Memphis_Bill

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  1. Memphis_Bill

    In-game Snapshot

    Quote:
    Originally Posted by Rubyred View Post
    Okay, tried this in world and while you can get a partial front picture you can't really zoom out for a full body shot. It would be nice if we were able to move the camera around a bit more without it resetting.
    How do you mean? I get full body shots that way all the time (for reference pieces.) You can zoom in and out with the mouse wheel - if you get in too *close* (basically to first person) it'll reset, yes.

    You're looking for a shot like this, right?
  2. Oh, never say "I think it would be easy to do!" That's just asking for it.

    That said, suggested before, and aside from what BVS mentioned above, I wouldn't mind seeing it.
  3. /throws paintbrushes and paint, gives a box of confetti


    ... wait, did I get that turned around again?
  4. Quote:
    Originally Posted by Vanden View Post
    I never said you should predict the future. Your putting words in my mouth is a classic strawman argument.
    So you didn't say I should be able to predict the unpredictable, which by its own definition cannot be predicted?

    Oh, wait, yes you did.
    Quote:
    Originally Posted by Vanden
    and if you have some unpredictable thing that could cause you to need to leave, don't be the one to take the temp power.
    Hmmmm....

    Funny you whining about "putting words in your mouth" (which I didn't do) when you did precisely that, thinking it was fine:
    Quote:
    I guess I didn't realize that you were the only one worthy of taking the temp power, and that if you had some reason to not take it then the TF muight as well disband right there, because no one else can be trusted with it.
    ... when I never said or implied anything of the sort.

    Hypocrite.


    Quote:
    What I said was that you are in a situation where something can happen that you can't predict but it happens enough to be a concern, you should not take the temp power. Ever. That doesn't mean "take it when you know your unpredictable thing won't happen."
    And if it DOESN'T? You're still telling me I shouldn't take it, and the rest of the team should just suffer for it. Do you *have* kids? Apparently from what you're saying above, nobody with kids should ever take the temp power - because, well, kids *need taking care of.* They get sick suddenly, even when they've been perfectly fine. They get up. They hurt themselves. They call from a friend's house needing a ride home.

    Same with storms - for a good part of the year, we'll get storms daily. They can come up suddenly, and be anything from light rain to tornadoes, and no storm is exactly like the other. Should I assume the "unpredictable" is going to happen and just unsubscribe for a few months? That's the standard YOU are putting forward. "Oh, it may happen, even though it hasn't in weeks, I shouldn't take the temp - even though it's not storming right now."

    Quote:
    "take it when you know your unpredictable thing won't happen."
    *sigh*
    Quote:
    Originally Posted by dictionary.com
    un·pre·dict·a·ble   
    [uhn-pri-dik-tuh-buhl] Show IPA
    –adjective
    1.
    not predictable; not to be foreseen or foretold: an unpredictable occurrence.
    –noun
    2.
    something that is unpredictable: the unpredictables of life.
    Means you don't know when it will or won't happen. Do you understand this? Have you got a grasp of that word yet?


    Here, Vanden. Sit down, read slowly if you have to. You obviously need to learn what unpredictable means.

    Not unpredictable (aka, "Predictable") - higher chance of occuring:

    "Hey, guys, little kid's been sick this week, I might have to leave in a hurry."
    "Ok."
    (In this instance, it's perfectly fine to say "Then don't take the temp power.")


    UNpredictable - that which you're saying we should be able to see into the future and guess can happen:

    "Hey, kid's asleep. He's been out cold all week, it's been nice."
    Hour later:
    "BRB, heard a crash and the kid's crying - OMG, he's throwing up and bleeding, got to run!"
    (In this instance, there's NO WAY OF KNOWING - aka, it's UNpredictable - that that would have happened.)


    Do you see the difference? Still think we should be able to tell in advance and "just not take the temp power?"
  5. Quote:
    Originally Posted by Vanden View Post
    I guess I didn't realize that you were the only one worthy of taking the temp power, and that if you had some reason to not take it then the TF muight as well disband right there, because no one else can be trusted with it.
    Did I say it was *me* that "had to have it?"

    No. Go ahead and show me where I said "It has to be ME that has it!" Did I say that anywhere? No. So, lacking an argument, you start making things up. Bra-vo.

    YOU, chuckles, are telling people to "Predict the unpredictable" and somehow not realizing how utterly idiotic that sounds. But that's typical for you. Should expect it by now.

    Quote:
    Know what? I think I will stop posting here. Not because I've been convinced I'm wrong, but because my opponent is a hyperbolic blowhard who can't stand the idea of someone disagreeing with him.
    You still havent' told us how we can predict the unpredictable so we can tell others that they should take the temp power. C'mon. Teach us all how to be psychic. Do we need ouija boards? Tarot cards? Call John Edwards or whoever the psychic of the week is?

    I am perfectly capable of handling people disagreeing with me. (See also Evilgeko, who not only rarely agrees with me but gets along with me.) What I cant' stand are twits like you who make ridiculous demands (such as, oh, being able to predict the future) and somehow think they're being reasonable. Or sane. But that's typical of your posting, as well.

    Stopping your posting is the first smart thing you've done in this thread.
  6. Memphis_Bill

    In-game Snapshot

    You can already rotate the view while in game. Middle mouse button.
  7. Quote:
    Originally Posted by Vanden View Post
    It's not an incredible burden to be able to dedicate no more than 2 hours of your time for a TF, and if you have some unpredictable thing that could cause you to need to leave, don't be the one to take the temp power.
    Tell me how you can predict the unpredictable- as you yourself say in YOUR OWN REPLY - and I'll say you have a point. Not "Guess it might happen." If "Don't do something because something else might possibly have a chance to happen," well, everyone should just unsubscribe right now, since you're saying nobody who:
    - lives in an area with weather
    - has internet access that is ever anything less than perfect 100% of the time
    - has a kid (or more than one)
    - has anyone living with them
    - has friends that might call suddenly for help with something
    - eats (because something could make you unexpectedly sick,)
    - has a computer (because, yes, they do fail, in part or in whole, taking you offline for anything from minutes to days or more)
    - has the potential to have any sort of medical issue (such as migranes)
    ... should ever take the temp power. Or go onto a task force.

    Hmm. That seems to be the entire COH playerbase.

    Or, you could take the advice of the saying I mentioned before and quit while you're behind.
  8. Quote:
    Originally Posted by Vanden View Post
    Are the personal attacks really necessary?
    Have you bothered actually looking at what you're saying? You have yet to tell us all how we may obtain psychic powers to KNOW we're going to be knocked offline or have something happen (that's far more important than a game - like, oh, a kid needing help) so that we may meet your incredibly stringent standards of "being able to make a commitment to a task force."
  9. Quote:
    Originally Posted by Vanden View Post
    You probably shouldn't be the ones to grab the temp powers then.
    Right. Because everyone can see into the future and tell exactly when something unpredictable is going to happen. Yep, she can tell *in advance* when she puts her kid down and he's going to sleep through the night versus wake up at some random time crying or whatnot. And I can *obviously* tell, even though there's not a cloud in the sky when we start, that not only will I have a storm going on, but THIS PARTICULAR one is going to blow a tree limb into some power lines and cut power, or lightning's going to hit. Yep, how silly of me not to know this and tell someone else to grab the temp power.

    Ever hear the saying "Better to say nothing and be thought a fool than to open it and remove all doubt?" You should probably start considering that advice. Though it may be a bit late for you.
  10. Quote:
    Originally Posted by Vanden View Post
    Yes, if you lose that person or take too long you can be unable to win. And having to avoid that situation is an intentional part of the difficulty of the TFs.
    "To play this game, you must have no life. No family. Nothing that could possibly interrupt you. You must have several simultaneous internet connections, in case one goes down, so that you do not lose any connection to the game. Be sure you're running a generator, so that if power goes out you STAY ONLINE. You should own and personally maintain the entire infrastructure of the internet between you and our servers - but not when you're going to play! If you cannot do this, you're not worthy of running on a task force. So says Vanden."

    Strange, I don't recall seeing that on the requirements for the game.

    One of my best friends has a two year old. She can, at any point - including after the kid's "asleep in bed" - have to suddenly get up to take care of him.
    I live in Florida. We have storms and power/internet outages. Yes, I have a battery backup - for about 5 minutes worth of time.

    So tell me, oh mister "certain level of commitment," where do we go to change reality so those things don't happen, even when we set aside the time?
  11. Heck, I still have the first screenshot I took:


    but you can't really see the costume.

    First costume, oldest character (and forum namesake) over on Pinnacle:


    (which probably looked better on the Geforce 5200 or whatever I was running at the time.)

    Current - with the updated version of that, and the more commonly used costume for comparison:
  12. I'd have no problem with the change. I don't actually see a downside to it, it's a simple QOL change, it doesn't suddenly make the TF a cakewalk but does remove a potential source of irritation.

    /signed.
  13. Quote:
    Originally Posted by Blue Rabbit View Post
    Much like PvP zone exploration badges force you to go into a zone you don't want to go (well, at least they did for me), this one is there as enticement for joining a MS Raid.
    There are no beacons for PVP zones. And given, according to Lemur, the beacon is "less convenient" than the other forms of goign into the zone, I'd hardly say it's meant to be an "enticement." Unless you're trying to sell me the idea that the beacon for the RWZ is *so* special and *so* powerful compared to all the others it's somehow worthy of this extra annoyance. Are you saying that?

    Besides, there are several OTHER "enticements" for joining a raid - other badges, Vanguard merits and, for the Incarnate-minded, a chance to pound level 54s to try to get shards. One less "enticement" is hardly going to discourage people from raiding.

    So, sorry, don't buy the "it's an enticement to raid" bit... especially since, as you yourself point out, you *don't* have to raid. You just have to wait for a number of other people to do so. If it were meant as an "enticement to raid," you wouldn't be able to get it *without* participating in the raid. Banks don't give away free toasters for just wandering by when someone else is opening an account, after all.

    As far as comparing it to an accolade - the accolade makes a distinct improvement to your own character. The beacon does not - again, see Lemur Lad's comment.

    Oh - and no, the beacons don't need 8, actually. They still need their old, lower amounts - Peregrine Island, for instance, just needs one, and the Hollows just needs 5. You don't get the zone exploration badge or the merits, of course. So while I don't *believe* there's precedent for removing one from the list, there IS for not needing every exploration badge in the zone to get the teleporter.

    Oh, and given this is a typical time for me to play:
    Quote:
    To be perfectly honest, you don't even have to join the raid, just need to go there when someone is running one, wait for the shield to go down, grab the badge and get out.


    Yeah. Just have to wait for that raid to start!
  14. 1. Time stamp - as an option, yeah.

    2. Badges needed - They're adding this for a few (well, praetorians, and a few others,) but I wouldn't argue with being able to check it in the list.

    3. Incarnate powers to profile - ehhh... I'm not sure if the issue with it is going to be the fact they're swappable (without a respec) or not. That's the only thing I can think of as for why they *aren't.* A "second best" would be showing if the slot is unlocked, perhaps. That doesn't change, after all, so it's another option. (Yes, it's viewable in badges, but given the impact to powers, might as well have it there, too.)

    4. ... or, instead (or in addition) to profiles, show them in the team list.

    5. Ehhhh... the 30 science mission is, if (for some reason) you don't have the Ouro portal, a good (and fast) way to get it. But make them optional, sure.

    6. enhancements - Sure. *shrug*

    7. Insps - Pretty sure that's more of a "legacy contact" issue, really. So, more of a "make it consistent." Sure.

    One to add:

    Allow me to dismiss "helper" NPCs that I don't *need* to escort somewhere. And give those I do enough health to realistically make it wherever they're going.
  15. Disclaimer: I usually do this on an Earth/FF as opposed to a defender, so I have a few different tools at my disposal, BUT I tend to end up about halfway between the door and the path behind (looking at the south doors) with Force Bubble running. My other AOEs are in range of everything, the minions are pinned or slowed - the commandos tend to just zip right through (might be slowed a bit, usually too busy to really time them or see if it's lag or not.)
  16. Quote:
    Originally Posted by _gohan661_ View Post
    Because anything Memphis thinks is right apparently.
    Hmm. Start with an exceptionally weak personal snipe that misses by a mile, AND miss the point of the post you were trying to refer to. What, no good argument of your own? Your others sure have a lot of assumptions in them. Let's see:

    Quote:
    You only need to get it once to get the beacon
    Which you can't do if there's not a group raiding, as opposed to every other beacon, thus the original post.
    Quote:
    and if you're a badge hunter you'll be wanting to do the raid anyway
    But not everyone IS a badge hunter, or around for the raids (or, TBH, in the right instance of the RWZ,) though they can collect all the requirements for every other beacon at their leisure - thus the original post.

    Quote:
    lets be fair all the good long standing SGs got this way before RWZ was introduced (was RCS)
    ... which is even more of an argument FOR changing either the location or the badge requirement - it's gone from soloable to "requires a raid to be in progress to take the shields down." Which counters your own:
    Quote:
    I do not see any problem with the badge being here
  17. Quote:
    Originally Posted by Bookkeeper_Jay View Post
    Why should a badge be bought when it can simply be moved? Honestly.
    The response was to the plain "no" more than anything. Thus the "Seems to have the same effect" comment. You will note I'm in *favor* of it being moved or removed from the beacon requirements.
  18. Quote:
    Originally Posted by Snow Globe View Post

    (*Cough*) Head of the Hydra. (*cough*)
    Which unlocks which teleport beacon again? (I refer you, again - well, refer you personally, but I refer again - to the first sentence of the original post.)
  19. Quote:
    Originally Posted by Bookkeeper_Jay View Post
    No.
    Yes.

    Hmm. Seems to have just as much of an effect.
  20. Quote:
    Originally Posted by Aggelakis View Post
    Start a raid. Invite a few people, and as you're taking pylons down, more people will show up, and eventually you'll have a full-out raid and all the pylons will be down and you'll have your badge! It takes like a half an hour, maybe, at most, to get all the pylons down to open up the shield...if you're slow getting response. A single team can take down all the pylons by themselves. OMG it's like things work out the way you want them to if you put effort into it! No way...amazing...!
    Now do so late-late night/early morning on Pinnacle. Oh, look at that... big, empty list.

    Funny thing. Solo, I can do this whenever I want for any other zone because I feel like helping out a new SG - or even an established SG that's missing a beacon or two. Except the RWZ.

    Now, since you and Lemur there are *so* adamant this *must* require a raid ongoing, well, obviously it must be an incredible reward! Not just a beacon similar to those you can get solo for any other zone...

    No?

    No new power?

    Nothing that could be overpowering?

    Nothing special about it, just another beacon? In fact....
    Quote:
    Originally Posted by Lemur Lad
    Besides, it's not like the SG port for RWZ is more convenient than using any of the other 3 entrance locations. Distance from the tram/ferry to the RWZ entrance is shorter than the distance from SG port-in location to the Vanguard base, in pretty much every case I can think of.
    ... one more *in*convenient according to LL?

    So why insist it requires the extra nonsense and be *so* insistent it needs to stay right where it is and be completely inaccessible outside of "get a raid together?"

    Again - it should be either moved, or removed from the bacon requirements. Since, after all,
    Quote:
    Originally Posted by DarkGob
    I am presently unable to get the teleport beacon for Rikti War Zone
    ... that's the point of the request.
  21. Quote:
    Originally Posted by Lemur Lad View Post
    What's a raid's worth to you? On our server
    Y'know I'm on the same server... *cough*
    Quote:
    we start on pylons with one to two teams and get more as things go on. This is that group vs solo divide again and it's one time where I don't see the need to concede to the pathological soloists.
    Excuse me?
    Quote:
    This isn't any different than getting a group together to do anything else that requires a group in this game.
    "Getting an exploration badge" does not "require a group." I can completely ignore the raid and, if one's going on, drop in the middle of the mothership and get it. THe exploration badge does not and should not "require a group." A task force requires a group - you can't start one without it. The iTrials require a group.

    This is just a poorly placed badge - one that, if it weren't for the fact it's needed for a teleporter beacon (which you don't seem to care about, taking the tone of your prior comment,) would likely be shrugged off.

    Quote:
    It just happens to be a little out of place in comparison to all the other Explore badges. Personally, I like that. I wish more of them were interesting and took a little planning to get.
    "Interesting and took a little planning to get?" Sure. Ace is like that. Tank is like that. Destined for Valhalla is like that. (And happens to be a favourite of mine.) That's the sort of "interesting and taking planning" that an explore badge should take. Hell, i got Heart of the Hamidon solo when I had a few minutes and was getting these for a SG. Yeah, a badge under a raid target, without a raid going on.

    Not "Hope you're going to have people in place when a raid's ongoing." There are already raid-appropriate badges (for such things as planting bombs.) This shouldn't be tied to it - or should be removed from the requirements for the zone teleporter.
  22. Quote:
    Originally Posted by Lemur Lad View Post
    Invite someone to your SG that doesn't mind going to Ship Raids. We ran one last week, got no issues with running one sometime this week or next. You don't even need to join the raid league. Just wait until you see the pylons go down and get your badge.
    Or... move it so you're not relying on a raid's worth of other people doing something while you're on to go get it.
  23. Quote:
    Originally Posted by _Klaw_ View Post
    The badge, beacon and portal are not needed but good to have.
    So moving the badge or removing it from the requirements wouldn't bother you in any way, and improve the QOL of the QOL item.
  24. Quote:
    Originally Posted by Selenir View Post
    Do they? 'Cuz nobody else has said anything about that, and nothing on the Test Server seems to do that for me.
    Beta server, actually, not test - unless they've moved the incarnate stuff to test now.
  25. Quote:
    Originally Posted by Selenir View Post
    Ok, THIS is the response I was hoping for.

    So, Grav isn't weak, it's just not very control-heavy, is that right?
    Eh...

    1 ST Immob
    1 ST Hold
    1 AOE Immob
    1 AOE Hold

    - so your standards are covered for had control.

    1. pet that does a fair bit of control to help out.

    1 Stun/TP
    1 Intangible

    ... for a bit of soft control.

    2 primarily direct-damage powers (that also do some soft control - KB/KU. But, being damage, not as vital on a Dom. I'd never skip Lift, though.)

    Part of the issue people have is that it doesn't do much along *with* it - slowing, and that not on everything. (As opposed to ice, which does have it slow/=rech on pretty much everything.) And part of it, again, is animation time - enemies can get a shot off during Wormhole if you're in sight, Propel takes forever to fire off, etc.

    It could use some attention, but it's not horrible.