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Posts
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Joined
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Which is better? I would assume 45% for just s/l but it may depend on at. An at with a heal or with high hp may want all around 32.5 def since they can take a few hits.
Thoughts? -
I tried a whole new build with a focus on better slotting powers regardless of the set bonuses and have come up with this.
I have tornado and freezing rain in it with much better slotting and still get 41% S/L defense.
What suffered was the global recharge where hasten is now a very bad 190 seconds.
Definately will need more work and I'm not sure this is any better than my previous build.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(3), Thundr-Acc/Dmg/EndRdx:50(3), Thundr-Dmg/EndRdx/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Dmg/EndRdx:50(7)
Level 1: Gale -- Empty(A)
Level 2: Stone Cages -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(23), Enf'dOp-Acc/EndRdx:50(23), Enf'dOp-Immob/Rng:50(37), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
Level 4: Super Speed -- Zephyr-ResKB:50(A)
Level 6: Quicksand -- RechRdx-I:50(A), RechRdx-I:50(7)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Steamy Mist -- Krma-ResKB:30(A), LkGmblr-Def/EndRdx/Rchg:50(11), LkGmblr-Def:50(11), LkGmblr-Rchg+:50(25), LkGmblr-Def/EndRdx:50(27)
Level 12: Stalagmites -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(13), RzDz-Acc/EndRdx:30(13), RzDz-Stun/Rng:30(15), RzDz-Acc/Stun/Rchg:30(15), RechRdx-I:50(46)
Level 14: Snow Storm -- EndRdx-I:50(A)
Level 16: Freezing Rain -- Posi-Dam%:50(A), RechRdx-I:50(17), RechRdx-I:50(17), ExVuln-DefDeb/Rchg:20(43), EndRdx-I:50(43)
Level 18: Earthquake -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitDeb/Rchg:50(19), DarkWD-Rchg/EndRdx:50(19), DarkWD-ToHitDeb:50(43)
Level 20: Hurricane -- DarkWD-ToHitDeb:50(A), EndRdx-I:50(25)
Level 22: Stone Prison -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx:50(34)
Level 24: O2 Boost -- Numna-Regen/Rcvry+:40(A)
Level 26: Volcanic Gasses -- BasGaze-Acc/Rchg:30(A), BasGaze-Rchg/Hold:30(27), BasGaze-Acc/EndRdx/Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(29), EoCur-Acc/Rchg:50(31)
Level 28: Thunder Clap -- Acc-I:50(A)
Level 30: Salt Crystals -- LgcRps-Acc/Rchg:50(A), LgcRps-Acc/EndRdx:50(31), LgcRps-Acc/Sleep/Rchg:50(31), LgcRps-Acc/Sleep:50(40)
Level 32: Animate Stone -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(33), SvgnRt-Acc/EndRdx:50(33), SvgnRt-Acc/Dmg/EndRdx:50(33), SvgnRt-Acc:50(34), SvgnRt-PetResDam:50(34)
Level 35: Tornado -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Dmg/EndRdx:50(36), ExRmnt-EndRdx/Dmg/Rchg:50(36), ExRmnt-Acc/Dmg/Rchg:50(36), UndDef-Rchg:50(37), UndDef-DefDeb/Rchg:50(37)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 41: Fissure -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dmg/EndRdx:50(42)
Level 44: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), LkGmblr-EndRdx/Rchg:50(45)
Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/EndRdx/Rchg:35(48), RechRdx-I:50(50)
Level 49: Earth's Embrace -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(50), Numna-Heal/Rchg:50(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), EndMod-I:50(21)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 12.5% Defense(Smashing)
- 12.5% Defense(Lethal)
- 13.13% Defense(Energy)
- 13.13% Defense(Negative)
- 12.81% Defense(Melee)
- 8.44% Defense(Ranged)
- 2% Enhancement(Stun)
- 4% Enhancement(Sleep)
- 37.5% Enhancement(RechargeTime)
- 41% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 9% FlySpeed
- 68.67 HP (6.75%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 5.25%
- MezResist(Held) 5.25%
- MezResist(Immobilize) 5.25%
- MezResist(Sleep) 5.25%
- MezResist(Stun) 5.25%
- MezResist(Terrorized) 4.7%
- 15% (0.25 End/sec) Recovery
- 20% (0.85 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 11.58% Resistance(Fire)
- 11.58% Resistance(Cold)
- 10% Resistance(Energy)
- 11.88% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 9% RunSpeed
Set Bonuses:
Basilisk's Gaze
(Fossilize)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Fossilize)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
(Stone Cages)- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Super Speed)- Knockback (Mag -4), Knockup (Mag -4)
(Steamy Mist)- Knockback (Mag -4), Knockup (Mag -4)
(Steamy Mist)- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Stalagmites)- 2% (0.03 End/sec) Recovery
- 15.26 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Earthquake)- 15.26 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Stone Prison)- 2% (0.03 End/sec) Recovery
(Volcanic Gasses)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Salt Crystals)- 4% Enhancement(Sleep)
- 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Animate Stone)- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
- 10% Resistance(All)
(Tornado)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Tornado)- 2% DamageBuff(All)
(Lightning Storm)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Fissure)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Rock Armor)- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Seismic Smash)- MezResist(Immobilize) 2.75%
- 15.26 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Earth's Embrace)- MezResist(Terrorized) 2.2%
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
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Your feedback is very helpful.
The main thing that helps is that your playstyle is very similar to mine. I play mainly melee characters too and like to take a charge in mentality and jump into the middle of danger.
I don't take stupid risks though so having the earth's embrace along with quick recharge and good defense would be my priorities.
I also need to do some damage to feel like I am contributing and this character was pitful in the damage department before this respec.
I do have a couple of banked respecs due to how long I have played the game but was hoping to save some of them. I could run some respec trials as needed. I do not have an unlimited budget but can farm with my fire tank when I feel like it. My builds here were actually focused on using low price IOs which is why I purposely did not have kinetic combat.
I think I will play around with a better slotted version that includes tornado and more slotting for earthquake and stone cages.
For now I am happy to say that this character is back in the rotation of getting played along with my fire brute and my katana/electric scrapper.
But the mini-game of Mids is just too addicting for me to ever stop thinking about things to tweek.
What is a second build option and how do I do it? I haven't tried this yet.
Thanks for the input. -
I do read and listen to the feedback as I am sure that those posting know what they are doing.
However, I also must say that there differing opinions on playstyle and what is recomended varies by poster.
I am not trying to gimp my character and do try to understand all suggestions.
My playstyle, as I noted is more towards melee toons so I am also trying to find a way to make this character more fun for me yet still not gimped.
I don't care to stand back and debuff all day long. I find it boring and not really very needed when playing with other level 50s. Most stuff is dead before I can use more than two or three debuffs anyway.
So here is another build with S/L just about at 45% (44.9 to be exact).
I know that freezing rain is still badly slotted per the advice I keep getting. I can live with that.
I kept my slotting the same since I already respecced.
I understand that 5% chance to hit is better than 15%. What I didn't know is that I could keep my ranged and E and NE defense still between 32 and 34% while getting S and L to 45.
I appreciate the help and time everyone has spent helping me.
It has been a learning experience and my frustration is with the time I spent when I still don't seem to get it right and not at the posters.
Later
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Stormcloud: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize -- Thundr-Dmg/Rchg:30(A), Thundr-Dmg/EndRdx:50(3), Thundr-Acc/Dmg:30(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Gale -- Empty(A)
Level 2: Stone Cages -- Enf'dOp-Acc/EndRdx:50(A)
Level 4: Super Speed -- Zephyr-ResKB:50(A)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(9)
Level 8: Salt Crystals -- LgcRps-Acc/Rchg:50(A), LgcRps-Acc/EndRdx:50(9), LgcRps-Acc/Sleep/Rchg:50(11), LgcRps-Acc/Sleep:50(11), LgcRps-EndRdx/Sleep:50(13)
Level 10: Steamy Mist -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/EndRdx/Rchg:40(15), RctvArm-ResDam/Rchg:40(17), S'fstPrt-ResDam/Def+:30(17)
Level 12: Stalagmites -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(19), Stpfy-Acc/EndRdx:50(19), Stpfy-Stun/Rng:50(21), Stpfy-Acc/Stun/Rchg:50(21), Stpfy-KB%:50(23)
Level 14: Stone Prison -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx:50(31), Thundr-Dmg/Rchg:50(31), Thundr-Dmg/EndRdx/Rchg:50(34), Thundr-Acc/Dmg/Rchg:50(40)
Level 16: Freezing Rain -- ExVuln-DefDeb:20(A), ExVuln-DefDeb/Rchg:20(25), ExVuln-DefDeb/Rchg/EndRdx:20(36)
Level 18: Earthquake -- RechRdx-I:50(A)
Level 20: Hurricane -- DisWord-ToHitDeb/Rchg:20(A), DisWord-ToHitDeb:20(36), DisWord-ToHitDeb/Rchg/EndRdx:20(43), EndRdx-I:50(46)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(27)
Level 24: Snow Storm -- EndRdx-I:50(A)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(29), NrncSD-Dam%:30(50)
Level 28: Thunder Clap -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(31), RzDz-Acc/EndRdx:30(36), RzDz-Stun/Rng:30(37), RzDz-Acc/Stun/Rchg:30(37), EndRdx-I:50(37)
Level 30: Quicksand -- RechRdx-I:50(A)
Level 32: Animate Stone -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(33), BldM'dt-Acc/EndRdx:50(33), BldM'dt-Acc/Dmg/EndRdx:50(33), BldM'dt-Acc:50(34), BldM'dt-Dmg:50(34)
Level 35: Fissure -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 41: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42), GftotA-Def/EndRdx:40(42), RedFtn-Def/EndRdx:50(42), Krma-ResKB:30(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(45), BasGaze-EndRdx/Rchg/Hold:30(46), BasGaze-Acc/EndRdx/Rchg/Hold:30(46)
Level 47: Earth's Embrace -- Numna-Heal/Rchg:50(A), RgnTis-Heal/Rchg:30(48), Mrcl-Heal/Rchg:40(48), Dct'dW-Heal/Rchg:50(48)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(23), EndMod-I:50(25)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:- 13% Defense(Smashing)
- 13% Defense(Lethal)
- 7.69% Defense(Fire)
- 7.69% Defense(Cold)
- 25.81% Defense(Energy)
- 25.81% Defense(Negative)
- 3% Defense(Psionic)
- 10.81% Defense(Melee)
- 25.19% Defense(Ranged)
- 9.56% Defense(AoE)
- 4% Enhancement(Sleep)
- 5% Enhancement(Stun)
- 36.25% Enhancement(RechargeTime)
- 33% Enhancement(Accuracy)
- 17% FlySpeed
- 49.6 HP (4.88%) HitPoints
- 17% JumpHeight
- 17% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Confused) 1.65%
- MezResist(Immobilize) 3.85%
- MezResist(Stun) 1.65%
- 16.5% (0.28 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 17% RunSpeed
Set Bonuses:
Thunderstrike
(Fossilize)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Super Speed)- Knockback (Mag -4), Knockup (Mag -4)
(Salt Crystals)- 4% Enhancement(Sleep)
- 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
(Steamy Mist)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Steamy Mist)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Stalagmites)- 2.5% (0.04 End/sec) Recovery
- 19.08 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Stone Prison)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Freezing Rain)- 3% Enhancement(Accuracy)
- 1.25% Defense(Melee), 0.63% Defense(Lethal), 0.63% Defense(Smashing)
(Hurricane)- MezResist(Confused) 1.65%
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- Knockback (Mag -4), Knockup (Mag -4)
(Volcanic Gasses)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Thunder Clap)- 2% (0.03 End/sec) Recovery
- 15.26 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Animate Stone)- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Fissure)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Lightning Storm)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Rock Armor)- 10% (0.42 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Rock Armor)- Knockback (Mag -4), Knockup (Mag -4)
(Seismic Smash)- MezResist(Immobilize) 2.75%
- 15.26 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Seismic Smash)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1478;686;1372;HEX;| |78DA65944D4F1351148667DAA94029D0827C430B4528142934BA34311109C1D004E| |D0FC0D20E7492326DA62D4AFC00D45FC0C615A22ED5B851E346D1E85FF06BE12F50| |3E5CEAAA9ECEFBD6123B69F3CC79E7DC73EF7DCFDC895DBFE8793EBB755E51BDD39| |9443EBF389D350B563693D12D572CB1622415B9DCF142D65A4D66B2C5549D8403D5| |9C4A7A64266115D29528702CE142717939628F5F8C175757B3A661AEF8E6CCB46EE| |9662152B9712F64A5483CA7EB298F7D3BAF277292D9520952BA954F1B399F1DCF99| |6B46DE5832324661BD75266724CB1398FA622C912FE8D67A97AC7158FE37558557C| |9A5EC0AFA35C5F1401815EE20D61E22D61E81271E8357AB63E52797724B14958ABA| |ADDA59436287939AF3BBC3D682A2B9ECC492C335CEAA643DB921CFEB304EABDB43A| |DFAF7A0FB03F911F4BC03938206D4D51A82721392677EB07910F406C84ED5DEDDA6| |A0910E346EA04EEB26B9059EBC43DE053BEE8137044D1CDBB4837537D3253F5DF4E| |F8283742D44375332B605631D2D6FC497364DE97A0B0EED81E5E97DF4CE475F74D1| |DAB04767DB53E63F01C3CFC08941E4768881EDC855DBDBB1E69EDFE8EA92849DACD| |DC9FCF236BBE979F727879DD7F319ECFB427E05A309F8B72CE8A507BD7968FE0238| |54044FAD91D748CE77BB1C720DFDDC5FD9E200EB057E401BF849EE9307F4F4903C0| |2F7E5450B62AC33F8025AF825187D45BE06D32A4E40799E61F66E843D1B61CF46D8| |AB107B1A620F0F649E51BE67A3F475CC4B6A78BFC6DC88C3F4FB8F4751C639DFF88| |220A829A7AF9097C93838418F27BE8187325F843D8FC45177F21CBC9C9CC57C9331| |E83EE9F914729529AEEDC02DE7929A6A9FD4A3E3CA255438ACC9FA55551CEA7D9CD| |D8E6DB06B005EF469FF7F05FAAB4A295CF374AA4689D628676A94B335CA7C8DB2A0| |1DFBFAD84A83F7DFB7A7F4172341FD88| |-------------------------------------------------------------------|
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Here is my final build that I respeced into last night.
After playing it with another player I love this build.
I play it like a scraptroller where I keep on superspeed and steamy mist and run in and stun them with stalgmites and then hit them hard with seismic smash that does up to 500 points damage when contained. I also use hurricane and superspeed to blow then all around and debuff them but this will not be my strategic in bigger teams or against higher level opponents. I mix in stone prison and fossilize and some more stuns or AOE debuffs as needed. All of this time my animate stone and lightning storm are wreaking havoc on everything around me.
I disagree that I don't have enough slots in volcanic gasses or other long charging powers. My powers recharge in about 1/3 of the base time.
I will continue to work on endurance management since the earth/storm set will always be endurance heavy. Cardiac incarnate may be my way to go.
I think this is a good build once you are already to level 50. I am not sure I would use it to level up.
Hope you have enjoyed the ride. I must admit I spent many hours trying to figure out how to make my main fit my melee playstyle and may have finally found it.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Stormcloud: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold:30(A), Thundr-Dmg/EndRdx:50(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Gale -- Empty(A)
Level 2: Stone Cages -- Enf'dOp-Acc/EndRdx:50(A)
Level 4: Super Speed -- Zephyr-ResKB:50(A)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(9)
Level 8: Salt Crystals -- CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(9), CSndmn-Acc/EndRdx:50(11), CSndmn-Sleep/Rng:50(11), CSndmn-Acc/Sleep/Rchg:50(13)
Level 10: Steamy Mist -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/EndRdx/Rchg:40(15), LkGmblr-Rchg+:50(17), S'fstPrt-ResDam/Def+:30(17)
Level 12: Stalagmites -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(19), Stpfy-Acc/EndRdx:50(19), Stpfy-Stun/Rng:50(21), Stpfy-Acc/Stun/Rchg:50(21), Stpfy-KB%:50(23)
Level 14: Stone Prison -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx:50(31), Thundr-Dmg/Rchg:50(31), Thundr-Dmg/EndRdx/Rchg:50(34), Thundr-Acc/Dmg/Rchg:50(40)
Level 16: Freezing Rain -- ShldBrk-DefDeb:30(A), ShldBrk-%Dam:30(25), EndRdx-I:50(36)
Level 18: Earthquake -- RechRdx-I:50(A)
Level 20: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(36), DarkWD-Rchg/EndRdx:50(43), DarkWD-ToHitDeb/EndRdx:50(46)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(27)
Level 24: Snow Storm -- EndRdx-I:50(A)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(29), NrncSD-Dam%:30(50)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg:50(A), Stpfy-KB%:50(31), Stpfy-EndRdx/Stun:50(36), Stpfy-Acc/EndRdx:50(37), Stpfy-Stun/Rng:50(37), Stpfy-Acc/Stun/Rchg:50(37)
Level 30: Quicksand -- RechRdx-I:50(A)
Level 32: Animate Stone -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(33), BldM'dt-Acc/EndRdx:50(33), BldM'dt-Acc/Dmg/EndRdx:50(33), BldM'dt-Acc:50(34), BldM'dt-Dmg:50(34)
Level 35: Fissure -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 41: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42), GftotA-Def/EndRdx:40(42), RedFtn-Def/EndRdx:50(42), Krma-ResKB:30(43)
Level 44: Seismic Smash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(45), C'ngImp-Dmg/EndRdx/Rchg:50(45), C'ngImp-Acc/Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/EndRdx:50(46), G'Wdw-Acc/Rchg:50(46)
Level 47: Earth's Embrace -- Numna-Heal/Rchg:50(A), RgnTis-Heal/Rchg:30(48), Mrcl-Heal/Rchg:40(48), Dct'dW-Heal/Rchg:50(48)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(23), EndMod-I:50(25)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 24.25% Defense(Energy)
- 24.25% Defense(Negative)
- 3% Defense(Psionic)
- 24.88% Defense(Ranged)
- 7.69% Defense(AoE)
- 2.25% Max End
- 5% Enhancement(Sleep)
- 6% Enhancement(Stun)
- 66.25% Enhancement(RechargeTime)
- 37% Enhancement(Accuracy)
- 13% FlySpeed
- 83.93 HP (8.25%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 3.3%
- MezResist(Stun) 1.65%
- 22% (0.37 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 13% RunSpeed
Set Bonuses:
Basilisk's Gaze
(Fossilize)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Fossilize)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
(Super Speed)- Knockback (Mag -4), Knockup (Mag -4)
(Salt Crystals)- 5% Enhancement(Sleep)
- 19.08 HP (1.88%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Steamy Mist)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Steamy Mist)- 7.5% Enhancement(RechargeTime)
(Steamy Mist)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Stalagmites)- 2.5% (0.04 End/sec) Recovery
- 19.08 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Stone Prison)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Freezing Rain)- 2.5% (0.04 End/sec) Recovery
(Hurricane)- 15.26 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- Knockback (Mag -4), Knockup (Mag -4)
(Volcanic Gasses)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Thunder Clap)- 2.5% (0.04 End/sec) Recovery
- 19.08 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Animate Stone)- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Fissure)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Lightning Storm)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Rock Armor)- 10% (0.42 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Rock Armor)- Knockback (Mag -4), Knockup (Mag -4)
(Seismic Smash)- MezResist(Immobilize) 2.2%
- 11.45 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1478;682;1364;HEX;| |78DA6594DB4E1A5114866760F080A8A0F5ACA8A0A25851D25E3669526B8C8D24263| |C80228C32090E64C0A6A607B5ED1378D3AB1E1FA0373DF7BAA707E8E9A24F50157B| |D95ED1C5FC3FC57426906FD6BFD75E6BEF7FCF4CE2DA65DFD3C5FD8B8AEA9FCFA58| |AC5D5F9BC59B2F2B99C6E7912A94D23ADC8E54D96F2D6563A97DFCE344A3852CFA9| |A5C7165256295B8B864F255CDADED888D9F35793DB5B5B79D33037034B6656B774B| |314ABDD7857F2522459D0F58CCFBE5DD65305C96CAF0519DD2A668D42C08E97CCAB| |46D15837724669A763A160A4AB0D4C7D35912A96746BA757D6382EFF1BAAC2ABE25| |13EBB146548535C0F248C0BBF23D61E21D61E830D4FC0B5FA5CF9C9A5DC1445A5A2| |1EA8765658EC705373FF70D95A48348F9D587179A659956C227765BC11F3B4C677A| |8D5F41EF47E203F82BE4F605AD08CBA5A73486E22321604DB46417F1772FD3DAABD| |BB3D410B1D68D9C558C71EB90F9EB94DDE01BBEF82D705AD9CDB7A1FEB6EA34B41B| |A187C088ED2B508DDCCC8DC76CC75B5AB6E7B2DBD0D60781439D5F6017A17A02FBA| |689DD8A3BBF325FC0CBF06A36FC099B760B718D8855CB58BFBEEFFADD83DD625EC6| |1ED1EF6AB6EB38F9EF7F169E8FF020E7E25BF81F114FCDB100CD08301FA17A43F61| |FA38461FC7E8E3187DBC552DC1350C717FD5A161D61BFE096DE4903C228FE969993| |C018FC4BE10E6BA43CFA0459F83F117E42B30ABE20DA8F619E7D94DF0CC26786613| |3CAB08CF34C2333C963E937CCE26E9EB949FD4F09C4D791147E9F71F9FA24CB3DFF| |41AEA9C5D2775320DCE64C82C6A94A55F8C671E4B429BBD00FF6717D16F36013D20| |673E875C658E6B3BF6CA7B494DB5DFD493D3CA1554283BB27ED515977A8FCFD401D| |83B82350E6AFF7F0586EA4A25EA189D7328718772CEA19C7728CB0E65453BF5F5B1| |9566FFBF6F4FE52F3667FE1C| |-------------------------------------------------------------------|
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I think this is going to be my final build.
I realized quicksand was overslotted and moved some of my not as useful slots around to increase my endurance recovery to 1.74 net.
My S/L/E/N are all between 34.6 and 35.5 and my ranged defense is 39.2%.
I also have my recharge up to 142.5% and hasten recharge down to 131.7 seconds.
I like this and have done all I want to do with it.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Stormcloud: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Gale -- Empty(A)
Level 2: Stone Cages -- Enf'dOp-Acc/EndRdx:50(A)
Level 4: Super Speed -- Zephyr-ResKB:50(A)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(9)
Level 8: Salt Crystals -- CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(9), CSndmn-Acc/EndRdx:50(11), CSndmn-Sleep/Rng:50(11), CSndmn-Acc/Sleep/Rchg:50(13)
Level 10: Steamy Mist -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/EndRdx/Rchg:40(15), LkGmblr-Rchg+:50(17), S'fstPrt-ResDam/Def+:30(17)
Level 12: Stalagmites -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(19), Stpfy-Acc/EndRdx:50(19), Stpfy-Stun/Rng:50(21), Stpfy-Acc/Stun/Rchg:50(21), Stpfy-KB%:50(23)
Level 14: Stone Prison -- Thundr-Acc/Dmg:40(A), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx:40(31), Thundr-Dmg/Rchg:50(31), Thundr-Dmg/EndRdx/Rchg:50(34), Thundr-Acc/Dmg/Rchg:40(40)
Level 16: Freezing Rain -- ShldBrk-DefDeb:21(A), ShldBrk-%Dam:20(25)
Level 18: Earthquake -- RechRdx-I:20(A)
Level 20: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(36), DarkWD-Rchg/EndRdx:50(43), DarkWD-ToHitDeb/EndRdx:50(46)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(27)
Level 24: Snow Storm -- EndRdx-I:50(A)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(29)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg:30(A), Stpfy-KB%:50(31), Stpfy-EndRdx/Stun:30(36), Stpfy-Acc/EndRdx:30(37), Stpfy-Stun/Rng:30(37), Stpfy-Acc/Stun/Rchg:30(37)
Level 30: Quicksand -- RechRdx-I:50(A)
Level 32: Animate Stone -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(33), BldM'dt-Acc/EndRdx:50(33), BldM'dt-Acc/Dmg/EndRdx:50(33), BldM'dt-Acc:50(34), BldM'dt-Dmg:50(34)
Level 35: Fissure -- Stpfy-Acc/Rchg:20(A), Stpfy-EndRdx/Stun:50(36), Stpfy-Acc/EndRdx:20(43), Stpfy-Stun/Rng:20(50), Stpfy-Acc/Stun/Rchg:50(50), Stpfy-KB%:50(50)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 41: Rock Armor -- LkGmblr-Rchg+:40(A), LkGmblr-Def/EndRdx:50(42), GftotA-Def/EndRdx:40(42), RedFtn-Def/EndRdx:50(42), Krma-ResKB:30(43)
Level 44: Seismic Smash -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/Rchg:35(45), C'ngImp-Dmg/EndRdx/Rchg:35(45), C'ngImp-Acc/Dmg/Rchg:35(45), C'ngImp-Acc/Dmg/EndRdx:50(46), G'Wdw-Acc/Rchg:35(46)
Level 47: Earth's Embrace -- Numna-Heal/Rchg:50(A), RgnTis-Heal/Rchg:30(48), Mrcl-Heal/Rchg:40(48), Dct'dW-Heal/Rchg:50(48)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(23), EndMod-I:50(25)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 24.56% Defense(Energy)
- 24.56% Defense(Negative)
- 3% Defense(Psionic)
- 29.25% Defense(Ranged)
- 7.69% Defense(AoE)
- 2.25% Max End
- 72.5% Enhancement(RechargeTime)
- 5% Enhancement(Sleep)
- 9% Enhancement(Stun)
- 28% Enhancement(Accuracy)
- 17% FlySpeed
- 103 HP (10.13%) HitPoints
- 17% JumpHeight
- 17% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 3.3%
- MezResist(Stun) 1.65%
- 22% (0.37 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 17% RunSpeed
Set Bonuses:
Thunderstrike
(Fossilize)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Super Speed)- Knockback (Mag -4), Knockup (Mag -4)
(Salt Crystals)- 5% Enhancement(Sleep)
- 19.08 HP (1.88%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Steamy Mist)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Steamy Mist)- 7.5% Enhancement(RechargeTime)
(Steamy Mist)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Stalagmites)- 2.5% (0.04 End/sec) Recovery
- 19.08 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Stone Prison)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Freezing Rain)- 2.5% (0.04 End/sec) Recovery
(Hurricane)- 15.26 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- Knockback (Mag -4), Knockup (Mag -4)
(Volcanic Gasses)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Thunder Clap)- 2.5% (0.04 End/sec) Recovery
- 19.08 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Animate Stone)- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Fissure)- 2.5% (0.04 End/sec) Recovery
- 19.08 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Lightning Storm)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Rock Armor)- 10% (0.42 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Rock Armor)- Knockback (Mag -4), Knockup (Mag -4)
(Seismic Smash)- MezResist(Immobilize) 2.2%
- 11.45 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1478;693;1386;HEX;| |78DA6594DB4E1A511486F7C0208A584144F1000856F15051D25E3669526B8C8D242| |63C00228C32090E64189A9A1E14EC1378D3AB5ADB07E865D3F6BAA707E8E1A64FD0| |7AE8A5BDA26B66FD14D29940BE59FF5E7BAD3DFFDE33E9FB77BCAF56EBB784E45B2| |EE5AAD5EC725933F472A9A4E8AE746E47CD0BBA3C19A3ACEFE64BE55AC14DE1443B| |A7959E5CC9E946B115453B126ED7B6B793D6FC6CA6B6BB5BD6546DC7BFA615155DD| |18C64EBC6B351A622998AA214BCD6EDBA92AB50667F2B28287AB5A856FC56BCA6DD| |53ABEA965A528DBD81958A9A371B684A369DAB1A8ABE17A2354ED1FFA12470355DE| |21921250BC731F89C299F802F985D2F999BEDB9F4A34B3C224582221D4956D624D9| |E184E6FCE1B0B438692E2BB1E970CDA32AD80DEED3B89BE7C9EEF75CABFB03D3F31| |1FCC4F47E66E6093D5C57EE89D34D82C622CC2B31A62FC8B9BE6162581607845E38| |D0BBCF630307609D39D8000F99434F980F087D98DB67BA67F6814B91638E2370310| |6D71227AC17686E3FCF95FA2572685016A12E624016665B3F3CF39B7E90A69016E0| |6773065EB38F936F98736F990BEF9843645C9073A5209E77F45258CFBB45E1306A0| |FC7784DE6E38DB0E61CF9E2B0F246BF32C7BF81DF99DB943B86671EDB670F23F063| |F280E3AB75B0011E321F9B40EF30F6D91C8AA25EF4276B13BFC053F00C1E9E8317C| |C53B22B8EB971732D01ACC1F4A4CE71AA0162EF52586B51E237C09C3B85933F8D93| |3F8D3D9BC6C94F604F13D8C333EA3B83733613E47335EBE3BAB332620FD601DFFF7| |8859847BFF94D425C16D7B64005CC33170ADC67C15C24C5E7D42F89BD4F66B8EEE2| |4DF6747195FB2DA659F7D3DE2F71AE58C2DE9F79E8BD8426596FEA45A772972B9CD| |BB27EB71587F41467EB88199AE0358ECBFF7F05C26DA539671B5DB229299B72DDA6| |DCB029EB366543EEF8FA584A8FEFDFB7A7F917059BFC3B| |-------------------------------------------------------------------|
-
Tweeked it some more and got hasten down to 136 and added some toxic resistance and manuevers.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Stormcloud: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize- (A) Thunderstrike - Accuracy/Damage: Level 50
- (3) Thunderstrike - Damage/Endurance: Level 50
- (3) Thunderstrike - Damage/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (7) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Empty
- (A) Enfeebled Operation - Accuracy/Endurance: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (9) Recharge Reduction IO: Level 50
- (A) Pacing of the Turtle - Accuracy/Slow: Level 30
- (11) Pacing of the Turtle - Damage/Slow: Level 30
- (11) Pacing of the Turtle - Accuracy/Endurance: Level 30
- (13) Pacing of the Turtle - Range/Slow: Level 50
- (36) Pacing of the Turtle - Chance of -Recharge: Level 50
- (46) Pacing of the Turtle - Endurance/Recharge/Slow: Level 30
- (A) Reactive Armor - Resistance: Level 40
- (13) Reactive Armor - Resistance/Endurance: Level 40
- (15) Reactive Armor - Resistance/Recharge: Level 40
- (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (17) Luck of the Gambler - Recharge Speed: Level 50
- (17) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Stupefy - Accuracy/Recharge: Level 50
- (19) Stupefy - Endurance/Stun: Level 50
- (19) Stupefy - Accuracy/Endurance: Level 50
- (21) Stupefy - Stun/Range: Level 50
- (21) Stupefy - Accuracy/Stun/Recharge: Level 50
- (23) Stupefy - Chance of Knockback: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 40
- (31) Thunderstrike - Damage/Endurance: Level 40
- (31) Thunderstrike - Damage/Recharge: Level 50
- (40) Thunderstrike - Accuracy/Damage/Recharge: Level 40
- (43) Thunderstrike - Accuracy/Damage/Endurance: Level 40
- (A) Shield Breaker - Defense Debuff: Level 21
- (25) Shield Breaker - Chance for Lethal Damage: Level 20
- (A) Recharge Reduction IO: Level 20
- (A) Endurance Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (27) Karma - Knockback Protection: Level 30
- (A) Endurance Reduction IO: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (27) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (29) Basilisk's Gaze - Recharge/Hold: Level 30
- (29) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (A) Stupefy - Accuracy/Recharge: Level 30
- (31) Stupefy - Chance of Knockback: Level 50
- (36) Stupefy - Endurance/Stun: Level 30
- (37) Stupefy - Accuracy/Endurance: Level 30
- (37) Stupefy - Stun/Range: Level 30
- (37) Stupefy - Accuracy/Stun/Recharge: Level 30
- (A) Lethargic Repose - Accuracy/Recharge: Level 50
- (34) Lethargic Repose - Endurance/Sleep: Level 50
- (36) Lethargic Repose - Accuracy/Endurance: Level 50
- (A) Blood Mandate - Accuracy/Damage: Level 50
- (33) Blood Mandate - Damage/Endurance: Level 50
- (33) Blood Mandate - Accuracy/Endurance: Level 50
- (33) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (34) Blood Mandate - Accuracy: Level 50
- (34) Blood Mandate - Damage: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 20
- (43) Positron's Blast - Damage/Endurance: Level 20
- (50) Positron's Blast - Damage/Recharge: Level 20
- (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (50) Positron's Blast - Damage/Range: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (39) Thunderstrike - Damage/Endurance: Level 50
- (39) Thunderstrike - Damage/Recharge: Level 50
- (39) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (40) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (40) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 40
- (42) Luck of the Gambler - Defense/Endurance: Level 50
- (42) Gift of the Ancients - Defense/Endurance: Level 40
- (42) Red Fortune - Defense/Endurance: Level 50
- (43) Karma - Knockback Protection: Level 30
- (A) Crushing Impact - Accuracy/Damage: Level 35
- (45) Crushing Impact - Damage/Recharge: Level 35
- (45) Crushing Impact - Damage/Endurance/Recharge: Level 35
- (45) Crushing Impact - Accuracy/Damage/Recharge: Level 35
- (46) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (46) Ghost Widow's Embrace - Accuracy/Recharge: Level 35
- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (48) Regenerative Tissue - Heal/Recharge: Level 30
- (48) Miracle - Heal/Recharge: Level 40
- (48) Doctored Wounds - Heal/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 2: Swift- (A) Empty
- (A) Miracle - +Recovery: Level 40
- (A) Empty
- (A) Performance Shifter - Chance for +End: Level 50
- (23) Performance Shifter - EndMod: Level 50
- (25) Endurance Modification IO: Level 50
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 25.81% Defense(Energy)
- 25.81% Defense(Negative)
- 3% Defense(Psionic)
- 3.63% Defense(Melee)
- 28.94% Defense(Ranged)
- 7.69% Defense(AoE)
- 4% Enhancement(Sleep)
- 2.5% Enhancement(RunSpeed)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(JumpHeight)
- 6% Enhancement(Stun)
- 2.5% Enhancement(JumpSpeed)
- 46% Enhancement(Accuracy)
- 61.25% Enhancement(RechargeTime)
- 17% FlySpeed
- 49.6 HP (4.88%) HitPoints
- 17% JumpHeight
- 17% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 3.3%
- MezResist(Sleep) 2.75%
- MezResist(Stun) 1.65%
- 19.5% (0.33 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 17% RunSpeed
Set Bonuses:
Thunderstrike
(Fossilize)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Super Speed)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback (Mag -4), Knockup (Mag -4)
(Quicksand)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Steamy Mist)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Steamy Mist)- 7.5% Enhancement(RechargeTime)
(Steamy Mist)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Stalagmites)- 2.5% (0.04 End/sec) Recovery
- 19.08 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Stone Prison)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
(Freezing Rain)- 2.5% (0.04 End/sec) Recovery
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- Knockback (Mag -4), Knockup (Mag -4)
(Volcanic Gasses)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Thunder Clap)- 2.5% (0.04 End/sec) Recovery
- 19.08 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Salt Crystals)- 4% Enhancement(Sleep)
- 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
(Animate Stone)- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Fissure)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Lightning Storm)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Rock Armor)- 10% (0.42 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Rock Armor)- Knockback (Mag -4), Knockup (Mag -4)
(Seismic Smash)- MezResist(Immobilize) 2.2%
- 11.45 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1478;692;1384;HEX;| |78DA65944B4F135114C7EFB4530AA5484B296F282DD24291D2469726262221189A9| |0F403401F039DA44C9B696B243E78F909D8B812C1BDF8D69DFA217C2CF413282D2E| |7555CFCCFFD4126702F9CDF9DFF3B8F7F4DC49DEBEE13E59DCBD2624CF7C215D2EA| |FCE17B58A5E2C1414DD914C6FA859418F2B5529EA9BD942B19A739239DEF269BAC7| |16D27A25DFB402E71CAE57D7D76366FC6AAABAB959D4546DC3BBA4E5155DD12AB1E| |68B6BA54849522545C9B9CDD765255D22CFEEA69153F4725E2D794D7B49BBA596D5| |8C5A502B5B3D0B25356B14D094D564BA5C51F4AD01DAE324FDDF95043F0D8778444| |8C8C276C87C0CCA47CC63B0ED09B8D68AA53F7AC43D522456A403C9F49AA076D8A1| |49F6EF36536BFF068668CD6106346C8E19CECE6C67DEA77527EFD0F9948C5159B84| |E98CF40F773AEF5129C7D013D4BE8407E4747885E22E43B065E083083A0C78F584F| |3F6277089D5CB7731B6B3D3BCC5DB0778FB90FF63D00EF10BA102B77195DA5FC638| |74CEE6AE40876F418CC514C37F7A95BA28EF5CA62A08DE8938551CECB7DF51A7D21| |4D21CD87B3095F1039FBA8517E68929FCF33F45B98E7C990D9CF39FAD9DFD8FE203| |4FBE0279BE937F4191CF9C2FC0AAE93EF30F763781B3D1AE3F34EECC0BEB8CBDC63| |EE83A63B626DA3EF1113FCC0B11F41C335C0F9033FB0BFF19FCC53660D0CD69967E| |029B529C4FD0EBD427FA2AFC1C41BE63BF826DE82790937C0A837C9931FE6C90FF3| |6F14E6C98FF0E44778F26B546F0A7D96A7FC989F690FCE312DB3ED821DE5FEFF710| |B31C3F566D60821595CCA301566169CCDA1CEACB149B2EB542F867AF6580A79E7AE| |A2B7738BA8379784EEA51988F35CC479066A2EBA97AC49E64D3D3BAFDC4486BAC5E| |B574BB1490F7167FB0EC08171EC7144FEFF2B30DA521A51CB6ADCA2242CCA658B72| |C5A22C5B9415F9DCD7C7543A3CFFBE3D8DBFC4EFFC39| |-------------------------------------------------------------------|
-
I got my build where I want it with S/L/E/N all at 33.7 to 34.6 defense.
I even got ranged defense to 39.6% and kept the 12 points in KB.
Now I have a heal and some nice melee attacks for when I want to finish off some held stuff.
It is as near perfect as I can get it and what I wanted in my playstyle.
Now to see if the rest of you agree before I go for my respec.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Stormcloud: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize- (A) Thunderstrike - Accuracy/Damage: Level 50
- (3) Thunderstrike - Damage/Endurance: Level 50
- (3) Thunderstrike - Damage/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (7) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Empty
- (A) Enfeebled Operation - Accuracy/Endurance: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (9) Recharge Reduction IO: Level 50
- (A) Pacing of the Turtle - Accuracy/Slow: Level 30
- (11) Pacing of the Turtle - Damage/Slow: Level 30
- (11) Pacing of the Turtle - Accuracy/Endurance: Level 30
- (13) Pacing of the Turtle - Range/Slow: Level 50
- (36) Pacing of the Turtle - Chance of -Recharge: Level 50
- (46) Pacing of the Turtle - Endurance/Recharge/Slow: Level 30
- (A) Reactive Armor - Resistance: Level 40
- (13) Reactive Armor - Resistance/Endurance: Level 40
- (15) Reactive Armor - Resistance/Recharge: Level 40
- (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (17) Luck of the Gambler - Recharge Speed: Level 50
- (17) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Stupefy - Accuracy/Recharge: Level 50
- (19) Stupefy - Endurance/Stun: Level 50
- (19) Stupefy - Accuracy/Endurance: Level 50
- (21) Stupefy - Stun/Range: Level 50
- (21) Stupefy - Accuracy/Stun/Recharge: Level 50
- (23) Stupefy - Chance of Knockback: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 40
- (31) Thunderstrike - Damage/Endurance: Level 40
- (31) Thunderstrike - Damage/Recharge: Level 50
- (40) Thunderstrike - Accuracy/Damage/Recharge: Level 40
- (43) Thunderstrike - Accuracy/Damage/Endurance: Level 40
- (A) Achilles' Heel - Defense Debuff: Level 20
- (25) Achilles' Heel - Defense Debuff/Recharge: Level 20
- (A) Recharge Reduction IO: Level 20
- (A) Endurance Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (27) Karma - Knockback Protection: Level 30
- (A) Endurance Reduction IO: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (27) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (29) Basilisk's Gaze - Recharge/Hold: Level 30
- (29) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (A) Stupefy - Accuracy/Recharge: Level 30
- (31) Stupefy - Chance of Knockback: Level 50
- (36) Stupefy - Endurance/Stun: Level 30
- (37) Stupefy - Accuracy/Endurance: Level 30
- (37) Stupefy - Stun/Range: Level 30
- (37) Stupefy - Accuracy/Stun/Recharge: Level 30
- (A) Lethargic Repose - Accuracy/Recharge: Level 50
- (34) Lethargic Repose - Endurance/Sleep: Level 50
- (36) Lethargic Repose - Accuracy/Endurance: Level 50
- (A) Blood Mandate - Accuracy/Damage: Level 50
- (33) Blood Mandate - Damage/Endurance: Level 50
- (33) Blood Mandate - Accuracy/Endurance: Level 50
- (33) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (34) Blood Mandate - Accuracy: Level 50
- (34) Blood Mandate - Damage: Level 50
- (A) Explosive Strike - Damage/Knockback: Level 20
- (43) Explosive Strike - Accuracy/Knockback: Level 20
- (50) Explosive Strike - Chance for Smashing Damage: Level 20
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (39) Thunderstrike - Damage/Endurance: Level 50
- (39) Thunderstrike - Damage/Recharge: Level 50
- (39) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (40) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (40) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 40
- (42) Luck of the Gambler - Defense/Endurance: Level 50
- (42) Gift of the Ancients - Defense/Endurance: Level 40
- (42) Red Fortune - Defense/Endurance: Level 50
- (43) Karma - Knockback Protection: Level 30
- (A) Crushing Impact - Accuracy/Damage: Level 35
- (45) Crushing Impact - Damage/Recharge: Level 35
- (45) Crushing Impact - Damage/Endurance/Recharge: Level 35
- (45) Crushing Impact - Accuracy/Damage/Recharge: Level 35
- (46) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (46) Ghost Widow's Embrace - Accuracy/Recharge: Level 35
- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (48) Regenerative Tissue - Heal/Recharge: Level 30
- (48) Miracle - Heal/Recharge: Level 40
- (48) Doctored Wounds - Heal/Recharge: Level 50
- (A) Explosive Strike - Damage/Knockback: Level 20
- (50) Explosive Strike - Accuracy/Knockback: Level 20
- (50) Explosive Strike - Chance for Smashing Damage: Level 20
Level 2: Swift- (A) Empty
- (A) Miracle - +Recovery: Level 40
- (A) Empty
- (A) Performance Shifter - Chance for +End: Level 50
- (23) Performance Shifter - EndMod: Level 50
- (25) Endurance Modification IO: Level 50
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 4.5% DamageBuff(Smashing)
- 4.5% DamageBuff(Lethal)
- 4.5% DamageBuff(Fire)
- 4.5% DamageBuff(Cold)
- 4.5% DamageBuff(Energy)
- 4.5% DamageBuff(Negative)
- 4.5% DamageBuff(Toxic)
- 4.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 27.69% Defense(Energy)
- 27.69% Defense(Negative)
- 3% Defense(Psionic)
- 3.63% Defense(Melee)
- 32.69% Defense(Ranged)
- 7.69% Defense(AoE)
- 37% Enhancement(Accuracy)
- 4% Enhancement(Sleep)
- 2.5% Enhancement(JumpHeight)
- 6% Enhancement(Stun)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(RunSpeed)
- 2.5% Enhancement(JumpSpeed)
- 47.5% Enhancement(RechargeTime)
- 17% FlySpeed
- 49.6 HP (4.88%) HitPoints
- 17% JumpHeight
- 17% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 3.3%
- MezResist(Sleep) 2.75%
- MezResist(Stun) 1.65%
- 14.5% (0.24 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 17% RunSpeed
Set Bonuses:
Thunderstrike
(Fossilize)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Super Speed)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback (Mag -4), Knockup (Mag -4)
(Quicksand)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Steamy Mist)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Steamy Mist)- 7.5% Enhancement(RechargeTime)
(Steamy Mist)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Stalagmites)- 2.5% (0.04 End/sec) Recovery
- 19.08 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Stone Prison)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
(Freezing Rain)- 1.5% DamageBuff(All)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- Knockback (Mag -4), Knockup (Mag -4)
(Volcanic Gasses)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Thunder Clap)- 2.5% (0.04 End/sec) Recovery
- 19.08 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Salt Crystals)- 4% Enhancement(Sleep)
- 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
(Animate Stone)- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Fissure)- 1.5% DamageBuff(All)
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
(Lightning Storm)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Rock Armor)- 10% (0.42 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Rock Armor)- Knockback (Mag -4), Knockup (Mag -4)
(Seismic Smash)- MezResist(Immobilize) 2.2%
- 11.45 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Tornado)- 1.5% DamageBuff(All)
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;686;1372;HEX;| |78DA6594DB4E1A511486F7E05005B18214C103205845A122A4BD6CD2A4D61A1B494| |C7800441875121C080CADA6074F7D026F7A55ABBDAF3D3C40F5217AB8689FA055F4| |B2BDA26BE65F16E34C20DFAC7FAFC3DE6BD64C66ED81EB7066EB9E90DC53A57CAD9| |69B2A6B7AB55C2A29557B26BFAC16045DCEAC5EAEAE164AE57AB19DCCA196CF857B| |723A5FD5572EACF02587FBF5A5A5A4199FCBD65757CB9AAA2D7B66B515A5AA687AF| |2E2C6395FA624D98AA2145DE6ED9C92AF90278C87AAAE29B59AC73466B5C76A4D5D| |544BAABEDE335D510B46764DC965F2355DA9AE07688323F47F2609BE9A76F19A909| |6856D8FF90694F79907E0B5B7E0422B967E7489E7A448AC48BB92E9354CBD688326| |B5FDB4995AC70F304A6B7633A069B327383BB383F982D6DB7987EDEFC808CAC279C| |87C0FBA3E70AD4FE0C447E8058203F9ED8E28DDC4C837045E0F3323A0DB8758B71F| |B19B844EAEDBB981B59E4DE61678639BB903F6BE049F12BA102B77195DA5FCA13D2| |67735B60F3B7E001629A69BFBD47D44FDF1CA22700C1AE53CDC578FD117D214D2BC| |389BF04690B3971AE58326F9F83CFD7F84799E4532FD9CC3CFFEC6F6FBA0B5F57DB| |1997EFD5FC1C16FCCEFE012F90E703F0636D0A3109F777813F6CD2DE636730734DD| |116B0B7E464CE488638F41C335CCF9C3BFB0BFA1DFCC13E629186930CFC0131AB02| |8E78F3E41CFE26B607A1D5C9130F146FE119EF4519EF4517E26A33CE9319EF4184F| |FA29E51F435FE5311FE665DC8D7D8FCB6C3B61C7B9DF7F5D4224B85E62811095C5A| |D45A6C22C801345D4993036497683EA25F9B924B3C83B7917BD9C9C41BDC90CF465| |428ACF9EE2B3A7AF9CFDD449EF25CF8A64BEA967979547C8D8B0789DB7149BF40AE| |F6CEF2E1818C29E07E5AB5F81604B69C62DAB298B92B628B72DCA1D8B326751E6E5| |4B5F1F5371B8FF7F7B9AFF0007F0FBB7| |-------------------------------------------------------------------|
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I am excited about this character now that I decided to go stone as my epic power set.
I also have much better slotting and have my s/l def up to 39%. Porblem is getting my E and N defense up to at least 32.5.
I have 12 points in KB protecton that may not be needed. I also would like to fit in the steadfast +3 def somewhere.
This is getting much closer though.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Stormcloud: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize- (A) Thunderstrike - Accuracy/Damage: Level 50
- (3) Thunderstrike - Damage/Endurance: Level 50
- (3) Thunderstrike - Damage/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (7) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Empty
- (A) Enfeebled Operation - Accuracy/Endurance: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (9) Recharge Reduction IO: Level 50
- (A) Pacing of the Turtle - Accuracy/Slow: Level 30
- (11) Pacing of the Turtle - Damage/Slow: Level 30
- (11) Pacing of the Turtle - Accuracy/Endurance: Level 30
- (13) Pacing of the Turtle - Range/Slow: Level 50
- (36) Pacing of the Turtle - Chance of -Recharge: Level 50
- (46) Pacing of the Turtle - Endurance/Recharge/Slow: Level 30
- (A) Reactive Armor - Resistance: Level 40
- (13) Reactive Armor - Resistance/Endurance: Level 40
- (15) Reactive Armor - Resistance/Recharge: Level 40
- (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (17) Luck of the Gambler - Recharge Speed: Level 50
- (17) Luck of the Gambler - Defense: Level 50
- (A) Stupefy - Accuracy/Recharge: Level 50
- (19) Stupefy - Endurance/Stun: Level 50
- (19) Stupefy - Accuracy/Endurance: Level 50
- (21) Stupefy - Stun/Range: Level 50
- (21) Stupefy - Accuracy/Stun/Recharge: Level 50
- (23) Stupefy - Chance of Knockback: Level 50
- (A) Decimation - Accuracy/Damage: Level 40
- (40) Decimation - Damage/Endurance: Level 40
- (43) Decimation - Accuracy/Endurance/Recharge: Level 40
- (43) Decimation - Accuracy/Damage/Recharge: Level 40
- (43) Decimation - Damage/Recharge: Level 40
- (A) Exploited Vulnerability - Defense Debuff: Level 20
- (25) Exploited Vulnerability - Defense Debuff/Recharge: Level 20
- (27) Exploited Vulnerability - Defense Debuff/Recharge/Endurance: Level 20
- (31) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (50) Karma - Knockback Protection: Level 30
- (A) Endurance Reduction IO: Level 50
- (A) Neuronic Shutdown - Accuracy/Recharge: Level 30
- (27) Neuronic Shutdown - Endurance/Hold: Level 30
- (29) Neuronic Shutdown - Accuracy/Endurance: Level 30
- (29) Neuronic Shutdown - Hold/Range: Level 30
- (31) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 30
- (31) Neuronic Shutdown - Chance of Damage(Psionic): Level 30
- (A) Stupefy - Accuracy/Recharge: Level 30
- (36) Stupefy - Endurance/Stun: Level 30
- (37) Stupefy - Accuracy/Endurance: Level 30
- (37) Stupefy - Stun/Range: Level 30
- (37) Stupefy - Accuracy/Stun/Recharge: Level 30
- (50) Stupefy - Chance of Knockback: Level 50
- (A) Lethargic Repose - Accuracy/Recharge: Level 50
- (34) Lethargic Repose - Endurance/Sleep: Level 50
- (36) Lethargic Repose - Accuracy/Endurance: Level 50
- (A) Blood Mandate - Accuracy/Damage: Level 50
- (33) Blood Mandate - Damage/Endurance: Level 50
- (33) Blood Mandate - Accuracy/Endurance: Level 50
- (33) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (34) Blood Mandate - Accuracy: Level 50
- (34) Blood Mandate - Damage: Level 50
- (A) Positron's Blast - Damage/Endurance: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (39) Thunderstrike - Damage/Endurance: Level 50
- (39) Thunderstrike - Damage/Recharge: Level 50
- (39) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (40) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (40) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 40
- (42) Luck of the Gambler - Defense/Endurance: Level 50
- (42) Gift of the Ancients - Defense/Endurance: Level 40
- (42) Red Fortune - Defense/Endurance: Level 50
- (50) Karma - Knockback Protection: Level 30
- (A) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (45) Kinetic Combat - Damage/Endurance: Level 35
- (45) Kinetic Combat - Damage/Recharge: Level 35
- (45) Kinetic Combat - Knockdown Bonus: Level 35
- (46) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (46) Ghost Widow's Embrace - Accuracy/Recharge: Level 35
- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (48) Regenerative Tissue - Heal/Recharge: Level 30
- (48) Miracle - Heal/Recharge: Level 40
- (48) Doctored Wounds - Heal/Recharge: Level 50
- (A) Call to Arms - Damage/Endurance: Level 30
Level 2: Swift- (A) Empty
- (A) Miracle - +Recovery: Level 40
- (A) Empty
- (A) Performance Shifter - Chance for +End: Level 50
- (23) Performance Shifter - EndMod: Level 50
- (25) Endurance Modification IO: Level 50
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 6.88% Defense(Smashing)
- 6.88% Defense(Lethal)
- 3.75% Defense(Fire)
- 3.75% Defense(Cold)
- 17.81% Defense(Energy)
- 17.81% Defense(Negative)
- 6.25% Defense(Melee)
- 23.44% Defense(Ranged)
- 4.69% Defense(AoE)
- 2.25% Max End
- 2.5% Enhancement(RunSpeed)
- 6% Enhancement(Stun)
- 2.5% Enhancement(FlySpeed)
- 2% Enhancement(Held)
- 2.5% Enhancement(JumpHeight)
- 33% Enhancement(Accuracy)
- 4% Enhancement(Sleep)
- 2.5% Enhancement(JumpSpeed)
- 41.25% Enhancement(RechargeTime)
- 13% FlySpeed
- 80.12 HP (7.88%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 8.8%
- MezResist(Sleep) 2.75%
- MezResist(Stun) 1.65%
- 10.5% (0.18 End/sec) Recovery
- 20% (0.85 HP/sec) Regeneration
- 13% RunSpeed
Set Bonuses:
Thunderstrike
(Fossilize)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Super Speed)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback (Mag -4), Knockup (Mag -4)
(Quicksand)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Steamy Mist)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Steamy Mist)- 10% (0.42 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Stalagmites)- 2.5% (0.04 End/sec) Recovery
- 19.08 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Stone Prison)- MezResist(Immobilize) 2.75%
- 11.45 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Freezing Rain)- 3% Enhancement(Accuracy)
- 1.25% Defense(Melee), 0.63% Defense(Lethal), 0.63% Defense(Smashing)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- Knockback (Mag -4), Knockup (Mag -4)
(Volcanic Gasses)- MezResist(Immobilize) 2.2%
- 15.26 HP (1.5%) HitPoints
- 7% Enhancement(Accuracy)
- 2% Enhancement(Held)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Thunder Clap)- 2.5% (0.04 End/sec) Recovery
- 19.08 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Salt Crystals)- 4% Enhancement(Sleep)
- 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
(Animate Stone)- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Lightning Storm)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Rock Armor)- 10% (0.42 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Rock Armor)- Knockback (Mag -4), Knockup (Mag -4)
(Seismic Smash)- MezResist(Immobilize) 2.75%
- 15.26 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;681;1362;HEX;| |78DA65944B4F135114C7EFB4538152A405CA1B4A8BB43CA4B4D1A5898988044313B| |42ED552DA693B4999927630121F14F013B0C1477CEEC5475C2AF83D3471AF145CEA| |AA9E99FFA94567D2E637E73FE771EF99732776FBA26B7776E3BC90DCD3F964A9949| |82E687AB190CF2B45472C995553822E675C2F149753F9C26ABA81CCA1BA4FCD3D3C| |932CEAB99AE53BE670613593099BF189F8EAF2724153B5AC674ECB294545D3C3B51| |BE7428192C4571425ED326FE795E40A79C2B8A4EA9A522A794C634EBBA596D42535| |AFEA6B6D332B6ACAC8AE298958B2A42BC5B56E5AE008FDEF4A82AFAA433C2544656| |17BC67C0ECA2F982FC113AFC0C57A2CFDE812F748915891B625D36B987A618726D9| |BFDA4CADF10B18A0670E33A06A734C70766623F33E3D6FE01536BC26634016CE5DE| |61BD0F5966BBD0727DF414F119A90DFD114A09B10F90E82277D4C3FE8F622D6DD01| |9609CD5CB7791D5A5B99B901766C32B7C0CE07E01D420B62E5961D61E60F3D04C71| |F339F301F81698A69458CBDF523F5A75D16DD9FC0DE3D70907B6294F7709F3DAC29| |A4B563AFA2DD0FAD931AE7852679797FD15FC2ECCD12995D9CA38BFD8DEDF4F09E7| |BAEA387BD37C0FE9BCC0438B8C84C8219421FC7F6AD431B2E83A736989BCC2D30CA| |FD32DD116B1BD883E6DFE777FA1934427C9CDFF71DEB1DFAC13C605640FF21F3083| |CA0010CF05E031FA0E5249C0023DF084F7E90273FC8931FE4C90FF1E48778F22B94| |6F147D9547BD989F3137D63926B3EDFCB7DFBF5D424C70BD893821208BD35798579| |9D7C0C934EA4C1A8B24FB90EA857936C271E49D3A871E4ECDA2DE540C7A9610E1BD| |46BED94C9F8A93CE25CF86649ED4A3E3CA656438B478FDAC2B36690767B6731BEC1| |EC21AFBE5FFBF020375A53A6E791AB128518B72C6A29CB528F31665413EF6F53195| |26F7DF6F4FF50F60F6FA55| |-------------------------------------------------------------------|
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These stats I came up with in Mids seem ridiculiously good for defense, endurance recovery through transference, and of course damage.
Isi t really possible to get S/L/E defense above 75% and most others about 50% when the cap is only 45%?
I know this build may be overkill but couldn't I fight stuff way above my level with this build?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Firecloud: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Fire Blast
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Siphon Power- (A) Accuracy IO: Level 50
- (3) Recharge Reduction IO: Level 50
- (3) Recharge Reduction IO: Level 50
- (A) Devastation - Accuracy/Damage: Level 50
- (31) Devastation - Damage/Endurance: Level 50
- (34) Devastation - Chance of Hold: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (5) Numina's Convalescence - Endurance/Recharge: Level 50
- (5) Numina's Convalescence - Heal/Recharge: Level 50
- (7) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (7) Numina's Convalescence - Heal: Level 50
- (15) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (31) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (31) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (48) Thunderstrike - Damage/Endurance: Level 50
- (50) Thunderstrike - Damage/Recharge: Level 50
- (50) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Accuracy IO: Level 30
- (15) Recharge Reduction IO: Level 30
- (17) Recharge Reduction IO: Level 30
- (19) Recharge Reduction IO: Level 30
- (21) Impeded Swiftness - Endurance/Recharge/Slow: Level 30
- (21) Impeded Swiftness - Chance of Damage(Smashing): Level 30
- (A) Detonation - Accuracy/Damage: Level 50
- (9) Detonation - Damage/Endurance: Level 50
- (9) Detonation - Accuracy/Damage/Endurance: Level 50
- (11) Detonation - Damage/Endurance/Range: Level 50
- (11) Detonation - Damage/Recharge: Level 50
- (13) Endurance Reduction IO: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (34) Steadfast Protection - Knockback Protection: Level 30
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Positron's Blast - Damage/Recharge: Level 50
- (36) Positron's Blast - Damage/Endurance: Level 50
- (37) Positron's Blast - Damage/Range: Level 50
- (37) Positron's Blast - Chance of Damage(Energy): Level 50
- (37) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (17) Karma - Knockback Protection: Level 30
- (39) Luck of the Gambler - Defense: Level 50
- (40) Luck of the Gambler - Defense/Endurance: Level 50
- (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Rectified Reticle - To Hit Buff: Level 20
- (23) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Rectified Reticle - To Hit Buff: Level 20
- (25) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (A) Performance Shifter - EndMod: Level 50
- (27) Performance Shifter - EndMod/Accuracy: Level 50
- (27) Performance Shifter - Chance for +End: Level 50
- (43) Performance Shifter - EndMod/Recharge: Level 50
- (46) Performance Shifter - Accuracy/Recharge: Level 50
- (46) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (A) Thunderstrike - Damage/Endurance: Level 50
- (29) Thunderstrike - Damage/Recharge: Level 50
- (29) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (A) Empty
- (A) Accuracy IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (33) Endurance Reduction IO: Level 50
- (A) Sting of the Manticore - Damage/Endurance: Level 50
- (36) Sting of the Manticore - Accuracy/Damage: Level 50
- (36) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
- (46) Sting of the Manticore - Chance of Damage(Toxic): Level 50
- (48) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
- (A) Eradication - Damage: Level 30
- (39) Eradication - Damage/Recharge: Level 30
- (39) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (40) Eradication - Chance for Energy Damage: Level 30
- (43) Eradication - Accuracy/Recharge: Level 30
- (43) Eradication - Accuracy/Damage/Recharge: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (42) Luck of the Gambler - Defense: Level 50
- (42) Luck of the Gambler - Defense/Endurance: Level 50
- (42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (45) Reactive Armor - Resistance/Endurance: Level 40
- (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (45) Reactive Armor - Resistance/Recharge: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (50) Luck of the Gambler - Defense: Level 50
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Performance Shifter - Chance for +End: Level 50
- (23) Performance Shifter - EndMod: Level 50
- (25) Endurance Modification IO: Level 50
- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
------------
Set Bonus Totals:- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 5.5% Defense(Melee)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 8% Defense(Fire)
- 8% Defense(Cold)
- 17.69% Defense(Energy)
- 17.69% Defense(Negative)
- 3% Defense(Psionic)
- 18.31% Defense(Ranged)
- 13% Defense(AoE)
- 1.8% Max End
- 51.25% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 34% Enhancement(Accuracy)
- 14% FlySpeed
- 106.8 HP (10.5%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -16)
- Knockup (Mag -16)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 3.3%
- MezResist(Sleep) 1.65%
- 10.5% (0.18 End/sec) Recovery
- 76% (3.22 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 1.88% Resistance(Energy)
- 14% RunSpeed
- 3% XPDebtProtection
Set Bonuses:
Devastation
(Flares)- 12% (0.51 HP/sec) Regeneration
- 22.89 HP (2.25%) HitPoints
(Transfusion)- 12% (0.51 HP/sec) Regeneration
- 19.08 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Fire Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Siphon Speed)- MezResist(Immobilize) 2.2%
(Fire Ball)- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
- 1% XPDebtProtection
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
(Increase Density)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Speed Boost)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback (Mag -4), Knockup (Mag -4)
(Rain of Fire)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Maneuvers)- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Maneuvers)- Knockback (Mag -4), Knockup (Mag -4)
(Inertial Reduction)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback (Mag -4), Knockup (Mag -4)
(Tactics)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Vengeance)- 7.5% Enhancement(RechargeTime)
(Aim)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Transference)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.08 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Blaze)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Blazing Bolt)- 12% (0.51 HP/sec) Regeneration
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
- 3% DamageBuff(All)
- 7.5% Enhancement(RechargeTime)
(Inferno)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 22.89 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Scorpion Shield)- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- 10% (0.42 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.42 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;686;1372;HEX;| |78DA6594496FD3601086FD390E215D93264DD3354DA17409751BC11DA92D45152D2| |AA5708D42EA2496223BD84E458FFC05D603FB2A2E1481D8FE0508380167A0748123| |B730F1BC09025B711E7F33F3BD339EB1BD787EB665E3D8852392689B29656D3B33A| |BE5356355B39A56B45CD1304B66615DA22338A75B5AAE64565603B48AD5A332D395| |7C5E3DAE1B9AA3E7EC9E8679396B14B455B5B629334DBA4E78DE286A9666386AFDA| |27DC9344BEA8296A578BBA8975BDDF59C5E283ABA5168A97BCBB408BB8B79634DB7| |F5B37A4977D67B8F96F59C3A635A56A5EC985666319BD3E8CF76346B3D4E050ED36| |9CAB5C2059D5559EA21A415494EFDCBAF510907C5DC67DBC00366F231D3201D21DC| |18BF38295C9BB20C9E62EE59014F33DBCE30BF91BE8FF5FDBE9BD0BF03DE654EDE6| |2A66F83F798E728AF5FC8EE5E7FADFE7ED24D31436007187D28988F98DF296F0079| |034F586FEF06F88CD9F41C7CCA6C49322D4A19E4BD22D8C57AC938D3265F33FAD5F| |C45E67D9F98C9CFCC4DCADDCA314AEB4BD6DCF782B9FF15F8067CCD0C53B1EDDC63| |A5BD937B17FACDF77620CAEB911018613A942E8C3AC3A8A5033544482FC27A22729| |D6C11458ADD6046C9D7C93EA913B9B6A8E62E6875213E8EF80AA11BBDECBEC8FA3D| |57C16BCCF14BCC892BE065E636E9F6A25FBD98731FE6DC87F90BAAA79F63A4FE2A1| |DD21A6D4EB8CF4DD597C0933B98FA8F98D60E651842B787DEA1DB6FC10FCC898F78| |D2DE3377A3FC86D4EE687853E62E6F813BCC915DE6F80F709B59A6B246B97BBE517| |46F0C131AC384C630211FDD590AB1A921BA1851A4830360124C30158A55313115BA| |93D08D916F0ABE29F8D2F0ED3435DE4E49B8DDFBE9B1EC7A2CBFFE5A648119C630D| |BF820E6A334BE0DF4ABED1AF758A63C96B4C772C86339ECB12C782C27147CBC68B9| |A4E0B2517F30D4F8AE54FF00E838FD51| |-------------------------------------------------------------------|
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Thanks!
I just looked it over and I think I love it.
Hasten only is at 187 seconds but with a 15-17 second heal and very good endurance management I think it will work very well.
Now I just need to start getting the IOs and respec (again).
I appreciate your help. -
I honestly don't know what build that was but it wasn't the one I wanted to post.
Here is something closer but not quite what I need. I have melee, smashing, range, and lethal all around 29-30 defense but AOE is still at 23.7 and some powers are not slotted up enough like fireball.
Recharge is also at a lousy 157 seconds for hasten.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
White Novaman: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Scorch- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Knockdown Bonus: Level 35
- (A) Aegis - Resistance: Level 50
- (5) Aegis - Resistance/Endurance: Level 50
- (7) Aegis - Resistance/Recharge: Level 50
- (A) Multi Strike - Accuracy/Damage: Level 50
- (36) Multi Strike - Damage/Endurance: Level 50
- (36) Multi Strike - Damage/Recharge: Level 50
- (37) Multi Strike - Accuracy/Endurance: Level 50
- (37) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (37) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (9) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (13) Numina's Convalescence - Endurance/Recharge: Level 50
- (13) Numina's Convalescence - Heal/Recharge: Level 50
- (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (19) Numina's Convalescence - Heal: Level 50
- (A) Rectified Reticle - To Hit Buff: Level 20
- (7) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (A) Mako's Bite - Accuracy/Damage: Level 35
- (9) Mako's Bite - Damage/Endurance: Level 35
- (11) Mako's Bite - Damage/Recharge: Level 35
- (11) Mako's Bite - Accuracy/Endurance/Recharge: Level 35
- (46) Mako's Bite - Chance of Damage(Lethal): Level 50
- (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Accuracy IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (15) Reactive Armor - Resistance/Endurance: Level 40
- (15) Reactive Armor - Resistance/Recharge: Level 40
- (17) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Reactive Armor - Resistance: Level 40
- (23) Reactive Armor - Resistance/Endurance: Level 40
- (23) Reactive Armor - Resistance/Recharge: Level 40
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (25) Performance Shifter - EndMod/Recharge: Level 50
- (25) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (39) Performance Shifter - Accuracy/Recharge: Level 50
- (43) Performance Shifter - EndMod/Accuracy: Level 50
- (43) Performance Shifter - Chance for +End: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (45) Luck of the Gambler - Defense: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Obliteration - Damage: Level 50
- (27) Obliteration - Accuracy/Recharge: Level 50
- (27) Obliteration - Damage/Recharge: Level 50
- (29) Obliteration - Accuracy/Damage/Recharge: Level 50
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Obliteration - Chance for Smashing Damage: Level 50
- (A) Obliteration - Damage: Level 50
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Obliteration - Accuracy/Recharge: Level 50
- (33) Obliteration - Damage/Recharge: Level 50
- (33) Obliteration - Accuracy/Damage/Recharge: Level 50
- (33) Obliteration - Chance for Smashing Damage: Level 50
- (A) Recharge Reduction IO: Level 50
- (34) Recharge Reduction IO: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (34) Kinetic Combat - Damage/Endurance: Level 35
- (34) Kinetic Combat - Damage/Recharge: Level 35
- (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (39) Bruising Blow - Damage/Endurance: Level 30
- (A) Recharge Reduction IO: Level 50
- (40) Recharge Reduction IO: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (39) Basilisk's Gaze - Recharge/Hold: Level 30
- (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (40) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (46) Thunderstrike - Damage/Endurance: Level 50
- (46) Thunderstrike - Damage/Recharge: Level 50
- (48) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (48) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (48) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (45) Positron's Blast - Damage/Endurance: Level 50
- (45) Positron's Blast - Damage/Recharge: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (50) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
Level 2: Swift- (A) Empty
- (A) Healing IO: Level 50
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (21) Performance Shifter - EndMod: Level 50
- (21) Endurance Modification IO: Level 50
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 19.56% Defense(Smashing)
- 19.56% Defense(Lethal)
- 10.81% Defense(Fire)
- 10.81% Defense(Cold)
- 17.38% Defense(Energy)
- 17.38% Defense(Negative)
- 3% Defense(Psionic)
- 20.19% Defense(Melee)
- 20.5% Defense(Ranged)
- 13.94% Defense(AoE)
- 6% Enhancement(Heal)
- 25% Enhancement(Accuracy)
- 32.5% Enhancement(RechargeTime)
- 19% FlySpeed
- 151.8 HP (10.13%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 6.6%
- MezResist(Immobilize) 11%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 6.05%
- 11.5% (0.19 End/sec) Recovery
- 22% (1.37 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 24% RunSpeed
Set Bonuses:
Kinetic Combat
(Scorch)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Fire Shield)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Blazing Aura)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Healing Flames)- 12% (0.75 HP/sec) Regeneration
- 28.11 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Build Up)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Incinerate)- MezResist(Immobilize) 3.3%
- 22.49 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Plasma Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Consume)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Weave)- 10% (0.62 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Temperature Protection)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Fire Sword Circle)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Burn)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Greater Fire Sword)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Char)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Fire Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Fire Ball)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
(Combat Jumping)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback (Mag -4), Knockup (Mag -4)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1442;659;1318;HEX;| |78DA6594C7721341108667839093B0859CA324471C8454F84E01C65C6C4A0EC0D1B| |565AFA505630B49A6F09157201EC814F1C2054CE62D2830865720DC094BEFFEBF84| |ABB425D537FB4F774FF74CEF4C9F9FA87B7AF4C201A5D51E5EB10A858543F9F5A21| |D98B632CEA2A1940A9DCC3A453B7A6CED9C75C65A0D8AD2E25B2C4CDB2BB69D9874| |ECFC06C6ADD027EC657BB5509A39B89EB75428BDB6B62242265B745633F5FEDB946| |D2DD9F942D6C9D5F8EF7339DB5EAA2B4DE5C42E7C24E72C26D21B7959CB2A14255A| |ABACDE2FFF7A4DF1710D9516C44DA5CF90B3A0390F6E7A66BEBDABAB7119A4642E0| |9EE4A812F4A26CA0D6839E56BBD67C93CD857208BE43AF85260207EC09841BCAA13| |60DD2C390736CC837B8E938200D6D502D775A52292D30D30227341E6145C462D551| |9B0264B3AE0D869E4923A056AE2580D5F55DD0E2D2C5A2DF254B54D58DF102D04CD| |08C5653068AADDDD640FD810035F97F7DDD5EB69DB4CDB66DA46245E987B11BEAFA| |3C607E0DE87E423F23138FC047C235E11FF14DC40E422B4D64BE46570E00A7DAE92| |D74053D66DC2BA5A136B1B6D045F791DCBBA5BBC4197E42B68E3DEB6FD428CF6DFE| |41FB0F32FE982DDCAF0F956BC3AE8DB41DFEE920D63441923CA1851FAC625CF2EE6| |D935827389915E6A3D886BF6B0A763ECE9187BBA770E1C98547E1DEFBC57F64F9C7| |106C92D03DF8A77B6FD1F74DF7EE02338B8457E023F8BED106B1ABA09FFB15BE46D| |70DF1DF22E790FDC16DF11F8EA23CFA08D3E2737C166A93BC1DE496C634F525FC92| |FE07B994DB26793ACE15B8D7C973C3BCD9547FDD8A9F4C1EAFB4E6D08DACFFF9AAE| |B14B1AD9558D51D8749AE55B447E5EF4E10A2559A1A42A94FD15CA78853269966F2| |177AA62366D96EF1FD659DDA0BC9EF1EDFF01CD35E0AC| |-------------------------------------------------------------------|
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Nice!
I appreciate your help and time on this for me.
I was a little shocked with how much more defense you were able to get while keeping most of the same powers that I had.
I am looking closely at you moderate and low cost builds. The main difference seems to be the hamidons in the moderate build.
How costly are hamidons and can I get them through normal missions or do they need to be from taskforces or bought from auction?
I will check these out more but I like the looks of it.
Is shadow meld your suggestion as an ancillary set? I see you get to the defense cap without it and with two hits from DA.
I liked the idea of doing an endurance drain with ball lightning. Have you tried it?
Thanks again! -
Here is the final build I am going with.
I took the advice on getting more defense and less recharge.
I got up to 29.4% defense against ranged and 16.3% melee or 21.6 S/L. With one swip of DA my melee and lethal defense will be in the low 40s.
I would only say this build is best if you are at least level 28 with lightning reflexes since there are only a few attacks in the chain at early levels.
Tried it out a little last night and my only comment is that you might want to slot up your damage earlier and maybe not as many slots in defense. Also the toggles are a little hard to run before lvl 35 also.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Swordcloud: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Gambler's Cut- (A) Mako's Bite - Accuracy/Damage: Level 50
- (3) Mako's Bite - Damage/Endurance: Level 50
- (3) Mako's Bite - Damage/Recharge: Level 50
- (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (7) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Reactive Armor - Resistance: Level 40
- (7) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (9) Reactive Armor - Resistance/Recharge: Level 40
- (9) Reactive Armor - Resistance/Endurance: Level 40
- (A) Eradication - Accuracy/Damage/Recharge: Level 30
- (11) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (11) Eradication - Damage: Level 30
- (13) Scirocco's Dervish - Chance of Damage(Lethal): Level 30
- (13) Scirocco's Dervish - Damage/Endurance: Level 30
- (48) Eradication - Chance for Energy Damage: Level 30
- (A) Reactive Armor - Resistance: Level 40
- (15) Reactive Armor - Resistance/Recharge: Level 40
- (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (17) Reactive Armor - Resistance/Endurance: Level 40
- (A) Rectified Reticle - To Hit Buff: Level 20
- (17) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (50) Rectified Reticle - Increased Perception: Level 20
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (19) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (19) Kinetic Combat - Knockdown Bonus: Level 35
- (21) Kinetic Combat - Damage/Endurance: Level 35
- (42) Serendipity - Defense: Level 40
- (45) Serendipity - Defense/Recharge: Level 40
- (A) Reactive Armor - Resistance: Level 40
- (33) Reactive Armor - Resistance/Recharge: Level 40
- (37) Reactive Armor - Resistance/Endurance: Level 40
- (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Empty
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (25) Reactive Armor - Resistance/Recharge: Level 40
- (25) Reactive Armor - Resistance: Level 40
- (27) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Luck of the Gambler - Defense/Recharge: Level 50
- (27) Luck of the Gambler - Defense: Level 50
- (42) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Eradication - Damage: Level 30
- (29) Eradication - Accuracy/Recharge: Level 30
- (29) Eradication - Damage/Recharge: Level 30
- (31) Eradication - Accuracy/Damage/Recharge: Level 30
- (31) Scirocco's Dervish - Damage/Endurance: Level 30
- (31) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 30
- (A) Recharge Reduction IO: Level 50
- (21) Recharge Reduction IO: Level 50
- (34) Recharge Reduction IO: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (33) Numina's Convalescence - Endurance/Recharge: Level 50
- (33) Numina's Convalescence - Heal/Recharge: Level 50
- (34) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (34) Numina's Convalescence - Heal: Level 50
- (50) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Celerity - +Stealth: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 30
- (36) Mako's Bite - Damage/Endurance: Level 50
- (36) Mako's Bite - Damage/Recharge: Level 50
- (36) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (37) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Run Speed
- (A) Resist Damage IO: Level 50
- (A) Eradication - Damage: Level 30
- (39) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (39) Eradication - Chance for Energy Damage: Level 30
- (39) Eradication - Accuracy/Damage/Recharge: Level 30
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (40) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (40) Efficacy Adaptor - EndMod/Recharge: Level 50
- (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (43) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (43) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (43) Efficacy Adaptor - EndMod/Endurance: Level 50
- (A) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (46) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (45) Positron's Blast - Damage/Endurance: Level 50
- (48) Positron's Blast - Damage/Recharge: Level 50
- (48) Positron's Blast - Chance of Damage(Energy): Level 50
- (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Resist Damage IO: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (A) Luck of the Gambler - Defense: Level 50
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 50: Spiritual Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Total Radial Conversion
------------
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (46) Numina's Convalescence - Heal: Level 50
- (46) Numina's Convalescence - Heal/Endurance: Level 50
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (23) Performance Shifter - EndMod: Level 50
- (23) Endurance Modification IO: Level 50
- (A) Empty
Level 1: Sprint- (A) Run Speed IO: Level 50
- (A) Empty
------------
Set Bonus Totals:- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 10.63% Defense(Smashing)
- 10.63% Defense(Lethal)
- 20% Defense(Energy)
- 20% Defense(Negative)
- 5.31% Defense(Melee)
- 18.44% Defense(Ranged)
- 5.4% Max End
- 11.25% Enhancement(RechargeTime)
- 9% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 5% FlySpeed
- 246 HP (18.37%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 9.9%
- MezResist(Immobilize) 13.75%
- 20% Perception
- 4% (0.07 End/sec) Recovery
- 84% (4.69 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 5% RunSpeed
Set Bonuses:
Mako's Bite
(Gambler's Cut)- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Charged Armor)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Lightning Field)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 30.12 HP (2.25%) HitPoints
(Lightning Field)- 10% (0.56 HP/sec) Regeneration
(Conductive Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Build Up)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 6% (0.33 HP/sec) Regeneration
- 20% Perception
(Divine Avalanche)- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Divine Avalanche)- 4% (0.22 HP/sec) Regeneration
(Static Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
(The Lotus Drops)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 30.12 HP (2.25%) HitPoints
(The Lotus Drops)- 10% (0.56 HP/sec) Regeneration
(Energize)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Soaring Dragon)- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Golden Dragonfly)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 30.12 HP (2.25%) HitPoints
(Golden Dragonfly)- 10% (0.56 HP/sec) Regeneration
(Power Sink)- 15.06 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Mu Bolts)- 15.06 HP (1.12%) HitPoints
(Ball Lightning)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Health)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
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-
My current build plan.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Stormcloud: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Fossilize- (A) Thunderstrike - Accuracy/Damage: Level 50
- (3) Thunderstrike - Damage/Endurance: Level 50
- (3) Thunderstrike - Damage/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (7) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Accuracy IO: Level 20
- (A) Enfeebled Operation - Accuracy/Endurance: Level 50
- (11) Trap of the Hunter - Accuracy/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (13) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (9) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (11) Crushing Impact - Damage/Endurance: Level 50
- (13) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Steadfast Protection - Knockback Protection: Level 30
- (19) Steadfast Protection - Resistance/Endurance: Level 30
- (21) Steadfast Protection - Resistance/+Def 3%: Level 30
- (21) Luck of the Gambler - Recharge Speed: Level 50
- (23) Luck of the Gambler - Defense/Endurance: Level 50
- (23) Luck of the Gambler - Defense: Level 50
- (A) Stupefy - Accuracy/Recharge: Level 50
- (25) Stupefy - Endurance/Stun: Level 50
- (25) Stupefy - Accuracy/Endurance: Level 50
- (27) Stupefy - Stun/Range: Level 50
- (27) Stupefy - Accuracy/Stun/Recharge: Level 50
- (29) Stupefy - Chance of Knockback: Level 50
- (A) Miracle - +Recovery: Level 40
- (15) Miracle - Heal/Endurance: Level 40
- (15) Miracle - Heal: Level 40
- (50) Panacea - +Hit Points/Endurance: Level 50
- (A) Undermined Defenses - Defense Debuff: Level 50
- (17) Undermined Defenses - Recharge/Endurance: Level 50
- (17) Undermined Defenses - Defense Debuff/Endurance: Level 50
- (29) Undermined Defenses - Defense Debuff/Recharge: Level 50
- (31) Undermined Defenses - Recharge: Level 50
- (A) Recharge Reduction IO: Level 20
- (19) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 20
- (33) Endurance Reduction IO: Level 20
- (A) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (34) Recharge Reduction IO: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (34) Thunderstrike - Damage/Endurance: Level 50
- (34) Thunderstrike - Damage/Recharge: Level 50
- (36) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (36) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (36) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (31) Basilisk's Gaze - Recharge/Hold: Level 30
- (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (43) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (A) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Blood Mandate - Accuracy/Damage: Level 50
- (37) Blood Mandate - Damage/Endurance: Level 50
- (37) Blood Mandate - Accuracy/Endurance: Level 50
- (37) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (39) Blood Mandate - Accuracy: Level 50
- (39) Blood Mandate - Damage: Level 50
- (A) Damage Increase IO: Level 20
- (A) Thunderstrike - Accuracy/Damage: Level 30
- (39) Thunderstrike - Damage/Recharge: Level 50
- (40) Thunderstrike - Damage/Endurance: Level 50
- (40) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (40) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Thunderstrike - Damage/Endurance: Level 50
- (42) Thunderstrike - Accuracy/Damage: Level 50
- (42) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (42) Thunderstrike - Damage/Recharge: Level 50
- (43) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (43) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (45) Red Fortune - Defense/Recharge: Level 50
- (45) Red Fortune - Endurance/Recharge: Level 50
- (45) Red Fortune - Defense/Endurance/Recharge: Level 50
- (46) Red Fortune - Defense: Level 50
- (46) Red Fortune - Endurance: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (48) Positron's Blast - Damage/Endurance: Level 50
- (48) Positron's Blast - Damage/Recharge: Level 50
- (48) Positron's Blast - Damage/Range: Level 50
- (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (50) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Recharge Reduction IO: Level 50
Level 2: Swift- (A) Empty
- (A) Healing IO: Level 50
- (A) Empty
- (A) Performance Shifter - Chance for +End: Level 50
- (33) Endurance Modification IO: Level 50
- (46) Endurance Modification IO: Level 50
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 23.94% Defense(Energy)
- 23.94% Defense(Negative)
- 3% Defense(Psionic)
- 26.13% Defense(Ranged)
- 7.69% Defense(AoE)
- 1.8% Max End
- 44% Enhancement(Accuracy)
- 3% Enhancement(Stun)
- 45% Enhancement(RechargeTime)
- 16% FlySpeed
- 91.56 HP (9%) HitPoints
- 16% JumpHeight
- 16% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 4.4%
- MezResist(Stun) 1.65%
- 20.5% (0.34 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 3.13% Resistance(Toxic)
- 16% RunSpeed
Set Bonuses:
Thunderstrike
(Fossilize)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Air Superiority)- MezResist(Immobilize) 2.2%
- 11.45 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Steamy Mist)- 1.5% (0.03 End/sec) Recovery
- 15.26 HP (1.5%) HitPoints
- Knockback (Mag -4), Knockup (Mag -4)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Steamy Mist)- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Stalagmites)- 2.5% (0.04 End/sec) Recovery
- 19.08 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(O2 Boost)- 2.5% (0.04 End/sec) Recovery
- 19.08 HP (1.88%) HitPoints
(Freezing Rain)- 2% DamageBuff(All)
- 1.8% Max End
- 7% Enhancement(Accuracy)
- 15.26 HP (1.5%) HitPoints
(Stone Prison)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Volcanic Gasses)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Animate Stone)- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Lightning Storm)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
(Ice Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Frozen Armor)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Ice Storm)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.13% Resistance(Toxic)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1470;657;1314;HEX;| |78DA6594E96E12611486676010D90A94B2B485B2B5A5804588FE37B1A2C194A4091| |740471896842D2C89C6AD55AFC03FFAC7F502DCB7DF1AF50A5CAE416DEB1DE09939| |2F42329334CF7CE77BCFF79DF3723AC5CBE7ECCF2EEC9F1144D7564B1E0CCA5BDDC| |EB0DF6DB594BEA928D79B15811E6B69D8EDB72BADEEA86AA66564AA99C83379B93F| |6C4C56E119C1D951AD96D1F2CBA551BBDDED343B7577A1D350FA4A679899BCD876B| |A74C8F956B3DE185AB5F7524F51AA76ED755B917B94E5608D2AA1952BDF6B563285| |8A522ECA83A1D2BF12A0CAD6E8EF9A28E0199B8407849C24181E828F98D263F009F| |3D853E6EE34571096081E49B84E310E8F45F1AEA8E9ACF79997084691F78C513EC3| |0EDEA0B80979A634EE01AD64A399F724F32EC78E57C02A3432CE5398153ACFC2779| |92C017A0949C2BC8FB9E007BD5C97CF052E30F708367862BBC9B1C01EB8CF5CBA05| |DE6606EF30658283738D8E8BB44848C25C1E2C307351A3A6ADD2D289BE9C1F0D5AC| |CF519FCC20C7E62AE7C65AAD7BBE1933BCD9ECFC32785F63CF0D713E5BD08182303| |BD9C67F0421F01A3E055CAF5A36F3F66218A59886216E298853866218E5950ED584| |4DF8BDF0C9ABF2BDFC19FCCD40F668DB4CB989B65DCEDA3FA425CBB10C2EFA25A1B| |463DE15FAC5BFD0DFE010F98EB87E011B34EB931DC110BB1070D91675EF57B4DED8| |F6A59475F09F499405F09F4F59C7EAA0DD4B0014D12DE24A149E28C14BC49E18C97| |949BC60CA6ADDCD3091B68071DCCCD39D0C97C45B919DC9B79CDE79D7C03BE05DF3| |173EFC10FCC17949B45EF59F87B60A5FF4BF82B8EE9118E6623ABAC3AD4A9FE4E23| |06F11ECF6024C2EA4D3028CD7C07B4ACD034324EE976B3BA484E1739A58B9CD645B| |675911DE9FFD707F55B5CF4CD4125FF001B8EF048| |-------------------------------------------------------------------|
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My current fire brute build plan
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
White Novaman: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Scorch- (A) Kinetic Combat - Knockdown Bonus: Level 35
- (37) Kinetic Combat - Accuracy/Damage: Level 35
- (42) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (43) Kinetic Combat - Damage/Endurance: Level 35
- (43) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Impervium Armor - Resistance: Level 40
- (3) Impervium Armor - Resistance/Endurance: Level 40
- (3) Impervium Armor - Resistance/Recharge: Level 40
- (15) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (A) Obliteration - Damage: Level 50
- (39) Obliteration - Accuracy/Recharge: Level 50
- (39) Obliteration - Damage/Recharge: Level 50
- (39) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Chance for Smashing Damage: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (5) Numina's Convalescence - Endurance/Recharge: Level 50
- (5) Numina's Convalescence - Heal/Recharge: Level 50
- (7) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (7) Numina's Convalescence - Heal: Level 50
- (9) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (9) Adjusted Targeting - Recharge: Level 50
- (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (A) Accuracy
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (11) Crushing Impact - Damage/Endurance: Level 50
- (11) Crushing Impact - Damage/Recharge: Level 50
- (13) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (15) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (21) Recharge Reduction
- (25) Recharge Reduction
- (A) Impervium Armor - Resistance: Level 40
- (17) Impervium Armor - Resistance/Endurance: Level 40
- (17) Impervium Armor - Resistance/Recharge: Level 40
- (19) Impervium Armor - Psionic Resistance: Level 40
- (A) Impervium Armor - Psionic Resistance: Level 40
- (19) Impervium Armor - Resistance: Level 40
- (21) Impervium Armor - Resistance/Endurance: Level 40
- (46) Impervium Armor - Resistance/Recharge: Level 40
- (A) Performance Shifter - EndMod: Level 50
- (25) Performance Shifter - EndMod/Recharge: Level 50
- (27) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (34) Performance Shifter - Accuracy/Recharge: Level 50
- (46) Performance Shifter - EndMod/Accuracy: Level 50
- (46) Performance Shifter - Chance for +End: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (42) Luck of the Gambler - Defense/Endurance: Level 50
- (42) Luck of the Gambler - Defense: Level 50
- (43) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Jumping IO: Level 50
- (A) Fury of the Gladiator - Accuracy/Damage: Level 50
- (27) Fury of the Gladiator - Damage/Recharge: Level 50
- (29) Fury of the Gladiator - Damage/Endurance/Recharge: Level 50
- (29) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
- (31) Fury of the Gladiator - Accuracy/Damage/End/Rech: Level 50
- (31) Fury of the Gladiator - Chance for Res Debuff: Level 50
- (A) Obliteration - Damage: Level 50
- (31) Obliteration - Accuracy/Recharge: Level 50
- (33) Obliteration - Damage/Recharge: Level 50
- (33) Obliteration - Accuracy/Damage/Recharge: Level 50
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (50) Obliteration - Chance for Smashing Damage: Level 50
- (A) Endurance Reduction
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (34) Crushing Impact - Damage/Endurance: Level 50
- (34) Crushing Impact - Damage/Recharge: Level 50
- (36) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (37) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Recharge Reduction
- (36) Recharge Reduction
- (36) Recharge Reduction
- (A) Accuracy
- (A) Disorient Duration
- (A) Decimation - Accuracy/Damage: Level 40
- (45) Decimation - Accuracy/Endurance/Recharge: Level 40
- (45) Decimation - Chance of Build Up: Level 40
- (45) Decimation - Accuracy/Damage/Recharge: Level 40
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (48) Positron's Blast - Damage/Endurance: Level 50
- (48) Positron's Blast - Damage/Recharge: Level 50
- (48) Positron's Blast - Damage/Range: Level 50
- (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (50) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 2: Swift- (A) Empty
- (A) Healing IO: Level 50
- (A) Empty
- (A) Endurance Modification
- (23) Endurance Modification
- (23) Endurance Modification
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 7.5% Defense(Smashing)
- 7.5% Defense(Lethal)
- 1.56% Defense(Fire)
- 1.56% Defense(Cold)
- 1.88% Defense(Energy)
- 1.88% Defense(Negative)
- 5.63% Defense(Psionic)
- 9.38% Defense(Melee)
- 3.75% Defense(Ranged)
- 3.13% Defense(AoE)
- 9% Max End
- 57% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 48.75% Enhancement(RechargeTime)
- 5% FlySpeed
- 146.2 HP (9.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 9.9%
- MezResist(Stun) 4.4%
- 12.5% (0.21 End/sec) Recovery
- 22% (1.37 HP/sec) Regeneration
- 3.47% Resistance(Fire)
- 3.47% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 4.7% Resistance(Toxic)
- 12.58% Resistance(Psionic)
- 5% RunSpeed
Set Bonuses:
Kinetic Combat
(Scorch)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Fire Shield)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
(Blazing Aura)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Healing Flames)- 12% (0.75 HP/sec) Regeneration
- 28.11 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Build Up)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
(Incinerate)- MezResist(Immobilize) 2.2%
- 16.87 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Plasma Shield)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- 3% Resistance(Psionic)
(Tough)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- 3% Resistance(Psionic)
(Consume)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Weave)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Fire Sword Circle)- 1.89% Resistance(Fire,Cold)
- 10% ResEffect(RunSpeed), 10% ResEffect(RechargeTime), 10% ResEffect(FlySpeed)
- Knockback,Knockup protection (Mag 3)
- MezResist(Repel) 1000% (8% chance)
- 2.5% DamageBuff(All)
(Burn)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Greater Fire Sword)- MezResist(Immobilize) 2.2%
- 16.87 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Fire Blast)- MezResist(Immobilize) 2.75%
- 16.87 HP (1.13%) HitPoints
- 2.25% Max End
(Fire Ball)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.13% Resistance(Toxic)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1440;648;1296;HEX;| |78DA65945973124110C767D925842B1C09476E42885C06A1F4C92BA5C6F8122C225| |11FE39A8C40150205C4328F7E05AF54A9555AE5BB2F9AC4F37BA8DFC1E8BB07F66E| |FF8356760BEAB7F39FEE999EEE9E2DDE5DF4BCBA746F4128EE0B75BDD3593BDFDEE| |C4A7B51AFD4D6552184F77AB5D695B1CBCD3BFA6DBDE12025625AAC15655DCADC52| |4DB6B7F83DCAFAA2BC251B9D8399739B6D5D784BCD669D844AB55B6B543CE66859E| |A2D1AB8CC41B925E586EF40DF90ED4EB5D60A5C6CD5D673A5AD36EDA577BAB45A94| |769FA3BF4F11787A9A5825C435912831D3656666055C232635B163989B7E3D55A41| |453B325C039E65092B96B98B2AD5DF96913A2A08923BFC0DFE01F66B2070AD5E41E| |79A9F055571453D3AE8065E6C02A789539788D1924D8F95C36FB735E77F025D67FC| |154A8040EB6616AAA18263F276B76E70D61DAB974F026D3B30E6E308724334C8BB8| |395EE10E711C71D2BC88C39B65BB9100EF1505DFF5EBD0537DC8A71FF9F4239FC13| |453A5F502B00D400BC267043EF3F0794F56C3462EE92CC3F7F9CCD107CCB187CC99| |47CCF9C7E03653A37D42D82784B3A4FDE00833136046C836823C4652C8054D8D228| |FA327B99E63A79813A7C133CCA9B3E002F303798DC3771C3D33859E89A16762E899| |187AA6809E89522C93A8C1A483F31BA1F134D69B464D6750D319D47416354DA0A60| |9D4F4A3D1FAA85F1CF59A3DC4CF2ADF2563CF39F4D127420A5A2ACCDA17B2CBB2A6| |66B7F92E1D7D023E039F32BF926D0E31E75E732CC7DE803BE02EB3B007BE6506E8D| |C79E4208FDA7D73F5EFA1507AF488EFFF2B09F6DCB758FDF8A7D894013E47F81027| |B4FE37847E8657C6A2E42D4AC1A21CB728272CCA92D6FFF6F4962DB3250D93FDF89| |D7E61DE00C3E02FC760D8CA| |-------------------------------------------------------------------|
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Here is my corrected build.
I think I like this and hope that I caught most everything this time.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Gambler's Cut- (A) Mako's Bite - Accuracy/Damage: Level 50
- (3) Mako's Bite - Damage/Endurance: Level 50
- (3) Mako's Bite - Damage/Recharge: Level 50
- (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (7) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Reactive Armor - Resistance: Level 40
- (7) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (9) Reactive Armor - Resistance/Recharge: Level 40
- (9) Reactive Armor - Resistance/Endurance: Level 40
- (A) Eradication - Accuracy/Damage/Recharge: Level 30
- (11) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (11) Eradication - Damage: Level 30
- (13) Eradication - Accuracy/Recharge: Level 30
- (13) Eradication - Damage/Recharge: Level 30
- (48) Eradication - Chance for Energy Damage: Level 30
- (A) Impervium Armor - Resistance: Level 40
- (15) Impervium Armor - Resistance/Endurance: Level 40
- (15) Impervium Armor - Resistance/Recharge: Level 40
- (17) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (19) Luck of the Gambler - Defense: Level 50
- (19) Luck of the Gambler - Defense/Endurance: Level 50
- (21) Mako's Bite - Accuracy/Damage: Level 50
- (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (45) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Reactive Armor - Resistance: Level 40
- (21) Reactive Armor - Resistance/Endurance: Level 40
- (23) Reactive Armor - Resistance/Recharge: Level 40
- (23) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Empty
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (25) Reactive Armor - Resistance/Recharge: Level 40
- (25) Reactive Armor - Resistance: Level 40
- (27) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (27) Luck of the Gambler - Defense: Level 50
- (42) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Eradication - Damage: Level 30
- (29) Eradication - Accuracy/Recharge: Level 30
- (29) Eradication - Damage/Recharge: Level 30
- (31) Eradication - Accuracy/Damage/Recharge: Level 30
- (31) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (31) Eradication - Chance for Energy Damage: Level 30
- (A) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (45) Recharge Reduction IO: Level 50
- (A) Doctored Wounds - Recharge: Level 50
- (33) Doctored Wounds - Heal: Level 50
- (33) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (34) Doctored Wounds - Heal/Recharge: Level 50
- (34) Doctored Wounds - Endurance/Recharge: Level 50
- (A) Celerity - +Stealth: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 30
- (36) Mako's Bite - Damage/Endurance: Level 50
- (36) Mako's Bite - Damage/Recharge: Level 50
- (36) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (37) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Run Speed
- (A) Resist Damage IO: Level 50
- (A) Obliteration - Damage: Level 50
- (39) Obliteration - Accuracy/Recharge: Level 50
- (39) Obliteration - Damage/Recharge: Level 50
- (39) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Chance for Smashing Damage: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (40) Efficacy Adaptor - EndMod/Recharge: Level 50
- (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (43) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (43) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (43) Efficacy Adaptor - EndMod/Endurance: Level 50
- (A) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (46) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (45) Positron's Blast - Damage/Endurance: Level 50
- (48) Positron's Blast - Damage/Recharge: Level 50
- (48) Positron's Blast - Chance of Damage(Energy): Level 50
- (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Resist Damage IO: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (50) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 50: Spiritual Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Total Radial Conversion
------------
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (46) Numina's Convalescence - Heal: Level 50
- (46) Numina's Convalescence - Heal/Endurance: Level 50
- (A) Jumping IO: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (33) Efficacy Adaptor - EndMod/Recharge: Level 50
- (34) Endurance Modification IO: Level 50
- (A) Empty
Level 1: Sprint- (A) Run Speed IO: Level 50
- (A) Empty
------------
Set Bonus Totals:- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 5.63% Defense(Smashing)
- 5.63% Defense(Lethal)
- 3.13% Defense(Fire)
- 3.13% Defense(Cold)
- 13.75% Defense(Energy)
- 13.75% Defense(Negative)
- 1.88% Defense(Psionic)
- 5.63% Defense(Melee)
- 12.5% Defense(Ranged)
- 6.25% Defense(AoE)
- 5.85% Max End
- 4% Enhancement(Heal)
- 18% Enhancement(Accuracy)
- 51.25% Enhancement(RechargeTime)
- 5% FlySpeed
- 246 HP (18.37%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 13.2%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 6.5% (0.11 End/sec) Recovery
- 52% (2.9 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 5% RunSpeed
- 4% XPDebtProtection
Set Bonuses:
Mako's Bite
(Gambler's Cut)- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Charged Armor)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Lightning Field)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 30.12 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Conductive Shield)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
(Divine Avalanche)- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Divine Avalanche)- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
(Static Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(The Lotus Drops)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 30.12 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Energize)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Soaring Dragon)- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Golden Dragonfly)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Power Sink)- 15.06 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Mu Bolts)- 15.06 HP (1.12%) HitPoints
(Ball Lightning)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Maneuvers)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Health)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Stamina)- 15.06 HP (1.12%) HitPoints
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1529;695;1390;HEX;| |78DA65945B6F125110C7CFC22242A1050BBD7269B9585A2E2DD177636CF541B0348| |DBE19B2D253BA165BB260A28FBE5B5B2F5F417DF3458D7E12BF804F6AC17A497CF0| |82B33BFFD24DD8B0F99D9D337366E6BFC396EF2DFB5E5D79704128C3971A5AAB555| |DAF195AB3290D5759ABEB35615E6EBAC3C7F66A5936A42C5CD5DADA8E16EF5B97E5| |A6DC69C9C24A43D6DA865EAB5E34EEEC1AC25FD9DD6D142EEBF5ADB6BE53F75A4FE| |B4D293746AC65496A1BD2686DE94DDFF17393FCC6579A7AADB0DED61ADB66C2BBD5| |B2D66A4BE3FE041592A37BCF2D70F55C6293505485A30E6E31551DBCCD3CB5CD3CF| |413152BD62912B498A3BD59E6E938186376C857615F9772E81022AA0A6F07FCC4F4| |7D06BF3017BBCC2EC53A91C799E1F38653609A199863EE533F2EEEC7E17AEEB0EA0| |CBC60165F320FDCE68B50AC5ADC61C5B29D09810166085ACCA3E71C7AFE4AB57850| |8B073D87D0E3187A1E83060AE519E25AC4508F2EE1248B1FD17E444D206A02A74D2| |15A25DF11F6758CA0CA2954398F2A9F904F106F2F0815235031021563503B06B563| |503541B1A3387F34CBDDA5C01CF88DBA0DB38F1AAE70CE9955F01A73B60C9698493| |A771C5D8F7B58F1A7649B449D93A6B2943F89294B62CA9298B214144F41F1EF54C3| |34D720A64709AA531C912D0A5B34C77ECF28471C39E2BF39EFD93FE05FF01F73AE0| |70AA7C51F745E0213917888BD3DE6FC23E6C23E78003E667EA423D29C5749632F8F| |985F3E2132BCA7665E43DB37CCC5B7E07B66F11DF327D592857E59F416A4DE0ADCA| |F52C00C14311363B4B7042D9660EB78FBFF36A1E431B92736877283FDF2D7C13566| |D71E97E1B8237B1CB4998136B333EC1351FB5F11FA99931E57FBDF86DEC2C0EED28| |0A53860393760393F6029D92DE8B3A222B1D983E5E50908F33D5BB554BC96AFB5BE| |655B6BB6F54DDB7A8D26AE88F564E864FDC166FF0F2702F38C| |-------------------------------------------------------------------|
-
I see now that having 10 recharges at 5% was my problem. When I get home I will repost a corrected build.
Wondering about my epic set. Not really that useful as is. -
Here is my first draft of my build for Swordcloud.
He is currently level 29 and I am getting ready to respec him to get him ready for the run to 50 and IOs.
My goals were to get to perma-hasten of which I got close at 132 seconds but not quite.
I want to have him be able to survive an alpha strike mainly though and may go back and worry less about recharge reduction and more on extra regen, hit points, defense and recovery (not necessarily in that order).
I also don't have an unlimited budget so things like kinetic combat are about my normal spending limit.
Thanks
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Swordcloud: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(5), LdyGrey-%Dam:50(7)
Level 1: Charged Armor -- RctvArm-ResDam:30(A), RctvArm-ResDam/EndRdx:30(7), RctvArm-ResDam/Rchg:30(9), RctvArm-ResDam/EndRdx/Rchg:30(9)
Level 2: Lightning Field -- Oblit-%Dam:50(A), Oblit-Dmg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(13)
Level 4: Conductive Shield -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(15), ImpSkn-ResDam/EndRdx/Rchg:30(15), ImpSkn-EndRdx/Rchg:30(17), ImpSkn-Status:30(42)
Level 6: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(19), Rec'dRet-Pcptn:20(48)
Level 8: Divine Avalanche -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(17), RedFtn-Def/Rchg:50(45), RedFtn-Def/EndRdx/Rchg:50(46), RedFtn-EndRdx/Rchg:50(48), LkGmblr-Rchg+:50(48)
Level 10: Static Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(42), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(43)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(40), S'fstPrt-ResKB:30(40)
Level 16: Grounded -- GA-3defTpProc:50(A)
Level 18: The Lotus Drops -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(21), Oblit-Acc/Dmg/EndRdx/Rchg:50(23), Oblit-%Dam:50(23)
Level 20: Energize -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(25), Dct'dW-Heal/Rchg:50(25), Dct'dW-Heal/EndRdx/Rchg:50(27), Dct'dW-Heal/EndRdx:50(27)
Level 22: Hasten -- RechRdx(A), RechRdx(31), RechRdx(33)
Level 24: Weave -- LkGmblr-Rchg+:50(A), S'dpty-Def:40(43), S'dpty-Def/EndRdx:40(46)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(33), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(34)
Level 28: Lightning Reflexes -- Run(A)
Level 30: Super Speed -- Clrty-Stlth:50(A)
Level 32: Golden Dragonfly -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 35: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(37), Efficacy-EndMod/Acc/Rchg:21(39), Efficacy-Acc/Rchg:50(39), Efficacy-EndMod/Acc:50(39), Efficacy-EndMod/EndRdx:50(46)
Level 38: Power Surge -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(40), ImpSkn-EndRdx/Rchg:30(43), ImpSkn-ResDam/EndRdx/Rchg:30(45), ImpSkn-Status:30(45)
Level 41: Mu Bolts -- Entrpc-Heal%:35(A), Entrpc-Acc/Dmg:35(50)
Level 44: Ball Lightning -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
Level 0: Endurance Increase
Level 0: Raptor Pack
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(31), Numna-Heal/EndRdx:50(31)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(29), P'Shift-EndMod/Acc:50(29)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 14.13% Defense(Smashing)
- 14.13% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 8.5% Defense(Energy)
- 8.5% Defense(Negative)
- 6% Defense(Psionic)
- 15.69% Defense(Melee)
- 7.25% Defense(Ranged)
- 6% Defense(AoE)
- 4% Enhancement(Heal)
- 41% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 5% FlySpeed
- 170.7 HP (12.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 15%
- MezResist(Held) 15%
- MezResist(Immobilize) 23.8%
- MezResist(Sleep) 19.4%
- MezResist(Stun) 21.6%
- MezResist(Terrorized) 17.2%
- 20% Perception
- 3% (0.05 End/sec) Recovery
- 52% (2.9 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 2.5% Resistance(Psionic)
- 5% RunSpeed
- 4% XPDebtProtection
Set Bonuses:
Crushing Impact
(Gambler's Cut)- MezResist(Immobilize) 2.2%
- 15.06 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Charged Armor)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Lightning Field)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Conductive Shield)- MezResist(Sleep) 2.2%
- 20.08 HP (1.5%) HitPoints
- 2% XPDebtProtection
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Build Up)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 6% (0.33 HP/sec) Regeneration
- 20% Perception
(Divine Avalanche)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Divine Avalanche)- 7.5% Enhancement(RechargeTime)
(Static Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Tough)- 1.5% (0.03 End/sec) Recovery
- 20.08 HP (1.5%) HitPoints
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Grounded)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(The Lotus Drops)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Energize)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
(Weave)- 7.5% Enhancement(RechargeTime)
(Weave)- 4% (0.22 HP/sec) Regeneration
(Soaring Dragon)- MezResist(Immobilize) 2.2%
- 15.06 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 2.5% Resistance(Psionic)
(Golden Dragonfly)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Power Sink)- 15.06 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
(Power Surge)- MezResist(Sleep) 2.2%
- 20.08 HP (1.5%) HitPoints
- 2% XPDebtProtection
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- Status Resistance 7.5%
(Mu Bolts)- 10% (0.56 HP/sec) Regeneration
(Ball Lightning)- 15.06 HP (1.12%) HitPoints
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Maneuvers)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Health)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;689;1378;HEX;| |78DA65944973125110C7DF0C83C8968D2D1B102091480809EADDB24CF49010B128B| |DE208CF84720CD400A51EBD1BB368E941FD0A7E133F8557B3B854795083CDEB7F30| |553305F57BAF5FF7EBEEFF34949EAD043EDD7E715D6843372DB3DDAE566AB6D96A4| |9DBB36176BAB669097A7C95A74DBB5EB39ADDBA87B691339F6A495A5216D6CC8EB9| |6D2607D615F9486EB76561D592B58EDDA8556FD84F9AB608969B4DAB70ABB1B9D56| |96C6FFAD4AED292B21E50CB7569B6C83E7CB6A94BBBBDD568C5565B8D5AA1D231AD| |C7FD84DD6AC96C77A4FD7C9C0AC9D277A75F917A7A6EF1805034846E820F99460DA| |C332F7CD615BF0669AFA9589748D3224E6709E6C52498621E92AFC6BE86265C2ADE| |F79BEFF1FD65067AE029F388625C88714DF03D4393E03473648A7939CEDCA57EDCD| |C8FEE7E4FF7840C31F681B9F491B9473E1E5578CFED19D254AE111F33EF672E0699| |4B0130C23CA69ABCE8D9DBEF394BB9136092994B3135CAE3E75A84BF478F709125C| |8D17A30CA156763E038F384320CB38F18BEC24A1D50DC28DED228541BFBC30C43BD| |30548B42C52854FE46F785A062E80E77315E064BCCC90D708D99A67C11D419E9273| |65C2201CE8006F9C4E013833A399D3B5F3C158AAFC96702754F60BA66305D3398AE| |14A62B85E94A49E677AA7B0A3A4C85386786EE8B43D1B897FB7C43B6247224A14D0| |6DA64A04D06DACC429B5968F38372A485AE62D32F71B6C3BCF48A1826EE62BFC75C| |DC67FEA4D839CE6BCC613AB398CE1CA6328F29CD633ABF50DA798ED1E6F70969431| |47798BF02422CE06C01B514514B947A2C408B02B41E25DB32DBB465D88A61E6A16F| |F06B139A9ABCE3FF165DBBCF5E897BE05DE69123EAE47CD43BAE65FA007C0B1A837| |F10FAF4A392C6E07FA197739C2E3B2C4587E5AAC372CD61597758CA06D20EEAF78E| |88FE9B569504FDCA53ADFDE7D6FF00D92CEE8C| |-------------------------------------------------------------------|
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I am looking for some good AE missions as a fire brute to help me earn tickets.
Currently I am doing 511104 Fire Cave but I think being fire creatures that they would be more resistant to fire, not less.
Thanks -
Truth be told this is my first 50 yet I find my playstyle doesn't fit this character.
I am a run and gun melee character player personality.
I like to charge in first and button smash.
The long recharges on the AOE hold and earthquake are often ignored or the spawns are dead already in large groups.
My favorite powers I use often are the single target hold, air superiority, quicksand and love using snowstorm to push stuff around and debuff them.
I have seen a more offensive earth/storm build and expect I could also do one with the right IOs.
Perhaps a recharge based build since I understand the point that I will never be high damage or high defense on this character.
I can play +3 diff on my lower level melee characters but get two or three shoted at range when trying to solo this character.
I think the idea of getting superspeed is excellent but I already have a stealth power that I use all the time.
I admit endurance is an issue also.
Thanks again -
I messed up my initial build (at level 28 and forgot to get stamina slotted and picked the wrong early attack power).
Here is what I am about to respec into. Still not sure on body mastery as the Epic but starting to understand the need for lots of regen.
My playstyle is rush in and hope not to die in the alpha.
Thanks for any help or advise.
I also plan to do the IOs someday but working on another character IOs first.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Swordcloud: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut- (A) Accuracy
- (3) Damage Increase
- (3) Damage Increase
- (5) Damage Increase
- (5) Endurance Reduction
- (7) Recharge Reduction
- (A) Resist Damage
- (7) Resist Damage
- (9) Resist Damage
- (9) Endurance Reduction
- (A) Endurance Reduction
- (11) Damage Increase
- (11) Damage Increase
- (13) Endurance Modification
- (13) Accuracy
- (A) Resist Damage
- (15) Resist Damage
- (15) Resist Damage
- (17) Endurance Reduction
- (A) Recharge Reduction
- (19) Recharge Reduction
- (48) Recharge Reduction
- (A) Accuracy
- (17) Defense Buff
- (45) Defense Buff
- (46) Defense Buff
- (48) Damage Increase
- (48) Damage Increase
- (A) Resist Damage
- (42) Resist Damage
- (42) Resist Damage
- (43) Endurance Reduction
- (A) Empty
- (A) Resist Damage
- (40) Resist Damage
- (40) Resist Damage
- (42) Endurance Reduction
- (A) Resist Damage
- (A) Accuracy
- (19) Damage Increase
- (21) Damage Increase
- (21) Recharge Reduction
- (23) Recharge Reduction
- (23) Damage Increase
- (A) Healing
- (25) Healing
- (25) Healing
- (27) Recharge Reduction
- (27) Recharge Reduction
- (A) Recharge Reduction
- (31) Recharge Reduction
- (33) Recharge Reduction
- (A) Defense Buff
- (43) Endurance Reduction
- (46) Defense Buff
- (46) Defense Buff
- (A) Accuracy
- (33) Damage Increase
- (33) Damage Increase
- (34) Damage Increase
- (34) Recharge Reduction
- (34) Recharge Reduction
- (A) Run Speed
- (A) Run Speed
- (A) Accuracy
- (36) Damage Increase
- (36) Damage Increase
- (36) Damage Increase
- (37) Recharge Reduction
- (37) Recharge Reduction
- (A) Recharge Reduction
- (37) Recharge Reduction
- (39) Endurance Modification
- (39) Endurance Modification
- (39) Endurance Modification
- (A) Recharge Reduction
- (40) Recharge Reduction
- (43) Recharge Reduction
- (45) Resist Damage
- (45) Resist Damage
- (A) Recharge Reduction
- (50) Recharge Reduction
- (50) Recharge Reduction
- (A) Healing
- (A) Endurance Reduction
- (A) Defense Buff
- (50) Defense Buff
Level 0: Raptor Pack
------------
Level 2: Swift- (A) Empty
- (A) Healing
- (31) Healing
- (31) Healing
- (A) Empty
- (A) Endurance Modification
- (29) Endurance Modification
- (29) Endurance Modification
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
------------
Set Bonus Totals:------------
Set Bonuses:
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I took your constructive advice and came up with a much more normal build that is closer to what I already have.
Thanks for the input on what ended up a bad build and I don't mind that you pointed it out.
See how this seems.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Stormcloud: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Fossilize- (A) Thunderstrike - Accuracy/Damage: Level 50
- (3) Thunderstrike - Damage/Endurance: Level 50
- (3) Thunderstrike - Damage/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (7) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Accuracy IO: Level 20
- (A) Enfeebled Operation - Accuracy/Endurance: Level 50
- (11) Trap of the Hunter - Accuracy/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (13) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (9) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (11) Crushing Impact - Damage/Endurance: Level 50
- (13) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Steadfast Protection - Knockback Protection: Level 30
- (19) Steadfast Protection - Resistance/Endurance: Level 30
- (21) Steadfast Protection - Resistance/+Def 3%: Level 30
- (21) Luck of the Gambler - Recharge Speed: Level 50
- (23) Luck of the Gambler - Defense/Endurance: Level 50
- (23) Luck of the Gambler - Defense: Level 50
- (A) Stupefy - Accuracy/Recharge: Level 50
- (25) Stupefy - Endurance/Stun: Level 50
- (25) Stupefy - Accuracy/Endurance: Level 50
- (27) Stupefy - Stun/Range: Level 50
- (27) Stupefy - Accuracy/Stun/Recharge: Level 50
- (29) Stupefy - Chance of Knockback: Level 50
- (A) Miracle - +Recovery: Level 40
- (15) Miracle - Heal/Endurance: Level 40
- (15) Miracle - Heal: Level 40
- (A) Undermined Defenses - Defense Debuff: Level 50
- (17) Undermined Defenses - Recharge/Endurance: Level 50
- (17) Undermined Defenses - Defense Debuff/Endurance: Level 50
- (29) Undermined Defenses - Defense Debuff/Recharge: Level 50
- (31) Undermined Defenses - Recharge: Level 50
- (A) Recharge Reduction IO: Level 20
- (19) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 20
- (33) Endurance Reduction IO: Level 20
- (A) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (34) Recharge Reduction IO: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (34) Thunderstrike - Damage/Endurance: Level 50
- (34) Thunderstrike - Damage/Recharge: Level 50
- (36) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (36) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (36) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (31) Basilisk's Gaze - Recharge/Hold: Level 30
- (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (43) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (A) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Blood Mandate - Accuracy/Damage: Level 50
- (37) Blood Mandate - Damage/Endurance: Level 50
- (37) Blood Mandate - Accuracy/Endurance: Level 50
- (37) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (39) Blood Mandate - Accuracy: Level 50
- (39) Blood Mandate - Damage: Level 50
- (A) Explosive Strike - Accuracy/Knockback: Level 20
- (A) Thunderstrike - Accuracy/Damage: Level 30
- (39) Thunderstrike - Damage/Recharge: Level 50
- (40) Thunderstrike - Damage/Endurance: Level 50
- (40) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (40) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Thunderstrike - Damage/Endurance: Level 50
- (42) Thunderstrike - Accuracy/Damage: Level 50
- (42) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (42) Thunderstrike - Damage/Recharge: Level 50
- (43) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (43) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (45) Red Fortune - Defense/Recharge: Level 50
- (45) Red Fortune - Endurance/Recharge: Level 50
- (45) Red Fortune - Defense/Endurance/Recharge: Level 50
- (46) Red Fortune - Defense: Level 50
- (46) Red Fortune - Endurance: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (48) Positron's Blast - Damage/Endurance: Level 50
- (48) Positron's Blast - Damage/Recharge: Level 50
- (48) Positron's Blast - Damage/Range: Level 50
- (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (50) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Recharge Reduction IO: Level 50
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (50) Regenerative Tissue - +Regeneration: Level 30
- (A) Empty
- (A) Performance Shifter - Chance for +End: Level 50
- (33) Endurance Modification IO: Level 50
- (46) Endurance Modification IO: Level 50
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 23.94% Defense(Energy)
- 23.94% Defense(Negative)
- 3% Defense(Psionic)
- 26.13% Defense(Ranged)
- 7.69% Defense(AoE)
- 1.8% Max End
- 44% Enhancement(Accuracy)
- 3% Enhancement(Stun)
- 45% Enhancement(RechargeTime)
- 16% FlySpeed
- 91.56 HP (9%) HitPoints
- 16% JumpHeight
- 16% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 4.4%
- MezResist(Stun) 1.65%
- 20.5% (0.34 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 3.13% Resistance(Toxic)
- 16% RunSpeed
Set Bonuses:
Thunderstrike
(Fossilize)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Air Superiority)- MezResist(Immobilize) 2.2%
- 11.45 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Steamy Mist)- 1.5% (0.03 End/sec) Recovery
- 15.26 HP (1.5%) HitPoints
- Knockback (Mag -4), Knockup (Mag -4)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Steamy Mist)- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Stalagmites)- 2.5% (0.04 End/sec) Recovery
- 19.08 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(O2 Boost)- 2.5% (0.04 End/sec) Recovery
- 19.08 HP (1.88%) HitPoints
(Freezing Rain)- 2% DamageBuff(All)
- 1.8% Max End
- 7% Enhancement(Accuracy)
- 15.26 HP (1.5%) HitPoints
(Stone Prison)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Volcanic Gasses)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Animate Stone)- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Lightning Storm)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
(Ice Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Frozen Armor)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Ice Storm)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.13% Resistance(Toxic)
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I was thinking about dusting off my level 50 earth/storm (Stormcloud on Freedom) and instead of focusing on recharge IO sets I decided to try a build based on ranged defense.
I got ranged defense up to 41.3% which seems pretty good without alot of very expensive sets.
I don't do much damage with my single target attacks but then again when did I ever.
I would probably just use the temporary ranged powers more to add more single target damage.
What do you think?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Stormcloud: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Fossilize- (A) Lockdown - Accuracy/Hold: Level 50
- (3) Lockdown - Accuracy/Recharge: Level 50
- (3) Lockdown - Recharge/Hold: Level 50
- (5) Lockdown - Endurance/Recharge/Hold: Level 50
- (5) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (7) Lockdown - Chance for +2 Mag Hold: Level 50
- (A) Explosive Strike - Damage/Knockback: Level 20
- (7) Explosive Strike - Accuracy/Knockback: Level 20
- (9) Explosive Strike - Chance for Smashing Damage: Level 20
- (A) Trap of the Hunter - Accuracy/Recharge: Level 50
- (9) Trap of the Hunter - Endurance/Immobilize: Level 50
- (11) Trap of the Hunter - Accuracy/Endurance: Level 50
- (11) Trap of the Hunter - Immobilize/Accuracy: Level 50
- (13) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
- (13) Trap of the Hunter - Chance of Damage(Lethal): Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Tempered Readiness - Accuracy/Slow: Level 50
- (15) Tempered Readiness - Damage/Slow: Level 50
- (15) Tempered Readiness - Accuracy/Endurance: Level 50
- (17) Tempered Readiness - Range/Slow: Level 50
- (17) Tempered Readiness - Endurance/Recharge/Slow: Level 50
- (19) Tempered Readiness - Accuracy/Damage/Slow: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (42) Crushing Impact - Damage/Endurance: Level 50
- (43) Crushing Impact - Damage/Recharge: Level 50
- (43) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (43) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Steadfast Protection - Knockback Protection: Level 30
- (19) Steadfast Protection - Resistance/Endurance: Level 30
- (21) Steadfast Protection - Resistance/+Def 3%: Level 30
- (21) Luck of the Gambler - Recharge Speed: Level 50
- (23) Luck of the Gambler - Defense/Endurance: Level 50
- (23) Luck of the Gambler - Defense: Level 50
- (A) Stupefy - Accuracy/Recharge: Level 50
- (25) Stupefy - Endurance/Stun: Level 50
- (25) Stupefy - Accuracy/Endurance: Level 50
- (27) Stupefy - Stun/Range: Level 50
- (27) Stupefy - Accuracy/Stun/Recharge: Level 50
- (29) Stupefy - Chance of Knockback: Level 50
- (A) Miracle - +Recovery: Level 40
- (A) Undermined Defenses - Defense Debuff: Level 50
- (29) Undermined Defenses - Defense Debuff/Recharge: Level 50
- (31) Undermined Defenses - Recharge: Level 50
- (A) Explosive Strike - Damage/Knockback: Level 20
- (31) Explosive Strike - Accuracy/Knockback: Level 20
- (31) Explosive Strike - Chance for Smashing Damage: Level 20
- (A) Explosive Strike - Damage/Knockback: Level 20
- (33) Explosive Strike - Accuracy/Knockback: Level 20
- (33) Explosive Strike - Chance for Smashing Damage: Level 20
- (A) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (34) Recharge Reduction IO: Level 50
- (A) Trap of the Hunter - Chance of Damage(Lethal): Level 50
- (34) Trap of the Hunter - Accuracy/Recharge: Level 50
- (34) Trap of the Hunter - Endurance/Immobilize: Level 50
- (36) Trap of the Hunter - Accuracy/Endurance: Level 50
- (36) Trap of the Hunter - Immobilize/Accuracy: Level 50
- (36) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Blood Mandate - Accuracy/Damage: Level 50
- (37) Blood Mandate - Damage/Endurance: Level 50
- (37) Blood Mandate - Accuracy/Endurance: Level 50
- (37) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (39) Blood Mandate - Accuracy: Level 50
- (39) Blood Mandate - Damage: Level 50
- (A) Explosive Strike - Accuracy/Knockback: Level 20
- (39) Explosive Strike - Damage/Knockback: Level 20
- (40) Explosive Strike - Chance for Smashing Damage: Level 20
- (A) Explosive Strike - Damage/Knockback: Level 20
- (40) Explosive Strike - Accuracy/Knockback: Level 20
- (40) Explosive Strike - Chance for Smashing Damage: Level 20
- (A) Thunderstrike - Damage/Endurance: Level 50
- (42) Thunderstrike - Accuracy/Damage: Level 50
- (42) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (45) Red Fortune - Defense/Recharge: Level 50
- (45) Red Fortune - Endurance/Recharge: Level 50
- (45) Red Fortune - Defense/Endurance/Recharge: Level 50
- (46) Red Fortune - Defense: Level 50
- (46) Red Fortune - Endurance: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (48) Positron's Blast - Damage/Endurance: Level 50
- (48) Positron's Blast - Damage/Recharge: Level 50
- (48) Positron's Blast - Damage/Range: Level 50
- (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (50) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Performance Shifter - Chance for +End: Level 50
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (50) Regenerative Tissue - +Regeneration: Level 30
- (A) Empty
- (A) Performance Shifter - Chance for +End: Level 50
- (46) Endurance Modification IO: Level 50
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 8% Defense(Fire)
- 8% Defense(Cold)
- 19.88% Defense(Energy)
- 19.88% Defense(Negative)
- 3% Defense(Psionic)
- 33% Defense(Ranged)
- 10.19% Defense(AoE)
- 2.7% Max End
- 41.25% Enhancement(RechargeTime)
- 2.5% Enhancement(Held)
- 1.5% Enhancement(RunSpeed)
- 1.5% Enhancement(FlySpeed)
- 3% Enhancement(Stun)
- 1.5% Enhancement(JumpHeight)
- 34% Enhancement(Accuracy)
- 10% Enhancement(Immobilize)
- 1.5% Enhancement(JumpSpeed)
- 95.38 HP (9.38%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 7.7%
- MezResist(Immobilize) 4.4%
- MezResist(Stun) 1.65%
- 11.5% (0.19 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 3.13% Resistance(Toxic)
Set Bonuses:
Lockdown
(Fossilize)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Gale)- 1.5% DamageBuff(All)
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
(Stone Cages)- 5% Enhancement(Immobilize)
- 19.08 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Quicksand)- 1.5% (0.03 End/sec) Recovery
- 1.5% Enhancement(Slow)
- 0.9% Max End
- 3.75% Enhancement(RechargeTime)
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
(Air Superiority)- MezResist(Immobilize) 2.2%
- 11.45 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Steamy Mist)- 1.5% (0.03 End/sec) Recovery
- 15.26 HP (1.5%) HitPoints
- Knockback (Mag -4), Knockup (Mag -4)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Steamy Mist)- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Stalagmites)- 2.5% (0.04 End/sec) Recovery
- 19.08 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Freezing Rain)- 2% DamageBuff(All)
- 1.8% Max End
(Earthquake)- 1.5% DamageBuff(All)
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
(Hurricane)- 1.5% DamageBuff(All)
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
(Stone Prison)- 5% Enhancement(Immobilize)
- 19.08 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Animate Stone)- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Tornado)- 1.5% DamageBuff(All)
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
(Lightning Storm)- 1.5% DamageBuff(All)
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative) (Exceeded 5 Bonus Cap)
(Ice Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Frozen Armor)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Ice Storm)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.13% Resistance(Toxic)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1473;659;1318;HEX;| |78DA6594596F525110C7CF6591B2159052A8652D76B15884E8B326D66A6A4AD284C| |4577A0B972561CB05228D5BAB7E06EB127DF0C535EEDBB33EF85DD4B6BEB8BEE0C0| |FC2935F706F23B67CE7FE69C9939F7A6DAA76CCFCE6C9C109273BE2C371A99F95AB| |5A9D6CA654535A6E442292BE8B1A49B35B5922DD75A39134DC3034D5F1E5F90D566| |B13F0BED119C6CE5F3F19E7F26DDAA546AD552B5E05AAC161555A936E3FD8175B94| |6414E974B8562D3D21BA7EB8A9273F4864B8A9C53D446B154B7B3ACABA230CE857A| |291B5FCC2A9994DC682AEA9A8F0E3749FF8B92C0D3318A1F3A219206A1FB09FE621| |A7E837F98FBFE325706BE3A719E6C6E5A6B3387D69897482321BE7443EAF90D6D32| |2D37C15B4CDB6DF00E7395A0EF3977843E227AB6CB3437229EF101EB861F828F98C| |EC7E013E6FEA7D8873A62625F836985E31D9299B3AB6016CC31B3E46AE63318CD3E| |1A0428DE2873C40B7A38FEA8131C61AE13AC38ABF50ADB7CEBE006F3C055F01AD37| |F9D2913ECEC2BEC6769326D10398203F5767CE41EF83F31839F99DDB02E685CE849| |103D09A2270A69DC9C93CE0D4D189A30341354280FE278625C8B3018012F500C2FF| |2F3A26711F438821E47D1E3287A1C458FBB698F21BF31C4CB936D1CB671D85C748E| |00EE400075EE962A847D435F5877F02BF80DDC624E6D833BCC02F94E20AF09E43C8| |51A4C23F7A2C4EF465733D95F6BFFAF79AE1762069A997BB84B77C1FBCC97A489E1| |EEC42C7CF6C356D006DA9973C3A083F98A7CE3C831FE9AE31D7903BE05DF3193EFC| |10FCC17E49B401D139B7C2FB62CF41EA28E52871EB133B048D239DE35799C6FF4B6| |46FD7DAF1A31E7C2BC9FDFB0FB1DA05F571D18583AB39AD584C692D4588E6A2CC73| |496258D65D9B0FBB5C1B9CD4EFA86E024FF00FB06F549| |-------------------------------------------------------------------|
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Thank you for the great advice.
Using what you taught me I realized I wanted to get to the 32.5% defense
I would assumethat is because the soft cap is 45 and that a small purple at 12.5% will now get me to the soft cap for defense, correct?
So here is my new build.
The only thing I think I am missing is some knockback protection which is a problem. I also have toggles that I may not really need just to get some recharge.
I think the slotting is almost right now but even as I write this I wonder how much recharge I really care to have versus having toggles I my not be able to run due to endurance issues.
I also need help understanding how long it will take to get all these IOs. I only have about $60 million among all my alts now and don't see how I will ever be able to run enough morality missions to get all of these.
I do play the market but have never had a big recipe drop to me to drive a lot of influence.
Thanks
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
White Novaman: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Scorch- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Knockdown Bonus: Level 35
- (A) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (5) Reactive Armor - Resistance: Level 40
- (7) Reactive Armor - Resistance/Endurance: Level 40
- (7) Reactive Armor - Resistance/Recharge: Level 40
- (A) Multi Strike - Accuracy/Damage: Level 50
- (36) Multi Strike - Damage/Endurance: Level 50
- (36) Multi Strike - Damage/Recharge: Level 50
- (37) Multi Strike - Accuracy/Endurance: Level 50
- (37) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (37) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Doctored Wounds - Recharge: Level 50
- (13) Doctored Wounds - Heal: Level 50
- (13) Doctored Wounds - Heal/Recharge: Level 50
- (17) Doctored Wounds - Heal/Endurance: Level 50
- (19) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (A) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (9) Rectified Reticle - To Hit Buff: Level 20
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (9) Kinetic Combat - Damage/Endurance: Level 35
- (11) Kinetic Combat - Damage/Recharge: Level 35
- (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (50) Pounding Slugfest - Disorient Bonus: Level 30
- (50) Pounding Slugfest - Accuracy/Damage: Level 30
- (A) Accuracy IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (15) Reactive Armor - Resistance/Endurance: Level 40
- (15) Reactive Armor - Resistance/Recharge: Level 40
- (17) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Reactive Armor - Resistance: Level 40
- (23) Reactive Armor - Resistance/Endurance: Level 40
- (23) Reactive Armor - Resistance/Recharge: Level 40
- (25) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (19) Rectified Reticle - Increased Perception: Level 20
- (A) Efficacy Adaptor - EndMod: Level 50
- (25) Efficacy Adaptor - EndMod/Recharge: Level 50
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (43) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (43) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (46) Efficacy Adaptor - EndMod/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (39) Gift of the Ancients - Defense: Level 40
- (46) Gift of the Ancients - Defense/Endurance: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Obliteration - Damage: Level 50
- (27) Obliteration - Accuracy/Recharge: Level 50
- (27) Obliteration - Damage/Recharge: Level 50
- (29) Obliteration - Accuracy/Damage/Recharge: Level 50
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Obliteration - Chance for Smashing Damage: Level 50
- (A) Obliteration - Damage: Level 50
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Obliteration - Accuracy/Recharge: Level 50
- (33) Obliteration - Damage/Recharge: Level 50
- (33) Obliteration - Accuracy/Damage/Recharge: Level 50
- (33) Obliteration - Chance for Smashing Damage: Level 50
- (A) Recharge Reduction IO: Level 50
- (34) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (34) Kinetic Combat - Damage/Endurance: Level 35
- (34) Kinetic Combat - Damage/Recharge: Level 35
- (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (48) Bruising Blow - Accuracy/Damage: Level 30
- (48) Bruising Blow - Damage/Recharge: Level 30
- (A) Recharge Reduction IO: Level 50
- (40) Recharge Reduction IO: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (39) Basilisk's Gaze - Recharge/Hold: Level 30
- (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (40) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (A) Entropic Chaos - Accuracy/Damage: Level 35
- (42) Entropic Chaos - Damage/Endurance: Level 35
- (42) Entropic Chaos - Damage/Recharge: Level 35
- (42) Entropic Chaos - Damage/Endurance/Recharge: Level 35
- (43) Entropic Chaos - Chance of Heal Self: Level 35
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (45) Positron's Blast - Damage/Endurance: Level 50
- (45) Positron's Blast - Damage/Recharge: Level 50
- (45) Positron's Blast - Damage/Range: Level 50
- (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Disorient Duration IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (50) Panacea - +Hit Points/Endurance: Level 50
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (21) Endurance Modification IO: Level 50
- (21) Endurance Modification IO: Level 50
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
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Set Bonus Totals:- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 23.44% Defense(Smashing)
- 23.44% Defense(Lethal)
- 0.94% Defense(Fire)
- 0.94% Defense(Cold)
- 6.25% Defense(Energy)
- 6.25% Defense(Negative)
- 18.75% Defense(Melee)
- 3.13% Defense(Ranged)
- 1.88% Defense(AoE)
- 2.25% Max End
- 70% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 84.33 HP (5.63%) HitPoints
- MezResist(Confused) 2.75%
- MezResist(Immobilize) 11.55%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 6.05%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 9% (0.15 End/sec) Recovery
- 28% (1.75 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
Set Bonuses:
Kinetic Combat
(Scorch)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Fire Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Blazing Aura)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Healing Flames)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Build Up)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Incinerate)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Incinerate)- 8% (0.5 HP/sec) Regeneration
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Plasma Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Tactics)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 20% Perception
(Consume)- 16.87 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.62 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Weave)- 7.5% Enhancement(RechargeTime)
(Weave)- 2% (0.03 End/sec) Recovery
(Vengeance)- 7.5% Enhancement(RechargeTime)
(Fire Sword Circle)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Burn)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Greater Fire Sword)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Greater Fire Sword)- 1% (0.02 End/sec) Recovery
(Char)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Fire Blast)- 10% (0.62 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Fire Ball)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1442;653;1306;HEX;| |78DA6594C972125114866FD38DCC014218324080184090A9746FA919AC4A88682C5| |DA6BA9216A8424006CB2CDD9B69E5427D05379AA49CDEC2D2E83B38EC1DDA439F1F| |A24517D4D7FDDFFF9C7BEF39DDB7F470C1F962F9D1252139AED6D54E67E34ABBD7D| |5CC25B552DB948510AE3BD55A578BAE351FA8F7D4868594A0E1D82869754DCB2DD5| |B4F636DF87585FD0EE6A8DCE60E472AFAD0A57B9D9AC9350A9766B8D8ADB785AD5D| |42DADDDA9D65A76E379BDA5695BCEC1508B7CDEC5566D3357DE6ED35C6AA74BD942| |34FB3CFDDD92C0A5CBA24C882BC27403BCC9546E310FFB3609DE18DD24692CCE3C1| |30167994703ABD0CD528B5054C4DC7DB0CD3CDB01BB608F794C90395691CB92A139| |AF8325A6678539BE0612CC1C23999F9984F029C2FA94E9A3310BD662C11EADD8A31| |D7BB4AF338B2BC430F11A53A2401BC70ADB14AFCF4B9A83EB201C7E9E5F26CD85DA| |B8509331D4640C35F1A066AF8775D76537BC017803F086E0F5515E2FF6E5C5BEC69| |F33DF90EA33AAAC9B7D8F4DC63A423BCCC42E33BD07EE33B3074C85F2FA790D263F| |F690B0F29C598539419E20F61E84274098442D277F72AEA95FE06FE6CC1F506746F| |ADD24BEA5A869C44E233632F020471439A2C811456C9CD612C67AC319EE430CCC83| |411A9F45FE59F439863EC7D0E739F439BFC8FDCD2F33DFF565D4398E7C49F044E66| |FA5DFAFF90F26C39FF8C84C9E809F989FC99BC2BB9BDAE1B9CEED827BE03E337DC0| |FC423119C4645EF29CE75F8187E011337BCC7C4FC8A137B9026B01AA5101EF6501F| |DFA6AA7EF109AA4D325BE9F2A92749B5DC51857F9DBBFEE1467FD71AA99A427DC95| |89A8F88F33CAF014A15F7F96F4885218518A23CA8511E5E288B2A40C4F217D7564B| |4AC0CCF1DECD7E6199E26FA5FEE8AD98A| |-------------------------------------------------------------------|