MikeRobe

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  1. AhhIsee, I knew it resisted resist debuffs, was not sure of the mechanism with only "10% getting through" Thought it resisted a % value. Thanks
  2. So, I'm scratching my head here...how are you folks getting a -20% resist on a 90% resistance to land at 88% resistance? .2 * .9 = .18; .9-.18 = .72 .... should be talking a 72% number here after that debuff shouldn't we? I admit I don't know the ins and outs of how it all works but it seems to be a bit skewed here in the discussion.
  3. Meh. Whatever. I'm stupid and OK with it. I will continue to believe that a resistance based character hit with a resistance debuff is hurt more than a defense based character hit with a resistance debuff... mostly because the next shot is more likely to hit the resistance based character than the def based character and the def based character has time for those resistance debuffs to wear off. Layered mitigation is better.
  4. Quote:
    Originally Posted by Combat View Post
    If resistance is reduced to 70% on the resist capped character, the defense character would be reduced to -200%. Resists resist resistance debuffs.
    Except that the defense capped person is not getting their defense reduced by a resistance debuff. And you will note that I said that resists resist resistance debuffs in my answer to say that the value was ~70%. So, a resist based character hit with a resistance debuff is hurt more than a defense based character hit with a resistance debuff. Therefore the statement was true and that's all I was saying.
  5. Quote:
    Originally Posted by Star_Seven View Post
    Quote:
    Quote:
    Originally Posted by Beau_Hica
    .
    With a 20% -Resist buff, 90% Resistance is <45% defense.
    Why is this true?
    Because your resistance is being debuffed to ~70% (not an exact number because resistance resists debuffs)
  6. Quote:
    Originally Posted by Fireheart View Post
    And, on Defiant, I really scored, with 'The Spanish Inquisition' - totally didn't expect that!

    Be Well!
    Fireheart
    NOoooooBody expects the Spanish Inquisition....
  7. If I were looking to slot that 5th LotG rech I'd drop the res and put in something from the stealth pool (or one of the new powers from the leadership pool if they'll take it). Take those slots, bump 'em up so you get the later powers slotted earlier. You'd then have slots for Fissure... I don't like seeing the EPP attack unslotted personally. I'd probably take Seismic Smash instead of fissure - you have lots of aoe control/damage with plant but no real hard hitting single-target attacks.

    I'm sure better builders than I can give you more options, but this is what I thought of when looking over your build
  8. Fire/Fire/Fire blaster and go wild.
  9. MikeRobe

    How's Dark/Psi?

    I love mine and did not notice any rough spots with her at all.
    ymmv
  10. Quote:
    Originally Posted by Melancholia View Post
    I'll probably be shut down for this but I found Ill/Rad so boring to play. Your toggles and pets do all the work for you. I'll throw another vote to Cold.
    I'm with you Melancholia. I have struggled for years to get an Illusion troller that I could play and finally got one to PA... and he fell on the chopping block for a new character. I may try an ill/dark when I go for a new try *shrug*
  11. Fire is a very important part of nature.... there are trees that cannot reproduce without it. It clears the dead brush and mobs.... Great theme!

    I like plant/na too, don't get me wrong, but my fire/na has synergy and a theme.... burning mushrooms!
  12. Plant/NA is fun, no doubt about it, but honestly, it is not very synergistic. I have one currently at lvl 27 and it is great. I just rolled a fire/na to take advantage of the patch nature of NA's more powerful powers. Plant/ plays best from range - cones & range attacks. /NA plays (or seems to play) best in melee from what I've seen of it. I'm hoping for great things with my fire/na...
  13. Quote:
    Originally Posted by SinisterDirge View Post
    Ill/cold is cheatyface good, but if you want rad, go rad. Damn the torpedoes.
    You need rad blast to get the torpedoes...
  14. I'd go /Dark if /rad was out of the question. or /storm.... but /dark with a name like that.
  15. MikeRobe

    Plant/NA Troller

    This is the direction I'm taking mine until I can fit in purples & incarnates... I went for recharge instead of def; overgrowth is ~5seconds off perma. 16seconds between SoC casts. Life Giving Spores are ~5sec between dropping and adding a new one so effectively every battle I can have a spot to stand and regen my blue bar.

    I'm sure there are holes in it that better builders than I can fix; but at this point it is what it is.

    Hero Plan by Mids' Hero Designer 1.958
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Nature Affinity
    Power Pool: Concealment
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(7), G'Wdw-Dam%(39), Lock-%Hold(39)
    Level 1: Corrosive Enzymes -- RechRdx-I(A), Acc-I(15)
    Level 2: Roots -- OvForce-Acc/Dmg(A), OvForce-Dam/KB(3), OvForce-Acc/Dmg/End(5), OvForce-Acc/Dmg/End/Rech(7), OvForce-End/Rech(13), OvForce-Dmg/End/Rech(39)
    Level 4: Wild Growth -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(21), ImpArm-ResDam/Rchg(48), ImpArm-EndRdx/Rchg(50), ImpArm-ResDam/EndRdx/Rchg(50), ImpArm-ResDam(50)
    Level 6: Regrowth -- Heal-I(A)
    Level 8: Seeds of Confusion -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SWotController-Rchg/Dmg%(9), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), Acc-I(13)
    Level 10: Stealth -- LkGmblr-Rchg+(A)
    Level 12: Entangle -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(17), Entrpc-Dmg/Rchg(19), Entrpc-Heal%(23), Entrpc-Dmg/EndRdx/Rchg(37), TotHntr-EndRdx/Immob(37)
    Level 14: Hover -- LkGmblr-Rchg+(A)
    Level 16: Lifegiving Spores -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(46)
    Level 18: Vines -- HO:Endo(A)
    Level 20: Wild Bastion -- HO:Golgi(A)
    Level 22: Invisibility -- LkGmblr-Rchg+(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 26: Carrion Creepers -- Posi-Dam%(A), Posi-Acc/Dmg(27), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), HO:Endo(29), Posi-Acc/Dmg/EndRdx(31)
    Level 28: Spore Cloud -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(31), DarkWD-ToHitDeb/EndRdx(31), DarkWD-Slow%(34), EndRdx-I(37)
    Level 30: Rebirth -- HO:Golgi(A)
    Level 32: Fly Trap -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Rchg(33), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(33), ExRmnt-+Res(Pets)(34), ExRmnt-Acc/Dmg(34)
    Level 35: Entangling Aura -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/Rchg(36)
    Level 38: Overgrowth -- RechRdx(A), AdjTgt-ToHit(40), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-Rchg(42)
    Level 41: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg(42), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(45)
    Level 44: Rise of the Phoenix -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-%Dam(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
    Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
    Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Empty(A)
    ------------



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  16. Quote:
    Originally Posted by Kitsune_Rei View Post
    Is it hard to perma Overgrowth? I still havn't started with NA but want to soon. Still deciding what to make!
    While it is doable, I think it will cost quite a bit of inf... I can't see how to do it without purples with my plant/na Of course, I'm far from the best min/maxer out t(here)
  17. MikeRobe

    NA Def superteam

    Yeah, I think if you're going to get a superteam based on NA to stick together you'd want to allow for everybody who can use it to join. I find the more restrictive a superteam is the more likely it is to fall apart when the lead pack gets into the upper levels and starts wanting to do higher level task forces.
  18. They stack and benefit from containment. Vote early, vote often.
  19. Yeah, leverage containment. Pick up the single-target immob and use it for damage. Air sup is a great attack.

    I don't think using vet rewards is "cheating" though...
  20. I also find time to be clicky (but I'm ok with that because if you aren't clicking, what're you doing?)

    I'm not high enough with my /na character to decide if it is too or not yet...
  21. Quote:
    Originally Posted by PleaseRecycle View Post
    I strongly feel, and have always felt, that they should add a "water" bar below your endurance. The more water you have the less thirsty you are, etc. With the introduction of water blast it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness. The ironically-named dehydrate power is just one more way in which the devs are slapping us in the face.
    So... do you pee in your costume if the water bar gets too full?
  22. MikeRobe

    Plant/NA Troller

    Quote:
    Originally Posted by Yogi_Bare View Post
    [Oh, wait... forget /NA, you don't even know how to play a Plant/ Troller?!?]
    Come on now... how much about playing a plant/ troller do you need to go "/em dance" ?
  23. Quote:
    Originally Posted by Lobster View Post
    Because I'm due for a defender . Also: higher base resist numbers. I can be a bit freaky when it comes to particular number combinations I want to try.

    Also, I think I'll be doing something else if I do a nature corr.
    Cool, was just wondering... I've got a time/fire def myself so I'm not all hung up about the numbers above all else. My NA character at the moment is the boringly obvious plant/na troller.... I may try a na/something def later depending on how it works out.
  24. Quote:
    Originally Posted by Primantiss View Post
    Corr Fire Blast is being fixed in I24
    Rain of fire is being fixed.... fire will still scourge (just not the broken blaster scale triple scourge that it is doing now.) Fire will remain a better set on corrs then defenders though.