Mattmba2173

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  1. Which is better? I would assume 45% for just s/l but it may depend on at. An at with a heal or with high hp may want all around 32.5 def since they can take a few hits.

    Thoughts?
  2. I tried a whole new build with a focus on better slotting powers regardless of the set bonuses and have come up with this.

    I have tornado and freezing rain in it with much better slotting and still get 41% S/L defense.

    What suffered was the global recharge where hasten is now a very bad 190 seconds.

    Definately will need more work and I'm not sure this is any better than my previous build.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Fossilize -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(3), Thundr-Acc/Dmg/EndRdx:50(3), Thundr-Dmg/EndRdx/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Dmg/EndRdx:50(7)
    Level 1: Gale -- Empty(A)
    Level 2: Stone Cages -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(23), Enf'dOp-Acc/EndRdx:50(23), Enf'dOp-Immob/Rng:50(37), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
    Level 4: Super Speed -- Zephyr-ResKB:50(A)
    Level 6: Quicksand -- RechRdx-I:50(A), RechRdx-I:50(7)
    Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
    Level 10: Steamy Mist -- Krma-ResKB:30(A), LkGmblr-Def/EndRdx/Rchg:50(11), LkGmblr-Def:50(11), LkGmblr-Rchg+:50(25), LkGmblr-Def/EndRdx:50(27)
    Level 12: Stalagmites -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(13), RzDz-Acc/EndRdx:30(13), RzDz-Stun/Rng:30(15), RzDz-Acc/Stun/Rchg:30(15), RechRdx-I:50(46)
    Level 14: Snow Storm -- EndRdx-I:50(A)
    Level 16: Freezing Rain -- Posi-Dam%:50(A), RechRdx-I:50(17), RechRdx-I:50(17), ExVuln-DefDeb/Rchg:20(43), EndRdx-I:50(43)
    Level 18: Earthquake -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitDeb/Rchg:50(19), DarkWD-Rchg/EndRdx:50(19), DarkWD-ToHitDeb:50(43)
    Level 20: Hurricane -- DarkWD-ToHitDeb:50(A), EndRdx-I:50(25)
    Level 22: Stone Prison -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx:50(34)
    Level 24: O2 Boost -- Numna-Regen/Rcvry+:40(A)
    Level 26: Volcanic Gasses -- BasGaze-Acc/Rchg:30(A), BasGaze-Rchg/Hold:30(27), BasGaze-Acc/EndRdx/Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(29), EoCur-Acc/Rchg:50(31)
    Level 28: Thunder Clap -- Acc-I:50(A)
    Level 30: Salt Crystals -- LgcRps-Acc/Rchg:50(A), LgcRps-Acc/EndRdx:50(31), LgcRps-Acc/Sleep/Rchg:50(31), LgcRps-Acc/Sleep:50(40)
    Level 32: Animate Stone -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(33), SvgnRt-Acc/EndRdx:50(33), SvgnRt-Acc/Dmg/EndRdx:50(33), SvgnRt-Acc:50(34), SvgnRt-PetResDam:50(34)
    Level 35: Tornado -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Dmg/EndRdx:50(36), ExRmnt-EndRdx/Dmg/Rchg:50(36), ExRmnt-Acc/Dmg/Rchg:50(36), UndDef-Rchg:50(37), UndDef-DefDeb/Rchg:50(37)
    Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(40)
    Level 41: Fissure -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dmg/EndRdx:50(42)
    Level 44: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), LkGmblr-EndRdx/Rchg:50(45)
    Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/EndRdx/Rchg:35(48), RechRdx-I:50(50)
    Level 49: Earth's Embrace -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(50), Numna-Heal/Rchg:50(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), EndMod-I:50(21)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 5% DamageBuff(Smashing)
    • 5% DamageBuff(Lethal)
    • 5% DamageBuff(Fire)
    • 5% DamageBuff(Cold)
    • 5% DamageBuff(Energy)
    • 5% DamageBuff(Negative)
    • 5% DamageBuff(Toxic)
    • 5% DamageBuff(Psionic)
    • 12.5% Defense(Smashing)
    • 12.5% Defense(Lethal)
    • 13.13% Defense(Energy)
    • 13.13% Defense(Negative)
    • 12.81% Defense(Melee)
    • 8.44% Defense(Ranged)
    • 2% Enhancement(Stun)
    • 4% Enhancement(Sleep)
    • 37.5% Enhancement(RechargeTime)
    • 41% Enhancement(Accuracy)
    • 3% Enhancement(Immobilize)
    • 9% FlySpeed
    • 68.67 HP (6.75%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 5.25%
    • MezResist(Held) 5.25%
    • MezResist(Immobilize) 5.25%
    • MezResist(Sleep) 5.25%
    • MezResist(Stun) 5.25%
    • MezResist(Terrorized) 4.7%
    • 15% (0.25 End/sec) Recovery
    • 20% (0.85 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 11.58% Resistance(Fire)
    • 11.58% Resistance(Cold)
    • 10% Resistance(Energy)
    • 11.88% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 9% RunSpeed
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Fossilize)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Thunderstrike
    (Fossilize)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    Enfeebled Operation
    (Stone Cages)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Blessing of the Zephyr
    (Super Speed)
    • Knockback (Mag -4), Knockup (Mag -4)
    Karma
    (Steamy Mist)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Steamy Mist)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Razzle Dazzle
    (Stalagmites)
    • 2% (0.03 End/sec) Recovery
    • 15.26 HP (1.5%) HitPoints
    • 2% Enhancement(Stun)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Dark Watcher's Despair
    (Earthquake)
    • 15.26 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Thunderstrike
    (Stone Prison)
    • 2% (0.03 End/sec) Recovery
    Basilisk's Gaze
    (Volcanic Gasses)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Lethargic Repose
    (Salt Crystals)
    • 4% Enhancement(Sleep)
    • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Sovereign Right
    (Animate Stone)
    • MezResist(Sleep) 2.75%
    • MezResist(Confused) 2.75%
    • MezResist(Stun) 2.75%
    • MezResist(Held) 2.75%
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    • 10% Resistance(All)
    Expedient Reinforcement
    (Tornado)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Undermined Defenses
    (Tornado)
    • 2% DamageBuff(All)
    Thunderstrike
    (Lightning Storm)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Positron's Blast
    (Fissure)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    Luck of the Gambler
    (Rock Armor)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Seismic Smash)
    • MezResist(Immobilize) 2.75%
    • 15.26 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Doctored Wounds
    (Earth's Embrace)
    • MezResist(Terrorized) 2.2%
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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  3. Your feedback is very helpful.

    The main thing that helps is that your playstyle is very similar to mine. I play mainly melee characters too and like to take a charge in mentality and jump into the middle of danger.

    I don't take stupid risks though so having the earth's embrace along with quick recharge and good defense would be my priorities.

    I also need to do some damage to feel like I am contributing and this character was pitful in the damage department before this respec.

    I do have a couple of banked respecs due to how long I have played the game but was hoping to save some of them. I could run some respec trials as needed. I do not have an unlimited budget but can farm with my fire tank when I feel like it. My builds here were actually focused on using low price IOs which is why I purposely did not have kinetic combat.

    I think I will play around with a better slotted version that includes tornado and more slotting for earthquake and stone cages.

    For now I am happy to say that this character is back in the rotation of getting played along with my fire brute and my katana/electric scrapper.

    But the mini-game of Mids is just too addicting for me to ever stop thinking about things to tweek.

    What is a second build option and how do I do it? I haven't tried this yet.

    Thanks for the input.
  4. I do read and listen to the feedback as I am sure that those posting know what they are doing.

    However, I also must say that there differing opinions on playstyle and what is recomended varies by poster.

    I am not trying to gimp my character and do try to understand all suggestions.

    My playstyle, as I noted is more towards melee toons so I am also trying to find a way to make this character more fun for me yet still not gimped.

    I don't care to stand back and debuff all day long. I find it boring and not really very needed when playing with other level 50s. Most stuff is dead before I can use more than two or three debuffs anyway.

    So here is another build with S/L just about at 45% (44.9 to be exact).

    I know that freezing rain is still badly slotted per the advice I keep getting. I can live with that.

    I kept my slotting the same since I already respecced.

    I understand that 5% chance to hit is better than 15%. What I didn't know is that I could keep my ranged and E and NE defense still between 32 and 34% while getting S and L to 45.

    I appreciate the help and time everyone has spent helping me.

    It has been a learning experience and my frustration is with the time I spent when I still don't seem to get it right and not at the posters.

    Later

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stormcloud: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Fossilize -- Thundr-Dmg/Rchg:30(A), Thundr-Dmg/EndRdx:50(3), Thundr-Acc/Dmg:30(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
    Level 1: Gale -- Empty(A)
    Level 2: Stone Cages -- Enf'dOp-Acc/EndRdx:50(A)
    Level 4: Super Speed -- Zephyr-ResKB:50(A)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(9)
    Level 8: Salt Crystals -- LgcRps-Acc/Rchg:50(A), LgcRps-Acc/EndRdx:50(9), LgcRps-Acc/Sleep/Rchg:50(11), LgcRps-Acc/Sleep:50(11), LgcRps-EndRdx/Sleep:50(13)
    Level 10: Steamy Mist -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/EndRdx/Rchg:40(15), RctvArm-ResDam/Rchg:40(17), S'fstPrt-ResDam/Def+:30(17)
    Level 12: Stalagmites -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(19), Stpfy-Acc/EndRdx:50(19), Stpfy-Stun/Rng:50(21), Stpfy-Acc/Stun/Rchg:50(21), Stpfy-KB%:50(23)
    Level 14: Stone Prison -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx:50(31), Thundr-Dmg/Rchg:50(31), Thundr-Dmg/EndRdx/Rchg:50(34), Thundr-Acc/Dmg/Rchg:50(40)
    Level 16: Freezing Rain -- ExVuln-DefDeb:20(A), ExVuln-DefDeb/Rchg:20(25), ExVuln-DefDeb/Rchg/EndRdx:20(36)
    Level 18: Earthquake -- RechRdx-I:50(A)
    Level 20: Hurricane -- DisWord-ToHitDeb/Rchg:20(A), DisWord-ToHitDeb:20(36), DisWord-ToHitDeb/Rchg/EndRdx:20(43), EndRdx-I:50(46)
    Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(27)
    Level 24: Snow Storm -- EndRdx-I:50(A)
    Level 26: Volcanic Gasses -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(29), NrncSD-Dam%:30(50)
    Level 28: Thunder Clap -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(31), RzDz-Acc/EndRdx:30(36), RzDz-Stun/Rng:30(37), RzDz-Acc/Stun/Rchg:30(37), EndRdx-I:50(37)
    Level 30: Quicksand -- RechRdx-I:50(A)
    Level 32: Animate Stone -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(33), BldM'dt-Acc/EndRdx:50(33), BldM'dt-Acc/Dmg/EndRdx:50(33), BldM'dt-Acc:50(34), BldM'dt-Dmg:50(34)
    Level 35: Fissure -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(50), Posi-Acc/Dmg/EndRdx:50(50)
    Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(40)
    Level 41: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42), GftotA-Def/EndRdx:40(42), RedFtn-Def/EndRdx:50(42), Krma-ResKB:30(43)
    Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(45), BasGaze-EndRdx/Rchg/Hold:30(46), BasGaze-Acc/EndRdx/Rchg/Hold:30(46)
    Level 47: Earth's Embrace -- Numna-Heal/Rchg:50(A), RgnTis-Heal/Rchg:30(48), Mrcl-Heal/Rchg:40(48), Dct'dW-Heal/Rchg:50(48)
    Level 49: Maneuvers -- LkGmblr-Rchg+:50(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(23), EndMod-I:50(25)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 13% Defense(Smashing)
    • 13% Defense(Lethal)
    • 7.69% Defense(Fire)
    • 7.69% Defense(Cold)
    • 25.81% Defense(Energy)
    • 25.81% Defense(Negative)
    • 3% Defense(Psionic)
    • 10.81% Defense(Melee)
    • 25.19% Defense(Ranged)
    • 9.56% Defense(AoE)
    • 4% Enhancement(Sleep)
    • 5% Enhancement(Stun)
    • 36.25% Enhancement(RechargeTime)
    • 33% Enhancement(Accuracy)
    • 17% FlySpeed
    • 49.6 HP (4.88%) HitPoints
    • 17% JumpHeight
    • 17% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Confused) 1.65%
    • MezResist(Immobilize) 3.85%
    • MezResist(Stun) 1.65%
    • 16.5% (0.28 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 17% RunSpeed
    ------------
    Set Bonuses:
    Thunderstrike
    (Fossilize)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Blessing of the Zephyr
    (Super Speed)
    • Knockback (Mag -4), Knockup (Mag -4)
    Lethargic Repose
    (Salt Crystals)
    • 4% Enhancement(Sleep)
    • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Reactive Armor
    (Steamy Mist)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Steadfast Protection
    (Steamy Mist)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Stupefy
    (Stalagmites)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Thunderstrike
    (Stone Prison)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Exploited Vulnerability
    (Freezing Rain)
    • 3% Enhancement(Accuracy)
    • 1.25% Defense(Melee), 0.63% Defense(Lethal), 0.63% Defense(Smashing)
    Discouraging Words
    (Hurricane)
    • MezResist(Confused) 1.65%
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Combat Jumping)
    • Knockback (Mag -4), Knockup (Mag -4)
    Basilisk's Gaze
    (Volcanic Gasses)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Razzle Dazzle
    (Thunder Clap)
    • 2% (0.03 End/sec) Recovery
    • 15.26 HP (1.5%) HitPoints
    • 2% Enhancement(Stun)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Blood Mandate
    (Animate Stone)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Positron's Blast
    (Fissure)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    Thunderstrike
    (Lightning Storm)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Luck of the Gambler
    (Rock Armor)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Rock Armor)
    • Knockback (Mag -4), Knockup (Mag -4)
    Kinetic Combat
    (Seismic Smash)
    • MezResist(Immobilize) 2.75%
    • 15.26 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Basilisk's Gaze
    (Seismic Smash)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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  5. Here is my final build that I respeced into last night.

    After playing it with another player I love this build.

    I play it like a scraptroller where I keep on superspeed and steamy mist and run in and stun them with stalgmites and then hit them hard with seismic smash that does up to 500 points damage when contained. I also use hurricane and superspeed to blow then all around and debuff them but this will not be my strategic in bigger teams or against higher level opponents. I mix in stone prison and fossilize and some more stuns or AOE debuffs as needed. All of this time my animate stone and lightning storm are wreaking havoc on everything around me.

    I disagree that I don't have enough slots in volcanic gasses or other long charging powers. My powers recharge in about 1/3 of the base time.

    I will continue to work on endurance management since the earth/storm set will always be endurance heavy. Cardiac incarnate may be my way to go.

    I think this is a good build once you are already to level 50. I am not sure I would use it to level up.

    Hope you have enjoyed the ride. I must admit I spent many hours trying to figure out how to make my main fit my melee playstyle and may have finally found it.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stormcloud: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Fossilize -- BasGaze-Acc/Hold:30(A), Thundr-Dmg/EndRdx:50(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
    Level 1: Gale -- Empty(A)
    Level 2: Stone Cages -- Enf'dOp-Acc/EndRdx:50(A)
    Level 4: Super Speed -- Zephyr-ResKB:50(A)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(9)
    Level 8: Salt Crystals -- CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(9), CSndmn-Acc/EndRdx:50(11), CSndmn-Sleep/Rng:50(11), CSndmn-Acc/Sleep/Rchg:50(13)
    Level 10: Steamy Mist -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/EndRdx/Rchg:40(15), LkGmblr-Rchg+:50(17), S'fstPrt-ResDam/Def+:30(17)
    Level 12: Stalagmites -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(19), Stpfy-Acc/EndRdx:50(19), Stpfy-Stun/Rng:50(21), Stpfy-Acc/Stun/Rchg:50(21), Stpfy-KB%:50(23)
    Level 14: Stone Prison -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx:50(31), Thundr-Dmg/Rchg:50(31), Thundr-Dmg/EndRdx/Rchg:50(34), Thundr-Acc/Dmg/Rchg:50(40)
    Level 16: Freezing Rain -- ShldBrk-DefDeb:30(A), ShldBrk-%Dam:30(25), EndRdx-I:50(36)
    Level 18: Earthquake -- RechRdx-I:50(A)
    Level 20: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(36), DarkWD-Rchg/EndRdx:50(43), DarkWD-ToHitDeb/EndRdx:50(46)
    Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(27)
    Level 24: Snow Storm -- EndRdx-I:50(A)
    Level 26: Volcanic Gasses -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(29), NrncSD-Dam%:30(50)
    Level 28: Thunder Clap -- Stpfy-Acc/Rchg:50(A), Stpfy-KB%:50(31), Stpfy-EndRdx/Stun:50(36), Stpfy-Acc/EndRdx:50(37), Stpfy-Stun/Rng:50(37), Stpfy-Acc/Stun/Rchg:50(37)
    Level 30: Quicksand -- RechRdx-I:50(A)
    Level 32: Animate Stone -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(33), BldM'dt-Acc/EndRdx:50(33), BldM'dt-Acc/Dmg/EndRdx:50(33), BldM'dt-Acc:50(34), BldM'dt-Dmg:50(34)
    Level 35: Fissure -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(50), Posi-Acc/Dmg/EndRdx:50(50)
    Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(40)
    Level 41: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42), GftotA-Def/EndRdx:40(42), RedFtn-Def/EndRdx:50(42), Krma-ResKB:30(43)
    Level 44: Seismic Smash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(45), C'ngImp-Dmg/EndRdx/Rchg:50(45), C'ngImp-Acc/Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/EndRdx:50(46), G'Wdw-Acc/Rchg:50(46)
    Level 47: Earth's Embrace -- Numna-Heal/Rchg:50(A), RgnTis-Heal/Rchg:30(48), Mrcl-Heal/Rchg:40(48), Dct'dW-Heal/Rchg:50(48)
    Level 49: Maneuvers -- LkGmblr-Rchg+:50(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(23), EndMod-I:50(25)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 6.75% Defense(Fire)
    • 6.75% Defense(Cold)
    • 24.25% Defense(Energy)
    • 24.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 24.88% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 2.25% Max End
    • 5% Enhancement(Sleep)
    • 6% Enhancement(Stun)
    • 66.25% Enhancement(RechargeTime)
    • 37% Enhancement(Accuracy)
    • 13% FlySpeed
    • 83.93 HP (8.25%) HitPoints
    • 13% JumpHeight
    • 13% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Immobilize) 3.3%
    • MezResist(Stun) 1.65%
    • 22% (0.37 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 13% RunSpeed
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Fossilize)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Thunderstrike
    (Fossilize)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    Blessing of the Zephyr
    (Super Speed)
    • Knockback (Mag -4), Knockup (Mag -4)
    Call of the Sandman
    (Salt Crystals)
    • 5% Enhancement(Sleep)
    • 19.08 HP (1.88%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Reactive Armor
    (Steamy Mist)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Luck of the Gambler
    (Steamy Mist)
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Steamy Mist)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Stupefy
    (Stalagmites)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Thunderstrike
    (Stone Prison)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Shield Breaker
    (Freezing Rain)
    • 2.5% (0.04 End/sec) Recovery
    Dark Watcher's Despair
    (Hurricane)
    • 15.26 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Combat Jumping)
    • Knockback (Mag -4), Knockup (Mag -4)
    Basilisk's Gaze
    (Volcanic Gasses)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Stupefy
    (Thunder Clap)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Blood Mandate
    (Animate Stone)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Positron's Blast
    (Fissure)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    Thunderstrike
    (Lightning Storm)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Luck of the Gambler
    (Rock Armor)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Rock Armor)
    • Knockback (Mag -4), Knockup (Mag -4)
    Crushing Impact
    (Seismic Smash)
    • MezResist(Immobilize) 2.2%
    • 11.45 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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  6. I think this is going to be my final build.

    I realized quicksand was overslotted and moved some of my not as useful slots around to increase my endurance recovery to 1.74 net.

    My S/L/E/N are all between 34.6 and 35.5 and my ranged defense is 39.2%.

    I also have my recharge up to 142.5% and hasten recharge down to 131.7 seconds.

    I like this and have done all I want to do with it.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stormcloud: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Fossilize -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
    Level 1: Gale -- Empty(A)
    Level 2: Stone Cages -- Enf'dOp-Acc/EndRdx:50(A)
    Level 4: Super Speed -- Zephyr-ResKB:50(A)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(9)
    Level 8: Salt Crystals -- CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(9), CSndmn-Acc/EndRdx:50(11), CSndmn-Sleep/Rng:50(11), CSndmn-Acc/Sleep/Rchg:50(13)
    Level 10: Steamy Mist -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/EndRdx/Rchg:40(15), LkGmblr-Rchg+:50(17), S'fstPrt-ResDam/Def+:30(17)
    Level 12: Stalagmites -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(19), Stpfy-Acc/EndRdx:50(19), Stpfy-Stun/Rng:50(21), Stpfy-Acc/Stun/Rchg:50(21), Stpfy-KB%:50(23)
    Level 14: Stone Prison -- Thundr-Acc/Dmg:40(A), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx:40(31), Thundr-Dmg/Rchg:50(31), Thundr-Dmg/EndRdx/Rchg:50(34), Thundr-Acc/Dmg/Rchg:40(40)
    Level 16: Freezing Rain -- ShldBrk-DefDeb:21(A), ShldBrk-%Dam:20(25)
    Level 18: Earthquake -- RechRdx-I:20(A)
    Level 20: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(36), DarkWD-Rchg/EndRdx:50(43), DarkWD-ToHitDeb/EndRdx:50(46)
    Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(27)
    Level 24: Snow Storm -- EndRdx-I:50(A)
    Level 26: Volcanic Gasses -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(29)
    Level 28: Thunder Clap -- Stpfy-Acc/Rchg:30(A), Stpfy-KB%:50(31), Stpfy-EndRdx/Stun:30(36), Stpfy-Acc/EndRdx:30(37), Stpfy-Stun/Rng:30(37), Stpfy-Acc/Stun/Rchg:30(37)
    Level 30: Quicksand -- RechRdx-I:50(A)
    Level 32: Animate Stone -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(33), BldM'dt-Acc/EndRdx:50(33), BldM'dt-Acc/Dmg/EndRdx:50(33), BldM'dt-Acc:50(34), BldM'dt-Dmg:50(34)
    Level 35: Fissure -- Stpfy-Acc/Rchg:20(A), Stpfy-EndRdx/Stun:50(36), Stpfy-Acc/EndRdx:20(43), Stpfy-Stun/Rng:20(50), Stpfy-Acc/Stun/Rchg:50(50), Stpfy-KB%:50(50)
    Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(40)
    Level 41: Rock Armor -- LkGmblr-Rchg+:40(A), LkGmblr-Def/EndRdx:50(42), GftotA-Def/EndRdx:40(42), RedFtn-Def/EndRdx:50(42), Krma-ResKB:30(43)
    Level 44: Seismic Smash -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/Rchg:35(45), C'ngImp-Dmg/EndRdx/Rchg:35(45), C'ngImp-Acc/Dmg/Rchg:35(45), C'ngImp-Acc/Dmg/EndRdx:50(46), G'Wdw-Acc/Rchg:35(46)
    Level 47: Earth's Embrace -- Numna-Heal/Rchg:50(A), RgnTis-Heal/Rchg:30(48), Mrcl-Heal/Rchg:40(48), Dct'dW-Heal/Rchg:50(48)
    Level 49: Maneuvers -- LkGmblr-Rchg+:50(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(23), EndMod-I:50(25)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 6.75% Defense(Fire)
    • 6.75% Defense(Cold)
    • 24.56% Defense(Energy)
    • 24.56% Defense(Negative)
    • 3% Defense(Psionic)
    • 29.25% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 2.25% Max End
    • 72.5% Enhancement(RechargeTime)
    • 5% Enhancement(Sleep)
    • 9% Enhancement(Stun)
    • 28% Enhancement(Accuracy)
    • 17% FlySpeed
    • 103 HP (10.13%) HitPoints
    • 17% JumpHeight
    • 17% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Immobilize) 3.3%
    • MezResist(Stun) 1.65%
    • 22% (0.37 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 17% RunSpeed
    ------------
    Set Bonuses:
    Thunderstrike
    (Fossilize)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Blessing of the Zephyr
    (Super Speed)
    • Knockback (Mag -4), Knockup (Mag -4)
    Call of the Sandman
    (Salt Crystals)
    • 5% Enhancement(Sleep)
    • 19.08 HP (1.88%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Reactive Armor
    (Steamy Mist)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Luck of the Gambler
    (Steamy Mist)
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Steamy Mist)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Stupefy
    (Stalagmites)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Thunderstrike
    (Stone Prison)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Shield Breaker
    (Freezing Rain)
    • 2.5% (0.04 End/sec) Recovery
    Dark Watcher's Despair
    (Hurricane)
    • 15.26 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Combat Jumping)
    • Knockback (Mag -4), Knockup (Mag -4)
    Basilisk's Gaze
    (Volcanic Gasses)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Stupefy
    (Thunder Clap)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Blood Mandate
    (Animate Stone)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Stupefy
    (Fissure)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Thunderstrike
    (Lightning Storm)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Luck of the Gambler
    (Rock Armor)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Rock Armor)
    • Knockback (Mag -4), Knockup (Mag -4)
    Crushing Impact
    (Seismic Smash)
    • MezResist(Immobilize) 2.2%
    • 11.45 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



    Code:
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    |-------------------------------------------------------------------|
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  7. Tweeked it some more and got hasten down to 136 and added some toxic resistance and manuevers.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stormcloud: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Fossilize
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (3) Thunderstrike - Damage/Endurance: Level 50
    • (3) Thunderstrike - Damage/Recharge: Level 50
    • (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (7) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 1: Gale
    • (A) Empty
    Level 2: Stone Cages
    • (A) Enfeebled Operation - Accuracy/Endurance: Level 50
    Level 4: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    • (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    • (9) Recharge Reduction IO: Level 50
    Level 8: Quicksand
    • (A) Pacing of the Turtle - Accuracy/Slow: Level 30
    • (11) Pacing of the Turtle - Damage/Slow: Level 30
    • (11) Pacing of the Turtle - Accuracy/Endurance: Level 30
    • (13) Pacing of the Turtle - Range/Slow: Level 50
    • (36) Pacing of the Turtle - Chance of -Recharge: Level 50
    • (46) Pacing of the Turtle - Endurance/Recharge/Slow: Level 30
    Level 10: Steamy Mist
    • (A) Reactive Armor - Resistance: Level 40
    • (13) Reactive Armor - Resistance/Endurance: Level 40
    • (15) Reactive Armor - Resistance/Recharge: Level 40
    • (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (17) Luck of the Gambler - Recharge Speed: Level 50
    • (17) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 12: Stalagmites
    • (A) Stupefy - Accuracy/Recharge: Level 50
    • (19) Stupefy - Endurance/Stun: Level 50
    • (19) Stupefy - Accuracy/Endurance: Level 50
    • (21) Stupefy - Stun/Range: Level 50
    • (21) Stupefy - Accuracy/Stun/Recharge: Level 50
    • (23) Stupefy - Chance of Knockback: Level 50
    Level 14: Stone Prison
    • (A) Thunderstrike - Accuracy/Damage: Level 40
    • (31) Thunderstrike - Damage/Endurance: Level 40
    • (31) Thunderstrike - Damage/Recharge: Level 50
    • (40) Thunderstrike - Accuracy/Damage/Recharge: Level 40
    • (43) Thunderstrike - Accuracy/Damage/Endurance: Level 40
    Level 16: Freezing Rain
    • (A) Shield Breaker - Defense Debuff: Level 21
    • (25) Shield Breaker - Chance for Lethal Damage: Level 20
    Level 18: Earthquake
    • (A) Recharge Reduction IO: Level 20
    Level 20: Hurricane
    • (A) Endurance Reduction IO: Level 50
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (27) Karma - Knockback Protection: Level 30
    Level 24: Snow Storm
    • (A) Endurance Reduction IO: Level 50
    Level 26: Volcanic Gasses
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (27) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (29) Basilisk's Gaze - Recharge/Hold: Level 30
    • (29) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    Level 28: Thunder Clap
    • (A) Stupefy - Accuracy/Recharge: Level 30
    • (31) Stupefy - Chance of Knockback: Level 50
    • (36) Stupefy - Endurance/Stun: Level 30
    • (37) Stupefy - Accuracy/Endurance: Level 30
    • (37) Stupefy - Stun/Range: Level 30
    • (37) Stupefy - Accuracy/Stun/Recharge: Level 30
    Level 30: Salt Crystals
    • (A) Lethargic Repose - Accuracy/Recharge: Level 50
    • (34) Lethargic Repose - Endurance/Sleep: Level 50
    • (36) Lethargic Repose - Accuracy/Endurance: Level 50
    Level 32: Animate Stone
    • (A) Blood Mandate - Accuracy/Damage: Level 50
    • (33) Blood Mandate - Damage/Endurance: Level 50
    • (33) Blood Mandate - Accuracy/Endurance: Level 50
    • (33) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    • (34) Blood Mandate - Accuracy: Level 50
    • (34) Blood Mandate - Damage: Level 50
    Level 35: Fissure
    • (A) Positron's Blast - Accuracy/Damage: Level 20
    • (43) Positron's Blast - Damage/Endurance: Level 20
    • (50) Positron's Blast - Damage/Recharge: Level 20
    • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (50) Positron's Blast - Damage/Range: Level 50
    Level 38: Lightning Storm
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (39) Thunderstrike - Damage/Endurance: Level 50
    • (39) Thunderstrike - Damage/Recharge: Level 50
    • (39) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (40) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (40) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 41: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 40
    • (42) Luck of the Gambler - Defense/Endurance: Level 50
    • (42) Gift of the Ancients - Defense/Endurance: Level 40
    • (42) Red Fortune - Defense/Endurance: Level 50
    • (43) Karma - Knockback Protection: Level 30
    Level 44: Seismic Smash
    • (A) Crushing Impact - Accuracy/Damage: Level 35
    • (45) Crushing Impact - Damage/Recharge: Level 35
    • (45) Crushing Impact - Damage/Endurance/Recharge: Level 35
    • (45) Crushing Impact - Accuracy/Damage/Recharge: Level 35
    • (46) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (46) Ghost Widow's Embrace - Accuracy/Recharge: Level 35
    Level 47: Earth's Embrace
    • (A) Numina's Convalescence - Heal/Recharge: Level 50
    • (48) Regenerative Tissue - Heal/Recharge: Level 30
    • (48) Miracle - Heal/Recharge: Level 40
    • (48) Doctored Wounds - Heal/Recharge: Level 50
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (23) Performance Shifter - EndMod: Level 50
    • (25) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 6.75% Defense(Fire)
    • 6.75% Defense(Cold)
    • 25.81% Defense(Energy)
    • 25.81% Defense(Negative)
    • 3% Defense(Psionic)
    • 3.63% Defense(Melee)
    • 28.94% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 4% Enhancement(Sleep)
    • 2.5% Enhancement(RunSpeed)
    • 2.5% Enhancement(FlySpeed)
    • 2.5% Enhancement(JumpHeight)
    • 6% Enhancement(Stun)
    • 2.5% Enhancement(JumpSpeed)
    • 46% Enhancement(Accuracy)
    • 61.25% Enhancement(RechargeTime)
    • 17% FlySpeed
    • 49.6 HP (4.88%) HitPoints
    • 17% JumpHeight
    • 17% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 3.3%
    • MezResist(Sleep) 2.75%
    • MezResist(Stun) 1.65%
    • 19.5% (0.33 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 17% RunSpeed
    ------------
    Set Bonuses:
    Thunderstrike
    (Fossilize)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Blessing of the Zephyr
    (Super Speed)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • Knockback (Mag -4), Knockup (Mag -4)
    Pacing of the Turtle
    (Quicksand)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Reactive Armor
    (Steamy Mist)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Steamy Mist)
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Steamy Mist)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Stupefy
    (Stalagmites)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Thunderstrike
    (Stone Prison)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    Shield Breaker
    (Freezing Rain)
    • 2.5% (0.04 End/sec) Recovery
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Combat Jumping)
    • Knockback (Mag -4), Knockup (Mag -4)
    Basilisk's Gaze
    (Volcanic Gasses)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Stupefy
    (Thunder Clap)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Lethargic Repose
    (Salt Crystals)
    • 4% Enhancement(Sleep)
    • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
    Blood Mandate
    (Animate Stone)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Positron's Blast
    (Fissure)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Thunderstrike
    (Lightning Storm)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Luck of the Gambler
    (Rock Armor)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Rock Armor)
    • Knockback (Mag -4), Knockup (Mag -4)
    Crushing Impact
    (Seismic Smash)
    • MezResist(Immobilize) 2.2%
    • 11.45 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  8. I got my build where I want it with S/L/E/N all at 33.7 to 34.6 defense.

    I even got ranged defense to 39.6% and kept the 12 points in KB.

    Now I have a heal and some nice melee attacks for when I want to finish off some held stuff.

    It is as near perfect as I can get it and what I wanted in my playstyle.

    Now to see if the rest of you agree before I go for my respec.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stormcloud: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Fossilize
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (3) Thunderstrike - Damage/Endurance: Level 50
    • (3) Thunderstrike - Damage/Recharge: Level 50
    • (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (7) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 1: Gale
    • (A) Empty
    Level 2: Stone Cages
    • (A) Enfeebled Operation - Accuracy/Endurance: Level 50
    Level 4: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    • (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    • (9) Recharge Reduction IO: Level 50
    Level 8: Quicksand
    • (A) Pacing of the Turtle - Accuracy/Slow: Level 30
    • (11) Pacing of the Turtle - Damage/Slow: Level 30
    • (11) Pacing of the Turtle - Accuracy/Endurance: Level 30
    • (13) Pacing of the Turtle - Range/Slow: Level 50
    • (36) Pacing of the Turtle - Chance of -Recharge: Level 50
    • (46) Pacing of the Turtle - Endurance/Recharge/Slow: Level 30
    Level 10: Steamy Mist
    • (A) Reactive Armor - Resistance: Level 40
    • (13) Reactive Armor - Resistance/Endurance: Level 40
    • (15) Reactive Armor - Resistance/Recharge: Level 40
    • (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (17) Luck of the Gambler - Recharge Speed: Level 50
    • (17) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 12: Stalagmites
    • (A) Stupefy - Accuracy/Recharge: Level 50
    • (19) Stupefy - Endurance/Stun: Level 50
    • (19) Stupefy - Accuracy/Endurance: Level 50
    • (21) Stupefy - Stun/Range: Level 50
    • (21) Stupefy - Accuracy/Stun/Recharge: Level 50
    • (23) Stupefy - Chance of Knockback: Level 50
    Level 14: Stone Prison
    • (A) Thunderstrike - Accuracy/Damage: Level 40
    • (31) Thunderstrike - Damage/Endurance: Level 40
    • (31) Thunderstrike - Damage/Recharge: Level 50
    • (40) Thunderstrike - Accuracy/Damage/Recharge: Level 40
    • (43) Thunderstrike - Accuracy/Damage/Endurance: Level 40
    Level 16: Freezing Rain
    • (A) Achilles' Heel - Defense Debuff: Level 20
    • (25) Achilles' Heel - Defense Debuff/Recharge: Level 20
    Level 18: Earthquake
    • (A) Recharge Reduction IO: Level 20
    Level 20: Hurricane
    • (A) Endurance Reduction IO: Level 50
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (27) Karma - Knockback Protection: Level 30
    Level 24: Snow Storm
    • (A) Endurance Reduction IO: Level 50
    Level 26: Volcanic Gasses
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (27) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (29) Basilisk's Gaze - Recharge/Hold: Level 30
    • (29) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    Level 28: Thunder Clap
    • (A) Stupefy - Accuracy/Recharge: Level 30
    • (31) Stupefy - Chance of Knockback: Level 50
    • (36) Stupefy - Endurance/Stun: Level 30
    • (37) Stupefy - Accuracy/Endurance: Level 30
    • (37) Stupefy - Stun/Range: Level 30
    • (37) Stupefy - Accuracy/Stun/Recharge: Level 30
    Level 30: Salt Crystals
    • (A) Lethargic Repose - Accuracy/Recharge: Level 50
    • (34) Lethargic Repose - Endurance/Sleep: Level 50
    • (36) Lethargic Repose - Accuracy/Endurance: Level 50
    Level 32: Animate Stone
    • (A) Blood Mandate - Accuracy/Damage: Level 50
    • (33) Blood Mandate - Damage/Endurance: Level 50
    • (33) Blood Mandate - Accuracy/Endurance: Level 50
    • (33) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    • (34) Blood Mandate - Accuracy: Level 50
    • (34) Blood Mandate - Damage: Level 50
    Level 35: Fissure
    • (A) Explosive Strike - Damage/Knockback: Level 20
    • (43) Explosive Strike - Accuracy/Knockback: Level 20
    • (50) Explosive Strike - Chance for Smashing Damage: Level 20
    Level 38: Lightning Storm
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (39) Thunderstrike - Damage/Endurance: Level 50
    • (39) Thunderstrike - Damage/Recharge: Level 50
    • (39) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (40) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (40) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 41: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 40
    • (42) Luck of the Gambler - Defense/Endurance: Level 50
    • (42) Gift of the Ancients - Defense/Endurance: Level 40
    • (42) Red Fortune - Defense/Endurance: Level 50
    • (43) Karma - Knockback Protection: Level 30
    Level 44: Seismic Smash
    • (A) Crushing Impact - Accuracy/Damage: Level 35
    • (45) Crushing Impact - Damage/Recharge: Level 35
    • (45) Crushing Impact - Damage/Endurance/Recharge: Level 35
    • (45) Crushing Impact - Accuracy/Damage/Recharge: Level 35
    • (46) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (46) Ghost Widow's Embrace - Accuracy/Recharge: Level 35
    Level 47: Earth's Embrace
    • (A) Numina's Convalescence - Heal/Recharge: Level 50
    • (48) Regenerative Tissue - Heal/Recharge: Level 30
    • (48) Miracle - Heal/Recharge: Level 40
    • (48) Doctored Wounds - Heal/Recharge: Level 50
    Level 49: Tornado
    • (A) Explosive Strike - Damage/Knockback: Level 20
    • (50) Explosive Strike - Accuracy/Knockback: Level 20
    • (50) Explosive Strike - Chance for Smashing Damage: Level 20
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (23) Performance Shifter - EndMod: Level 50
    • (25) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 4.5% DamageBuff(Smashing)
    • 4.5% DamageBuff(Lethal)
    • 4.5% DamageBuff(Fire)
    • 4.5% DamageBuff(Cold)
    • 4.5% DamageBuff(Energy)
    • 4.5% DamageBuff(Negative)
    • 4.5% DamageBuff(Toxic)
    • 4.5% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 6.75% Defense(Fire)
    • 6.75% Defense(Cold)
    • 27.69% Defense(Energy)
    • 27.69% Defense(Negative)
    • 3% Defense(Psionic)
    • 3.63% Defense(Melee)
    • 32.69% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 37% Enhancement(Accuracy)
    • 4% Enhancement(Sleep)
    • 2.5% Enhancement(JumpHeight)
    • 6% Enhancement(Stun)
    • 2.5% Enhancement(FlySpeed)
    • 2.5% Enhancement(RunSpeed)
    • 2.5% Enhancement(JumpSpeed)
    • 47.5% Enhancement(RechargeTime)
    • 17% FlySpeed
    • 49.6 HP (4.88%) HitPoints
    • 17% JumpHeight
    • 17% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 3.3%
    • MezResist(Sleep) 2.75%
    • MezResist(Stun) 1.65%
    • 14.5% (0.24 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 17% RunSpeed
    ------------
    Set Bonuses:
    Thunderstrike
    (Fossilize)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Blessing of the Zephyr
    (Super Speed)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • Knockback (Mag -4), Knockup (Mag -4)
    Pacing of the Turtle
    (Quicksand)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Reactive Armor
    (Steamy Mist)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Steamy Mist)
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Steamy Mist)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Stupefy
    (Stalagmites)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Thunderstrike
    (Stone Prison)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    Achilles' Heel
    (Freezing Rain)
    • 1.5% DamageBuff(All)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Combat Jumping)
    • Knockback (Mag -4), Knockup (Mag -4)
    Basilisk's Gaze
    (Volcanic Gasses)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Stupefy
    (Thunder Clap)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Lethargic Repose
    (Salt Crystals)
    • 4% Enhancement(Sleep)
    • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
    Blood Mandate
    (Animate Stone)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Explosive Strike
    (Fissure)
    • 1.5% DamageBuff(All)
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    Thunderstrike
    (Lightning Storm)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Luck of the Gambler
    (Rock Armor)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Rock Armor)
    • Knockback (Mag -4), Knockup (Mag -4)
    Crushing Impact
    (Seismic Smash)
    • MezResist(Immobilize) 2.2%
    • 11.45 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Explosive Strike
    (Tornado)
    • 1.5% DamageBuff(All)
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  9. I am excited about this character now that I decided to go stone as my epic power set.

    I also have much better slotting and have my s/l def up to 39%. Porblem is getting my E and N defense up to at least 32.5.

    I have 12 points in KB protecton that may not be needed. I also would like to fit in the steadfast +3 def somewhere.

    This is getting much closer though.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stormcloud: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Fossilize
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (3) Thunderstrike - Damage/Endurance: Level 50
    • (3) Thunderstrike - Damage/Recharge: Level 50
    • (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (7) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 1: Gale
    • (A) Empty
    Level 2: Stone Cages
    • (A) Enfeebled Operation - Accuracy/Endurance: Level 50
    Level 4: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    • (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    • (9) Recharge Reduction IO: Level 50
    Level 8: Quicksand
    • (A) Pacing of the Turtle - Accuracy/Slow: Level 30
    • (11) Pacing of the Turtle - Damage/Slow: Level 30
    • (11) Pacing of the Turtle - Accuracy/Endurance: Level 30
    • (13) Pacing of the Turtle - Range/Slow: Level 50
    • (36) Pacing of the Turtle - Chance of -Recharge: Level 50
    • (46) Pacing of the Turtle - Endurance/Recharge/Slow: Level 30
    Level 10: Steamy Mist
    • (A) Reactive Armor - Resistance: Level 40
    • (13) Reactive Armor - Resistance/Endurance: Level 40
    • (15) Reactive Armor - Resistance/Recharge: Level 40
    • (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (17) Luck of the Gambler - Recharge Speed: Level 50
    • (17) Luck of the Gambler - Defense: Level 50
    Level 12: Stalagmites
    • (A) Stupefy - Accuracy/Recharge: Level 50
    • (19) Stupefy - Endurance/Stun: Level 50
    • (19) Stupefy - Accuracy/Endurance: Level 50
    • (21) Stupefy - Stun/Range: Level 50
    • (21) Stupefy - Accuracy/Stun/Recharge: Level 50
    • (23) Stupefy - Chance of Knockback: Level 50
    Level 14: Stone Prison
    • (A) Decimation - Accuracy/Damage: Level 40
    • (40) Decimation - Damage/Endurance: Level 40
    • (43) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (43) Decimation - Accuracy/Damage/Recharge: Level 40
    • (43) Decimation - Damage/Recharge: Level 40
    Level 16: Freezing Rain
    • (A) Exploited Vulnerability - Defense Debuff: Level 20
    • (25) Exploited Vulnerability - Defense Debuff/Recharge: Level 20
    • (27) Exploited Vulnerability - Defense Debuff/Recharge/Endurance: Level 20
    • (31) Recharge Reduction IO: Level 50
    Level 18: Earthquake
    • (A) Recharge Reduction IO: Level 50
    Level 20: Hurricane
    • (A) Endurance Reduction IO: Level 50
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (50) Karma - Knockback Protection: Level 30
    Level 24: Snow Storm
    • (A) Endurance Reduction IO: Level 50
    Level 26: Volcanic Gasses
    • (A) Neuronic Shutdown - Accuracy/Recharge: Level 30
    • (27) Neuronic Shutdown - Endurance/Hold: Level 30
    • (29) Neuronic Shutdown - Accuracy/Endurance: Level 30
    • (29) Neuronic Shutdown - Hold/Range: Level 30
    • (31) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 30
    • (31) Neuronic Shutdown - Chance of Damage(Psionic): Level 30
    Level 28: Thunder Clap
    • (A) Stupefy - Accuracy/Recharge: Level 30
    • (36) Stupefy - Endurance/Stun: Level 30
    • (37) Stupefy - Accuracy/Endurance: Level 30
    • (37) Stupefy - Stun/Range: Level 30
    • (37) Stupefy - Accuracy/Stun/Recharge: Level 30
    • (50) Stupefy - Chance of Knockback: Level 50
    Level 30: Salt Crystals
    • (A) Lethargic Repose - Accuracy/Recharge: Level 50
    • (34) Lethargic Repose - Endurance/Sleep: Level 50
    • (36) Lethargic Repose - Accuracy/Endurance: Level 50
    Level 32: Animate Stone
    • (A) Blood Mandate - Accuracy/Damage: Level 50
    • (33) Blood Mandate - Damage/Endurance: Level 50
    • (33) Blood Mandate - Accuracy/Endurance: Level 50
    • (33) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    • (34) Blood Mandate - Accuracy: Level 50
    • (34) Blood Mandate - Damage: Level 50
    Level 35: Fissure
    • (A) Positron's Blast - Damage/Endurance: Level 50
    Level 38: Lightning Storm
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (39) Thunderstrike - Damage/Endurance: Level 50
    • (39) Thunderstrike - Damage/Recharge: Level 50
    • (39) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (40) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (40) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 41: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 40
    • (42) Luck of the Gambler - Defense/Endurance: Level 50
    • (42) Gift of the Ancients - Defense/Endurance: Level 40
    • (42) Red Fortune - Defense/Endurance: Level 50
    • (50) Karma - Knockback Protection: Level 30
    Level 44: Seismic Smash
    • (A) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (45) Kinetic Combat - Damage/Endurance: Level 35
    • (45) Kinetic Combat - Damage/Recharge: Level 35
    • (45) Kinetic Combat - Knockdown Bonus: Level 35
    • (46) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (46) Ghost Widow's Embrace - Accuracy/Recharge: Level 35
    Level 47: Earth's Embrace
    • (A) Numina's Convalescence - Heal/Recharge: Level 50
    • (48) Regenerative Tissue - Heal/Recharge: Level 30
    • (48) Miracle - Heal/Recharge: Level 40
    • (48) Doctored Wounds - Heal/Recharge: Level 50
    Level 49: Tornado
    • (A) Call to Arms - Damage/Endurance: Level 30
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (23) Performance Shifter - EndMod: Level 50
    • (25) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 6.88% Defense(Smashing)
    • 6.88% Defense(Lethal)
    • 3.75% Defense(Fire)
    • 3.75% Defense(Cold)
    • 17.81% Defense(Energy)
    • 17.81% Defense(Negative)
    • 6.25% Defense(Melee)
    • 23.44% Defense(Ranged)
    • 4.69% Defense(AoE)
    • 2.25% Max End
    • 2.5% Enhancement(RunSpeed)
    • 6% Enhancement(Stun)
    • 2.5% Enhancement(FlySpeed)
    • 2% Enhancement(Held)
    • 2.5% Enhancement(JumpHeight)
    • 33% Enhancement(Accuracy)
    • 4% Enhancement(Sleep)
    • 2.5% Enhancement(JumpSpeed)
    • 41.25% Enhancement(RechargeTime)
    • 13% FlySpeed
    • 80.12 HP (7.88%) HitPoints
    • 13% JumpHeight
    • 13% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 8.8%
    • MezResist(Sleep) 2.75%
    • MezResist(Stun) 1.65%
    • 10.5% (0.18 End/sec) Recovery
    • 20% (0.85 HP/sec) Regeneration
    • 13% RunSpeed
    ------------
    Set Bonuses:
    Thunderstrike
    (Fossilize)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Blessing of the Zephyr
    (Super Speed)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • Knockback (Mag -4), Knockup (Mag -4)
    Pacing of the Turtle
    (Quicksand)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Reactive Armor
    (Steamy Mist)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Steamy Mist)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Stupefy
    (Stalagmites)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Decimation
    (Stone Prison)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Exploited Vulnerability
    (Freezing Rain)
    • 3% Enhancement(Accuracy)
    • 1.25% Defense(Melee), 0.63% Defense(Lethal), 0.63% Defense(Smashing)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Combat Jumping)
    • Knockback (Mag -4), Knockup (Mag -4)
    Neuronic Shutdown
    (Volcanic Gasses)
    • MezResist(Immobilize) 2.2%
    • 15.26 HP (1.5%) HitPoints
    • 7% Enhancement(Accuracy)
    • 2% Enhancement(Held)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Stupefy
    (Thunder Clap)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Lethargic Repose
    (Salt Crystals)
    • 4% Enhancement(Sleep)
    • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
    Blood Mandate
    (Animate Stone)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Thunderstrike
    (Lightning Storm)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Luck of the Gambler
    (Rock Armor)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Rock Armor)
    • Knockback (Mag -4), Knockup (Mag -4)
    Kinetic Combat
    (Seismic Smash)
    • MezResist(Immobilize) 2.75%
    • 15.26 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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  10. These stats I came up with in Mids seem ridiculiously good for defense, endurance recovery through transference, and of course damage.

    Isi t really possible to get S/L/E defense above 75% and most others about 50% when the cap is only 45%?

    I know this build may be overkill but couldn't I fight stuff way above my level with this build?

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Firecloud: Level 50 Technology Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Fire Blast
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Siphon Power
    • (A) Accuracy IO: Level 50
    • (3) Recharge Reduction IO: Level 50
    • (3) Recharge Reduction IO: Level 50
    Level 1: Flares
    • (A) Devastation - Accuracy/Damage: Level 50
    • (31) Devastation - Damage/Endurance: Level 50
    • (34) Devastation - Chance of Hold: Level 50
    Level 2: Transfusion
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (5) Numina's Convalescence - Endurance/Recharge: Level 50
    • (5) Numina's Convalescence - Heal/Recharge: Level 50
    • (7) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (7) Numina's Convalescence - Heal: Level 50
    • (15) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 4: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (31) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (31) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (48) Thunderstrike - Damage/Endurance: Level 50
    • (50) Thunderstrike - Damage/Recharge: Level 50
    • (50) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 6: Siphon Speed
    • (A) Accuracy IO: Level 30
    • (15) Recharge Reduction IO: Level 30
    • (17) Recharge Reduction IO: Level 30
    • (19) Recharge Reduction IO: Level 30
    • (21) Impeded Swiftness - Endurance/Recharge/Slow: Level 30
    • (21) Impeded Swiftness - Chance of Damage(Smashing): Level 30
    Level 8: Fire Ball
    • (A) Detonation - Accuracy/Damage: Level 50
    • (9) Detonation - Damage/Endurance: Level 50
    • (9) Detonation - Accuracy/Damage/Endurance: Level 50
    • (11) Detonation - Damage/Endurance/Range: Level 50
    • (11) Detonation - Damage/Recharge: Level 50
    • (13) Endurance Reduction IO: Level 50
    Level 10: Increase Density
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (34) Steadfast Protection - Knockback Protection: Level 30
    Level 12: Speed Boost
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 14: Rain of Fire
    • (A) Positron's Blast - Damage/Recharge: Level 50
    • (36) Positron's Blast - Damage/Endurance: Level 50
    • (37) Positron's Blast - Damage/Range: Level 50
    • (37) Positron's Blast - Chance of Damage(Energy): Level 50
    • (37) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 16: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (17) Karma - Knockback Protection: Level 30
    • (39) Luck of the Gambler - Defense: Level 50
    • (40) Luck of the Gambler - Defense/Endurance: Level 50
    • (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 18: Inertial Reduction
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 20: Tactics
    • (A) Rectified Reticle - To Hit Buff: Level 20
    • (23) Rectified Reticle - To Hit Buff/Recharge: Level 20
    Level 22: Vengeance
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 24: Aim
    • (A) Rectified Reticle - To Hit Buff: Level 20
    • (25) Rectified Reticle - To Hit Buff/Recharge: Level 20
    Level 26: Transference
    • (A) Performance Shifter - EndMod: Level 50
    • (27) Performance Shifter - EndMod/Accuracy: Level 50
    • (27) Performance Shifter - Chance for +End: Level 50
    • (43) Performance Shifter - EndMod/Recharge: Level 50
    • (46) Performance Shifter - Accuracy/Recharge: Level 50
    • (46) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    Level 28: Blaze
    • (A) Thunderstrike - Damage/Endurance: Level 50
    • (29) Thunderstrike - Damage/Recharge: Level 50
    • (29) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    Level 30: Boxing
    • (A) Empty
    Level 32: Fulcrum Shift
    • (A) Accuracy IO: Level 50
    • (33) Recharge Reduction IO: Level 50
    • (33) Recharge Reduction IO: Level 50
    • (33) Endurance Reduction IO: Level 50
    Level 35: Blazing Bolt
    • (A) Sting of the Manticore - Damage/Endurance: Level 50
    • (36) Sting of the Manticore - Accuracy/Damage: Level 50
    • (36) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
    • (46) Sting of the Manticore - Chance of Damage(Toxic): Level 50
    • (48) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
    Level 38: Inferno
    • (A) Eradication - Damage: Level 30
    • (39) Eradication - Damage/Recharge: Level 30
    • (39) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (40) Eradication - Chance for Energy Damage: Level 30
    • (43) Eradication - Accuracy/Recharge: Level 30
    • (43) Eradication - Accuracy/Damage/Recharge: Level 30
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Luck of the Gambler - Defense: Level 50
    • (42) Luck of the Gambler - Defense/Endurance: Level 50
    • (42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 44: Tough
    • (A) Reactive Armor - Resistance: Level 40
    • (45) Reactive Armor - Resistance/Endurance: Level 40
    • (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (45) Reactive Armor - Resistance/Recharge: Level 40
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (48) Luck of the Gambler - Defense: Level 50
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (50) Luck of the Gambler - Defense: Level 50
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (23) Performance Shifter - EndMod: Level 50
    • (25) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Vigilance
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 5.5% Defense(Melee)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 8% Defense(Fire)
    • 8% Defense(Cold)
    • 17.69% Defense(Energy)
    • 17.69% Defense(Negative)
    • 3% Defense(Psionic)
    • 18.31% Defense(Ranged)
    • 13% Defense(AoE)
    • 1.8% Max End
    • 51.25% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 34% Enhancement(Accuracy)
    • 14% FlySpeed
    • 106.8 HP (10.5%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -16)
    • Knockup (Mag -16)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 3.3%
    • MezResist(Sleep) 1.65%
    • 10.5% (0.18 End/sec) Recovery
    • 76% (3.22 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 1.88% Resistance(Energy)
    • 14% RunSpeed
    • 3% XPDebtProtection
    ------------
    Set Bonuses:
    Devastation
    (Flares)
    • 12% (0.51 HP/sec) Regeneration
    • 22.89 HP (2.25%) HitPoints
    Numina's Convalescence
    (Transfusion)
    • 12% (0.51 HP/sec) Regeneration
    • 19.08 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Thunderstrike
    (Fire Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Impeded Swiftness
    (Siphon Speed)
    • MezResist(Immobilize) 2.2%
    Detonation
    (Fire Ball)
    • MezResist(Sleep) 1.65%
    • 1.88% Resistance(Energy)
    • 1% XPDebtProtection
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Steadfast Protection
    (Increase Density)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Blessing of the Zephyr
    (Speed Boost)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • Knockback (Mag -4), Knockup (Mag -4)
    Positron's Blast
    (Rain of Fire)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Maneuvers)
    • Knockback (Mag -4), Knockup (Mag -4)
    Blessing of the Zephyr
    (Inertial Reduction)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • Knockback (Mag -4), Knockup (Mag -4)
    Rectified Reticle
    (Tactics)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Luck of the Gambler
    (Vengeance)
    • 7.5% Enhancement(RechargeTime)
    Rectified Reticle
    (Aim)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Performance Shifter
    (Transference)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.08 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Thunderstrike
    (Blaze)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Sting of the Manticore
    (Blazing Bolt)
    • 12% (0.51 HP/sec) Regeneration
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    • 3% DamageBuff(All)
    • 7.5% Enhancement(RechargeTime)
    Eradication
    (Inferno)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 22.89 HP (2.25%) HitPoints
    • 2% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Luck of the Gambler
    (Scorpion Shield)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  11. Mattmba2173

    Fire/fire info

    Thanks!

    I just looked it over and I think I love it.

    Hasten only is at 187 seconds but with a 15-17 second heal and very good endurance management I think it will work very well.

    Now I just need to start getting the IOs and respec (again).

    I appreciate your help.
  12. Mattmba2173

    Fire/fire info

    I honestly don't know what build that was but it wasn't the one I wanted to post.

    Here is something closer but not quite what I need. I have melee, smashing, range, and lethal all around 29-30 defense but AOE is still at 23.7 and some powers are not slotted up enough like fireball.

    Recharge is also at a lousy 157 seconds for hasten.


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    White Novaman: Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Scorch
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (3) Kinetic Combat - Damage/Recharge: Level 35
    • (5) Kinetic Combat - Knockdown Bonus: Level 35
    Level 1: Fire Shield
    • (A) Aegis - Resistance: Level 50
    • (5) Aegis - Resistance/Endurance: Level 50
    • (7) Aegis - Resistance/Recharge: Level 50
    Level 2: Blazing Aura
    • (A) Multi Strike - Accuracy/Damage: Level 50
    • (36) Multi Strike - Damage/Endurance: Level 50
    • (36) Multi Strike - Damage/Recharge: Level 50
    • (37) Multi Strike - Accuracy/Endurance: Level 50
    • (37) Multi Strike - Accuracy/Damage/Endurance: Level 50
    • (37) Multi Strike - Damage/Endurance/Recharge: Level 50
    Level 4: Healing Flames
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (9) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (13) Numina's Convalescence - Endurance/Recharge: Level 50
    • (13) Numina's Convalescence - Heal/Recharge: Level 50
    • (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (19) Numina's Convalescence - Heal: Level 50
    Level 6: Build Up
    • (A) Rectified Reticle - To Hit Buff: Level 20
    • (7) Rectified Reticle - To Hit Buff/Recharge: Level 20
    Level 8: Incinerate
    • (A) Mako's Bite - Accuracy/Damage: Level 35
    • (9) Mako's Bite - Damage/Endurance: Level 35
    • (11) Mako's Bite - Damage/Recharge: Level 35
    • (11) Mako's Bite - Accuracy/Endurance/Recharge: Level 35
    • (46) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 10: Boxing
    • (A) Accuracy IO: Level 50
    Level 12: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 14: Tough
    • (A) Reactive Armor - Resistance: Level 40
    • (15) Reactive Armor - Resistance/Endurance: Level 40
    • (15) Reactive Armor - Resistance/Recharge: Level 40
    • (17) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 16: Plasma Shield
    • (A) Reactive Armor - Resistance: Level 40
    • (23) Reactive Armor - Resistance/Endurance: Level 40
    • (23) Reactive Armor - Resistance/Recharge: Level 40
    Level 18: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 20: Consume
    • (A) Performance Shifter - EndMod: Level 50
    • (25) Performance Shifter - EndMod/Recharge: Level 50
    • (25) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (39) Performance Shifter - Accuracy/Recharge: Level 50
    • (43) Performance Shifter - EndMod/Accuracy: Level 50
    • (43) Performance Shifter - Chance for +End: Level 50
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (45) Luck of the Gambler - Defense: Level 50
    Level 24: Temperature Protection
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 26: Fire Sword Circle
    • (A) Obliteration - Damage: Level 50
    • (27) Obliteration - Accuracy/Recharge: Level 50
    • (27) Obliteration - Damage/Recharge: Level 50
    • (29) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (31) Obliteration - Chance for Smashing Damage: Level 50
    Level 28: Burn
    • (A) Obliteration - Damage: Level 50
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (31) Obliteration - Accuracy/Recharge: Level 50
    • (33) Obliteration - Damage/Recharge: Level 50
    • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (33) Obliteration - Chance for Smashing Damage: Level 50
    Level 30: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (34) Recharge Reduction IO: Level 50
    Level 32: Greater Fire Sword
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (34) Kinetic Combat - Damage/Endurance: Level 35
    • (34) Kinetic Combat - Damage/Recharge: Level 35
    • (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (39) Bruising Blow - Damage/Endurance: Level 30
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO: Level 50
    • (40) Recharge Reduction IO: Level 50
    Level 38: Char
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (39) Basilisk's Gaze - Recharge/Hold: Level 30
    • (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (40) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    Level 41: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (46) Thunderstrike - Damage/Endurance: Level 50
    • (46) Thunderstrike - Damage/Recharge: Level 50
    • (48) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (48) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (48) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 44: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (45) Positron's Blast - Damage/Endurance: Level 50
    • (45) Positron's Blast - Damage/Recharge: Level 50
    Level 47: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (50) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 49: Rise of the Phoenix
    • (A) Recharge Reduction IO: Level 50
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Healing IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (21) Performance Shifter - EndMod: Level 50
    • (21) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 19.56% Defense(Smashing)
    • 19.56% Defense(Lethal)
    • 10.81% Defense(Fire)
    • 10.81% Defense(Cold)
    • 17.38% Defense(Energy)
    • 17.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 20.19% Defense(Melee)
    • 20.5% Defense(Ranged)
    • 13.94% Defense(AoE)
    • 6% Enhancement(Heal)
    • 25% Enhancement(Accuracy)
    • 32.5% Enhancement(RechargeTime)
    • 19% FlySpeed
    • 151.8 HP (10.13%) HitPoints
    • 19% JumpHeight
    • 19% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 6.6%
    • MezResist(Immobilize) 11%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 6.05%
    • 11.5% (0.19 End/sec) Recovery
    • 22% (1.37 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 24% RunSpeed
    ------------
    Set Bonuses:
    Kinetic Combat
    (Scorch)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Aegis
    (Fire Shield)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Multi Strike
    (Blazing Aura)
    • MezResist(Sleep) 1.65%
    • 0.95% Resistance(Fire,Cold)
    • MezResist(Stun) 1.65%
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
    Numina's Convalescence
    (Healing Flames)
    • 12% (0.75 HP/sec) Regeneration
    • 28.11 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Rectified Reticle
    (Build Up)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Mako's Bite
    (Incinerate)
    • MezResist(Immobilize) 3.3%
    • 22.49 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Reactive Armor
    (Plasma Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.11 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Performance Shifter
    (Consume)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.11 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Luck of the Gambler
    (Weave)
    • 10% (0.62 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Temperature Protection)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Obliteration
    (Fire Sword Circle)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Obliteration
    (Burn)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Kinetic Combat
    (Greater Fire Sword)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Basilisk's Gaze
    (Char)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Thunderstrike
    (Fire Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    Blessing of the Zephyr
    (Combat Jumping)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • Knockback (Mag -4), Knockup (Mag -4)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  13. Nice!

    I appreciate your help and time on this for me.

    I was a little shocked with how much more defense you were able to get while keeping most of the same powers that I had.

    I am looking closely at you moderate and low cost builds. The main difference seems to be the hamidons in the moderate build.

    How costly are hamidons and can I get them through normal missions or do they need to be from taskforces or bought from auction?

    I will check these out more but I like the looks of it.

    Is shadow meld your suggestion as an ancillary set? I see you get to the defense cap without it and with two hits from DA.

    I liked the idea of doing an endurance drain with ball lightning. Have you tried it?

    Thanks again!
  14. Here is the final build I am going with.

    I took the advice on getting more defense and less recharge.

    I got up to 29.4% defense against ranged and 16.3% melee or 21.6 S/L. With one swip of DA my melee and lethal defense will be in the low 40s.

    I would only say this build is best if you are at least level 28 with lightning reflexes since there are only a few attacks in the chain at early levels.

    Tried it out a little last night and my only comment is that you might want to slot up your damage earlier and maybe not as many slots in defense. Also the toggles are a little hard to run before lvl 35 also.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Swordcloud: Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Electric Armor
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Gambler's Cut
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (3) Mako's Bite - Damage/Endurance: Level 50
    • (3) Mako's Bite - Damage/Recharge: Level 50
    • (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (7) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance: Level 40
    • (7) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (9) Reactive Armor - Resistance/Recharge: Level 40
    • (9) Reactive Armor - Resistance/Endurance: Level 40
    Level 2: Lightning Field
    • (A) Eradication - Accuracy/Damage/Recharge: Level 30
    • (11) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (11) Eradication - Damage: Level 30
    • (13) Scirocco's Dervish - Chance of Damage(Lethal): Level 30
    • (13) Scirocco's Dervish - Damage/Endurance: Level 30
    • (48) Eradication - Chance for Energy Damage: Level 30
    Level 4: Conductive Shield
    • (A) Reactive Armor - Resistance: Level 40
    • (15) Reactive Armor - Resistance/Recharge: Level 40
    • (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (17) Reactive Armor - Resistance/Endurance: Level 40
    Level 6: Build Up
    • (A) Rectified Reticle - To Hit Buff: Level 20
    • (17) Rectified Reticle - To Hit Buff/Recharge: Level 20
    • (50) Rectified Reticle - Increased Perception: Level 20
    Level 8: Divine Avalanche
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (19) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (19) Kinetic Combat - Knockdown Bonus: Level 35
    • (21) Kinetic Combat - Damage/Endurance: Level 35
    • (42) Serendipity - Defense: Level 40
    • (45) Serendipity - Defense/Recharge: Level 40
    Level 10: Static Shield
    • (A) Reactive Armor - Resistance: Level 40
    • (33) Reactive Armor - Resistance/Recharge: Level 40
    • (37) Reactive Armor - Resistance/Endurance: Level 40
    • (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 12: Boxing
    • (A) Empty
    Level 14: Tough
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (25) Reactive Armor - Resistance/Recharge: Level 40
    • (25) Reactive Armor - Resistance: Level 40
    • (27) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 16: Weave
    • (A) Luck of the Gambler - Defense/Recharge: Level 50
    • (27) Luck of the Gambler - Defense: Level 50
    • (42) Luck of the Gambler - Defense/Endurance: Level 50
    Level 18: The Lotus Drops
    • (A) Eradication - Damage: Level 30
    • (29) Eradication - Accuracy/Recharge: Level 30
    • (29) Eradication - Damage/Recharge: Level 30
    • (31) Eradication - Accuracy/Damage/Recharge: Level 30
    • (31) Scirocco's Dervish - Damage/Endurance: Level 30
    • (31) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 30
    Level 20: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (21) Recharge Reduction IO: Level 50
    • (34) Recharge Reduction IO: Level 50
    Level 22: Energize
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (33) Numina's Convalescence - Endurance/Recharge: Level 50
    • (33) Numina's Convalescence - Heal/Recharge: Level 50
    • (34) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (34) Numina's Convalescence - Heal: Level 50
    • (50) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 24: Super Speed
    • (A) Celerity - +Stealth: Level 50
    Level 26: Soaring Dragon
    • (A) Mako's Bite - Accuracy/Damage: Level 30
    • (36) Mako's Bite - Damage/Endurance: Level 50
    • (36) Mako's Bite - Damage/Recharge: Level 50
    • (36) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (37) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 28: Lightning Reflexes
    • (A) Run Speed
    Level 30: Grounded
    • (A) Resist Damage IO: Level 50
    Level 32: Golden Dragonfly
    • (A) Eradication - Damage: Level 30
    • (39) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (39) Eradication - Chance for Energy Damage: Level 30
    • (39) Eradication - Accuracy/Damage/Recharge: Level 30
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (40) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    Level 35: Power Sink
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (40) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (43) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (43) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (43) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 38: Mu Bolts
    • (A) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    Level 41: Ball Lightning
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (45) Positron's Blast - Damage/Endurance: Level 50
    • (48) Positron's Blast - Damage/Recharge: Level 50
    • (48) Positron's Blast - Chance of Damage(Energy): Level 50
    • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 44: Power Surge
    • (A) Resist Damage IO: Level 50
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Defense: Level 50
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Defense: Level 50
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 50: Spiritual Core Paragon
    Level 50: Ion Core Final Judgement
    Level 50: Reactive Total Radial Conversion
    ------------
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - Heal/Recharge: Level 50
    • (46) Numina's Convalescence - Heal: Level 50
    • (46) Numina's Convalescence - Heal/Endurance: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (23) Performance Shifter - EndMod: Level 50
    • (23) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Run Speed IO: Level 50
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 10.63% Defense(Smashing)
    • 10.63% Defense(Lethal)
    • 20% Defense(Energy)
    • 20% Defense(Negative)
    • 5.31% Defense(Melee)
    • 18.44% Defense(Ranged)
    • 5.4% Max End
    • 11.25% Enhancement(RechargeTime)
    • 9% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 5% FlySpeed
    • 246 HP (18.37%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 9.9%
    • MezResist(Immobilize) 13.75%
    • 20% Perception
    • 4% (0.07 End/sec) Recovery
    • 84% (4.69 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Mako's Bite
    (Gambler's Cut)
    • MezResist(Immobilize) 3.3%
    • 20.08 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Reactive Armor
    (Charged Armor)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Eradication
    (Lightning Field)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 30.12 HP (2.25%) HitPoints
    Scirocco's Dervish
    (Lightning Field)
    • 10% (0.56 HP/sec) Regeneration
    Reactive Armor
    (Conductive Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Rectified Reticle
    (Build Up)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    • 6% (0.33 HP/sec) Regeneration
    • 20% Perception
    Kinetic Combat
    (Divine Avalanche)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Serendipity
    (Divine Avalanche)
    • 4% (0.22 HP/sec) Regeneration
    Reactive Armor
    (Static Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    Eradication
    (The Lotus Drops)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 30.12 HP (2.25%) HitPoints
    Scirocco's Dervish
    (The Lotus Drops)
    • 10% (0.56 HP/sec) Regeneration
    Numina's Convalescence
    (Energize)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Mako's Bite
    (Soaring Dragon)
    • MezResist(Immobilize) 3.3%
    • 20.08 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Eradication
    (Golden Dragonfly)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 30.12 HP (2.25%) HitPoints
    Scirocco's Dervish
    (Golden Dragonfly)
    • 10% (0.56 HP/sec) Regeneration
    Efficacy Adaptor
    (Power Sink)
    • 15.06 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Mu Bolts)
    • 15.06 HP (1.12%) HitPoints
    Positron's Blast
    (Ball Lightning)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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  15. My current build plan.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stormcloud: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Fossilize
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (3) Thunderstrike - Damage/Endurance: Level 50
    • (3) Thunderstrike - Damage/Recharge: Level 50
    • (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (7) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 1: Gale
    • (A) Accuracy IO: Level 20
    Level 2: Stone Cages
    • (A) Enfeebled Operation - Accuracy/Endurance: Level 50
    • (11) Trap of the Hunter - Accuracy/Endurance: Level 50
    Level 4: Snow Storm
    • (A) Endurance Reduction IO: Level 50
    • (13) Endurance Reduction IO: Level 50
    Level 6: Quicksand
    • (A) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    Level 8: Air Superiority
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (9) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (11) Crushing Impact - Damage/Endurance: Level 50
    • (13) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 10: Steamy Mist
    • (A) Steadfast Protection - Knockback Protection: Level 30
    • (19) Steadfast Protection - Resistance/Endurance: Level 30
    • (21) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (21) Luck of the Gambler - Recharge Speed: Level 50
    • (23) Luck of the Gambler - Defense/Endurance: Level 50
    • (23) Luck of the Gambler - Defense: Level 50
    Level 12: Stalagmites
    • (A) Stupefy - Accuracy/Recharge: Level 50
    • (25) Stupefy - Endurance/Stun: Level 50
    • (25) Stupefy - Accuracy/Endurance: Level 50
    • (27) Stupefy - Stun/Range: Level 50
    • (27) Stupefy - Accuracy/Stun/Recharge: Level 50
    • (29) Stupefy - Chance of Knockback: Level 50
    Level 14: O2 Boost
    • (A) Miracle - +Recovery: Level 40
    • (15) Miracle - Heal/Endurance: Level 40
    • (15) Miracle - Heal: Level 40
    • (50) Panacea - +Hit Points/Endurance: Level 50
    Level 16: Freezing Rain
    • (A) Undermined Defenses - Defense Debuff: Level 50
    • (17) Undermined Defenses - Recharge/Endurance: Level 50
    • (17) Undermined Defenses - Defense Debuff/Endurance: Level 50
    • (29) Undermined Defenses - Defense Debuff/Recharge: Level 50
    • (31) Undermined Defenses - Recharge: Level 50
    Level 18: Earthquake
    • (A) Recharge Reduction IO: Level 20
    • (19) Recharge Reduction IO: Level 50
    Level 20: Hurricane
    • (A) Endurance Reduction IO: Level 20
    • (33) Endurance Reduction IO: Level 20
    Level 22: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (33) Recharge Reduction IO: Level 50
    • (34) Recharge Reduction IO: Level 50
    Level 24: Stone Prison
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (34) Thunderstrike - Damage/Endurance: Level 50
    • (34) Thunderstrike - Damage/Recharge: Level 50
    • (36) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (36) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (36) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 26: Volcanic Gasses
    • (A) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (31) Basilisk's Gaze - Recharge/Hold: Level 30
    • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (43) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    Level 28: Thunder Clap
    • (A) Recharge Reduction IO: Level 50
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 32: Animate Stone
    • (A) Blood Mandate - Accuracy/Damage: Level 50
    • (37) Blood Mandate - Damage/Endurance: Level 50
    • (37) Blood Mandate - Accuracy/Endurance: Level 50
    • (37) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    • (39) Blood Mandate - Accuracy: Level 50
    • (39) Blood Mandate - Damage: Level 50
    Level 35: Tornado
    • (A) Damage Increase IO: Level 20
    Level 38: Lightning Storm
    • (A) Thunderstrike - Accuracy/Damage: Level 30
    • (39) Thunderstrike - Damage/Recharge: Level 50
    • (40) Thunderstrike - Damage/Endurance: Level 50
    • (40) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (40) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 41: Ice Blast
    • (A) Thunderstrike - Damage/Endurance: Level 50
    • (42) Thunderstrike - Accuracy/Damage: Level 50
    • (42) Thunderstrike - Damage/Endurance/Recharge: Level 50
    • (42) Thunderstrike - Damage/Recharge: Level 50
    • (43) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (43) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    Level 44: Frozen Armor
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (45) Red Fortune - Defense/Recharge: Level 50
    • (45) Red Fortune - Endurance/Recharge: Level 50
    • (45) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (46) Red Fortune - Defense: Level 50
    • (46) Red Fortune - Endurance: Level 50
    Level 47: Ice Storm
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (48) Positron's Blast - Damage/Endurance: Level 50
    • (48) Positron's Blast - Damage/Recharge: Level 50
    • (48) Positron's Blast - Damage/Range: Level 50
    • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (50) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 49: Hibernate
    • (A) Recharge Reduction IO: Level 50
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Healing IO: Level 50
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (33) Endurance Modification IO: Level 50
    • (46) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 6.75% Defense(Fire)
    • 6.75% Defense(Cold)
    • 23.94% Defense(Energy)
    • 23.94% Defense(Negative)
    • 3% Defense(Psionic)
    • 26.13% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 1.8% Max End
    • 44% Enhancement(Accuracy)
    • 3% Enhancement(Stun)
    • 45% Enhancement(RechargeTime)
    • 16% FlySpeed
    • 91.56 HP (9%) HitPoints
    • 16% JumpHeight
    • 16% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 4.4%
    • MezResist(Stun) 1.65%
    • 20.5% (0.34 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 3.13% Resistance(Toxic)
    • 16% RunSpeed
    ------------
    Set Bonuses:
    Thunderstrike
    (Fossilize)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Crushing Impact
    (Air Superiority)
    • MezResist(Immobilize) 2.2%
    • 11.45 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Steadfast Protection
    (Steamy Mist)
    • 1.5% (0.03 End/sec) Recovery
    • 15.26 HP (1.5%) HitPoints
    • Knockback (Mag -4), Knockup (Mag -4)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Steamy Mist)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Stupefy
    (Stalagmites)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Miracle
    (O2 Boost)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    Undermined Defenses
    (Freezing Rain)
    • 2% DamageBuff(All)
    • 1.8% Max End
    • 7% Enhancement(Accuracy)
    • 15.26 HP (1.5%) HitPoints
    Thunderstrike
    (Stone Prison)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Basilisk's Gaze
    (Volcanic Gasses)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Blood Mandate
    (Animate Stone)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Thunderstrike
    (Lightning Storm)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    Thunderstrike
    (Ice Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Red Fortune
    (Frozen Armor)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Positron's Blast
    (Ice Storm)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  16. Mattmba2173

    Fire/fire info

    My current fire brute build plan

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    White Novaman: Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Scorch
    • (A) Kinetic Combat - Knockdown Bonus: Level 35
    • (37) Kinetic Combat - Accuracy/Damage: Level 35
    • (42) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (43) Kinetic Combat - Damage/Endurance: Level 35
    • (43) Touch of Death - Chance of Damage(Negative): Level 40
    Level 1: Fire Shield
    • (A) Impervium Armor - Resistance: Level 40
    • (3) Impervium Armor - Resistance/Endurance: Level 40
    • (3) Impervium Armor - Resistance/Recharge: Level 40
    • (15) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    Level 2: Blazing Aura
    • (A) Obliteration - Damage: Level 50
    • (39) Obliteration - Accuracy/Recharge: Level 50
    • (39) Obliteration - Damage/Recharge: Level 50
    • (39) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (40) Obliteration - Chance for Smashing Damage: Level 50
    Level 4: Healing Flames
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (5) Numina's Convalescence - Endurance/Recharge: Level 50
    • (5) Numina's Convalescence - Heal/Recharge: Level 50
    • (7) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (7) Numina's Convalescence - Heal: Level 50
    • (9) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 6: Build Up
    • (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (9) Adjusted Targeting - Recharge: Level 50
    • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    Level 8: Boxing
    • (A) Accuracy
    Level 10: Incinerate
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (11) Crushing Impact - Damage/Endurance: Level 50
    • (11) Crushing Impact - Damage/Recharge: Level 50
    • (13) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (15) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 14: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (21) Recharge Reduction
    • (25) Recharge Reduction
    Level 16: Plasma Shield
    • (A) Impervium Armor - Resistance: Level 40
    • (17) Impervium Armor - Resistance/Endurance: Level 40
    • (17) Impervium Armor - Resistance/Recharge: Level 40
    • (19) Impervium Armor - Psionic Resistance: Level 40
    Level 18: Tough
    • (A) Impervium Armor - Psionic Resistance: Level 40
    • (19) Impervium Armor - Resistance: Level 40
    • (21) Impervium Armor - Resistance/Endurance: Level 40
    • (46) Impervium Armor - Resistance/Recharge: Level 40
    Level 20: Consume
    • (A) Performance Shifter - EndMod: Level 50
    • (25) Performance Shifter - EndMod/Recharge: Level 50
    • (27) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (34) Performance Shifter - Accuracy/Recharge: Level 50
    • (46) Performance Shifter - EndMod/Accuracy: Level 50
    • (46) Performance Shifter - Chance for +End: Level 50
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Luck of the Gambler - Defense/Endurance: Level 50
    • (42) Luck of the Gambler - Defense: Level 50
    • (43) Luck of the Gambler - Defense/Recharge: Level 50
    Level 24: Super Jump
    • (A) Jumping IO: Level 50
    Level 26: Fire Sword Circle
    • (A) Fury of the Gladiator - Accuracy/Damage: Level 50
    • (27) Fury of the Gladiator - Damage/Recharge: Level 50
    • (29) Fury of the Gladiator - Damage/Endurance/Recharge: Level 50
    • (29) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
    • (31) Fury of the Gladiator - Accuracy/Damage/End/Rech: Level 50
    • (31) Fury of the Gladiator - Chance for Res Debuff: Level 50
    Level 28: Burn
    • (A) Obliteration - Damage: Level 50
    • (31) Obliteration - Accuracy/Recharge: Level 50
    • (33) Obliteration - Damage/Recharge: Level 50
    • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (50) Obliteration - Chance for Smashing Damage: Level 50
    Level 30: Acrobatics
    • (A) Endurance Reduction
    Level 32: Greater Fire Sword
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (34) Crushing Impact - Damage/Endurance: Level 50
    • (34) Crushing Impact - Damage/Recharge: Level 50
    • (36) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (37) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 35: Fiery Embrace
    • (A) Recharge Reduction
    • (36) Recharge Reduction
    • (36) Recharge Reduction
    Level 38: Char
    • (A) Accuracy
    Level 41: Rise of the Phoenix
    • (A) Disorient Duration
    Level 44: Fire Blast
    • (A) Decimation - Accuracy/Damage: Level 40
    • (45) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (45) Decimation - Chance of Build Up: Level 40
    • (45) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (48) Positron's Blast - Damage/Endurance: Level 50
    • (48) Positron's Blast - Damage/Recharge: Level 50
    • (48) Positron's Blast - Damage/Range: Level 50
    • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (50) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Healing IO: Level 50
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification
    • (23) Endurance Modification
    • (23) Endurance Modification
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 7.5% Defense(Smashing)
    • 7.5% Defense(Lethal)
    • 1.56% Defense(Fire)
    • 1.56% Defense(Cold)
    • 1.88% Defense(Energy)
    • 1.88% Defense(Negative)
    • 5.63% Defense(Psionic)
    • 9.38% Defense(Melee)
    • 3.75% Defense(Ranged)
    • 3.13% Defense(AoE)
    • 9% Max End
    • 57% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 48.75% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 146.2 HP (9.75%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -3)
    • Knockup (Mag -3)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 9.9%
    • MezResist(Stun) 4.4%
    • 12.5% (0.21 End/sec) Recovery
    • 22% (1.37 HP/sec) Regeneration
    • 3.47% Resistance(Fire)
    • 3.47% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 4.7% Resistance(Toxic)
    • 12.58% Resistance(Psionic)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Kinetic Combat
    (Scorch)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Impervium Armor
    (Fire Shield)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    Obliteration
    (Blazing Aura)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Numina's Convalescence
    (Healing Flames)
    • 12% (0.75 HP/sec) Regeneration
    • 28.11 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Adjusted Targeting
    (Build Up)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    Crushing Impact
    (Incinerate)
    • MezResist(Immobilize) 2.2%
    • 16.87 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Impervium Armor
    (Plasma Shield)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • 3% Resistance(Psionic)
    Impervium Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • 3% Resistance(Psionic)
    Performance Shifter
    (Consume)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.11 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Luck of the Gambler
    (Weave)
    • 10% (0.62 HP/sec) Regeneration
    • 16.87 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Fury of the Gladiator
    (Fire Sword Circle)
    • 1.89% Resistance(Fire,Cold)
    • 10% ResEffect(RunSpeed), 10% ResEffect(RechargeTime), 10% ResEffect(FlySpeed)
    • Knockback,Knockup protection (Mag 3)
    • MezResist(Repel) 1000% (8% chance)
    • 2.5% DamageBuff(All)
    Obliteration
    (Burn)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Crushing Impact
    (Greater Fire Sword)
    • MezResist(Immobilize) 2.2%
    • 16.87 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Decimation
    (Fire Blast)
    • MezResist(Immobilize) 2.75%
    • 16.87 HP (1.13%) HitPoints
    • 2.25% Max End
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  17. Here is my corrected build.

    I think I like this and hope that I caught most everything this time.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Electric Armor
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Gambler's Cut
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (3) Mako's Bite - Damage/Endurance: Level 50
    • (3) Mako's Bite - Damage/Recharge: Level 50
    • (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (7) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance: Level 40
    • (7) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (9) Reactive Armor - Resistance/Recharge: Level 40
    • (9) Reactive Armor - Resistance/Endurance: Level 40
    Level 2: Lightning Field
    • (A) Eradication - Accuracy/Damage/Recharge: Level 30
    • (11) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (11) Eradication - Damage: Level 30
    • (13) Eradication - Accuracy/Recharge: Level 30
    • (13) Eradication - Damage/Recharge: Level 30
    • (48) Eradication - Chance for Energy Damage: Level 30
    Level 4: Conductive Shield
    • (A) Impervium Armor - Resistance: Level 40
    • (15) Impervium Armor - Resistance/Endurance: Level 40
    • (15) Impervium Armor - Resistance/Recharge: Level 40
    • (17) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    Level 8: Divine Avalanche
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (19) Luck of the Gambler - Defense: Level 50
    • (19) Luck of the Gambler - Defense/Endurance: Level 50
    • (21) Mako's Bite - Accuracy/Damage: Level 50
    • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (45) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 10: Static Shield
    • (A) Reactive Armor - Resistance: Level 40
    • (21) Reactive Armor - Resistance/Endurance: Level 40
    • (23) Reactive Armor - Resistance/Recharge: Level 40
    • (23) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 12: Boxing
    • (A) Empty
    Level 14: Tough
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (25) Reactive Armor - Resistance/Recharge: Level 40
    • (25) Reactive Armor - Resistance: Level 40
    • (27) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 16: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (27) Luck of the Gambler - Defense: Level 50
    • (42) Luck of the Gambler - Defense/Endurance: Level 50
    Level 18: The Lotus Drops
    • (A) Eradication - Damage: Level 30
    • (29) Eradication - Accuracy/Recharge: Level 30
    • (29) Eradication - Damage/Recharge: Level 30
    • (31) Eradication - Accuracy/Damage/Recharge: Level 30
    • (31) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (31) Eradication - Chance for Energy Damage: Level 30
    Level 20: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (37) Recharge Reduction IO: Level 50
    • (45) Recharge Reduction IO: Level 50
    Level 22: Energize
    • (A) Doctored Wounds - Recharge: Level 50
    • (33) Doctored Wounds - Heal: Level 50
    • (33) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (34) Doctored Wounds - Heal/Recharge: Level 50
    • (34) Doctored Wounds - Endurance/Recharge: Level 50
    Level 24: Super Speed
    • (A) Celerity - +Stealth: Level 50
    Level 26: Soaring Dragon
    • (A) Mako's Bite - Accuracy/Damage: Level 30
    • (36) Mako's Bite - Damage/Endurance: Level 50
    • (36) Mako's Bite - Damage/Recharge: Level 50
    • (36) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (37) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 28: Lightning Reflexes
    • (A) Run Speed
    Level 30: Grounded
    • (A) Resist Damage IO: Level 50
    Level 32: Golden Dragonfly
    • (A) Obliteration - Damage: Level 50
    • (39) Obliteration - Accuracy/Recharge: Level 50
    • (39) Obliteration - Damage/Recharge: Level 50
    • (39) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (40) Obliteration - Chance for Smashing Damage: Level 50
    Level 35: Power Sink
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (40) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (43) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (43) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (43) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 38: Mu Bolts
    • (A) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    Level 41: Ball Lightning
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (45) Positron's Blast - Damage/Endurance: Level 50
    • (48) Positron's Blast - Damage/Recharge: Level 50
    • (48) Positron's Blast - Chance of Damage(Energy): Level 50
    • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 44: Power Surge
    • (A) Resist Damage IO: Level 50
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Defense: Level 50
    • (50) Luck of the Gambler - Recharge Speed: Level 50
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 50: Spiritual Core Paragon
    Level 50: Ion Core Final Judgement
    Level 50: Reactive Total Radial Conversion
    ------------
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (46) Numina's Convalescence - Heal: Level 50
    • (46) Numina's Convalescence - Heal/Endurance: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (33) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (34) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Run Speed IO: Level 50
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 5.63% Defense(Smashing)
    • 5.63% Defense(Lethal)
    • 3.13% Defense(Fire)
    • 3.13% Defense(Cold)
    • 13.75% Defense(Energy)
    • 13.75% Defense(Negative)
    • 1.88% Defense(Psionic)
    • 5.63% Defense(Melee)
    • 12.5% Defense(Ranged)
    • 6.25% Defense(AoE)
    • 5.85% Max End
    • 4% Enhancement(Heal)
    • 18% Enhancement(Accuracy)
    • 51.25% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 246 HP (18.37%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 6.6%
    • MezResist(Immobilize) 13.2%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 6.5% (0.11 End/sec) Recovery
    • 52% (2.9 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 5% RunSpeed
    • 4% XPDebtProtection
    ------------
    Set Bonuses:
    Mako's Bite
    (Gambler's Cut)
    • MezResist(Immobilize) 3.3%
    • 20.08 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Reactive Armor
    (Charged Armor)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Eradication
    (Lightning Field)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 30.12 HP (2.25%) HitPoints
    • 2% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Impervium Armor
    (Conductive Shield)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    Luck of the Gambler
    (Divine Avalanche)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Mako's Bite
    (Divine Avalanche)
    • MezResist(Immobilize) 3.3%
    • 20.08 HP (1.5%) HitPoints
    Reactive Armor
    (Static Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Eradication
    (The Lotus Drops)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 30.12 HP (2.25%) HitPoints
    • 2% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Doctored Wounds
    (Energize)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Mako's Bite
    (Soaring Dragon)
    • MezResist(Immobilize) 3.3%
    • 20.08 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Obliteration
    (Golden Dragonfly)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Efficacy Adaptor
    (Power Sink)
    • 15.06 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Mu Bolts)
    • 15.06 HP (1.12%) HitPoints
    Positron's Blast
    (Ball Lightning)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Efficacy Adaptor
    (Stamina)
    • 15.06 HP (1.12%) HitPoints



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  18. I see now that having 10 recharges at 5% was my problem. When I get home I will repost a corrected build.

    Wondering about my epic set. Not really that useful as is.
  19. Here is my first draft of my build for Swordcloud.

    He is currently level 29 and I am getting ready to respec him to get him ready for the run to 50 and IOs.

    My goals were to get to perma-hasten of which I got close at 132 seconds but not quite.

    I want to have him be able to survive an alpha strike mainly though and may go back and worry less about recharge reduction and more on extra regen, hit points, defense and recovery (not necessarily in that order).

    I also don't have an unlimited budget so things like kinetic combat are about my normal spending limit.

    Thanks

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Swordcloud: Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Electric Armor
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(5), LdyGrey-%Dam:50(7)
    Level 1: Charged Armor -- RctvArm-ResDam:30(A), RctvArm-ResDam/EndRdx:30(7), RctvArm-ResDam/Rchg:30(9), RctvArm-ResDam/EndRdx/Rchg:30(9)
    Level 2: Lightning Field -- Oblit-%Dam:50(A), Oblit-Dmg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(13)
    Level 4: Conductive Shield -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(15), ImpSkn-ResDam/EndRdx/Rchg:30(15), ImpSkn-EndRdx/Rchg:30(17), ImpSkn-Status:30(42)
    Level 6: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(19), Rec'dRet-Pcptn:20(48)
    Level 8: Divine Avalanche -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(17), RedFtn-Def/Rchg:50(45), RedFtn-Def/EndRdx/Rchg:50(46), RedFtn-EndRdx/Rchg:50(48), LkGmblr-Rchg+:50(48)
    Level 10: Static Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(42), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(43)
    Level 12: Boxing -- Empty(A)
    Level 14: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(40), S'fstPrt-ResKB:30(40)
    Level 16: Grounded -- GA-3defTpProc:50(A)
    Level 18: The Lotus Drops -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(21), Oblit-Acc/Dmg/EndRdx/Rchg:50(23), Oblit-%Dam:50(23)
    Level 20: Energize -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(25), Dct'dW-Heal/Rchg:50(25), Dct'dW-Heal/EndRdx/Rchg:50(27), Dct'dW-Heal/EndRdx:50(27)
    Level 22: Hasten -- RechRdx(A), RechRdx(31), RechRdx(33)
    Level 24: Weave -- LkGmblr-Rchg+:50(A), S'dpty-Def:40(43), S'dpty-Def/EndRdx:40(46)
    Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(33), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(34)
    Level 28: Lightning Reflexes -- Run(A)
    Level 30: Super Speed -- Clrty-Stlth:50(A)
    Level 32: Golden Dragonfly -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
    Level 35: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(37), Efficacy-EndMod/Acc/Rchg:21(39), Efficacy-Acc/Rchg:50(39), Efficacy-EndMod/Acc:50(39), Efficacy-EndMod/EndRdx:50(46)
    Level 38: Power Surge -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(40), ImpSkn-EndRdx/Rchg:30(43), ImpSkn-ResDam/EndRdx/Rchg:30(45), ImpSkn-Status:30(45)
    Level 41: Mu Bolts -- Entrpc-Heal%:35(A), Entrpc-Acc/Dmg:35(50)
    Level 44: Ball Lightning -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(50)
    Level 47: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 49: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
    Level 0: Endurance Increase
    Level 0: Raptor Pack
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(31), Numna-Heal/EndRdx:50(31)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(29), P'Shift-EndMod/Acc:50(29)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 14.13% Defense(Smashing)
    • 14.13% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 8.5% Defense(Energy)
    • 8.5% Defense(Negative)
    • 6% Defense(Psionic)
    • 15.69% Defense(Melee)
    • 7.25% Defense(Ranged)
    • 6% Defense(AoE)
    • 4% Enhancement(Heal)
    • 41% Enhancement(Accuracy)
    • 55% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 170.7 HP (12.75%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 15%
    • MezResist(Held) 15%
    • MezResist(Immobilize) 23.8%
    • MezResist(Sleep) 19.4%
    • MezResist(Stun) 21.6%
    • MezResist(Terrorized) 17.2%
    • 20% Perception
    • 3% (0.05 End/sec) Recovery
    • 52% (2.9 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 2.5% Resistance(Psionic)
    • 5% RunSpeed
    • 4% XPDebtProtection
    ------------
    Set Bonuses:
    Crushing Impact
    (Gambler's Cut)
    • MezResist(Immobilize) 2.2%
    • 15.06 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Reactive Armor
    (Charged Armor)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Obliteration
    (Lightning Field)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Impervious Skin
    (Conductive Shield)
    • MezResist(Sleep) 2.2%
    • 20.08 HP (1.5%) HitPoints
    • 2% XPDebtProtection
    • 5% Enhancement(RechargeTime)
    • Status Resistance 7.5%
    Rectified Reticle
    (Build Up)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    • 6% (0.33 HP/sec) Regeneration
    • 20% Perception
    Red Fortune
    (Divine Avalanche)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Divine Avalanche)
    • 7.5% Enhancement(RechargeTime)
    Reactive Armor
    (Static Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 20.08 HP (1.5%) HitPoints
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Gladiator's Armor
    (Grounded)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Obliteration
    (The Lotus Drops)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Doctored Wounds
    (Energize)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Serendipity
    (Weave)
    • 4% (0.22 HP/sec) Regeneration
    Crushing Impact
    (Soaring Dragon)
    • MezResist(Immobilize) 2.2%
    • 15.06 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
    • 2.5% Resistance(Psionic)
    Obliteration
    (Golden Dragonfly)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Efficacy Adaptor
    (Power Sink)
    • 15.06 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
    Impervious Skin
    (Power Surge)
    • MezResist(Sleep) 2.2%
    • 20.08 HP (1.5%) HitPoints
    • 2% XPDebtProtection
    • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
    • Status Resistance 7.5%
    Entropic Chaos
    (Mu Bolts)
    • 10% (0.56 HP/sec) Regeneration
    Efficacy Adaptor
    (Ball Lightning)
    • 15.06 HP (1.12%) HitPoints
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints



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  20. I am looking for some good AE missions as a fire brute to help me earn tickets.

    Currently I am doing 511104 Fire Cave but I think being fire creatures that they would be more resistant to fire, not less.

    Thanks
  21. Truth be told this is my first 50 yet I find my playstyle doesn't fit this character.

    I am a run and gun melee character player personality.

    I like to charge in first and button smash.

    The long recharges on the AOE hold and earthquake are often ignored or the spawns are dead already in large groups.

    My favorite powers I use often are the single target hold, air superiority, quicksand and love using snowstorm to push stuff around and debuff them.

    I have seen a more offensive earth/storm build and expect I could also do one with the right IOs.

    Perhaps a recharge based build since I understand the point that I will never be high damage or high defense on this character.

    I can play +3 diff on my lower level melee characters but get two or three shoted at range when trying to solo this character.

    I think the idea of getting superspeed is excellent but I already have a stealth power that I use all the time.

    I admit endurance is an issue also.

    Thanks again
  22. I messed up my initial build (at level 28 and forgot to get stamina slotted and picked the wrong early attack power).

    Here is what I am about to respec into. Still not sure on body mastery as the Epic but starting to understand the need for lots of regen.

    My playstyle is rush in and hope not to die in the alpha.

    Thanks for any help or advise.

    I also plan to do the IOs someday but working on another character IOs first.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Swordcloud: Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Electric Armor
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut
    • (A) Accuracy
    • (3) Damage Increase
    • (3) Damage Increase
    • (5) Damage Increase
    • (5) Endurance Reduction
    • (7) Recharge Reduction
    Level 1: Charged Armor
    • (A) Resist Damage
    • (7) Resist Damage
    • (9) Resist Damage
    • (9) Endurance Reduction
    Level 2: Lightning Field
    • (A) Endurance Reduction
    • (11) Damage Increase
    • (11) Damage Increase
    • (13) Endurance Modification
    • (13) Accuracy
    Level 4: Conductive Shield
    • (A) Resist Damage
    • (15) Resist Damage
    • (15) Resist Damage
    • (17) Endurance Reduction
    Level 6: Build Up
    • (A) Recharge Reduction
    • (19) Recharge Reduction
    • (48) Recharge Reduction
    Level 8: Divine Avalanche
    • (A) Accuracy
    • (17) Defense Buff
    • (45) Defense Buff
    • (46) Defense Buff
    • (48) Damage Increase
    • (48) Damage Increase
    Level 10: Static Shield
    • (A) Resist Damage
    • (42) Resist Damage
    • (42) Resist Damage
    • (43) Endurance Reduction
    Level 12: Boxing
    • (A) Empty
    Level 14: Tough
    • (A) Resist Damage
    • (40) Resist Damage
    • (40) Resist Damage
    • (42) Endurance Reduction
    Level 16: Grounded
    • (A) Resist Damage
    Level 18: The Lotus Drops
    • (A) Accuracy
    • (19) Damage Increase
    • (21) Damage Increase
    • (21) Recharge Reduction
    • (23) Recharge Reduction
    • (23) Damage Increase
    Level 20: Energize
    • (A) Healing
    • (25) Healing
    • (25) Healing
    • (27) Recharge Reduction
    • (27) Recharge Reduction
    Level 22: Hasten
    • (A) Recharge Reduction
    • (31) Recharge Reduction
    • (33) Recharge Reduction
    Level 24: Weave
    • (A) Defense Buff
    • (43) Endurance Reduction
    • (46) Defense Buff
    • (46) Defense Buff
    Level 26: Soaring Dragon
    • (A) Accuracy
    • (33) Damage Increase
    • (33) Damage Increase
    • (34) Damage Increase
    • (34) Recharge Reduction
    • (34) Recharge Reduction
    Level 28: Lightning Reflexes
    • (A) Run Speed
    Level 30: Super Speed
    • (A) Run Speed
    Level 32: Golden Dragonfly
    • (A) Accuracy
    • (36) Damage Increase
    • (36) Damage Increase
    • (36) Damage Increase
    • (37) Recharge Reduction
    • (37) Recharge Reduction
    Level 35: Power Sink
    • (A) Recharge Reduction
    • (37) Recharge Reduction
    • (39) Endurance Modification
    • (39) Endurance Modification
    • (39) Endurance Modification
    Level 38: Power Surge
    • (A) Recharge Reduction
    • (40) Recharge Reduction
    • (43) Recharge Reduction
    • (45) Resist Damage
    • (45) Resist Damage
    Level 41: Conserve Power
    • (A) Recharge Reduction
    • (50) Recharge Reduction
    • (50) Recharge Reduction
    Level 44: Physical Perfection
    • (A) Healing
    Level 47: Focused Accuracy
    • (A) Endurance Reduction
    Level 49: Maneuvers
    • (A) Defense Buff
    • (50) Defense Buff
    Level 0: Endurance Increase
    Level 0: Raptor Pack
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Healing
    • (31) Healing
    • (31) Healing
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification
    • (29) Endurance Modification
    • (29) Endurance Modification
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:------------
    Set Bonuses:




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  23. I took your constructive advice and came up with a much more normal build that is closer to what I already have.

    Thanks for the input on what ended up a bad build and I don't mind that you pointed it out.

    See how this seems.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stormcloud: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Fossilize
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (3) Thunderstrike - Damage/Endurance: Level 50
    • (3) Thunderstrike - Damage/Recharge: Level 50
    • (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (7) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 1: Gale
    • (A) Accuracy IO: Level 20
    Level 2: Stone Cages
    • (A) Enfeebled Operation - Accuracy/Endurance: Level 50
    • (11) Trap of the Hunter - Accuracy/Endurance: Level 50
    Level 4: Snow Storm
    • (A) Endurance Reduction IO: Level 50
    • (13) Endurance Reduction IO: Level 50
    Level 6: Quicksand
    • (A) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    Level 8: Air Superiority
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (9) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (11) Crushing Impact - Damage/Endurance: Level 50
    • (13) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 10: Steamy Mist
    • (A) Steadfast Protection - Knockback Protection: Level 30
    • (19) Steadfast Protection - Resistance/Endurance: Level 30
    • (21) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (21) Luck of the Gambler - Recharge Speed: Level 50
    • (23) Luck of the Gambler - Defense/Endurance: Level 50
    • (23) Luck of the Gambler - Defense: Level 50
    Level 12: Stalagmites
    • (A) Stupefy - Accuracy/Recharge: Level 50
    • (25) Stupefy - Endurance/Stun: Level 50
    • (25) Stupefy - Accuracy/Endurance: Level 50
    • (27) Stupefy - Stun/Range: Level 50
    • (27) Stupefy - Accuracy/Stun/Recharge: Level 50
    • (29) Stupefy - Chance of Knockback: Level 50
    Level 14: O2 Boost
    • (A) Miracle - +Recovery: Level 40
    • (15) Miracle - Heal/Endurance: Level 40
    • (15) Miracle - Heal: Level 40
    Level 16: Freezing Rain
    • (A) Undermined Defenses - Defense Debuff: Level 50
    • (17) Undermined Defenses - Recharge/Endurance: Level 50
    • (17) Undermined Defenses - Defense Debuff/Endurance: Level 50
    • (29) Undermined Defenses - Defense Debuff/Recharge: Level 50
    • (31) Undermined Defenses - Recharge: Level 50
    Level 18: Earthquake
    • (A) Recharge Reduction IO: Level 20
    • (19) Recharge Reduction IO: Level 50
    Level 20: Hurricane
    • (A) Endurance Reduction IO: Level 20
    • (33) Endurance Reduction IO: Level 20
    Level 22: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (33) Recharge Reduction IO: Level 50
    • (34) Recharge Reduction IO: Level 50
    Level 24: Stone Prison
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (34) Thunderstrike - Damage/Endurance: Level 50
    • (34) Thunderstrike - Damage/Recharge: Level 50
    • (36) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (36) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (36) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 26: Volcanic Gasses
    • (A) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (31) Basilisk's Gaze - Recharge/Hold: Level 30
    • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (43) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    Level 28: Thunder Clap
    • (A) Recharge Reduction IO: Level 50
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 32: Animate Stone
    • (A) Blood Mandate - Accuracy/Damage: Level 50
    • (37) Blood Mandate - Damage/Endurance: Level 50
    • (37) Blood Mandate - Accuracy/Endurance: Level 50
    • (37) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    • (39) Blood Mandate - Accuracy: Level 50
    • (39) Blood Mandate - Damage: Level 50
    Level 35: Tornado
    • (A) Explosive Strike - Accuracy/Knockback: Level 20
    Level 38: Lightning Storm
    • (A) Thunderstrike - Accuracy/Damage: Level 30
    • (39) Thunderstrike - Damage/Recharge: Level 50
    • (40) Thunderstrike - Damage/Endurance: Level 50
    • (40) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (40) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 41: Ice Blast
    • (A) Thunderstrike - Damage/Endurance: Level 50
    • (42) Thunderstrike - Accuracy/Damage: Level 50
    • (42) Thunderstrike - Damage/Endurance/Recharge: Level 50
    • (42) Thunderstrike - Damage/Recharge: Level 50
    • (43) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (43) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    Level 44: Frozen Armor
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (45) Red Fortune - Defense/Recharge: Level 50
    • (45) Red Fortune - Endurance/Recharge: Level 50
    • (45) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (46) Red Fortune - Defense: Level 50
    • (46) Red Fortune - Endurance: Level 50
    Level 47: Ice Storm
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (48) Positron's Blast - Damage/Endurance: Level 50
    • (48) Positron's Blast - Damage/Recharge: Level 50
    • (48) Positron's Blast - Damage/Range: Level 50
    • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (50) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 49: Hibernate
    • (A) Recharge Reduction IO: Level 50
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (50) Regenerative Tissue - +Regeneration: Level 30
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (33) Endurance Modification IO: Level 50
    • (46) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 6.75% Defense(Fire)
    • 6.75% Defense(Cold)
    • 23.94% Defense(Energy)
    • 23.94% Defense(Negative)
    • 3% Defense(Psionic)
    • 26.13% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 1.8% Max End
    • 44% Enhancement(Accuracy)
    • 3% Enhancement(Stun)
    • 45% Enhancement(RechargeTime)
    • 16% FlySpeed
    • 91.56 HP (9%) HitPoints
    • 16% JumpHeight
    • 16% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 4.4%
    • MezResist(Stun) 1.65%
    • 20.5% (0.34 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 3.13% Resistance(Toxic)
    • 16% RunSpeed
    ------------
    Set Bonuses:
    Thunderstrike
    (Fossilize)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Crushing Impact
    (Air Superiority)
    • MezResist(Immobilize) 2.2%
    • 11.45 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Steadfast Protection
    (Steamy Mist)
    • 1.5% (0.03 End/sec) Recovery
    • 15.26 HP (1.5%) HitPoints
    • Knockback (Mag -4), Knockup (Mag -4)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Steamy Mist)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Stupefy
    (Stalagmites)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Miracle
    (O2 Boost)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    Undermined Defenses
    (Freezing Rain)
    • 2% DamageBuff(All)
    • 1.8% Max End
    • 7% Enhancement(Accuracy)
    • 15.26 HP (1.5%) HitPoints
    Thunderstrike
    (Stone Prison)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Basilisk's Gaze
    (Volcanic Gasses)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Blood Mandate
    (Animate Stone)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Thunderstrike
    (Lightning Storm)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    Thunderstrike
    (Ice Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Red Fortune
    (Frozen Armor)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Positron's Blast
    (Ice Storm)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
  24. I was thinking about dusting off my level 50 earth/storm (Stormcloud on Freedom) and instead of focusing on recharge IO sets I decided to try a build based on ranged defense.

    I got ranged defense up to 41.3% which seems pretty good without alot of very expensive sets.

    I don't do much damage with my single target attacks but then again when did I ever.

    I would probably just use the temporary ranged powers more to add more single target damage.

    What do you think?

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stormcloud: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Fossilize
    • (A) Lockdown - Accuracy/Hold: Level 50
    • (3) Lockdown - Accuracy/Recharge: Level 50
    • (3) Lockdown - Recharge/Hold: Level 50
    • (5) Lockdown - Endurance/Recharge/Hold: Level 50
    • (5) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
    • (7) Lockdown - Chance for +2 Mag Hold: Level 50
    Level 1: Gale
    • (A) Explosive Strike - Damage/Knockback: Level 20
    • (7) Explosive Strike - Accuracy/Knockback: Level 20
    • (9) Explosive Strike - Chance for Smashing Damage: Level 20
    Level 2: Stone Cages
    • (A) Trap of the Hunter - Accuracy/Recharge: Level 50
    • (9) Trap of the Hunter - Endurance/Immobilize: Level 50
    • (11) Trap of the Hunter - Accuracy/Endurance: Level 50
    • (11) Trap of the Hunter - Immobilize/Accuracy: Level 50
    • (13) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
    • (13) Trap of the Hunter - Chance of Damage(Lethal): Level 50
    Level 4: Snow Storm
    • (A) Endurance Reduction IO: Level 50
    Level 6: Quicksand
    • (A) Tempered Readiness - Accuracy/Slow: Level 50
    • (15) Tempered Readiness - Damage/Slow: Level 50
    • (15) Tempered Readiness - Accuracy/Endurance: Level 50
    • (17) Tempered Readiness - Range/Slow: Level 50
    • (17) Tempered Readiness - Endurance/Recharge/Slow: Level 50
    • (19) Tempered Readiness - Accuracy/Damage/Slow: Level 50
    Level 8: Air Superiority
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (42) Crushing Impact - Damage/Endurance: Level 50
    • (43) Crushing Impact - Damage/Recharge: Level 50
    • (43) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (43) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    Level 10: Steamy Mist
    • (A) Steadfast Protection - Knockback Protection: Level 30
    • (19) Steadfast Protection - Resistance/Endurance: Level 30
    • (21) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (21) Luck of the Gambler - Recharge Speed: Level 50
    • (23) Luck of the Gambler - Defense/Endurance: Level 50
    • (23) Luck of the Gambler - Defense: Level 50
    Level 12: Stalagmites
    • (A) Stupefy - Accuracy/Recharge: Level 50
    • (25) Stupefy - Endurance/Stun: Level 50
    • (25) Stupefy - Accuracy/Endurance: Level 50
    • (27) Stupefy - Stun/Range: Level 50
    • (27) Stupefy - Accuracy/Stun/Recharge: Level 50
    • (29) Stupefy - Chance of Knockback: Level 50
    Level 14: O2 Boost
    • (A) Miracle - +Recovery: Level 40
    Level 16: Freezing Rain
    • (A) Undermined Defenses - Defense Debuff: Level 50
    • (29) Undermined Defenses - Defense Debuff/Recharge: Level 50
    • (31) Undermined Defenses - Recharge: Level 50
    Level 18: Earthquake
    • (A) Explosive Strike - Damage/Knockback: Level 20
    • (31) Explosive Strike - Accuracy/Knockback: Level 20
    • (31) Explosive Strike - Chance for Smashing Damage: Level 20
    Level 20: Hurricane
    • (A) Explosive Strike - Damage/Knockback: Level 20
    • (33) Explosive Strike - Accuracy/Knockback: Level 20
    • (33) Explosive Strike - Chance for Smashing Damage: Level 20
    Level 22: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (33) Recharge Reduction IO: Level 50
    • (34) Recharge Reduction IO: Level 50
    Level 24: Stone Prison
    • (A) Trap of the Hunter - Chance of Damage(Lethal): Level 50
    • (34) Trap of the Hunter - Accuracy/Recharge: Level 50
    • (34) Trap of the Hunter - Endurance/Immobilize: Level 50
    • (36) Trap of the Hunter - Accuracy/Endurance: Level 50
    • (36) Trap of the Hunter - Immobilize/Accuracy: Level 50
    • (36) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
    Level 26: Volcanic Gasses
    • (A) Recharge Reduction IO: Level 50
    Level 28: Thunder Clap
    • (A) Recharge Reduction IO: Level 50
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 32: Animate Stone
    • (A) Blood Mandate - Accuracy/Damage: Level 50
    • (37) Blood Mandate - Damage/Endurance: Level 50
    • (37) Blood Mandate - Accuracy/Endurance: Level 50
    • (37) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    • (39) Blood Mandate - Accuracy: Level 50
    • (39) Blood Mandate - Damage: Level 50
    Level 35: Tornado
    • (A) Explosive Strike - Accuracy/Knockback: Level 20
    • (39) Explosive Strike - Damage/Knockback: Level 20
    • (40) Explosive Strike - Chance for Smashing Damage: Level 20
    Level 38: Lightning Storm
    • (A) Explosive Strike - Damage/Knockback: Level 20
    • (40) Explosive Strike - Accuracy/Knockback: Level 20
    • (40) Explosive Strike - Chance for Smashing Damage: Level 20
    Level 41: Ice Blast
    • (A) Thunderstrike - Damage/Endurance: Level 50
    • (42) Thunderstrike - Accuracy/Damage: Level 50
    • (42) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 44: Frozen Armor
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (45) Red Fortune - Defense/Recharge: Level 50
    • (45) Red Fortune - Endurance/Recharge: Level 50
    • (45) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (46) Red Fortune - Defense: Level 50
    • (46) Red Fortune - Endurance: Level 50
    Level 47: Ice Storm
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (48) Positron's Blast - Damage/Endurance: Level 50
    • (48) Positron's Blast - Damage/Recharge: Level 50
    • (48) Positron's Blast - Damage/Range: Level 50
    • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (50) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 49: Hibernate
    • (A) Performance Shifter - Chance for +End: Level 50
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (50) Regenerative Tissue - +Regeneration: Level 30
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (46) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 8% Defense(Fire)
    • 8% Defense(Cold)
    • 19.88% Defense(Energy)
    • 19.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 33% Defense(Ranged)
    • 10.19% Defense(AoE)
    • 2.7% Max End
    • 41.25% Enhancement(RechargeTime)
    • 2.5% Enhancement(Held)
    • 1.5% Enhancement(RunSpeed)
    • 1.5% Enhancement(FlySpeed)
    • 3% Enhancement(Stun)
    • 1.5% Enhancement(JumpHeight)
    • 34% Enhancement(Accuracy)
    • 10% Enhancement(Immobilize)
    • 1.5% Enhancement(JumpSpeed)
    • 95.38 HP (9.38%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 7.7%
    • MezResist(Immobilize) 4.4%
    • MezResist(Stun) 1.65%
    • 11.5% (0.19 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 3.13% Resistance(Toxic)
    ------------
    Set Bonuses:
    Lockdown
    (Fossilize)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Explosive Strike
    (Gale)
    • 1.5% DamageBuff(All)
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    Trap of the Hunter
    (Stone Cages)
    • 5% Enhancement(Immobilize)
    • 19.08 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Tempered Readiness
    (Quicksand)
    • 1.5% (0.03 End/sec) Recovery
    • 1.5% Enhancement(Slow)
    • 0.9% Max End
    • 3.75% Enhancement(RechargeTime)
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    Crushing Impact
    (Air Superiority)
    • MezResist(Immobilize) 2.2%
    • 11.45 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Steadfast Protection
    (Steamy Mist)
    • 1.5% (0.03 End/sec) Recovery
    • 15.26 HP (1.5%) HitPoints
    • Knockback (Mag -4), Knockup (Mag -4)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Steamy Mist)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Stupefy
    (Stalagmites)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Undermined Defenses
    (Freezing Rain)
    • 2% DamageBuff(All)
    • 1.8% Max End
    Explosive Strike
    (Earthquake)
    • 1.5% DamageBuff(All)
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    Explosive Strike
    (Hurricane)
    • 1.5% DamageBuff(All)
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    Trap of the Hunter
    (Stone Prison)
    • 5% Enhancement(Immobilize)
    • 19.08 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Blood Mandate
    (Animate Stone)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Explosive Strike
    (Tornado)
    • 1.5% DamageBuff(All)
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    Explosive Strike
    (Lightning Storm)
    • 1.5% DamageBuff(All)
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative) (Exceeded 5 Bonus Cap)
    Thunderstrike
    (Ice Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Red Fortune
    (Frozen Armor)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Positron's Blast
    (Ice Storm)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)



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  25. Mattmba2173

    Fire/fire info

    Thank you for the great advice.

    Using what you taught me I realized I wanted to get to the 32.5% defense

    I would assumethat is because the soft cap is 45 and that a small purple at 12.5% will now get me to the soft cap for defense, correct?

    So here is my new build.

    The only thing I think I am missing is some knockback protection which is a problem. I also have toggles that I may not really need just to get some recharge.

    I think the slotting is almost right now but even as I write this I wonder how much recharge I really care to have versus having toggles I my not be able to run due to endurance issues.

    I also need help understanding how long it will take to get all these IOs. I only have about $60 million among all my alts now and don't see how I will ever be able to run enough morality missions to get all of these.

    I do play the market but have never had a big recipe drop to me to drive a lot of influence.

    Thanks

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    White Novaman: Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Scorch
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (3) Kinetic Combat - Damage/Recharge: Level 35
    • (5) Kinetic Combat - Knockdown Bonus: Level 35
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (5) Reactive Armor - Resistance: Level 40
    • (7) Reactive Armor - Resistance/Endurance: Level 40
    • (7) Reactive Armor - Resistance/Recharge: Level 40
    Level 2: Blazing Aura
    • (A) Multi Strike - Accuracy/Damage: Level 50
    • (36) Multi Strike - Damage/Endurance: Level 50
    • (36) Multi Strike - Damage/Recharge: Level 50
    • (37) Multi Strike - Accuracy/Endurance: Level 50
    • (37) Multi Strike - Accuracy/Damage/Endurance: Level 50
    • (37) Multi Strike - Damage/Endurance/Recharge: Level 50
    Level 4: Healing Flames
    • (A) Doctored Wounds - Recharge: Level 50
    • (13) Doctored Wounds - Heal: Level 50
    • (13) Doctored Wounds - Heal/Recharge: Level 50
    • (17) Doctored Wounds - Heal/Endurance: Level 50
    • (19) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    Level 6: Build Up
    • (A) Rectified Reticle - To Hit Buff/Recharge: Level 20
    • (9) Rectified Reticle - To Hit Buff: Level 20
    Level 8: Incinerate
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (9) Kinetic Combat - Damage/Endurance: Level 35
    • (11) Kinetic Combat - Damage/Recharge: Level 35
    • (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (50) Pounding Slugfest - Disorient Bonus: Level 30
    • (50) Pounding Slugfest - Accuracy/Damage: Level 30
    Level 10: Boxing
    • (A) Accuracy IO: Level 50
    Level 12: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 14: Tough
    • (A) Reactive Armor - Resistance: Level 40
    • (15) Reactive Armor - Resistance/Endurance: Level 40
    • (15) Reactive Armor - Resistance/Recharge: Level 40
    • (17) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 16: Plasma Shield
    • (A) Reactive Armor - Resistance: Level 40
    • (23) Reactive Armor - Resistance/Endurance: Level 40
    • (23) Reactive Armor - Resistance/Recharge: Level 40
    • (25) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 18: Tactics
    • (A) Rectified Reticle - To Hit Buff/Recharge: Level 20
    • (19) Rectified Reticle - Increased Perception: Level 20
    Level 20: Consume
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (25) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (43) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (43) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (46) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (39) Gift of the Ancients - Defense: Level 40
    • (46) Gift of the Ancients - Defense/Endurance: Level 40
    Level 24: Vengeance
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 26: Fire Sword Circle
    • (A) Obliteration - Damage: Level 50
    • (27) Obliteration - Accuracy/Recharge: Level 50
    • (27) Obliteration - Damage/Recharge: Level 50
    • (29) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (31) Obliteration - Chance for Smashing Damage: Level 50
    Level 28: Burn
    • (A) Obliteration - Damage: Level 50
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (31) Obliteration - Accuracy/Recharge: Level 50
    • (33) Obliteration - Damage/Recharge: Level 50
    • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (33) Obliteration - Chance for Smashing Damage: Level 50
    Level 30: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (34) Recharge Reduction IO: Level 50
    • (48) Recharge Reduction IO: Level 50
    Level 32: Greater Fire Sword
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (34) Kinetic Combat - Damage/Endurance: Level 35
    • (34) Kinetic Combat - Damage/Recharge: Level 35
    • (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (48) Bruising Blow - Accuracy/Damage: Level 30
    • (48) Bruising Blow - Damage/Recharge: Level 30
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO: Level 50
    • (40) Recharge Reduction IO: Level 50
    Level 38: Char
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (39) Basilisk's Gaze - Recharge/Hold: Level 30
    • (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (40) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    Level 41: Fire Blast
    • (A) Entropic Chaos - Accuracy/Damage: Level 35
    • (42) Entropic Chaos - Damage/Endurance: Level 35
    • (42) Entropic Chaos - Damage/Recharge: Level 35
    • (42) Entropic Chaos - Damage/Endurance/Recharge: Level 35
    • (43) Entropic Chaos - Chance of Heal Self: Level 35
    Level 44: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (45) Positron's Blast - Damage/Endurance: Level 50
    • (45) Positron's Blast - Damage/Recharge: Level 50
    • (45) Positron's Blast - Damage/Range: Level 50
    • (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 47: Rise of the Phoenix
    • (A) Disorient Duration IO: Level 50
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (50) Panacea - +Hit Points/Endurance: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (21) Endurance Modification IO: Level 50
    • (21) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 23.44% Defense(Smashing)
    • 23.44% Defense(Lethal)
    • 0.94% Defense(Fire)
    • 0.94% Defense(Cold)
    • 6.25% Defense(Energy)
    • 6.25% Defense(Negative)
    • 18.75% Defense(Melee)
    • 3.13% Defense(Ranged)
    • 1.88% Defense(AoE)
    • 2.25% Max End
    • 70% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 84.33 HP (5.63%) HitPoints
    • MezResist(Confused) 2.75%
    • MezResist(Immobilize) 11.55%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 6.05%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 9% (0.15 End/sec) Recovery
    • 28% (1.75 HP/sec) Regeneration
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    ------------
    Set Bonuses:
    Kinetic Combat
    (Scorch)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor
    (Fire Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Multi Strike
    (Blazing Aura)
    • MezResist(Sleep) 1.65%
    • 0.95% Resistance(Fire,Cold)
    • MezResist(Stun) 1.65%
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
    Doctored Wounds
    (Healing Flames)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Rectified Reticle
    (Build Up)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Kinetic Combat
    (Incinerate)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Pounding Slugfest
    (Incinerate)
    • 8% (0.5 HP/sec) Regeneration
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Reactive Armor
    (Plasma Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Rectified Reticle
    (Tactics)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    • 20% Perception
    Efficacy Adaptor
    (Consume)
    • 16.87 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.62 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Gift of the Ancients
    (Weave)
    • 2% (0.03 End/sec) Recovery
    Luck of the Gambler
    (Vengeance)
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Fire Sword Circle)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Obliteration
    (Burn)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Kinetic Combat
    (Greater Fire Sword)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Bruising Blow
    (Greater Fire Sword)
    • 1% (0.02 End/sec) Recovery
    Basilisk's Gaze
    (Char)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Entropic Chaos
    (Fire Blast)
    • 10% (0.62 HP/sec) Regeneration
    • MezResist(Confused) 2.75%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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