Melancton

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  1. Quote:
    Originally Posted by ViKtoricus View Post
    It was a general lack of experience on my part and I think I could have handled the situation alot better.
    Quote:
    Originally Posted by Electric-Knight View Post
    Great attitude, mate. I'm sure others will continue to come in and offer their opinions. Just keep your head and don't let it bother you at all, nor let it push you off of that nice approach you're taking now.
    Let me also give a big thumbs up to ViKtoricus for that attitude. That tells me you will do just fine in this game. Mistakes get made-- you learn and move on and do better the next time.

    Quote:
    Originally Posted by Electric-Knight View Post
    What?? Did you just bark a command to WAIT???
    Exactly so, Electric-Knight. We might not think anything of it and just wait. Other folks might be offended when none is intended. Or the Leader may thereupon demonstrate that he WAS barking an order, you clod-hopping moron. Oops, look at the time, gotta go.

    The vast majority of my teaming experiences have been fun. A good number of them involved some pretty good banter and lively teamwork. There have been many, many teams I was sorry to see disband, because we were rocking the house.

    Quote:
    "Excuse me, my friends and teammates, but please do consider waiting for all team members to be ready and accompanying you before you venture farther, because the enemies may be a bit too dangerous if we separate"
    "I assure you, my good man, Nemesis is most definitely 'down with the street'. Word up, my homie, as it were."
  2. One of the things that stands out in this thread is my contention that Email, Texting and the like are dangerous ways to communicate, due to how easy it is to misconstrue what is being said due to lack of facial expression, tone of voice, etc.

    "Wait" is a good example. Is it a condescending command or the best warning that can be typed in a dangerous situation? Oh, how many times have my last words been "Look out SSSSEEEEAAAAAWWWSSSSSS" due to events unfolding too rapidly? Likewise, explaining in detail what you want someone else to do is fraught with peril-- it can really be off-putting for the reasons noted.

    I assume Good Intentions from all on a team until explicitly disabused of such a notion. I try to treat everyone the way I would like and allow for mistakes to be made.

    I also allow that the Leader's preference gets great weight. But if you really disagree with the Leader, the better solution is to depart on more or less still friendly terms than have a donnybrook over it. If the leader is a Tank and wants to herd and you do not, do not let things escalate to hostilities--for goodness' sake, tip your hat, depart politely and grab another team. Life is too short and the game is too trivial in the Grand Scheme.

    For me, it is always interesting to see how a particular mix of players with particular powers approaches the various challenges the game provides. Sometimes it really IS a good idea to let the Grav Controller snatch the baddies out into the hall with Wormhole, because of the 30,000 Nemesis Snipers in the platform room. Sometimes a snipe and a pull is best. Sometimes the Tank can actually wade in, grab aggro and still make it out alive, much to my surprise. I like that aspect of things.

    So be wary of the written word. It may not mean what you think itSSSSSSSSSSSEEEEAAAAAAAAAAAAAAAAAAWWWSSSSSSSSSSSS SSSSS

  3. Quote:
    Originally Posted by SlickRiptide View Post
    As for the Origins of Power and the Well of the Furies as it's currently being written, I pretty much pretend that those things simply never existed. For a long time now, the devs have been shoe-horning game mechanics into the story instead of just letting game mechanics be game mechanics that don't need to be explained as yet another Nemesis or Doctor Aeon plot.
    This has been a common sentiment among a number of different threads. Whatever concepts each player may bring to each hero they make, shazam, it was all the Well of Furies, and beyond lvl 50, you have to be the Incarnate of someone.

    Personally, I do not think the Devs are using a shoe-horn as much as a cannon ramrod with the Well. My robot lab assistant hero would be what, the Incarnate of an abacus??
  4. Hey, not to worry, if you want to progress past level 50, your Origin becomes "Insane Well of the Furies."
  5. I have enjoyed this thread from the beginning.

    Recently, I had a five-year-old visitor watch me play and then ask to create a hero for them. Once we had stopped the Outbreak plague, jailed several dozen gangbangers and visited Miss Liberty, my visitor had one last request, totally out of the blue: "I want to fly to the top of City Hall and salute the American flag."

    This we did.

    Little kids and CoH are awesome.

    It is too bad that Sister Flame is not in the AE arc business at this time, but I can only suggest my plotline again: Just as Sister Flame reveres War Witch, what if there were a young superheroine who revered Sister Flame, but was captured? Sister Flame would certainly go to her rescue, and would probably have as much help from the superhero community as she desired.

    Still, Sister Flame mentoring her younger sister is a great thing to learn in an update. Thanks for what is certainly my all-time favorite thread here in the forums.
  6. **SPOILER**

    CV, that arc was taken from the City of Heroes comic book arc written by Troy Hickman. If you go to the Kings Row train station in-game, there is a statue of Cyrus Thompson, a/k/a Breakneck, in front of it.

    For me, the very best of that writing comes right after the part you like, but it is in the comic. Cyrus has blown his weakened heart to bits but taken Baron Zoria and friends down, and is on the floor when the Freedom Phalanx arrives.

    Cyrus (as Statesman cradles his dying body): Is it okay? Did you manage to stop them?

    Statesman: No, sir, we didn't. But you DID.

    Gets me every time.

    End of page 21 and start of page 22 in the online comic.
  7. Here in Texas, it is not uncommon to hear someone preparing to go somewhere say, "Well, I'm fixin' to leave..."

    My son, currently in New Zealand, finds that "Y'all" is a huge hit with the Kiwis, as well as an expression that here means to put everything in proper, functioning order for someone: "We'll get you fixed up." That phrase has been adopted as the official motto of the section where he works.

    Coming back the other way, when we in the States get something "figured out," the Brits, Aussies and Kiwis get it "sorted out." The expression that Texans locally find the most charming from EnZed is that while we take drinks to the beach in a "cooler" or an "ice chest," the Kiwis use a "chilly bin."

    Hmmmm, that latter would make a great Ice Hero name...
  8. Quote:
    Originally Posted by Eva Destruction View Post
    So you're all a time-traveling extra-dimensional Nemesis Plot?
    Don't forget "insane!"
  9. Quote:
    Originally Posted by Twisted Toon View Post
    I wonder which of the Devs is going to use "The Well" as a red name...
    Quote:
    Originally Posted by Zwillinger View Post
    We are all, secretly, "The Well".

    - Z
  10. Quote:
    Originally Posted by galadiman View Post
    I cannot imagine a more frightening thing anywhere.

    It is uncool that you have frightened me to the point that now I have to change my pants. The people sitting around me at my workplace do not appreciate this.

    "It's just a harmless little bunny!"

    "But... look at the bones!"

  11. Quote:
    Originally Posted by Schismatrix View Post
    According to the Paragon Wiki page on Dark Astoria:

    "The city authorities and Heroes, already reduced in number and staggering from the Rikti onslaught, had no choice but to relinquish the area to the Pantheon and wall it off. Within the walls, the army of Husks and Shaman ravaged the zone, tore the ground apart and sacrificed every man, woman and child in their efforts to wake the god Mot."
    As I recall, this quote is from somewhere in the official City of Heroes materials on Dark Astoria, either in the online history of Paragon City that came out with the game in 2004 (which I read when I started playing in 2005) or one of the zone background articles that came out in what, "The Paragon Times" or whatever the official Dev publication was?

    I took it to be an example of overly dramatic writing and/or a HUGELY jaded perspective. I think the more accurate and plausible narrative would be to reverse the above two sentences in that quote:

    The army of Husks and Shaman ravaged the zone, tore the ground apart and sacrificed every man, woman and child in their efforts to wake the god Mot. The city authorities and Heroes, already reduced in number and staggering from the Rikti onslaught, had no choice but to relinquish the area to the Pantheon and wall it off.

    Otherwise, you get into a really weird situation where nobody tries to evacuate or help, and in fact, they seal the zone up and prevent any escape by the doomed citizens, which cuts totally against the grain of the theme of "City of Heroes." So I always took it to be a "really big typo" instead of the official posture on what happened. Besides, how accurate can it be without any mention of Recluse's earwax, eh?
  12. Quote:
    Originally Posted by Master Zaprobo View Post
    Nope - genuine. "Pull the other one, it's got bells on it" is a perfectly valid "You're kidding" bit of UK slang.
    I thought he was shooting straight with me, but I thought a bit of caution and verification was in order.

    When I had met him, we chatted a bit and when I seemed to know something about British military history, he showed me his beret with his unit insignia on it and asked if I recognized it. He about passed out when I replied, "The Royal Scots Greys--Sgt. Ewart takes the Eagle at Waterloo." I don't think he had ever met an American that knew about that before. Ultimately, I wound up with a copy of Lady Butler's "Scotland Forever!" hanging in my office.

    He was working as a liaison to a large American corps, and told the story about how he had announced to the HQ unit that they were deploying for a training exercise into the field, "so all you clerks pack up your papers, pencils and rubbers, because you're going to need them!" and it escaped him as to why the entire unit broke out into laughter.

    Of course, announcing to a British unit that appearance is important, and all pants had better be pressed with a sharp crease in them would presumably bring the same reaction.

    "America and England, two nations separated by a common language" is how Mark Twain is supposed to have put it.
  13. Quote:
    Originally Posted by Schismatrix View Post
    According to the Paragon Wiki page on Dark Astoria:That would place it somewhere between November 2002 and May 2004. However, i seem to recall reading some lore in other places that implies Astoria became Dark Astoria decades ago...
    In the six years I have been playing, there were a few threads on this topic. Whether they are lost themselves, I dunno, but briefly:

    There is a plaque in DA that reads: "When the Freedom Phalanx became an officially recognized Super Group in 1953, the hero Vambrace made a pledge. 'Dark Astoria will be restored to its natural state,' he said. 'The Freedom Phalanx is commited to saving every part of Paragon City, even those that may seem lost. "

    Someone has pointed out that in the LGTF, Infernia says, "I'm sure dad kept the family place in Downtown Astoria."

    So Astoria is dark and needing restoration in 1953, but Infernia lives there as of the Omega Gambit in 2002, but as of 2004, DA is as we now see it.
    My concise take on it:

    The Freedom Phalanx succeeded in restoring Astoria in the mid-50s, but when so many superheroes died in the first Rikti Invasion, there was nothing to stop the forces that had plunged it into darkness before from returning (or perhaps a new, worse group) and DA is again in darkness. That would explain why we have the same architecture and Vanguard signs in DA: it went dark again after the 2002 invasion.

    One of my own heroes was born and raised in Astoria. He went out of town on business and returned to find Astoria as it is and everyone he cared for gone. He has vowed to again lift the darkness in Astoria.

    That is my fast explanation on it.
  14. Quote:
    Originally Posted by Master Zaprobo View Post
    I'm from the Uk and never heard of half of those in that image I think it's one for leg-pulling
    I had wondered for years about "Pull the other one" from the opening scene in "Monty Python and the Holy Grail," especially since King Arthur replies, "I am."

    I ran into a Colonel in the Royal Scots Greys who verified in America, "Pull the other one" translates into "You're kidding." I had suspected that it was roughly shorthard for "You're pulling my leg. Go ahead and pull the other one while you are at it." He confirmed this, and said that where he was from, if they were really sure you were kidding, they would say, "Pull the other one, it's got bells on it."

    Of course, he may have been pulling my leg on that last bit... should I have asked him to pull the other one?
  15. Melancton

    No "T" club

    Le's face facs. Elephans are alened and brigh, no o menion cue. Any sory ges impaced for he beer wih an elephan in i.

    "Horon Haches he Egg" is remendously ouching because he mean wha he said and he said wha he mean, and an Elephan's faihful, 100 per cen.
  16. Melancton

    I hate myself!

    There once was a thread titled something like "Generic Rant" that featured various posters putting up formulaic responses to the topic and then to previous posts, such as "Obligatory declaration of 'playing since Beta' status" and the like. I guess this thread was overdue for ad hominem slights being deployed.

    I think the primary point of departure regarding the Incarnate System is choices. There have been choices available since launch, and a number added on afterwards, that ran in parallel to one another. One could reach the highest level in the game, level 50, through any of these parallel paths. Now that is not the case.

    The lore and the backstory can be ignored, but only up to a point. I suppose that point will differ with individuals. But to take an obvious example, if someone wanted to play a villain, the argument could be deployed that they should just ignore the details of "City of Heroes" and pretend that they were doing villainous exploits instead of noble ones. (Indeed, there were many "Rouge Angle of Satin" types in Paragon City Back In The Day. ) Instead, out came "City of Villains," in which the story and lore explicitly supported playing a villain. This Well business is unfortunately shoehorning everyone into being a servant of a "mad" entity that can apparently take control of you at will. There is no other way to advance to the highest levels now.

    The discussion, I think, is a valid one to have. We are participating in a comic book story, in essence, and noting that we don't like the way the story is going because it "feels tacked on" or whatever other reason is part of the process, because the storyline being bad will have consequences; there are numerous storylines in venerable comic book series that caused great losses of readership. Perhaps the Devs will catch wind of this, perhaps they will not. It ought to be discussed. And however Wicked Clever it feels to deploy them, responses along the lines of "You are just stupid, and a poophead" are not discussion.
  17. Melancton

    I hate myself!

    Quote:
    Originally Posted by Chyll View Post
    I'm in the same boat with the OP, and I've posted a few times now similarly.

    I was excited for Incarnate stuff - eager even.

    But, now that it is here it feels wrong to me. It doesn't feel like CoX... and sadly is coloring my entire play experience from level 1 on a newbie, to my level 40 striving to win the good fight, and my level shifted incarnates. It is there, like a high pitched tone on a bad phone line. Logic is out the window, no matter how I've tried to get it back. At this point it is a gut response to what has been done so far...

    No, I cannot say what I would do different. I like the structure (well, Lore is kinda silly) of the implementation. But is is linear, it doesn't allow any sort of choice/freedom. The game mechanic, IMO, has been poorly supported by story and narrative structure. And this grates and disappoints terribly.
    Back as a Level 1, we picked an Origin, say, Science. Your actual origin and backstory was up to you. You filled in the details.

    For me, it is now as though if you pick Science, then your character is an escaped, failed experiment by Crey, period. That is the only story allowed. You can merrily ignore it, but it is irksome. That is pretty much the ground I covered in Where Is The Amorality of the Well Taking Us? There are no choices, just a deific Well.

    And as you say, there is just a "wrong feel" going on.

    And, as noted, you can avoid IOs and such and still participate successfully in the same content any other player can. Now, unless you go the Well route, you cannot participate in some content.

    As others have said, I like being a Hero in a City of Heroes. I would prefer not to be shoehorned into the Well business as it is being presented. Of course, I would also prefer that Troy Hickman and David Nakayama would helm a revived City of Heroes comic, too, for what that is worth.
  18. Quote:
    Originally Posted by Derangedpolygot View Post
    My friend's family called their loofah-sponge a "poof". Their scottish family visited and were rather alarmed to hear "There's a poof in the shower if you need it".
    Quote:
    Originally Posted by Electric-Knight View Post
    Haha, okay that just made me laugh out loud.

    Myself as well. What considerate hosts, providing for any potential need for their guests!
  19. Melancton

    No "T" club

    ha is he heme song for Arachnos, isn' i?

    Los of hose nursery rhymes are jus srange, like his one:

    om, om, he piper's son,
    Sole a pig, and away did run;
    he pig was ea
    And om was bea,
    And om went crying
    Down he sree.

    I never hough ha made much sense, no o menion being raher violen owards he pig. For some reason, Wal Disney made om he hero of "Babes in oyland," where he ges itched o Mary, Mary Quie Conrary, and "he Pig Inciden" is no menioned.
  20. I appreciate the discussion; many interesting replies.

    Quote:
    Originally Posted by rian_frostdrake View Post
    the well is a source of power that seems to have some self direction, and it seems to favor cole, thats what we know, i wouldnt make it an ultimate source of power just yet, its just a really strong power. I wouldn't be surprised if the coming storm is a force of equal or greater power.
    This is a possibility, but the Well has currently been singled out as "the" way to become "Incarnate" as I interpret the presentation. You could be right, but I also do not sense the Coming Storm as being particularly different morality-wise from the Well.

    Quote:
    Originally Posted by Techbot Alpha View Post
    Mentioning Incarnate powers and then saying 'Such as the Well of Furies, etc etc' would have been just fine. It would also have let people determine their own source of power, wether it was indeed the Well or a deity, or spirits, or uber high-tech, or shear consumption of enough anti-freeze that they became more super and 100% more blue.

    But, no, we instead get straight-jacketed with 'The Well is GOD! OBEY THE WELL MYTHOS!', which I still don't buy frankly, and nor do most of my characters, IC or OOC.
    *shrug*
    I think this is my own biggest objection. The Well is "it." The Well is "the" source.

    And yes, I "Mystery Science 3000" that aspect, but I am not happy that the official lore makes the ultimate force of the universe the Well. It does not officially affirm Good nor Evil, but just the desire to have Power. I think the Devs figured that makes it "Neutral," but by favoring Cole, I cannot see how that does not make it "Evil."


    Quote:
    Originally Posted by DarkGob View Post
    Presumably the devs want to drive their own game's story forward by tying characters into the lore. I don't really see the problem here, can't you just ignore the parts you don't like and make up your own reasoning?
    Well, I am, and I suppose a lot of folks are. But at some point, the game may well go over a line officially that endorses things that will make me too uncomfortable to go on. To use an extreme example: I will not play the Grand Theft Auto series because of the official presentation of a number of crimes and other acts; it is no good trying to ignore it and pretend it is really a Smurfs adventure.

    I have no problem with game mechanics that allow Vigilantes and outright Villains, because they are on parallel tracks to the same general level of power. You are not shoehorned to a particular moral decision in order to hit level 50, say. Not so if you want the next level of power, which the Devs have unfortunately presented as it stands.

    The Well of Furies previously was something non-sentient and passive; simply "a" means of becoming Super. Two guys found it, drank from it and the uses that they made of the abilities that resulted were guided by their respective moralities. That is different from a sentient Well making what are ultimately moral choices by favoring the evil Tyrant above all. Further, we are told that the Well has to be "resisted" or it will take you over completely. While this is all presented as not having any particular morality, and thus "amoral," I would agree with those that have concluded the Well is acting in an Evil fashion, and if Stupid is as Stupid does, the Well is Evil. And the Well is running the whole show as it is presented. So I ignore that aspect for the moment, since it is incompatible with my own lore. I am just getting antsy that the Devs will push this further and further to where participating at the highest level will mean having, if I may draw the comparison, to wear some form of an armband that I do not ever care to wear.
  21. On the one hand, I usually try to apply "Mystery Science Theatre 3000" to the overarching story in City of Heroes. By that I mean that when something in the backstory or mechanics seems weird, impossible or just plain dumb, then

    If you're wondering how he eats and breathes
    And other science facts,
    Just repeat to yourself "It's just a show,
    I should really just relax."

    I must say, though, I am having trouble doing that with "The Well of the Furies." It is being presented as a sentient, semi-to-mostly-all powerful (so far--who knows?) being that acts like a 9th grader who has read a lot of Nietzsche. It is beyond Good and Evil and seeks the Ubermench (can't say Superman, DC might sue! ) who likewise is beyond good and evil and just seeks power for the sake of power.

    The way this is going is that the Well is source of Eternality, and picks persons to share power and eternal life with, but now the Well REALLY, REALLY loves this Tyrant fellow, because HE has the Will to Power... there is no right or wrong to the Well, it is beyond Good and Evil, there is only POWER, and since Tyrant wants it more than anyone else, he is the Fair-Haired Child of the Well, the Well loves him best and the Well is in charge of things. There is no moral compass, just the Will to Power.

    Back in the Day, Marvel sort of set Odin up as the Head Guy, period, until he wasn't, exactly... Zeus and others showed up and it got pretty confusing. But we never had the source of super power and eternal life be as AMORAL as the Well acts.

    I do not care for the official position appearing to be that the Eternal Well has no Right or Wrong, only the Will to Power, and the Well is in charge of matters eternal regarding humans. I am trying to remember "It's just a show" but this really gets into my craw, and I am not relaxed.

    Is this a "City of Heroes" or a "City of No Wrong or Right, But Who Wants Power The Most"?
  22. And sharks! Where are the sharks with laser-beams??

    Toss us a freakin' bone here!
  23. Quote:
    Originally Posted by sleestack View Post
    So, what was Gilgamesh's Incarnate power, keeping the castaways from getting of the island?
    Quote:
    Originally Posted by Ironik View Post
    You dummy, that was Gunga Din. Gilgamesh is the bad guy from the Smurfs.
    This is very well played all around here. Rather than possibly ruin this Souffle of Humor (or a masterful Set and Spike, if you will) with any additions, let me just quietly Golf Clap.

    *Golf Clap*
  24. Quote:
    Originally Posted by Scythus View Post
    Well it's kind of difficult to when you're effectively a brain in a jar. Seriously, the dude probably lost his bits ages ago.
    Quote:
    Originally Posted by Nova Knight View Post
    That's exactly what he wants you to think. My contacts inform me that Nemesis does indeed have "bits" and that they are, in fact, steam-powered. They also tell me this was the inspiration for the Elvis Presley hit, "Burning Love." Then again, my contacts have been known to imbibe on occasion.
    Come to think of it, the Clockwork King is likewise a brain in a jar, capable of animating thousands of minions simultaneously. Is Paragon City big enough for two brains in a jar?

    Or are there even more?

    Is it common among the ladies laying out on the beach to comment to one another, "OMG, it's one of those Brain in a Jar Dudes staring at us!" ?

    Further complicating things is the fact that a good number of the female heroes running about are Guys In Real Life.

    It just gets so complicated for a Brain In A Jar Dude...
  25. Where is the obligatory claim that this is a Nemesis Plot??