Microcosm

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  1. I'll toss my vote in for demons/time. A set that can softcap pets that have inherent resistances is very strong, and only ff and time can do that with demons. This means relying on times juncture, though, until you are 50 and can use clarion and power boost to super boost farsight. At that point times juncture is helpful for -damage and slow, but you can softcap without it. Once you reach that point you've got ff's thing plus some heals and buffs/debuffs. I haven't made it there yet, but so far at 35 it is performing great.
  2. What he really wants is Scorpion Shield; he's just distracting you with the Soul Drain thing.
  3. Quote:
    Originally Posted by Death_Adder View Post
    Now that Kat/Elec is an option for brutes, do you have any thoughts on the set for them? I have a lowbie that is being neglected with street justice, but it seems very durable with very little offense lost. Gamblers cut is awesome for building fury.
    The brute version should be largely the same as the scrapper. You will see a good increase in survival on the brute because of its higher hp and resistance cap, but some lower damage. One thing though: Musculature, which I always like with /electric to make Power Sink stronger, will not benefit a brute as much as it does a scrapper because a brute has lower base damage numbers.

    APP/PPP synergies will be very different. I'll have to check the brute versions and get back to you on that.

    Edit: Ok, for a brute's app/ppp choices.
    -Soul: Will not be as good as on other brutes, because gloom will cause redraw; however Darkest Night is always nice and you will definitely have the endurance to run it.
    -Mu: Can help in the sapping department, also thematic.
    -Mace: No special synergy.
    -Leviathan: Arctic Breath is nice for the -res.
    -Earth: No special synergy.
    -Energy: No special synergy; you simply don't need the endurance from this pool.
    -Arctic: No special synergy, though Ice Storm is cool (bad pun).
    -Pyre: No special synergy, and I hear Melt Armor is not so great.
  4. Microcosm

    Mercs That Bad?

    Quote:
    Originally Posted by DreadShinobi View Post
    Team tp is terrible.
    Why? It solves the two things that seemed to be of most concern--getting pets into the action immediately or easily making them bypass mobs.

    Quote:
    Waiting for a tp defeats the purpose of playing in a fast paced environment.
    If you are skipping to the objective, clearing while someone else skips there and tps you is actually more gain over time for everyone on the team, and it costs only the activation time of a single recall friend.

    Quote:
    Corrs have plenty of time to dps, and many corr support abilities further increase dps.
    All mm secondaries except for FF are also corr secondaries, so whatever the corr is doing to increase dps the mm is also doing, but the mm is doing damage at the same time while the corr is not. Regardless of whether the corr is doing "enough," with the same secondary the mm can do more.

    Quote:
    Taking aggro off team mates is silly, unless you're on a low level team, theres no reason that should be necessary.
    Then tanks are likewise subpar, and so are brutes because you could be getting more damage with scrappers. If you assume that aggro control is a non-issue, then the only types of characters that are not subpar are ones that focus purely on damage and buff/debuff.

    I accept playstyle differences and the fact that you may not like the way mm's work for you or your teams, but not your initial statement that they are "subpar." If you want a subpar AT, go to the Stalker forum.
  5. Microcosm

    Mercs That Bad?

    Quote:
    Originally Posted by DreadShinobi View Post
    Of course you will always be contributing as long as you aren't afk or off fighting things that dont matter; but lets say you're on a corruptor or defender instead, then you would have no issues doing both support and damage in any situation, in this case you will be able to contribute significantly /more/ to the team than only being able to bring support when your primary isn't capable of being effective.
    Your characterization of pets being useless is invalid. For one thing, if you really have a problem with them keeping up (those dudes can travel pretty fast) there's this thing called team tp... If your complaint is needing to stealth the last enemy, have someone else do that and tp you/your pets while you do some killing.

    And if we assumed you are right about the primary being ineffective sometimes, when your primary is effective, a defender or corr in many situations will contribute less combined damage and support: they have to take time out of their dps chains (and depending on the support set, this can be a significant amount of time) to use their support powers. The MM can support all he or she wants while the pets continue to do their full damage, meaning overall the MM is actually contributing more. Not only that, but the MM pets are pealing aggro off of teammates, allowing teammates to survive longer.
  6. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Because I know a lot of people use Reactive to get their DPS where they want it and I'm ok with that. Judgement I just feel is cheap. Destiny I was originally going to allow but decided against it, but if you can convince me why you think it should be allowed I'll think about changing my mind.
    The only thing is many people build around destiny now, and which destiny you pick can make a big difference. Not being able to use rebirth could be a huge detriment to an sr, for example.
  7. Microcosm

    Kat/elec?

    Guide in my Sig.
  8. Why are destiny and judgement disallowed while interface and alpha are not? Those can be integral parts of the decision making process for builds, and it seems unfair to disallow destiny especially.
  9. I agree that that costume is sexy
  10. What Oathbound said. Outside of using burnout, you can't get them close enough together to have a double crash, and even if you could you'd still be at 50% health.
  11. Quote:
    Originally Posted by Arcanaville View Post
    But *all* the forums are supposed to contain the presumption that If you think the purpose of the forums is to have a place to express ideas without being contradicted, no forum section is safe refuge.
    Except the pvp forums.


    >.>
    <.<

    What?
  12. Quote:
    Originally Posted by Arcanaville View Post
    But that question of how much better opens the door to some sets gaining more of an advantage or less when transitioned to Brutes or especially Tankers. For example, because of the way the numbers work out, Dark and ELA are almost different powersets on Tankers than on Scrappers or Brutes, because so many of their resistances are high enough for accelerated stacking to become a factor. SR is another one of those sets: SR tankers are not just scaled up SR scrappers, they are scaled up perma-elude scrappers.

    Its not true that if X>Y for scrappers, that even if the sets are not tampered with in proliferation X will still be greater than Y for Brutes or especially Tankers. It might be, and then again it might not be.
    Ya, my point is that even if a set is one that benefits greatly from the higher resistance cap/hp of a brute*, it does not inherently mean it is worse on a scrapper from one that does not gain as much. I've seen that sort of statement thrown around to indicate that some sets are "weak" on scrappers (electric, invuln, dark) compared to, say, sr because the sets are a good amount better on brutes; they may still be better than sr on scrappers, it's just that the brute version would be even better still.

    An example of what I mean is someone posts saying they want to deal a metric ton of damage but also survive really well and asks about dm/elec on scrappers. Someone replies "DM will do good damage, but electric is so much better on a brute that I wouldn't play it on a scrapper. Try dm/sr." Electric may be better on a brute, but the dm/elec scrapper has potential for both more damage and better survivability than the dm/sr (in most cases at least).

    *Tanks are really a different thing altogether, I just included them because they were in the post I quoted
  13. Quote:
    Originally Posted by BrandX View Post
    Sadly, I think the top end ELA user, is better off as a Brute or Tanker, in terms of survivabilty, than use on a Scrapper.
    Also true of invuln or any other armor set that makes good use of capping either resistance or hp. Being better on a brute does not make it weaker than other scrapper secondaries; they are all better on brutes for survival, it's just a matter of how much.
  14. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Hm, even so Tri Form is such an active playstyle (at least for me it was) that in 90% of situations I would be shifting so often it would be next to impossible to hit dwarf mire every 5 seconds. It just doesn't seem practical to me, if nothing else but dropping to use stygian circle due to Dwarf's endurance consumption, utility powers, and sunless mire. In theory I'm not disagreeing with you though but it just wouldn't seem practical to me. (Not that I don't think putting -res in dwarf mire is a bad idea, far from it- Just I feel having it in orbiting Death has much more mileage.
    my statement was from the perspective of AIBs apparent style: soloing the hard target almost exclusively in dwarf. A true triform style will certainly get fewer proc chances than a human.

    Quote:
    I'm able to constantly pump out maximum damage without feeling 'trapped,' and it just feels more powerful to me- Not only that but like I said performance has been either on par or much better in all situations. I do miss the Nova aoe's but Orbiting Death/Unchain Essence/Judgement still provide me with essentially the same aoe fire power.
    I'll have to check that out, since, as you know, I had to sacrifice unchain, gravitic, and inky in my build.
  15. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Gah, how does that work? Doesn't it always have the same amount of chance to go off every time it hits a target? Running constantly in Orbiting Death seems like it would land a higher likelihood than putting it in Dwarf Mire, especially considering that no one is always in dwarf.
    In toggles it has a chance to fire every 10 seconds. In dwarf mire, on a high enough recharge build, it will have a chance every time the mire is fired, so a touch more than 5 seconds.


    Quote:
    I'm noticing a 10-15 second difference on my human build vs. my previous tri form build's 52x8 farming times, tri form being slightly faster. Human form has been much faster on 54x8, as tri form would get stuck in dwarf very often due to the fact that's impossible to build truly good defense on a tri form build... So it had to sacrifice aoe potential for staying alive. Human form in that sense, "has its' cake and eats it too." Constant aoe damage and constant survivability.
    Hm, my current "human" build retains 28% s/l defense when it switches to nova. Even up to 54x8 that should be fine with capped Eclipse +Stygian circle. It is only against incarnate stuff that it becomes more dicey than the human form. I usually don't switch to nova in that build though, just because its such a pain to retoggle 9 powers when I want to revert to human. My pb is much more likely to, as it only retoggles three powers.
  16. Quote:
    Originally Posted by AIB View Post
    Is the optimal human attack chain with ONLY fully saturated Sunless Mire still dishing out more damage than Dwarf ST attack chain with fully saturated Sunless Mire and fully saturated Dwarf Mire. You see, in large groups I can stay at 300% damage (damage cap) without inspirs. Whereas a human form typically stays at around 150%ish without inspirs.
    Absolute best builds I can muster for both, the human (actually still a triform, only with forms for set bonuses) with only sunless mire saturated still does better than the dwarf with both mires saturated, though it's not huge, especially because the Dwarf will see approx twice as many chances for the -res proc. That's not counting the extra time it takes to pop down to human and back to dwarf every ~30 seconds for mire, however.

    Quote:
    4. Regarding AOE damage Triforms can be at the damage cap using Dwarf Mire (a PbAOE attack) additionally they have 2 fast charging (on nice builds) AOE attacks...one that hits 10 targets and one that hits 16. That is a whole lotta hurt that (when at 300% damage cap) I think puts out more damage than Human AOE attacks (including orbiting death) at 150%ish.
    I'd bet triforms have better AoE damage with Nova's attacks as you say, though I haven't calculated.

    What you say about Dwarf keeping the pets alive is likely true (though I know THB's build has provoke for that, so it should be the same). Keep in mind that every time you stop to use a taunt, however, you are lowering your average dps as well. For the record, you can have your cake and eat it too: a build can be human centric enough to maximize survival and single target damage, while retaining one or both of the forms. Slots just become even more precious in that scenario.

    By the way, very nice job You have just proven what many people thought was impossible for a long, long time. Now go kill some other AV's.
  17. Microcosm

    GA +3% for sale

    says you can't receive pm's. My ingame global is @Ictheon and I'm on right now. If you get this, just glemail me the inf and I'll send it to you (just crafted it)

    edit: that's an i in Ictheon
  18. Microcosm

    GA +3% for sale

    Level 10 Gladiator's Armor +3% defense unique for sale, 2.5 bil. Send me a message if interested.
  19. At the high end electric should also be considered. Softcap it to s/l and you get defense to the vast majority of attacks on top of its solid resistance (also able to cap all but psi with t9), protection from all sorts of annoying things like slow and edrain, heal+regen, no psi hole, and very powerful active mitigation with powersink (if modified properly).
  20. The miracle unique won't affect your pets.

    Pets are immune to recharge buffs/debuffs, but NPC's are not. That proc will work on all of the Dark Servant's attacks that have -tohit.
  21. Quote:
    Originally Posted by Cinder_Flux View Post
    So after looking over your build, I have a question.

    How do you get charged armor a patron power at lvl 35?
    It's new with i21.
  22. Quote:
    Originally Posted by Dechs Kaison View Post
    I do have a guide in the works for that.

    I'm stuck at the beginning.

    The rest of it is mostly done or very easy to write. I just never know how to start these things.
    The MFing terminator?
  23. Quote:
    Originally Posted by Dechs Kaison View Post
    Any HO could be slotted in any power so long as it could enhance something, and only later did they realize the unintended consequences of enhancing things not meant to be enhanced (Shield Defense:Active Defense) or things being enhanced in ways they weren't supposed to be enhanced (Protector Bot:Shield).
    That was my point, nothing in the Lyso directly affects that particular power of the pet, but the Acc would affect other powers and that's why you could slot it in the pet. Now, what may have happened is the Prot Bot shield was incorrectly set to accept Accuracy enhancement, which would make the Lyso work, and a dev spotted this and "fixed" it, making it no longer able to work on that power. I know it never worked in thugs lieuts, as I tried Lysos there almost two years ago to no avail (would have been awesome, as it would modify their accuracy, their tohit in tactics, their defdebuff on foes, and their def in maneuvers); the lysos did increase their accuracy, as well as the defdebuff on foes, but had no affect whatsever on their tactics or maneuvers. I switched it out for cytos, and boom, all aspects were modified because all those powers were coded to accept endredux.

    The game doesn't know the difference between buff and debuff HO's once they are slotted in a power, but it does know whether you can slot it. For instance, you cannot slot an Enzyme into an Auto +defense power, because that power will not accept the debuff (obviously) or the endredux. Slot it into Maneuvers, however, and you've snuck in the higher defense debuff numbers because Maneuvers takes the endredux from the Enzyme.