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Right. Because you've missed them, obviously someone's cheating. Sorry, but no, that's how it has worked with every single giveaway. People *can* and *do* read and type that fast. Some people (see transcription, secretarial, data entry) even do so for a living. No need for special h4x s0ftw4r3z or whatever.
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There are. One here, one on facebook.
Each code here gets its own thread, btw. -
Quote:Gives reason to work on typing skills then.That makes sense. But I guess there's no point to trying.
(Ended up taking typing my last year in high school - don't recall what my current speed is, (edit - one test gives 86wpm) but it has seriously helped over the years.)
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Nope, 2 an hour. THey just posted the last EU code.
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This vaguely reminds me of a project of one of my SGs. We started a branch office on another server. Everyone picked (voted on) everyone *else's* AT/Primary/Secondary. Mine was easy enough, a Fire/Kin Corruptor (and I've had some nice artwork of her.) Almost 50, and my last AT (including epics!) to 50.
It was a fun ride.
Hmm, what to get the OP to play...
Mind/Earth Dominator. Lots of ways to get things to flip.
/Earth pretty much precludes flight, so go with leaping.
Striped pants. Say, red/pinkish and white. (I have no good reason why.) -
*old* character - as in "soon after COV release." (Don't play redside Guardian much.) Should look very roughly put together - cast iron and bolted. Molotov's Fury, fire/fire brute.

... should really update his look. I've been through three or four graphics cards since I made him. >.< -
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Most of mine. For (a) a nice place to fit a KB protection IO, and (b) for the slow resist they added into it. If they don't *have* it, it's planned for them. (Note, the slow resist is called a "buff." Note also they can do so without replacing a power.)
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It can be summed up in two words - hell yes.
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Quote:AMD is no better going from Socket 754 -> 939 -> AM2 -> AM2+ -> AM3 over a 6 year span.
... difference, of course, being that I can take my old system (M2n32-SLI Deluxe, AM2-based socket,) drop in the newest BIOS, and run an AM3-based Phenom II. (Some, at least. No six-cores there.) That's now a four year old system. Same holds true for my AM2+ based work system, though it has wattage restrictions (due to being a cheaper mainboard.) I've got a good stretch of AMD's product line to choose from.
Intel's? They don't physically fit, for starters. Picking 1156 restricts me (in max RAM - which given heavy multitasking and VMs will potentially bite me - and in which CPUs I can use - Intel's said, for instance, no six-core CPUs will be 1156 based.)
AMD's been better at future-proofing for me, and generally at price. Performance, heat, and energy use were the big reasons I went with Intel this time around - same reasons for the ATI video card instead of nVidia. I really can't criticize AMD for socket evolution given how nicely backward compatible they've been. -
Quote:Poke around the 'net a bit too. For instance:Thanks for the wishlist. I'll look for that Father Xmas guide.
Tom's Hardware $550 guide. June 2010.
Component
Model
Price (USD)
CPU
AMD Athlon II X3 435
$75
CPU Cooler
Cooler Master Hyper TX3
$20
Motherboard
Asus M4A77TD
$85
RAM
Crucial 2GB (2 x 1GB) DDR3-1333 (PC3 10600) Model CTKIT12864BA1339
$58
Graphics
PowerColor AX5770 1GBD5-H Radeon HD 5770 1GB
$150
Hard Drive
Samsung Spinpoint F3 HD502HJ 500GB 7,200 RPM SATA 3.0 Gb/s
$55
Sound
Integrated
$0
Network
Integrated
$0
Case
Cooler Master Elite 330 RC-330-KKN1-GP Black
$40
Power
Cooler Master eXtreme Power Plus RS-500-PCAR-A3 500W
$40
Optical
Samsung Black 22X DVD Burner SATA Model SH-S223C
$22
Total
$545
Use it as a base and do some tweaking, or a s a base for a "configure your own" at somewhere like ibuypower or cyberpower. I know there are others out there, as well. -
Quote:They *will not replace* those powers, whether YOU think the replacements would be "more viable" or not.I believe the dev's focus shouldn't be on 'underperforming powers', it should be on powers almost no one ever takes within their native sets (or on continuous new content). There are many that could be adjusted, not to make more or less powerful, but rather replaced with more viable options.
They've tried it once. You'll notice how the APPs and PPPs now have five options instead of four? History lesson for you.
Initially the devs were going to just flat out replace the "least taken" powers or "least popular" in those sets. That didn't make it two patches from when it was put into beta. Why? People *use* them. They wanted, for instance, to replace the Dom mace AOE attack with personal force field - something I'd find absolutely useless. Stalker snipes? While their activation time could be reduced, they're used for sets (and, yes, on occasion snipes.)
The devs had a fast, massive and hard backlash against the replacements. They will *not* do that again. Thus - five options instead of four now. And the "cottage rule" some rail against so much - they will not flat out replace a power. Tweak it some? Sure. (Such as adding a small heal to EA's End drain.) Replace? No.
They know better now. Your definition of "better" or "more viable" is not everyones. -
Quoting in a somewhat broken order...
Quote:And I've seen plenty of "properly" (by your definition) built tanks who are just as useless. So what's your point? One power does not make the difference. Throw an incompetent player behind a tank with taunt, and your team will still faceplant. Throw a decent player behind a tauntless tank and you'll be fine.The reason most of us out there have ZERO faith in tauntless tankers is we've seen FAR too many "Heavy Scrappers" passing themselves off as true classical tanks when all they really are is braindead, scrapperlocked Scrankers.
The same holds true for pretty much everything else in the game, too.
So why are you pushing that same mentality for one power - Taunt?Quote:MY issue is with any AT walking in and thinking because they have ONE tool of a role (Survivability) that they're qualified to COMPLETELY fill that role.
See also "Defender = Healer."Quote:THOSE are the people poisoning us against you and giving your tauntless tank a bed rep by association. THOSE are also the poeple you should be mad at, NOT us doubters.
Incompetent players - both those behind the controls of the specific character and those who refuse to learn "Hey, they can do something else" - aren't fixable with a posted build. -
Quote:Yeah, I've been bit by that a time or two. Zoning doesn't help. Can't even dismiss them - ended up having to log out and back in.I had this happen to me a couple of weeks ago. My pets just plain stopped following me or doing anything at all, although I could still TP them, get them to "say" things when I switched stances on them, and they'd also auto-tp to me if I moved far enough away.
I did a "/petcomall dismiss" (which got a verbal response from them but no animation) and then logged off and back in. Then I could summon them and they all worked. It's like the /sync bug but for pets or something. -
Quote:An MMO is pretty much never, by definition, a "finished product."Also, I never said 'always buff, never nerf'. I said that having a never-ending list of changes to what should be a finished product
I think you need to look at all the changes that *have* been done. You can start recently, with dominators, where the *entire AT* got an always-on damage boost, with only a very few powers (such as PSW) getting nerfed.... which, of course, the general damage boost tended to make up for. Or Defiance I and II. Or Melee attacks getting longer range. Or defenders damage boost. Or a host of other improvements, generally affecting an *entire* Archetype or attack type - as opposed to the occasional power that needs to be brought down (see adding fear to Burn, PSW and the like.)Quote:- almost universally scaling them back or weakening them
Ask about what happened with APPs and PPPs when they tried to replace "powers that almost no one uses."Quote:- should be a secondary priority to finding powers that almost no one uses and offering a realistic and playable alternative. -
Quote:Ahhh. Yeah, that'd work for me. Let my kins click-select for a fast heal/boost/etc. still and I'm happy.I didn't say untargetteable. If you go into a Bank mission as a Villain, try tab selecting the vault (this only works with the default bind)
The Tab won't reigster the vault and thus won't target it. But you can still click on it and attack it. If you apply that tech to the civilians, that way those who want to target them still can by clicking, and those who prefer to tab to the next actual enemy dont get swamped by unkillable targets that means they can't target what they are actaully after.
Win/win? -
Quote:And Superman will, if the writers need, be all-powerful one issue, and weak as a kitten the next - sometimes to the same thing.
Superman and Geen Arrow were on the same team - the SAME TEAM - and they seemed to make it work okay. That's the way the world works, in comics and in real life.
Games don't work like that.
Trying for balance is a good thing for the health of the game. ANY game (well, any multiplayer. Single player, encounters can be scripted around expected power increases, etc.)
"Always buff, never nerf" doesn't work. Otherwise we'd have everyone one-shotting Hamidon.Quote:Data-mine a bit to find out what powers nobody ever takes and improve upon those, give players more options, rather than taking options away that they've already worked hard to earn. -
/agrees with the above.
I go for 4 on most characters I use those IOs on, and find that fine. Fire or dark tanks, I typically try to fit in a second one somewhere. -
I've never done a Master Of... run. The idea just isn't interesting to me. (Much like multi-billion IO builds for the "perfect untouchable 5000% recharge etc" character isn't.) If they're your thing, go nuts. Just let me know ahead of time on the MO run so I can bow out.
Speed runs... I'll do on occasion. If nothing else to see what's being done on them for a specific TF. But I find them equally dull, generally. Not much talking, banter or screwing around on them - takes a good chunk of the *fun* out of it for me. -
Quote:/unsigned to making them not targetable. My kinetics and /psy Doms, for instance, *love* the nice big boost they get from these guys at the start of a fight.I just wish they didnt act as a target when you hit the tab key. Its Immensely irritating to be trying to hit that Guard Boss who's stood in the lobby, when all you can actually target are the damn civies. And, oh, look, grenade to the face. Never mind, eh? *sigh*
Either let us knock them out, or make them not.
And please, for the love of pete, get rid of the mag 100 push they have!
