Memphis_Bill

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  1. Quote:
    Originally Posted by Orivon View Post
    Sorry my pics aren't as big, not sure how to post them that way :/

    -Orivon
    Photobucket might be resizing them. It seems to go through periods of doing that, or there's a setting or something. (I honestly don't recall.)

    I know if I try to edit mine to be a little smaller, it says "Oh, you're shrinking from 1024x768!" for some reason... which I'm obviously not.
  2. Nicely done Even got to see my PB in her new outfit smacking down one of the Vickies....
  3. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Can we talk about my Peacebringer builds now?
    Wait, a Peacebringer? Who plays a Peacebringer? >.>

    *Incandescent Strike's the thread*
  4. Quote:
    Originally Posted by Dechs Kaison View Post
    I just don't see how. It's just another way to use your resources (time) in exchange for goods (enhancements).
    In that case, my suggestion to you is to just accept that some people are going to feel that way and will be upset by the change in availability. Just like I don't see how badging is enjoyable, or some people don't see how PVP is, or can't see RP as anything more than a waste of time or the like. (Or gaming, or almost any other activity.)

    But like I said, my biggest concern with it is that having these more widely available via direct purchase may move the bar on assumed power in game content.
  5. Quote:
    Originally Posted by Dechs Kaison View Post
    I'm really not trying to put anyone down. My point is that if pressing a few buttons for a few hours a day is hard work, then so is slaving away at a full time job.
    Perhaps not how it's intended, but it is how it comes off.

    Yes, the game is a luxury, designed for enjoyment - but there are items meant to be more difficult to get inside the game, goals you need to "stretch" one way or another for, whether that's trying for straight drops, researching and working the market to get the INF to buy it or what have you, and having those items available for straight-up purchase ruins that aspect of the game for some.

    (Disclosure: Not me. I don't care about IOing, etc, as long as I'm having fun. My more vital concerns are where it sticks the bar for assumed levels of power in later content. If it's truly impossible for a character on all- or mostly - SOs to finish starting in issue, say, 25-26, it's bad for the game.)
  6. Quote:
    Originally Posted by Doc_Reverend View Post
    Like the guys who take all the Empathy powers AND the full Medicine pool?
    I've run with one worse: one of the first halloween events, trying to take down a GM. See a Rad/something Corr looking for a team. "Hey, great!"

    Not so great. He was a "healer." Not a single debuff, just the dinky AOE heal and the rez. I don't even think he had AM. At somewhere in the high 30s.

    Which, y'know... fine if that's what he's into, but he should tell teams he doesn't have any debuffs.
  7. Quote:
    Originally Posted by Dechs Kaison View Post
    *Warning. Strong opinion to follow, but it is nothing personal. I have seen this argument before and this is my canned response.*

    Could you please define your "hard work"? Is it a few hours a day buying, crafting, and selling things on the market? Is it spending a few hours a day farming AE maps to sell bronze ticket rolls? Is it a few hours a day farming Dreck map for purple drops?

    I design nuclear power plants forty five hours a week. I also have a family and a house to take care of. What the hell makes your hours of hard work more valuable than mine? I don't have time to complete the "sanctioned methods" of obtaining purple enhancements. If I want to spend some of my "hard work" to get purple enhancements, why the hell shouldn't I?

    In fact, I could do it right now. There are plenty of ways to buy influence/infamy for cash. They just happen to be against the ToS and virtually unenforceable. Since this is already happening today, selling purples in the NCSoft market doesn't change anything. All it does is get the money that's already being spent on influence to go to the people developing the game.
    Dechs, some people are what are labelled as "achievers." It's what they enjoy in the context of the game, and these responses will be framed in the context OF the game. And honestly, I agree with them to a point.

    You can, after all, use the same argument for many other things. Why should someone make their own X when they can just go buy it elsewhere? Well, they *like* the sense of achievement, of having taken the time to go through and "earned" them *in the context of whatever it is.*

    Some people try to put this down as "elitism," which it isn't - but at the same time, yes, for some people the fact they *did* do things the "long way" and it's now being just handed out for a bit more cash is disappointing. Obviously, not everyone feels this way - not even the "achievers" that did it that way will - but some do.

    (Similarly, what if they had a "badge pack?" Pay $15, you get every badge in the game handed out to every character on the account? Some people put in a lot of time earning them in game - would you think they wouldn't have the right to be very disappointed at seeing that come into the market?)

    Putting them down for feeling this way is, frankly, a bit rude.

    I "get" your viewpoint too, don't get me wrong. I don't think either point of view, though, deserves to be put down like that.
  8. Quote:
    Originally Posted by Darth_Khasei View Post
    They most likely had some OP concerns.
    Last coffee talk (I think it was) someone brought it up. They didn't have that "we have some serious issues when we consider porting it" (which, by now, they would have, I'm sure) reaction. More of a shrug and "probably future proliferation."

    I use the combo in one of my AE arcs, actually - Bots/Kin. I think the biggest issue is that minions now rush into melee even faster, so you'd really ahve to be on your toes if they decide to start haring off after something.

    ... hmmm, beast/kin. Might be entertaining to watch...
  9. Quote:
    Originally Posted by StarGeek View Post
    Also, make sure and read the [Guide] Asking for technical help on the forums thread first and post the relevant info.

    This isn't happening everyone else, so you might want to check to see if you drivers are up to date, run a virus and malware check, etc. It seems more likely that the problem is on your end rather than the game's end.
    This. Especially the second part. Really tickles my "driver update" sense, personally.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    It's supposed to, but it really doesn't. It teaches us how to jump off a chasm and not participate in a fight against a raid boss the likes of which we won't see any time soon. That's my key problem with it. It's not a tutorial, it's a spectacle.
    Thus the "Supposed to be doing this."

    Were it successful, I'd say it was doing it.
  11. Quote:
    Originally Posted by Mokalus View Post
    To an extent. I always build for theme, and even though I pretty much never write out backstories and bios I always like to have an idea of a character's history and personality. But at the same time, I would never go to the same extent you've listed:

    I guess my main beef with this is that you are limiting yourself in group content. There's a certain...performance threshhold that needs to be achieved in order to succeed, and stopping yourself short just because you feel like it means that everyone else has to pick up the slack, there's no upside beyond satisfying your private RPing impulses.

    My general rule is that solo or in a preformed group of like-minded friends, you're free to do whatever you want, but in endgame team content, especially PUGs, you should always be bringing your A game (at least, relative to the capabilities of the character you are wanting to work on at the time). I admit that this idea is actually a carryover from older (and much harder) MMOs that I used to play, but I think the spirit of the rule still stands.
    I'd have to disagree. Most teams really don't care - as long as you're not sitting back at the door /em dance-ing or otherwise working against the team, as long as you're participating and everyone's having fun, it's good.

    There's just not that much "slack" to be had or to pick up, quite honestly. And I have yet to have someone say I don't have (for instance) enough defense or whatnot. Years ago (literally) I had a person or two complain that my Defender wasn't a "healer," but... really, they pretty much refused to learn, and it got to where "we need a healer" (outside of fairly specialized areas) was a red flag that it was going to be a bad team.

    Specialized instances? Sure, someone may want to make sure everyone's +2 at least, etc, etc. But for the other 99.7% of the game, it just doesn't matter.
  12. Quote:
    Originally Posted by Winterminal View Post
    You're completely right. I didn't mean to make it come off that way and I will edit my post. Sorry about that.



    I get that.

    I suppose another way to ask this is: Are you someone who commonly will stop their character's power level at a certain point (for whatever reason), even if it means you may miss out on a certain chunk of content, or be less powerful than your peers?

    Just for the record, I hope I didn't come off as hostile with that objection. It wasn't meant to be, I just felt the point really needed making.

    As far as the question itself...

    I don't tend to care, in most situations, if I'm "less powerful than my peers," unless I'm running the same powerset/AT at the same level with what should be the same slotting and I'm falling behind somewhere. That usually tells me I should pay attention to what's going on because I'm missing something somewhere. It's a learning process.

    Other than that... heck, like I said. I ran an Emp/Psy. I played Earth/FF to 50. Certainly not fast/powerful characters (in terms of damage and the like - my pylon soloing time is "hahaha, really, no, go on" and having it fall over short of breath from laughing at the attempt. Then having it one or two shot me.

    I'm not honestly sure how to answer. Because I can say "Yes" and "No" with the same character at the same time in some instances. For instance, I have corruptors (Dark/Therm is a great example of this) with dual builds that you could say are "powerful enough" yet "not" - in both builds. The team build is very strong in support, yet weaker in offense than it could be. Another build on the same character has offense just pouring off of it, but team utility... er... yeah, not there, so it's less "powerful" than it could be. But that's why it has two builds - so I can vary the strength for the situation.

    I've never gone to the extremes you can go to - petless masterminds, nothing but pool powers, nothing but TOs, etc. - because I know I don't have the patience for that. I also don't min/max.

    I've had concepts I *thought* would be potential underperformers (grav/kin with powers chosen or skipped for a concept of a "fake Nictus") that weren't anywhere near as bad as I thought they would be. So I've *planned* to have to deal with that at times.

    And I think I have one character I've level locked for RP reasons (not supposed to be "strong enough" to progress past 10 yet.)

    So, TLDR version... I guess "Commonly, no, but on occasion or depending on definition, perhaps" would be my answer.
  13. Quote:
    Originally Posted by TwoHeadedBoy View Post
    So, since the Devs have decided to start selling purple IO's in the paragon market soon
    ... wait, what? I missed the memo.

    *shakes head* Seriously?



    ... and yeah, I do think that's deserving.

    (And yes, I do actually like the Sixth Doctor.)
  14. Quote:
    Originally Posted by Aneko View Post
    And no longer earning experience until you finish and exit the tutorial, so that's an academic distinction only.
    *nitpick* You get about 1/3 of a bar for buying the badge. (Just ran through it for the heck of it to make sure I was remembering it right.)

    Now, the *old* tutorial also had no-XP mobs (or we'd have level 6s coming out of it at least, just from badge hunting heroside) and staged XP, but it was passed throughout the mission and paced much better - you felt you were getting rewarded as you did things.

    Right now, you get XP as you:
    - Jump the crevasse (!!!)
    - Finish fighting off a few shivans.
    - Help Blue Thunder or whatever his name is (which is where you level)
    - And you get a tiny, tiny smattering of it, not when you finish the giant shivan, but when you buy the badge.

    It's somewhat poor pacing in a way, though I do understand them wanting you to be level 2 for the giant shivan (so you at least have one other power to use.)

    I think, if I had to redo this, I'd give less XP through the first three items. You don't level before fighting the shivan - you'd be at maybe 2/3 level at that point. BUT when you're sent on, you're given a temp power to use on the shivan (taking care of the other attack.) Defeating the giant shivan awards the chunk of XP to level, you train, then are put on the helicopter to your starting zone.

    (OK, technically you *don't* defeat the shivan - it drops down at half health, being "driven back," but you've accomplished the mission.)


    The argument about the time it takes... eh, I'd call a bit of a sidetrack. Yes, it takes longer to run the tutorial. It's supposed to - the tutorial's *supposed* to be taking the time to teach you things. The experienced player should know these things and is rewarded by being able to skip it and get to the faster, pure-mob-killing XP.
  15. Quote:
    Originally Posted by Winterminal View Post
    • If I feel a character's concept calls for a power level equal to that achieved only with SOs, I'll only use SOs.
    I'll object to this being called "gimping," because you're now calling a chunk of the playerbase gimped for not using, or not being *able* to use, IOs. You can do *quite* a bit with SOs - and as you should well know, for quite some time you had no choice.

    Heck, I've been running an Emp/Psi - not a high damage character by any means - on SOs through (a) the Mender Ramiel arc and (b) Dark Astoria. Only place I've had trouble, really? If you've gotten far enough into it, one mission that seems to be based in assuming you *are* on a team or have Judgement, etc. already. Does it take a little while to solo some of the stuff? Sure. But up to that one mission (with suicidal NPCs again) I think I'd faceplanted once, and that would have been avoidable.

    Now, if you said "only TOs/DOs/no enhancements at all at 50," that I'd call intentionally limiting the character, and some people *do* do that just for the challenge. Same with "Only pool/temp powers."

    It's the difference between having a car and having a car that's been tuned and modded to within an inch of its life - yes, the tuned car (should) perform better, have a higher top speed, better handling, etc. but that doesn't mean the *base* car it started as and that most people drive quite happily is "gimped."
  16. Quote:
    Originally Posted by RogerWilco View Post
    There are a lot of references to Destined Ones in the mission texts, but nothing explaining or introducing the concept. I've tried searching for it on the Paragon wiki, but even that's not helpful: All I could find were some references to an old tutorial about escaping something called the Zig, a badge you get when you bought a certain version of the game, and several contacts with the note "After the restructuring of beginning contacts in Issue 21 and the restructuring of beginning contacts, <contact.> no longer offers missions to villains".
    The worst offender is the first mission you get on an Arachnos Widow. Apparently there is a list of Destined Ones and I need to be on it, because I'm pretending to be one? I only remember fighting some Aliens.
    The whole "Destined ones" bit, honestly (as I try to recall my various villains careers) is *supposed* to be kinda-sorta hidden, something you learn about as you go along (not one of the unlocks, btw, this is the main "arc.") You're one of a lot of people who "might" be the Destined One. Since you're at 37, you don't know what it is yet - but you're near the end of the story, so I won't spoil it for you.

    You obviously have a Widow or Soldier of Arachnos. Lore-wise... it's bad they lowered the unlock for them, and worse that you can buy the unlock, because initially they unlocked after getting a villain to 50 - which means you *should* have been exposed to the storyline.

    It's easier after you have been to make the mental shift to "OK, I played through as the villain they busted out of the Zig (Ziggursky penitentiary for superpowered criminals, in Brickstown - which to me adds a few other problems, but eh,) now I play as one of the Arachnos folks who's a bit miffed that the bosses felt they had to bring in outsiders - *I* deserve this!" if you've seen the whole thing villainside.

    Quote:
    I might have a look at those things. I play mainly with 1-2 friends, and there are so many missions and story arcs, that we already can't do all of them before we outlevel them, that we really didn't bother with PvP or figuring out how the grouping system works. (See my comment on a tutorial for LFG and trials). I don't know how long trials take, how to organise or lead them and what's expected of me.
    The grouping system is... fairly easy, but again, poorly documented. Drowning in Blood doesn't take long (20-30 minutes, taking your time) - get your team, click on the LFG box, pick Drowning in Blood, hit Queue.

    Quote:
    I don't remember seeing any Shivans in Cap au Diable. The point is, that after such an introduction, I expect lot's of references. Atlas park has some refugees I encounted when I levelled a Hero, but that's all I remember, and nothing on the Villain side.
    The tutorial has moved beyond the "early" story. You won't find Shivans wandering around in Cap, but you will find them in Marshall Brass's arcs. And yes, they look much different... because they're a different group of shivans, which as far as I know only gets explained in that Drowning in Blood trial (There's some explanation on where *they* came from, but right now I can't think of where it was - if it was even in game instead of the website.)

    Quote:
    I only learned about unlockable contacts because I started reading on how to get the High Pain Threshold badge, which requires the Gangbuster badge. There are no clues in the game itself, they're "hidden" as you say. And then when I do try to get this Gangbuster, I find it's a huge grind. I had 1/200 when I discovered this, I've now spent 2 evenings hunting Marcone bosses, and I'm at 26/200. By itself this seems a lot of work to unlock one contact, unless the fact that it leads to the High Pain Threshold badge is factored into it.
    Are you hunting solo? Doing missions (a) with a team (b) against family/Marcone should lead to bosses spawning, which makes it less of a grind. And honestly, with just one other person if you're street sweeping, I found the rate of bosses popping up increased noticably.

    Quote:
    I can't find a way unless I go and start begging random level 50s, which isn't a very villainous thing to do.
    True. But they don't have to be 50s, since it's usable at 14 (and obtainable before then, actually.)
  17. Memphis_Bill

    My MFing Build

    Quote:
    Originally Posted by Dechs Kaison View Post
    and using any merits you have to purchase LotG + Recharge IOs.
    ... see also "Get your alignment 'reaffirmed' and run the SSAs for hero merits," as well.
  18. Quote:
    Originally Posted by TwoHeadedBoy View Post

    If you want to move a Kheldian over to Freedom for tonight, there's a good chance that we have a spot available. We had 2 cancellations (we'll be displaying a Microsignal in Mr. Microcosm's absence) and I haven't heard from one of the 2 reserves so I'm assuming that spot will be open.
    All right, one (with a bit of level shifting) transferred.

    PB in the other thread - Therra Paladina
  19. Memphis_Bill

    Slowly tweaking

    OK, the build you were chuckling at over in the screenshot thread - and this is the PB I'm hauling along. (Actually had the slot for the steadfast empty. And like 5 in the bin....)

    |MxDz;1552;650;1300;HEX;|
    |789C75936B4F1A511086672F4059A08837EE8A0A8280A8A96 9D2A44D63AB4D4CB025|
    |D1F42BD9EA5136A1AB6117D37EEB1FE90FE88F6B9BA6F75BE C706696B04B7A1278F7|
    |CC79CE3B73CECE1EBDDA8F03BC790830FBB86F3A4EB723CC5 3F16260D9176210796A|
    |BAC381D94F9EF4C46060963A66DF3CB36C3302009549B0FBE CFC5CD88E752D5AEDE1|
    |4BCBBE1C3ADD4768E7967DD4BE98A2F6D03F7568A3BFB0DD9 6F760742E2FFBADE32B|
    |21CEE2F2F189E5DAC271123CB9E8B9E8E89FE50FAEACD3D6F 383BD936E5B5C5BA6DB|
    |33EDEE11D62006AF335870037F3F43C04385FBF8AF6BA06A7 E7D3F8164148022E84D|
    |9C544976E017AE2BB4AEDCA32D61CDAF1F11D124A2690DB9E 996412B9E1AAC7F90A4|
    |7C4AE8AD0A6080F14E1D6DF88BD1885CD0233738200EB4232 E67B73993A7ABC846C9|
    |279AA2D00CEB0D3AC56829D69007992181304082AA4CB0F9A CE6D7798EFF468F24A1|
    |490ECD33B2E8E92EA982AE2989865239FC6F42E62EAD642A7 29A7B40D31C6F2CB07E|
    |C61C739463AE240B2CD0852FB1CC12F705B905E2161AD271A 92C81924FBE2296A663|
    |A7092BF185E85861960CB254E10A9710D44FE891A75EC873F 65064D4117214D764A2|
    |10DA2D93DD724ED6BDC6DB83FA1DED5669EF2ABFFF1F18AAD 06D55A8CAF51209F5CD|
    |3AA7AD520B4A69421853D6E86C357E1D1B4509A861EA731C8 D9C74F880195A1469B1|
    |D9370C6D53687B4542051DC643F6D76E30500F067682813B1 381A83ACAB01D44DAC1|
    |406D22B0268FD6D1BDAF0B14891CEB5E6743942EDC186FD28 03FC0329DBECC17ED69|
    |749AAC12B9C184A7F169B25E94D9EADE94FB3B364D368BB27 44F18CC8C41D5033739|
    |DB26592FFE9FD8625D9846B602487602E10EDF31FC9A0EDEF BFC38A08CF7A449FF01|
    |6926AC60|

    I *hate* respeccing 50s, just flat out, and more when they're triform Khelds. I really wish I could just move 1-2 slots... and yes, this build's old enough not to have inherent fitness. (And the two empty spots in Radiant are two ATIOs just showed their faces today.)

    ... and I could've sworn I had a Winter's Gift slow resist stashed away (sticking in Dwarf instead of the endmod... which I know better.)

    Will post the tweaks for the respec.. then figure out what to do to stretch those slots.
  20. Of your complaints, most have been mentioned at one time or another. So you're not alone. Do want to point out 1-2 things.

    Quote:
    Originally Posted by RogerWilco View Post
    • The tutorial has no connection to the rest of the game. I haven't encountered a Shivan since I was level 2. I have the feeling a lot of the content in the staring areas still is supposed to be connected to an older starting tutorial, with all the mention of Destined Ones and such, but very little explanation.
    Not connected to the old one (well, a touch on villainside, since the entire villain storyline is kinda-sorta tied to being a "destined one") but, since you're level 37, you should try to get on a team running Drowning in Blood (the second trial, open to everyone 15+.) You go into an instanced version of Bloody Bay, and get to see the new and old shivans - and, in a change from "the leader's the only one who sees the info," if you click on the old shivans, they'll tell you some of what's going on.



    You dont' really run into the "new" shivans much (yet.) The old ones, you'll see quite a bit villainside when you're in Cap, you'll see them in Bloody Bay, and in the Ouro entry arc.



    Quote:

    • A lot of contacts need to be unlocked. Often in cumbersome and non-obvious ways, without the game giving any clues. MMOs need all the content they can get to keep players entertained, hiding a lot doesn't seem like a good business decision. I levelled from 10-20 on my first toon doing newspaper missions and failing the Mayhem missions. Only later did I learn how to use Find Contact, and that completing a Mayhem mission gives introductions. Even if you study the Paragon Wiki and thus know about them, some are a pain to unlock. For example the SlotMachine. I'm level 37 and have 1/200 Marcone bosses killed. Johnny Sonata I got by accident, because I did a lot of exploration to unlock teleport locations. From the wiki I know there are many more I didn't find.
    I'll be honest, I kinda-sorta like the unlock system redside - only since there aren't as many zones, so it gives some variety. However, the fact they're *hidden,* and not very obvious as to what level/what you do to unlock them, is a huge, HUGE downfall.




    Quote:
    I've been trying to figure out a way to unlock Ouroberos. There doesn't seem to be another way besides asking a player who has it. I think you should discover it on your own somewhere around level 30-ish. The Ashley McKnight mission that sends you to Cimerora goes out of it's way to prevent this.
    You have to be "exposed to time travel" to unlock Ouroboros. Yes, that's vague, but there's a fair bit that'll do it. Having someone else give you the portal (now at 14 or higher) will do it. Some of the arcs with Dr. Aeon will do it. I'm kind of surprised Cimerora doesn't... thought it did. Perhaps you need to grab a badge to "prove" you have been - much like going into Recluse's Victory (40+ zone) and grabbing a badge will do it. Heroside, the Science contact in Brickstown (30-40)'s unlock mission will do it... There are a few ways. But, again, true - non-obvious.
  21. Memphis_Bill

    My MFing Build

    Quote:
    Originally Posted by Ariamaki View Post
    I was wondering what you'd say as advice for a tri-form / MF'ing Warshade trying to level up on a relatively tight budget? We're talking 12 million INF max here, and even that is stretching the purse-strings.
    Heh. I'm poking my nose in as well. I'm looking at my "I know I was doing something here..." Warshade - I remember, for some reason, thinking of chasing +Regen (for the hell of it, I don't IO seriously,) then stopped that partway through and went for... er... something.

    Need to do some build tweaking
  22. Heh. Y'know, I was half kidding around about not chasing IOs... but apparently I really don't. Here's the other 50 PB - at least the human form build (the triform build has almost no enhancements at all. Obviously I had just respecced, but heck if I remember what I was planning.)



    The warshade... you don't want to know. Another "I know I was planning something...." but it's currently all *over* the place. And any revisions - well, neither character's rolling in inf. (Seriously. I think they average 32 mill.)
  23. May poke my nose in... though I'd have to transfer a kheld. Nothing on Freedoom high enough. Fridays ... well, I work evenings, unfortunately. >.< And would have to transfer or (oh no, not another alt!) roll a Kheld on Protector for it anyway.
  24. Quote:
    Originally Posted by RogerWilco View Post
    I don't really care for this item, and don't understand the logic about it for NCsoft.
    Because...
    Quote:
    Originally Posted by Me
    And yes, it was actually asked for. I do remember it being asked for a time or two on the forums.
    Just like people go and make sure to uncheck "Send me advertisements about XYZ" even from stores/websites they visit, despite those being a way to try to get people to make money for those stores, some people are well aware of the Paragon market and will go there if we want to buy something on our own, but want to get rid of some of the "clutter" of stuff they don't have in the costume creator.

    Takes very little, and a non-irritated customer (even if the irritation might be slight) is a much happier (and more willing to spend money) one.

    Quote:
    Originally Posted by T_Immortalus View Post
    Strange....

    The box checked itself for me after I pressed "load" to check my saved costumes and backed out without loading, or when I initially went to the super-tailor in the back room of Cap Au Diable on my Fortunata.
    Tried to duplicate that and couldn't.
  25. /obligatory disagreement with EG.

    What scrappers *really* need is the ability to make flowers bloom wherever they walk. This would not be a fluff power, as these flowers would have a *really* high pollen creation rate, thus making opponents (and some teammates) crippled with sneezing, watery eyes and the like.

    (See also "I haven't gotten to disagree with EG for a while, so I'm doing so now.")