Fire/fire info


BlackSun17

 

Posted

I started another alt fire/fire brute.
My goals are to team with an assault/devices friend and do missions.

I am looking for build advice and wondering if I will have enough end to run tough and weave along with normal defenses.


 

Posted

My best advice is to use Mids to flesh out your toon. IO's and consume can help out any end heavy /fa. My SS/FA has tough/weave and unless he is in a really long fight I usually do not have to worry about using consume.

But use Mids it helps alot, don't be afraid to frankenslot for recovery bonuses, I usually base my builds on regen/recov/def.

See what you can do then post a build and then we can go from there. Alot of other folks on here if they see what direction you want to take your toon will be able to give better advice/help.


 

Posted

Here is what I came up with for my build. I want to be able to keep going without endurance crashing my toggles.

I do worry that I have too many toggles to be effective and that perhaps I need to slot some more damage earlier in my build.

Right now White Novaman is only level 5 and after playing an earth/storm controller (Stormcloud) up to lvl 46 so far and an Ice/Ice tank (DA Icecloud) up to lvl 32 this brute seems to be hitting hard already in comparision.

Here is my 1st attempt at a build for my FM/FA brute:

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

White Novaman: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Scorch -- Acc(A), EndRdx(31), EndRdx(46), Dmg(46)
Level 1: Fire Shield -- EndRdx(A), ResDam(15), ResDam(17), EndRdx(31)
Level 2: Cremate -- Acc(A), EndRdx(3), EndRdx(46)
Level 4: Healing Flames -- Heal(A), Heal(5), RechRdx(5), RechRdx(7), EndRdx(7)
Level 6: Build Up -- RechRdx(A), RechRdx(13), RechRdx(34)
Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(13)
Level 10: Super Jump -- Jump(A)
Level 12: Combat Jumping -- DefBuff(A), DefBuff(43)
Level 14: Blazing Aura -- EndRdx(A), EndRdx(15), EndRdx(17)
Level 16: Plasma Shield -- EndRdx(A), ResDam(31), ResDam(36), EndRdx(37)
Level 18: Breath of Fire -- EndRdx(A), Acc(19), EndRdx(19), RechRdx(25)
Level 20: Consume -- Acc(A), Acc(21), RechRdx(21), RechRdx(23), EndMod(23), EndMod(25)
Level 22: Boxing -- Acc(A), Acc(43)
Level 24: Acrobatics -- EndRdx(A)
Level 26: Fire Sword Circle -- Acc(A), EndRdx(27), EndRdx(27), Dmg(40), RechRdx(40), RechRdx(42)
Level 28: Burn -- Acc(A), RechRdx(29), RechRdx(29), Dmg(42), Dmg(42)
Level 30: Tough -- EndRdx(A), EndRdx(37), ResDam(37), ResDam(39)
Level 32: Greater Fire Sword -- Acc(A), EndRdx(33), EndRdx(33), Dmg(33), RechRdx(34), Dmg(34)
Level 35: Fiery Embrace -- RechRdx(A), RechRdx(36), RechRdx(36)
Level 38: Weave -- EndRdx(A), EndRdx(39), DefBuff(39), DefBuff(40)
Level 41: Temperature Protection -- ResDam(A), ResDam(43)
Level 44: Char -- Acc(A), RechRdx(45), RechRdx(45), EndRdx(45)
Level 47: Melt Armor -- Acc(A), RechRdx(48), RechRdx(48), EndRdx(48)
Level 49: Fire Ball -- Acc(A), RechRdx(50), RechRdx(50), EndRdx(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal(A), Heal(11), Heal(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(9)
Level 1: Brawl -- Acc(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:


Code:
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Thanks for any input you can give.


 

Posted

Maybe a little more balanced? Remember, try to cap out the prime abilities for each power, and then fill in the rest with what's needed. General rules of thumb - 1 Acc, 3 Dam in attacks, 3 Resist/Defense in toggles. Liberally sprinkle EndRed, and then slot Recharge. 3 Rech in any long timered clicks.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Scorch -- Acc(A), EndRdx(11), Dmg(25), Dmg(36), Dmg(50)
Level 1: Fire Shield -- EndRdx(A), ResDam(13), ResDam(13), ResDam(37)
Level 2: Cremate -- Acc(A), EndRdx(9), Dmg(25), Dmg(34), Dmg(46)
Level 4: Healing Flames -- RechRdx(A), RechRdx(5), RechRdx(5), Heal(31), Heal(39), Heal(46)
Level 6: Build Up -- RechRdx(A), RechRdx(7), RechRdx(7)
Level 8: Incinerate -- Acc(A), EndRdx(9), Dmg(15), Dmg(34), Dmg(43)
Level 10: Blazing Aura -- Acc(A), EndRdx(11), EndRdx(15), Dmg(31), Dmg(39), Dmg(40)
Level 12: Combat Jumping -- Jump(A)
Level 14: Super Jump -- EndRdx(A)
Level 16: Plasma Shield -- EndRdx(A), ResDam(17), ResDam(17), ResDam(37)
Level 18: Acrobatics -- EndRdx(A), KBDist(19), KBDist(19)
Level 20: Consume -- Acc(A), RechRdx(21), RechRdx(21), RechRdx(37), EndMod(39), EndMod(43)
Level 22: Hasten -- RechRdx(A), RechRdx(23), RechRdx(23)
Level 24: Temperature Protection -- ResDam(A)
Level 26: Fire Sword Circle -- Acc(A), EndRdx(27), Dmg(27), Dmg(31), Dmg(40), RechRdx(50)
Level 28: Burn -- Acc(A), EndRdx(29), Dmg(29), Dmg(34), Dmg(40)
Level 30: Boxing -- Acc(A)
Level 32: Greater Fire Sword -- Acc(A), EndRdx(33), Dmg(33), Dmg(33), Dmg(43)
Level 35: Fiery Embrace -- RechRdx(A), RechRdx(36), RechRdx(36)
Level 38: Char -- Acc(A)
Level 41: Melt Armor -- Acc(A), RechRdx(42), RechRdx(42), RechRdx(42)
Level 44: Fire Ball -- Acc(A), EndRdx(45), Dmg(45), Dmg(45), Dmg(46), RechRdx(50)
Level 47: Tough -- EndRdx(A), ResDam(48), ResDam(48), ResDam(48)
Level 49: Rise of the Phoenix -- Dsrnt(A)
------------
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(3)
Level 1: Brawl -- Acc(A)
Level 1: Fury
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run



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I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Thx,

It looks good and definately gives me about as much defense and as long as I don't need all the extra END reductions that I originally had I like the more standard damage slotting.

My only question is why Incinerate instead of Breath of Fire. I liked Breath of Fire because it gives a small cone similar to my Ice Breath power on my Ice/Ice tank. I assume Incinerate will help build fury since it is single target though.

And why only 1 slot in Health? Did you just miss three slotting it?

Thx again for your useful input.

Much appreciated


 

Posted

Quote:
Originally Posted by Mattmba2173 View Post
Thx,

It looks good and definately gives me about as much defense and as long as I don't need all the extra END reductions that I originally had I like the more standard damage slotting.

My only question is why Incinerate instead of Breath of Fire. I liked Breath of Fire because it gives a small cone similar to my Ice Breath power on my Ice/Ice tank. I assume Incinerate will help build fury since it is single target though.

And why only 1 slot in Health? Did you just miss three slotting it?

Thx again for your useful input.

Much appreciated
Incinerate is Fiery Melee's best ST attack, with a low end cost and great damage, when fm/sd scrappers were all the rage some math gurus skipped GFS in favor of Incinerate, the ones who took it said they took GFS for wanting to have a 'bursty damage' attack. Of course those were highly IO'ed builds capable of chaining Fire Sword-Cremate-Incinerate.

Breath is bad, only 30 degree arc cone compared to Frost's 90 so you won't be hitting as many enemies. Plus with Burn, FSC, Fireball and Blazing aura you won't miss he AoE.

Also, Melt Armor sucks, it does too little for too much end (people usually describe it as a 'cool emote that costs lots of endurance' since it has little practical effect compared with the /thermal version) - you could get fire blast instead and have another solid st attack, on my fm/sd scrap (which is not IOed, lost interest on her) I used it a lot, I never took Scorch too (she always had an attack ready even on SOs and before epics, she has FS, Cremate, Incinerate and GFS and later Fire Blast). I like Fire Blast a lot even on my SS/Fire/Fire (who is IOed and incarnated) primary build - he has a farming secondary build which is /Mu and is mostly AoE focused but I make good use of Fire Blast even on iTrials since it's a good damaging, fast recharging and ranged attack.


 

Posted

Here is my revised build where I took out melt and grabbed fire blast instead.

I also three slotted health since I think you just missed that.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

White Novaman: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Scorch -- Acc(A), EndRdx(11), Dmg(11), Dmg(36)
Level 1: Fire Shield -- EndRdx(A), ResDam(13), ResDam(13), ResDam(37)
Level 2: Cremate -- Acc(A), Dmg(3), Dmg(3), EndRdx(9), Dmg(17)
Level 4: Healing Flames -- RechRdx(A), RechRdx(5), RechRdx(5), Heal(31), Heal(39), Heal(46)
Level 6: Build Up -- RechRdx(A), RechRdx(7), RechRdx(7)
Level 8: Incinerate -- Acc(A), EndRdx(9), Dmg(15), Dmg(34), Dmg(43)
Level 10: Blazing Aura -- Acc(A), EndRdx(15), Dmg(31), Dmg(39), Dmg(40)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Super Jump -- Jump(A)
Level 16: Plasma Shield -- EndRdx(A), ResDam(17), ResDam(33), ResDam(37)
Level 18: Acrobatics -- EndRdx(A), KBDist(19), KBDist(19)
Level 20: Consume -- Acc(A), RechRdx(21), RechRdx(21), EndMod(27), RechRdx(37)
Level 22: Hasten -- RechRdx(A), RechRdx(34), RechRdx(46)
Level 24: Temperature Protection -- ResDam(A)
Level 26: Fire Sword Circle -- Acc(A), EndRdx(27), Dmg(31), Dmg(39), Dmg(40), RechRdx(50)
Level 28: Burn -- Acc(A), RechRdx(29), Dmg(29), Dmg(34), Dmg(40), RechRdx(43)
Level 30: Boxing -- Acc(A)
Level 32: Greater Fire Sword -- Acc(A), Dmg(33), Dmg(33), Dmg(43), RechRdx(50)
Level 35: Fiery Embrace -- RechRdx(A), RechRdx(36), RechRdx(36)
Level 38: Char -- Acc(A)
Level 41: Fire Blast -- Acc(A), Dmg(42), Dmg(42), Dmg(42)
Level 44: Fire Ball -- Acc(A), EndRdx(45), Dmg(45), Dmg(45), Dmg(46), RechRdx(50)
Level 47: Tough -- EndRdx(A), ResDam(48), ResDam(48), ResDam(48)
Level 49: Rise of the Phoenix -- Dsrnt(A)
------------
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(25), Heal(25)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 1: Brawl -- Acc(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
------------
Set Bonus Totals:


 

Posted

Health is one of the last things I slot up, especially on as slot-hungry of a build as Fire^3 Brutes are. Most of your healing is NOT going to be coming from the passive of Health, but instead from Healing Flames. I would ensure that all attacks you are using are 1Acc/1EndRed/3Dam afore slotting Health, and that all armors are soft-capped out (3 SO's worth).

If you feel it's worth it, go for it, but I'd see more mitigation in tossing those two slots elsewhere, e.g. Scorch for a Dam, and GFS for an EndRed or Consume for an EndMod.


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I also see no reason to slot health since your main source of healing is healing flames, you have no +regen power.

I only 2-slot health on non-regen dependent toons if I'm going to put the two unique IOs (Miracle and Numina) for more end recovery, my ss/fire has a miracle and that's it.


 

Posted

I have played my fire/fire brute to lvl 34 and am having alot of fun with him.

However, I must admit that I strayed from this build some and have very much underslotted endurance.

I am considering a respec now to get back to this but wonder if two endurance reductions would be better in the attacks.

I also feel kinda squishy but then again I am running +3 +4 missions. I die once or twice but in the right team I can more than hold my own.

Can I move up tough and could I skip a travel power and acrobatics.

Long term I would like to get to 50 and start my invention build with a focus on recharge and endurance recovery.

Thanks ahead of time for any feedback,

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

White Novaman: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Scorch

  • (A) Accuracy
  • (11) Endurance Reduction
  • (11) Damage Increase
  • (25) Damage Increase
Level 1: Fire Shield
  • (A) Endurance Reduction
  • (13) Resist Damage
  • (13) Resist Damage
  • (37) Resist Damage
Level 2: Cremate
  • (A) Accuracy
  • (3) Damage Increase
  • (3) Damage Increase
  • (9) Endurance Reduction
  • (17) Damage Increase
Level 4: Healing Flames
  • (A) Recharge Reduction
  • (5) Recharge Reduction
  • (5) Recharge Reduction
  • (31) Healing
  • (39) Healing
  • (46) Healing
Level 6: Build Up
  • (A) Recharge Reduction
  • (7) Recharge Reduction
  • (7) Recharge Reduction
Level 8: Incinerate
  • (A) Accuracy
  • (9) Endurance Reduction
  • (15) Damage Increase
  • (19) Damage Increase
  • (19) Damage Increase
Level 10: Blazing Aura
  • (A) Accuracy
  • (15) Endurance Reduction
  • (31) Damage Increase
  • (39) Damage Increase
  • (40) Damage Increase
Level 12: Super Jump
  • (A) Jumping
Level 14: Combat Jumping
  • (A) Defense Buff IO
Level 16: Plasma Shield
  • (A) Endurance Reduction
  • (17) Resist Damage
  • (33) Resist Damage
  • (37) Resist Damage
Level 18: Acrobatics
  • (A) Endurance Reduction
  • (34) Knockback Distance IO
  • (43) Knockback Distance IO
Level 20: Consume
  • (A) Accuracy
  • (21) Recharge Reduction
  • (21) Recharge Reduction
  • (25) Endurance Modification
  • (27) Endurance Modification
  • (37) Recharge Reduction
Level 22: Hasten
  • (A) Recharge Reduction
  • (34) Recharge Reduction
  • (46) Recharge Reduction
Level 24: Boxing
  • (A) Accuracy IO
Level 26: Fire Sword Circle
  • (A) Accuracy
  • (27) Endurance Reduction
  • (31) Damage Increase
  • (39) Damage Increase
  • (40) Damage Increase
  • (50) Recharge Reduction
Level 28: Burn
  • (A) Accuracy
  • (29) Recharge Reduction
  • (29) Damage Increase
  • (34) Damage Increase
  • (40) Damage Increase
  • (43) Recharge Reduction
Level 30: Temperature Protection
  • (A) Resist Damage IO
Level 32: Greater Fire Sword
  • (A) Accuracy
  • (33) Damage Increase
  • (33) Damage Increase
  • (36) Endurance Reduction
  • (43) Damage Increase
  • (50) Recharge Reduction
Level 35: Fiery Embrace
  • (A) Recharge Reduction
  • (36) Recharge Reduction
  • (36) Recharge Reduction
Level 38: Char
  • (A) Accuracy
Level 41: Fire Blast
  • (A) Accuracy
  • (42) Damage Increase
  • (42) Damage Increase
  • (42) Damage Increase
Level 44: Fire Ball
  • (A) Accuracy
  • (45) Endurance Reduction
  • (45) Damage Increase
  • (45) Damage Increase
  • (46) Damage Increase
  • (50) Recharge Reduction
Level 47: Tough
  • (A) Endurance Reduction
  • (48) Resist Damage
  • (48) Resist Damage
  • (48) Resist Damage
Level 49: Weave
  • (A) Defense Buff IO
------------
Level 2: Swift
  • (A) Run Speed
Level 2: Health
  • (A) Healing
Level 2: Hurdle
  • (A) Jumping
Level 2: Stamina
  • (A) Endurance Modification
  • (23) Endurance Modification
  • (23) Endurance Modification
Level 1: Brawl
  • (A) Accuracy
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Recharge Reduction
Level 4: Ninja Run
------------
Set Bonus Totals:------------
Set Bonuses:


 

Posted

Here is what I am coming up with as my new SO build that I will respec into.

I will plan an invention based build once I get to lvl 50 but this will work well until then I think.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

White Novaman: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Scorch

  • (A) Accuracy
  • (37) Endurance Reduction
  • (42) Recharge Reduction
  • (43) Damage Increase
  • (43) Endurance Reduction
Level 1: Fire Shield
  • (A) Resist Damage
  • (3) Resist Damage
  • (3) Resist Damage
  • (15) Endurance Reduction
Level 2: Blazing Aura
  • (A) Accuracy
  • (39) Damage Increase
  • (39) Damage Increase
  • (39) Damage Increase
  • (40) Endurance Reduction
  • (40) Endurance Reduction
Level 4: Healing Flames
  • (A) Healing
  • (5) Healing
  • (5) Healing
  • (7) Recharge Reduction
  • (7) Recharge Reduction
  • (9) Recharge Reduction
Level 6: Build Up
  • (A) Recharge Reduction
  • (9) Recharge Reduction
  • (40) Recharge Reduction
Level 8: Boxing
  • (A) Accuracy
Level 10: Incinerate
  • (A) Accuracy
  • (11) Endurance Reduction
  • (11) Damage Increase
  • (13) Damage Increase
  • (13) Damage Increase
  • (15) Recharge Reduction
Level 12: Combat Jumping
  • (A) Defense Buff
Level 14: Hasten
  • (A) Recharge Reduction
  • (21) Recharge Reduction
  • (25) Recharge Reduction
Level 16: Plasma Shield
  • (A) Resist Damage
  • (17) Resist Damage
  • (17) Resist Damage
  • (19) Endurance Reduction
Level 18: Tough
  • (A) Resist Damage
  • (19) Resist Damage
  • (21) Endurance Reduction
  • (46) Resist Damage
Level 20: Consume
  • (A) Endurance Modification
  • (25) Endurance Modification
  • (27) Recharge Reduction
  • (46) Recharge Reduction
  • (46) Accuracy
  • (50) Recharge Reduction
Level 22: Weave
  • (A) Defense Buff
  • (42) Defense Buff
  • (42) Defense Buff
  • (43) Endurance Reduction
Level 24: Super Jump
  • (A) Jumping
Level 26: Fire Sword Circle
  • (A) Accuracy
  • (27) Damage Increase
  • (29) Damage Increase
  • (29) Endurance Reduction
  • (31) Damage Increase
  • (31) Recharge Reduction
Level 28: Burn
  • (A) Accuracy
  • (31) Damage Increase
  • (33) Damage Increase
  • (33) Damage Increase
  • (33) Recharge Reduction
  • (34) Recharge Reduction
Level 30: Acrobatics
  • (A) Endurance Reduction
Level 32: Greater Fire Sword
  • (A) Accuracy
  • (34) Endurance Reduction
  • (34) Damage Increase
  • (36) Damage Increase
  • (37) Damage Increase
  • (37) Recharge Reduction
Level 35: Fiery Embrace
  • (A) Recharge Reduction
  • (36) Recharge Reduction
  • (36) Recharge Reduction
Level 38: Char
  • (A) Accuracy
Level 41: Rise of the Phoenix
  • (A) Disorient Duration
Level 44: Fire Blast
  • (A) Accuracy
  • (45) Damage Increase
  • (45) Damage Increase
  • (45) Damage Increase
Level 47: Fire Ball
  • (A) Accuracy
  • (48) Damage Increase
  • (48) Damage Increase
  • (48) Damage Increase
  • (50) Endurance Reduction
  • (50) Recharge Reduction
Level 49: Maneuvers
  • (A) Endurance Reduction
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification
  • (23) Endurance Modification
  • (23) Endurance Modification
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:------------
Set Bonuses:


 

Posted

Here is my planned invention build.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

White Novaman: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Scorch

  • (A) Kinetic Combat - Knockdown Bonus: Level 35
  • (37) Kinetic Combat - Accuracy/Damage: Level 35
  • (42) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (43) Kinetic Combat - Damage/Endurance: Level 35
  • (43) Touch of Death - Chance of Damage(Negative): Level 40
Level 1: Fire Shield
  • (A) Impervium Armor - Resistance: Level 40
  • (3) Impervium Armor - Resistance/Endurance: Level 40
  • (3) Impervium Armor - Resistance/Recharge: Level 40
  • (15) Impervium Armor - Resistance/Endurance/Recharge: Level 40
Level 2: Blazing Aura
  • (A) Obliteration - Damage: Level 50
  • (39) Obliteration - Accuracy/Recharge: Level 50
  • (39) Obliteration - Damage/Recharge: Level 50
  • (39) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Obliteration - Chance for Smashing Damage: Level 50
Level 4: Healing Flames
  • (A) Panacea - Heal/Endurance: Level 50
  • (5) Panacea - Endurance/Recharge: Level 50
  • (5) Panacea - Hea/Recharge: Level 50
  • (7) Panacea - Heal/Endurance/Recharge: Level 50
  • (7) Panacea - Heal: Level 50
  • (9) Panacea - +Hit Points/Endurance: Level 50
Level 6: Build Up
  • (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (9) Adjusted Targeting - Recharge: Level 50
  • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
Level 8: Boxing
  • (A) Accuracy
Level 10: Incinerate
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (11) Crushing Impact - Damage/Endurance: Level 50
  • (11) Crushing Impact - Damage/Recharge: Level 50
  • (13) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (15) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 14: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (21) Recharge Reduction
  • (25) Recharge Reduction
Level 16: Plasma Shield
  • (A) Impervium Armor - Resistance: Level 40
  • (17) Impervium Armor - Resistance/Endurance: Level 40
  • (17) Impervium Armor - Resistance/Recharge: Level 40
  • (19) Impervium Armor - Psionic Resistance: Level 40
Level 18: Tough
  • (A) Impervium Armor - Psionic Resistance: Level 40
  • (19) Impervium Armor - Resistance: Level 40
  • (21) Impervium Armor - Resistance/Endurance: Level 40
  • (46) Impervium Armor - Resistance/Recharge: Level 40
Level 20: Consume
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (25) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (34) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (46) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (46) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (42) Luck of the Gambler - Defense/Endurance: Level 50
  • (42) Luck of the Gambler - Defense: Level 50
  • (43) Luck of the Gambler - Defense/Recharge: Level 50
Level 24: Super Jump
  • (A) Jumping IO: Level 50
Level 26: Fire Sword Circle
  • (A) Fury of the Gladiator - Accuracy/Damage: Level 50
  • (27) Fury of the Gladiator - Damage/Recharge: Level 50
  • (29) Fury of the Gladiator - Damage/Endurance/Recharge: Level 50
  • (29) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
  • (31) Fury of the Gladiator - Accuracy/Damage/End/Rech: Level 50
  • (31) Fury of the Gladiator - Chance for Res Debuff: Level 50
Level 28: Burn
  • (A) Obliteration - Damage: Level 50
  • (31) Obliteration - Accuracy/Recharge: Level 50
  • (33) Obliteration - Damage/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (50) Obliteration - Chance for Smashing Damage: Level 50
Level 30: Acrobatics
  • (A) Endurance Reduction
Level 32: Greater Fire Sword
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (34) Crushing Impact - Damage/Endurance: Level 50
  • (34) Crushing Impact - Damage/Recharge: Level 50
  • (36) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (37) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 35: Fiery Embrace
  • (A) Recharge Reduction
  • (36) Recharge Reduction
  • (36) Recharge Reduction
Level 38: Char
  • (A) Accuracy
Level 41: Rise of the Phoenix
  • (A) Disorient Duration
Level 44: Fire Blast
  • (A) Decimation - Accuracy/Damage: Level 40
  • (45) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (45) Decimation - Chance of Build Up: Level 40
  • (45) Decimation - Accuracy/Damage/Recharge: Level 40
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (48) Positron's Blast - Damage/Endurance: Level 50
  • (48) Positron's Blast - Damage/Recharge: Level 50
  • (48) Positron's Blast - Damage/Range: Level 50
  • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (50) Positron's Blast - Chance of Damage(Energy): Level 50
Level 49: Maneuvers
  • (A) Endurance Reduction
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification
  • (23) Endurance Modification
  • (23) Endurance Modification
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 7.5% Defense(Smashing)
  • 7.5% Defense(Lethal)
  • 5.63% Defense(Psionic)
  • 9.38% Defense(Melee)
  • 9% Max End
  • 6% Enhancement(Heal)
  • 57% Enhancement(Accuracy)
  • 53.75% Enhancement(RechargeTime)
  • 129.3 HP (8.63%) HitPoints
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Immobilize) 9.9%
  • MezResist(Stun) 4.4%
  • 14% (0.23 End/sec) Recovery
  • 30% (1.87 HP/sec) Regeneration
  • 3.47% Resistance(Fire)
  • 3.47% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 4.7% Resistance(Toxic)
  • 12.58% Resistance(Psionic)
------------
Set Bonuses:
Kinetic Combat
(Scorch)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Impervium Armor
(Fire Shield)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Obliteration
(Blazing Aura)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Panacea
(Healing Flames)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Smashing,Lethal)
  • 10% (0.62 HP/sec) Regeneration
  • MezResist(Repel) 1000% (10% chance)
  • 22.49 HP (1.5%) HitPoints
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
Crushing Impact
(Incinerate)
  • MezResist(Immobilize) 2.2%
  • 16.87 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Impervium Armor
(Plasma Shield)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
  • 3% Resistance(Psionic)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
  • 3% Resistance(Psionic)
Efficacy Adaptor
(Consume)
  • 16.87 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.62 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Fury of the Gladiator
(Fire Sword Circle)
  • 1.89% Resistance(Fire,Cold)
  • 10% ResEffect(RunSpeed), 10% ResEffect(RechargeTime), 10% ResEffect(FlySpeed)
  • Knockback,Knockup protection (Mag 3)
  • MezResist(Repel) 1000% (8% chance)
  • 2.5% DamageBuff(All)
Obliteration
(Burn)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Crushing Impact
(Greater Fire Sword)
  • MezResist(Immobilize) 2.2%
  • 16.87 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Decimation
(Fire Blast)
  • MezResist(Immobilize) 2.75%
  • 16.87 HP (1.13%) HitPoints
  • 2.25% Max End
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Resistance(Toxic)


 

Posted

If you're not aware, note that the PvP IOs (Panacea and the 'Gladiator' series) are horrendously expensive - expected to pay billions and billions of influence for those sets.

As for other notes, when making an IO build, you want to put down goals to work towards.

For example, if you want defence, go all-out and get at least 32.5% to the types or positions desired. You're a bit wishy-washy, picking up a single set of Kinetic Combat, which is both very expensive, and clashes with the Obliteration sets you have elsewhere.
The most popular defence option is to aim for Smashing and Lethal defence with Kinetic Combat, Reactive Armour, Rectified Reticle and similar sets, so look around for other /Fire builds for suggestions if that's your goal.

You could also aim for maximising damage output, looking mostly for recharge bonuses - get five 5% bonuses between Crushing Impact (Five pieces!), Obliteration (Five pieces!), Doctored Wounds (Five pieces!) and Positron's Blast (Also five pieces!), fit in as many 7.5% bonuses as you can find - mostly Luck of the Gambler IOs and four-slot Basilisk's Gaze in Char, five-slot Panacea if you can afford it - and as many five-slotted purple sets as you can afford and find space for.

Further, bonuses like +maximum endurance, +recovery and +maximum hit points are always useful, but you usually end up with a pile without even trying - I'd recommend going for one of the above approaches, rather than looking to maximise these, and aiming for these with any spare slots left over once you're 'done'.

And finally, most endurance-heavy builds want to put an additional slot in Health, putting the Miracle +Recovery IO and the Numina's Convalescence +Recovery/Regen there - for only one added slot, you improve your endurance recovery by a very noticeable amount, losing only a smidgeon of regeneration. (And, being /Fire, regeneration isn't especially important next to the awesome Healing Flames - so no big loss.)


 

Posted

Thank you for the great advice.

Using what you taught me I realized I wanted to get to the 32.5% defense

I would assumethat is because the soft cap is 45 and that a small purple at 12.5% will now get me to the soft cap for defense, correct?

So here is my new build.

The only thing I think I am missing is some knockback protection which is a problem. I also have toggles that I may not really need just to get some recharge.

I think the slotting is almost right now but even as I write this I wonder how much recharge I really care to have versus having toggles I my not be able to run due to endurance issues.

I also need help understanding how long it will take to get all these IOs. I only have about $60 million among all my alts now and don't see how I will ever be able to run enough morality missions to get all of these.

I do play the market but have never had a big recipe drop to me to drive a lot of influence.

Thanks

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

White Novaman: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Scorch

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Damage/Endurance: Level 35
  • (3) Kinetic Combat - Damage/Recharge: Level 35
  • (5) Kinetic Combat - Knockdown Bonus: Level 35
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (5) Reactive Armor - Resistance: Level 40
  • (7) Reactive Armor - Resistance/Endurance: Level 40
  • (7) Reactive Armor - Resistance/Recharge: Level 40
Level 2: Blazing Aura
  • (A) Multi Strike - Accuracy/Damage: Level 50
  • (36) Multi Strike - Damage/Endurance: Level 50
  • (36) Multi Strike - Damage/Recharge: Level 50
  • (37) Multi Strike - Accuracy/Endurance: Level 50
  • (37) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (37) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 4: Healing Flames
  • (A) Doctored Wounds - Recharge: Level 50
  • (13) Doctored Wounds - Heal: Level 50
  • (13) Doctored Wounds - Heal/Recharge: Level 50
  • (17) Doctored Wounds - Heal/Endurance: Level 50
  • (19) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 6: Build Up
  • (A) Rectified Reticle - To Hit Buff/Recharge: Level 20
  • (9) Rectified Reticle - To Hit Buff: Level 20
Level 8: Incinerate
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (9) Kinetic Combat - Damage/Endurance: Level 35
  • (11) Kinetic Combat - Damage/Recharge: Level 35
  • (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (50) Pounding Slugfest - Disorient Bonus: Level 30
  • (50) Pounding Slugfest - Accuracy/Damage: Level 30
Level 10: Boxing
  • (A) Accuracy IO: Level 50
Level 12: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 14: Tough
  • (A) Reactive Armor - Resistance: Level 40
  • (15) Reactive Armor - Resistance/Endurance: Level 40
  • (15) Reactive Armor - Resistance/Recharge: Level 40
  • (17) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance: Level 40
  • (23) Reactive Armor - Resistance/Endurance: Level 40
  • (23) Reactive Armor - Resistance/Recharge: Level 40
  • (25) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 18: Tactics
  • (A) Rectified Reticle - To Hit Buff/Recharge: Level 20
  • (19) Rectified Reticle - Increased Perception: Level 20
Level 20: Consume
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (25) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (43) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (43) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (46) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (39) Gift of the Ancients - Defense: Level 40
  • (46) Gift of the Ancients - Defense/Endurance: Level 40
Level 24: Vengeance
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Fire Sword Circle
  • (A) Obliteration - Damage: Level 50
  • (27) Obliteration - Accuracy/Recharge: Level 50
  • (27) Obliteration - Damage/Recharge: Level 50
  • (29) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (31) Obliteration - Chance for Smashing Damage: Level 50
Level 28: Burn
  • (A) Obliteration - Damage: Level 50
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (31) Obliteration - Accuracy/Recharge: Level 50
  • (33) Obliteration - Damage/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (33) Obliteration - Chance for Smashing Damage: Level 50
Level 30: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (34) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
Level 32: Greater Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (34) Kinetic Combat - Damage/Endurance: Level 35
  • (34) Kinetic Combat - Damage/Recharge: Level 35
  • (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (48) Bruising Blow - Accuracy/Damage: Level 30
  • (48) Bruising Blow - Damage/Recharge: Level 30
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO: Level 50
  • (40) Recharge Reduction IO: Level 50
Level 38: Char
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (39) Basilisk's Gaze - Recharge/Hold: Level 30
  • (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (40) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
Level 41: Fire Blast
  • (A) Entropic Chaos - Accuracy/Damage: Level 35
  • (42) Entropic Chaos - Damage/Endurance: Level 35
  • (42) Entropic Chaos - Damage/Recharge: Level 35
  • (42) Entropic Chaos - Damage/Endurance/Recharge: Level 35
  • (43) Entropic Chaos - Chance of Heal Self: Level 35
Level 44: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (45) Positron's Blast - Damage/Endurance: Level 50
  • (45) Positron's Blast - Damage/Recharge: Level 50
  • (45) Positron's Blast - Damage/Range: Level 50
  • (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 47: Rise of the Phoenix
  • (A) Disorient Duration IO: Level 50
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (50) Panacea - +Hit Points/Endurance: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (21) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 23.44% Defense(Smashing)
  • 23.44% Defense(Lethal)
  • 0.94% Defense(Fire)
  • 0.94% Defense(Cold)
  • 6.25% Defense(Energy)
  • 6.25% Defense(Negative)
  • 18.75% Defense(Melee)
  • 3.13% Defense(Ranged)
  • 1.88% Defense(AoE)
  • 2.25% Max End
  • 70% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 84.33 HP (5.63%) HitPoints
  • MezResist(Confused) 2.75%
  • MezResist(Immobilize) 11.55%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 6.05%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 9% (0.15 End/sec) Recovery
  • 28% (1.75 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
------------
Set Bonuses:
Kinetic Combat
(Scorch)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Fire Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Multi Strike
(Blazing Aura)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Doctored Wounds
(Healing Flames)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Rectified Reticle
(Build Up)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Kinetic Combat
(Incinerate)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Pounding Slugfest
(Incinerate)
  • 8% (0.5 HP/sec) Regeneration
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor
(Plasma Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Rectified Reticle
(Tactics)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 20% Perception
Efficacy Adaptor
(Consume)
  • 16.87 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.62 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Weave)
  • 2% (0.03 End/sec) Recovery
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Fire Sword Circle)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Burn)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Kinetic Combat
(Greater Fire Sword)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Bruising Blow
(Greater Fire Sword)
  • 1% (0.02 End/sec) Recovery
Basilisk's Gaze
(Char)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Entropic Chaos
(Fire Blast)
  • 10% (0.62 HP/sec) Regeneration
  • MezResist(Confused) 2.75%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

My current fire brute build plan

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

White Novaman: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Scorch

  • (A) Kinetic Combat - Knockdown Bonus: Level 35
  • (37) Kinetic Combat - Accuracy/Damage: Level 35
  • (42) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (43) Kinetic Combat - Damage/Endurance: Level 35
  • (43) Touch of Death - Chance of Damage(Negative): Level 40
Level 1: Fire Shield
  • (A) Impervium Armor - Resistance: Level 40
  • (3) Impervium Armor - Resistance/Endurance: Level 40
  • (3) Impervium Armor - Resistance/Recharge: Level 40
  • (15) Impervium Armor - Resistance/Endurance/Recharge: Level 40
Level 2: Blazing Aura
  • (A) Obliteration - Damage: Level 50
  • (39) Obliteration - Accuracy/Recharge: Level 50
  • (39) Obliteration - Damage/Recharge: Level 50
  • (39) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Obliteration - Chance for Smashing Damage: Level 50
Level 4: Healing Flames
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (5) Numina's Convalescence - Endurance/Recharge: Level 50
  • (5) Numina's Convalescence - Heal/Recharge: Level 50
  • (7) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (7) Numina's Convalescence - Heal: Level 50
  • (9) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 6: Build Up
  • (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (9) Adjusted Targeting - Recharge: Level 50
  • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
Level 8: Boxing
  • (A) Accuracy
Level 10: Incinerate
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (11) Crushing Impact - Damage/Endurance: Level 50
  • (11) Crushing Impact - Damage/Recharge: Level 50
  • (13) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (15) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 14: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (21) Recharge Reduction
  • (25) Recharge Reduction
Level 16: Plasma Shield
  • (A) Impervium Armor - Resistance: Level 40
  • (17) Impervium Armor - Resistance/Endurance: Level 40
  • (17) Impervium Armor - Resistance/Recharge: Level 40
  • (19) Impervium Armor - Psionic Resistance: Level 40
Level 18: Tough
  • (A) Impervium Armor - Psionic Resistance: Level 40
  • (19) Impervium Armor - Resistance: Level 40
  • (21) Impervium Armor - Resistance/Endurance: Level 40
  • (46) Impervium Armor - Resistance/Recharge: Level 40
Level 20: Consume
  • (A) Performance Shifter - EndMod: Level 50
  • (25) Performance Shifter - EndMod/Recharge: Level 50
  • (27) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (34) Performance Shifter - Accuracy/Recharge: Level 50
  • (46) Performance Shifter - EndMod/Accuracy: Level 50
  • (46) Performance Shifter - Chance for +End: Level 50
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (42) Luck of the Gambler - Defense/Endurance: Level 50
  • (42) Luck of the Gambler - Defense: Level 50
  • (43) Luck of the Gambler - Defense/Recharge: Level 50
Level 24: Super Jump
  • (A) Jumping IO: Level 50
Level 26: Fire Sword Circle
  • (A) Fury of the Gladiator - Accuracy/Damage: Level 50
  • (27) Fury of the Gladiator - Damage/Recharge: Level 50
  • (29) Fury of the Gladiator - Damage/Endurance/Recharge: Level 50
  • (29) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
  • (31) Fury of the Gladiator - Accuracy/Damage/End/Rech: Level 50
  • (31) Fury of the Gladiator - Chance for Res Debuff: Level 50
Level 28: Burn
  • (A) Obliteration - Damage: Level 50
  • (31) Obliteration - Accuracy/Recharge: Level 50
  • (33) Obliteration - Damage/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (50) Obliteration - Chance for Smashing Damage: Level 50
Level 30: Acrobatics
  • (A) Endurance Reduction
Level 32: Greater Fire Sword
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (34) Crushing Impact - Damage/Endurance: Level 50
  • (34) Crushing Impact - Damage/Recharge: Level 50
  • (36) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (37) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 35: Fiery Embrace
  • (A) Recharge Reduction
  • (36) Recharge Reduction
  • (36) Recharge Reduction
Level 38: Char
  • (A) Accuracy
Level 41: Rise of the Phoenix
  • (A) Disorient Duration
Level 44: Fire Blast
  • (A) Decimation - Accuracy/Damage: Level 40
  • (45) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (45) Decimation - Chance of Build Up: Level 40
  • (45) Decimation - Accuracy/Damage/Recharge: Level 40
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (48) Positron's Blast - Damage/Endurance: Level 50
  • (48) Positron's Blast - Damage/Recharge: Level 50
  • (48) Positron's Blast - Damage/Range: Level 50
  • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (50) Positron's Blast - Chance of Damage(Energy): Level 50
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Healing IO: Level 50
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification
  • (23) Endurance Modification
  • (23) Endurance Modification
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 7.5% Defense(Smashing)
  • 7.5% Defense(Lethal)
  • 1.56% Defense(Fire)
  • 1.56% Defense(Cold)
  • 1.88% Defense(Energy)
  • 1.88% Defense(Negative)
  • 5.63% Defense(Psionic)
  • 9.38% Defense(Melee)
  • 3.75% Defense(Ranged)
  • 3.13% Defense(AoE)
  • 9% Max End
  • 57% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 48.75% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 146.2 HP (9.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 9.9%
  • MezResist(Stun) 4.4%
  • 12.5% (0.21 End/sec) Recovery
  • 22% (1.37 HP/sec) Regeneration
  • 3.47% Resistance(Fire)
  • 3.47% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 4.7% Resistance(Toxic)
  • 12.58% Resistance(Psionic)
  • 5% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Scorch)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Impervium Armor
(Fire Shield)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Obliteration
(Blazing Aura)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Numina's Convalescence
(Healing Flames)
  • 12% (0.75 HP/sec) Regeneration
  • 28.11 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
Crushing Impact
(Incinerate)
  • MezResist(Immobilize) 2.2%
  • 16.87 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Impervium Armor
(Plasma Shield)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
  • 3% Resistance(Psionic)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
  • 3% Resistance(Psionic)
Performance Shifter
(Consume)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.11 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Weave)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Fury of the Gladiator
(Fire Sword Circle)
  • 1.89% Resistance(Fire,Cold)
  • 10% ResEffect(RunSpeed), 10% ResEffect(RechargeTime), 10% ResEffect(FlySpeed)
  • Knockback,Knockup protection (Mag 3)
  • MezResist(Repel) 1000% (8% chance)
  • 2.5% DamageBuff(All)
Obliteration
(Burn)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Crushing Impact
(Greater Fire Sword)
  • MezResist(Immobilize) 2.2%
  • 16.87 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Decimation
(Fire Blast)
  • MezResist(Immobilize) 2.75%
  • 16.87 HP (1.13%) HitPoints
  • 2.25% Max End
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Resistance(Toxic)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


 

Posted

This build has horrible end use, healing flames not maxed for recharge, low global recharge, a lackluster and expensive PvP set on FSC... What bonuses are you chasing? Why kinetic combats on scorch if you have low defenses to everything?

Also, what's up with the 6-slotting of crushing impacts and positron blasts? Just for low psi and toxic resists? You could use these slots on 3 kb ios and spare acrobatics, and take something like temp protection to put the steadfast +3 def.

Fire Blast's slotting is bad, as is Blazing Aura (almost no endred). Oblits would be better in FSC since the multi billion pvp set you put there is meh except for the proc.


 

Posted

I honestly don't know what build that was but it wasn't the one I wanted to post.

Here is something closer but not quite what I need. I have melee, smashing, range, and lethal all around 29-30 defense but AOE is still at 23.7 and some powers are not slotted up enough like fireball.

Recharge is also at a lousy 157 seconds for hasten.


Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

White Novaman: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Scorch

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Damage/Endurance: Level 35
  • (3) Kinetic Combat - Damage/Recharge: Level 35
  • (5) Kinetic Combat - Knockdown Bonus: Level 35
Level 1: Fire Shield
  • (A) Aegis - Resistance: Level 50
  • (5) Aegis - Resistance/Endurance: Level 50
  • (7) Aegis - Resistance/Recharge: Level 50
Level 2: Blazing Aura
  • (A) Multi Strike - Accuracy/Damage: Level 50
  • (36) Multi Strike - Damage/Endurance: Level 50
  • (36) Multi Strike - Damage/Recharge: Level 50
  • (37) Multi Strike - Accuracy/Endurance: Level 50
  • (37) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (37) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 4: Healing Flames
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (9) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (13) Numina's Convalescence - Endurance/Recharge: Level 50
  • (13) Numina's Convalescence - Heal/Recharge: Level 50
  • (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (19) Numina's Convalescence - Heal: Level 50
Level 6: Build Up
  • (A) Rectified Reticle - To Hit Buff: Level 20
  • (7) Rectified Reticle - To Hit Buff/Recharge: Level 20
Level 8: Incinerate
  • (A) Mako's Bite - Accuracy/Damage: Level 35
  • (9) Mako's Bite - Damage/Endurance: Level 35
  • (11) Mako's Bite - Damage/Recharge: Level 35
  • (11) Mako's Bite - Accuracy/Endurance/Recharge: Level 35
  • (46) Mako's Bite - Chance of Damage(Lethal): Level 50
  • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
Level 10: Boxing
  • (A) Accuracy IO: Level 50
Level 12: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 14: Tough
  • (A) Reactive Armor - Resistance: Level 40
  • (15) Reactive Armor - Resistance/Endurance: Level 40
  • (15) Reactive Armor - Resistance/Recharge: Level 40
  • (17) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance: Level 40
  • (23) Reactive Armor - Resistance/Endurance: Level 40
  • (23) Reactive Armor - Resistance/Recharge: Level 40
Level 18: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 20: Consume
  • (A) Performance Shifter - EndMod: Level 50
  • (25) Performance Shifter - EndMod/Recharge: Level 50
  • (25) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (39) Performance Shifter - Accuracy/Recharge: Level 50
  • (43) Performance Shifter - EndMod/Accuracy: Level 50
  • (43) Performance Shifter - Chance for +End: Level 50
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (45) Luck of the Gambler - Defense: Level 50
Level 24: Temperature Protection
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 26: Fire Sword Circle
  • (A) Obliteration - Damage: Level 50
  • (27) Obliteration - Accuracy/Recharge: Level 50
  • (27) Obliteration - Damage/Recharge: Level 50
  • (29) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (31) Obliteration - Chance for Smashing Damage: Level 50
Level 28: Burn
  • (A) Obliteration - Damage: Level 50
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (31) Obliteration - Accuracy/Recharge: Level 50
  • (33) Obliteration - Damage/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (33) Obliteration - Chance for Smashing Damage: Level 50
Level 30: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (34) Recharge Reduction IO: Level 50
Level 32: Greater Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (34) Kinetic Combat - Damage/Endurance: Level 35
  • (34) Kinetic Combat - Damage/Recharge: Level 35
  • (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (39) Bruising Blow - Damage/Endurance: Level 30
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO: Level 50
  • (40) Recharge Reduction IO: Level 50
Level 38: Char
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (39) Basilisk's Gaze - Recharge/Hold: Level 30
  • (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (40) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
Level 41: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (46) Thunderstrike - Damage/Endurance: Level 50
  • (46) Thunderstrike - Damage/Recharge: Level 50
  • (48) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (48) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (48) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 44: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (45) Positron's Blast - Damage/Endurance: Level 50
  • (45) Positron's Blast - Damage/Recharge: Level 50
Level 47: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 49: Rise of the Phoenix
  • (A) Recharge Reduction IO: Level 50
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Healing IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (21) Performance Shifter - EndMod: Level 50
  • (21) Endurance Modification IO: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 19.56% Defense(Smashing)
  • 19.56% Defense(Lethal)
  • 10.81% Defense(Fire)
  • 10.81% Defense(Cold)
  • 17.38% Defense(Energy)
  • 17.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.19% Defense(Melee)
  • 20.5% Defense(Ranged)
  • 13.94% Defense(AoE)
  • 6% Enhancement(Heal)
  • 25% Enhancement(Accuracy)
  • 32.5% Enhancement(RechargeTime)
  • 19% FlySpeed
  • 151.8 HP (10.13%) HitPoints
  • 19% JumpHeight
  • 19% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 11%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 6.05%
  • 11.5% (0.19 End/sec) Recovery
  • 22% (1.37 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 24% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Scorch)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Aegis
(Fire Shield)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Multi Strike
(Blazing Aura)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Numina's Convalescence
(Healing Flames)
  • 12% (0.75 HP/sec) Regeneration
  • 28.11 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Rectified Reticle
(Build Up)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Mako's Bite
(Incinerate)
  • MezResist(Immobilize) 3.3%
  • 22.49 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor
(Plasma Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.11 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Performance Shifter
(Consume)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.11 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Weave)
  • 10% (0.62 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Temperature Protection)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Obliteration
(Fire Sword Circle)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Burn)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Kinetic Combat
(Greater Fire Sword)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Basilisk's Gaze
(Char)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Thunderstrike
(Fire Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
Blessing of the Zephyr
(Combat Jumping)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback (Mag -4), Knockup (Mag -4)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



Code:
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Posted

Tried to come up with a build to reach 32.5% s/l/e/n instead of positional with the powers you picked so you'll be softcapped with 1 lil purple. Not too happy with the recharge (damn fire armor makes me wanna put 3 -kb ios all the time making me use precious slots) but well that's what I managed:

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 2: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Acc/Rchg(11), M'Strk-Dmg/EndRdx(11), EndRdx-I(13)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19), S'fstPrt-ResKB(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(46)
Level 8: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 10: Boxing -- Empty(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29)
Level 18: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
Level 20: Consume -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(33), Efficacy-EndMod/Rchg(33), Efficacy-Acc/Rchg(33)
Level 22: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(34), RechRdx-I(34)
Level 24: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46)
Level 26: Fire Sword Circle -- Erad-Dmg(A), M'Strk-Dmg/Rchg(31), Erad-Acc/Rchg(34), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Burn -- Erad-Dmg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 49: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(15)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 21.75% Defense(Smashing)
  • 21.75% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 21.13% Defense(Energy)
  • 21.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 12.38% Defense(Melee)
  • 12.06% Defense(Ranged)
  • 3% Defense(AoE)
  • 5.4% Max End
  • 41.25% Enhancement(RechargeTime)
  • 25% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 219.3 HP (14.63%) HitPoints
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 11.55%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 9.5% (0.16 End/sec) Recovery
  • 20% (1.25 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)




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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Thanks!

I just looked it over and I think I love it.

Hasten only is at 187 seconds but with a 15-17 second heal and very good endurance management I think it will work very well.

Now I just need to start getting the IOs and respec (again).

I appreciate your help.


 

Posted

Glad you like it

I put 3 kb IOs because on melee toons, you either have 1 (4 points) and get knocked once in a while or have 3 and almost never get KB'ed. 8 doesn't make noticeable difference from 4.

This build could go well with Spiritual me thinks, my SS/Fire was good enough for me even when I was lightly IO'ed with 30% global rech and got the T3 - he's an agricultural tool so I went full recharge on him.

Or maybe Agility, but I'm not sure on the numbers for this Alpha (it's defense, endmod and some recharge I think).


 

Posted

Actually I don't think it is possible outside of scripted events to get kb when you are mag 12. I've never seen it happen on my fire/fire scrapper anyway.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
Actually I don't think it is possible outside of scripted events to get kb when you are mag 12. I've never seen it happen on my fire/fire scrapper anyway.
Sounds in line with my experiences with my fire/fire brute too....


Go Team Venture!