elec/ninjitsu stalker


Elimist

 

Posted

Can't send to my own email right now for some reason. Just posting this for a place to keep it. Take it or leave it, comment how you like. One question if anyone feels like answering it, anyone know what the suppressed value of hide is, and if this will be over softcap with the suppressed hide?


Villain Plan by Mids' Villain Designer 1.90
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Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Havoc Punch

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance
Level 2: Ninja Reflexes
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance
Level 4: Danger Sense
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 8: Assassin's Shock
  • (A) Hecatomb - Damage
  • (15) Hecatomb - Damage/Recharge
  • (15) Hecatomb - Accuracy/Damage/Recharge
  • (17) Hecatomb - Accuracy/Recharge
  • (17) Hecatomb - Damage/Endurance
Level 10: Build Up
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 12: Placate
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (40) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Kuji-In Rin
  • (A) Endurance Reduction IO
Level 18: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
Level 20: Kuji-In Sha
  • (A) Doctored Wounds - Heal/Endurance
  • (25) Doctored Wounds - Endurance/Recharge
  • (25) Doctored Wounds - Heal/Recharge
  • (27) Doctored Wounds - Heal/Endurance/Recharge
  • (27) Doctored Wounds - Heal
Level 22: Kick
  • (A) Empty
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (29) Steadfast Protection - Knockback Protection
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
Level 28: Smoke Flash
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 30: Thunder Strike
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
Level 32: Lightning Rod
  • (A) Armageddon - Damage
  • (36) Armageddon - Damage/Recharge
  • (36) Armageddon - Accuracy/Damage/Recharge
  • (36) Armageddon - Accuracy/Recharge
  • (37) Armageddon - Damage/Endurance
Level 35: Blinding Powder
  • (A) Coercive Persuasion - Confused/Endurance
  • (37) Coercive Persuasion - Accuracy/Recharge
  • (37) Coercive Persuasion - Contagious Confusion
  • (39) Coercive Persuasion - Confused/Recharge
  • (39) Coercive Persuasion - Accuracy/Confused/Recharge
Level 38: Jacobs Ladder
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 41: Dark Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (43) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge
Level 44: Shadow Meld
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 47: Soul Storm
  • (A) Unbreakable Constraint - Hold
  • (48) Unbreakable Constraint - Hold/Recharge
  • (48) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (48) Unbreakable Constraint - Accuracy/Recharge
  • (50) Unbreakable Constraint - Endurance/Hold
Level 49: Kuji-In Retsu
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (29) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (33) Performance Shifter - EndMod



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Posted

Quote:
Originally Posted by elimist View Post
one question if anyone feels like answering it, anyone know what the suppressed value of hide is, and if this will be over softcap with the suppressed hide?
4.57%, just using this number since its what my Stalker loses going from hidden to visible. The amount is much higher for area of effect defense.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Well, with hide toggled and suppressed, melee/range will be soft capped. AoE would be 40ish, using the same number. But if the suppressed AoE is still higher than the 4.5 that range/melee get, maybe the build is soft capped anyway. I'll check it out when I'm motivated enough.


 

Posted

Personally I never worry about capping area of effect defense on my Nin Stalkers. Melee and ranger are all you really need. My Kin/Nin, EM/Nin, and EM/Nin are all capped to melee and range and nearly capped to area of effect, but you just don't really need to worry about it too much since you won't find yourself in the middle of huge spawns, and if you do with you being Elec and having Lightning Rod that will wipe out just about 50% of most spawns


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)