Kin/Fire- Is it as good as it seems
Without looking at your actual build and slotting choices, Kin/Fire will be good, but will be strictly worse than a Fire/Kin Corruptor due to lower base damage, a lower damage cap, and no scourging rain of fire. There really isn't any competition, this particular combination just performs so much better on corruptors.
Also the defense softcap is 45% (59% on incarnate trials), and you're not going to be really fighting anything above +4 due to the purple patch. I would aim for 45% S/L defense (energy if you want to) then put everything else into recharge and a bit of +hp.
And the OP is talking about the "soft cap" as though it were a "hard cap" which it isn't. Each AT actualy has it's own defense hard cap and they are all over 150% I believe, and I think the highest is something around 280%. "Soft cap" defense, however, is the amount of defense at which any more is useless. Because of how defense works, having 100% defense won't do you any better than having 45% defense, unless you get debuffed.
Pretty much this. It's not like you're gimped if you choose defender (far from it), but the only big reason to choose a defender over a corruptor for this combination is getting fulcrum shift earlier.
These stats I came up with in Mids seem ridiculiously good for defense, endurance recovery through transference, and of course damage.
Isi t really possible to get S/L/E defense above 75% and most others about 50% when the cap is only 45%?
I know this build may be overkill but couldn't I fight stuff way above my level with this build?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Firecloud: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Fire Blast
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Siphon Power
- (A) Accuracy IO: Level 50
- (3) Recharge Reduction IO: Level 50
- (3) Recharge Reduction IO: Level 50
Level 1: Flares- (A) Devastation - Accuracy/Damage: Level 50
- (31) Devastation - Damage/Endurance: Level 50
- (34) Devastation - Chance of Hold: Level 50
Level 2: Transfusion- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (5) Numina's Convalescence - Endurance/Recharge: Level 50
- (5) Numina's Convalescence - Heal/Recharge: Level 50
- (7) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (7) Numina's Convalescence - Heal: Level 50
- (15) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 4: Fire Blast- (A) Thunderstrike - Accuracy/Damage: Level 50
- (31) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (31) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (48) Thunderstrike - Damage/Endurance: Level 50
- (50) Thunderstrike - Damage/Recharge: Level 50
- (50) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 6: Siphon Speed- (A) Accuracy IO: Level 30
- (15) Recharge Reduction IO: Level 30
- (17) Recharge Reduction IO: Level 30
- (19) Recharge Reduction IO: Level 30
- (21) Impeded Swiftness - Endurance/Recharge/Slow: Level 30
- (21) Impeded Swiftness - Chance of Damage(Smashing): Level 30
Level 8: Fire Ball- (A) Detonation - Accuracy/Damage: Level 50
- (9) Detonation - Damage/Endurance: Level 50
- (9) Detonation - Accuracy/Damage/Endurance: Level 50
- (11) Detonation - Damage/Endurance/Range: Level 50
- (11) Detonation - Damage/Recharge: Level 50
- (13) Endurance Reduction IO: Level 50
Level 10: Increase Density- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (34) Steadfast Protection - Knockback Protection: Level 30
Level 12: Speed Boost- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 14: Rain of Fire- (A) Positron's Blast - Damage/Recharge: Level 50
- (36) Positron's Blast - Damage/Endurance: Level 50
- (37) Positron's Blast - Damage/Range: Level 50
- (37) Positron's Blast - Chance of Damage(Energy): Level 50
- (37) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 16: Maneuvers- (A) Luck of the Gambler - Recharge Speed: Level 50
- (17) Karma - Knockback Protection: Level 30
- (39) Luck of the Gambler - Defense: Level 50
- (40) Luck of the Gambler - Defense/Endurance: Level 50
- (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 18: Inertial Reduction- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 20: Tactics- (A) Rectified Reticle - To Hit Buff: Level 20
- (23) Rectified Reticle - To Hit Buff/Recharge: Level 20
Level 22: Vengeance- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 24: Aim- (A) Rectified Reticle - To Hit Buff: Level 20
- (25) Rectified Reticle - To Hit Buff/Recharge: Level 20
Level 26: Transference- (A) Performance Shifter - EndMod: Level 50
- (27) Performance Shifter - EndMod/Accuracy: Level 50
- (27) Performance Shifter - Chance for +End: Level 50
- (43) Performance Shifter - EndMod/Recharge: Level 50
- (46) Performance Shifter - Accuracy/Recharge: Level 50
- (46) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
Level 28: Blaze- (A) Thunderstrike - Damage/Endurance: Level 50
- (29) Thunderstrike - Damage/Recharge: Level 50
- (29) Thunderstrike - Accuracy/Damage/Endurance: Level 50
Level 30: Boxing- (A) Empty
Level 32: Fulcrum Shift- (A) Accuracy IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (33) Endurance Reduction IO: Level 50
Level 35: Blazing Bolt- (A) Sting of the Manticore - Damage/Endurance: Level 50
- (36) Sting of the Manticore - Accuracy/Damage: Level 50
- (36) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
- (46) Sting of the Manticore - Chance of Damage(Toxic): Level 50
- (48) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
Level 38: Inferno- (A) Eradication - Damage: Level 30
- (39) Eradication - Damage/Recharge: Level 30
- (39) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (40) Eradication - Chance for Energy Damage: Level 30
- (43) Eradication - Accuracy/Recharge: Level 30
- (43) Eradication - Accuracy/Damage/Recharge: Level 30
Level 41: Scorpion Shield- (A) Luck of the Gambler - Recharge Speed: Level 50
- (42) Luck of the Gambler - Defense: Level 50
- (42) Luck of the Gambler - Defense/Endurance: Level 50
- (42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 44: Tough- (A) Reactive Armor - Resistance: Level 40
- (45) Reactive Armor - Resistance/Endurance: Level 40
- (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (45) Reactive Armor - Resistance/Recharge: Level 40
Level 47: Weave- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense: Level 50
Level 49: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
- (50) Luck of the Gambler - Defense: Level 50
------------Level 2: Swift
- (A) Empty
Level 2: Health- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - Chance for +End: Level 50
- (23) Performance Shifter - EndMod: Level 50
- (25) Endurance Modification IO: Level 50
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: VigilanceLevel 2: Rest
- (A) Empty
Level 4: Ninja Run------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 5.5% Defense(Melee)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 8% Defense(Fire)
- 8% Defense(Cold)
- 17.69% Defense(Energy)
- 17.69% Defense(Negative)
- 3% Defense(Psionic)
- 18.31% Defense(Ranged)
- 13% Defense(AoE)
- 1.8% Max End
- 51.25% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 34% Enhancement(Accuracy)
- 14% FlySpeed
- 106.8 HP (10.5%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -16)
- Knockup (Mag -16)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 3.3%
- MezResist(Sleep) 1.65%
- 10.5% (0.18 End/sec) Recovery
- 76% (3.22 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 1.88% Resistance(Energy)
- 14% RunSpeed
- 3% XPDebtProtection
------------Set Bonuses:
Devastation
(Flares)
- 12% (0.51 HP/sec) Regeneration
- 22.89 HP (2.25%) HitPoints
Numina's Convalescence(Transfusion)
- 12% (0.51 HP/sec) Regeneration
- 19.08 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Thunderstrike(Fire Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Impeded Swiftness(Siphon Speed)
- MezResist(Immobilize) 2.2%
Detonation(Fire Ball)
- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
- 1% XPDebtProtection
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Steadfast Protection(Increase Density)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
Blessing of the Zephyr(Speed Boost)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback (Mag -4), Knockup (Mag -4)
Positron's Blast(Rain of Fire)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Luck of the Gambler(Maneuvers)
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Karma(Maneuvers)
- Knockback (Mag -4), Knockup (Mag -4)
Blessing of the Zephyr(Inertial Reduction)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback (Mag -4), Knockup (Mag -4)
Rectified Reticle(Tactics)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Luck of the Gambler(Vengeance)
- 7.5% Enhancement(RechargeTime)
Rectified Reticle(Aim)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Performance Shifter(Transference)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.08 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Thunderstrike(Blaze)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Sting of the Manticore(Blazing Bolt)
- 12% (0.51 HP/sec) Regeneration
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
- 3% DamageBuff(All)
- 7.5% Enhancement(RechargeTime)
Eradication(Inferno)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 22.89 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler(Scorpion Shield)
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler(Weave)
- 10% (0.42 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 10% (0.42 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Performance Shifter(Stamina)