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Posts
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Joined
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It's a fair question. The major difference between CO and CoX is the existance of both hero and villain factions. Going Rogue would leverage this somewhat but the lack of interaction between sides apart from the few PvP and Co-op Zones feels like a major mistake.
I'd love to see a PvP mod to the game where Heroes/Villains can "capture" a PvP zone and then allow access to the corresponding PvE zone (except link RV to PI Hero-side). Access to the oppositions PvE zone should enforce an appearance change a la Recluses Victory but not create a forced PvP environment (instead, make a /pvp flag for capped PvE zones).
Also, the AE System should continue to be developed and expanded to make it a best-in-class user content generator to outshine the CO Nemesis system (which it does in some ways, but not others - Nemesis seems like part of the gameworld, while AE is sandboxed).
I'll be interested to see what Going Rogue brings. -
If it's been a CoX Serial Key be it Pre-order, Collectors or Booster I've added it to my account. GR will be no different
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[Reserved for use later, maybe]
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<Master Zaprobo>AAAAAAEEEEEEONNNNNNNNNNN!</Master Zaprobo>
Great to see a focal dev for the MA system - its one of my favourite features in CoX of recent years and I want to see it flourish and expand -
Feedback
I'm now actively looking for final feedback on this mission before I set it as a completed project and continue with the story arc. As it's an EU created arc, no feedback left ingame by my Stateside compatriots will reach me so please use this thread for the purpose.
Promotions
I will hopefully put together a short video trailer for the arc unless someone else wants to play with this aspect. Any and all posters people may want to create for it would be welcome too -
Arc ID: 28817
Alignment: Villainous
Mission Count: 4
Another day, another Architect Entertainment "mission". Maybe you're bored of these holographic entertainments, and you started playing with the terminal. Maybe you pressed something you shouldn't have. Maybe you did nothing at all. What you do see though is a static-filled, broken hologram of an elderly scientist. The audio is coming in garbled, and only just understandable. The one thing you can make out though is...
... this is no normal "entertainment" mission
The Plot
With the founding of Architect Entertainment, Dr Aeon has not left his latest project as secure as he may have wanted and old foes are a-calling. Meanwhile, Arachnos are having data security problems of their own and their Research and Development department may need your assistance.
The Details
The arc is scalable for 15+ and should be playable for all - the EB is only in one mission, is optional and can be avoided. Final mission is timed.
The Series
Part of a series that continues in Arc ID 122378 - "Arachnos Research and Development: Reap What You Sow". -
Luckily my account is active again so people can nominate my arcs *cough* What?
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Quote:Meh, couldn't care about the postcount. That sounds good to me Niv!Those of you that have the _EU and _NA with the same registered email are being merged together. This is why I asked people to please mention if both names are yours. If the emails do not match the first one to email gets the name.
*Not positive on whether or not the posts counts get merged.
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How fast? I barely closed my mail client! As an aside, what is happening for the secondary accounts for those of us who own _EU and _NA (and one or the other is inactive).
Any chance of getting the posts assigned to our live accounts? -
heh Found my Private in the corner having an argument with one of the locals. Go me!
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Quote:I lol'dOh Come on Scarlet....there's a a bit of a sheen to these forums! Plus FFM's double post bug seems to have gone.
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And now I'm Stateside forum-wise... behold the Reveal power....
http://www.youtube.com/watch?v=yizb6H9Rruw -
Ah good, my review thread still exists.... possibly in the wrong location for the new forums though...
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Maybe in the colonies old chap, but over here we still know how to spell correctly!
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We're living on borrowed time!
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Like all villains are
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No, we live on stolen time!
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And cookies! -
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Last hour
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50 minutes, actually - you mad scientitsts need to be more precise with your calculations
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We're within the last hour - you capes need to be less literal! -
Last hour, still no information on how naming conflicts will be resolved.
Ho-hum. Not a major problem for me as I have my name both sides of the Pond and can rename either/or. -
I presume the design intent was that if you don't defeat the mob you're going for in one go, you get almost free reign to pound on that one enemy before its mates pile in.
i.e. Always go for the hard target first! -
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Oh! Does anyone expect any serious bugs?
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None at all! Worst that I can imagine happening is strange animations or no animations play.
Issues will likely come up more from the Powerset Proliferation. -
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What's the recharge on that? And is it permanent for the zone?
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Recharge is 5mins and yes, permanent for the zone.