prototype nature/fire/lev build
Question: why def over corr with a fireblast character?
Because I'm due for a defender . Also: higher base resist numbers. I can be a bit freaky when it comes to particular number combinations I want to try.
Also, I think I'll be doing something else if I do a nature corr.
Also, I think I'll be doing something else if I do a nature corr.
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
Cool, was just wondering... I've got a time/fire def myself so I'm not all hung up about the numbers above all else. My NA character at the moment is the boringly obvious plant/na troller.... I may try a na/something def later depending on how it works out.
Quote:
For comparison's sake, the exact same build:
Cool, was just wondering... I've got a time/fire def myself so I'm not all hung up about the numbers above all else. My NA character at the moment is the boringly obvious plant/na troller.... I may try a na/something def later depending on how it works out.
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DEFENDER:
*35% e/n & 34% ranged def, ~15% def to the rest. 69% s/l res, 72% cold res, 26-31% for all the other resists.
*7s downtime on Overgrowth (160% global recharge).
*+110% bonus damage without Vigilance (140% solo). This is a 373 point blazing bolt teamed with no other buffs or 409 point solo, compared to a blaster's 409 points (with 3dmg sos). Obviously the blaster will go much higher with buffs.
*406% regen
CORRUPTOR:
*33% e/n & 32.1% ranged def, ~13% def to the rest. 53% s/l res, 57% cold, 20-25% for all the other resists
*7s downtime on Overgrowth
+94% bonus damage with a 406 point blazing bolt.
*406% regen (strange, I assumed this # should be lower, but wild growth has the same regen # for both in mids).
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
No Regrowth?
EDIT: just saw the last sentence. Yeah, no way in hell I would skip Regrowth - it's a good self heal on top of being the main heal for teammates.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Quote:
I didn't wind up needing it at all, did the alpha arc and patron, and tested malta and cot up to +1/4. Either I was steamrolling, or mezzed and dead, not really any in between or any time where that heal would have helped me.
No Regrowth?
EDIT: just saw the last sentence. Yeah, no way in hell I would skip Regrowth - it's a good self heal on top of being the main heal for teammates. |
That being said, I found I didn't need tactics and dropped it for the heal... still haven't used it :P.
The build I leveled up with wound up being /psi because I hadn't unlocked patrons yet... Domination helped so much against mezzer lts and to stack with the hold aura... I really miss it. Here's my current build, which I swapped to to try and deal with the end issues I was having (yes, even with a nigh-perma ~4x% end red from overgrowth, I still ran out of end - after getting killed a few times that way, I opted to try another angle) :
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Fire Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(34)
Level 2: Wild Growth -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam(7), TtmC'tng-ResDam/Rchg(9)
Level 4: Fire Ball -- DefendersB-Acc/Dmg(A), DefendersB-Dmg/Rchg(5), DefendersB-Dmg/EndRdx/Rchg(9), DefendersB-Acc/Dmg/EndRdx(15), DefendersB-Acc/Dmg/EndRdx/Rchg(21), DefendersB-Rchg/Heal%(37)
Level 6: Spore Cloud -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(7), DampS-ToHitDeb/Rchg/EndRdx(42), DampS-Rchg/EndRdx(42), DampS-ToHitDeb/EndRdx(42)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 10: Regrowth -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(23)
Level 12: Wild Bastion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(43)
Level 14: Super Jump -- Jump-I(A)
Level 16: Fire Breath -- Posi-Dmg/Rng(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dam%(19), Posi-Acc/Dmg/EndRdx(19)
Level 18: Lifegiving Spores -- Heal-I(A)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 22: Assault -- EndRdx-I(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 26: Entangling Aura -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(27), BasGaze-Acc/Rchg(27), Lock-%Hold(43), BasGaze-EndRdx/Rchg/Hold(46)
Level 28: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 30: Hover -- LkGmblr-Rchg+(A)
Level 32: Overgrowth -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-Rchg(34)
Level 35: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(36), Mantic-Dmg/EndRdx/Rchg(37), Mantic-Dam%(37)
Level 38: Inferno -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39)
Level 41: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(46), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(50)
Level 44: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45), S'fstPrt-ResDam/Def+(45), GA-3defTpProc(46)
Level 47: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/Rchg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(40)
Level 50: Spiritual Boost
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I found RoF not particularly useful without a slow, so I dropped that too. So far, I've found the only thing the set really lacks to "gel perfectly" to me is a slow - either on the debuff toggle OR as an added effect on the buff toggle, either would be sweet.
I'm thinking that with i24 I'm going to pick up the Leadership +recov power and switch back to a patron/epic with a hold. Dunno, we'll see if I still need that after I get to clarion.
[edit: aside from just enough trials to get me to +3, I don't team much, so if something isn't of use to me solo I generally get rid of it.]
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
Yeah, I was planning the same thing - grabbing the new Leadership power instead of Vengeance.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Here's the rough build I've been working on and can't wait to get started on tonight:
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Fire Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(34)
Level 2: Wild Growth -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(3), TtmC'tng-ResDam(7), TtmC'tng-ResDam/Rchg(23), Dct'dW-Heal/EndRdx(43), Dct'dW-Heal(43)
Level 4: Fire Ball -- SDefendersB-Acc/Dmg(A), SDefendersB-Dmg/Rchg(5), SDefendersB-Dmg/EndRdx/Rchg(9), SDefendersB-Acc/Dmg/EndRdx(15), SDefendersB-Acc/Dmg/EndRdx/Rchg(21), SDefendersB-Rchg/Heal%(37)
Level 6: Spore Cloud -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(7), DampS-ToHitDeb/Rchg/EndRdx(42), DampS-Rchg/EndRdx(42), DampS-ToHitDeb/EndRdx(42)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(9), SW-ResDam/Re TP(13), LkGmblr-Def(50)
Level 10: Rain of Fire -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40)
Level 12: Wild Bastion -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(13)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dam%(19), Posi-Acc/Dmg/EndRdx(19)
Level 18: Lifegiving Spores -- Heal-I(A), EndMod-I(34)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 22: Assault -- EndRdx-I(A)
Level 24: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(46)
Level 26: Entangling Aura -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(27), BasGaze-Acc/Rchg(27), BasGaze-EndRdx/Rchg/Hold(46)
Level 28: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 32: Overgrowth -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-Rchg(34)
Level 35: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(36), Mantic-Dmg/EndRdx/Rchg(37), Mantic-Dam%(37)
Level 38: Inferno -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: Shark Skin -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(46), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 44: Spirit Shark Jaws -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45)
Level 47: Hover -- LkGmblr-Rchg+(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 50: Spiritual Total Radial Revamp
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The important #s:
*35% e/n & 34% ranged def, ~15% def to the rest. 69% s/l res, 72% cold res, 26-31% for all the other resists.
*7s downtime on Overgrowth (160% global recharge).
*+110% bonus damage without Vigilance (140% solo). This is a 373 point blazing bolt teamed with no other buffs or 409 point solo, compared to a blaster's 409 points (with 3dmg sos). Obviously the blaster will go much higher with buffs.
*406% regen
I could go for defcap or higher resist or perma overgrowth but instead I went for a middle of the road type build. I'm curious to see how it will play out. I may remove tactics if it's overkill, but I'm going to take it to start until I get the whole build together to fill in the Overgrowth downtime & keep perma-snipe. Hopefully I'll be able to drop it for Regrowth or something in the final.
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata