Microcosm

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  1. Quote:
    Originally Posted by Shadow_Red View Post
    Ok. This worked for the most part, but part of it didn't work. I can see the inspirations automatically combining into purples when I move which is good, but when I press both Mouse button at the same time all that happens is I start running forward. I may have messed something up. Im gonna try copying the binds in again.

    EDIT: oh nvm I figured it out. you have to press '/bind' before entering that last line. ok I think everything's working now. I'm gonna go on that character later and see if things I've read here help me out. Thanks everyone for the advice.
    Oops, forgot that. Good job figuring it out though
  2. Here's the easiest way. When the binds take effect, you will automatically combine insps into breakfree's as you move with WASD. Click both your left and right mousebuttons at the same time to use one of your breakfree's: copy/paste the following strings of text into your chat bar in the game, pressing Enter after each one.

    /bind w "+forward$$inspcombine insight break_free$$inspcombine luck break_free$$inspcombine catch_a_breath break_free$$inspcombine respite break_free$$inspcombine sturdy break_free$$inspcombine enrage break_free$$inspcombine awaken break_free"

    /bind a "+left$$inspcombine focused_rage emerge$$inspcombine keen_insight emerge$$inspcombine take_a_breather emerge$$inspcombine dramatic_improvement emerge$$inspcombine rugged emerge$$inspcombine good_luck emerge$$inspcombine bounce_back emerge"

    /bind d "+right$$inspcombine righteous_rage escape$$inspcombine phenomenal_luck escape$$inspcombine second_wind escape$$inspcombine resurgence escape$$inspcombine robust escape$$inspcombine uncanny_insight escape$$inspcombine restoration escape"

    /bind mousechord "inspexecname escape$$inspexecname emerge$$inspexecname break_free"
  3. Quote:
    Originally Posted by Griff Mender View Post
    .............


    (Coming from me that's saying something)
    I feel a little better now, since I had no idea what he was talking about
  4. Quote:
    Originally Posted by Dechs Kaison View Post
    Bwahahaha! I beat you to it; my post had that link in it!

    It is worth repeating, however.

    That said, OP, go
    O_O

    I fail.
  5. Microcosm

    Stalker farming?

    Electric, and possibly spines. Definitely electric though.
  6. Suppressed value of hide in your build is 2.891%, so you aren't quite reaching softcap.
  7. Quote:
    Originally Posted by TremDei View Post
    That would be really difficult, GG. There's no Chin slider big enough.
    The Crimson Chin and Negachin were modelled after, and voiced by, Jay Leno for the show, the Fairy Oddparents (I think that's the name).

    To the others, some designs look kind of short... Conan is really, really tall. And I'm surprised no one has done Conando.
  8. Microcosm

    Elec/Nin

    Quote:
    Originally Posted by Shadows Strike View Post
    if i remove the knockback protection in tough and put in the res/+3 defense in tough, then put a knockback protection in recall friend, i will still get the same amount of knockback protection
    Yup. Btw it's been generally recommended that you get a ton of kb protection for pvp, though I wouldn't gimp your build for it.
  9. Microcosm

    Elec/Nin

    Applies to you only.
  10. Depending on the character's needs, I go with one of the following: 5 crushing impacts; 6 ToD's; 6 Mako's; or 2 Dam IO's and a Dam/End from a set. I don't find that I need to add accuracy to it if I already have some acc from set bonuses and I use it with buildup anyway.
  11. Are there no temp powers that carry over into the forms? I know things like toggles won't, or powers you would have to click while in the form, but what about stuff like empowerment buffs? Or recovery serum? It just all seems so bogus to me, an easy excuse that lets them not spend the resources to make it work for the least important population in the game.
  12. Microcosm

    Electric Armor?

    Electric armor paired with katana or broadsword is absolutely fantastic. With other primaries, I would agree that it's better on a tank or brute because of hp and resistance caps. No mez holes isn't exactly true though. It has no protection against fear and confuse, but you can get some by picking up tactics.

    Unlimited endurance, resistance to everything in some form or another, a damage aura, one of the safest crashing-tier 9s, full mez protection with tactics, +rech, massive end drain and slow resistance, good heal and regen... yeah, it's nice. Add in softcapped melee/lethal defense from a sword set and some IO bonuses and you get a massively survivable, high-damage juggernaut. I will probably be writing a katana and ninja blade/electric guide sometime soon.
  13. Quote:
    Originally Posted by Celidya View Post
    Even solo with a lot of AoE i don't like to rely on insps, sometimes they just don't drop what i need even if i fill my inspiration slots faster than i can use them, and combining them in the middle of action just doesn't work well. It's already enough of wasted time deleting the damn rez inspirations.

    tada
  14. Quote:
    Originally Posted by Jibikao View Post
    I know this is off-topic but I've been telling people who dislike Stalkers to try Bane instead because Bane has decent burst damage (no setup time), great buffs, debuffs and even aoe. You'll feel your Stalkerish-Bane offers way more to the team than your Stalker's damage.
    Funny thing, my 50 bane was what made me want to make an elec/nin stalker, which I now enjoy much more.
  15. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Assassin's Shock at 38?

    Pffffahahahahaha no.
    Ya, didn't pay attention to when powers were picked when this guy posted his build, just that they were there. You can place whatever whenever you want, it's just an idea for a slotting scheme that works.
  16. Here's a build a guy posted a long time ago which I saved as a good middle-of-the-road build. I modified it a little back then for him. Obviously now fitness is inherent, so you can add in caltrops and kuji-in retsu and one other power pick. The build does have one purple set, Coercive Persuasion, because it is both on the cheaper side and gives 5% ranged defense. This build is pretty good for a mostly non-purple one.

    Note: Power ordering is completely random; this build is to show a slotting possibility

    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Speed
    Power Pool: Legacy Fitness
    Power Pool: Fighting
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
    Level 1: Hide -- LkGmblr-Rchg+(A)
    Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(3), Sciroc-Acc/Rchg(7), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Dam%(11)
    Level 4: Ninja Reflexes -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(5), LkGmblr-Rchg+(7)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(43)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(13), GSFC-ToHit/EndRdx(19), GSFC-Build%(29)
    Level 10: Hurdle -- Empty(A)
    Level 12: Placate -- RechRdx-I(A), RechRdx-I(50)
    Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(50), Zephyr-ResKB(50)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Mrcl-Rcvry+(17), Mrcl-Heal(19)
    Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(46)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
    Level 22: Kuji-In Sha -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
    Level 24: Kuji-In Rin -- RechRdx-I(A)
    Level 26: Thunder Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(34)
    Level 28: Danger Sense -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(31)
    Level 30: Boxing -- Empty(A)
    Level 32: Lightning Rod -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
    Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Conf/EndRdx(36), CoPers-Conf%(37), CoPers-Acc/Rchg(42)
    Level 38: Assassin's Shock -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
    Level 41: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 44: Water Spout -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Achilles-ResDeb%(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
    Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
    Level 49: Hibernate -- Dct'dW-Heal/Rchg(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
    Level 4: Ninja Run
    Level 0: LEGACY BUILD



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  17. Microcosm

    Elec/Nin

    It should be possible without purples/pvps.

    Either of the two builds you originally posted is probably going to be too endurance heavy for a protracted AV fight.

    The regular portion of the optimal attack chain for electric is:
    Chain Induction > Charged Brawl > Jacob's Ladder > Charged Brawl repeat
    Sprinkle in Lightning Rod with Build Up when it is up.

    The best thing to do, though, is to use the quirks of this combo to pull off free Assassin's Shocks, which will significantly raise your dps. Basically, when Buildup and Lightning Rod both recharge, you do the following:

    Cast Waterspout or Caltrops, whichever is up. Activate Buildup. Launch Lightning Rod. Activate Assassin's Shock. The activation time for all of that takes more than is required to put you back in hidden mode, and since none of those things other than AS counts as an "actual" attack by the game, by the time the AS lands you will be back in hidden and will get the full Assassin's Shock. (This assumes you don't get hit during that period, which is why softcapping is important). Every part of that, other than Build Up, is also directly contributing to your dps, so it's not like you're waiting around for hidden or using the activation time of placate. Also, the knockup/down of Water Spout and Lightning Rod will help you pull it off safely.
  18. Elec/nin is a great choice. In fact, it's one of only two I would make (the other would be spines/nin). Pretty much everything else is better on a scrapper. But electric melee happens to actually be better on a defense based stalker than on any other AT. If you don't want to invest tons of inf, just spend enough to get yourself to the softcap and you'll be golden.
  19. Microcosm

    Elec/Nin

    Quote:
    Originally Posted by Stryph View Post
    Alphas cross over to PVP?
    I don't think they cross over to pvp, actually; I was referring to pve only there.

    And yes, elec/nin could solo av's, though it's easier with waterspout and the patron pet.
  20. Microcosm

    Elec/Nin

    Quote:
    Originally Posted by Shadows Strike View Post
    -Does Super Speed+Stealth IO have the same stealth effect as Stealth from the Concealment pool? (for pvp)
    -Was thinking about switching Stealth for Combat Jumping
    For pvp it is frequently recommended to grab both the pool stealth and the stealth io to stack with hide in order to reach the stealth cap. However, I think SoA can now still spot stalkers at the stealth cap, so that may or may not be valuable anymore. And what LuxunS said.

    PS. I grabbed the cardiac alpha boost and it helps a lot. If you have endurance completely handled, though, I would go spiritual.
  21. Microcosm

    Elec/Nin

    Charged Brawl is the one that is better. It's got better damage per activation and is better in almost any attack chain.

    Thing about the patron pet is, unless you have super-high recharge it won't be up all the time. It is really good for distracting a difficult boss and adding damage though. Also, if you get ambushed while fighting an enemy, it can absorb some of that incoming aggro. It is not a tank, however, so if you let it take all the aggro it will die, obviously.
  22. Microcosm

    Essence Mastery

    Quote:
    As per your Black Hole suggestion, I'm actually considering replacing the stun with a -KB Immobilize.
    Nice idea, combining the two
  23. Microcosm

    Essence Mastery

    I remember that; Castle said basically that it was the intended design for khelds to take the forms, so giving them the mez protection let them not do that and was not something they were willing to do. If the problem with mez protection was that they wanted you to take dwarf, and you want them to give it to people who don't take dwarf, why lock those that took that form out of the power? I don't see the reason for the lockout still.

    Anyway, something I forgot, I think it would be extremely helpful for some people if there was an option for an AoE immob that had -kb, for some obvious reasons.
  24. Quote:
    Originally Posted by Shadestorm View Post
    However once you factor in any damage bonuses from IO slotting, you're actually getting more overall DPA from sting.
    I responded in the other thread about the two, but I just want to point out here that adding IO bonuses/damage buffs does not let SotW pull ahead, as the base damage per second of activation time on Gambler's Cut is better. You can test this by calculating the dps of both and then doing it again with Build Up on.