Telenukes in an ST chain (Elec/SD)


Deus_Otiosus

 

Posted

Hey all.

I'm bringing up an Elec/SD, and worked out a Mids build that I like. I don't have access to Mids right now, but I do know that the nukes were displaying better DPAnimations than Jacob's (and were recharging in ~24 seconds). I want to say the disparity was just about 50 damage in the nukes' favor. Is using them against single targets a viable option, or is there a wrinkle that I'm missing?


 

Posted

Mids' might be displaying the crit damage on those powers. The best way to tell is to hover your mouse over the damage in the lower left corner of the window. Electric Melee's lack of a good ST chain makes the epic attacks an attractive option.


 

Posted

I remember before the fix/nerf SC being a potentially awesome ST attack, but it actually decreased my DPS ingame as I always get some "lag" (similar to teleport) after using it. I'm hovering between 240ms and 330ms so your mileage may vary, I have no experience with it on lower latency connections.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Mids' might be displaying the crit damage on those powers. The best way to tell is to hover your mouse over the damage in the lower left corner of the window. Electric Melee's lack of a good ST chain makes the epic attacks an attractive option.
Those don't actually crit. The dpa is worth putting in a chain.


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Posted

Quote:
Originally Posted by Microcosm View Post
Those don't actually crit. The dpa is worth putting in a chain.
I wasn't suggesting that they do.

What the OP is referring to can be seen in Mids' Powerset Comparison window. Compare Dark Melee to Blaze Mastery. The damage per animation time shown makes all of Blaze Mastery (except Char) look better than Midnight Grasp for DPA. This is simply not accurate. The damage that is being displayed and calculated is either a critical hit or a sneak attack from Stalkers. In either case, it is an error in the way Mids' is displaying the damage.


 

Posted

Microcosm, you don't seem to understand, you're ignoring the facts, or your version of Mids is out of date and does not show the mentioned bug.

Look at Mids for a Scrapper's unslotted Fire Blast from the Blaze Mastery pool. In the info tab (lower left corner of Mids) it shows the damage as 154.5. This is incorrect. The actual base damage from the game is 62.56 + 4 ticks of 80% chance of 6.26 fire damage.

The difference between the game and Mids is easily seen when you hover over the damage graph. An extra 62.6 damage is shown at the bottom of the list with no conditions, which can only be explained by Mids assuming a critical hit or sneak attack is being done. This is likely a database error introduced when the Blaze Mastery pool was adjusted for Stalkers.

The telenukes have the correct numbers, but my point was that caution should be exercised when relying on Mids for specific DPA numbers for powers you are unfamiliar with.


 

Posted

Also... when you need to click a power then do a mouse click... there's a good chance you'll lose some animation time... in fact i think due to servertime delays and mechanics there may be no way to avoid losing enough to cause them to be a hurt to DPS instead of a help.


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Posted

Quote:
Originally Posted by Shred_Monkey View Post
Also... when you need to click a power then do a mouse click... there's a good chance you'll lose some animation time... in fact i think due to servertime delays and mechanics there may be no way to avoid losing enough to cause them to be a hurt to DPS instead of a help.
I always keep powers like SC, LR, RoF, etc bound to one of my side mouse keyes.

Typically I'm popping BU right before LR or SC for example, and while that's animating I can already have the attack target beacon queued up and in position.

Then it's just a right click away from kaboom.