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No I get it, I was saying that the telenukes dont fall under that category here. Believe me I've dealt with the bug you're talking about enough to know the affected powers by heart
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Quote:Indeed. 4x8 Malta are some of the worst things for a shade to fight because of the sappers. I rely on my range defense build for that.Here's my human-only WS going against two +2x8 Malta mobs at once
Took frikkin' forever, but this was well before all the incarnate stuff happened, as you can tell by the video upload date.
Malta are my human-only's arch-nemesis, as they tended to take down all 10 of my toggles every 5 seconds it seemed, and I had no protection from holds or stuns... So, I was pretty proud of being able to even walk away from that battle knowing I'd downed both mobs.
"Alien" -
And there are no critical hits that can be calculated for either telenuke. The op asked if there was something he was missing, and there isn't. Mids doesn't display crit damage for them.
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Those don't actually crit. The dpa is worth putting in a chain.
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No worries, I was just chompin at the bit since I didn't see Gwell, which turns out you really dont have. Do you do your fighting in dwarf then?
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Quote:I remember having an argument a few years ago with Turbo_Ski, among others, on whether a warshade could solo an AV at all (or even an EB, but we could prove that was possible at the time). Wish I had those pics thenI just unequipped ALL of my Incarnate abilities (Alpha slot included) and soloed a Level 49 Chimera (AV) like it had to be done back in the day.
Btw, THB never posted your build, would you mind sharing? I don't recall seeing gravity well in your tray, which has got me all curious now..
Edit:Quote:I just unequipped ALL of my Incarnate abilities (Alpha slot included) and soloed a Level 49 Chimera (AV) like it had to be done back in the day. -
Quote:That boost should be rather minor and easily overcome by adding in some red insps, especially t3's which are a 50% boost to base damage. The trick is in whether using them would allow Auroxis to defeat the AV in short enough time that he or she doesn't need as many break free's. My suspicion is that it would, but I couldn't prove it without actually trying. Whether extra damage from a slightly higher AV would be enough to kill the defender in question before victory is somewhat a matter of luck (RNG).So, over the course of a 23 minute battle, would this not have a more statistically significant affect?
I also have to wonder if Auroxis's build is designed specifically for soloing things. I highly doubt it is, considering Empathy's nature. If not, then a few minor changes to the build could counter the difference in 50 and 51 AV as well.
At this point, I don't even remember where the "arguments" in this thread came from or why they mattered. Kudos to both of you for doing some interesting things. -
Sorry, I kind of switched over to electric armor in my head which doesn't need the recovery from geas.
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Yes, but if Auroxis added in a few t3 red insps, I can't imagine the damage being an issue. I seriously doubt that build has problems hitting, and the -res from Achilles should not be affected by the purple patch, as the entity actually applies it to self.
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Hmm, well I don't think Geas would be necessary if you just did t9>burnout>t9>eye of the magus>t9>burnout. Everything should still be recharging in time, and you would have no period in hibernate doing no damage.
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U mean eye of the magus, werner? Cause with that and burnout you could skip hibernate completely. Tempting to try that with electric armor for more mitigation. (With a Brute, I mean)
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Oh, you're wanting to solo AV's? In human form? That's a whole other ball game.
If that's the case, your endurance is probably a little bit short of the task, but that's not your biggest problem (you could make sure it was fine with Ageless Destiny). You won't be able to survive for an extended period of time against a single target in human form. You will only be getting 17.1% resistance from Eclipse, and don't have the human toggle shields to stack with that, nor do you have significant enough defense to make up the difference. You don't have any heals either since you can't use Stygian Circle. If you find fodder periodically during a fight for Eclipse/Pet Summon/Stygian Circle you should be fine. -
Nice, Auroxis!
I just want to add that, 'glitch' aside, outranging an opponent is just as valid a form of mitigation as anything else. -
Ya, I checked it with claws, and it works. Also a variation for a PB's lightform with quantum flight also works, not that that would be as good.
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12 pts of KB protection will cover just about everything outside of pvp, and since one -KB IO is worth 4 pts, that's a total of three. I find 4 pts (one IO) is usually enough, unless I'm specifically doing things that require more protection, like pylon soloing.
Generally, on a shade I would say take one movement power inherent slot for Winter's Gift Rech Res, and then fill in the rest of the inherent movement slots/Dwarf Tp with BotZ -KB's, unless you specifically need to slot for something else. That'll give you 8 pts of KB protection, and if you happen to grab Starless Step or Nebulous Form, you can get another one in there to hit 12 pts. -
Now that I'm at a computer, the build looks quite workable for what you said you wanted. Unless you have them in for exemping, you can steal the extra Recharge slots in Eclipse and put them in Dwarf attacks/Dark Nova Blast (you will still have perma eclipse with your incarnate stuff). I would grab the fourth expedient reinforcement for DE, change one of your positron sets to a ragnarok (probably Dark Nova Detonation), and pop the Soulbound D/R in DE as well instead of that recharge IO. I'd also change the Steadfast KB protection into the Steadfast +3% Def, and fit in some BotZ KB protections in your movement powers. If you have one, it's also nice to slot a slow protection in one of your movement powers too.
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Actually I'm showing roughly the same dps for you with eye>sblast>eye. Gwell>sblast>bolt>blast will have a pause because of blast's recharge time.
There is an option under effects and math in mids that lets you turn on arcanatime.
Adding assault is very much a judgement call. -
Will reply when I get home but...
1 Veronica
2 Ginger and Mary Ann -
I can't check the whole thing right now, but I will say that the chain you stated will not work. Your GWell recharges in 4.92 seconds (quite fast, actually), so you need enough activation of other attacks to add up to that 4.92. SBlast has an arcanatime of 1.848, and SBolt is 1.188, for a total of 3.036 seconds of power activation.
Even if you do GW>SBolt>SBlast>SBolt, you still will have a pause. If you switch to ebon eye, you can do GW>Eye>SBlast>Eye, which won't have gaps but goes over the 4.92 a bit.
With GW>SBolt>SBlast>SBolt, fully factoring in reactive, putting in the tohit clamp and a guestimated average for the Glad proc, and not counting animation time effects of hasten/sunless mire/summoning pets, I'm showing ~177 dps. When you factor in those extra activation times the dps will go down, but then you also get to add pet dps. -
Now there you go.
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Wait, I think I remember there being a problem with loading binds from macros. Try using a bindloadfile instead. I'm pretty sure that will fix it.
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Try editing the macro after you make it to make sure it's not being cut off somehow.
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Please list the binds exactly as you entered them in game, as well as any error messages you are receiving.