Memphis_Bill

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  1. Quote:
    Originally Posted by Hoperise View Post
    Then YOU took it out of context, it is more about your pretentiousness (see this thread) than the post count.
    And yet you mention post count specifically as something you claim makes me think I'm more important. Multiple times. Even though a simple search will show otherwise.

    Quote:
    You thinl i want to play with you?
    Are you sure you haven't already? And don't worry, you're already on ignore there. (And not just from me - if the people who *make* teams have you on a "no team" list, well....) And going to be here!

    Oh, just so we're clear - it's not because of your post count. It's because of *you* and how you've chosen to act.

    Quote:
    You got so ate up about what some anonymous guy said you ran to your forum looking for support to help your grief. Way to go all-star. Pretentiousness proven.
    If you mean your own, perhaps.

    And no grief. Merely trying to remove some of what you and people like you think is "ammunition" when you have no support and no actual argument.

    Edit:
    By the way, if I'm going to point out *anything* about myself to "show off," it's going to be things like the guides I've written, the help I give in game (and not just via the help channel - I've walked newbies through quite a bit) and the like. THOSE are the things I take pride in, as far as the game (including the forum) goes. What have YOU done?
  2. Quote:
    Originally Posted by Tenzhi View Post
    Can I choose to like you despite the fact that we often disagree, and because your grumpiness, obstinance, and stubborn-ness is often entertaining?
    Heh.

    Quote:
    Originally Posted by Hoperise View Post
    This post is hilarious for a multitude of reasons.

    First, Valk is an idiot.
    Let's see:

    Valk - Valkyrierising. One of RO's leaders. Often leads teams, moderates the channel. Has been playing for years. Knows the game inside and out.

    You - Yeah, I ran across you in game, broadcasting for a team. (Funny thing, getting your global - I can one-star you before seeing you "in person" in game.)

    Quote:
    Not only was everything I said "apparently" taken out of context,
    She sent me the chat over Steam, thanks. I could see exactly what you said.
    Quote:
    It's not your post count that makes you pretentious, it's just you. Your post count only heightens your own opinions of yourself.
    *snort* You mean the very thing I don't care about? The thing I never refer to, outside of this thread which is asking for it to be hidden? "Yes, I feel it's so important that I don't want anybody to see it to know how important I am!" That makes oh so much sense. *rolleyes* Think before you type.

    You are, however, proving even more that "Someone without an argument is going to point at the other person having a higher post count."

    Quote:
    The fact you even made this topic just goes to show how retarded you are.
    Another way to show you have nothing to say - start with name-calling.

    /golfclap

    A winnar are you!

    Quote:
    Originally Posted by Aett_Thorn View Post
    Wow. Way to make a first impression. Not only is most of this just wrong, but I think you've also misrepresented someone.
    This is also Cold_X. Go see what a charming individual they are.
  3. Quote:
    Originally Posted by Noyjitat View Post
    I dont know that them personally. I dont really know any of the people in this thread. But I'll still likely pay more attention to the opinions of one that spends less time on the forums and more time ingame. And few posts are the easiest way to gauge that short of adding an hours spent on the forum instead of total posts.
    Right. Because it shows you ingame, actual playing time right alongside post count. Or are you psychic? Perhaps you've hacked into PS's character databases and totaled the full time on each and every character on an account?

    No?

    Then quit proving the addage about assuming.

    I've got, according to that, 25,000 posts. I also have - currently, according to CIT - 290-some characters. Some are new, with maybe 1 hour showing on them. Others have hundreds to over a thousand, and I know the time tracking is wrong on some of them. And that's not counting the ones I've deleted. I've played every AT, multiples of most. 26 50s. Played every powerset. PVPed, RP'd, worked on the original AE tutorials you'll find here and on the Wiki.

    You want to assume I know less about the game than someone with 5 posts, who signed up maybe a year ago and plays every other weekend for an hour? Solely because I have more posts?

    Doesn't that seem rather an *ignorant* assumption to make?

    But thanks, again, for proving my point about why being able to hide said count would be a good idea. It would work for both sides - keeping you from making such a silly assumption, and erasing any worry from someone with, oh, 5 posts that they "might be ignored" because of their lower count. Eliminating one distraction from actual discussion.
  4. Oooh, a list to go through.

    Quote:
    Originally Posted by CommunistPenguin View Post
    Things we have the devs said they couldnt/wouldnt do:

    1) Wings
    Initially they weren't sure it would be doable. They'd planned the Avilian EAT (which I *do* still wish they'd do) to give the players "something winged," then worked out the animation for just wings.

    Quote:
    2) merged Markets
    See earlier comment to Geko.
    Quote:
    3) Tintable powers (it was "baked in")
    This was never a "wouldn't do." When initially asked about it, we had the 15 person dev team. I believe BABs comment was "sure, we COULD do it, but you'd get absolutely nothing else for at least a year, it would take that much work."

    Quote:
    4) Side switching
    I don't believe they ever said they couldn't/wouldn't do this.

    Quote:
    5) Empathy on a villan
    Show me a villain AT with empathy. You can side-switch a hero. They still seem philosophically against giving it to Corruptors/MMs.

    Quote:
    6) Flashback system(ourobourous)
    Again, show me where they said they couldn't/wouldn't do this. They may not have had a way *figured out* to do it, but that's different from couldn't or wouldn't.

    Quote:
    7) Having powers work differntly in pvp from pve
    Another I don't believe I'd ever heard them say they couldn't/wouldn't do so. Though saying "They shouldn't have done it" is rather fair, given the dismal state of PVP these days.

    Now, yes, the ones I don't recall hearing are from memory - but these sorts of things tend(ed) to come up a lot.
  5. PM Avatea if you want an answer. The rednames are the only ones who might know, barring a posting.
  6. Quote:
    Originally Posted by Noyjitat View Post
    Actually post counts are a good thing. I think post counts show who really plays the game and who is more a forum wh*r*. The mini man who rarely posts and spends more time playing the game is likely to provide better accurate feedback to developers. On some occasions people with higher post counts are the result of posting on cellphones or laptops while at work. But more often that's probably not the case.
    *sort*

    I think if "wrong" were distance, you'd be orbiting another galaxy with this post.

    Though you are a *perfect* example of the attitude I'm talking about in the original post. Using post count to make ANY sort of assumption about what the person says, their experience/knowledge, etc.

    Would Arcanaville, for instance, be any "more" or "less" right if she only had, say, 10 posts? Why would you make an assumption based on that, versus what she *says?*
  7. There are some sets that already have a "range" - or even "teleport" - mechanic to them: Claws, Spines and Electrical Melee. (EM, IIRC, is somewhat popular for this as it *can* be followed up with an AS.)

    The AS itself is a massive critical, and the Stalker already has defense (and a big boost to AOE defense, which helps) to help use it. It's a situational power (opening or closing, generally.) Range isn't really the issue with it - the long "windup" is, and the playstyle early stalkers started in which gave the AT a bit of a bad name (AS, placate, hit, run.) That long "windup" is also part of the balance *for* the 'big hit.' It's a chance for it to get interrupted.

    Something like a "snipe" that hits the same way, I'd expect to have an extremely long recharge or "aim time" or some such. If you're getting rid of the risk, the chance for it to be interrupted, something else would be put in its place.
  8. Quote:
    Originally Posted by Celestial_Lord View Post
    . Before Issue 20, most teams would pick a Cold Dom over a bubbler.
    Really?

    In my experience, most teams simply didn't give a damn as long as you didn't leech and were generally fun to play with.
  9. Memphis_Bill

    SG/VG dead?

    Quote:
    Originally Posted by Aquila_NA View Post
    And people couldn't understand why a month ago I said that I felt the Incarnate Trials were subverting SGs.
    People have said "X is subverting SGs/making them useless" about a lot of things. It all depends on what the SG is doing for you in the first place.

    Some of mine are mostly storage and transport these days, yes. Others are little worlds of their own, containing (another) way to associate with friends, assisting RP with both setting and association and more. Some SGs are specialty SGs, ranging from the RO groups to PVP groups.

    SGs are what you make of them.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    The primary way to know you're a role-player is when you don't refer to your characters as "toons." A "toon" is an inanimate object, an abstract construct of concepts and ideas without a soul in it, so to speak. A character is what a real person in a story should be, a person with his or her own backstory, personality and identity that isn't broadly describable by what he or she is: a "toon," but rather what his or her role in the story is: that of a character.
    Have to disagree with you there. "Toon" is a term for the avatar you use in game. A generic one, sure, but using - or not using - it to refer to the character you create, when referring to "the specific combination of AT, costume, name, etc that describes one of possibly many in game avatars" does not determine if you are or aren't an RPer. (Any more than "Character," "Avatar," "Blaster" or the like do.)

    I don't generally use it personally because I start thinking of Tiny Toons when it's mentioned... which immediately jumps over to the Animaniacs.

    Quote:
    Semantics aside, I've never considered myself a roleplayer, as I've never felt the need to ruin my game experience for the sake of staying "true" to a character.
    "Ruin?"

    RP does not require you to "ruin" your experience, or - as you put it - "play against game systems." Nor does it require you to sit in pocket D and type a novel every night. (Honestly, I generally shake my head at those when I'm passing through, but to each their own.) You can do so via in-game banter, choice of targeting/groups to fight, reacting to things in-game, giving (with everyone knowing what's going on, I wouldn't do this on a PUG) preference to specific characters you're teamed with (such as healing them when they get the slightest scratch, making sure you're positioned near - or as far away as possible from - them, etc.)

    Just via doing that, not going to the extremes of the OP, I've had people (who knew me ahead of time) start associating with the character and getting them and *me* confused. There's a wide range that covers "RP." You don't have to sacrifice *anything* gameplay-wise to RP as well.
  11. Quote:
    Originally Posted by Dante View Post
    Hey! Get away from me with that probe!!
    ... and he means the one made by/for Ford several years ago...
  12. Post count's an odd thing.

    I generally ignore it (barring "Hey, that's a nifty number coming up" - see also having 1337 posts and the like.) Yet it seems to be a target for people who I *dare* do anything but rain puppies upon and strew kittens in their paths for the five thousandth "we should be F2P! We need vehicles! This is a unique idea!" post.

    I was even informed of this by a friend *outside* of the forum - that in a certain global channel, someone who shall remain nameless not only was misrepresenting pretty much everything I'd said, but claimed (as though he had the slightest clue about me) that I held myself and what I said in some sort of high regard because of my post count.

    Let me put this bit on record: Post count means only *slightly* less when it comes to ranking what someone says than the color of their desktop wallpaper, and is about as relevant as the length of their nostril hair to anything in game. I. Don't. Care. That goes for *my* post count as well as yours. And that goes for Noobie McNooberson with 1 post all the way to the heavyweights such as Arcanaville or FatherXmas.

    My suggestion?

    Allow me to hide that post count (and anything associated with it, such as a title.) You want to disagree with me, fine. You want to dislike me because I'm stubborn, grumpy, obstinate and don't agree with you, pointing out what I see as flaws or pointing out minor, irritating *facts?* Fine. But let's give the option of removing a pointless, distracting target that we have in the form of post count.

    If I'm disagreeing with you, it's because I disagree. Not because I have X many posts. If I continue to argue with you, it's because you haven't convinced me, not because "you poor, foolish low post count person! Bow before my number!" The only numbers I'd suggest anyone bow before are those of our Queen of Maths, Arcanaville - and no, not her post count, either.

    So let me get rid of that little distraction.
  13. Quote:
    Originally Posted by Forbin_Project View Post
    Simple answer.

    1. Issue 20 Incarnates - Everyone and their brother is playing their level 50's.
    This, more than anything, seems to be hurting low to mid levels. Logging on, if I do a search, I'll see a ton of 50s (usually "on mission map," with a few stragglers in RWZ/PocketD,) and just a few - sometimes 5 or less - lower levels.
  14. I couldn't *find* video of the old Sonic graphics, unfortunately, when I started this. It's basically barely visible greyish rings - the problem (from memory) with this was the flicker of it being *barely* visible... enough to stimulate, though.

    Some people were affected only by rings on their character, others were affected by the power being pretty much anywhere - some of it is left over in the Nullifier's sonic grenades, but you can move around and away from that.

    ... and there's apparently no issue 5 trailer.
  15. Quote:
    Originally Posted by Angelxman81 View Post
    I know, was trying to be optimistic.
    Try being patient instead.
  16. /screenshot will do it without any key presses. /screenshotui 1 beforehand if you want to show a UI element. /screenshotui 0 to turn it off after.

    Also, old, old (and not leveled much - needs updating) brute, Molotov's Fury. (I may have updated his costume since, come to think of it.)

  17. Memphis_Bill

    Catgirls unite!

    Quote:
    Originally Posted by RemusShepherd View Post
    When I saw the subject 'Catgirls unite!', I was picturing a very interesting reboot of Voltron.
    Probably already exists somewhere.





    .... no, I am *not* going to go look for it. *shudder*
  18. Quote:
    Originally Posted by Aura_Familia View Post

    Yeah my faith in the devs to build a bug-free participation system right off the bat is NOT at it's highest right now, based on current and recent past history.
    Heh. Careful, people will complain you put the devs down for everything they do if you complain... until they call you a fanboy a thread later. Ask me how I know!

    Quote:
    Originally Posted by Necrotech_Master View Post
    at the end of the trial, the empath who was healing rezzing everything, got a thread table and the stone tank (who was the ONLY tank/brute) got threads, everyone else got a component table of varying rarity (i think 3 common, 1 uncommon, 2 rare)

    how in the heck did the empath defender and stone tank manage to get threads when especially the stone tank was playing a key role in keeping marauder from 1 shotting everyone else?
    Yeah, that should have been - from what they've said - getting one of the other tables, not the thread booby prize.

    (Honestly, my general complaint is that Threads - not as a reward choice, just in-trial - seem to be dropping far too rarely in trials after one of the last patches.)
  19. Quote:
    Originally Posted by Black_Light View Post
    Give us something, the unique badge "Name dropper" for example.
    Arguments over "enough' or "not enough" aside, this would make the badgers go bat-guano insane. (Just bring up "Bug hunter" for another example.)

    Part of me wants to say /signed just for the entertainment value, admittedly...
  20. Quote:
    Originally Posted by Forbin_Project View Post
    The devs never said the market merge or PPP respecs would never happen. They always said they'd like to do them but there were reasons that had to be resolved before they could be implemented.
    Actually, as far as the market merge, it went somewhat like:
    - Posi (I believe) said "We've run the numbers (pre-GR) and don't like the projections for what would happen in a merged market."
    - GR announced around the same time, with the suggestion of Vig/Rogue "Gun Runners" swapping sides.
    - GR beta-ing. Third currency, third market. Beta players getting a bit irked at the (IIRC) "Well, when you switch sides, you'll still have your money, but you can't access it since it's a different currency."
    - GR beta - (speculation) - getting a bit ridiculous with three markets, three currencies, and "what's available/what's not."
    - Convenience of merging markets compared to complexity of system and player frustration outweighs projections of "ebilness," decision not to merge markets reversed. (Thinking the gleemail probably weighed in here as well.)

    So, while they didn't say it *couldn't* happen beforehand, they said they wouldn't do so because it would make the situation worse. Things changed during development to make it a better idea to implement.
  21. Quote:
    Originally Posted by EvilGeko View Post
    Last summer Ghost Falcon was adamant that this would never happen. However, I reminded him of the dozen or so things they said would "never happen" so don't lose hope folks.

    /signed
    And just what was this list, how many of them were actually "never happen," and what were the reasons behind them?

    /bets power customization (not enough people when that was said to do so in a realistic time) and the market merge (system suddenly got too complex with three currencies/markets and the way they were "going" to do it) were on that list.
  22. Quote:
    Originally Posted by Dark_Respite View Post
    Scenario One: Peregrine Island Bank is being robbed. The culprits are two lvl-50 Masterminds (one Bots/Dark, one Mercs/Poison). Both are extremely efficient, capable, and deadset on opening that vault and walking out with the cash, regardless of who gets in the way. Outside you've got a couple dozen Knives of Artemis wreaking havoc (as they were paid to do), while a few buildings over, Critical Mass is bulldozing his way through parking lots, buildings, dumpsters, police drones, civilians, cops, Longbow, and anything else that gets in his way.
    Hmmm.

    Starting from the end, Critical mass is a known quantity, but is overpowering (from the sound of it) longbow, cops, etc. Call goes out for a character-level (non-Incarnate level - no reason to bring a tactical nuke to a knife fight) - say, 35-ish in game terms - hero or duo. Of course, knowing the situation and the chaos involved, they *might* just bring along some superpowered medical help - that'd be enough to cover him. A Vindicator could tackle him, too, but unless he's been powered up in some way, they might be a bit much. The Phalanx - or a single one - would still be a bit much (IMHO.)

    Moving up to the knives, some upper-level Longbow squads could handle them and be (I'd think) a fair match. There's going to be quite a bit of damage, though - well, no matter what, there'll be a good bit of damage if they're there to cause havoc. Depending on the size of the group and who they bring along, *possibly* a vindicator, but upper tier Longbow should be able to deal with them.

    Given the attitude of the two inside, I'd probably stop at about Vindicator level. Powerful enough to rapidly stop what's happening inside the bank - and probably, given the two are masterminds, have a duo or trio in there.

    Quote:
    Scenario Two: Steel Canyon Bank is also being robbed. This time, the villains are a lvl 50 Brute (Super Strength/something or another) and lvl 44 Dom (plant/thorn). They're there to rob the bank, make no mistake - but they KNOW that some schmuck hero is going to try and stop them... and they're more inclined to take out as many heroes/cops/Longbow as they possibly can before making their grab and getaway. Outside are the Family, shooting up everything in sight, and a mid-level villain who's taking advantage of the situation to rob a few stores while everyone else is looking the other way.
    Again working up -
    "Opportunity knocks - specifically, knocks over these stores" villain = Longbow cordon, same-ish level player hero.

    Family = PPD/Longbow.

    Bank villains =
    Since we KNOW they (a) want a fight and are prepped for it, thus more dangerous than usual, and (b) don't care who gets in the way, overkill is perfectly appropriate and I'd probably haul in a Phalanx duo. The point is to stop them, stop them *now,* and do so with minimum casualties.

    (All this, of course, ignoring that players have beaten up Recluse and States solo and in teams. I'm specifically not looking at top-level player characters in these scenarios. If those characters aren't available, I'd swap one of the Vindicators over to stop Critical Mass quickly, and upper tier Longbow warden/officer types to stop the random villain in the second.)

    Edit: And dammit, you have me writing bits and pieces of this in my head now. Gah.
  23. Answer: it depends. It depends on the member, on the group attacking ithem and the like. The Family or some Hellions? Statesman sneezes, then offers to pay for the broken window.

    Something more powerful? New threat? It'd take teaming - and in ways that we don't get to do in game ("Are you getting this?" "Yeah, let me analyze that data..." etc.)

    I don't think you can really get *away* from "Strength based on plot need" in a superhero universe, though. I mean, Superman (for the iconic super) went from "Bulletproof, strong, and can jump over buildings" to "I have laser eyes and can fly" to "If I flick a fly away too hard, I can take out land masses, oh, and I can fly in space with no equipment" (and back and forth as needed.)

    The easiest one of the Phalanx to figure out would probably be Manticore. His powers, after all, are his physical fitness, his mind and his wallet (which allows him to fund and research, etc.) I'd say a fair bit of the Vindicators would be there, as well. Take normal (well, athletic) human, give neat toys and crank up to 11. Can they be taken out by a bullet? Sure. Are they the most at risk? Sure.

    So, working out your scenario:

    Bank robber:
    Boss-ish figure, 2-3 Lts, let's give them 5 "minions." Just so security's covered and someone's around to take spare shots.

    This could probably - looking at anything from Hellions to Tsoo to Sky Raider to (most) Arachnos - be handled by Manticore (as the most "relateable" Phalanx member) with someone tagging along, just to deal quickly with the situation.

    Add gang activity outside, depending on the situation in the bank/time constraints, they could probably make a fair dent (by presence as well as power) on the way, letting the police mop it up.

    Add a jailbreak, it'll depend (again) on scale and who. Regular/lower power criminals, say 30 of them escaping (without Arachnos help?) Send longbow over. Freakshow-ish? "Player Hero 982309" and longbow. Massive jailbreak and/or higher power? One or more vindicators, scaling up to the Phalanx as needed.

    Basically - more info needed for a better answer.
  24. Quote:
    Originally Posted by Necrotech_Master View Post
    just mere moments ago, my ******* internet mapserved me in a BAF when the 2 AVs were at 30% hp, i load back in and get 0 reward because they already finished the trial

    the system is BROKEN because it screws poeple who were participating 90% of the trial and got 0 reward due to random internet connection lapses

    this is why the trials have left a bad taste, the reward system is not fair at all
    Well.... that I'd have to argue with. After all, you didn't get *zero* reward. You earned IXP, got threads and - if you finished the other bits inside - Astral merits, correct?

    Does the situation stink? Sure. Sorry you got DC'd. But it's no different, in that case, from crashing and not reconnecting to a TF before they finish.

    Now if you want to say "The devs need to get their code straightened out to handle raids better," hey, I'm right there with ya.
  25. Memphis_Bill

    Most fun?

    Quote:
    Originally Posted by Void Spirit View Post
    Thanks everyone for all of the great input. A number of the alternatives sound fun, and I look forward to eventually playing a number of these. However, based on the plurality of votes and the uniqueness of experience, for this project I'm going to roll up...a Warshade.
    Welcome to the squiddy side - be sure to read through/bookmark Dechs' "MF Warshade" guide.