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Yep.
I've given up complaining about it. If I see a problem, I tend to switch to a higher character and clean up if I'm in a helpful mood.
What bugs me MORE than that, though, are the *delightful* little twirps who see a lower level runnign for a package, and make it a point to cut in front, grab it - and yeah, leave the spawn, nine times out of ten. -
Quote:That was not a criticism, there's no need to actually try defending yourself.I recognize the room. But that doesn't help me know what that thing is. It's not just a platform. Platforms aren't rounded with vents in them. I don't know what it is other "than that thing the giant robot stands on". I could have called it that, I suppose, but that wasn't what I was trying to convey in calling it a "thing".
Sheesh. -
Quote:Does NOBODY run the Hess TF any more?...and then get to Bifurcations on the other side of the ... thing he's standing on at the start.
While the lead-in to the room is different, that's (mostly, if not completely) the room the giant robot is in in Striga. If you have fly, go up, you'll see the "doors" at the top of the room. He's standing on the platform the robot stands on. -
Quote:Um... no thanks.Based on this thread:
http://boards.cityofheroes.com/showthread.php?t=247623
I was wondering if we could make things like speed boost etc, toggle-able. I could toggle multiple characters and buff them, but it drains my endurance the whole time and drops on them when they're out of range.
I'm just sitting here thinking about a "speed boost toggle." I'd much rather set and forget - and NOT have my END constantly drained by it. Aside from the mentioned technical issues. And, of course, getting mezzed and having them drop when someone may actually need them on (thus them getting the buff in the first place.)
No, no thanks.
Edit: Plus... speed boost? Heh. People complain now about having to take a few seconds to apply it. Toggle it? *SB* *Team runs out of range since you're not affected.* *toggles drop* *Team demands SB again* /rinse /repeat. -
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Get with some people you enjoy playing with. Set up a regular time to do "stuff."
Dedicate a character to playing with them. They'll be leveling. You'll end up doing so, as well.
Get in a good supergroup, one that has stuff going all the time. Or get on the global channels and remember "If I have a 50, that's more stuff I can do."
Set yourself some projects or goals - I wanted one of each AT at 50 at one point, for instance. (Doesn't mean you can't play the *others,* just that you'll *concentrate* on one specific one more often than not.)
(2 accounts, 200+ characters, recent alt-making spree, still have ended up with 20 50s and several more in that last stretch. Some DO take longer breaks, though.) -
Well, find the characters you enjoy playing most (not just "it's cool" or "I like the name,") and concentrate on them. (I've got two accounts, 200+ characters, 20 50s though. And yea, did recently go on a creation binge.)
It does help to have:
1. A character you *really* like playing,
2. A set team (meet Wed and Sat at 6 to run these guys for 1-2 hours, do a tf, whatever,)
3. A good SG (always somethign going on,) or
4. Get on your global channels.
Something to keep you focused on that character. -
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Quote:DB/Fire scrapper.I read patch notes and apparently this was fixed and Largo a fellow community member tried it on a Blaster and a Tank and the issues seems to be resolved...
However, I tried it on my Scrapper (Electric / Fire) and I infact can damage myself with it. Perhaps the issues has been addressed on the blasters and tanks, but it remains a problem on scrappers.
I'm hoping this will be fixed in the next patch update. Thanx NCSoft!
Didn't touch my HP at all - tried just standing still and finding some greys (so their damage wouldn't do anything if they did hit) and charbroiling them. My HP didn't budge, the numbers in Combat Attributes (I have "Current HP" as one of my typical things to monitor) didn't change, and no combat log listing of any self damage. Found some non-greys (Warrior, two Rascals,) defeated two, healed to full health, used Burn on the third - no self damage. -
No, this isn't a complaint. I'm actually finding this quite amusing. (That and I have to turn down the difficulty a little - frigging map that lines my minions right up for Barricuda's AOEs...)
I am currently running a level 29 - ready? Ninja/Pain.
How many cringed at seeing that combo? Don't be shy.Heck, I'm thinking - later - of writing a guide for it, and starting with "So you want to play Nin/Pain? Step 1 - see a psychiatrist. You've obviously got something wrong with you, or you enjoy pain. And I don't mean the powerset."
Yeah, I've got smoke bomb, and of course World of Pain, but no Anguishing Cry, and only Maneuvers and Suppress Pain right now to help out. Have to stay in (or very near) melee to try to keep the ADD minions alive, and no debuffs to really help.
It's MUCH different from my Thugs/Poi (or Nin/TA, or Bot/FF, or....) But it's certainly not a combination I'd just blindly suggest to anyone. Still -
What other combos would you consider "painful" like this? (Not a lot of support/synergy, not just somewhat rough or "weak by comparison" like, say, nin/ta - which at least has holds, slows, debuffs, etc. to support.)
(Oh - One good reason to play Nin/TA - working on healing badges!) -
You're at 15. You're about to hit the stretch where masterminds just *hurt.* (18 = 3 Tier 1s, and they all drop a level. And then you meet Scrapyarders and the oh so fun Demolitionists, with KB'ing AOEs.)
Stick with it. Get to SO levels. See, first you hit 22, and SOs. Then you hit 24, and get your second Tier 2. Then you hit 26 and get your Tier 3. Then you laugh maniacally - well, ok, titter maniacally until you hit 32 and your last upgrade, then go on evil-laugh-practice sessions with Vernon von Grunn as you tear your way through the rest of the game. -
Depends on what you're playing.
Plus I haven't played it since tonights patch. Controllers/Doms (and anything with a hold) were cake before. -
Quote:... as he regens. Right. Great choice. And you put others down for "playing wrong?"If you need more, exit the mission and go get more. Is that really so hard?
Let's see. Choice is:
"One or two more hits and he's down" or
"Exit the mission, let him regen while I get more breakfrees."
You have no room to talk about doing things wrong at this point.
Quote:If skipping Dwarf is not doing something wrong than neither would be an SR skipping Practiced Brawler or an Ice Tank skipping Wet Ice. If those fall outside of your definition of doing something wrong then we should just stop discussing this altogether.
A kheldian is not a tank.
Making assumptions - or more appropriately in your case, decrees about how one "should" be built because of the other is foolish. Or are you going to start declaring that Blasters should take Tough and Weave because it helps some tanks? Perhaps my Earth/FF is built "wrong" because I didn't take Teleport, which helps many Stone tanks? By the way - many Warshades I've seen tend to think of the mez protection of dwarf as secondary to getting another Mire.
But yes, you should stop discussing this, I think. -
Quote:Nope. You're assuming. And you really should stop.The fact that you died from being mezzed when he had so little life that you finished him with your rez shows me that you need to do SOMETHING different. You needed to hit him ONE more time. Your AT has access to a mez protection power THAT CAN BE HIT WHILE MEZZED and gives you access to damaging attacks. Apparently you didn't take or didn't use that power. I don't have to be there to know you're doing something wrong.
The path TO him is lined with Council (some of whom have stuns/mezzes) and Arachnos. He could well have burned some insps on the way in he would otherwise have needed.
The fight could have taken long enough that the essences died. (Which, aside from doing damage, could have been taking some of the aggro.)
The hold, you assume he has, could have missed.
The toggle that dropped could have been Acrobatics.
He could - with the chance to hit that every *minion* has - have been hit through a full set of purples.
You assume too much. Including that he did anything "wrong."
Quote:If you didn't TAKE Dwarf then that's something you did wrong.
Quote:I'm not going to be bullied like this. -
Quote:Fire/Kin - If it's a controller, he's vulnerable to holds.The fact that people have a hard time with him at all disturbs me.
I killed him easily (as in..no insps) on my unslotted fire/kin. On my IO'd out fire/em, I didnt even kill the adds because I killed him so easily/quickly. Hell even my grav/ta didnt have trouble with it.
I didn't even know this was a problem for people.
Fire/EM - Blaster or Tank?
Grav/TA - See Fire/Kin. It's a sleepwalk on anything with holds. -
For someone griping about "ad hominem attacks," you sure like making them.
Quote:If the devs thought it was a valid option they would not have removed it. That's a huge freakin "duh".
Just like if the devs thought pulling Recluse away from his towers was a valid option they would have left it in.
Just like if they thought killing the towers one at a time before defeating Recluse was NOT a valid option they would have removed it.
In MOST cases we can guess what the devs think is a valid option. There are not many bugs, design flaws, etc that help the players greatly that get left in. Not many at all.
I don't have to be a dev to guess what the devs think is invalid. I can infer based on their behavior.
EDIT, to respond to your edit: Yeah, they can change their mind about what they think is valid. That in no way changes anything.
On the other, you admit that they change their minds - yet somehow think that "doesnt' change anything."
Clue for you: This is called "Player Feedback." Guess what may just push them to change back? -
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Funny, I don't see your name in red. And if you think a dev decision - even one that made it live - is set in stone, I'm sure a nice litany of changes that were rolled back or removed later will follow. (See fear in burn, armors running exclusively, various EB/AV regen rate adjustments....)
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Quote:You forgot to ask for a "correct" build.I do?
OK, for my edification then, some questions I'd like answered.
1) What 4XP difficulty level was Twisted Toon using in Mender Ramiel's arc?
2) What was Twisted Toon's inspiration loadout at the start of the Trapdoor mission?
3) What was Twisted Toon's inspiration loadout at the start of the Trapdoor fight?
4) How long after the start of the Trapdoor fight were Twisted Toon's toggles dropped?
5) What was Twisted Toon fighting when his toggles were dropped?
6) How long after Twisted Toon's toggles were dropped did the killshot land?
7) Do you believe the only way to build a viable Warshade is to include Dwarf form?
8) What improvements to Twisted Toon's inspiration loadout do you recommend?
9) What improvements to Twisted Toon's combat techniques do you recommend? -
Uh huh.
Quote:You don't get the Alpha Slot directly for defeating Trapdoor, no.
Quote:But you also don't get the Alpha Slot WITHOUT defeating Trapdoor.
Quote:Therefore you must defeat Trapdoor to get the Alpha Slot.
Quote:Therefore the Alpha Slot is a reward for having done several things INCLUDING defeating Trapdoor.
IF Trapdoor were (a) the only thing you had to do, or (b) were the final encounter? I could, *maybe,* see this as an argument. However, (a) he's not a "real" Incarnate, and (b) you have to fight touger opponents later (will anyone argue Honoree is easier than Trapdoor?) so removing an otherwise valid tactic sits *very* poorly with me. -
Quote:Most? You sure about that? Since I can do so without a big issue for most mobs. Might want to check your facts before making an argument.Is it removing player options that most mobs outrange us so we can't hover snipe them in safety?
Quote:Is it removing player options that there isn't lava sitting around EVERY EB for us to drag him into?
Stop setting up strawmen to pretend you have an argument.
Quote:Not every encounter is exactly the same.
Quote:If that had been the case right from the beginning then you would have no argument that "options are being removed". Would you still be complaining about the encounter?
Quote:Originally Posted by meI DISAGREE VEHEMENTLY WITH REMOVING WHAT HAS BEEN A VALID OPTION THAT PLAYS TO SOME CHARACTERS STRENGTHS.Quote:Originally Posted by meAs for changing the encounter? Yes. It's a puzzle. "What's making him regen, and what can I do to defeat that?" We had multiple options before. We have one LESS option now.
FEWER options for dealing with an encounter is a BAD THING.
Simple enough for you? -
Quote:No. It is the reward for FINISHING THE ARC.No, you are misreading.
The Trapdoor fight is ONE of the things you must do to get the Alpha Slot.
The Alpha Slot is one of the rewards for completing the arc that makes you fight Trapdoor.
Therefore the Alpha Slot is among the POTENTIAL rewards for defeating Trapdoor.
I don't get an end-of-mission reward for defeating the third minion in a normal mission.
I don't get an end-of-arc reward for finishing the second mission in it.
You do not get the alpha slot for defeating trapdoor. It's not a POTENTIAL reward. In no instance whatsoever do you get rewarded with an alpha slot for defeating trapdoor. Neither trapdoor nor his mission rewards you with the alpha slot in any way, shape, or form.
INF is a guaranteed reward.
XP potentially is, if you haul along someone who's not 50.
A salvage drop is a POTENTIAL reward.
A recipe is a potential reward.
Do you understand the difference? -
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Quote:Ever think they may not HAVE dwarf form? Y'know, one of the OPTIONS of playing a Kheld is to take or not take the forms. Amazingly enough.Dwarf form? Break frees? Seriously, you went into melee against someone with Energy melee attacks and you didn't use BFs or Dwarf?
This is why arguments like this devolve to L2P. Because you need to.
L2P yourself.