Telenukes in an ST chain (Elec/SD)
Mids' might be displaying the crit damage on those powers. The best way to tell is to hover your mouse over the damage in the lower left corner of the window. Electric Melee's lack of a good ST chain makes the epic attacks an attractive option.
I remember before the fix/nerf SC being a potentially awesome ST attack, but it actually decreased my DPS ingame as I always get some "lag" (similar to teleport) after using it. I'm hovering between 240ms and 330ms so your mileage may vary, I have no experience with it on lower latency connections.
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Those don't actually crit. The dpa is worth putting in a chain.
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What the OP is referring to can be seen in Mids' Powerset Comparison window. Compare Dark Melee to Blaze Mastery. The damage per animation time shown makes all of Blaze Mastery (except Char) look better than Midnight Grasp for DPA. This is simply not accurate. The damage that is being displayed and calculated is either a critical hit or a sneak attack from Stalkers. In either case, it is an error in the way Mids' is displaying the damage.
And there are no critical hits that can be calculated for either telenuke. The op asked if there was something he was missing, and there isn't. Mids doesn't display crit damage for them.
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Microcosm, you don't seem to understand, you're ignoring the facts, or your version of Mids is out of date and does not show the mentioned bug.
Look at Mids for a Scrapper's unslotted Fire Blast from the Blaze Mastery pool. In the info tab (lower left corner of Mids) it shows the damage as 154.5. This is incorrect. The actual base damage from the game is 62.56 + 4 ticks of 80% chance of 6.26 fire damage.
The difference between the game and Mids is easily seen when you hover over the damage graph. An extra 62.6 damage is shown at the bottom of the list with no conditions, which can only be explained by Mids assuming a critical hit or sneak attack is being done. This is likely a database error introduced when the Blaze Mastery pool was adjusted for Stalkers.
The telenukes have the correct numbers, but my point was that caution should be exercised when relying on Mids for specific DPA numbers for powers you are unfamiliar with.
No I get it, I was saying that the telenukes dont fall under that category here. Believe me I've dealt with the bug you're talking about enough to know the affected powers by heart
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Also... when you need to click a power then do a mouse click... there's a good chance you'll lose some animation time... in fact i think due to servertime delays and mechanics there may be no way to avoid losing enough to cause them to be a hurt to DPS instead of a help.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Also... when you need to click a power then do a mouse click... there's a good chance you'll lose some animation time... in fact i think due to servertime delays and mechanics there may be no way to avoid losing enough to cause them to be a hurt to DPS instead of a help.
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Typically I'm popping BU right before LR or SC for example, and while that's animating I can already have the attack target beacon queued up and in position.
Then it's just a right click away from kaboom.
Hey all.
I'm bringing up an Elec/SD, and worked out a Mids build that I like. I don't have access to Mids right now, but I do know that the nukes were displaying better DPAnimations than Jacob's (and were recharging in ~24 seconds). I want to say the disparity was just about 50 damage in the nukes' favor. Is using them against single targets a viable option, or is there a wrinkle that I'm missing?