Dark/Nature: Where's my attack chain?
Yeah, leverage containment. Pick up the single-target immob and use it for damage. Air sup is a great attack.
I don't think using vet rewards is "cheating" though...
Debuff, then hold, then immob. Works like a charm. Slot your immob and hold for damage. YOu don't need much more then the base duration of it anyhow when you are lvling.
You get posses early. Bingo lvl'ing just got easier. Confuse person A, hold person B while immobing person A.
At 18 you get haunt and more damage goodness.
Alternatively you could pick up darks cone immob, proc it to heaven and back. 4 Procs plus Acc/End/Rech and it's fairly nice.
Hello guys,
I have a decent concept for a Dark/Nature Controller which I'd like to try out. It looks like a decent combo that can really shine on teams. There's a catch, though: the character's backstory would require that I level him through Praetoria, and seeing how many people run there, I'm afraid it may end up being a solo stint (Cole's thought police do a very thorough job, it seems).
This would normally not be a problem, I've leveled Controllers before and even took one solo through Praetoria already. However, that was a Mind troller, which has an excellent single target chain from level 4 onwards and can perma-sleep groups to leverage that chain. This has made me realize that I seem to play damaging Control sets on Controllers (Mind, Grav, Illusion) and non-damaging ones on Doms (Ice, Earth, Electric).
My question is thus: Without cheating and resorting to Vet rewards, how does a dark/nature Controller deal any damage in the early levels? Should I pick up the single target immob? Air Superiority? Wait until i24 for the revamped Fighting pool? And if I have to postpone primary/secondary power picks until later, what powers are less vital?
Thanks a lot for the input!