Memphis_Bill

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  1. Quote:
    Originally Posted by tidalwave008 View Post
    with all due respect, even if there are people who can, that's no proof that's how the codes are going so far.
    Right. Because you've missed them, obviously someone's cheating. Sorry, but no, that's how it has worked with every single giveaway. People *can* and *do* read and type that fast. Some people (see transcription, secretarial, data entry) even do so for a living. No need for special h4x s0ftw4r3z or whatever.
  2. Quote:
    Originally Posted by StarKitten View Post
    Yup, going in literally seconds. My husband was thinking that maybe someone is using optical recognition software or something.
    Nope. People can legitimately see and type that fast. No software needed.
  3. There are. One here, one on facebook.

    Each code here gets its own thread, btw.
  4. Quote:
    Originally Posted by ChaosExMachina View Post
    That makes sense. But I guess there's no point to trying.
    Gives reason to work on typing skills then. (Ended up taking typing my last year in high school - don't recall what my current speed is, (edit - one test gives 86wpm) but it has seriously helped over the years.)
  5. Quote:
    Originally Posted by ChaosExMachina View Post
    Why are they pics instead of text? Slow typers need copy and paste to compete.
    To avoid bots that do just that, quite likely.
  6. Nope, 2 an hour. THey just posted the last EU code.
  7. Quote:
    Originally Posted by StarKitten View Post
    Avatea , honest question, how in the world is someone typing in the code in literally 2 - 4 seconds? This just doesn't seem right somehow.
    Fast typist. I did it with one of the costume codes some time back. Doesn't take that long to type in.
  8. Quote:
    Originally Posted by ClawsandEffect View Post
    I was less thrilled when I found out using an inspiration slows me down.
    Fix't for me. That one still makes no sense. (Plus, if you have combat attributes up, it hits your recover/regen, too.)

    *wonders idly if I've fought either of you*
  9. Memphis_Bill

    Popular Consent

    This vaguely reminds me of a project of one of my SGs. We started a branch office on another server. Everyone picked (voted on) everyone *else's* AT/Primary/Secondary. Mine was easy enough, a Fire/Kin Corruptor (and I've had some nice artwork of her.) Almost 50, and my last AT (including epics!) to 50.

    It was a fun ride.

    Hmm, what to get the OP to play...
    Mind/Earth Dominator. Lots of ways to get things to flip.
    /Earth pretty much precludes flight, so go with leaping.
    Striped pants. Say, red/pinkish and white. (I have no good reason why.)
  10. *old* character - as in "soon after COV release." (Don't play redside Guardian much.) Should look very roughly put together - cast iron and bolted. Molotov's Fury, fire/fire brute.



    ... should really update his look. I've been through three or four graphics cards since I made him. >.<
  11. Quote:
    Originally Posted by DarkGob View Post
    Pinnacle has seen a recent uptick in PvP activity lately so you probably want to stay away from there.
    I'm sorry, I just stopped in the other day to pick up inspirations. I didn't know it'd be counted as PVP activity.
  12. Quote:
    Originally Posted by Wiggz View Post
    How many Fire tanks (or Brutes or anyone else) do you know who uses Temperature Protection? For sets, for fire resistance, for anything?
    Most of mine. For (a) a nice place to fit a KB protection IO, and (b) for the slow resist they added into it. If they don't *have* it, it's planned for them. (Note, the slow resist is called a "buff." Note also they can do so without replacing a power.)
  13. Quote:
    Originally Posted by Sharker_Quint View Post
    any of them but freedom or virtue.
    This, pretty much. I can head into the zones on most and rarely be bothered, and other than scheduled events, the Arena doesn't get much use.
  14. It can be summed up in two words - hell yes.
  15. Quote:
    Originally Posted by Father Xmas View Post
    AMD is no better going from Socket 754 -> 939 -> AM2 -> AM2+ -> AM3 over a 6 year span.

    ... difference, of course, being that I can take my old system (M2n32-SLI Deluxe, AM2-based socket,) drop in the newest BIOS, and run an AM3-based Phenom II. (Some, at least. No six-cores there.) That's now a four year old system. Same holds true for my AM2+ based work system, though it has wattage restrictions (due to being a cheaper mainboard.) I've got a good stretch of AMD's product line to choose from.

    Intel's? They don't physically fit, for starters. Picking 1156 restricts me (in max RAM - which given heavy multitasking and VMs will potentially bite me - and in which CPUs I can use - Intel's said, for instance, no six-core CPUs will be 1156 based.)

    AMD's been better at future-proofing for me, and generally at price. Performance, heat, and energy use were the big reasons I went with Intel this time around - same reasons for the ATI video card instead of nVidia. I really can't criticize AMD for socket evolution given how nicely backward compatible they've been.
  16. Quote:
    Originally Posted by Kitsune9tails View Post
    Thanks for the wishlist. I'll look for that Father Xmas guide.
    Poke around the 'net a bit too. For instance:

    Tom's Hardware $550 guide. June 2010.
    Component
    Model
    Price (USD)
    CPU
    AMD Athlon II X3 435
    $75
    CPU Cooler
    Cooler Master Hyper TX3
    $20
    Motherboard
    Asus M4A77TD
    $85
    RAM
    Crucial 2GB (2 x 1GB) DDR3-1333 (PC3 10600) Model CTKIT12864BA1339
    $58
    Graphics
    PowerColor AX5770 1GBD5-H Radeon HD 5770 1GB
    $150
    Hard Drive
    Samsung Spinpoint F3 HD502HJ 500GB 7,200 RPM SATA 3.0 Gb/s
    $55
    Sound
    Integrated
    $0
    Network
    Integrated
    $0
    Case
    Cooler Master Elite 330 RC-330-KKN1-GP Black
    $40
    Power
    Cooler Master eXtreme Power Plus RS-500-PCAR-A3 500W
    $40
    Optical
    Samsung Black 22X DVD Burner SATA Model SH-S223C
    $22
    Total

    $545

    Use it as a base and do some tweaking, or a s a base for a "configure your own" at somewhere like ibuypower or cyberpower. I know there are others out there, as well.
  17. Quote:
    Originally Posted by Wiggz View Post
    I believe the dev's focus shouldn't be on 'underperforming powers', it should be on powers almost no one ever takes within their native sets (or on continuous new content). There are many that could be adjusted, not to make more or less powerful, but rather replaced with more viable options.
    They *will not replace* those powers, whether YOU think the replacements would be "more viable" or not.

    They've tried it once. You'll notice how the APPs and PPPs now have five options instead of four? History lesson for you.

    Initially the devs were going to just flat out replace the "least taken" powers or "least popular" in those sets. That didn't make it two patches from when it was put into beta. Why? People *use* them. They wanted, for instance, to replace the Dom mace AOE attack with personal force field - something I'd find absolutely useless. Stalker snipes? While their activation time could be reduced, they're used for sets (and, yes, on occasion snipes.)

    The devs had a fast, massive and hard backlash against the replacements. They will *not* do that again. Thus - five options instead of four now. And the "cottage rule" some rail against so much - they will not flat out replace a power. Tweak it some? Sure. (Such as adding a small heal to EA's End drain.) Replace? No.

    They know better now. Your definition of "better" or "more viable" is not everyones.
  18. Quoting in a somewhat broken order...

    Quote:
    Originally Posted by Stardrive View Post
    The reason most of us out there have ZERO faith in tauntless tankers is we've seen FAR too many "Heavy Scrappers" passing themselves off as true classical tanks when all they really are is braindead, scrapperlocked Scrankers.
    And I've seen plenty of "properly" (by your definition) built tanks who are just as useless. So what's your point? One power does not make the difference. Throw an incompetent player behind a tank with taunt, and your team will still faceplant. Throw a decent player behind a tauntless tank and you'll be fine.

    The same holds true for pretty much everything else in the game, too.
    Quote:
    MY issue is with any AT walking in and thinking because they have ONE tool of a role (Survivability) that they're qualified to COMPLETELY fill that role.
    So why are you pushing that same mentality for one power - Taunt?

    Quote:
    THOSE are the people poisoning us against you and giving your tauntless tank a bed rep by association. THOSE are also the poeple you should be mad at, NOT us doubters.
    See also "Defender = Healer."

    Incompetent players - both those behind the controls of the specific character and those who refuse to learn "Hey, they can do something else" - aren't fixable with a posted build.
  19. Quote:
    Originally Posted by gameboy1234 View Post
    I had this happen to me a couple of weeks ago. My pets just plain stopped following me or doing anything at all, although I could still TP them, get them to "say" things when I switched stances on them, and they'd also auto-tp to me if I moved far enough away.

    I did a "/petcomall dismiss" (which got a verbal response from them but no animation) and then logged off and back in. Then I could summon them and they all worked. It's like the /sync bug but for pets or something.
    Yeah, I've been bit by that a time or two. Zoning doesn't help. Can't even dismiss them - ended up having to log out and back in.
  20. Quote:
    Originally Posted by Wiggz View Post
    Also, I never said 'always buff, never nerf'. I said that having a never-ending list of changes to what should be a finished product
    An MMO is pretty much never, by definition, a "finished product."
    Quote:
    - almost universally scaling them back or weakening them
    I think you need to look at all the changes that *have* been done. You can start recently, with dominators, where the *entire AT* got an always-on damage boost, with only a very few powers (such as PSW) getting nerfed.... which, of course, the general damage boost tended to make up for. Or Defiance I and II. Or Melee attacks getting longer range. Or defenders damage boost. Or a host of other improvements, generally affecting an *entire* Archetype or attack type - as opposed to the occasional power that needs to be brought down (see adding fear to Burn, PSW and the like.)
    Quote:
    - should be a secondary priority to finding powers that almost no one uses and offering a realistic and playable alternative.
    Ask about what happened with APPs and PPPs when they tried to replace "powers that almost no one uses."
  21. Quote:
    Originally Posted by Techbot Alpha View Post
    I didn't say untargetteable. If you go into a Bank mission as a Villain, try tab selecting the vault (this only works with the default bind)
    The Tab won't reigster the vault and thus won't target it. But you can still click on it and attack it. If you apply that tech to the civilians, that way those who want to target them still can by clicking, and those who prefer to tab to the next actual enemy dont get swamped by unkillable targets that means they can't target what they are actaully after.

    Win/win?
    Ahhh. Yeah, that'd work for me. Let my kins click-select for a fast heal/boost/etc. still and I'm happy.
  22. Quote:
    Superman and Geen Arrow were on the same team - the SAME TEAM - and they seemed to make it work okay. That's the way the world works, in comics and in real life.
    And Superman will, if the writers need, be all-powerful one issue, and weak as a kitten the next - sometimes to the same thing.

    Games don't work like that.

    Trying for balance is a good thing for the health of the game. ANY game (well, any multiplayer. Single player, encounters can be scripted around expected power increases, etc.)

    Quote:
    Data-mine a bit to find out what powers nobody ever takes and improve upon those, give players more options, rather than taking options away that they've already worked hard to earn.
    "Always buff, never nerf" doesn't work. Otherwise we'd have everyone one-shotting Hamidon.
  23. /agrees with the above.

    I go for 4 on most characters I use those IOs on, and find that fine. Fire or dark tanks, I typically try to fit in a second one somewhere.
  24. I've never done a Master Of... run. The idea just isn't interesting to me. (Much like multi-billion IO builds for the "perfect untouchable 5000% recharge etc" character isn't.) If they're your thing, go nuts. Just let me know ahead of time on the MO run so I can bow out.

    Speed runs... I'll do on occasion. If nothing else to see what's being done on them for a specific TF. But I find them equally dull, generally. Not much talking, banter or screwing around on them - takes a good chunk of the *fun* out of it for me.
  25. Quote:
    Originally Posted by Techbot Alpha View Post
    I just wish they didnt act as a target when you hit the tab key. Its Immensely irritating to be trying to hit that Guard Boss who's stood in the lobby, when all you can actually target are the damn civies. And, oh, look, grenade to the face. Never mind, eh? *sigh*

    Either let us knock them out, or make them not.
    And please, for the love of pete, get rid of the mag 100 push they have!
    /unsigned to making them not targetable. My kinetics and /psy Doms, for instance, *love* the nice big boost they get from these guys at the start of a fight.