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The updater's interface is using IE. Try viewing my link using IE instead, just to see if it's something on IE's end, and take it from there.
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Quote:The other zone connecting to Cimerora (more specifically, to the Midnighter's Club that leads there), is Founders' Falls.cimerora is acessed through cap au diable (redside) and through steel, croatoa, or one other zone (heroside, cant remember 3rd zone atm), but to get there you have to run an intro arc from montague castellana (heroside)or ashley mcknight (redside).
I also notice that nobody has mentioned Ouroboros (reachable through a player-spawned portal after lvl 25). This is a good place to play lower level content that you might have missed/outleveled on your journey to lvl 50. There are also a few new TF/arcs in that zone as well.
There is also a new 5th Column TF in Founders Falls and an SF in Grandville. Both of these have "Master-of" badges attached to them for completing them without using temp powers or dying.
As for game mechanics, there is a new Super-Side-Kick feature. This automatically makes everybody on the team the same level as the mission holder. You also get to keep earning XP while EX'd, and you even keep up to the next 5 levels-worth of your powers while EX'd, so you can train up an get a new power, even though you are still playing at the lower level.
There is also a Leveling-Pact feature you can use to form a bond between 2 characters (before lvl 5), which will divide your XP in half, and give the remaining half to the other member of the Leveling Pact. This means that while you two are both playing at the same time, you'll still be earning XP at a normal rate, but you will constantly level up at the same exact moment as each other, and one person doesn't accidentally get ahead of the other one from arc bonuses or street killing. While one person is logged off, the person online will only be earning half the normal amount of XP, but the other person will gain the extra XP when they log in. This means they can still stay the same level even when one person plays more than the other.. but beware, it can feel like a drag when you are consistently the only member of a pact online... See this picture
Welcome back! -
I'm not having that problem either. I usually click so fast past it that I don't notice though...
As a test, try visiting the page directly from your browser and see if it works:
http://www.cityofheroes.com/beta/eula.html -
Quote:rofl, I was thinking of the same thing as we earned the "All for One, One for All" Badge for not dying on the last arc. In hindsight, that was probably the worst of the 3 arcs to use that option for because of all the AVs, but it worked out.It was a fun night in Faultline! I'm not sure, but I do not think we had any deaths on our run last night!
Should we petition for a special Master of the Faultline Arcs badge?
Masters of Faultline, we all are! lol
But I can't lie though.. we did have a death... when somebody who doesn't have stealth forgot I set the challenge on the second arc, and tried to stealth. lol -
Quote:Logging out with channels and logging in with channels does not specifically mean you did nothing else on other characters inbetween, which is why I wanted to make sure to clarify that fact.I did nothing between those two actions, as I had already stated in my previous post, when I described logging out of a character and logging back into that same character with no channels.
I understand your frustration. Unfortunately, I don't know of anything else that could have caused it. Were these private channels? Why can't you just rejoin them and re-add them to your tab? Then I suggest doing a /chatsave so it should save your chat tab preferences. You can then use /chatload to reload them on another character, or it if it ever happens again.
On a side note (not pertaining to your specific situation), some people set up a redundant Global tab on on of the extra hidden tabs, containing all their global channels. That ensures that a simple misclick on one tab wont eject them from their channels. -
Quote:To further clarify:No, I noticed the missing channels because my global chat tab was completely empty of chat. I logged out of my crab spider with global channels, logged back into my crab spider without global channels.
But thanks for pointing that out. It could have been the case.
Because they are GLOBAL channels, what you change on one toon will affect another. Did you happen to make a new character or play around with your chat tabs on any of your other characters in the meantime? If you accidentally deleted a tab on a different toon, it could remove you from the global channel, and then the first toon would still not see the chat when you logged back into it, even though they were there when you last logged off from it. -
If you accidentally delete a chat tab that contains global channels, you may also be removed from those channels.
I'm not sure if that's what happened to you, but I'm putting it out there as a possible cause. -
Quote:It's not a big deal. It was easy to miss, and it was removed from the /gmotd when the Winter Event stuff was advertised.Interesting that I'd 'never' experienced it until just recently. Infact I hadn't even heard about it being in the /gmotd which explains why I posted it here. Strange.
I haven't personally encountered the issue myself, but a friend of mine experienced it on her team on one of our Monday night events. I think it was when we led a 2-team Eden event in October. She was not the correct level to start the TF, so she passed the star. The other person started the TF, but could not talk to the Woodsman to start the door mission after the zone hunt. My friend (who no longer had the star) was still able to talk to him though. I believe they ran into the problem one other time on a Respec Trial when somebody DC'd as well.
On a side note, we ran a Sister Psyche just last Monday, a couple people DC'd at various points throughout the TF, but we didn't have any issues. -
This has actually been around far beyond last week.. and even well before the Winter event. It used to even be in the /GMOTD (which is now blank).
Leadership in a TF my change due to somebody logging off or DC'ing, and the TF may repeat missions, ask to talk to the wrong member of the team, or even stop working altogether, requiring a restart or GM involvement. This can happen based on who may or may not have had the star passed to them prior to starting the TF.
The only workaround I know if is to have 1 single person invite everybody to the team and start the TF without ever passing the star, and that person not DC or logout. You are pretty much guaranteed not to have the problem then. lol -
I just tested:
/optionset MouseSpeed 4.0
..and it seemed to go significantly faster than 2.0, so I guess it looks like that's your answer.
As for the cap...
I set it to 10.0 and did an optionsave, and the result was 6.0 in the file, so I'm assuming 600% is the actual cap.
Edit:
I also tested the cap for SpeedTurn, and the result was 30.0 (3000%)
I hope that helps. It's far too fast for me! lol
Enjoy! -
The slash command for that slider is:
/optionset MouseSpeed 1.0
1.0 being 100%
As for it being able to go beyond 2.0, I am not sure.
On a side note, if you have a mouse with extra buttons on the sides, you could bind those to +turnleft and +turnright as well, and maybe speed it up that way, especially if you raise your Turning speed as well.
/optionset SpeedTurn 3.0
That's the default 300%. The in-game scale goes from 100%-1000% (1.0 - 10.0). -
Quote:I don't know what math you use, but 4600 rep would give you only 46 rep power, not 460.Sure they can.
Using your math:
Someone could have only made a couple of posts in the Rep Farming threads... and as long as people kept giving THEM rep, once they reached 4,600 rep points they could rep someone for 460 points!
And with the way those rep farming threads go... the growth in their collective rep appears to be exponential. -
Sorry, no screenshots this week... lol
MB's Faultline Team (all arcs set to +0):
1- Star'goyle: Warshade
2- I am Sofa King: Shield/SS Tanker
3- Soriano: Fire/Fire Blaster
4- Radiant Auura: Rad/Rad Defender
5- Project-Willow: DB/WP Scrapper
6- Lachlan Thunderheart: Elec/Elec Scrapper
7- Yari: Warshade
The Rumblings of the Past
0:30 time limit (Gold Medalist Badge)
3 deaths (Proportional Supremacy Badge)
Yari was not feeling well and left after the first arc. (Hope you feel better soon, Meg!)
I Lost My Daddy!
1:00 time limit (Silver Medalist Badge)
Mission Badge (Rescuer Badge)
The Buried Past
2:00 time limit (Bronze Medalist Badge)
0 deaths (All for One, One for All Badge)
Great run everybody! It was fun running these again. It's been a while. lol
Edit:
As a bonus, Ginko decided to run a couple more badge missions, so a couple of us hung around longer:
Redeemer Badge
Mystical Savior Badge -
Quote:Commands always execute in left to right order as they are read, and does not stop until the end. The reason Powers will appear to go from right to left after multiple keypresses is because next command interrupts the first when the powers (and apparently inspirations) activate.The reason this works is that macros that chain together multiple commands execute the commands in sequence in right to left order but as soon as one successfully executes it stops.
After pressing it once, the last power will have been activated, and the second time the key is pressed, the last power is already active, so that's when the second to last power is not interrupted and it looks like chain stops, and so on..
That's why all 3 inspiration flash in this scenario because each one apparently tries to activate, but immediately gets interrupted. I don't think there is any type of official Activation time for Inspirations, but there is a side-effect of the network and your client sending the commands which makes the command apparently override the other one.
That's also why toggleoff will function all powers at once, because toggling off does not have any kind of interrupt.
You can test the left to right functionality with this simple bind:
/bind KEY "L Line1$$L Line2$$L Line3$$L Line4"
Result:
[Local] PlayerName: Line1
[Local] PlayerName: Line2
[Local] PlayerName: Line3
[Local] PlayerName: Line4
If you wanted, you could also chain a few powers together and put text at the end, and that will prove the chain never stops executing either because the text will display every time the key is pressed, even though the powers are cycling through in reverse order. It's not being read in reverse, or executing in reverse, it's just a side-effect of the activation/interruption mechanic. -
Tabby is available if needed.. If not, then I can find anything else to bring.
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Each map is designed for a recommended number of participants. That's what the numbers mean.
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By the way, both of these commands do the same thing.
I'd stick with just using just the /unbind command (which doesn't really unbind, but sets it back to default), because as soon as you type "/bind MOUSEWHEEL", you run the risk of making a typo and messing up the bind.
I agree with everything else Zombie suggested. -
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Quote:I have also gained more than 2 buffs in the room before. It seems random per machine.As I remember it, every lab has two pieces of buff equipment and two pieces of debuff. But that could just be me misremembering based on the 50/50 division.
I don't know for sure, but I would guess melee/aoe smashing/lethal? -
Quote:I LOVE Haste! It's so much better than Hasten..I love Lab Equipment Roulette
One time I got 3x haste buff in one room
Hasten:
+70% recharge for 2m
-15 endurance cost after 2m delay
Haste:
+100% recharge for 5m
+100% run/fly speed for 5m
no endurance cost
yummmm -
Quote:That's not really what this thread is about. He was asking about a specific command to make sure he can correct any inaccuracies in the wiki... but that does look interesting. What happens if you have a small, med, AND large insp of that type though, does it use all 3? Usually I just want to use 1.If you want to use inspirations by type, you can use this set-o-binds;
NUMPAD1 "inspexec_name resurgence$$inspexec_name dramatic improvement$$inspexec_name respite"
NUMPAD2 "inspexec_name Second Wind$$inspexec_name Take a Breather$$inspexec_name Catch a Breath"
NUMPAD3 "inspexec_name righteous rage$$inspexec_name focused rage$$inspexec_name enrage"
NUMPAD4 "inspexec_name Uncanny Insight$$inspexec_name Keen insight$$inspexec_name Insight"
NUMPAD5 "inspexec_name Phenomenal luck$$inspexec_name Good luck$$inspexec_name Luck"
NUMPAD6 "inspexec_name Robust$$inspexec_name Rugged$$inspexec_name Sturdy"
NUMPAD7 "inspexec_name escape$$inspexec_name emerge$$inspexec_name break free"
Edit:
I just tested, and it seems to blink all 3, but uses only the last one in the command set. I guess there is a very slight activation time for each inspiration, and the second command interrupts the first. That means it uses a single inspiration of the smallest size when you press the button. I like it!.. except I already have my numpad flooded with a bunch of other global binds I use on all my characters, like my "optiontoggle disabledrag", visscale 4, loc, getglobalname $target, binds for my global channels, and my favorite.. my bind to quickly change my targeting bind ("beginchat /bind tilde targetcustomnext "). -
Quote:Testing this now on my lvl 50 Widow...Here is the thing. I have done 2 respects on my crab spider in the last month, one in the mid thirties and one to switch around some patron powers around 43.
and the above didn't happen. It was like a regular respec. Once I chose crab armor upgrade, the bane tree went bye bye.
I don't know if that is how it is supposed to work (this is my first veat), but that is what happened with me.
Typing /respec allowed me to immediately pick Mental Blast, a Night Widow or Fortunata power. Selecting one removed the other from the list, like Roderick and bromley said.
Maybe a regular earned respec works differently (which seems silly to me), or maybe Mac and Fleeting are thinking of how to level up the Dual-build.. but I'm not getting the same results they describe. -
Quote:Isn't Bug Hunter actually a character badge as well? Although I do agree with you that it should be global and accounted for on a separate list with the others you mentioned.I'm just barely in the top 50 (higher if you go by players instead of characters) despite the fact that I'll NEVER be able to get to that top spot due to some unobtainable badges (4 Vet badges behind the leader, bug hunter, etc). The Veteran, Anniversary, Bug Hunter, Passport, and the VIP/Destined One badges make any thought that this is a level competition a complete farce. To a degree the Pocket D VIP badge likewise provides an unlevel playing field.
All these are player badges, as opposed to character badges. As such these badges should be moved to a non-counting group, just like the Super Group badges. Call them "Account badges" or something like that. At that point, players have an equal chance to "get them all". Until then leader boards just illustrate the inequity of the system.
Me? Master-Blade's Badge-hunter profile shows 672 of 700. Sure, I'm still behind by a fair amount of dayjob badges, but I actually played the character once in a while and didn't religiously move him when one was earned. He's fairly close to the 6 remaining ones he has left, which will earn him 7 of the accolades as well. Besides that, he is missing: Leader, 1st-2nd anniversary+ 5th gladiator, Power Liberator, and 10 Veteran badges. Of that list, Leader is the only earnable one left, which puts me at 686 badges possible... mayyybe 687 for another vet by the time I get the rest of the day jobs. It's just a matter of time, but it doesn't change the fact that I'll always be behind by a dozen or so badges. -
Quote:Shh. there is a door in the NW corner of Steel Canyon that gets you outside the war walls too. :PYa if you log out close to a door you come out that door whan you log back in. In PI monkey island territorty there are doors comepletely underground log out right next to one of them and you end up under the map.
OP, yes.. there are other stores that get you stuck behind counters as well. I think the Tech store in the same zone puts you stuck behind a wall too.
Also, there are several other places in Steel Canyon (and other parts of the game) where the large buildings you see are actually smaller buildings stacked together. Logging out on top of or next to certain spots near the "seams" will make you come outside of the door that is blocked "inside" the building when you log in. -
It may be the same power supply, but does your new board and/or video cards, or other hardware you might have take more power than you had before? Besides overheating, I've seen that happen when you are simply drawing too much power as well.