn't the +defense values but likely the reduced ddr (defense debuff resistance) values reintroducing the concern of a true cascade defense failure getting triggered vs /SR. Even if I moved Lucky to 28th in my build Evasion is simply not going to be there to add its value to ddr since it's a level 35+ choice in any build. At best if you are using level 25 IO's you'll be in the 70-75% range for ddr I believe and mine, as is, sits around 62% in my Mid's build. Even so /SR is still going to be miles ahead of any other defense build at this level of exemplar for ddr. Shield defense might also manage significant ddr since HO's scale similar to Purples hence stacked Active Defense is likely still very possible but I haven't really looked at Shield and, of course, Shield paired to Spines is a no go anyway.

Brawl and Sprint were used for holding slots dedicated for use in Health and Stamina respectively.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

GRETA-001 exemplar build (v13.00.i19): Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- T'Death-Dmg/Rchg(A), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/EndRdx/Rchg(11), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(15), Ksmt-ToHit+(23)
Level 2: Slash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(25), Hectmb-Dam%(34), Achilles-ResDeb%(36)
Level 4: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Rchg+(23)
Level 6: Spin -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(7), Armgdn-Acc/Rchg(7), Armgdn-Dmg/EndRdx(21), Armgdn-Dam%(33), FotG-ResDeb%(36)
Level 8: Follow Up -- T'Death-Dmg/Rchg(A), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(13), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Maneuvers -- HO:Enzym(A), LkGmblr-Rchg+(13)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Rchg+(50)
Level 16: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx(40), S'dpty-Def/Rchg(40)
Level 18: Focus -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(31), Apoc-Dam%(33)
Level 20: Recall Friend -- Winter-ResSlow(A)
Level 22: Kick -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(27), Aegis-ResDam(29), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(39)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 28: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx(45), S'dpty-Def/Rchg(45)
Level 30: Tactics -- HO:Cyto(A), HO:Cyto(42)
Level 32: Shockwave -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43), Ragnrk-Knock%(43)
Level 35: Evasion -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(45)
Level 38: Quickness -- Run-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(46), P'Shift-End%(46), RgnTis-Heal/EndRdx(46), RgnTis-Heal/Rchg(48), RgnTis-Regen+(50)
Level 47: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(48), S'dpty-Def/Rchg(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A), Empty(17), Empty(21), Empty(37), Empty(39), Empty(39)
Level 1: Sprint -- Empty(A), Empty(17), Empty(37), Empty(37)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run



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Posted

Thank you for the response!

I see you have used Hami-O's in your build. How are those affected by exemping? Are they just "scaled down" like the rest of the level 50 enhancements that don't meet the 20% rule?

Also, without the hero accolades or physical perfection, at 30 this build would have some serious end issues. I know we get inherent stam in 19, but I still would like to play it before then.

The last thing I should note, which I guess I should have mentioned in the original post, was that I won't be using purples or anything else "expensive". This is an alt I play on occasion - not terribly often - and pretty much all I do with it is TFs.

Thanks again for the help. If anyone is sitting on an exemping build for spinces/sr that has overcome these issues, I'd love to see it!


 

Posted

Yes HO's are effected by exemplar scaling and like purples their higher base enhancement values tend to scale relative well when compared to the similar multi-aspect IO's

If you are meaning my build at 30 would have serious end issues I'm thinking yes as an i18 build but not so much as an i19 build. Because this is intended as an i19 build you aren't seeing the effects of Health and Stamina enhancement (which does make evaluating that part of the build a bit tricky) and she does have all the accolades in place. In fact the accolades would probably be the fastest way to make any exemplar build tougher.

And no I would not use this build currently as without Fitness even with PP it would have issues. Currently I just use her level 50 build for exemplar work. The combination of purple sets, using level 25 LotG +7.5% and access to 20 inspires mean she has little issues with exemplar work.

Not using purples may in fact make it a tiny bit easier to do ... purples (at least in /sr builds) provide no significant +defense so using 'normal' IO sets which do have +defense set bonuses one might end up ahead. I'll work on a spines/SR and see what I can come up with.


 

Posted

Quote:
Originally Posted by Doomguide View Post
Yes HO's are effected by exemplar scaling and like purples their higher base enhancement values tend to scale relative well when compared to the similar multi-aspect IO's

If you are meaning my build at 30 would have serious end issues I'm thinking yes as an i18 build but not so much as an i19 build. Because this is intended as an i19 build you aren't seeing the effects of Health and Stamina enhancement (which does make evaluating that part of the build a bit tricky) and she does have all the accolades in place. In fact the accolades would probably be the fastest way to make any exemplar build tougher.

And no I would not use this build currently as without Fitness even with PP it would have issues. Currently I just use her level 50 build for exemplar work. The combination of purple sets, using level 25 LotG +7.5% and access to 20 inspires mean she has little issues with exemplar work.

Not using purples may in fact make it a tiny bit easier to do ... purples (at least in /sr builds) provide no significant +defense so using 'normal' IO sets which do have +defense set bonuses one might end up ahead. I'll work on a spines/SR and see what I can come up with.
That would be awesome! Thanks!

And yeah, I19 is kind of looming out there taunting me on this build. I'd like to be able to play the build before i19, but if it can't be done reasonably, then I'll just play with what I have and leave it be until then.


 

Posted

Here's first pass at an exemplar build, in fact probably a bit overkill that way but should be good for some ideas. It is soft capped vs melee and range at level 25 when ex'd (so Weave applies), should be close to if not endurance sustainable. No accolades or purples etc. involved to help keep costs down. It does have some pricey IO's (including several LotG +7.5%) but they should be fairly attainable via alignment or reward merits.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Spines_SR dedicated exemplar build (v1.00.i18 sets): Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment

Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 1: Focused Fighting -- S'dpty-Def(A), S'dpty-Def/EndRdx(11), S'dpty-Def/Rchg(17), S'dpty-EndRdx/Rchg(25), S'dpty-Def/EndRdx/Rchg(42), S'dpty-EndRdx(43)
Level 2: Focused Senses -- RedFtn-Def(A), RedFtn-Def/EndRdx(11), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx(43)
Level 4: Spine Burst -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(7), M'Strk-Acc/EndRdx(9), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx/Rchg(31)
Level 6: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Rchg+(33), Ksmt-ToHit+(50), Ksmt-Def/EndRdx(50)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(29), Thundr-Dmg/EndRdx/Rchg(31)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(13)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(21), Mrcl-Rcvry+(34), Numna-Heal(39), Numna-Regen/Rcvry+(39), RgnTis-Regen+(39)
Level 16: Boxing -- Acc-I(A)
Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc(46), P'Shift-End%(48)
Level 22: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(40), GftotA-Def/EndRdx/Rchg(45), GftotA-Run+(48)
Level 24: Dodge -- GftotA-Def(A), GftotA-Def/EndRdx(40), GftotA-Def/EndRdx/Rchg(46), GftotA-Run+(48)
Level 26: Ripper -- Erad-Dmg(A), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(42)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(29), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-EndRdx/Rchg(50)
Level 30: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(37), GftotA-Def/EndRdx/Rchg(37), GftotA-Run+(37)
Level 32: Lucky -- LkGmblr-Rchg+(A)
Level 35: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(36), GftotA-Def/EndRdx/Rchg(36), GftotA-Run+(36)
Level 38: Elude -- Winter-ResSlow(A)
Level 41: Build Up -- RechRdx-I(A)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run



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Posted

Thank you Doom!

I'm one of like 7 people who didn't buy GR, so the LotG procs are out due to being cost prohibitive. The rest of it looks fine though!

Some minor tweaks and I should be good to go!

Thanks!