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Posts
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I was going to reply to Megajoule, but Strato there has hit it right on the head.
There are times "Quitting the field," as you (MJ) put it, is an option - and I'll usually do so with saying something like "But we're just running around in circles here, so I'm stepping out of this." And there are times that it seems a solution is needed - which, for me, is this time. And yes, I'm leaving it for others to hammer out if they so choose.
But I won't stand by for being questioned or accused of, as I put it, "nefarious" motives. -
Quote:Actually, no. Hero Corp. was pushed out by protests (and a mysterious bombing, IIRC.) There's just as much room for them in Paragon otherwise as there is for security companies and bodyguards alongside the police force(s.)Perhaps Hero Corp has been pushed out of Paragon because Freedom Corps does it just as well for free? I could easily see Hero Corp working in poorer countries at a premium. Supply and demand.
You want someone short term with more muscle to protect some asset? You COULD go through Freedom Corps, true - if it's in Longbow's interest, if they don't have to suddenly redeploy elsewhere, if if if, or you could go to Hero Corp and have some superpowered guards on duty 24/7 regardless of what's going on outside until the meeting/museum display/whatever is done. You know they're dedicated to what YOU need. -
Quote:Have you followed every thread I've been in on them?Sorry, Bill - in most of your other posts, you're consistently level-headed, but I have to call it as I see it. And what I see in this thread is someone claiming he's been harassed by his opponents on this issue until he has no choice but to "surrender" in the most passive-aggressive manner available. You've tried to be reasonable, but those intractable no-tolerance complainers just won't leave you alone!
No matter what I try to explain on it, yes, it boils down to "You're wrong. I don't care how you use it, you're wrong. You can't actually use it helpfully. You can't use it to keep alive. You're wrong." So yes, I *am* done trying to argue the point and tired of it. And the suggestion will do specifically what I said it will.
If you want to read another way, well, that's up to you. -
Quote:Eh... take links between them and Crey.So, if Hero Corp was really just a "grey" employer, then they'd be hard to make into an interesting story, I think. Even Praetoria wasn't really "grey" in the end. It's just hard to generate drama if there's no conflict.
(Which I did - needs to be updated some, but I created "Hero Corpse" early on in AE to do just that.) -
Didn't we JUST go over this a month ago or so? I know it's been fairly recent. (Edit: OK. Three months or so.) My stance is still that you, personally, put FAR more weight on prestige and what it "shows" than it ever really did.
From your last thread on this same subject:
Quote:andAnd as I've already said, I have been involved with doing SG recruitment, where having a high prestige amount (i.e., immediately visible in the SG list) is useful to help encourage people to play in SG mode.
Quote:From my perspective, my prestige came from leading regular teams, either scheduled task forces, or recruited pickup teams. There was quite a bit of effort and organization involved, and having the prestige amount listed was a visual indication of the seriousness of my contributions.
The flip side? You've seen the Crazy 88s, right? Marketeers who did nothing but burn INF converting it into prestige to take the "top position" on several servers? Your stance means that someone who does nothing but solos, acts like a jerk (bringing down the reputation not only of themselves, but of your SG,) but farms and markets enough to convert, say, 500 million a day to prestige for a month, should be "more important," basically, than the character listed above that shut off prestige generation years ago at (say) level 30... despite all the good the first person does.
Prestige means nothing. It is NOT personal - it's a SG-wide item. And past a certain point - which is fairly easy to get to, though variable depending on SG - it's pretty useless.
/agrees with Forbin. As well as having it removed from the SG registrar, which needs an overhaul anyway, as it's nobody else's business. -
Quote:You have no powers recharged but a PBAOE nuke. You're at middle or lower health. It will take 7 seconds, thanks to stacked slows, for any other powerBecause that statement is self-contradictory. Maximal utilization of a power is always the optimal strategy by definition.
The enemy boss is down to 100 HP. He has an AOE. That AOE, thanks to a prior attack, will kill the rest of your team and seriously wound you. (The team is stunned/just rezzed/whatever.) They are unable to defend themselves at this point. In 5 seconds, he'll have double the health and more attacks/debuffs placed.
Using the nuke is not maximal utilization of the power - you're taking out a single target at far less than full health.
Your two options are:
Nuke
Brawl and try to use other temp powers, one shot each (since they are also affected by the recharge debuffs.) Brawl, and let's say Gabriel's Hammer and a temp Hand Grenade you have left over, would be enough to overcome the boss's HP and resistance, possibly needing that last sliver from your origin power.
So you're telling me it's a bad idea, since it's not maximal usage of the power, to use the nuke right then - which would kill the boss in one fast shot - but since I WOULD be getting the maximum use of each, that I should go through the string of powers, whittling down the boss and taking more time to do so?
If your answer is "No, use the nuke," for an admittedly extreme version of a situation that does crop up, how is that any different from "Use the corner of a PBAOE knockback to knock multiple enemies back toward the tank/into a patch/away from squishies?" Or, for that matter, using a power that's going to do far more damage than is required to finish off an enemy in general?
(Not using as a pro-KB argument. Solely pointing out that the quoted stance is flawed.) -
Quote:Amazing.What, you mean a thread started with the express purpose of antagonising the opposition and where opposing viewpoints get trolled?
I left the thread to go specifically to avoid argument. I state precisely what I'm doing. And somehow I'm starting this for the "express purpose of antagonizing the opposition?"
Really?
So people are reading my mind better than *I* am and finding hidden, dastardly plans and purposes there that even I'm not aware of?
I stated my stance and purpose fairly bluntly and clearly, I thought. Much like I always do. Like I said, I'm tired of arguing over it just to be told that what I like and what I do isn't what I actually like and what I actually do, that I don't actually find useful what I find useful. It seems disappointingly fitting, I suppose, that I'm being accused of the same thing in making this thread by at least one person who should know better.
My stance is very simple. Yes, there's a range of anti-kb sentiment, from "PBAOE" to "You send a single mob flying, I'm kicking you from the team." So just cut short all the arguments. I've been told it's never useful - not with qualifiers, but flat out never. I've been told "Hey, you can just slot for it." So gut it completely, other than as a slotting option.
Like I said, I'm not arguing for it any more. But if it's ever actually done or considered for one set, or even part of one, where it's player controlled, it's not something that should be done halfway. My solution *will end those arguments.* Knockback is gone by default, and slottable by those who want it.
I'll admit to mild curiosity about how much of that slotting and to what degree would be done by the playerbase afterward, but that has nothing to do with the position itself.
No other plans, no other designs, no nefarious schemes, so stop accusing me of having them. -
Quote:Part of why I like it there.I play on Victory though....never do I see people offering to sell powerleveling there.
Quote:That Elec/Ice Dom of mine..she needs levels bad and is too weak to get them on her own.She got out of Praetoria just fine..and did well from 20-24 but once she got to level 25..oh meee. the critters in Croatoa think she is a tasty bit of snackfood.
Lisa. -
Quote:Why "Wow at the time off work?"I never cease to be amazed by sentiment like this. Also, wow at the time off of work part.
I've just (not rubbing it in) taken that friday off. I build up enough paid time off that I try to take a day off each month. Haven't done it quite so much this month, since I'm taking a longer vacation later to go to a wedding and do other visiting. Last year, I took a day off each month and still ended up having to burn time or lose it at the end/beginning of the year.
It's not exactly a stretch. If you've got to take time off... why not? *shrug* -
I don't know why people are saying things like "The devs need to be made aware" and "Devs, I hope you're reading this."
They're human, too. They know this affects people (probably part of the reason for the additional two week stretch.) They've had it happen to them, too. Believe it or not (and I'm not picking on lisa here, just what seems to be an attitude in some of the posts,) they're not sitting back with cupcakes and bourbon going "Bwahahaha! We got 500 of them to take off, and *yoink* pulled a Lucy on their Charlie Brown! What can we do to screw the players over next?" -
Only thing I can think of is that it's not the shields, but the debuffs - at least if that thermal corr is over 35.
Monitor your threat and see what happens, perhaps? (Combat attributes monitor - see guides below.) -
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Quote:I'd say it's more a strike against base raiding ever returning (on top of the general PVP problems.)The irony being that most of those bases that would be broken are taking advantage of the relaxing of restrictions which happened when the Devs said, "We're not going to get around to properly fixing bases any time soon; so here, go nuts with stacking and positioning."
And people did, and now the tide-you-over palliative is one more thing in the way, another strike against properly fixing bases.
I wonder how many of those people with fancy yet illegal bases would be willing to have them wiped and start over in return for an actual solution, or if the time for that has (long) passed.
Get the bases wiped? Don't think, given base storage, that that'd go over well at all. -
weird... no, should just be sent, and with the same global, show up in your email.
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Quote:Which is why I'm avoiding that entire bit. As mentioned, most have a secondary effect anyway. There are a couple of problematic powers, but... *shrug*I mean, when I suggest that knockback be swapped for knockdown in, say, Energy Blast, people seem to want to tell me that this would be overpowered. They tell me how awesome knockdown is, but still seem to regard knockdown as "better" and therefore too strong. Just as you suggest, the choice has to be between knockback or nothing. If I'm allowed to pick knockdown, well, that's just way too strong.
At least that's the vibe I get out of the argument.
Quote:I wouldn't be surprised if people complain, that much I admit. But I ask you this: Do you envision more people complaining about you turning off your Knockback than the number of people right now complain about not using your AoEs, not teaming with them, not using knockback properly even when you are and so forth? Do you envision adding such an option causing MORE complaints?
1. No knockback - no complaints (after those that like KB shelve their characters or make a second build for soloing. That includes me.)
2. Option - Complaints from teammates to "turn that down/off," making teammates and the person with KB miserable.
3. Current - Current level of complaints.
But, as I mentioned - I'm leaving further arguments to others. My heart's not in this, I'm just giving up arguing about the subject all together and throwing this out there as the "new knockback baseline." -
Quote:And, so I'm told, "That's perfectly OK, so long as you don't do knockback."This solution means people have to expend more slots to get the power back to the original version.
Yeah. I do wish I were making those up.
Quote:Originally Posted by samuel_towYou can't chastise one group for claiming it's the worst thing ever while letting the other group off the hook for claiming it's the best thing ever, now can you?
Quote:it's as if knockback is seen as inferior to knockdown
Quote:The very fact that one has to learn to use knockback properly before knockback stops being a liability is reason enough to "hate" it
You have to learn to tank properly.
You have to learn to position yourself to take advantage of cones properly.
You have to learn how to use Fulcrum Shift properly.
You have to learn the best way to use Fortitude/Forge/etc. properly.
You have to learn how to use every power in the game, to one extent or another, properly.
Look at the various powers people call "Skippable," and you'll find quite a number of them are... knockback.
Quote:To me, the best solution - and that's best for everybody - is to just code the power in most knockback-heavy sets to use the Swap Ammo mechanic,
Besides, I don't want more time put into this than changing numbers in a spreadsheet. No new powers. No new UI items. No "rebalancing," not that I tend to believe there's much of that done these days anyway.
I'll leave the rest of the back and forth to others. I'm sure we'll have some folks coming in saying "Perfect, do it" after all. -
Quote:You forgot #4:[*]Those who are too stupid to use it effectively and refuse to learn (preferring, instead, to *female dog* about it).[/LIST]
Those who think any target being moved one iota away from them is cause for boiling in oil, followed by flaying, being rolled in glass, dropped in lemon juice and coated in salt, instead of learning to work with it.
The last two are the ones I've given up because of. After all - and yes, I have been told this - "knockback is NEVER good in ANY situation." Like I said. After years of this, I'm tired and done with it. -
Quote:I want to say that's not mechanically possible, but I may be remembering it wrong.I was thinking with the addition of the little bird in Pocket D who can turn +movement off in Speed Boost, he should also be able to turn Knockback off in personal powers.
Besides, it's a matter of consistency. Why just move the target of anti-KB ire from the Energy blaster to the Dark defender who suddenly uses Torrent? Set it to 0, with the cost for adding it on the part of the user - who can, if they want, implement a solo/kb build and an overall/no-kb build (which would be the default state.) That way someone doesn't suddenly start getting griped at when they pick up a new power on a set they're trying out only to find it does KB. -
Quote:Except that would also affect any power doing knockdown - they're the same thing, just a difference of magnitude. Plus, I'm not sure how it'd affect pets (such as Phantasm.)How about a much, much simpler solution?
At Lv2, grant an inherent toggle power that gives you -100 to knockback. No cost, no recharge, no animation time and so on. Don't want knockback? Turn it on. Want it? Turn it off.
Thus, tackling it on the powers that do knockback themselves, leaving the ones that do just KD (or knockup) alone.
Edit: And the other mechanic mentioned (chance for KB) already gets complaints in the various KB threads because "not only does it do knockback, but it's not consistent - you never know WHEN you'll send a mob flying." -
I'm going to preface this with - I'm putting this out because I'm tired. Not "need to go to bed" tired, just tired of the argument. I can use knockback effectively, solo and on teams. There are times it's helpful for survival. But, try to point any of this out, and I'm essentially called a liar, that knockback is nothing but evil, detrimental to teams, and never does anything good. At least, it feels that way after a while.
Like I said. I'm tired of it. So, you anti-knockback folks, here's one for you. I'm no longer arguing against it. I give up.
1. Set all powers that do knockback to do knockback of mag 0.
All these powers can still be slotted for knockback. But without enhancement, they won't. This does NOT affect knockdown (like footstomp, ice slick or earthquake) or repel (Force Bubble, Telekenesis, Hurricane.)
2. Make all KB IOs levelless, doing an absolute value of .4 mag KB.
So zero = no knockback, even of clockwork, one = KD, unless you're fighting something with no KB resist, two or more = KB. No scaling. Works unless the enhancement is red, in which case, the enhancement (of course) does nothing.
Sets have to be handled differently, of course, so split the difference (to .8) between all parts of the set.
KD powers do not stack. Two Ice Slicks won't bump up to knockback.
3. There's no addition of anything else to these powers.
That's right. Nothing to make up for the loss of knockback. Zero. Zip. After all, so I'm told, "well, you can enhance for it, what's your problem?" Since those of us who like/use KB are apparently nonentities... *shrug* Besides, you have a whole other set of enhancements you can use for set bonuses. That'll take the place of KB.
Powers affected:
- Energy blast. Just in general.
- Peacebringer - Nova and Human powers, generally.
- Warshade - Nova powers, several Human form blasts including Gravitic Emanation, Unchain Essence, Quasar
- Superstrength - Hand Clap. (Does a disorient anyway.)
- Electric Manipulation - Thunder Clap (again, does a disorient.) Thunder strike. Havoc Punch.
- Force Field - Repulsion Field.
- Sonic Resonance - Sonic Repulsion. (Don't recall if it does -res off the top f my head or not.)
- Sonic Blast - Shockwave
- Dark Blast - Torrrent
- Mental Manipulation - Telekenetic Thrust
- Munitions Mastery - LRM Rocket
- Mace Mastery - Disruptor Blast, Mace Beam Volley
- Illusion - Phantasm
- Claws - Shockwave
- Kinetic Melee - repulsing Torrent
- Traps - Trip Mine, Time Bomb, Detonator
- Bane - Mace beam, Mace beam Blast, Mace beam Volley
- Ar. Soldier - Frag Grenade (Crab as well.)
- Chance for KB IO (from a stun set, can't think of it right now) becomes Chance for KD. Does not stack with any other KB.
... and others, I just don't feel like going through the rest of the list.
Powers not affected (examples)
- Hurricane (Repel)
- Foot stomp (KD)
- Tremor (KD)
- Ice Slick (KD)
- Liquify (KD)
- Force Bubble (Repel)
"But MB, I like KB!"
Yeah. So do I. Unfortunately... like I said. I'm tired of trying to point out utility. And if the devs ever consider affecting KB, they should do so everywhere, not just a power or two or a set or two. And, like I said, I'm rather tired of being told "Nobody likes KB, nobody can use it, it's unfriendly to teams" and having any counterpoints ignored.
Maybe this'll give an idea of the scope of powers that get affected.
"But that leaves X power doing nothing!"
Yeah. Sucks, doesn't it. Slot for KD, I guess. We get a free slot, after all, with each power pick. And that's one of the answers I get thrown at me, after all. So make it official.
"lolumad"
If you'd actually consider typing this as a reply, learn to type a proper sentence. And no, I'm not. Like I said, I'm tired of the argument. I give up.
"But this will really make some of my favourite characters a lot less fun."
Yeah. Mine too. If the devs ever did something like this, they'd be shelved. Yeah, I'm arguing against what I'd like and my own interest. But this is my white flag. The rifles are being stacked as the band plays, the troops marching off. -
I don't think - kind of reading between the lines - that they *want* a global inventory, that they're fine with the email system and storing things in SGs being the limit.
That said, having everything go global? I don't think you have a snowball's chance there. Having a small (I'm talking, oh, up to 30 items max) shared inventory space, *maybe* that would go through. But:
Quote:That? No way. I've got nearly 300 characters. I'd have thousands of slots. I can't see them wanting to do that just as a discussion point, much less going into the technical details of it.Let our account-wide enhancement/recipe inventory be equal to the total number of slots for each, respectively, between all of our characters. -
Quote:Oh, if THAT didn't cement it, you should see their ongoing insult-fest in Tech Issues.I kinda got that feeling from the first post, but this cemented it for me. Honestly... I'm still waiting for a question from the OP as all he/she has done is rant so far.
You can see it, at least. I put them on ignore halfway through. -
Quite a bit of this sounds like underpowered machine and/or ISP. Yes, in some situations, there's bad lag that will have a power not be ready when it should (as mentioned, Rikti invasions,) but the rest? No.
I'm not sure what you mean by "sneaky DE." There are no DE with stealth that I can think of. There ARE two instanced maps that have ongoing display issues (an instanced Shard mission and the Rikti portal room,) but I don't recall ever seeing DE in either one.
Seconding the "Post your machine specs and other requested info up in tech issues and bugs." -
They won't. It's not an exploit. (Compared to, say, the monkey, comm officer, etc. other farms that were talked about.) Those are what they smack down - hopefully quickly.
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Have seen Beastyle on Virtue for a weekly costume contest, too.